Files
perfect-dark/src/include/game/game_176080.h
T

20 lines
467 B
C

#ifndef IN_GAME_GAME_176080_H
#define IN_GAME_GAME_176080_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void *func0f176080(void);
void func0f17608c(s32 stagenum);
void func0f1760c4(void);
void func0f176298(void);
Gfx *func0f1762ac(Gfx *gdl);
Gfx *func0f1763f4(Gfx *gdl);
void *func0f176668(s32 arg0);
Gfx *func0f1766b4(Gfx *gdl);
s32 stageGetPrimaryTrack(s32 stagenum);
s32 stageGetAmbientTrack(s32 stagenum);
s32 stageGetXTrack(s32 stagenum);
#endif