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https://gitlab.com/ryandwyer/perfect-dark
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20 lines
467 B
C
20 lines
467 B
C
#ifndef IN_GAME_GAME_176080_H
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#define IN_GAME_GAME_176080_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void *func0f176080(void);
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void func0f17608c(s32 stagenum);
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void func0f1760c4(void);
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void func0f176298(void);
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Gfx *func0f1762ac(Gfx *gdl);
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Gfx *func0f1763f4(Gfx *gdl);
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void *func0f176668(s32 arg0);
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Gfx *func0f1766b4(Gfx *gdl);
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s32 stageGetPrimaryTrack(s32 stagenum);
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s32 stageGetAmbientTrack(s32 stagenum);
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s32 stageGetXTrack(s32 stagenum);
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#endif
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