#ifndef _IN_GAME_GAME_02CDE0_H #define _IN_GAME_GAME_02CDE0_H #include #include "data.h" #include "types.h" u32 bodyGetRace(s32 bodynum); bool bodyLoad(s32 bodynum); struct model *func0f02ce8c(s32 bodynum, s32 headnum, struct modelfiledata *bodyfiledata, struct modelfiledata *headfiledata, bool sunglasses, struct model *model, bool isplayer, u8 varyheight); struct model *func0f02d338(s32 bodynum, s32 headnum, struct modelfiledata *bodyfiledata, struct modelfiledata *headfiledata, bool sunglasses, u8 varyheight); struct model *modelAllocateChr(s32 bodynum, s32 headnum, u32 spawnflags); s32 func0f02d3f8(void); s32 bodyChooseHead(s32 bodynum); void chrUnpack(s32 stagenum, struct packedchr *packed, s32 cmdindex); struct prop *propAllocateEyespy(struct pad *pad, s16 room); void bodyCalculateHeadOffset(struct modelfiledata *headfiledata, s32 headnum, s32 bodynum); #endif