#ifndef _IN_GAME_GAME_02CDE0_H #define _IN_GAME_GAME_02CDE0_H #include #include "types.h" u32 bodyGetRace(s32 bodynum); bool bodyLoad(u32 bodynum); u32 func0f02ce8c(void); u32 func0f02d338(void); struct animdata *func0f02d36c(u32 bodynum, u32 arg1, u32 arg2); u32 func0f02d3f8(void); u32 bodyGetHead(u32 bodynum); u32 func0f02d4fc(void); struct prop *propAllocateEyespy(struct pad *pad, s16 room); u32 func0f02ddbc(void); #endif