#include #include "constants.h" #include "bss.h" #include "lib/lib_317f0.h" #include "data.h" #include "types.h" void bcutsceneInit(void) { s32 i; s32 j; g_Vars.currentplayer->bondmovemode = MOVEMODE_CUTSCENE; for (i = 0; i < PLAYERCOUNT(); i++) { g_Vars.players[i]->joybutinhibit = 0xffffffff; // @bug? Should this be < 2? for (j = 0; j < 1; j++) { struct hand *hand = &g_Vars.players[i]->hands[j]; if (hand->audiohandle && audioIsPlaying(hand->audiohandle)) { audioStop(hand->audiohandle); hand->audiohandle = NULL; } hand->firing = false; } } } void bcutsceneTick(void) { // empty }