#ifndef IN_GAME_EXPLOSION_H #define IN_GAME_EXPLOSION_H #include #include "types.h" bool explosionCreateSimple(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum); bool explosionCreateComplex(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum); f32 explosionGetHorizontalRangeAtFrame(struct explosion *exp, s32 frame); f32 explosionGetVerticalRangeAtFrame(struct explosion *exp, s32 frame); void explosionGetBboxAtFrame(struct coord *lower, struct coord *upper, s32 frame, struct prop *prop); void explosionAlertChrs(f32 *radius, struct coord *noisepos); bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool arg5, struct coord *arg6, s16 arg7, struct coord *arg8); u32 func0f12acec(void); bool func0f12af5c(struct explosion *exp, struct prop *prop, struct coord *pos1, struct coord *pos2); u32 func0f12b0e0(void); u32 func0f12bbdc(struct prop *prop); u32 explosionUpdateZ(struct prop *prop); u32 func0f12c654(void); u32 func0f12cd64(void); #endif