Files
perfect-dark/src/game/player.c
T
2022-03-17 17:17:34 +10:00

11474 lines
394 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/bondeyespy.h"
#include "game/bondmove.h"
#include "game/cheats.h"
#include "game/chr/chraction.h"
#include "game/floor.h"
#include "game/inventory/items.h"
#include "game/nbomb.h"
#include "game/title.h"
#include "game/chr/chr.h"
#include "game/game_02cde0.h"
#include "game/prop.h"
#include "game/game_092610.h"
#include "game/objectives.h"
#include "game/atan2f.h"
#include "game/game_096ca0.h"
#include "game/bondgun.h"
#include "game/game_0abe70.h"
#include "game/game_0b0fd0.h"
#include "game/game_0b2150.h"
#include "game/game_0b3350.h"
#include "game/game_0b4950.h"
#include "game/player.h"
#include "game/game_1a7560.h"
#include "game/healthbar.h"
#include "game/hudmsg.h"
#include "game/menu.h"
#include "game/mainmenu.h"
#include "game/filemgr.h"
#include "game/inventory/inventory.h"
#include "game/playermgr.h"
#include "game/explosions/explosions.h"
#include "game/bondview.h"
#include "game/game_1531a0.h"
#include "game/bg.h"
#include "game/game_1655c0.h"
#include "game/game_165670.h"
#include "game/game_1668e0.h"
#include "game/gfxmemory.h"
#include "game/lv.h"
#include "game/music.h"
#include "game/texdecompress.h"
#include "game/mplayer/ingame.h"
#include "game/mplayer/scenarios.h"
#include "game/radar.h"
#include "game/training/training.h"
#include "game/training/training.h"
#include "game/mplayer/mplayer.h"
#include "game/pad.h"
#include "game/pak/pak.h"
#include "game/options.h"
#include "game/propobj.h"
#include "game/splat.h"
#include "game/mpstats.h"
#include "bss.h"
#include "lib/ailist.h"
#include "lib/collision.h"
#include "lib/joy.h"
#include "lib/vi.h"
#include "lib/main.h"
#include "lib/snd.h"
#include "lib/memp.h"
#include "lib/model.h"
#include "lib/rng.h"
#include "lib/mtx.h"
#include "lib/anim.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
s32 g_DefaultWeapons[2];
f32 g_MpSwirlRotateSpeed;
f32 g_MpSwirlAngleDegrees;
f32 g_MpSwirlForwardSpeed;
f32 g_MpSwirlDistance;
s16 g_WarpPadId;
struct var8009ddec *var8009ddec;
f32 var8009ddf0;
f32 var8009ddf4;
f32 var8009ddf8;
f32 var8009ddfc;
f32 var8009de00;
u32 var8009de04;
s32 var8009de08;
u32 var8009de0c;
s32 g_CutsceneCurAnimFrame60;
#if VERSION == VERSION_JPN_FINAL
s32 g_CutsceneCurAnimFrame240;
s32 g_CutsceneFrameOverrun240;
s16 g_CutsceneAnimNum;
f32 g_CutsceneBlurFrac;
#elif PAL
f32 g_CutsceneCurAnimFrame240;
f32 var8009e388pf;
s16 g_CutsceneAnimNum;
f32 g_CutsceneBlurFrac;
#else
s32 g_CutsceneCurAnimFrame240;
s16 g_CutsceneAnimNum;
f32 g_CutsceneBlurFrac;
s32 g_CutsceneFrameOverrun240;
#endif
bool g_CutsceneSkipRequested;
f32 g_CutsceneCurTotalFrame60f;
s32 var8009de2c;
f32 g_CutsceneBarFrac; // 0 when bars across the top and bottom, 1 when fullscreen
u32 var8009de34;
s16 g_SpawnPoints[MAX_SPAWNPOINTS];
s32 g_NumSpawnPoints;
struct vimode g_ViModes[] = {
// fbwidth
// | fbheight
// | | width
// | | | yscale
// | | | | xscale
// | | | | | fullheight
// | | | | | | fulltop
// | | | | | | | wideheight
// | | | | | | | | widetop
// | | | | | | | | | cinemaheight
// | | | | | | | | | | cinematop
// | | | | | | | | | | |
#if VERSION >= VERSION_JPN_FINAL
{ 320, 220, 320, 1, 1, 220, 0, 180, 20, 136, 42 }, // default
{ 640, 220, 640, 0.5, 1, 220, 0, 180, 20, 136, 42 }, // hi-res
#elif VERSION >= VERSION_PAL_FINAL
{ 320, 266, 320, 1, 1, 266, 0, 212, 20, 168, 42 }, // default
{ 448, 266, 448, 0.71428567171097, 1, 266, 0, 212, 20, 168, 42 }, // hi-res
#elif VERSION >= VERSION_PAL_BETA
{ 320, 252, 320, 1, 1, 252, 0, 212, 20, 168, 42 }, // default
{ 448, 252, 448, 0.71428567171097, 1, 252, 0, 212, 20, 168, 42 }, // hi-res
#else
{ 320, 220, 320, 1, 1, 220, 0, 180, 20, 136, 42 }, // default
{ 640, 220, 640, 0.5, 1, 220, 0, 180, 20, 136, 42 }, // hi-res
{ 320, 480, 320, 2, 2, 440, 20, 360, 60, 272, 104 }, // unused
{ 440, 330, 440, 1, 1, 330, 0, 330, 0, 330, 0 }, // unused
{ 440, 240, 440, 0.72727274894714, 1, 220, 0, 180, 0, 136, 0 }, // unused
{ 400, 300, 400, 1, 2, 300, 0, 300, 0, 300, 0 }, // unused
#endif
};
s32 g_ViRes = VIRES_LO;
bool g_HiResEnabled = false;
u32 var800706d0 = 0x00000000;
u32 var800706d4 = 0x00000000;
u32 var800706d8 = 0x00000000;
u32 var800706dc = 0x00000000;
u32 var800706e0 = 0x00000000;
u32 var800706e4 = 0xbf800000;
u32 var800706e8 = 0x00000000;
u32 var800706ec = 0x3f800000;
u32 var800706f0 = 0x00000000;
u32 var800706f4 = 0x00000000;
u32 var800706f8 = 0x3f800000;
u32 var800706fc = 0x00000000;
u32 var80070700 = 0x00000000;
u32 var80070704 = 0x3f800000;
u32 var80070708 = 0x00000000;
u32 var8007070c = 0x00000000;
u32 var80070710 = 0x00000000;
u32 var80070714 = 0x00000000;
u32 var80070718 = 0x00000000;
u32 var8007071c = 0x00000000;
u32 var80070720 = 0x00000000;
u32 var80070724 = 0x00000000;
u32 var80070728 = 0x3f800000;
s32 var8007072c = 1;
u32 var80070730 = 0xffffffff;
u32 var80070734 = 0xffffffff;
u32 var80070738 = 0;
u32 var8007073c = 0;
struct gecreditsdata *g_CurrentGeCreditsData = NULL;
bool g_PlayerTriggerGeFadeIn = false;
u32 var80070748 = 0;
u32 var8007074c = 0;
bool g_PlayersWithControl[] = {
true, true, true, true
};
bool g_PlayerInvincible = false;
s32 g_InCutscene = 0x00000000;
s16 g_DeathAnimations[] = {
ANIM_DEATH_001A,
ANIM_DEATH_001C,
ANIM_DEATH_0020,
ANIM_DEATH_0021,
ANIM_DEATH_0022,
ANIM_DEATH_0023,
ANIM_DEATH_0024,
ANIM_DEATH_0025,
0,
};
s32 g_NumDeathAnimations = 0;
/**
* Choose which location to spawn into from the given pads. Write the position
* and rooms to the dstpos and dstrooms pointers and return the angle that the
* player should be facing.
*
* It works by splitting each pad into one of three categories: good pads, bad
* pads, and very bad pads. Categorisation logic is based on distances to enemy
* chrs and room visibility. A shortlist of 4 pads is then created based on the
* best pads, and a random pad is selected from the shortlist.
*
* @dangerous: If there are too many pads (24+) in the setup then array
* overflows may occur.
*/
f32 playerChooseSpawnLocation(f32 chrwidth, struct coord *dstpos, s16 *dstrooms, struct prop *prop, s16 *pads, s32 numpads)
{
u8 verybadpads[24];
u8 badpads[24];
f32 padsqdists[24];
u8 stack1[0x10];
f32 xdiff;
f32 ydiff;
f32 zdiff;
f32 sqdist;
// "sl" prefixes are for shortlist
s16 slpadindexes[8];
struct coord slpositions[4];
s16 slrooms[4][8];
f32 slangles[4];
s32 sllen = 0;
s32 i;
s32 p;
s32 playercount = PLAYERCOUNT();
f32 dstangle;
u8 stack2[0x10];
struct pad pad;
s32 stack3[2];
s16 tmppadrooms[2];
f32 bestsqdist;
s16 neighbours[20];
// Iterate all spawn pads and populate the category arrays
for (p = 0; p < numpads; p++) {
bestsqdist = U32_MAX;
padUnpack(pads[p], PADFIELD_POS | PADFIELD_ROOM, &pad);
verybadpads[p] = false;
badpads[p] = false;
// Iterate players other than the one being spawned.
// Note the closest chr's distance.
// Decide whether the pad is considered to be ok, bad or very bad.
for (i = 0; i < playercount; i++) {
if (g_Vars.players[i]->prop
&& g_Vars.players[i]->prop != prop
&& (!prop || chrCompareTeams(prop->chr, g_Vars.players[i]->prop->chr, COMPARE_ENEMIES))) {
xdiff = g_Vars.players[i]->prop->pos.x - pad.pos.x;
ydiff = g_Vars.players[i]->prop->pos.y - pad.pos.y;
zdiff = g_Vars.players[i]->prop->pos.z - pad.pos.z;
sqdist = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff;
if (sqdist < bestsqdist) {
bestsqdist = sqdist;
}
if (roomIsVisibleByPlayer(pad.room, i)) {
verybadpads[p] = true;
}
// @bug: The aibot check should be in the aibot loop. As it
// stands it's using the playernum iterator as the AI bot num,
// so if there's more AI bots than players then some AI bots
// will be excluded from the room visibility check.
if (verybadpads[p] || roomIsVisibleByAibot(pad.room, i)) {
badpads[p] = true;
}
}
}
// Do the same as above, but for simulants
tmppadrooms[0] = pad.room;
tmppadrooms[1] = -1;
roomGetNeighbours(pad.room, neighbours, 20);
for (i = 0; i < g_BotCount; i++) {
if (g_MpBotChrPtrs[i]->prop
&& g_MpBotChrPtrs[i]->prop != prop
&& (!prop || chrCompareTeams(prop->chr, g_MpBotChrPtrs[i], COMPARE_ENEMIES))) {
xdiff = g_MpBotChrPtrs[i]->prop->pos.x - pad.pos.x;
ydiff = g_MpBotChrPtrs[i]->prop->pos.y - pad.pos.y;
zdiff = g_MpBotChrPtrs[i]->prop->pos.z - pad.pos.z;
sqdist = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff;
if (sqdist < bestsqdist) {
bestsqdist = sqdist;
}
if (arrayIntersects(tmppadrooms, g_MpBotChrPtrs[i]->prop->rooms)) {
verybadpads[p] = true;
}
if (verybadpads[p] || arrayIntersects(neighbours, g_MpBotChrPtrs[i]->prop->rooms)) {
badpads[p] = true;
}
}
}
padsqdists[p] = bestsqdist;
}
// Now start building the shortlist arrays.
// Start with a random index into the array, then process it circularly
// until the shortlist is full or a full iteration is done.
// Look for pads that aren't bad (and therefore aren't very bad either) and
// are at least 10m away. For each pad added, set their distance to -1 so
// they don't get reused later.
i = random() % numpads;
p = i; while (sllen < 4) {
if (padsqdists[p] > 1000 * 1000 && !badpads[p]) {
padUnpack(pads[p], PADFIELD_POS | PADFIELD_ROOM | PADFIELD_LOOK, &pad);
slrooms[sllen][0] = pad.room;
slrooms[sllen][1] = -1;
slpositions[sllen].x = pad.pos.x;
slpositions[sllen].y = pad.pos.y;
slpositions[sllen].z = pad.pos.z;
slangles[sllen] = atan2f(pad.look.x, pad.look.z);
#if VERSION >= VERSION_NTSC_1_0
if (chrAdjustPosForSpawn(chrwidth, &slpositions[sllen], slrooms[sllen], slangles[sllen], true, false, false)) {
slpadindexes[sllen] = p;
sllen++;
}
#else
if (chrAdjustPosForSpawn(chrwidth, &slpositions[sllen], slrooms[sllen], slangles[sllen], true, false)) {
slpadindexes[sllen] = p;
sllen++;
}
#endif
padsqdists[p] = -1.0f;
}
p = (p + 1) % numpads;
if (p == i) {
break;
}
}
// If the shortlist still has vacant slots, iterate the pads again but this
// time take the bad pads. Keep the very bad pads out of contention for now.
p = i = random() % numpads;
while (sllen < 4) {
if (padsqdists[p] > 1000 * 1000 && !verybadpads[p]) {
padUnpack(pads[p], PADFIELD_POS | PADFIELD_ROOM | PADFIELD_LOOK, &pad);
slrooms[sllen][0] = pad.room;
slrooms[sllen][1] = -1;
slpositions[sllen].x = pad.pos.x;
slpositions[sllen].y = pad.pos.y;
slpositions[sllen].z = pad.pos.z;
slangles[sllen] = atan2f(pad.look.x, pad.look.z);
#if VERSION >= VERSION_NTSC_1_0
if (chrAdjustPosForSpawn(chrwidth, &slpositions[sllen], slrooms[sllen], slangles[sllen], true, false, false)) {
slpadindexes[sllen] = p;
sllen++;
}
#else
if (chrAdjustPosForSpawn(chrwidth, &slpositions[sllen], slrooms[sllen], slangles[sllen], true, false)) {
slpadindexes[sllen] = p;
sllen++;
}
#endif
padsqdists[p] = -1.0f;
}
if (numpads);
p = (p + 1) % numpads;
if (p == i) {
break;
}
}
// If there's still vacancies in the shortlist, fill them using any
// remaining pads in distance order.
while (sllen < 4) {
i = -1;
bestsqdist = -1.0f;
for (p = 0; p < numpads; p++) {
if (padsqdists[p] > bestsqdist) {
bestsqdist = padsqdists[p];
i = p;
}
}
// If there's no more pads, bail out of the loop
if (i < 0) {
break;
}
// If the pad with the furtherest chr is less than 2m away from that
// chr, bail out of the loop provided there's at least something in the
// shortlist.
if (!(bestsqdist > 200 * 200) && sllen != 0) {
break;
}
// Add this pad to the shortlist
padUnpack(pads[i], PADFIELD_POS | PADFIELD_ROOM | PADFIELD_LOOK, &pad);
slrooms[sllen][0] = pad.room;
slrooms[sllen][1] = -1;
slpositions[sllen].x = pad.pos.x;
slpositions[sllen].y = pad.pos.y;
slpositions[sllen].z = pad.pos.z;
slangles[sllen] = atan2f(pad.look.x, pad.look.z);
#if VERSION >= VERSION_NTSC_1_0
if (chrAdjustPosForSpawn(chrwidth, &slpositions[sllen], slrooms[sllen], slangles[sllen], true, false, false)) {
slpadindexes[sllen] = i;
sllen++;
}
#else
if (chrAdjustPosForSpawn(chrwidth, &slpositions[sllen], slrooms[sllen], slangles[sllen], true, false)) {
slpadindexes[sllen] = i;
sllen++;
}
#endif
padsqdists[i] = -1.0f;
}
// Finally, choose a random pad from the shortlist
if (sllen > 0) {
p = random() % sllen;
dstpos->x = slpositions[p].x;
dstpos->y = slpositions[p].y;
dstpos->z = slpositions[p].z;
roomsCopy(slrooms[p], dstrooms);
dstangle = slangles[p];
} else {
// No shortlisted pads, so pick a random one from the full selection
padUnpack(pads[random() % numpads], PADFIELD_POS | PADFIELD_LOOK | PADFIELD_ROOM, &pad);
dstrooms[0] = pad.room;
dstrooms[1] = -1;
dstpos->x = pad.pos.x;
dstpos->y = pad.pos.y;
dstpos->z = pad.pos.z;
dstangle = atan2f(pad.look.x, pad.look.z);
}
return dstangle;
}
f32 playerChooseGeneralSpawnLocation(f32 chrwidth, struct coord *pos, s16 *rooms, struct prop *prop)
{
return playerChooseSpawnLocation(chrwidth, pos, rooms, prop, g_SpawnPoints, g_NumSpawnPoints);
}
void playerStartNewLife(void)
{
struct coord pos = {0, 0, 0};
s16 rooms[8];
f32 angle;
s32 *cmd = g_StageSetup.intro;
f32 groundy;
s32 i;
pakEnableRumbleForPlayer(g_Vars.currentplayernum);
g_Vars.currentplayer->dostartnewlife = false;
if (g_Vars.coopplayernum < 0) {
struct prop *prop = g_Vars.currentplayer->prop->child;
while (prop) {
struct defaultobj *obj = prop->obj;
if (obj) {
obj->hidden |= OBJHFLAG_REAPABLE;
}
prop = prop->next;
}
}
chrInitSplats(g_Vars.currentplayer->prop->chr);
playerLoadDefaults();
g_Vars.currentplayer->isdead = false;
g_Vars.currentplayer->healthdamagetype = DAMAGETYPE_7;
g_Vars.currentplayer->damagetype = DAMAGETYPE_7;
g_Vars.currentplayer->gunammooff = 0;
g_Vars.currentplayer->gunsightoff = 2;
hudmsgsSetOn(0xffffffff);
angle = M_BADTAU - scenarioChooseSpawnLocation(30, &pos, rooms, g_Vars.currentplayer->prop); // var7f1ad534
groundy = cdFindGroundY(&pos, 30, rooms,
&g_Vars.currentplayer->floorcol,
&g_Vars.currentplayer->floortype,
&g_Vars.currentplayer->floorflags,
&g_Vars.currentplayer->floorroom,
NULL, NULL);
pos.y = groundy + g_Vars.currentplayer->vv_eyeheight;
g_Vars.currentplayer->vv_manground = groundy;
g_Vars.currentplayer->vv_theta = angle * 360.0f / M_BADTAU;
g_Vars.currentplayer->vv_ground = groundy;
playerResetBond(&g_Vars.currentplayer->bond2, &pos);
g_Vars.currentplayer->bond2.unk00.x = -sinf(angle);
g_Vars.currentplayer->bond2.unk00.y = 0;
g_Vars.currentplayer->bond2.unk00.z = cosf(angle);
g_Vars.currentplayer->prop->pos.f[0] = g_Vars.currentplayer->bondprevpos.f[0] = pos.f[0];
g_Vars.currentplayer->prop->pos.f[1] = g_Vars.currentplayer->bondprevpos.f[1] = pos.f[1];
g_Vars.currentplayer->prop->pos.f[2] = g_Vars.currentplayer->bondprevpos.f[2] = pos.f[2];
propDeregisterRooms(g_Vars.currentplayer->prop);
g_Vars.currentplayer->prop->rooms[0] = rooms[0];
g_Vars.currentplayer->prop->rooms[1] = -1;
playerSetCamPropertiesWithRoom(&pos, &g_Vars.currentplayer->bond2.unk28,
&g_Vars.currentplayer->bond2.unk1c, rooms[0]);
if (g_Vars.coopplayernum >= 0) {
u32 stack;
bool ammotypesheld[33];
s32 stack2[2];
for (i = 0; i != ARRAYCOUNT(ammotypesheld); i++) {
ammotypesheld[i] = false;
}
for (i = 1; i != ARRAYCOUNT(g_Weapons); i++) {
if (invHasSingleWeaponOrProp(i)) {
s32 ammotype = bgunGetAmmoTypeForWeapon(i, FUNC_PRIMARY);
if (ammotype >= 0 && ammotype <= AMMOTYPE_ECM_MINE) {
ammotypesheld[ammotype] = true;
}
}
}
for (i = 0; i != ARRAYCOUNT(ammotypesheld); i++) {
if (ammotypesheld[i] == false) {
g_Vars.currentplayer->ammoheldarr[i] = 0;
}
}
} else {
invClear();
for (i = 0; i < ARRAYCOUNT(g_Vars.currentplayer->ammoheldarr); i++) {
g_Vars.currentplayer->ammoheldarr[i] = 0;
}
}
invGiveSingleWeapon(WEAPON_UNARMED);
if (cmd) {
if (cmd);
if (cmd);
if (cmd);
if (cmd);
if (cmd);
if (cmd);
if (g_Vars.antiplayernum < 0 || g_Vars.currentplayer != g_Vars.anti) {
while (cmd[0] != INTROCMD_END) {
switch (cmd[0]) {
case INTROCMD_SPAWN:
cmd += 3;
break;
case INTROCMD_CASE:
case INTROCMD_CASERESPAWN:
cmd += 3;
break;
case INTROCMD_HILL:
cmd += 2;
break;
case INTROCMD_WEAPON:
if (cmd[3] == 0) {
if (cmd[2] >= 0) {
invGiveDoubleWeapon(cmd[1], cmd[2]);
} else {
invGiveSingleWeapon(cmd[1]);
}
}
cmd += 4;
break;
case INTROCMD_AMMO:
if (cmd[3] == 0) {
bgunSetAmmoQuantity(cmd[1], cmd[2]);
}
cmd += 4;
break;
case INTROCMD_3:
cmd += 8;
break;
case INTROCMD_4:
cmd += 2;
break;
case INTROCMD_OUTFIT:
cmd += 2;
break;
case INTROCMD_6:
cmd += 10;
break;
default:
cmd++;
break;
}
}
}
}
if (g_Vars.coopplayernum >= 0 && g_Vars.currentplayer->stealhealth > 0) {
g_Vars.currentplayer->bondhealth = g_Vars.currentplayer->stealhealth;
g_Vars.currentplayer->oldhealth = 0;
g_Vars.currentplayer->oldarmour = 0;
g_Vars.currentplayer->apparenthealth = 0;
g_Vars.currentplayer->apparentarmour = 0;
}
bmove0f0cb8c4(g_Vars.currentplayer);
playerSpawn();
if (g_Vars.normmplayerisrunning) {
playerStartChrFade(120, 1);
} else {
playerStartChrFade(0, 1);
}
if (g_Vars.currentplayer->prop->chr) {
g_Vars.currentplayer->prop->chr->chrflags &= ~CHRCFLAG_HIDDEN;
}
}
void playerLoadDefaults(void)
{
if (!g_Vars.mplayerisrunning || g_Vars.currentplayer->model00d4 == NULL) {
g_Vars.currentplayer->vv_eyeheight = 159;
g_Vars.currentplayer->vv_headheight = 172;
}
g_Vars.currentplayer->globaldrawworldoffset.x = 0;
g_Vars.currentplayer->globaldrawworldoffset.y = 0;
g_Vars.currentplayer->globaldrawworldoffset.z = 0;
g_Vars.currentplayer->globaldrawcameraoffset.x = 0;
g_Vars.currentplayer->globaldrawcameraoffset.y = 0;
g_Vars.currentplayer->globaldrawcameraoffset.z = 0;
g_Vars.currentplayer->globaldrawworldbgoffset.x = 0;
g_Vars.currentplayer->globaldrawworldbgoffset.y = 0;
g_Vars.currentplayer->globaldrawworldbgoffset.z = 0;
g_Vars.currentplayer->cameramode = CAMERAMODE_DEFAULT;
g_Vars.currentplayer->memcampos.x = 0;
g_Vars.currentplayer->memcampos.y = 0;
g_Vars.currentplayer->memcampos.z = 0;
g_Vars.currentplayer->memcamroom = -1;
g_Vars.currentplayer->bondmovemode = -1;
g_Vars.currentplayer->walkinitmove = 0;
bmoveSetMode(MOVEMODE_WALK);
g_Vars.currentplayer->bondperimenabled = true;
g_Vars.currentplayer->periminfo.header.type = TILETYPE_03;
g_Vars.currentplayer->periminfo.header.flags = TILEFLAG_0004 | TILEFLAG_0010;
g_Vars.currentplayer->periminfo.ymax = 0;
g_Vars.currentplayer->periminfo.ymin = 0;
g_Vars.currentplayer->periminfo.x = 0;
g_Vars.currentplayer->periminfo.z = 0;
g_Vars.currentplayer->periminfo.width = 0;
g_Vars.currentplayer->bondactivateorreload = false;
g_Vars.currentplayer->isdead = false;
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_DUEL) {
g_Vars.currentplayer->bondhealth = 0.01f;
} else if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_MAIANSOS) {
g_Vars.currentplayer->bondhealth = 0.5f;
} else {
g_Vars.currentplayer->bondhealth = 1;
}
g_Vars.currentplayer->oldhealth = 1;
g_Vars.currentplayer->oldarmour = 0;
g_Vars.currentplayer->apparenthealth = 1;
g_Vars.currentplayer->apparentarmour = 0;
g_Vars.currentplayer->damageshowtime = -1;
g_Vars.currentplayer->healthshowtime = -1;
g_Vars.currentplayer->shieldshowtime = -1;
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_HIDDEN;
g_Vars.currentplayer->bondbreathing = 0;
g_Vars.currentplayer->speedtheta = 0;
g_Vars.currentplayer->speedthetacontrol = 0;
g_Vars.currentplayer->vv_costheta = 1;
g_Vars.currentplayer->vv_sintheta = 0;
g_Vars.currentplayer->vv_verta = -4;
g_Vars.currentplayer->vv_verta360 = g_Vars.currentplayer->vv_verta;
if (g_Vars.currentplayer->vv_verta360 < 0) {
g_Vars.currentplayer->vv_verta360 += 360;
}
g_Vars.currentplayer->speedverta = 0;
g_Vars.currentplayer->vv_cosverta = 1;
g_Vars.currentplayer->vv_sinverta = 0;
g_Vars.currentplayer->bondshotspeed[0] = 0;
g_Vars.currentplayer->bondshotspeed[1] = 0;
g_Vars.currentplayer->bondshotspeed[2] = 0;
g_Vars.currentplayer->docentreupdown = 0;
g_Vars.currentplayer->lastupdown60 = 0;
g_Vars.currentplayer->prevupdown = 0;
g_Vars.currentplayer->movecentrerelease = 0;
g_Vars.currentplayer->lookaheadcentreenabled = true;
g_Vars.currentplayer->automovecentreenabled = true;
g_Vars.currentplayer->fastmovecentreenabled = false;
g_Vars.currentplayer->automovecentre = true;
g_Vars.currentplayer->insightaimmode = false;
g_Vars.currentplayer->autoyaimenabled = true;
g_Vars.currentplayer->autoaimy = 0;
g_Vars.currentplayer->autoyaimprop = NULL;
g_Vars.currentplayer->autoyaimtime60 = -1;
g_Vars.currentplayer->autoxaimenabled = true;
g_Vars.currentplayer->autoaimx = 0;
g_Vars.currentplayer->autoxaimprop = NULL;
g_Vars.currentplayer->autoxaimtime60 = -1;
g_Vars.currentplayer->autoaimdamp = (PAL ? 0.974f : 0.979f);
g_Vars.currentplayer->colourscreenred = 0xff;
g_Vars.currentplayer->colourscreengreen = 0xff;
g_Vars.currentplayer->colourscreenblue = 0xff;
g_Vars.currentplayer->colourscreenfrac = 0;
g_Vars.currentplayer->colourfadetime60 = -1;
g_Vars.currentplayer->colourfadetimemax60 = -1;
g_Vars.currentplayer->colourfaderedold = 0xff;
g_Vars.currentplayer->colourfaderednew = 0xff;
g_Vars.currentplayer->colourfadegreenold = 0xff;
g_Vars.currentplayer->colourfadegreennew = 0xff;
g_Vars.currentplayer->colourfadeblueold = 0xff;
g_Vars.currentplayer->colourfadebluenew = 0xff;
g_Vars.currentplayer->colourfadefracold = 0;
g_Vars.currentplayer->colourfadefracnew = 0;
g_Vars.currentplayer->bondfadetime60 = -1;
g_Vars.currentplayer->bondfadetimemax60 = -1;
g_Vars.currentplayer->bondfadefracold = 0;
g_Vars.currentplayer->bondfadefracnew = 0;
g_Vars.currentplayer->controldef = 2;
g_Vars.currentplayer->bondleandown = 15;
g_Vars.currentplayer->shootrotx = 0;
g_Vars.currentplayer->shootroty = 0;
g_Vars.currentplayer->inlift = false;
g_Vars.currentplayer->lift = NULL;
g_Vars.currentplayer->onladder = false;
g_Vars.currentplayer->eyesshut = false;
g_Vars.currentplayer->eyesshutfrac = 0;
g_Vars.currentplayer->waitforzrelease = false;
g_Vars.currentplayer->devicesactive = 0;
g_Vars.currentplayer->commandingaibot = NULL;
g_Vars.currentplayer->deadtimer = -1;
g_Vars.currentplayer->coopcanrestart = false;
g_Vars.currentplayer->usinggoggles = false;
g_Vars.currentplayer->nvhum = NULL;
g_Vars.currentplayer->nvoverload = NULL;
g_Vars.currentplayer->unk1c28 = 0;
g_Vars.currentplayer->unk1c2c = 0;
g_Vars.currentplayer->unk1c30 = 0;
g_Vars.currentplayer->unk1c34 = 0;
g_Vars.currentplayer->unk1c38 = 0;
g_Vars.currentplayer->unk1c3c = 0;
}
bool playerSpawnAnti(struct chrdata *hostchr, bool force)
{
struct prop *hostprop;
union modelrwdata *chrrootrwdata;
struct chrdata *playerchr = g_Vars.currentplayer->prop->chr;
union modelrwdata *playerrootrwdata;
hostprop = hostchr->prop;
hostchr->chrflags |= CHRCFLAG_PERIMDISABLEDTMP;
playerchr->hidden |= CHRHFLAG_00100000;
playerchr->chrwidth = hostchr->chrwidth;
if (chrMoveToPos(playerchr, &hostchr->prop->pos, hostchr->prop->rooms, chrGetInverseTheta(hostchr), false) || force) {
if (hostchr->weapons_held[0] && hostchr->weapons_held[1]) {
// Dual wielding
struct weaponobj *weapon1 = hostchr->weapons_held[0]->weapon;
struct weaponobj *weapon2 = hostchr->weapons_held[1]->weapon;
#if VERSION >= VERSION_NTSC_1_0
invGiveSingleWeapon(weapon1->weaponnum);
invGiveDoubleWeapon(weapon1->weaponnum, weapon1->weaponnum);
bgunEquipWeapon2(HAND_RIGHT, weapon1->weaponnum);
bgunEquipWeapon2(HAND_LEFT, weapon1->weaponnum);
#else
invGiveDoubleWeapon(weapon1->weaponnum, weapon2->weaponnum);
bgunEquipWeapon2(HAND_RIGHT, weapon1->weaponnum);
bgunEquipWeapon2(HAND_LEFT, weapon2->weaponnum);
#endif
} else if (hostchr->weapons_held[0]) {
// Right hand only
struct weaponobj *weapon = hostchr->weapons_held[0]->weapon;
if (weapon->weaponnum == WEAPON_SUPERDRAGON) {
invGiveSingleWeapon(WEAPON_DRAGON);
bgunEquipWeapon2(HAND_RIGHT, WEAPON_DRAGON);
} else {
invGiveSingleWeapon(weapon->weaponnum);
bgunEquipWeapon2(HAND_RIGHT, weapon->weaponnum);
}
} else if (hostchr->weapons_held[1]) {
// Left hand only
struct weaponobj *weapon = hostchr->weapons_held[1]->weapon;
if (weapon->weaponnum == WEAPON_SUPERDRAGON) {
invGiveSingleWeapon(WEAPON_DRAGON);
bgunEquipWeapon2(HAND_RIGHT, WEAPON_DRAGON);
} else {
invGiveSingleWeapon(weapon->weaponnum);
bgunEquipWeapon2(HAND_RIGHT, weapon->weaponnum);
}
} else {
// Unarmed
invGiveSingleWeapon(WEAPON_UNARMED);
bgunEquipWeapon2(HAND_RIGHT, WEAPON_UNARMED);
}
g_Vars.currentplayer->invdowntime = TICKS(-40);
g_Vars.currentplayer->usedowntime = TICKS(-40);
bgunGiveMaxAmmo(true);
g_Vars.currentplayer->bondhealth = (chrGetMaxDamage(hostchr) - hostchr->damage) * 0.125f;
if (g_Vars.currentplayer->bondhealth > 1) {
g_Vars.currentplayer->bondhealth = 1;
}
chrSetShield(playerchr, chrGetShield(hostchr));
g_Vars.currentplayer->haschrbody = false;
g_Vars.currentplayer->model00d4 = NULL;
chr0f020d44(g_Vars.currentplayer->prop, false);
if (hostchr->bodynum == BODY_SKEDAR) {
g_Vars.antiheadnum = HEAD_MRBLONDE;
g_Vars.antibodynum = BODY_MRBLONDE;
} else {
g_Vars.antiheadnum = hostchr->headnum;
g_Vars.antibodynum = hostchr->bodynum;
}
playerTickChrBody();
modelCopyAnimData(hostchr->model, playerchr->model);
func0f02e9a0(playerchr, 12);
chrrootrwdata = modelGetNodeRwData(hostchr->model, hostchr->model->filedata->rootnode);
playerrootrwdata = modelGetNodeRwData(playerchr->model, playerchr->model->filedata->rootnode);
playerrootrwdata->chrinfo = chrrootrwdata->chrinfo;
if (playerrootrwdata->chrinfo.unk34.y < 10) {
playerrootrwdata->chrinfo.unk34.y = 10;
}
if (playerrootrwdata->chrinfo.unk24.y < 10) {
playerrootrwdata->chrinfo.unk24.y = 10;
}
playerchr->chrwidth = hostchr->chrwidth;
g_Vars.currentplayer->bond2.width = hostchr->chrwidth;
chr0f020d44(hostprop, true);
propDeregisterRooms(hostprop);
propDelist(hostprop);
propDisable(hostprop);
propFree(hostprop);
return true;
}
hostchr->chrflags &= ~CHRCFLAG_PERIMDISABLEDTMP;
return false;
}
void playerSpawn(void)
{
f32 xdiff;
f32 ydiff;
f32 zdiff;
f32 sqdist;
struct chrdata *sortedchrs[10];
f32 sorteddists[10];
struct chrdata *tmpchr;
s32 i;
s32 j;
s32 k;
bool force;
s32 numsqdists;
struct coord sp9c;
struct coord sp90;
struct coord sp84;
struct coord sp78;
g_Vars.currentplayer->deathanimfinished = false;
g_Vars.currentplayer->redbloodfinished = false;
g_Vars.currentplayer->startnewbonddie = true;
g_Vars.currentplayer->killsthislife = 0;
g_Vars.currentplayer->lifestarttime60 = playerGetMissionTime();
g_Vars.currentplayer->healthdisplaytime60 = 0;
invGiveSingleWeapon(WEAPON_UNARMED);
playerSetShieldFrac(0);
if (cheatIsActive(CHEAT_JOSHIELD)) {
playerSetShieldFrac(1);
}
if (cheatIsActive(CHEAT_SUPERSHIELD)) {
playerSetShieldFrac(1);
g_Vars.currentplayer->armourscale = 2;
}
if (g_Vars.mplayerisrunning) {
if (g_Vars.antiplayernum >= 0 && g_Vars.currentplayer == g_Vars.anti) {
numsqdists = 0;
force = false;
invGiveSingleWeapon(WEAPON_SUICIDEPILL);
bgunEquipWeapon2(HAND_LEFT, WEAPON_NONE);
bgunEquipWeapon2(HAND_RIGHT, WEAPON_UNARMED);
if (g_Vars.lvframenum > 0) {
s32 prevplayernum = g_Vars.currentplayernum;
setCurrentPlayerNum(g_Vars.bondplayernum);
bgun0f0a0c08(&sp84, &sp9c);
mtx4RotateVec(currentPlayerGetUnk174c(), &sp9c, &sp90);
mtx4TransformVec(currentPlayerGetUnk174c(), &sp84, &sp78);
setCurrentPlayerNum(prevplayernum);
}
if (g_Vars.currentplayer->model00d4 == NULL) {
playerTickChrBody();
}
for (i = 0; i < chrsGetNumSlots(); i++) {
if (g_ChrSlots[i].model
&& g_ChrSlots[i].prop
&& (g_ChrSlots[i].hidden & CHRHFLAG_00400000)
&& (g_ChrSlots[i].chrflags & CHRCFLAG_HIDDEN) == 0
&& g_ChrSlots[i].prop->type == PROPTYPE_CHR
&& !chrIsDead(&g_ChrSlots[i])
&& (g_ChrSlots[i].prop->flags & PROPFLAG_ENABLED)) {
if (g_Vars.bond->prop) {
xdiff = g_ChrSlots[i].prop->pos.x - g_Vars.bond->prop->pos.x;
ydiff = g_ChrSlots[i].prop->pos.y - g_Vars.bond->prop->pos.y;
zdiff = g_ChrSlots[i].prop->pos.z - g_Vars.bond->prop->pos.z;
} else {
xdiff = g_ChrSlots[i].prop->pos.x - g_Vars.currentplayer->prop->pos.x;
ydiff = g_ChrSlots[i].prop->pos.y - g_Vars.currentplayer->prop->pos.y;
zdiff = g_ChrSlots[i].prop->pos.z - g_Vars.currentplayer->prop->pos.z;
}
sqdist = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff;
if (g_Vars.lvframenum > 0
&& (g_ChrSlots[i].hidden & CHRHFLAG_00800000)
&& func0f06b39c(&sp78, &sp90, &g_ChrSlots[i].prop->pos, model0001af80(g_ChrSlots[i].model))
&& (random() % 8)) {
sqdist += 1000000;
}
// Insert sqdist to sorteddists, maintaining sort order,
// and mirror the changes into the sortedchrs array.
// Move j to the first sqdist that is further than the new one
for (j = 0; j < numsqdists; j++) {
if (sqdist < sorteddists[j]) {
break;
}
}
if (j < 10) {
// Move the higher sorteddists forward, removing the highest item
for (k = numsqdists; k > j; k--) {
if (k < 10) {
sortedchrs[k] = sortedchrs[k - 1];
sorteddists[k] = sorteddists[k - 1];
}
}
// Write new sqdist
sortedchrs[j] = &g_ChrSlots[i];
sorteddists[j] = sqdist;
if (numsqdists < 9) {
numsqdists++;
}
}
}
}
// Randomly swap some of the earlier elements so the player
// doesn't always spawn into the closest
if (numsqdists > 1 && (random() % 2) == 0) {
tmpchr = sortedchrs[0];
sqdist = sorteddists[0];
sortedchrs[0] = sortedchrs[1];
sorteddists[0] = sorteddists[1];
sortedchrs[1] = tmpchr;
sorteddists[1] = sqdist;
}
if (numsqdists > 2 && (random() % 4) == 0) {
tmpchr = sortedchrs[0];
sqdist = sorteddists[0];
sortedchrs[0] = sortedchrs[2];
sorteddists[0] = sorteddists[2];
sortedchrs[2] = tmpchr;
sorteddists[2] = sqdist;
}
// Iterate sortedchrs in order and try to spawn into any of them.
// The spawn may fail if the chr is on-screen, and potentially in
// some other conditions such as the chr being too close to a wall.
// If no chrs can be spawned into, iterate the list again but this
// time allowing the spawn to happen on-screen (force = true).
for (i = 0; i < numsqdists; i++) {
if (playerSpawnAnti(sortedchrs[i], force)) {
break;
}
if (i == numsqdists - 1) {
i = 0;
if (force) {
break;
}
force = true;
}
}
if (g_Vars.currentplayer->prop->chr) {
g_Vars.currentplayer->prop->chr->blurdrugamount = 0;
g_Vars.currentplayer->prop->chr->blurnumtimesdied = 0;
}
} else {
bgunEquipWeapon2(HAND_LEFT, g_DefaultWeapons[HAND_LEFT]);
bgunEquipWeapon2(HAND_RIGHT, g_DefaultWeapons[HAND_RIGHT]);
#if VERSION >= VERSION_NTSC_1_0
if (g_Vars.currentplayer->model00d4 == NULL
&& (IS8MB() || g_Vars.fourmeg2player || g_MpAllChrPtrs[g_Vars.currentplayernum] == NULL)) {
playerTickChrBody();
}
#else
if (g_Vars.currentplayer->model00d4 == NULL) {
playerTickChrBody();
}
#endif
}
}
playerUpdatePerimInfo();
}
void playerResetBond(struct playerbond *pb, struct coord *pos)
{
pb->unk10.x = pos->x;
pb->unk10.y = pos->y;
pb->unk10.z = pos->z;
pb->unk1c.x = 1;
pb->unk1c.y = 0;
pb->unk1c.z = 0;
pb->unk28.x = 0;
pb->unk28.y = 1;
pb->unk28.z = 0;
pb->unk00.x = 0;
pb->unk00.y = 0;
pb->unk00.z = 1;
pb->width = 30;
}
void playersTickAllChrBodies(void)
{
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
playerTickChrBody();
}
setCurrentPlayerNum(prevplayernum);
}
void playerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2)
{
s32 outfit;
bool solo;
if (g_Vars.antiplayernum >= 0
&& g_Vars.currentplayer == g_Vars.anti
&& g_Vars.antiheadnum >= 0
&& g_Vars.antibodynum >= 0) {
*headnum = g_Vars.antiheadnum;
*bodynum = g_Vars.antibodynum;
return;
}
if (g_Vars.normmplayerisrunning) {
if (g_PlayerConfigsArray[g_Vars.currentplayerstats->mpindex].base.mpheadnum < mpGetNumHeads2()) {
*headnum = mpGetHeadId(g_PlayerConfigsArray[g_Vars.currentplayerstats->mpindex].base.mpheadnum);
} else {
*headnum = g_PlayerConfigsArray[g_Vars.currentplayerstats->mpindex].base.mpheadnum - mpGetNumHeads2();
if (arg2) {
*arg2 = true;
}
}
*bodynum = mpGetBodyId(g_PlayerConfigsArray[g_Vars.currentplayerstats->mpindex].base.mpbodynum);
return;
}
outfit = g_Vars.currentplayer->bondtype;
solo = !(g_Vars.coopplayernum >= 0) || (g_Vars.currentplayer != g_Vars.coop);
if (cheatIsActive(CHEAT_PLAYASELVIS)) {
*bodynum = BODY_THEKING;
*headnum = HEAD_ELVIS;
return;
}
if (g_Vars.stagenum == STAGE_VILLA && lvGetDifficulty() >= DIFF_PA) {
outfit = OUTFIT_NEGOTIATOR;
}
if (g_Vars.currentplayer->disguised) {
switch (g_Vars.stagenum) {
case STAGE_RESCUE: outfit = OUTFIT_LAB; break;
case STAGE_AIRBASE: outfit = OUTFIT_STEWARDESS; break;
}
}
switch (outfit) {
default:
case OUTFIT_DEFAULT:
*bodynum = BODY_DARK_COMBAT;
*headnum = solo ? HEAD_DARK_COMBAT : HEAD_VD;
break;
case OUTFIT_ELVIS:
*bodynum = BODY_THEKING;
*headnum = solo ? HEAD_ELVIS : HEAD_ELVIS;
break;
case OUTFIT_TRENT:
*bodynum = BODY_TRENT;
*headnum = solo ? HEAD_TRENT : HEAD_TRENT;
break;
case OUTFIT_TRENCH:
*bodynum = BODY_DARK_TRENCH;
*headnum = solo ? HEAD_DARK_COMBAT : HEAD_VD;
break;
case OUTFIT_FROCK_RIPPED:
*bodynum = BODY_DARK_RIPPED;
*headnum = solo ? HEAD_DARK_FROCK : HEAD_VD;
break;
case OUTFIT_FROCK:
*bodynum = BODY_DARK_FROCK;
*headnum = solo ? HEAD_DARK_FROCK : HEAD_VD;
break;
case OUTFIT_LEATHER:
*bodynum = BODY_DARK_LEATHER;
*headnum = solo ? HEAD_DARK_COMBAT : HEAD_VD;
break;
case OUTFIT_DEEPSEA:
*bodynum = BODY_DARKWET;
*headnum = solo ? HEAD_DARK_COMBAT : HEAD_VD;
break;
case OUTFIT_WETSUIT:
*bodynum = BODY_DARKAQUALUNG;
*headnum = solo ? HEAD_DARKAQUA : HEAD_VD;
break;
case OUTFIT_SNOW:
*bodynum = BODY_DARKSNOW;
*headnum = solo ? HEAD_DARK_SNOW : HEAD_VD;
break;
case OUTFIT_LAB:
*bodynum = BODY_DARKLAB;
*headnum = solo ? HEAD_DARK_COMBAT : HEAD_VD;
break;
case OUTFIT_STEWARDESS:
*bodynum = BODY_DARK_AF1;
*headnum = solo ? HEAD_DARK_FROCK : HEAD_VD;
break;
case OUTFIT_NEGOTIATOR:
*bodynum = BODY_DARK_NEGOTIATOR;
*headnum = solo ? HEAD_DARK_FROCK : HEAD_VD;
break;
case OUTFIT_MRBLONDE:
*bodynum = BODY_MRBLONDE;
*headnum = solo ? HEAD_MRBLONDE : HEAD_MRBLONDE;
break;
case OUTFIT_MAIAN:
*bodynum = BODY_ELVIS1;
*headnum = solo ? HEAD_MAIAN_S : HEAD_MAIAN_S;
break;
}
}
/**
* Ensure the chr's "chrbody" is set up, then tick it.
*
* The majority of this function is code that sets up the chrbody. The chrbody
* is their model, weapon and animation as seen from a third person perspective.
* It's needed for cutscenes, and in some cases during gameplay such as when
* using the eyespy or flying a Slayer rocket.
*
* When using 1 player, these allocations are made out of "gunmem", which is a
* single allocation that's assumed to be big enough.
*
* When using 2-4 players, gunmem is not used here. This might be because all
* these structures are already allocated elsewhere in memory due to the two
* players being able to see each other at any time.
*/
void playerTickChrBody(void)
{
f32 turnangle = (360.0f - g_Vars.currentplayer->vv_theta) * M_BADTAU / 360.0f;
if (g_Vars.currentplayer->haschrbody == false) {
struct chrdata *chr;
s32 sp100[4];
struct modelfiledata *bodyfiledata;
struct modelfiledata *headfiledata = NULL;
struct modelfiledata *weaponfiledata;
s32 offset1 = 0;
u8 *allocation;
void *spe8;
s32 offset2;
u32 stack2;
struct weaponobj *weaponobj;
// Unused
struct weaponobj template = {
256, // extrascale
0, // hidden2
OBJTYPE_WEAPON, // type
MODEL_CHRFALCON2, // modelnum
-1, // pad
OBJFLAG_ASSIGNEDTOCHR, // flags
0, // flags2
0, // flags3
NULL, // prop
NULL, // model
1, 0, 0, // realrot
0, 1, 0,
0, 0, 1,
0, // hidden
NULL, // geo
NULL, // projectile
0, // damage
1000, // maxdamage
0xff, 0xff, 0xff, 0x00, // shadecol
0xff, 0xff, 0xff, 0x00, // nextcol
0x0fff, // floorcol
0, // tiles
WEAPON_FALCON2, // weaponnum
0, // unk5d
0, // unk5e
FUNC_PRIMARY, // gunfunc
0, // fadeouttimer60
-1, // dualweaponnum
-1, // timer240
NULL, // dualweapon
};
s32 weaponmodelnum;
s32 weaponnum = bgunGetWeaponNum2(HAND_RIGHT);
s32 bodynum = BODY_DARK_COMBAT;
s32 headnum = HEAD_DARK_COMBAT;
bool sp60 = false;
struct model *model = NULL;
union modelrwdata **rwdatas;
u32 stack3[2];
g_Vars.currentplayer->haschrbody = true;
playerChooseBodyAndHead(&bodynum, &headnum, &sp60);
if (g_Vars.tickmode == TICKMODE_CUTSCENE) {
weaponnum = g_DefaultWeapons[0];
}
weaponmodelnum = playermgrGetModelOfWeapon(weaponnum);
if (IS4MB()) {
bodynum = BODY_DARK_COMBAT;
headnum = HEAD_DARK_COMBAT;
}
if (!g_Vars.mplayerisrunning || (IS4MB() && PLAYERCOUNT() == 1)) {
// 1 player
if (g_Vars.currentplayer->gunmem2 == NULL) {
if (!var8009dfc0 && bgun0f09e004(2)) {
g_Vars.currentplayer->gunmem2 = bgunGetGunMem();
} else {
if (var8009dfc0);
g_Vars.currentplayer->haschrbody = false;
if (!var8009dfc0) {
g_Vars.lockscreen = true;
}
return;
}
}
offset1 = 0;
var8007fc0c = 8;
osSyncPrintf("Gunmem: 0x%08x\n", bgunGetGunMem());
allocation = g_Vars.currentplayer->gunmem2;
model = (struct model *)(allocation + offset1);
osSyncPrintf("Gunmem: bondsub 0x%08x\n", (u32)model);
offset1 += ALIGN64(sizeof(struct model));
model->anim = (struct anim *)(allocation + offset1);
osSyncPrintf("Gunmem: bondsub->anim 0x%08x\n", model->anim);
offset1 += sizeof(struct anim);
offset1 = ALIGN64(offset1);
rwdatas = (union modelrwdata **)(allocation + offset1);
osSyncPrintf("Gunmem: savedata 0x%08x\n", (u32)rwdatas);
offset1 += 0x400;
offset1 = ALIGN64(offset1);
weaponobj = (struct weaponobj *)(allocation + offset1);
osSyncPrintf("Gunmem: wo 0x%08x\n", (u32)weaponobj);
offset1 += sizeof(struct weaponobj);
offset1 = ALIGN64(offset1);
offset2 = offset1 + ALIGN64(fileGetInflatedLength(g_HeadsAndBodies[bodynum].filenum));
if (headnum >= 0) {
offset2 += ALIGN64(fileGetInflatedLength(g_HeadsAndBodies[headnum].filenum));
}
if (weaponmodelnum >= 0) {
offset2 += ALIGN64(fileGetInflatedLength(g_ModelStates[weaponmodelnum].fileid));
}
offset2 += 0x4000;
bgunCalculateGunMemCapacity();
spe8 = g_Vars.currentplayer->gunmem2 + offset2;
func0f172e70(sp100, spe8, bgunCalculateGunMemCapacity() - offset2);
bodyfiledata = func0f1a7794(g_HeadsAndBodies[bodynum].filenum, allocation + offset1, offset2 - offset1, sp100);
offset1 = ALIGN64(fileGetSize(g_HeadsAndBodies[bodynum].filenum) + offset1);
if (headnum >= 0) {
headfiledata = func0f1a7794(g_HeadsAndBodies[headnum].filenum, allocation + offset1, offset2 - offset1, sp100);
offset1 = ALIGN64(fileGetSize(g_HeadsAndBodies[headnum].filenum) + offset1);
}
modelCalculateRwDataLen(bodyfiledata);
if (headfiledata != NULL) {
modelCalculateRwDataLen(headfiledata);
}
modelInit(model, bodyfiledata, rwdatas, false);
animInit(model->anim);
model->unk02 = 256;
func0f172f54(sp100);
// @TODO: Figure out these arguments
osSyncPrintf("Jo using %d bytes gunmem (gunmemsize %d)\n");
osSyncPrintf("Gunmem: bondmeml 0x%08x size 0x%08x\n", bgunGetGunMem(), bgunCalculateGunMemCapacity());
osSyncPrintf("Gunmem: tex block free 0x%08x\n");
osSyncPrintf("Gunmem: Free at end %d\n");
func0f172f54(sp100);
} else {
// 2-4 players
if (g_HeadsAndBodies[bodynum].filedata == NULL) {
g_HeadsAndBodies[bodynum].filedata = fileLoad(g_HeadsAndBodies[bodynum].filenum);
}
bodyfiledata = g_HeadsAndBodies[bodynum].filedata;
if (g_HeadsAndBodies[bodynum].unk00_01) {
headnum = -1;
} else if (sp60) {
headfiledata = func0f18e57c(headnum, &headnum);
} else if (g_Vars.normmplayerisrunning && IS8MB()) {
g_HeadsAndBodies[headnum].filedata = fileLoad(g_HeadsAndBodies[headnum].filenum);
headfiledata = g_HeadsAndBodies[headnum].filedata;
g_FileInfo[g_HeadsAndBodies[headnum].filenum].size = 0;
bodyCalculateHeadOffset(headfiledata, headnum, bodynum);
} else {
if (g_HeadsAndBodies[headnum].filedata == NULL) {
g_HeadsAndBodies[headnum].filedata = fileLoad(g_HeadsAndBodies[headnum].filenum);
}
headfiledata = g_HeadsAndBodies[headnum].filedata;
}
}
g_Vars.currentplayer->model00d4 = func0f02ce8c(bodynum, headnum, bodyfiledata, headfiledata, false, model, true, true);
chr0f020b14(g_Vars.currentplayer->prop, g_Vars.currentplayer->model00d4, &g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms, turnangle, 0);
g_Vars.currentplayer->prop->type = PROPTYPE_PLAYER;
chr = g_Vars.currentplayer->prop->chr;
if (g_Vars.mplayerisrunning) {
g_MpAllChrPtrs[g_Vars.currentplayernum] = chr;
g_MpAllChrConfigPtrs[g_Vars.currentplayernum] = &g_PlayerConfigsArray[g_Vars.currentplayerstats->mpindex].base;
}
chr->chrflags |= CHRCFLAG_00000001;
modelSetRootPosition(g_Vars.currentplayer->model00d4, &g_Vars.currentplayer->prop->pos);
chrSetLookAngle(g_Vars.currentplayer->prop->chr, turnangle);
chr->headnum = headnum;
chr->bodynum = bodynum;
chr->race = bodyGetRace(chr->bodynum);
chr->chrwidth = g_Vars.currentplayer->bond2.width;
g_Vars.currentplayer->vv_eyeheight = (s32)g_HeadsAndBodies[bodynum].height;
#if VERSION >= VERSION_NTSC_1_0
if (g_Vars.antiplayernum >= 0
&& g_Vars.currentplayer == g_Vars.anti
&& g_Vars.currentplayer->vv_eyeheight > 159) {
g_Vars.currentplayer->vv_eyeheight = 159;
}
#endif
g_Vars.currentplayer->vv_headheight = g_Vars.currentplayer->vv_eyeheight;
if (headnum >= 0) {
g_Vars.currentplayer->vv_headheight += (s32)g_HeadsAndBodies[headnum].height;
} else {
g_Vars.currentplayer->vv_headheight += 13;
}
if (g_Vars.currentplayer->vv_headheight > g_HeadsAndBodies[BODY_MRBLONDE].height + g_HeadsAndBodies[HEAD_MRBLONDE].height) {
g_Vars.currentplayer->vv_headheight = g_HeadsAndBodies[BODY_MRBLONDE].height + g_HeadsAndBodies[HEAD_MRBLONDE].height;
}
g_Vars.currentplayer->vv_height = g_Vars.currentplayer->vv_eyeheight;
if (weaponmodelnum >= 0) {
if (g_Vars.mplayerisrunning == false) {
weaponfiledata = func0f1a7794(g_ModelStates[weaponmodelnum].fileid, allocation + offset1, offset2 - offset1, sp100);
fileGetSize(g_ModelStates[weaponmodelnum].fileid);
modelCalculateRwDataLen(weaponfiledata);
} else {
weaponobj = NULL;
weaponfiledata = NULL;
}
weaponCreateForChr(chr, weaponmodelnum, weaponnum, 0, weaponobj, weaponfiledata);
}
chr->fireslots[0] = bgunAllocateFireslot();
func0f02e9a0(chr, 0);
bmove0f0cb8c4(g_Vars.currentplayer);
} else {
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
if (chr->model->anim == NULL) {
chr->chrflags |= CHRCFLAG_00000001;
func0f02e9a0(chr, 0);
modelSetRootPosition(g_Vars.currentplayer->model00d4, &g_Vars.currentplayer->prop->pos);
chrSetLookAngle(g_Vars.currentplayer->prop->chr, turnangle);
bmove0f0cb8c4(g_Vars.currentplayer);
}
}
}
void player0f0b9538(void)
{
if (g_Vars.currentplayer->haschrbody) {
if (!g_Vars.mplayerisrunning || (IS4MB() && PLAYERCOUNT() == 1)) {
g_Vars.currentplayer->haschrbody = false;
chr0f020d44(g_Vars.currentplayer->prop, false);
g_Vars.currentplayer->model00d4 = NULL;
bmove0f0cb8c4(g_Vars.currentplayer);
bgun0f09df50();
g_Vars.currentplayer->gunmem2 = NULL;
}
}
}
void playerSetTickMode(s32 tickmode)
{
g_Vars.tickmode = tickmode;
g_Vars.in_cutscene = false;
}
void playerBeginGeFadeIn(void)
{
playerSetTickMode(TICKMODE_GE_FADEIN);
g_PlayerTriggerGeFadeIn = false;
}
void playersBeginMpSwirl(void)
{
playerSetTickMode(TICKMODE_MPSWIRL);
g_PlayerTriggerGeFadeIn = false;
bmoveSetMode(MOVEMODE_WALK);
g_MpSwirlRotateSpeed = 0;
g_MpSwirlAngleDegrees = -90;
g_MpSwirlForwardSpeed = 0;
g_MpSwirlDistance = 80;
envChooseAndApply(mainGetStageNum(), false);
}
void playerTickMpSwirl(void)
{
f32 angle;
struct coord pos = {0, 0, 0};
struct coord look = {0, 0, 1};
struct coord up = {0, 1, 0};
s32 i;
playerSetCameraMode(CAMERAMODE_THIRDPERSON);
// This function is called once for each player per frame,
// but the swirl position should only be updated once per frame,
// so it's only updated for the player at index 0.
if (g_Vars.currentplayerindex == 0) {
for (i = 0; i < g_Vars.lvupdate240_60; i++) {
// Calculate rotation
if (g_MpSwirlAngleDegrees < 179.5f) {
if (g_MpSwirlAngleDegrees < -20) {
g_MpSwirlRotateSpeed += 0.1f;
}
if (g_MpSwirlAngleDegrees > 110) {
g_MpSwirlRotateSpeed -= 0.1f;
}
g_MpSwirlAngleDegrees += g_MpSwirlRotateSpeed;
}
if (g_MpSwirlAngleDegrees >= 179.5f) {
g_MpSwirlAngleDegrees = 180.0f;
}
// Calculate distance
if (g_MpSwirlAngleDegrees > 80) {
if (g_MpSwirlDistance > 60) {
g_MpSwirlForwardSpeed -= 0.1f;
} else {
g_MpSwirlForwardSpeed += 0.015f;
}
g_MpSwirlDistance += g_MpSwirlForwardSpeed;
if (g_MpSwirlDistance < 1) {
g_MpSwirlDistance = 1;
}
}
}
}
angle = (g_MpSwirlAngleDegrees - g_Vars.currentplayer->vv_theta) * M_PI / 180.0f;
pos.x = sinf(angle) * g_MpSwirlDistance + g_Vars.currentplayer->bond2.unk10.x;
pos.y = g_Vars.currentplayer->bond2.unk10.y + g_MpSwirlDistance * 0.08f;
pos.z = cosf(angle) * g_MpSwirlDistance + g_Vars.currentplayer->bond2.unk10.z;
look.x = g_Vars.currentplayer->bond2.unk10.x - pos.x;
look.y = g_Vars.currentplayer->bond2.unk10.y - pos.y;
look.z = g_Vars.currentplayer->bond2.unk10.z - pos.z;
player0f0c1840(&pos, &up, &look, &g_Vars.currentplayer->prop->pos, g_Vars.currentplayer->prop->rooms);
if (g_MpSwirlDistance < 5.0f) {
playerEndCutscene();
}
}
void player0f0b9a20(void)
{
playerSetTickMode(TICKMODE_NORMAL);
g_PlayerTriggerGeFadeIn = false;
bmoveSetMode(MOVEMODE_WALK);
if (mainGetStageNum() == STAGE_TEST_LEN) {
playerSetFadeColour(0, 0, 0, 1);
playerSetFadeFrac(0, 1);
} else if (var80070748 != 0) {
playerSetFadeColour(0, 0, 0, 1);
playerSetFadeFrac(60, 0);
}
envChooseAndApply(mainGetStageNum(), false);
bgunEquipWeapon2(HAND_LEFT, g_DefaultWeapons[HAND_LEFT]);
bgunEquipWeapon2(HAND_RIGHT, g_DefaultWeapons[HAND_RIGHT]);
var8007074c = 0;
}
void playerEndCutscene(void)
{
if (g_IsTitleDemo) {
mainChangeToStage(STAGE_TITLE);
} else if (g_Vars.autocutplaying) {
g_Vars.autocutfinished = true;
} else {
playerSetTickMode(TICKMODE_NORMAL);
g_PlayerTriggerGeFadeIn = false;
bmoveSetModeForAllPlayers(MOVEMODE_WALK);
}
}
void playerPrepareWarpToPad(s16 pad)
{
playerSetTickMode(TICKMODE_WARP);
g_PlayerTriggerGeFadeIn = false;
bmoveSetModeForAllPlayers(MOVEMODE_CUTSCENE);
playersClearMemCamRoom();
g_WarpPadId = pad;
}
void playerPrepareWarpType2(struct var8009ddec *cmd, s32 arg1, s32 arg2)
{
playerSetTickMode(TICKMODE_WARP);
g_PlayerTriggerGeFadeIn = false;
bmoveSetModeForAllPlayers(MOVEMODE_CUTSCENE);
playersClearMemCamRoom();
g_WarpPadId = -1;
var8009ddec = cmd;
var8009de08 = arg1;
var8009de0c = arg2;
}
void playerPrepareWarpType3(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, s32 arg5)
{
playerSetTickMode(TICKMODE_WARP);
g_PlayerTriggerGeFadeIn = false;
bmoveSetModeForAllPlayers(MOVEMODE_CUTSCENE);
playersClearMemCamRoom();
g_WarpPadId = -1;
var8009ddec = NULL;
var8009ddf0 = arg0;
var8009ddf4 = arg1;
var8009ddf8 = arg2;
var8009ddfc = arg3;
var8009de00 = arg4;
var8009de04 = arg5;
}
u32 var80070818 = 0x00000000;
u32 var8007081c = 0x00000000;
u32 var80070820 = 0x00000000;
u32 var80070824 = 0x00000000;
u32 var80070828 = 0x00000000;
u32 var8007082c = 0x3f800000;
u32 var80070830 = 0x00000000;
u32 var80070834 = 0x3f800000;
u32 var80070838 = 0x00000000;
u32 var8007083c = 0x00000000;
u32 g_GlobalMenuRoot = 0;
GLOBAL_ASM(
glabel playerExecutePreparedWarp
.late_rodata
glabel var7f1ad5cc
.word 0x40c907a9
.text
/* f0b9cbc: 27bdff48 */ addiu $sp,$sp,-184
/* f0b9cc0: 3c0f8007 */ lui $t7,%hi(var80070818)
/* f0b9cc4: afbf0024 */ sw $ra,0x24($sp)
/* f0b9cc8: afb00020 */ sw $s0,0x20($sp)
/* f0b9ccc: 25ef0818 */ addiu $t7,$t7,%lo(var80070818)
/* f0b9cd0: 8de10000 */ lw $at,0x0($t7)
/* f0b9cd4: 27ae0058 */ addiu $t6,$sp,0x58
/* f0b9cd8: 8de80004 */ lw $t0,0x4($t7)
/* f0b9cdc: adc10000 */ sw $at,0x0($t6)
/* f0b9ce0: 8de10008 */ lw $at,0x8($t7)
/* f0b9ce4: 3c0a8007 */ lui $t2,%hi(var80070824)
/* f0b9ce8: 254a0824 */ addiu $t2,$t2,%lo(var80070824)
/* f0b9cec: adc80004 */ sw $t0,0x4($t6)
/* f0b9cf0: adc10008 */ sw $at,0x8($t6)
/* f0b9cf4: 8d410000 */ lw $at,0x0($t2)
/* f0b9cf8: 27a9004c */ addiu $t1,$sp,0x4c
/* f0b9cfc: 8d4d0004 */ lw $t5,0x4($t2)
/* f0b9d00: ad210000 */ sw $at,0x0($t1)
/* f0b9d04: 8d410008 */ lw $at,0x8($t2)
/* f0b9d08: 3c188007 */ lui $t8,%hi(var80070830)
/* f0b9d0c: 27180830 */ addiu $t8,$t8,%lo(var80070830)
/* f0b9d10: ad2d0004 */ sw $t5,0x4($t1)
/* f0b9d14: ad210008 */ sw $at,0x8($t1)
/* f0b9d18: 8f010000 */ lw $at,0x0($t8)
/* f0b9d1c: 27b90040 */ addiu $t9,$sp,0x40
/* f0b9d20: 8f080004 */ lw $t0,0x4($t8)
/* f0b9d24: af210000 */ sw $at,0x0($t9)
/* f0b9d28: 8f010008 */ lw $at,0x8($t8)
/* f0b9d2c: 24040001 */ addiu $a0,$zero,0x1
/* f0b9d30: af280004 */ sw $t0,0x4($t9)
/* f0b9d34: 0fc3060c */ jal playerSetCameraMode
/* f0b9d38: af210008 */ sw $at,0x8($t9)
/* f0b9d3c: 3c04800a */ lui $a0,%hi(g_WarpPadId)
/* f0b9d40: 8484dde8 */ lh $a0,%lo(g_WarpPadId)($a0)
/* f0b9d44: 3c10800a */ lui $s0,%hi(var8009ddec)
/* f0b9d48: 24050042 */ addiu $a1,$zero,0x42
/* f0b9d4c: 0480000f */ bltz $a0,.L0f0b9d8c
/* f0b9d50: 2610ddec */ addiu $s0,$s0,%lo(var8009ddec)
/* f0b9d54: 0fc456ac */ jal padUnpack
/* f0b9d58: 27a60064 */ addiu $a2,$sp,0x64
/* f0b9d5c: c7a20064 */ lwc1 $f2,0x64($sp)
/* f0b9d60: c7ae0068 */ lwc1 $f14,0x68($sp)
/* f0b9d64: c7b0006c */ lwc1 $f16,0x6c($sp)
/* f0b9d68: 8fac00ac */ lw $t4,0xac($sp)
/* f0b9d6c: e7a20058 */ swc1 $f2,0x58($sp)
/* f0b9d70: e7a20030 */ swc1 $f2,0x30($sp)
/* f0b9d74: e7ae005c */ swc1 $f14,0x5c($sp)
/* f0b9d78: e7ae0034 */ swc1 $f14,0x34($sp)
/* f0b9d7c: e7b00060 */ swc1 $f16,0x60($sp)
/* f0b9d80: e7b00038 */ swc1 $f16,0x38($sp)
/* f0b9d84: 10000096 */ b .L0f0b9fe0
/* f0b9d88: afac003c */ sw $t4,0x3c($sp)
.L0f0b9d8c:
/* f0b9d8c: 8e020000 */ lw $v0,0x0($s0)
/* f0b9d90: 3c04800a */ lui $a0,%hi(var8009de04)
/* f0b9d94: 24050042 */ addiu $a1,$zero,0x42
/* f0b9d98: 10400030 */ beqz $v0,.L0f0b9e5c
/* f0b9d9c: 27a60064 */ addiu $a2,$sp,0x64
/* f0b9da0: c4440004 */ lwc1 $f4,0x4($v0)
/* f0b9da4: 24050042 */ addiu $a1,$zero,0x42
/* f0b9da8: 27a60064 */ addiu $a2,$sp,0x64
/* f0b9dac: e7a40058 */ swc1 $f4,0x58($sp)
/* f0b9db0: c4460008 */ lwc1 $f6,0x8($v0)
/* f0b9db4: e7a6005c */ swc1 $f6,0x5c($sp)
/* f0b9db8: c448000c */ lwc1 $f8,0xc($v0)
/* f0b9dbc: e7a80060 */ swc1 $f8,0x60($sp)
/* f0b9dc0: 0fc456ac */ jal padUnpack
/* f0b9dc4: 8c440018 */ lw $a0,0x18($v0)
/* f0b9dc8: 3c09800a */ lui $t1,%hi(var8009de08)
/* f0b9dcc: 8d29de08 */ lw $t1,%lo(var8009de08)($t1)
/* f0b9dd0: 8fab00ac */ lw $t3,0xac($sp)
/* f0b9dd4: c7a20064 */ lwc1 $f2,0x64($sp)
/* f0b9dd8: c7ae0068 */ lwc1 $f14,0x68($sp)
/* f0b9ddc: c7b0006c */ lwc1 $f16,0x6c($sp)
/* f0b9de0: 24010001 */ addiu $at,$zero,0x1
/* f0b9de4: afab003c */ sw $t3,0x3c($sp)
/* f0b9de8: e7a20030 */ swc1 $f2,0x30($sp)
/* f0b9dec: e7ae0034 */ swc1 $f14,0x34($sp)
/* f0b9df0: 1121007b */ beq $t1,$at,.L0f0b9fe0
/* f0b9df4: e7b00038 */ swc1 $f16,0x38($sp)
/* f0b9df8: 8e0a0000 */ lw $t2,0x0($s0)
/* f0b9dfc: 0c0068f4 */ jal cosf
/* f0b9e00: c54c0014 */ lwc1 $f12,0x14($t2)
/* f0b9e04: 8e0d0000 */ lw $t5,0x0($s0)
/* f0b9e08: e7a0002c */ swc1 $f0,0x2c($sp)
/* f0b9e0c: 0c0068f7 */ jal sinf
/* f0b9e10: c5ac0010 */ lwc1 $f12,0x10($t5)
/* f0b9e14: c7aa002c */ lwc1 $f10,0x2c($sp)
/* f0b9e18: 8e0f0000 */ lw $t7,0x0($s0)
/* f0b9e1c: 460a0482 */ mul.s $f18,$f0,$f10
/* f0b9e20: e7b2004c */ swc1 $f18,0x4c($sp)
/* f0b9e24: 0c0068f7 */ jal sinf
/* f0b9e28: c5ec0014 */ lwc1 $f12,0x14($t7)
/* f0b9e2c: 8e0e0000 */ lw $t6,0x0($s0)
/* f0b9e30: e7a00050 */ swc1 $f0,0x50($sp)
/* f0b9e34: 0c0068f4 */ jal cosf
/* f0b9e38: c5cc0014 */ lwc1 $f12,0x14($t6)
/* f0b9e3c: 8e190000 */ lw $t9,0x0($s0)
/* f0b9e40: e7a0002c */ swc1 $f0,0x2c($sp)
/* f0b9e44: 0c0068f4 */ jal cosf
/* f0b9e48: c72c0010 */ lwc1 $f12,0x10($t9)
/* f0b9e4c: c7a4002c */ lwc1 $f4,0x2c($sp)
/* f0b9e50: 46040182 */ mul.s $f6,$f0,$f4
/* f0b9e54: 10000062 */ b .L0f0b9fe0
/* f0b9e58: e7a60054 */ swc1 $f6,0x54($sp)
.L0f0b9e5c:
/* f0b9e5c: 0fc456ac */ jal padUnpack
/* f0b9e60: 8c84de04 */ lw $a0,%lo(var8009de04)($a0)
/* f0b9e64: 8fb800ac */ lw $t8,0xac($sp)
/* f0b9e68: c7a20064 */ lwc1 $f2,0x64($sp)
/* f0b9e6c: c7ae0068 */ lwc1 $f14,0x68($sp)
/* f0b9e70: c7b0006c */ lwc1 $f16,0x6c($sp)
/* f0b9e74: 3c10800a */ lui $s0,%hi(var8009ddf0)
/* f0b9e78: 2610ddf0 */ addiu $s0,$s0,%lo(var8009ddf0)
/* f0b9e7c: c60c0000 */ lwc1 $f12,0x0($s0)
/* f0b9e80: afb8003c */ sw $t8,0x3c($sp)
/* f0b9e84: e7a20030 */ swc1 $f2,0x30($sp)
/* f0b9e88: e7ae0034 */ swc1 $f14,0x34($sp)
/* f0b9e8c: 0c0068f7 */ jal sinf
/* f0b9e90: e7b00038 */ swc1 $f16,0x38($sp)
/* f0b9e94: e7a0002c */ swc1 $f0,0x2c($sp)
/* f0b9e98: 0c0068f4 */ jal cosf
/* f0b9e9c: c60c0000 */ lwc1 $f12,0x0($s0)
/* f0b9ea0: 3c01800a */ lui $at,%hi(var8009ddf8)
/* f0b9ea4: c42addf8 */ lwc1 $f10,%lo(var8009ddf8)($at)
/* f0b9ea8: c7a8002c */ lwc1 $f8,0x2c($sp)
/* f0b9eac: 3c01800a */ lui $at,%hi(var8009de00)
/* f0b9eb0: c7ae0034 */ lwc1 $f14,0x34($sp)
/* f0b9eb4: 460a4482 */ mul.s $f18,$f8,$f10
/* f0b9eb8: c426de00 */ lwc1 $f6,%lo(var8009de00)($at)
/* f0b9ebc: c7a20030 */ lwc1 $f2,0x30($sp)
/* f0b9ec0: 3c01800a */ lui $at,%hi(var8009ddfc)
/* f0b9ec4: c42addfc */ lwc1 $f10,%lo(var8009ddfc)($at)
/* f0b9ec8: 46067200 */ add.s $f8,$f14,$f6
/* f0b9ecc: c60c0000 */ lwc1 $f12,0x0($s0)
/* f0b9ed0: 46121100 */ add.s $f4,$f2,$f18
/* f0b9ed4: 460a4480 */ add.s $f18,$f8,$f10
/* f0b9ed8: e7a40058 */ swc1 $f4,0x58($sp)
/* f0b9edc: 0c0068f4 */ jal cosf
/* f0b9ee0: e7b2005c */ swc1 $f18,0x5c($sp)
/* f0b9ee4: e7a0002c */ swc1 $f0,0x2c($sp)
/* f0b9ee8: 0c0068f7 */ jal sinf
/* f0b9eec: c60c0000 */ lwc1 $f12,0x0($s0)
/* f0b9ef0: 3c01800a */ lui $at,%hi(var8009ddf8)
/* f0b9ef4: c426ddf8 */ lwc1 $f6,%lo(var8009ddf8)($at)
/* f0b9ef8: c7a4002c */ lwc1 $f4,0x2c($sp)
/* f0b9efc: c7b00038 */ lwc1 $f16,0x38($sp)
/* f0b9f00: c60c0000 */ lwc1 $f12,0x0($s0)
/* f0b9f04: 46062202 */ mul.s $f8,$f4,$f6
/* f0b9f08: 46088280 */ add.s $f10,$f16,$f8
/* f0b9f0c: 0c0068f4 */ jal cosf
/* f0b9f10: e7aa0060 */ swc1 $f10,0x60($sp)
/* f0b9f14: 3c01800a */ lui $at,%hi(var8009de00)
/* f0b9f18: c7ae0034 */ lwc1 $f14,0x34($sp)
/* f0b9f1c: c426de00 */ lwc1 $f6,%lo(var8009de00)($at)
/* f0b9f20: c7a20030 */ lwc1 $f2,0x30($sp)
/* f0b9f24: c7b20058 */ lwc1 $f18,0x58($sp)
/* f0b9f28: 46067200 */ add.s $f8,$f14,$f6
/* f0b9f2c: c7aa005c */ lwc1 $f10,0x5c($sp)
/* f0b9f30: c60c0000 */ lwc1 $f12,0x0($s0)
/* f0b9f34: 46121101 */ sub.s $f4,$f2,$f18
/* f0b9f38: 460a4481 */ sub.s $f18,$f8,$f10
/* f0b9f3c: e7a4004c */ swc1 $f4,0x4c($sp)
/* f0b9f40: 0c0068f7 */ jal sinf
/* f0b9f44: e7b20050 */ swc1 $f18,0x50($sp)
/* f0b9f48: 3c017f1b */ lui $at,%hi(var7f1ad5cc)
/* f0b9f4c: c42cd5cc */ lwc1 $f12,%lo(var7f1ad5cc)($at)
/* f0b9f50: 3c01800a */ lui $at,%hi(var8009ddf4)
/* f0b9f54: c428ddf4 */ lwc1 $f8,%lo(var8009ddf4)($at)
/* f0b9f58: 3c01800a */ lui $at,%hi(g_Vars+0x4c)
/* f0b9f5c: c42aa00c */ lwc1 $f10,%lo(g_Vars+0x4c)($at)
/* f0b9f60: c7b00038 */ lwc1 $f16,0x38($sp)
/* f0b9f64: c7a40060 */ lwc1 $f4,0x60($sp)
/* f0b9f68: 460a4482 */ mul.s $f18,$f8,$f10
/* f0b9f6c: 44800000 */ mtc1 $zero,$f0
/* f0b9f70: 46048181 */ sub.s $f6,$f16,$f4
/* f0b9f74: c6040000 */ lwc1 $f4,0x0($s0)
/* f0b9f78: e7a60054 */ swc1 $f6,0x54($sp)
/* f0b9f7c: 46122180 */ add.s $f6,$f4,$f18
/* f0b9f80: e6060000 */ swc1 $f6,0x0($s0)
/* f0b9f84: c6020000 */ lwc1 $f2,0x0($s0)
/* f0b9f88: 4602603e */ c.le.s $f12,$f2
/* f0b9f8c: 00000000 */ nop
/* f0b9f90: 45020009 */ bc1fl .L0f0b9fb8
/* f0b9f94: 4600103c */ c.lt.s $f2,$f0
/* f0b9f98: 460c1201 */ sub.s $f8,$f2,$f12
.L0f0b9f9c:
/* f0b9f9c: e6080000 */ swc1 $f8,0x0($s0)
/* f0b9fa0: c6020000 */ lwc1 $f2,0x0($s0)
/* f0b9fa4: 4602603e */ c.le.s $f12,$f2
/* f0b9fa8: 00000000 */ nop
/* f0b9fac: 4503fffb */ bc1tl .L0f0b9f9c
/* f0b9fb0: 460c1201 */ sub.s $f8,$f2,$f12
/* f0b9fb4: 4600103c */ c.lt.s $f2,$f0
.L0f0b9fb8:
/* f0b9fb8: 00000000 */ nop
/* f0b9fbc: 45020009 */ bc1fl .L0f0b9fe4
/* f0b9fc0: 8fa8003c */ lw $t0,0x3c($sp)
/* f0b9fc4: 460c1280 */ add.s $f10,$f2,$f12
.L0f0b9fc8:
/* f0b9fc8: e60a0000 */ swc1 $f10,0x0($s0)
/* f0b9fcc: c6020000 */ lwc1 $f2,0x0($s0)
/* f0b9fd0: 4600103c */ c.lt.s $f2,$f0
/* f0b9fd4: 00000000 */ nop
/* f0b9fd8: 4503fffb */ bc1tl .L0f0b9fc8
/* f0b9fdc: 460c1280 */ add.s $f10,$f2,$f12
.L0f0b9fe0:
/* f0b9fe0: 8fa8003c */ lw $t0,0x3c($sp)
.L0f0b9fe4:
/* f0b9fe4: 27a40058 */ addiu $a0,$sp,0x58
/* f0b9fe8: 27a50040 */ addiu $a1,$sp,0x40
/* f0b9fec: 27a6004c */ addiu $a2,$sp,0x4c
/* f0b9ff0: 27a70030 */ addiu $a3,$sp,0x30
/* f0b9ff4: 0fc306e9 */ jal player0f0c1ba4
/* f0b9ff8: afa80010 */ sw $t0,0x10($sp)
/* f0b9ffc: 8fbf0024 */ lw $ra,0x24($sp)
/* f0ba000: 8fb00020 */ lw $s0,0x20($sp)
/* f0ba004: 27bd00b8 */ addiu $sp,$sp,0xb8
/* f0ba008: 03e00008 */ jr $ra
/* f0ba00c: 00000000 */ nop
);
// Mismatch: Can't match the last section's pos
//void playerExecutePreparedWarp(void)
//{
// struct pad pad; // 64
// struct coord pos = {0, 0, 0}; // 58
// struct coord look = {0, 0, 1}; // 4c
// struct coord up = {0, 1, 0}; // 40
// s32 room; // 3c
// struct coord memcampos; // 30
//
// playerSetCameraMode(CAMERAMODE_THIRDPERSON);
//
// // d4c
// if (g_WarpPadId >= 0) {
// // Used by device and holo training to warp player back to room
// padUnpack(g_WarpPadId, PADFIELD_POS | PADFIELD_ROOM, &pad);
//
// pos.x = pad.pos.x;
// pos.y = pad.pos.y;
// pos.z = pad.pos.z;
//
// memcampos.x = pad.pos.x;
// memcampos.y = pad.pos.y;
// memcampos.z = pad.pos.z;
//
// room = pad.room;
// } else /*d98*/ if (var8009ddec) {
// // Used by AI command 00df, but that command is not used
// pos.x = var8009ddec->pos.x;
// pos.y = var8009ddec->pos.y;
// pos.z = var8009ddec->pos.z;
//
// padUnpack(var8009ddec->pad, PADFIELD_POS | PADFIELD_ROOM, &pad);
//
// room = pad.room;
//
// memcampos.x = pad.pos.x;
// memcampos.y = pad.pos.y;
// memcampos.z = pad.pos.z;
//
// if (var8009de08 != 1) {
// look.x = cosf(var8009ddec->look[1]) * sinf(var8009ddec->look[0]);
// look.y = sinf(var8009ddec->look[1]);
// look.z = cosf(var8009ddec->look[1]) * cosf(var8009ddec->look[0]);
// }
// } else {
// // e5c
// // Used by AI command 00f4, but that command is not used
// padUnpack(var8009de04, PADFIELD_POS | PADFIELD_ROOM, &pad);
//
// room = pad.room;
//
// memcampos.f[0] = pad.pos.f[0];
// memcampos.f[1] = pad.pos.f[1];
// memcampos.f[2] = pad.pos.f[2];
//
// pos.f[0] = sinf(var8009ddf0); cosf(var8009ddf0);
// pos.f[0] = pos.f[0] * var8009ddf8 + memcampos.f[0];
// pos.f[1] = memcampos.f[1] + var8009de00 + var8009ddfc;
// pos.f[2] = cosf(var8009ddf0); sinf(var8009ddf0);
// pos.f[2] = pos.f[2] * var8009ddf8 + memcampos.f[2];
//
// cosf(var8009ddf0);
// look.x = memcampos.f[0] - pos.f[0];
// look.y = memcampos.f[1] + var8009de00 - pos.f[1];
// sinf(var8009ddf0);
// look.z = memcampos.f[2] - pos.f[2];
//
// var8009ddf0 += var8009ddf4 * g_Vars.lvupdate240freal;
//
// while (var8009ddf0 >= M_BADTAU) {
// var8009ddf0 -= M_BADTAU;
// }
//
// while (var8009ddf0 < 0) {
// var8009ddf0 += M_BADTAU;
// }
// }
//
// player0f0c1ba4(&pos, &up, &look, &memcampos, room);
//}
void playerStartCutscene2(void)
{
playerSetTickMode(TICKMODE_CUTSCENE);
g_PlayerTriggerGeFadeIn = false;
bmoveSetModeForAllPlayers(MOVEMODE_CUTSCENE);
playersClearMemCamRoom();
#if PAL
g_CutsceneCurAnimFrame240 = var8009e388pf;
g_CutsceneCurAnimFrame60 = floorf(g_CutsceneCurAnimFrame240 + 0.01f);
#else
g_CutsceneCurAnimFrame240 = g_CutsceneFrameOverrun240;
g_CutsceneCurAnimFrame60 = g_CutsceneFrameOverrun240 >> 2;
#endif
g_CutsceneBlurFrac = 0;
var8009de2c = -1;
g_InCutscene = 1;
pakStopRumbleForAllPaks(true);
g_Vars.in_cutscene = g_Vars.tickmode == TICKMODE_CUTSCENE && g_CutsceneCurAnimFrame60 < animGetNumFrames(g_CutsceneAnimNum) - 1;
g_Vars.cutsceneskip60ths = 0;
}
void playerStartCutscene(s16 animnum)
{
if ((!g_IsTitleDemo && !g_Vars.autocutplaying)
|| !g_Vars.in_cutscene
|| !g_CutsceneSkipRequested) {
joyDisableTemporarily();
if (g_Vars.tickmode != TICKMODE_CUTSCENE) {
g_CutsceneSkipRequested = false;
g_CutsceneCurTotalFrame60f = 0;
}
if (g_Vars.tickmode != TICKMODE_CUTSCENE) {
playersTickAllChrBodies();
}
g_CutsceneAnimNum = animnum;
if (g_Vars.currentplayer->haschrbody) {
playerStartCutscene2();
}
}
}
void playerReorientForCutsceneStop(u32 arg0)
{
struct coord sp94;
struct coord sp88;
struct coord sp7c;
u8 sp7f;
Mtxf sp38;
s32 lastframe;
f32 theta;
u32 stack;
var8009de2c = arg0;
lastframe = animGetNumFrames(g_CutsceneAnimNum) - 1;
anim00023d38(g_CutsceneAnimNum);
sp7f = anim00023ab0(g_CutsceneAnimNum, lastframe);
anim00023d0c();
anim00024050(0, 0, &g_Skel20, g_CutsceneAnimNum, sp7f, &sp94, &sp88, &sp7c);
mtx4LoadRotation(&sp94, &sp38);
theta = atan2f(-sp38.m[2][0], -sp38.m[2][2]);
theta = (M_BADTAU - theta) * 57.304901123047f;
g_Vars.bond->vv_theta = theta;
chrSetLookAngle(g_Vars.bond->prop->chr, (360 - theta) * 0.017450513318181f);
}
void playerTickCutscene(bool arg0)
{
struct coord pos;
struct coord up;
struct coord look;
struct coord sp178;
struct coord sp16c;
struct coord sp160;
u8 sp15f;
Mtxf sp11c;
f32 sp118 = func0f15c888();
f32 fovy;
s32 endframe;
s8 contpadnum = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
u16 buttons;
#if PAL
u8 stack3[0x2c];
#endif
f32 barfrac;
f32 sp104;
Mtxf spc4;
Mtxf sp84;
f32 sp74[4];
f32 sp64[4];
f32 sp54[4];
if (arg0) {
buttons = joyGetButtons(contpadnum, 0xffff);
} else {
buttons = 0;
}
anim00023d38(g_CutsceneAnimNum);
endframe = animGetNumFrames(g_CutsceneAnimNum) - 1;
if (g_Vars.currentplayerindex == 0) {
g_Vars.cutsceneskip60ths = 0;
if (g_CutsceneCurAnimFrame60 < endframe) {
#if PAL
g_CutsceneCurAnimFrame240 += g_Vars.lvupdate240freal;
g_CutsceneCurAnimFrame60 = floorf(g_CutsceneCurAnimFrame240 + 0.01f);
#else
g_CutsceneCurAnimFrame240 += g_Vars.lvupdate240;
g_CutsceneCurAnimFrame60 = g_CutsceneCurAnimFrame240 >> 2;
#endif
if (g_Anims[g_CutsceneAnimNum].flags & ANIMFLAG_08) {
while (g_CutsceneCurAnimFrame60 < endframe && anim000239e0(g_CutsceneAnimNum, g_CutsceneCurAnimFrame60)) {
#if PAL
g_CutsceneCurAnimFrame240 += 1.2f;
g_CutsceneCurAnimFrame60 = floorf(g_CutsceneCurAnimFrame240 + 0.01f);
#else
g_CutsceneCurAnimFrame60++;
g_CutsceneCurAnimFrame240 += 4;
#endif
g_Vars.cutsceneskip60ths++;
}
}
if (g_CutsceneCurAnimFrame60 >= endframe) {
#if PAL
var8009e388pf = g_CutsceneCurAnimFrame240 - endframe;
#else
g_CutsceneFrameOverrun240 = g_CutsceneCurAnimFrame240 - endframe * 4;
#endif
}
if (g_CutsceneCurAnimFrame60 > endframe) {
g_CutsceneCurAnimFrame60 = endframe;
}
}
}
g_Vars.in_cutscene = (g_Vars.tickmode == TICKMODE_CUTSCENE && g_CutsceneCurAnimFrame60 < endframe);
sp15f = anim00023ab0(g_CutsceneAnimNum, g_CutsceneCurAnimFrame60);
anim00023d0c();
anim00024050(0, 0, &g_Skel20, g_CutsceneAnimNum, sp15f, &sp178, &sp16c, &sp160);
pos.x = sp16c.x * sp118;
pos.y = sp16c.y * sp118;
pos.z = sp16c.z * sp118;
mtx4LoadRotation(&sp178, &sp11c);
up.x = sp11c.m[1][0];
up.y = sp11c.m[1][1];
up.z = sp11c.m[1][2];
look.x = -sp11c.m[2][0];
look.y = -sp11c.m[2][1];
look.z = -sp11c.m[2][2];
fovy = anim00024c14(1, g_CutsceneAnimNum, sp15f);
g_CutsceneBlurFrac = anim00024c14(2, g_CutsceneAnimNum, sp15f);
g_CutsceneBarFrac = 0;
if (var8009de2c > 0 && var8009de2c >= endframe - g_CutsceneCurAnimFrame60) {
barfrac = 1 - (f32)(endframe - g_CutsceneCurAnimFrame60) / (f32)var8009de2c;
g_CutsceneBarFrac = barfrac;
sp104 = 1 - cosf(1.5705462694168f * barfrac);
bmoveSetMode(MOVEMODE_WALK);
pos.x += sp104 * (g_Vars.bond->bond2.unk10.x - pos.x);
pos.y += sp104 * (g_Vars.bond->bond2.unk10.y - pos.y);
pos.z += sp104 * (g_Vars.bond->bond2.unk10.z - pos.z);
mtx00016d58(&spc4, 0, 0, 0, -look.x, -look.y, -look.z, up.x, up.y, up.z);
mtx00016d58(&sp84, 0, 0, 0,
-g_Vars.bond->bond2.unk1c.x, -g_Vars.bond->bond2.unk1c.y, -g_Vars.bond->bond2.unk1c.z,
g_Vars.bond->bond2.unk28.x, g_Vars.bond->bond2.unk28.y, g_Vars.bond->bond2.unk28.z);
quaternion0f097044(&spc4, sp74);
quaternion0f097044(&sp84, sp64);
quaternion0f0976c0(sp64, sp74);
quaternionSlerp(sp74, sp64, sp104, sp54);
quaternionToMtx(sp54, &sp11c);
up.x = sp11c.m[1][0];
up.y = sp11c.m[1][1];
up.z = sp11c.m[1][2];
look.x = sp11c.m[2][0];
look.y = sp11c.m[2][1];
look.z = sp11c.m[2][2];
g_CutsceneBlurFrac += barfrac * (0 - g_CutsceneBlurFrac);
fovy += barfrac * (60 - fovy);
}
playerSetCameraMode(CAMERAMODE_THIRDPERSON);
player0f0c1bd8(&pos, &up, &look);
playermgrSetFovY(fovy);
viSetFovY(fovy);
if (g_Vars.currentplayerindex == 0) {
g_CutsceneCurTotalFrame60f += g_Vars.lvupdate240freal;
}
#if VERSION >= VERSION_NTSC_1_0
if (g_CutsceneCurTotalFrame60f > 30 && (buttons & 0xffff)) {
g_CutsceneSkipRequested = true;
if (g_Vars.autocutplaying) {
if (buttons & (B_BUTTON | START_BUTTON)) {
g_Vars.autocutgroupskip = true;
} else {
g_Vars.autocutfinished = true;
}
}
}
#else
if (g_CutsceneCurTotalFrame60f > 30) {
if (buttons & 0xffff) {
g_CutsceneSkipRequested = true;
}
if ((buttons & (B_BUTTON | START_BUTTON)) && g_Vars.autocutplaying) {
g_Vars.autocutgroupskip = true;
}
}
#endif
}
f32 playerGetCutsceneBlurFrac(void)
{
return g_CutsceneBlurFrac;
}
void playerSetZoomFovY(f32 fovy, f32 timemax)
{
g_Vars.currentplayer->zoomintime = 0;
g_Vars.currentplayer->zoomintimemax = timemax;
g_Vars.currentplayer->zoominfovyold = g_Vars.currentplayer->zoominfovy;
g_Vars.currentplayer->zoominfovynew = fovy;
}
f32 playerGetZoomFovY(void)
{
if (g_Vars.currentplayer->zoomintimemax > g_Vars.currentplayer->zoomintime) {
return g_Vars.currentplayer->zoominfovynew;
}
return g_Vars.currentplayer->zoominfovy;
}
void playerTweenFovY(f32 targetfovy)
{
if (playerGetZoomFovY() != targetfovy) {
if (g_Vars.currentplayer->zoominfovy > targetfovy) {
playerSetZoomFovY(targetfovy, (g_Vars.currentplayer->zoominfovy - targetfovy) * 15.0f / 30.0f);
} else {
playerSetZoomFovY(targetfovy, (targetfovy - g_Vars.currentplayer->zoominfovy) * 15.0f / 30.0f);
}
}
}
f32 playerGetTeleportFovY(void)
{
f32 time;
u32 fovyoffset;
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_PREENTER) {
return 60.0f;
}
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_EXITING) {
time = 47 - g_Vars.currentplayer->teleporttime;
} else {
time = g_Vars.currentplayer->teleporttime;
}
time = time / 48.0f;
time = 1.0f - cosf(time * M_PI * 0.5f);
fovyoffset = 117.0f * time;
return fovyoffset + 60.0f;
}
void playerUpdateZoom(void)
{
f32 scale;
f32 fovy;
struct stagetableentry *stage;
if (g_Vars.currentplayer->zoomintime < g_Vars.currentplayer->zoomintimemax) {
g_Vars.currentplayer->zoomintime += g_Vars.lvupdate240freal;
if (g_Vars.currentplayer->zoomintime > g_Vars.currentplayer->zoomintimemax) {
g_Vars.currentplayer->zoomintime = g_Vars.currentplayer->zoomintimemax;
}
g_Vars.currentplayer->zoominfovy = g_Vars.currentplayer->zoominfovyold +
(g_Vars.currentplayer->zoomintime *
(g_Vars.currentplayer->zoominfovynew - g_Vars.currentplayer->zoominfovyold))
/ g_Vars.currentplayer->zoomintimemax;
} else {
g_Vars.currentplayer->zoomintime = g_Vars.currentplayer->zoomintimemax;
g_Vars.currentplayer->zoominfovy = g_Vars.currentplayer->zoominfovynew;
}
playermgrSetFovY(g_Vars.currentplayer->zoominfovy);
viSetFovY(g_Vars.currentplayer->zoominfovy);
if (g_Vars.currentplayer->teleportstate != TELEPORTSTATE_INACTIVE) {
fovy = playerGetTeleportFovY();
playermgrSetFovY(fovy);
viSetFovY(fovy);
}
if (g_Vars.currentplayer->zoominfovy >= 15) {
scale = 1;
} else if (g_Vars.currentplayer->zoominfovy >= 7) {
scale = (g_Vars.currentplayer->zoominfovy - 7) * 0.0875f + 0.3f;
} else if (g_Vars.currentplayer->zoominfovy >= 4) {
scale = (g_Vars.currentplayer->zoominfovy - 4) * (1.0f / 30.0f) + 0.2f;
} else if (g_Vars.currentplayer->zoominfovy >= 2) {
scale = (g_Vars.currentplayer->zoominfovy - 2) * (1.0f / 20.0f) + 0.1f;
} else {
scale = 0.1;
}
stage = stageGetCurrent();
currentPlayerSetScaleBg2Gfx((1 - (1 - stage->unk34) * (1 - scale) * (10.f / 9.0f)) * scale);
}
void playerStopAudioForPause(void)
{
struct hand *hand;
s32 i;
alarmStopAudio();
gasStopAudio();
for (i = 0; i < 2; i++) {
hand = &g_Vars.currentplayer->hands[i];
if (hand->audiohandle2 && sndGetState(hand->audiohandle2) != AL_STOPPED) {
audioStop(hand->audiohandle2);
}
}
}
void playerTickPauseMenu(void)
{
bool opened = false;
switch (g_Vars.currentplayer->pausemode) {
case PAUSEMODE_UNPAUSED:
break;
case PAUSEMODE_PAUSING:
// Pause menu is opening
switch (g_GlobalMenuRoot) {
case MENUROOT_TRAINING:
case MENUROOT_MAINMENU:
opened = soloChoosePauseDialog();
break;
case MENUROOT_FILEMGR:
opened = filemgrConsiderPushingFileSelectDialog();
break;
case MENUROOT_4MBMAINMENU:
case MENUROOT_MPSETUP:
opened = true;
break;
}
if (opened) {
struct trainingdata *data = dtGetData();
lvSetPaused(true);
g_Vars.currentplayer->pausemode = PAUSEMODE_PAUSED;
if ((g_GlobalMenuRoot == MENUROOT_MAINMENU || g_GlobalMenuRoot == MENUROOT_TRAINING)
&& g_Vars.stagenum == STAGE_CITRAINING) {
s32 room = g_Vars.currentplayer->prop->rooms[0];
if ((room >= ROOM_DISH_HOLO1 && room <= ROOM_DISH_HOLO4)
|| room == ROOM_DISH_FIRINGRANGE
|| room == ROOM_DISH_DEVICELAB
|| (data && data->intraining)) {
return;
}
}
musicStartMenu();
}
break;
case PAUSEMODE_PAUSED:
// Pause menu is fully open
break;
case PAUSEMODE_UNPAUSING:
// Pause menu is closing
g_Vars.currentplayer->pausetime60 += g_Vars.diffframe60;
if (g_Vars.currentplayer->pausetime60 >= 20) {
lvSetPaused(false);
g_Vars.currentplayer->pausemode = PAUSEMODE_UNPAUSED;
musicEndMenu();
}
break;
}
}
void playerPause(s32 root)
{
g_GlobalMenuRoot = root;
if (g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED) {
g_Vars.currentplayer->pausemode = PAUSEMODE_PAUSING;
}
}
void playerUnpause(void)
{
if (g_Vars.currentplayer->pausemode == PAUSEMODE_PAUSED) {
lvSetPaused(false);
musicEndMenu();
g_Vars.currentplayer->pausemode = PAUSEMODE_UNPAUSED;
}
}
Gfx *player0f0baf84(Gfx *gdl)
{
if (g_Vars.currentplayer->pausemode != PAUSEMODE_UNPAUSED) {
Mtx *a = gfxAllocateMatrix();
u16 b;
guPerspective(a, &b, g_Vars.currentplayer->zoominfovy,
PAL ? 1.7316017150879f : 1.4545454978943f, 10, 300, 1);
gSPMatrix(gdl++, 0x80000000 + (u32)a, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(gdl++, b);
}
return gdl;
}
Gfx *playerDrawFade(Gfx *gdl, u32 r, u32 g, u32 b, f32 frac)
{
if (frac > 0) {
gDPPipeSync(gdl++);
gDPSetCycleType(gdl++, G_CYC_1CYCLE);
gDPSetColorDither(gdl++, G_CD_DISABLE);
gDPSetTexturePersp(gdl++, G_TP_NONE);
gDPSetAlphaCompare(gdl++, G_AC_NONE);
gDPSetTextureLOD(gdl++, G_TL_TILE);
gDPSetTextureFilter(gdl++, G_TF_BILERP);
gDPSetTextureConvert(gdl++, G_TC_FILT);
gDPSetTextureLUT(gdl++, G_TT_NONE);
gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
gDPSetCombineMode(gdl++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
gDPSetPrimColor(gdl++, 0, 0, r, g, b, (s32)(frac * 255));
gDPFillRectangle(gdl++, viGetViewLeft(), viGetViewTop(),
viGetViewLeft() + viGetViewWidth(), viGetViewTop() + viGetViewHeight());
gDPPipeSync(gdl++);
gDPSetColorDither(gdl++, G_CD_BAYER);
gDPSetTexturePersp(gdl++, G_TP_PERSP);
gDPSetTextureLOD(gdl++, G_TL_LOD);
}
return gdl;
}
Gfx *playerDrawStoredFade(Gfx *gdl)
{
return playerDrawFade(gdl,
g_Vars.currentplayer->colourscreenred,
g_Vars.currentplayer->colourscreengreen,
g_Vars.currentplayer->colourscreenblue,
g_Vars.currentplayer->colourscreenfrac);
}
void playerSetFadeColour(s32 r, s32 g, s32 b, f32 frac)
{
g_Vars.currentplayer->colourscreenred = r;
g_Vars.currentplayer->colourscreengreen = g;
g_Vars.currentplayer->colourscreenblue = b;
g_Vars.currentplayer->colourscreenfrac = frac;
}
void playerAdjustFade(f32 maxfadetime, s32 r, s32 g, s32 b, f32 frac)
{
g_Vars.currentplayer->colourfadetime60 = 0;
g_Vars.currentplayer->colourfadetimemax60 = maxfadetime;
g_Vars.currentplayer->colourfaderedold = g_Vars.currentplayer->colourscreenred;
g_Vars.currentplayer->colourfaderednew = r;
g_Vars.currentplayer->colourfadegreenold = g_Vars.currentplayer->colourscreengreen;
g_Vars.currentplayer->colourfadegreennew = g;
g_Vars.currentplayer->colourfadeblueold = g_Vars.currentplayer->colourscreenblue;
g_Vars.currentplayer->colourfadebluenew = b;
g_Vars.currentplayer->colourfadefracold = g_Vars.currentplayer->colourscreenfrac;
g_Vars.currentplayer->colourfadefracnew = frac;
}
void playerSetFadeFrac(f32 maxfadetime, f32 frac)
{
playerAdjustFade(maxfadetime,
g_Vars.currentplayer->colourscreenred,
g_Vars.currentplayer->colourscreengreen,
g_Vars.currentplayer->colourscreenblue,
frac);
}
bool playerIsFadeComplete(void)
{
return g_Vars.currentplayer->colourfadetimemax60 < 0;
}
void playerUpdateColourScreenProperties(void)
{
if (g_Vars.currentplayer->colourfadetimemax60 >= 0) {
g_Vars.currentplayer->colourfadetime60 += g_Vars.lvupdate240freal;
if (g_Vars.currentplayer->colourfadetime60 < g_Vars.currentplayer->colourfadetimemax60) {
f32 mult = g_Vars.currentplayer->colourfadetime60 / g_Vars.currentplayer->colourfadetimemax60;
g_Vars.currentplayer->colourscreenfrac = g_Vars.currentplayer->colourfadefracold + (g_Vars.currentplayer->colourfadefracnew - g_Vars.currentplayer->colourfadefracold) * mult;
g_Vars.currentplayer->colourscreenred = g_Vars.currentplayer->colourfaderedold + (s32)((g_Vars.currentplayer->colourfaderednew - g_Vars.currentplayer->colourfaderedold) * mult);
g_Vars.currentplayer->colourscreengreen = g_Vars.currentplayer->colourfadegreenold + (s32)((g_Vars.currentplayer->colourfadegreennew - g_Vars.currentplayer->colourfadegreenold) * mult);
g_Vars.currentplayer->colourscreenblue = g_Vars.currentplayer->colourfadeblueold + (s32)((g_Vars.currentplayer->colourfadebluenew - g_Vars.currentplayer->colourfadeblueold) * mult);
return;
}
g_Vars.currentplayer->colourscreenfrac = g_Vars.currentplayer->colourfadefracnew;
g_Vars.currentplayer->colourscreenred = g_Vars.currentplayer->colourfaderednew;
g_Vars.currentplayer->colourscreengreen = g_Vars.currentplayer->colourfadegreennew;
g_Vars.currentplayer->colourscreenblue = g_Vars.currentplayer->colourfadebluenew;
g_Vars.currentplayer->colourfadetimemax60 = -1;
}
}
void playerStartChrFade(f32 duration60, f32 targetfrac)
{
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
if (chr) {
g_Vars.currentplayer->bondfadetime60 = 0;
g_Vars.currentplayer->bondfadetimemax60 = duration60;
g_Vars.currentplayer->bondfadefracold = chr->fadealpha / 255.0f;
g_Vars.currentplayer->bondfadefracnew = targetfrac;
}
}
void playerTickChrFade(void)
{
if (g_Vars.currentplayer->bondfadetimemax60 >= 0) {
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
f32 frac;
g_Vars.currentplayer->bondfadetime60 += g_Vars.lvupdate240freal;
if (g_Vars.currentplayer->bondfadetime60 < g_Vars.currentplayer->bondfadetimemax60) {
frac = g_Vars.currentplayer->bondfadefracold
+ (g_Vars.currentplayer->bondfadefracnew - g_Vars.currentplayer->bondfadefracold)
* g_Vars.currentplayer->bondfadetime60
/ g_Vars.currentplayer->bondfadetimemax60;
} else {
frac = g_Vars.currentplayer->bondfadefracnew;
g_Vars.currentplayer->bondfadetimemax60 = -1;
}
if (chr) {
chr->fadealpha = (s8)(frac * 255);
}
}
}
struct damagetype g_DamageTypes[] = {
// flashstartframe
// | flashfullframe
// | | flashendframe
// | | | maxalpha
// | | | | red
// | | | | | green
// | | | | | | blue
// | | | | | | |
{ 0, 5, 40, 0.7, 0x96, 0x00, 0x00 },
{ 0, 5, 40, 0.7, 0x96, 0x00, 0x00 },
{ 0, 5, 30, 0.65, 0x96, 0x00, 0x00 },
{ 0, 5, 25, 0.6, 0x96, 0x00, 0x00 },
{ 0, 5, 22, 0.55, 0x96, 0x00, 0x00 },
{ 0, 5, 19, 0.5, 0x96, 0x00, 0x00 },
{ 0, 5, 17, 0.45, 0x96, 0x00, 0x00 },
{ 0, 5, 15, 0.4, 0x96, 0x00, 0x00 },
};
struct healthdamagetype g_HealthDamageTypes[] = {
// openendframe
// | updatestartframe
// | | updateendframe
// | | | closestartframe
// | | | | closeendframe
// | | | | |
{ 20, 34, 46, 270, 285 },
{ 20, 37, 52, 250, 265 },
{ 20, 40, 58, 230, 245 },
{ 20, 43, 64, 210, 225 },
{ 20, 46, 70, 190, 205 },
{ 20, 49, 76, 170, 185 },
{ 20, 52, 82, 150, 165 },
{ 20, 55, 88, 130, 145 },
};
/**
* Make the health bar appear. If called while the health bar is already open,
* the health displayed will be updated and the show timer will be reset.
*/
void playerDisplayHealth(void)
{
switch (g_Vars.currentplayer->healthshowmode) {
case HEALTHSHOWMODE_HIDDEN:
g_Vars.currentplayer->oldhealth = g_Vars.currentplayer->bondhealth;
g_Vars.currentplayer->oldarmour = playerGetShieldFrac();
break;
case HEALTHSHOWMODE_OPENING:
case HEALTHSHOWMODE_PREVIOUS:
break;
case HEALTHSHOWMODE_UPDATING:
case HEALTHSHOWMODE_CURRENT:
g_Vars.currentplayer->oldhealth = g_Vars.currentplayer->apparenthealth;
g_Vars.currentplayer->oldarmour = g_Vars.currentplayer->apparentarmour;
break;
case HEALTHSHOWMODE_CLOSING:
g_Vars.currentplayer->oldhealth = g_Vars.currentplayer->bondhealth;
g_Vars.currentplayer->oldarmour = playerGetShieldFrac();
break;
}
switch (g_Vars.currentplayer->healthshowmode) {
case HEALTHSHOWMODE_HIDDEN:
g_Vars.currentplayer->healthshowtime = 0;
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_OPENING;
break;
case HEALTHSHOWMODE_OPENING:
case HEALTHSHOWMODE_PREVIOUS:
break;
case HEALTHSHOWMODE_UPDATING:
case HEALTHSHOWMODE_CURRENT:
g_Vars.currentplayer->healthshowtime = g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].updatestartframe;
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_UPDATING;
break;
case HEALTHSHOWMODE_CLOSING:
g_Vars.currentplayer->healthshowtime = g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].openendframe * playerGetHealthBarHeightFrac();
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_OPENING;
break;
}
}
/**
* Update properties relating to the damage flash and health bar updating.
*/
void playerTickDamageAndHealth(void)
{
/**
* Handle flash of red when the player is damaged.
*
* damageshowtime is an incrementing timer. It's set to a negative value
* normally, 0 when damaged, then ticks up while the flash of red is
* visible.
*
* The player's health is split into 8 equally-sized parts, and the selected
* part determines which damage type is used. At lower health, the red flash
* and health bar animate faster.
*/
if (g_Vars.currentplayer->damageshowtime >= 0.0f) {
if (g_Vars.currentplayer->damageshowtime == 0) {
// This is the first frame of damage
bgunSetSightVisible(GUNSIGHTREASON_DAMAGE, false);
g_Vars.currentplayer->damagetype = (s32)(playerGetHealthFrac() * 8.0f);
if (g_Vars.currentplayer->damagetype > DAMAGETYPE_7) {
g_Vars.currentplayer->damagetype = DAMAGETYPE_7;
}
if (g_Vars.currentplayer->damagetype < DAMAGETYPE_0) {
g_Vars.currentplayer->damagetype = DAMAGETYPE_0;
}
}
if (!g_Vars.currentplayer->isdead
&& g_Vars.currentplayer->damageshowtime <= g_DamageTypes[g_Vars.currentplayer->damagetype].flashendframe) {
f32 inc;
if (g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED) {
inc = g_Vars.lvupdate240freal;
} else {
inc = g_Vars.diffframe240freal;
}
if (inc > 5) {
inc = 5;
}
g_Vars.currentplayer->damageshowtime += inc;
if (g_Vars.currentplayer->damageshowtime >= g_DamageTypes[g_Vars.currentplayer->damagetype].flashstartframe
&& g_Vars.currentplayer->damageshowtime <= g_DamageTypes[g_Vars.currentplayer->damagetype].flashendframe) {
f32 alpha;
f32 flashdoneframes = g_Vars.currentplayer->damageshowtime - g_DamageTypes[g_Vars.currentplayer->damagetype].flashstartframe;
f32 flashfullframe = g_DamageTypes[g_Vars.currentplayer->damagetype].flashfullframe;
f32 totalframes = g_DamageTypes[g_Vars.currentplayer->damagetype].flashendframe - g_DamageTypes[g_Vars.currentplayer->damagetype].flashstartframe;
if (flashdoneframes < flashfullframe) {
alpha = g_DamageTypes[g_Vars.currentplayer->damagetype].maxalpha * flashdoneframes / flashfullframe;
} else {
alpha = g_DamageTypes[g_Vars.currentplayer->damagetype].maxalpha * (totalframes - flashdoneframes) / (totalframes - flashfullframe);
}
playerSetFadeColour(
g_DamageTypes[g_Vars.currentplayer->damagetype].red,
g_DamageTypes[g_Vars.currentplayer->damagetype].green,
g_DamageTypes[g_Vars.currentplayer->damagetype].blue, alpha);
}
} else {
g_Vars.currentplayer->damageshowtime = -1;
playerSetFadeColour(0xff, 0xff, 0xff, 0);
if (!g_Vars.currentplayer->isdead) {
bgunSetSightVisible(GUNSIGHTREASON_DAMAGE, true);
}
}
}
/**
* Handle updating the health bar.
*
* This works similarly to the damage code above, in that the health bar is
* split into 8 parts and the current part is used to look up settings.
*/
if (playerIsHealthVisible()) {
if (g_Vars.currentplayer->healthshowmode == HEALTHSHOWMODE_OPENING) {
g_Vars.currentplayer->healthdamagetype = (s32)((playerGetHealthFrac() + playerGetShieldFrac()) * 8.0f);
if (g_Vars.currentplayer->healthdamagetype > DAMAGETYPE_7) {
g_Vars.currentplayer->healthdamagetype = DAMAGETYPE_7;
}
if (g_Vars.currentplayer->healthdamagetype < DAMAGETYPE_0) {
g_Vars.currentplayer->healthdamagetype = DAMAGETYPE_0;
}
}
if (!g_Vars.currentplayer->isdead) {
f32 updatedoneframes;
f32 updateduration;
f32 frac;
f32 healthdiff;
f32 armourdiff;
switch (g_Vars.currentplayer->healthshowmode) {
case HEALTHSHOWMODE_OPENING:
g_Vars.currentplayer->apparenthealth = g_Vars.currentplayer->oldhealth;
g_Vars.currentplayer->apparentarmour = g_Vars.currentplayer->oldarmour;
g_Vars.currentplayer->healthshowtime += g_Vars.diffframe60freal;
if (g_Vars.currentplayer->healthshowtime >= g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].openendframe) {
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_PREVIOUS;
}
break;
case HEALTHSHOWMODE_PREVIOUS:
g_Vars.currentplayer->apparenthealth = g_Vars.currentplayer->oldhealth;
g_Vars.currentplayer->apparentarmour = g_Vars.currentplayer->oldarmour;
g_Vars.currentplayer->healthshowtime += g_Vars.diffframe60freal;
if (currentPlayerIsMenuOpenInSoloOrMp()) {
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_CURRENT;
}
if (g_Vars.currentplayer->healthshowtime >= g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].updatestartframe) {
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_UPDATING;
}
break;
case HEALTHSHOWMODE_UPDATING:
g_Vars.currentplayer->healthshowtime += g_Vars.diffframe60freal;
updatedoneframes = g_Vars.currentplayer->healthshowtime - g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].updatestartframe;
updateduration = (f32)g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].updateendframe - (f32)g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].updatestartframe;
frac = updatedoneframes / updateduration;
if (frac < 0) {
frac = 0;
}
if (frac > 1) {
frac = 1;
}
if (currentPlayerIsMenuOpenInSoloOrMp()) {
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_CURRENT;
}
healthdiff = g_Vars.currentplayer->oldhealth - g_Vars.currentplayer->bondhealth;
armourdiff = g_Vars.currentplayer->oldarmour - playerGetShieldFrac();
g_Vars.currentplayer->apparenthealth = g_Vars.currentplayer->oldhealth - frac * healthdiff;
g_Vars.currentplayer->apparentarmour = g_Vars.currentplayer->oldarmour - frac * armourdiff;
if (g_Vars.currentplayer->healthshowtime >= g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].updateendframe) {
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_CURRENT;
}
break;
case HEALTHSHOWMODE_CURRENT:
g_Vars.currentplayer->apparenthealth = g_Vars.currentplayer->bondhealth;
g_Vars.currentplayer->apparentarmour = playerGetShieldFrac();
g_Vars.currentplayer->healthshowtime += g_Vars.diffframe60freal;
if (currentPlayerIsMenuOpenInSoloOrMp()) {
g_Vars.currentplayer->healthshowtime = g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].closestartframe;
}
if (g_Vars.currentplayer->healthshowtime >= g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].closestartframe
&& !currentPlayerIsMenuOpenInSoloOrMp()) {
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_CLOSING;
g_Vars.currentplayer->healthshowtime = g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].closestartframe;
}
break;
case HEALTHSHOWMODE_CLOSING:
g_Vars.currentplayer->healthshowtime += g_Vars.diffframe60freal;
if (g_Vars.currentplayer->healthshowtime >= g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].closeendframe) {
g_Vars.currentplayer->healthshowtime = -1;
g_Vars.currentplayer->healthshowmode = HEALTHSHOWMODE_HIDDEN;
}
break;
}
} else {
g_Vars.currentplayer->healthshowtime = -1;
g_Vars.currentplayer->healthshowmode = 0;
}
}
}
bool playerIsDamageVisible(void)
{
return g_Vars.currentplayer->damageshowtime >= 0;
}
/**
* Trigger the red flash when the player is damaged.
*
* May be called while the red flash is already happening, which may result in
* the fade being reset to the full alpha point.
*/
void playerDisplayDamage(void)
{
/**
* @bug: This should be using damagetype (not healthdamagetype) as the array
* index. These are usually the same value, but I beleive they may be
* different if the player has low health with a shield.
*/
if (g_Vars.currentplayer->damageshowtime >= g_DamageTypes[g_Vars.currentplayer->healthdamagetype].flashfullframe) {
g_Vars.currentplayer->damageshowtime = g_DamageTypes[g_Vars.currentplayer->healthdamagetype].flashfullframe;
return;
}
if (g_Vars.currentplayer->damageshowtime < 0) {
g_Vars.currentplayer->damageshowtime = 0;
}
}
Gfx *playerRenderHealthBar(Gfx *gdl)
{
Mtxf matrix;
Mtxf *addr = gfxAllocateMatrix();
mtx00016ae4(&matrix, 0, 370, 0, 0, 0, 0, 0, 0, -1);
mtx00016054(&matrix, addr);
gSPMatrix(gdl++, osVirtualToPhysical((void *)addr), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPPipeSync(gdl++);
gDPSetCycleType(gdl++, G_CYC_1CYCLE);
gDPSetRenderMode(gdl++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gDPSetAlphaCompare(gdl++, G_AC_NONE);
gDPSetCombineMode(gdl++, G_CC_SHADE, G_CC_SHADE);
gDPSetPrimColorViaWord(gdl++, 0, 0, 0xe6e6e600);
gSPClearGeometryMode(gdl++, G_CULL_BOTH);
gdl = healthbarRender(gdl, 0, 0, 0);
gSPMatrix(gdl++, osVirtualToPhysical(currentPlayerGetUnk1750()), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
return gdl;
}
void playerSurroundWithExplosions(s32 arg0)
{
g_Vars.currentplayer->bondexploding = true;
g_Vars.currentplayer->bondnextexplode = arg0 + g_Vars.lvframe60;
g_Vars.currentplayer->bondcurexplode = 0;
}
void playerTickExplode(void)
{
g_Vars.currentplayer->bondcurexplode++;
if (g_Vars.currentplayer->bondexploding && !g_PlayerInvincible
&& g_Vars.lvframe60 > g_Vars.currentplayer->bondnextexplode) {
struct coord pos;
pos.x = g_Vars.currentplayer->prop->pos.x;
pos.y = g_Vars.currentplayer->prop->pos.y;
pos.z = g_Vars.currentplayer->prop->pos.z;
switch (g_Vars.currentplayer->bondcurexplode % 4) {
case 0: pos.x += 250.0f + 150.0f * (random() * (1.0f / U32_MAX)); break;
case 1: pos.x -= 250.0f + 150.0f * (random() * (1.0f / U32_MAX)); break;
case 2: pos.z += 250.0f + 150.0f * (random() * (1.0f / U32_MAX)); break;
case 3: pos.z -= 250.0f + 150.0f * (random() * (1.0f / U32_MAX)); break;
}
pos.y += 200.0f * (random() * (1.0f / U32_MAX)) - 100.0f;
explosionCreateSimple(NULL, &pos, g_Vars.currentplayer->prop->rooms, EXPLOSIONTYPE_18, g_Vars.currentplayernum);
g_Vars.currentplayer->bondnextexplode = g_Vars.lvframe60 + TICKS(15) + (random() % TICKS(15));
}
}
void playerResetLoResIf4Mb(void)
{
if (IS4MB()) {
#if VERSION >= VERSION_PAL_BETA
g_ViModes[VIRES_LO].fbwidth = 320;
g_ViModes[VIRES_LO].fbheight = 220;
g_ViModes[VIRES_LO].width = 320;
g_ViModes[VIRES_LO].yscale = 1;
g_ViModes[VIRES_LO].xscale = 1;
g_ViModes[VIRES_LO].fullheight = 220;
g_ViModes[VIRES_LO].fulltop = 0;
#else
g_ViModes[VIRES_LO].fbheight = 220;
g_ViModes[VIRES_LO].fulltop = 0;
g_ViModes[VIRES_LO].fullheight = 220;
#endif
g_ViModes[VIRES_LO].wideheight = 180;
g_ViModes[VIRES_LO].widetop = 20;
g_ViModes[VIRES_LO].cinemaheight = 136;
g_ViModes[VIRES_LO].cinematop = 42;
}
}
void playerSetHiResEnabled(bool enable)
{
g_HiResEnabled = enable;
}
s16 playerGetFbWidth(void)
{
s16 width = g_ViModes[g_ViRes].fbwidth;
return width;
}
s16 playerGetFbHeight(void)
{
s16 height = g_ViModes[g_ViRes].fbheight;
if (g_Vars.fourmeg2player) {
height = height >> 1;
}
return height;
}
#if VERSION >= VERSION_NTSC_1_0
bool playerHasSharedViewport(void)
{
if ((g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0)
&& menuGetRoot() == MENUROOT_MPENDSCREEN
&& var8009dfc0 == 0) {
return true;
}
return (g_InCutscene && !g_MainIsEndscreen) || menuGetRoot() == MENUROOT_COOPCONTINUE;
}
#endif
s16 playerGetViewportWidth(void)
{
s16 width;
#if VERSION >= VERSION_NTSC_1_0
if (!playerHasSharedViewport())
#else
if ((!g_InCutscene || g_MainIsEndscreen) && menuGetRoot() != MENUROOT_COOPCONTINUE)
#endif
{
if (PLAYERCOUNT() >= 3) {
// 3/4 players
width = g_ViModes[g_ViRes].width / 2;
if (g_Vars.currentplayernum == 0 || g_Vars.currentplayernum == 2) {
width--;
}
} else if (PLAYERCOUNT() == 2) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || g_Vars.fourmeg2player) {
// 2 players vsplit
width = g_ViModes[g_ViRes].width / 2;
if (g_Vars.currentplayernum == 0) {
width--;
}
} else {
// 2 players full width
width = g_ViModes[g_ViRes].width;
}
} else {
// 1 player
width = g_ViModes[g_ViRes].width;
}
} else {
// Probably cutscene
width = g_ViModes[g_ViRes].width;
}
return width;
}
s16 playerGetViewportLeft(void)
{
#if VERSION >= VERSION_NTSC_1_0
s32 something = !playerHasSharedViewport();
#else
s32 something = !((g_InCutscene && !g_MainIsEndscreen) || menuGetRoot() == MENUROOT_COOPCONTINUE);
#endif
s16 left;
if (PLAYERCOUNT() >= 3 && something != 0) {
if (g_Vars.currentplayernum == 1 || g_Vars.currentplayernum == 3) {
// 3/4 players - right side
left = g_ViModes[g_ViRes].width / 2 + g_ViModes[g_ViRes].fbwidth - g_ViModes[g_ViRes].width;
} else {
// 3/4 players - left side
left = g_ViModes[g_ViRes].fbwidth - g_ViModes[g_ViRes].width;
}
} else if (PLAYERCOUNT() == 2 && something != 0) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL || g_Vars.fourmeg2player) {
if (g_Vars.currentplayernum == 1) {
// 2 players vsplit - right side
left = (g_ViModes[g_ViRes].width / 2) + g_ViModes[g_ViRes].fbwidth - g_ViModes[g_ViRes].width;
} else {
// 2 players vsplit - left side
left = g_ViModes[g_ViRes].fbwidth - g_ViModes[g_ViRes].width;
}
} else {
// 2 players - full width
left = g_ViModes[g_ViRes].fbwidth - g_ViModes[g_ViRes].width;
}
} else {
// Full screen
left = g_ViModes[g_ViRes].fbwidth - g_ViModes[g_ViRes].width;
}
return left;
}
s16 playerGetViewportHeight(void)
{
s16 height;
if (PLAYERCOUNT() >= 2
#if VERSION >= VERSION_NTSC_1_0
&& !playerHasSharedViewport()
#else
&& !((g_InCutscene && !g_MainIsEndscreen) || menuGetRoot() == MENUROOT_COOPCONTINUE)
#endif
) {
s16 tmp = g_ViModes[g_ViRes].fullheight;
if (IS4MB() && !g_Vars.fourmeg2player) {
height = tmp;
} else {
height = tmp / 2;
}
if (PLAYERCOUNT() == 2) {
if (optionsGetScreenSplit() == SCREENSPLIT_VERTICAL) {
height = tmp;
} else if (g_Vars.currentplayernum == 0 && IS8MB()) {
height--;
}
} else if (g_Vars.currentplayernum == 0 || g_Vars.currentplayernum == 1) {
height--;
}
} else {
if (optionsGetEffectiveScreenSize() == SCREENSIZE_WIDE) {
height = g_ViModes[g_ViRes].wideheight;
} else if (optionsGetEffectiveScreenSize() == SCREENSIZE_CINEMA) {
height = g_ViModes[g_ViRes].cinemaheight;
} else if (g_InCutscene && !var8009dfc0) {
if (var8009de2c >= 1) {
f32 a = g_ViModes[g_ViRes].wideheight;
f32 b = g_ViModes[g_ViRes].fullheight;
a = a * (1.0f - g_CutsceneBarFrac);
b = b * g_CutsceneBarFrac;
height = a + b;
} else {
height = g_ViModes[g_ViRes].wideheight;
}
} else {
height = g_ViModes[g_ViRes].fullheight;
}
}
return height;
}
#if VERSION >= VERSION_NTSC_1_0
s16 playerGetViewportTop(void)
{
s16 top;
if (PLAYERCOUNT() >= 2
#if VERSION >= VERSION_NTSC_1_0
&& !playerHasSharedViewport()
#else
&& !((g_InCutscene && !g_MainIsEndscreen) || menuGetRoot() == MENUROOT_COOPCONTINUE)
#endif
) {
top = g_ViModes[g_ViRes].fulltop;
if (optionsGetScreenSplit() != SCREENSPLIT_VERTICAL || PLAYERCOUNT() != 2) {
if (PLAYERCOUNT() == 2
&& g_Vars.currentplayernum == 1
&& optionsGetScreenSplit() != SCREENSPLIT_VERTICAL
&& !g_Vars.fourmeg2player) {
// 2 players hsplit - bottom side
top = g_ViModes[g_ViRes].fulltop + g_ViModes[g_ViRes].fullheight / 2;
} else if (g_Vars.currentplayernum == 2 || g_Vars.currentplayernum == 3) {
// 3/4 players - bottom side
top = g_ViModes[g_ViRes].fulltop + g_ViModes[g_ViRes].fullheight / 2;
}
}
} else {
if (optionsGetEffectiveScreenSize() == SCREENSIZE_WIDE) {
if (g_InCutscene && optionsGetCutsceneSubtitles() && g_Vars.stagenum != STAGE_CITRAINING) {
if (var8009de2c >= 1) {
f32 a = g_ViModes[g_ViRes].fulltop;
f32 b = g_ViModes[g_ViRes].widetop;
a = a * (1.0f - g_CutsceneBarFrac);
b = b * g_CutsceneBarFrac;
top = a + b;
} else {
top = g_ViModes[g_ViRes].fulltop;
}
} else {
top = g_ViModes[g_ViRes].widetop;
}
} else if (optionsGetEffectiveScreenSize() == SCREENSIZE_CINEMA) {
top = g_ViModes[g_ViRes].cinematop;
} else {
if (g_InCutscene && !var8009dfc0
&& (!optionsGetCutsceneSubtitles() || g_Vars.stagenum == STAGE_CITRAINING)) {
if (var8009de2c >= 1) {
f32 a = g_ViModes[g_ViRes].widetop;
f32 b = g_ViModes[g_ViRes].fulltop;
a = a * (1.0f - g_CutsceneBarFrac);
b = b * g_CutsceneBarFrac;
top = a + b;
} else {
top = g_ViModes[g_ViRes].widetop;
}
} else {
return g_ViModes[g_ViRes].fulltop;
}
}
}
return top;
}
#else
GLOBAL_ASM(
glabel playerGetViewportTop
/* f0baad4: 3c07800a */ lui $a3,0x800a
/* f0baad8: 24e7e6c0 */ addiu $a3,$a3,-6464
/* f0baadc: 8cee006c */ lw $t6,0x6c($a3)
/* f0baae0: 27bdffe0 */ addiu $sp,$sp,-32
/* f0baae4: afbf0014 */ sw $ra,0x14($sp)
/* f0baae8: 11c00003 */ beqz $t6,.NB0f0baaf8
/* f0baaec: 00003025 */ or $a2,$zero,$zero
/* f0baaf0: 10000001 */ beqz $zero,.NB0f0baaf8
/* f0baaf4: 24060001 */ addiu $a2,$zero,0x1
.NB0f0baaf8:
/* f0baaf8: 8cef0068 */ lw $t7,0x68($a3)
/* f0baafc: 00002025 */ or $a0,$zero,$zero
/* f0bab00: 00001825 */ or $v1,$zero,$zero
/* f0bab04: 11e00003 */ beqz $t7,.NB0f0bab14
/* f0bab08: 00001025 */ or $v0,$zero,$zero
/* f0bab0c: 10000001 */ beqz $zero,.NB0f0bab14
/* f0bab10: 24040001 */ addiu $a0,$zero,0x1
.NB0f0bab14:
/* f0bab14: 8cf80064 */ lw $t8,0x64($a3)
/* f0bab18: 3c0c8007 */ lui $t4,0x8007
/* f0bab1c: 13000003 */ beqz $t8,.NB0f0bab2c
/* f0bab20: 00000000 */ sll $zero,$zero,0x0
/* f0bab24: 10000001 */ beqz $zero,.NB0f0bab2c
/* f0bab28: 24030001 */ addiu $v1,$zero,0x1
.NB0f0bab2c:
/* f0bab2c: 8cf90070 */ lw $t9,0x70($a3)
/* f0bab30: 13200003 */ beqz $t9,.NB0f0bab40
/* f0bab34: 00000000 */ sll $zero,$zero,0x0
/* f0bab38: 10000001 */ beqz $zero,.NB0f0bab40
/* f0bab3c: 24020001 */ addiu $v0,$zero,0x1
.NB0f0bab40:
/* f0bab40: 00434821 */ addu $t1,$v0,$v1
/* f0bab44: 01245021 */ addu $t2,$t1,$a0
/* f0bab48: 01465821 */ addu $t3,$t2,$a2
/* f0bab4c: 29610002 */ slti $at,$t3,0x2
/* f0bab50: 14200074 */ bnez $at,.NB0f0bad24
/* f0bab54: 00000000 */ sll $zero,$zero,0x0
/* f0bab58: 8d8c2e24 */ lw $t4,0x2e24($t4)
/* f0bab5c: 3c0d8006 */ lui $t5,0x8006
/* f0bab60: 11800004 */ beqz $t4,.NB0f0bab74
/* f0bab64: 00000000 */ sll $zero,$zero,0x0
/* f0bab68: 8dadf2f0 */ lw $t5,-0xd10($t5)
/* f0bab6c: 11a0006d */ beqz $t5,.NB0f0bad24
/* f0bab70: 00000000 */ sll $zero,$zero,0x0
.NB0f0bab74:
/* f0bab74: 0fc3e4d2 */ jal menuGetRoot
/* f0bab78: 00000000 */ sll $zero,$zero,0x0
/* f0bab7c: 24010009 */ addiu $at,$zero,0x9
/* f0bab80: 10410068 */ beq $v0,$at,.NB0f0bad24
/* f0bab84: 3c0e8007 */ lui $t6,0x8007
/* f0bab88: 8dce2d88 */ lw $t6,0x2d88($t6)
/* f0bab8c: 3c058007 */ lui $a1,0x8007
/* f0bab90: 000e7880 */ sll $t7,$t6,0x2
/* f0bab94: 01ee7823 */ subu $t7,$t7,$t6
/* f0bab98: 000f7880 */ sll $t7,$t7,0x2
/* f0bab9c: 01ee7823 */ subu $t7,$t7,$t6
/* f0baba0: 000f7880 */ sll $t7,$t7,0x2
/* f0baba4: 00af2821 */ addu $a1,$a1,$t7
/* f0baba8: 84a52c9a */ lh $a1,0x2c9a($a1)
/* f0babac: 0fc53588 */ jal optionsGetScreenSplit
/* f0babb0: a7a5001e */ sh $a1,0x1e($sp)
/* f0babb4: 3c07800a */ lui $a3,0x800a
/* f0babb8: 24080001 */ addiu $t0,$zero,0x1
/* f0babbc: 24e7e6c0 */ addiu $a3,$a3,-6464
/* f0babc0: 110200fa */ beq $t0,$v0,.NB0f0bafac
/* f0babc4: 87a5001e */ lh $a1,0x1e($sp)
/* f0babc8: 8cf8006c */ lw $t8,0x6c($a3)
/* f0babcc: 24010002 */ addiu $at,$zero,0x2
/* f0babd0: 00003025 */ or $a2,$zero,$zero
/* f0babd4: 13000003 */ beqz $t8,.NB0f0babe4
/* f0babd8: 00002025 */ or $a0,$zero,$zero
/* f0babdc: 10000001 */ beqz $zero,.NB0f0babe4
/* f0babe0: 01003025 */ or $a2,$t0,$zero
.NB0f0babe4:
/* f0babe4: 8cf90068 */ lw $t9,0x68($a3)
/* f0babe8: 00001825 */ or $v1,$zero,$zero
/* f0babec: 00001025 */ or $v0,$zero,$zero
/* f0babf0: 13200003 */ beqz $t9,.NB0f0bac00
/* f0babf4: 00000000 */ sll $zero,$zero,0x0
/* f0babf8: 10000001 */ beqz $zero,.NB0f0bac00
/* f0babfc: 01002025 */ or $a0,$t0,$zero
.NB0f0bac00:
/* f0bac00: 8ce90064 */ lw $t1,0x64($a3)
/* f0bac04: 11200003 */ beqz $t1,.NB0f0bac14
/* f0bac08: 00000000 */ sll $zero,$zero,0x0
/* f0bac0c: 10000001 */ beqz $zero,.NB0f0bac14
/* f0bac10: 01001825 */ or $v1,$t0,$zero
.NB0f0bac14:
/* f0bac14: 8cea0070 */ lw $t2,0x70($a3)
/* f0bac18: 11400003 */ beqz $t2,.NB0f0bac28
/* f0bac1c: 00000000 */ sll $zero,$zero,0x0
/* f0bac20: 10000001 */ beqz $zero,.NB0f0bac28
/* f0bac24: 01001025 */ or $v0,$t0,$zero
.NB0f0bac28:
/* f0bac28: 00435821 */ addu $t3,$v0,$v1
/* f0bac2c: 01646021 */ addu $t4,$t3,$a0
/* f0bac30: 01866821 */ addu $t5,$t4,$a2
/* f0bac34: 55a10023 */ bnel $t5,$at,.NB0f0bacc4
/* f0bac38: 8ce2028c */ lw $v0,0x28c($a3)
/* f0bac3c: 8cee028c */ lw $t6,0x28c($a3)
/* f0bac40: 550e0020 */ bnel $t0,$t6,.NB0f0bacc4
/* f0bac44: 8ce2028c */ lw $v0,0x28c($a3)
/* f0bac48: 0fc53588 */ jal optionsGetScreenSplit
/* f0bac4c: a7a5001e */ sh $a1,0x1e($sp)
/* f0bac50: 3c07800a */ lui $a3,0x800a
/* f0bac54: 24080001 */ addiu $t0,$zero,0x1
/* f0bac58: 24e7e6c0 */ addiu $a3,$a3,-6464
/* f0bac5c: 11020018 */ beq $t0,$v0,.NB0f0bacc0
/* f0bac60: 87a5001e */ lh $a1,0x1e($sp)
/* f0bac64: 90ef04e0 */ lbu $t7,0x4e0($a3)
/* f0bac68: 3c188007 */ lui $t8,0x8007
/* f0bac6c: 55e00015 */ bnezl $t7,.NB0f0bacc4
/* f0bac70: 8ce2028c */ lw $v0,0x28c($a3)
/* f0bac74: 8f182d88 */ lw $t8,0x2d88($t8)
/* f0bac78: 3c098007 */ lui $t1,0x8007
/* f0bac7c: 25292c80 */ addiu $t1,$t1,0x2c80
/* f0bac80: 0018c880 */ sll $t9,$t8,0x2
/* f0bac84: 0338c823 */ subu $t9,$t9,$t8
/* f0bac88: 0019c880 */ sll $t9,$t9,0x2
/* f0bac8c: 0338c823 */ subu $t9,$t9,$t8
/* f0bac90: 0019c880 */ sll $t9,$t9,0x2
/* f0bac94: 03291021 */ addu $v0,$t9,$t1
/* f0bac98: 8c4a0014 */ lw $t2,0x14($v0)
/* f0bac9c: 8c4c0018 */ lw $t4,0x18($v0)
/* f0baca0: 05410003 */ bgez $t2,.NB0f0bacb0
/* f0baca4: 000a5843 */ sra $t3,$t2,0x1
/* f0baca8: 25410001 */ addiu $at,$t2,0x1
/* f0bacac: 00015843 */ sra $t3,$at,0x1
.NB0f0bacb0:
/* f0bacb0: 016c2821 */ addu $a1,$t3,$t4
/* f0bacb4: 00056c00 */ sll $t5,$a1,0x10
/* f0bacb8: 100000bc */ beqz $zero,.NB0f0bafac
/* f0bacbc: 000d2c03 */ sra $a1,$t5,0x10
.NB0f0bacc0:
/* f0bacc0: 8ce2028c */ lw $v0,0x28c($a3)
.NB0f0bacc4:
/* f0bacc4: 24010002 */ addiu $at,$zero,0x2
/* f0bacc8: 10410002 */ beq $v0,$at,.NB0f0bacd4
/* f0baccc: 24010003 */ addiu $at,$zero,0x3
/* f0bacd0: 144100b6 */ bne $v0,$at,.NB0f0bafac
.NB0f0bacd4:
/* f0bacd4: 3c0f8007 */ lui $t7,0x8007
/* f0bacd8: 8def2d88 */ lw $t7,0x2d88($t7)
/* f0bacdc: 3c198007 */ lui $t9,0x8007
/* f0bace0: 27392c80 */ addiu $t9,$t9,0x2c80
/* f0bace4: 000fc080 */ sll $t8,$t7,0x2
/* f0bace8: 030fc023 */ subu $t8,$t8,$t7
/* f0bacec: 0018c080 */ sll $t8,$t8,0x2
/* f0bacf0: 030fc023 */ subu $t8,$t8,$t7
/* f0bacf4: 0018c080 */ sll $t8,$t8,0x2
/* f0bacf8: 03191021 */ addu $v0,$t8,$t9
/* f0bacfc: 8c490014 */ lw $t1,0x14($v0)
/* f0bad00: 8c4b0018 */ lw $t3,0x18($v0)
/* f0bad04: 05210003 */ bgez $t1,.NB0f0bad14
/* f0bad08: 00095043 */ sra $t2,$t1,0x1
/* f0bad0c: 25210001 */ addiu $at,$t1,0x1
/* f0bad10: 00015043 */ sra $t2,$at,0x1
.NB0f0bad14:
/* f0bad14: 014b2821 */ addu $a1,$t2,$t3
/* f0bad18: 00056400 */ sll $t4,$a1,0x10
/* f0bad1c: 100000a3 */ beqz $zero,.NB0f0bafac
/* f0bad20: 000c2c03 */ sra $a1,$t4,0x10
.NB0f0bad24:
/* f0bad24: 0fc5351c */ jal optionsGetEffectiveScreenSize
/* f0bad28: 00000000 */ sll $zero,$zero,0x0
/* f0bad2c: 24080001 */ addiu $t0,$zero,0x1
/* f0bad30: 14480046 */ bne $v0,$t0,.NB0f0bae4c
/* f0bad34: 3c0e8007 */ lui $t6,0x8007
/* f0bad38: 8dce2e24 */ lw $t6,0x2e24($t6)
/* f0bad3c: 11c00038 */ beqz $t6,.NB0f0bae20
/* f0bad40: 00000000 */ sll $zero,$zero,0x0
/* f0bad44: 0fc53402 */ jal optionsGetCutsceneSubtitles
/* f0bad48: 00000000 */ sll $zero,$zero,0x0
/* f0bad4c: 3c07800a */ lui $a3,0x800a
/* f0bad50: 10400033 */ beqz $v0,.NB0f0bae20
/* f0bad54: 24e7e6c0 */ addiu $a3,$a3,-6464
/* f0bad58: 8cef04b4 */ lw $t7,0x4b4($a3)
/* f0bad5c: 24010026 */ addiu $at,$zero,0x26
/* f0bad60: 3c18800a */ lui $t8,0x800a
/* f0bad64: 11e1002e */ beq $t7,$at,.NB0f0bae20
/* f0bad68: 00000000 */ sll $zero,$zero,0x0
/* f0bad6c: 8f18260c */ lw $t8,0x260c($t8)
/* f0bad70: 3c198007 */ lui $t9,0x8007
/* f0bad74: 3c0a8007 */ lui $t2,0x8007
/* f0bad78: 1b00001e */ blez $t8,.NB0f0badf4
/* f0bad7c: 00000000 */ sll $zero,$zero,0x0
/* f0bad80: 8f392d88 */ lw $t9,0x2d88($t9)
/* f0bad84: 254a2c80 */ addiu $t2,$t2,0x2c80
/* f0bad88: 3c01800a */ lui $at,0x800a
/* f0bad8c: 00194880 */ sll $t1,$t9,0x2
/* f0bad90: 01394823 */ subu $t1,$t1,$t9
/* f0bad94: 00094880 */ sll $t1,$t1,0x2
/* f0bad98: 01394823 */ subu $t1,$t1,$t9
/* f0bad9c: 00094880 */ sll $t1,$t1,0x2
/* f0bada0: 012a1021 */ addu $v0,$t1,$t2
/* f0bada4: 8c4b0018 */ lw $t3,0x18($v0)
/* f0bada8: 8c4c0020 */ lw $t4,0x20($v0)
/* f0badac: c42c2610 */ lwc1 $f12,0x2610($at)
/* f0badb0: 448b2000 */ mtc1 $t3,$f4
/* f0badb4: 3c013f80 */ lui $at,0x3f80
/* f0badb8: 44814000 */ mtc1 $at,$f8
/* f0badbc: 46802020 */ cvt.s.w $f0,$f4
/* f0badc0: 448c3000 */ mtc1 $t4,$f6
/* f0badc4: 460c4281 */ sub.s $f10,$f8,$f12
/* f0badc8: 468030a0 */ cvt.s.w $f2,$f6
/* f0badcc: 46005002 */ mul.s $f0,$f10,$f0
/* f0badd0: 00000000 */ sll $zero,$zero,0x0
/* f0badd4: 460c1082 */ mul.s $f2,$f2,$f12
/* f0badd8: 46020400 */ add.s $f16,$f0,$f2
/* f0baddc: 4600848d */ trunc.w.s $f18,$f16
/* f0bade0: 44059000 */ mfc1 $a1,$f18
/* f0bade4: 00000000 */ sll $zero,$zero,0x0
/* f0bade8: 00057400 */ sll $t6,$a1,0x10
/* f0badec: 1000006f */ beqz $zero,.NB0f0bafac
/* f0badf0: 000e2c03 */ sra $a1,$t6,0x10
.NB0f0badf4:
/* f0badf4: 3c188007 */ lui $t8,0x8007
/* f0badf8: 8f182d88 */ lw $t8,0x2d88($t8)
/* f0badfc: 3c058007 */ lui $a1,0x8007
/* f0bae00: 0018c880 */ sll $t9,$t8,0x2
/* f0bae04: 0338c823 */ subu $t9,$t9,$t8
/* f0bae08: 0019c880 */ sll $t9,$t9,0x2
/* f0bae0c: 0338c823 */ subu $t9,$t9,$t8
/* f0bae10: 0019c880 */ sll $t9,$t9,0x2
/* f0bae14: 00b92821 */ addu $a1,$a1,$t9
/* f0bae18: 10000064 */ beqz $zero,.NB0f0bafac
/* f0bae1c: 84a52c9a */ lh $a1,0x2c9a($a1)
.NB0f0bae20:
/* f0bae20: 3c098007 */ lui $t1,0x8007
/* f0bae24: 8d292d88 */ lw $t1,0x2d88($t1)
/* f0bae28: 3c058007 */ lui $a1,0x8007
/* f0bae2c: 00095080 */ sll $t2,$t1,0x2
/* f0bae30: 01495023 */ subu $t2,$t2,$t1
/* f0bae34: 000a5080 */ sll $t2,$t2,0x2
/* f0bae38: 01495023 */ subu $t2,$t2,$t1
/* f0bae3c: 000a5080 */ sll $t2,$t2,0x2
/* f0bae40: 00aa2821 */ addu $a1,$a1,$t2
/* f0bae44: 10000059 */ beqz $zero,.NB0f0bafac
/* f0bae48: 84a52ca2 */ lh $a1,0x2ca2($a1)
.NB0f0bae4c:
/* f0bae4c: 0fc5351c */ jal optionsGetEffectiveScreenSize
/* f0bae50: 00000000 */ sll $zero,$zero,0x0
/* f0bae54: 24010002 */ addiu $at,$zero,0x2
/* f0bae58: 1441000c */ bne $v0,$at,.NB0f0bae8c
/* f0bae5c: 3c0d8007 */ lui $t5,0x8007
/* f0bae60: 3c0b8007 */ lui $t3,0x8007
/* f0bae64: 8d6b2d88 */ lw $t3,0x2d88($t3)
/* f0bae68: 3c058007 */ lui $a1,0x8007
/* f0bae6c: 000b6080 */ sll $t4,$t3,0x2
/* f0bae70: 018b6023 */ subu $t4,$t4,$t3
/* f0bae74: 000c6080 */ sll $t4,$t4,0x2
/* f0bae78: 018b6023 */ subu $t4,$t4,$t3
/* f0bae7c: 000c6080 */ sll $t4,$t4,0x2
/* f0bae80: 00ac2821 */ addu $a1,$a1,$t4
/* f0bae84: 10000049 */ beqz $zero,.NB0f0bafac
/* f0bae88: 84a52caa */ lh $a1,0x2caa($a1)
.NB0f0bae8c:
/* f0bae8c: 8dad2e24 */ lw $t5,0x2e24($t5)
/* f0bae90: 3c0e800a */ lui $t6,0x800a
/* f0bae94: 11a0003a */ beqz $t5,.NB0f0baf80
/* f0bae98: 00000000 */ sll $zero,$zero,0x0
/* f0bae9c: 8dce2780 */ lw $t6,0x2780($t6)
/* f0baea0: 15c00037 */ bnez $t6,.NB0f0baf80
/* f0baea4: 00000000 */ sll $zero,$zero,0x0
/* f0baea8: 0fc53402 */ jal optionsGetCutsceneSubtitles
/* f0baeac: 00000000 */ sll $zero,$zero,0x0
/* f0baeb0: 3c07800a */ lui $a3,0x800a
/* f0baeb4: 10400004 */ beqz $v0,.NB0f0baec8
/* f0baeb8: 24e7e6c0 */ addiu $a3,$a3,-6464
/* f0baebc: 8cef04b4 */ lw $t7,0x4b4($a3)
/* f0baec0: 24010026 */ addiu $at,$zero,0x26
/* f0baec4: 15e1002e */ bne $t7,$at,.NB0f0baf80
.NB0f0baec8:
/* f0baec8: 3c18800a */ lui $t8,0x800a
/* f0baecc: 8f18260c */ lw $t8,0x260c($t8)
/* f0baed0: 3c198007 */ lui $t9,0x8007
/* f0baed4: 3c0a8007 */ lui $t2,0x8007
/* f0baed8: 1b00001e */ blez $t8,.NB0f0baf54
/* f0baedc: 00000000 */ sll $zero,$zero,0x0
/* f0baee0: 8f392d88 */ lw $t9,0x2d88($t9)
/* f0baee4: 254a2c80 */ addiu $t2,$t2,0x2c80
/* f0baee8: 3c01800a */ lui $at,0x800a
/* f0baeec: 00194880 */ sll $t1,$t9,0x2
/* f0baef0: 01394823 */ subu $t1,$t1,$t9
/* f0baef4: 00094880 */ sll $t1,$t1,0x2
/* f0baef8: 01394823 */ subu $t1,$t1,$t9
/* f0baefc: 00094880 */ sll $t1,$t1,0x2
/* f0baf00: 012a1021 */ addu $v0,$t1,$t2
/* f0baf04: 8c4b0020 */ lw $t3,0x20($v0)
/* f0baf08: 8c4c0018 */ lw $t4,0x18($v0)
/* f0baf0c: c42c2610 */ lwc1 $f12,0x2610($at)
/* f0baf10: 448b2000 */ mtc1 $t3,$f4
/* f0baf14: 3c013f80 */ lui $at,0x3f80
/* f0baf18: 44814000 */ mtc1 $at,$f8
/* f0baf1c: 46802020 */ cvt.s.w $f0,$f4
/* f0baf20: 448c3000 */ mtc1 $t4,$f6
/* f0baf24: 460c4281 */ sub.s $f10,$f8,$f12
/* f0baf28: 468030a0 */ cvt.s.w $f2,$f6
/* f0baf2c: 46005002 */ mul.s $f0,$f10,$f0
/* f0baf30: 00000000 */ sll $zero,$zero,0x0
/* f0baf34: 460c1082 */ mul.s $f2,$f2,$f12
/* f0baf38: 46020400 */ add.s $f16,$f0,$f2
/* f0baf3c: 4600848d */ trunc.w.s $f18,$f16
/* f0baf40: 44059000 */ mfc1 $a1,$f18
/* f0baf44: 00000000 */ sll $zero,$zero,0x0
/* f0baf48: 00057400 */ sll $t6,$a1,0x10
/* f0baf4c: 10000017 */ beqz $zero,.NB0f0bafac
/* f0baf50: 000e2c03 */ sra $a1,$t6,0x10
.NB0f0baf54:
/* f0baf54: 3c188007 */ lui $t8,0x8007
/* f0baf58: 8f182d88 */ lw $t8,0x2d88($t8)
/* f0baf5c: 3c058007 */ lui $a1,0x8007
/* f0baf60: 0018c880 */ sll $t9,$t8,0x2
/* f0baf64: 0338c823 */ subu $t9,$t9,$t8
/* f0baf68: 0019c880 */ sll $t9,$t9,0x2
/* f0baf6c: 0338c823 */ subu $t9,$t9,$t8
/* f0baf70: 0019c880 */ sll $t9,$t9,0x2
/* f0baf74: 00b92821 */ addu $a1,$a1,$t9
/* f0baf78: 1000000c */ beqz $zero,.NB0f0bafac
/* f0baf7c: 84a52ca2 */ lh $a1,0x2ca2($a1)
.NB0f0baf80:
/* f0baf80: 3c098007 */ lui $t1,0x8007
/* f0baf84: 8d292d88 */ lw $t1,0x2d88($t1)
/* f0baf88: 3c028007 */ lui $v0,0x8007
/* f0baf8c: 00095080 */ sll $t2,$t1,0x2
/* f0baf90: 01495023 */ subu $t2,$t2,$t1
/* f0baf94: 000a5080 */ sll $t2,$t2,0x2
/* f0baf98: 01495023 */ subu $t2,$t2,$t1
/* f0baf9c: 000a5080 */ sll $t2,$t2,0x2
/* f0bafa0: 004a1021 */ addu $v0,$v0,$t2
/* f0bafa4: 10000002 */ beqz $zero,.NB0f0bafb0
/* f0bafa8: 84422c9a */ lh $v0,0x2c9a($v0)
.NB0f0bafac:
/* f0bafac: 00a01025 */ or $v0,$a1,$zero
.NB0f0bafb0:
/* f0bafb0: 8fbf0014 */ lw $ra,0x14($sp)
/* f0bafb4: 27bd0020 */ addiu $sp,$sp,0x20
/* f0bafb8: 03e00008 */ jr $ra
/* f0bafbc: 00000000 */ sll $zero,$zero,0x0
);
#endif
f32 player0f0bd358(void)
{
f32 result;
s16 stack;
s16 height = playerGetViewportHeight();
s16 width = playerGetViewportWidth();
result = (f32)width / (f32)height;
result = g_ViModes[g_ViRes].yscale * result;
return result;
}
void playerUpdateShake(void)
{
struct coord coord = {0, 0, 0};
if (g_Vars.currentplayer->isdead == false) {
func0f12acec(&g_Vars.currentplayer->bond2.unk10, &g_Vars.currentplayer->bond2.unk1c, &coord);
} else {
viShake(0);
}
}
void playerAutoWalk(s16 aimpad, u8 walkspeed, u8 turnspeed, u8 lookup, u8 dist)
{
playerSetTickMode(TICKMODE_AUTOWALK);
g_Vars.currentplayer->autocontrol_aimpad = aimpad;
g_Vars.currentplayer->autocontrol_walkspeed = walkspeed;
g_Vars.currentplayer->autocontrol_turnspeed = turnspeed;
g_Vars.currentplayer->autocontrol_lookup = lookup;
g_Vars.currentplayer->autocontrol_dist = dist;
}
void playerLaunchSlayerRocket(struct weaponobj *rocket)
{
g_Vars.currentplayer->slayerrocket = rocket;
g_Vars.currentplayer->visionmode = VISIONMODE_SLAYERROCKET;
// Turn off these devices
g_Vars.currentplayer->devicesactive &= ~(
DEVICE_NIGHTVISION |
DEVICE_XRAYSCANNER |
DEVICE_EYESPY |
DEVICE_IRSCANNER);
g_Vars.currentplayer->badrockettime = 0;
}
void playerTickTeleport(f32 *aspectratio)
{
if (g_Vars.currentplayer->teleportstate) {
// empty
}
// State 1: TELEPORTSTATE_PREENTER
// Wait in this state for 24 ticks
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_PREENTER) {
u32 time = g_Vars.currentplayer->teleporttime + g_Vars.lvupdate240_60;
if (time >= 24) {
g_Vars.currentplayer->teleporttime = 0;
g_Vars.currentplayer->teleportstate = TELEPORTSTATE_ENTERING;
} else {
g_Vars.currentplayer->teleporttime = time;
}
}
// State 2: TELEPORTSTATE_ENTERING
// Adjust aspect ratio over 48 ticks
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_ENTERING) {
u32 time = g_Vars.currentplayer->teleporttime + g_Vars.lvupdate240_60;
if (g_Vars.currentplayer->teleporttime == 48) {
g_Vars.currentplayer->teleportstate = TELEPORTSTATE_WHITE;
g_Vars.currentplayer->teleporttime = 0;
} else if (time >= 48) {
g_Vars.currentplayer->teleporttime = 48;
} else {
f32 tmp = 1 - cosf((time / 48.0f) * M_PI * 0.5f);
g_Vars.currentplayer->teleporttime = time;
*aspectratio = *aspectratio / (1.0f + 4.0f * tmp);
}
}
// State 3: TELEPORTSTATE_WHITE
// Wait indefinitely for AI scripting to progress it to state 4
// State 4: TELEPORTSTATE_EXITING
// Adjust aspect ratio over 48 ticks, but with slightly faster
// time progression in the first several ticks.
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_EXITING) {
u32 time = g_Vars.currentplayer->teleporttime + g_Vars.lvupdate240_60;
if (g_Vars.currentplayer->teleporttime < 7) {
time = g_Vars.currentplayer->teleporttime + 1;
}
if (time >= 48) {
g_Vars.currentplayer->teleporttime = 0;
g_Vars.currentplayer->teleportstate = TELEPORTSTATE_INACTIVE;
} else {
f32 tmp = 1 - cosf(((47 - time) / 48.0f) * M_PI * 0.5f);
g_Vars.currentplayer->teleporttime = time;
*aspectratio = *aspectratio * (1.0f + 4.0f * tmp);
}
}
if (g_Vars.currentplayer->teleportstate != TELEPORTSTATE_INACTIVE) {
f32 fovy = playerGetTeleportFovY();
playermgrSetFovY(fovy);
viSetFovY(fovy);
}
}
#if VERSION >= VERSION_JPN_FINAL
GLOBAL_ASM(
glabel playerConfigureVi
/* f0be800: 27bdffd8 */ addiu $sp,$sp,-40
/* f0be804: afbf001c */ sw $ra,0x1c($sp)
/* f0be808: 0fc2f8fd */ jal player0f0bd358
/* f0be80c: afb00018 */ sw $s0,0x18($sp)
/* f0be810: 3c018007 */ lui $at,0x8007
/* f0be814: e7a00024 */ swc1 $f0,0x24($sp)
/* f0be818: ac200c18 */ sw $zero,0xc18($at)
/* f0be81c: 0fc54a23 */ jal func0f1531dc
/* f0be820: 00002025 */ move $a0,$zero
/* f0be824: 3c018008 */ lui $at,0x8008
/* f0be828: ac2000f0 */ sw $zero,0xf0($at)
/* f0be82c: 3c014270 */ lui $at,0x4270
/* f0be830: 44816000 */ mtc1 $at,$f12
/* f0be834: 0fc4a3b7 */ jal playermgrSetFovY
/* f0be838: 00000000 */ nop
/* f0be83c: 0fc4a3bb */ jal playermgrSetAspectRatio
/* f0be840: c7ac0024 */ lwc1 $f12,0x24($sp)
/* f0be844: 0fc2f57c */ jal playerGetViewportWidth
/* f0be848: 00000000 */ nop
/* f0be84c: 00028400 */ sll $s0,$v0,0x10
/* f0be850: 00107403 */ sra $t6,$s0,0x10
/* f0be854: 0fc2f6cf */ jal playerGetViewportHeight
/* f0be858: 01c08025 */ move $s0,$t6
/* f0be85c: 02002025 */ move $a0,$s0
/* f0be860: 0fc4a3a9 */ jal playermgrSetViewSize
/* f0be864: 00402825 */ move $a1,$v0
/* f0be868: 0fc2f612 */ jal playerGetViewportLeft
/* f0be86c: 00000000 */ nop
/* f0be870: 00028400 */ sll $s0,$v0,0x10
/* f0be874: 00107c03 */ sra $t7,$s0,0x10
/* f0be878: 0fc2f7b0 */ jal playerGetViewportTop
/* f0be87c: 01e08025 */ move $s0,$t7
/* f0be880: 02002025 */ move $a0,$s0
/* f0be884: 0fc4a3b0 */ jal playermgrSetViewPosition
/* f0be888: 00402825 */ move $a1,$v0
/* f0be88c: 3c188007 */ lui $t8,0x8007
/* f0be890: 8f180c18 */ lw $t8,0xc18($t8)
/* f0be894: 3c048007 */ lui $a0,0x8007
/* f0be898: 0018c880 */ sll $t9,$t8,0x2
/* f0be89c: 0338c823 */ subu $t9,$t9,$t8
/* f0be8a0: 0019c880 */ sll $t9,$t9,0x2
/* f0be8a4: 0338c823 */ subu $t9,$t9,$t8
/* f0be8a8: 0019c880 */ sll $t9,$t9,0x2
/* f0be8ac: 00992021 */ addu $a0,$a0,$t9
/* f0be8b0: 0c002a95 */ jal viSetMode
/* f0be8b4: 8c840bd0 */ lw $a0,0xbd0($a0)
/* f0be8b8: 0fc2f57c */ jal playerGetViewportWidth
/* f0be8bc: 00000000 */ nop
/* f0be8c0: 00028400 */ sll $s0,$v0,0x10
/* f0be8c4: 00104403 */ sra $t0,$s0,0x10
/* f0be8c8: 0fc2f6cf */ jal playerGetViewportHeight
/* f0be8cc: 01008025 */ move $s0,$t0
/* f0be8d0: 3c014270 */ lui $at,0x4270
/* f0be8d4: 00103400 */ sll $a2,$s0,0x10
/* f0be8d8: 00023c00 */ sll $a3,$v0,0x10
/* f0be8dc: 00075403 */ sra $t2,$a3,0x10
/* f0be8e0: 00064c03 */ sra $t1,$a2,0x10
/* f0be8e4: 44816000 */ mtc1 $at,$f12
/* f0be8e8: 01203025 */ move $a2,$t1
/* f0be8ec: 01403825 */ move $a3,$t2
/* f0be8f0: 0c002f5f */ jal viSetFovAspectAndSize
/* f0be8f4: c7ae0024 */ lwc1 $f14,0x24($sp)
/* f0be8f8: 0fc2f612 */ jal playerGetViewportLeft
/* f0be8fc: 00000000 */ nop
/* f0be900: 00028400 */ sll $s0,$v0,0x10
/* f0be904: 00105c03 */ sra $t3,$s0,0x10
/* f0be908: 0fc2f7b0 */ jal playerGetViewportTop
/* f0be90c: 01608025 */ move $s0,$t3
/* f0be910: 00102400 */ sll $a0,$s0,0x10
/* f0be914: 00022c00 */ sll $a1,$v0,0x10
/* f0be918: 00056c03 */ sra $t5,$a1,0x10
/* f0be91c: 00046403 */ sra $t4,$a0,0x10
/* f0be920: 01802025 */ move $a0,$t4
/* f0be924: 0c002f13 */ jal viSetViewPosition
/* f0be928: 01a02825 */ move $a1,$t5
/* f0be92c: 0fc2f53a */ jal playerGetFbWidth
/* f0be930: 00000000 */ nop
/* f0be934: 00028400 */ sll $s0,$v0,0x10
/* f0be938: 00107403 */ sra $t6,$s0,0x10
/* f0be93c: 0fc2f545 */ jal playerGetFbHeight
/* f0be940: 01c08025 */ move $s0,$t6
/* f0be944: 00102400 */ sll $a0,$s0,0x10
/* f0be948: 00022c00 */ sll $a1,$v0,0x10
/* f0be94c: 0005c403 */ sra $t8,$a1,0x10
/* f0be950: 00047c03 */ sra $t7,$a0,0x10
/* f0be954: 01e02025 */ move $a0,$t7
/* f0be958: 0c002ee2 */ jal viSetSize
/* f0be95c: 03002825 */ move $a1,$t8
/* f0be960: 0fc2f53a */ jal playerGetFbWidth
/* f0be964: 00000000 */ nop
/* f0be968: 00028400 */ sll $s0,$v0,0x10
/* f0be96c: 0010cc03 */ sra $t9,$s0,0x10
/* f0be970: 0fc2f545 */ jal playerGetFbHeight
/* f0be974: 03208025 */ move $s0,$t9
/* f0be978: 00102400 */ sll $a0,$s0,0x10
/* f0be97c: 00022c00 */ sll $a1,$v0,0x10
/* f0be980: 00054c03 */ sra $t1,$a1,0x10
/* f0be984: 00044403 */ sra $t0,$a0,0x10
/* f0be988: 01002025 */ move $a0,$t0
/* f0be98c: 0c002ed1 */ jal viSetBufSize
/* f0be990: 01202825 */ move $a1,$t1
/* f0be994: 8fbf001c */ lw $ra,0x1c($sp)
/* f0be998: 8fb00018 */ lw $s0,0x18($sp)
/* f0be99c: 27bd0028 */ addiu $sp,$sp,0x28
/* f0be9a0: 03e00008 */ jr $ra
/* f0be9a4: 00000000 */ nop
);
#else
void playerConfigureVi(void)
{
f32 ratio = player0f0bd358();
g_ViRes = VIRES_LO;
func0f1531dc(false);
playermgrSetFovY(60);
playermgrSetAspectRatio(ratio);
playermgrSetViewSize(playerGetViewportWidth(), playerGetViewportHeight());
playermgrSetViewPosition(playerGetViewportLeft(), playerGetViewportTop());
viSetMode(g_ViModes[g_ViRes].xscale);
viSetFovAspectAndSize(60, ratio, playerGetViewportWidth(), playerGetViewportHeight());
viSetViewPosition(playerGetViewportLeft(), playerGetViewportTop());
viSetSize(playerGetFbWidth(), playerGetFbHeight());
viSetBufSize(playerGetFbWidth(), playerGetFbHeight());
}
#endif
#if VERSION >= VERSION_JPN_FINAL
const char var7f1af224pb[] = "tps";
struct coord var800726acpb = {0, 0, 0};
struct coord var800726b8pb = {0, 0, 1};
struct coord var800726c4pb = {0, 1, 0};
GLOBAL_ASM(
glabel playerTick
.late_rodata
glabel var7f1af390
.word 0x3faaaaab
.word 0x3983126f
.word 0x3d4ccccd
.word 0x3d4ccccd
.word 0x3c8ef461
.word 0x40c907a9
.word 0x40490fdb
.word 0xc0490fdb
.word 0xbdb851ec
.word 0x3db851ec
.word 0xbe4ccccd
.word 0x3e4ccccd
.text
/* f0be9a8: 27bdfcd0 */ addiu $sp,$sp,-816
/* f0be9ac: afb30040 */ sw $s3,0x40($sp)
/* f0be9b0: 3c13800a */ lui $s3,0x800a
/* f0be9b4: 2673a630 */ addiu $s3,$s3,-22992
/* f0be9b8: 8e6f0298 */ lw $t7,0x298($s3)
/* f0be9bc: afb10038 */ sw $s1,0x38($sp)
/* f0be9c0: 3c0e8007 */ lui $t6,0x8007
/* f0be9c4: 8dce0c1c */ lw $t6,0xc1c($t6)
/* f0be9c8: 3c118007 */ lui $s1,0x8007
/* f0be9cc: 26310c18 */ addiu $s1,$s1,0xc18
/* f0be9d0: afbf004c */ sw $ra,0x4c($sp)
/* f0be9d4: afb50048 */ sw $s5,0x48($sp)
/* f0be9d8: afb40044 */ sw $s4,0x44($sp)
/* f0be9dc: afb2003c */ sw $s2,0x3c($sp)
/* f0be9e0: afb00034 */ sw $s0,0x34($sp)
/* f0be9e4: f7b60028 */ sdc1 $f22,0x28($sp)
/* f0be9e8: f7b40020 */ sdc1 $f20,0x20($sp)
/* f0be9ec: afa40330 */ sw $a0,0x330($sp)
/* f0be9f0: 05e10004 */ bgez $t7,.JF0f0bea04
/* f0be9f4: ae2e0000 */ sw $t6,0x0($s1)
/* f0be9f8: 8e78029c */ lw $t8,0x29c($s3)
/* f0be9fc: 07020020 */ bltzl $t8,.JF0f0bea80
/* f0bea00: 8e2f0000 */ lw $t7,0x0($s1)
.JF0f0bea04:
/* f0bea04: 8e79006c */ lw $t9,0x6c($s3)
/* f0bea08: 00003825 */ move $a3,$zero
/* f0bea0c: 00002825 */ move $a1,$zero
/* f0bea10: 13200003 */ beqz $t9,.JF0f0bea20
/* f0bea14: 00002025 */ move $a0,$zero
/* f0bea18: 10000001 */ b .JF0f0bea20
/* f0bea1c: 24070001 */ li $a3,0x1
.JF0f0bea20:
/* f0bea20: 8e690068 */ lw $t1,0x68($s3)
/* f0bea24: 00001025 */ move $v0,$zero
/* f0bea28: 11200003 */ beqz $t1,.JF0f0bea38
/* f0bea2c: 00000000 */ nop
/* f0bea30: 10000001 */ b .JF0f0bea38
/* f0bea34: 24050001 */ li $a1,0x1
.JF0f0bea38:
/* f0bea38: 8e6a0064 */ lw $t2,0x64($s3)
/* f0bea3c: 11400003 */ beqz $t2,.JF0f0bea4c
/* f0bea40: 00000000 */ nop
/* f0bea44: 10000001 */ b .JF0f0bea4c
/* f0bea48: 24040001 */ li $a0,0x1
.JF0f0bea4c:
/* f0bea4c: 8e6b0070 */ lw $t3,0x70($s3)
/* f0bea50: 11600003 */ beqz $t3,.JF0f0bea60
/* f0bea54: 00000000 */ nop
/* f0bea58: 10000001 */ b .JF0f0bea60
/* f0bea5c: 24020001 */ li $v0,0x1
.JF0f0bea60:
/* f0bea60: 00446021 */ addu $t4,$v0,$a0
/* f0bea64: 01856821 */ addu $t5,$t4,$a1
/* f0bea68: 01a77021 */ addu $t6,$t5,$a3
/* f0bea6c: 29c10002 */ slti $at,$t6,0x2
/* f0bea70: 54200003 */ bnezl $at,.JF0f0bea80
/* f0bea74: 8e2f0000 */ lw $t7,0x0($s1)
/* f0bea78: ae200000 */ sw $zero,0x0($s1)
/* f0bea7c: 8e2f0000 */ lw $t7,0x0($s1)
.JF0f0bea80:
/* f0bea80: 24010001 */ li $at,0x1
/* f0bea84: 15e10005 */ bne $t7,$at,.JF0f0bea9c
/* f0bea88: 00000000 */ nop
/* f0bea8c: 0fc54a23 */ jal func0f1531dc
/* f0bea90: 24040001 */ li $a0,0x1
/* f0bea94: 10000003 */ b .JF0f0beaa4
/* f0bea98: 00000000 */ nop
.JF0f0bea9c:
/* f0bea9c: 0fc54a23 */ jal func0f1531dc
/* f0beaa0: 00002025 */ move $a0,$zero
.JF0f0beaa4:
/* f0beaa4: 3c018008 */ lui $at,0x8008
/* f0beaa8: 0fc54972 */ jal optionsGetScreenRatio
/* f0beaac: ac2000f0 */ sw $zero,0xf0($at)
/* f0beab0: 24010001 */ li $at,0x1
/* f0beab4: 14410008 */ bne $v0,$at,.JF0f0bead8
/* f0beab8: 00000000 */ nop
/* f0beabc: 0fc2f8fd */ jal player0f0bd358
/* f0beac0: 00000000 */ nop
/* f0beac4: 3c017f1b */ lui $at,0x7f1b
/* f0beac8: c424e3b0 */ lwc1 $f4,-0x1c50($at)
/* f0beacc: 46040182 */ mul.s $f6,$f0,$f4
/* f0bead0: 10000004 */ b .JF0f0beae4
/* f0bead4: e7a6032c */ swc1 $f6,0x32c($sp)
.JF0f0bead8:
/* f0bead8: 0fc2f8fd */ jal player0f0bd358
/* f0beadc: 00000000 */ nop
/* f0beae0: e7a0032c */ swc1 $f0,0x32c($sp)
.JF0f0beae4:
/* f0beae4: 3c108007 */ lui $s0,0x8007
/* f0beae8: 26100d8c */ addiu $s0,$s0,0xd8c
/* f0beaec: 3c047f1b */ lui $a0,0x7f1b
/* f0beaf0: 2484e254 */ addiu $a0,$a0,-7596
/* f0beaf4: 0c0036b4 */ jal mainOverrideVariable
/* f0beaf8: 02002825 */ move $a1,$s0
/* f0beafc: 8e180000 */ lw $t8,0x0($s0)
/* f0beb00: 53000008 */ beqzl $t8,.JF0f0beb24
/* f0beb04: 8e6a0284 */ lw $t2,0x284($s3)
/* f0beb08: 8e790284 */ lw $t9,0x284($s3)
/* f0beb0c: ae000000 */ sw $zero,0x0($s0)
/* f0beb10: 24150001 */ li $s5,0x1
/* f0beb14: a3201bfd */ sb $zero,0x1bfd($t9)
/* f0beb18: 8e690284 */ lw $t1,0x284($s3)
/* f0beb1c: a1351bfc */ sb $s5,0x1bfc($t1)
/* f0beb20: 8e6a0284 */ lw $t2,0x284($s3)
.JF0f0beb24:
/* f0beb24: 24150001 */ li $s5,0x1
/* f0beb28: 914b1bfc */ lbu $t3,0x1bfc($t2)
/* f0beb2c: 51600004 */ beqzl $t3,.JF0f0beb40
/* f0beb30: 8e6c04b4 */ lw $t4,0x4b4($s3)
/* f0beb34: 0fc2f960 */ jal playerTickTeleport
/* f0beb38: 27a4032c */ addiu $a0,$sp,0x32c
/* f0beb3c: 8e6c04b4 */ lw $t4,0x4b4($s3)
.JF0f0beb40:
/* f0beb40: 2401004e */ li $at,0x4e
/* f0beb44: 5581000a */ bnel $t4,$at,.JF0f0beb70
/* f0beb48: 3c014270 */ lui $at,0x4270
/* f0beb4c: 0fc06fbb */ jal func0f01ad5c
/* f0beb50: 00000000 */ nop
/* f0beb54: 50400006 */ beqzl $v0,.JF0f0beb70
/* f0beb58: 3c014270 */ lui $at,0x4270
/* f0beb5c: 0fc06fd2 */ jal func0f01adb8
/* f0beb60: 00000000 */ nop
/* f0beb64: 10000838 */ b .JF0f0c0c48
/* f0beb68: 8fbf004c */ lw $ra,0x4c($sp)
/* f0beb6c: 3c014270 */ lui $at,0x4270
.JF0f0beb70:
/* f0beb70: 44816000 */ mtc1 $at,$f12
/* f0beb74: 0fc4a3b7 */ jal playermgrSetFovY
/* f0beb78: 00000000 */ nop
/* f0beb7c: 0fc4a3bb */ jal playermgrSetAspectRatio
/* f0beb80: c7ac032c */ lwc1 $f12,0x32c($sp)
/* f0beb84: 0fc2f57c */ jal playerGetViewportWidth
/* f0beb88: 00000000 */ nop
/* f0beb8c: 00028400 */ sll $s0,$v0,0x10
/* f0beb90: 00106c03 */ sra $t5,$s0,0x10
/* f0beb94: 0fc2f6cf */ jal playerGetViewportHeight
/* f0beb98: 01a08025 */ move $s0,$t5
/* f0beb9c: 02002025 */ move $a0,$s0
/* f0beba0: 0fc4a3a9 */ jal playermgrSetViewSize
/* f0beba4: 00402825 */ move $a1,$v0
/* f0beba8: 0fc2f612 */ jal playerGetViewportLeft
/* f0bebac: 00000000 */ nop
/* f0bebb0: 00028400 */ sll $s0,$v0,0x10
/* f0bebb4: 00107403 */ sra $t6,$s0,0x10
/* f0bebb8: 0fc2f7b0 */ jal playerGetViewportTop
/* f0bebbc: 01c08025 */ move $s0,$t6
/* f0bebc0: 02002025 */ move $a0,$s0
/* f0bebc4: 0fc4a3b0 */ jal playermgrSetViewPosition
/* f0bebc8: 00402825 */ move $a1,$v0
/* f0bebcc: 8e2f0000 */ lw $t7,0x0($s1)
/* f0bebd0: 3c048007 */ lui $a0,0x8007
/* f0bebd4: 000fc080 */ sll $t8,$t7,0x2
/* f0bebd8: 030fc023 */ subu $t8,$t8,$t7
/* f0bebdc: 0018c080 */ sll $t8,$t8,0x2
/* f0bebe0: 030fc023 */ subu $t8,$t8,$t7
/* f0bebe4: 0018c080 */ sll $t8,$t8,0x2
/* f0bebe8: 00982021 */ addu $a0,$a0,$t8
/* f0bebec: 0c002a95 */ jal viSetMode
/* f0bebf0: 8c840bd0 */ lw $a0,0xbd0($a0)
/* f0bebf4: 0fc2f57c */ jal playerGetViewportWidth
/* f0bebf8: 00000000 */ nop
/* f0bebfc: 00028400 */ sll $s0,$v0,0x10
/* f0bec00: 0010cc03 */ sra $t9,$s0,0x10
/* f0bec04: 0fc2f6cf */ jal playerGetViewportHeight
/* f0bec08: 03208025 */ move $s0,$t9
/* f0bec0c: 3c014270 */ lui $at,0x4270
/* f0bec10: 00103400 */ sll $a2,$s0,0x10
/* f0bec14: 00023c00 */ sll $a3,$v0,0x10
/* f0bec18: 00075403 */ sra $t2,$a3,0x10
/* f0bec1c: 00064c03 */ sra $t1,$a2,0x10
/* f0bec20: 44816000 */ mtc1 $at,$f12
/* f0bec24: 01203025 */ move $a2,$t1
/* f0bec28: 01403825 */ move $a3,$t2
/* f0bec2c: 0c002f5f */ jal viSetFovAspectAndSize
/* f0bec30: c7ae032c */ lwc1 $f14,0x32c($sp)
/* f0bec34: 0fc2f612 */ jal playerGetViewportLeft
/* f0bec38: 00000000 */ nop
/* f0bec3c: 00028400 */ sll $s0,$v0,0x10
/* f0bec40: 00105c03 */ sra $t3,$s0,0x10
/* f0bec44: 0fc2f7b0 */ jal playerGetViewportTop
/* f0bec48: 01608025 */ move $s0,$t3
/* f0bec4c: 00102400 */ sll $a0,$s0,0x10
/* f0bec50: 00022c00 */ sll $a1,$v0,0x10
/* f0bec54: 00056c03 */ sra $t5,$a1,0x10
/* f0bec58: 00046403 */ sra $t4,$a0,0x10
/* f0bec5c: 01802025 */ move $a0,$t4
/* f0bec60: 0c002f13 */ jal viSetViewPosition
/* f0bec64: 01a02825 */ move $a1,$t5
/* f0bec68: 0fc2f53a */ jal playerGetFbWidth
/* f0bec6c: 00000000 */ nop
/* f0bec70: 00028400 */ sll $s0,$v0,0x10
/* f0bec74: 00107403 */ sra $t6,$s0,0x10
/* f0bec78: 0fc2f545 */ jal playerGetFbHeight
/* f0bec7c: 01c08025 */ move $s0,$t6
/* f0bec80: 00102400 */ sll $a0,$s0,0x10
/* f0bec84: 00022c00 */ sll $a1,$v0,0x10
/* f0bec88: 0005c403 */ sra $t8,$a1,0x10
/* f0bec8c: 00047c03 */ sra $t7,$a0,0x10
/* f0bec90: 01e02025 */ move $a0,$t7
/* f0bec94: 0c002ee2 */ jal viSetSize
/* f0bec98: 03002825 */ move $a1,$t8
/* f0bec9c: 0fc2f53a */ jal playerGetFbWidth
/* f0beca0: 00000000 */ nop
/* f0beca4: 00028400 */ sll $s0,$v0,0x10
/* f0beca8: 0010cc03 */ sra $t9,$s0,0x10
/* f0becac: 0fc2f545 */ jal playerGetFbHeight
/* f0becb0: 03208025 */ move $s0,$t9
/* f0becb4: 00102400 */ sll $a0,$s0,0x10
/* f0becb8: 00022c00 */ sll $a1,$v0,0x10
/* f0becbc: 00055403 */ sra $t2,$a1,0x10
/* f0becc0: 00044c03 */ sra $t1,$a0,0x10
/* f0becc4: 01202025 */ move $a0,$t1
/* f0becc8: 0c002ed1 */ jal viSetBufSize
/* f0beccc: 01402825 */ move $a1,$t2
/* f0becd0: 0fc2f12b */ jal playerUpdateColourScreenProperties
/* f0becd4: 00000000 */ nop
/* f0becd8: 0fc2f19b */ jal playerTickChrFade
/* f0becdc: 00000000 */ nop
/* f0bece0: 8e6b0288 */ lw $t3,0x288($s3)
/* f0bece4: 0fc54771 */ jal optionsGetAutoAim
/* f0bece8: 8d640070 */ lw $a0,0x70($t3)
/* f0becec: 0fc322b8 */ jal bmoveSetAutoAimY
/* f0becf0: 00402025 */ move $a0,$v0
/* f0becf4: 8e6c0288 */ lw $t4,0x288($s3)
/* f0becf8: 0fc54771 */ jal optionsGetAutoAim
/* f0becfc: 8d840070 */ lw $a0,0x70($t4)
/* f0bed00: 0fc32309 */ jal bmoveSetAutoAimX
/* f0bed04: 00402025 */ move $a0,$v0
/* f0bed08: 8e6d0288 */ lw $t5,0x288($s3)
/* f0bed0c: 0fc5477a */ jal optionsGetLookAhead
/* f0bed10: 8da40070 */ lw $a0,0x70($t5)
/* f0bed14: 0fc322b0 */ jal bmoveSetAutoMoveCentreEnabled
/* f0bed18: 00402025 */ move $a0,$v0
/* f0bed1c: 8e6e0288 */ lw $t6,0x288($s3)
/* f0bed20: 0fc54795 */ jal optionsGetAmmoOnScreen
/* f0bed24: 8dc40070 */ lw $a0,0x70($t6)
/* f0bed28: 02a02025 */ move $a0,$s5
/* f0bed2c: 0fc2a99b */ jal bgunSetGunAmmoVisible
/* f0bed30: 00402825 */ move $a1,$v0
/* f0bed34: 02a02025 */ move $a0,$s5
/* f0bed38: 0fc2b33e */ jal bgunSetSightVisible
/* f0bed3c: 24050001 */ li $a1,0x1
/* f0bed40: 8e6302ac */ lw $v1,0x2ac($s3)
/* f0bed44: 10600002 */ beqz $v1,.JF0f0bed50
/* f0bed48: 24010001 */ li $at,0x1
/* f0bed4c: 1461000d */ bne $v1,$at,.JF0f0bed84
.JF0f0bed50:
/* f0bed50: 3c0f8007 */ lui $t7,0x8007
/* f0bed54: 8def0cb4 */ lw $t7,0xcb4($t7)
/* f0bed58: 3c188006 */ lui $t8,0x8006
/* f0bed5c: 55e0000a */ bnezl $t7,.JF0f0bed88
/* f0bed60: 8e6b0284 */ lw $t3,0x284($s3)
/* f0bed64: 8f18d880 */ lw $t8,-0x2780($t8)
/* f0bed68: 57000007 */ bnezl $t8,.JF0f0bed88
/* f0bed6c: 8e6b0284 */ lw $t3,0x284($s3)
/* f0bed70: 8e700284 */ lw $s0,0x284($s3)
/* f0bed74: 8e690038 */ lw $t1,0x38($s3)
/* f0bed78: 8e191b7c */ lw $t9,0x1b7c($s0)
/* f0bed7c: 03295021 */ addu $t2,$t9,$t1
/* f0bed80: ae0a1b7c */ sw $t2,0x1b7c($s0)
.JF0f0bed84:
/* f0bed84: 8e6b0284 */ lw $t3,0x284($s3)
.JF0f0bed88:
/* f0bed88: 8d6c00c4 */ lw $t4,0xc4($t3)
/* f0bed8c: 318d0020 */ andi $t5,$t4,0x20
/* f0bed90: 11a00004 */ beqz $t5,.JF0f0beda4
/* f0bed94: 00000000 */ nop
/* f0bed98: 8e64028c */ lw $a0,0x28c($s3)
/* f0bed9c: 0fc3092f */ jal playerDieByShooter
/* f0beda0: 24050001 */ li $a1,0x1
.JF0f0beda4:
/* f0beda4: 0fc2f225 */ jal playerTickDamageAndHealth
/* f0beda8: 00000000 */ nop
/* f0bedac: 0fc2f468 */ jal playerTickExplode
/* f0bedb0: 00000000 */ nop
/* f0bedb4: 8e700284 */ lw $s0,0x284($s3)
/* f0bedb8: 8e020480 */ lw $v0,0x480($s0)
/* f0bedbc: 1040008c */ beqz $v0,.JF0f0beff0
/* f0bedc0: 00000000 */ nop
/* f0bedc4: 8e6e02ac */ lw $t6,0x2ac($s3)
/* f0bedc8: 24010006 */ li $at,0x6
/* f0bedcc: 00409025 */ move $s2,$v0
/* f0bedd0: 15c10014 */ bne $t6,$at,.JF0f0bee24
/* f0bedd4: 8e71028c */ lw $s1,0x28c($s3)
/* f0bedd8: 8e440000 */ lw $a0,0x0($s2)
/* f0beddc: 24050001 */ li $a1,0x1
/* f0bede0: 3406ffff */ li $a2,0xffff
/* f0bede4: 8c910004 */ lw $s1,0x4($a0)
/* f0bede8: a2400035 */ sb $zero,0x35($s2)
/* f0bedec: a2550034 */ sb $s5,0x34($s2)
/* f0bedf0: 0fc24d13 */ jal func0f0926bc
/* f0bedf4: a2400037 */ sb $zero,0x37($s2)
/* f0bedf8: 8e2f0018 */ lw $t7,0x18($s1)
/* f0bedfc: 2401fffb */ li $at,-5
/* f0bee00: 35f80400 */ ori $t8,$t7,0x400
/* f0bee04: ae380018 */ sw $t8,0x18($s1)
/* f0bee08: 37090010 */ ori $t1,$t8,0x10
/* f0bee0c: ae290018 */ sw $t1,0x18($s1)
/* f0bee10: 8e700284 */ lw $s0,0x284($s3)
/* f0bee14: 8e0a00c4 */ lw $t2,0xc4($s0)
/* f0bee18: 01415824 */ and $t3,$t2,$at
/* f0bee1c: 10000074 */ b .JF0f0beff0
/* f0bee20: ae0b00c4 */ sw $t3,0xc4($s0)
.JF0f0bee24:
/* f0bee24: 924c0034 */ lbu $t4,0x34($s2)
/* f0bee28: 5580002c */ bnezl $t4,.JF0f0beedc
/* f0bee2c: 8e0e1c54 */ lw $t6,0x1c54($s0)
/* f0bee30: 804d0037 */ lb $t5,0x37($v0)
/* f0bee34: 51a00022 */ beqzl $t5,.JF0f0beec0
/* f0bee38: 8e6c0034 */ lw $t4,0x34($s3)
/* f0bee3c: 8e6e0288 */ lw $t6,0x288($s3)
/* f0bee40: 0fc5475a */ jal optionsGetContpadNum1
/* f0bee44: 8dc40070 */ lw $a0,0x70($t6)
/* f0bee48: 8fb80330 */ lw $t8,0x330($sp)
/* f0bee4c: 00022600 */ sll $a0,$v0,0x18
/* f0bee50: 00047e03 */ sra $t7,$a0,0x18
/* f0bee54: 13000005 */ beqz $t8,.JF0f0bee6c
/* f0bee58: 01e02025 */ move $a0,$t7
/* f0bee5c: 0c0053be */ jal joyGetButtons
/* f0bee60: 3405ffff */ li $a1,0xffff
/* f0bee64: 10000002 */ b .JF0f0bee70
/* f0bee68: 3043ffff */ andi $v1,$v0,0xffff
.JF0f0bee6c:
/* f0bee6c: 00001825 */ move $v1,$zero
.JF0f0bee70:
/* f0bee70: 8e700284 */ lw $s0,0x284($s3)
/* f0bee74: 8e1900d8 */ lw $t9,0xd8($s0)
/* f0bee78: 57200011 */ bnezl $t9,.JF0f0beec0
/* f0bee7c: 8e6c0034 */ lw $t4,0x34($s3)
/* f0bee80: 8e091a24 */ lw $t1,0x1a24($s0)
/* f0bee84: 306a1000 */ andi $t2,$v1,0x1000
/* f0bee88: 5520000d */ bnezl $t1,.JF0f0beec0
/* f0bee8c: 8e6c0034 */ lw $t4,0x34($s3)
/* f0bee90: 5140000b */ beqzl $t2,.JF0f0beec0
/* f0bee94: 8e6c0034 */ lw $t4,0x34($s3)
/* f0bee98: 8e6b0314 */ lw $t3,0x314($s3)
/* f0bee9c: 15600005 */ bnez $t3,.JF0f0beeb4
/* f0beea0: 00000000 */ nop
/* f0beea4: 0fc2efe3 */ jal playerPause
/* f0beea8: 24040002 */ li $a0,0x2
/* f0beeac: 10000004 */ b .JF0f0beec0
/* f0beeb0: 8e6c0034 */ lw $t4,0x34($s3)
.JF0f0beeb4:
/* f0beeb4: 0fc5e4e5 */ jal mpPushPauseDialog
/* f0beeb8: 00000000 */ nop
/* f0beebc: 8e6c0034 */ lw $t4,0x34($s3)
.JF0f0beec0:
/* f0beec0: 5180001d */ beqzl $t4,.JF0f0bef38
/* f0beec4: 924e0035 */ lbu $t6,0x35($s2)
/* f0beec8: 0fc3467a */ jal eyespyProcessInput
/* f0beecc: 8fa40330 */ lw $a0,0x330($sp)
/* f0beed0: 10000019 */ b .JF0f0bef38
/* f0beed4: 924e0035 */ lbu $t6,0x35($s2)
/* f0beed8: 8e0e1c54 */ lw $t6,0x1c54($s0)
.JF0f0beedc:
/* f0beedc: 8e0d00c4 */ lw $t5,0xc4($s0)
/* f0beee0: 00114880 */ sll $t1,$s1,0x2
/* f0beee4: 01c07827 */ nor $t7,$t6,$zero
/* f0beee8: 01afc024 */ and $t8,$t5,$t7
/* f0beeec: 33190004 */ andi $t9,$t8,0x4
/* f0beef0: 13200010 */ beqz $t9,.JF0f0bef34
/* f0beef4: 3c0a8007 */ lui $t2,0x8007
/* f0beef8: 01495021 */ addu $t2,$t2,$t1
/* f0beefc: 8d4a0ca0 */ lw $t2,0xca0($t2)
/* f0bef00: 5140000d */ beqzl $t2,.JF0f0bef38
/* f0bef04: 924e0035 */ lbu $t6,0x35($s2)
/* f0bef08: 0fc344f4 */ jal eyespyTryLaunch
/* f0bef0c: 00000000 */ nop
/* f0bef10: 54400009 */ bnezl $v0,.JF0f0bef38
/* f0bef14: 924e0035 */ lbu $t6,0x35($s2)
/* f0bef18: a2550034 */ sb $s5,0x34($s2)
/* f0bef1c: a2400037 */ sb $zero,0x37($s2)
/* f0bef20: 8e700284 */ lw $s0,0x284($s3)
/* f0bef24: 2401fffb */ li $at,-5
/* f0bef28: 8e0b00c4 */ lw $t3,0xc4($s0)
/* f0bef2c: 01616024 */ and $t4,$t3,$at
/* f0bef30: ae0c00c4 */ sw $t4,0xc4($s0)
.JF0f0bef34:
/* f0bef34: 924e0035 */ lbu $t6,0x35($s2)
.JF0f0bef38:
/* f0bef38: 00116880 */ sll $t5,$s1,0x2
/* f0bef3c: 3c0f8007 */ lui $t7,0x8007
/* f0bef40: 11c0002b */ beqz $t6,.JF0f0beff0
/* f0bef44: 01ed7821 */ addu $t7,$t7,$t5
/* f0bef48: 8def0ca0 */ lw $t7,0xca0($t7)
/* f0bef4c: 11e00028 */ beqz $t7,.JF0f0beff0
/* f0bef50: 00000000 */ nop
/* f0bef54: 8e700284 */ lw $s0,0x284($s3)
/* f0bef58: 8e191c54 */ lw $t9,0x1c54($s0)
/* f0bef5c: 8e1800c4 */ lw $t8,0xc4($s0)
/* f0bef60: 03204827 */ nor $t1,$t9,$zero
/* f0bef64: 03095024 */ and $t2,$t8,$t1
/* f0bef68: 314b0004 */ andi $t3,$t2,0x4
/* f0bef6c: 11600020 */ beqz $t3,.JF0f0beff0
/* f0bef70: 00000000 */ nop
/* f0bef74: 824c0037 */ lb $t4,0x37($s2)
/* f0bef78: 240e0001 */ li $t6,0x1
/* f0bef7c: 240f000a */ li $t7,0xa
/* f0bef80: 15800019 */ bnez $t4,.JF0f0befe8
/* f0bef84: 3c048009 */ lui $a0,0x8009
/* f0bef88: a2400039 */ sb $zero,0x39($s2)
/* f0bef8c: 824d0039 */ lb $t5,0x39($s2)
/* f0bef90: 8e590000 */ lw $t9,0x0($s2)
/* f0bef94: a24e0037 */ sb $t6,0x37($s2)
/* f0bef98: a2400068 */ sb $zero,0x68($s2)
/* f0bef9c: a2400036 */ sb $zero,0x36($s2)
/* f0befa0: a24d0038 */ sb $t5,0x38($s2)
/* f0befa4: 8f380004 */ lw $t8,0x4($t9)
/* f0befa8: 3c01bf80 */ lui $at,0xbf80
/* f0befac: 44814000 */ mtc1 $at,$f8
/* f0befb0: af0f0120 */ sw $t7,0x120($t8)
/* f0befb4: 2409ffff */ li $t1,-1
/* f0befb8: 240affff */ li $t2,-1
/* f0befbc: 240bffff */ li $t3,-1
/* f0befc0: afab001c */ sw $t3,0x1c($sp)
/* f0befc4: afaa0018 */ sw $t2,0x18($sp)
/* f0befc8: afa90010 */ sw $t1,0x10($sp)
/* f0befcc: 8c845870 */ lw $a0,0x5870($a0)
/* f0befd0: 240580ab */ li $a1,-32597
/* f0befd4: 00003025 */ move $a2,$zero
/* f0befd8: 2407ffff */ li $a3,-1
/* f0befdc: 0c004230 */ jal sndStart
/* f0befe0: e7a80014 */ swc1 $f8,0x14($sp)
/* f0befe4: 8e700284 */ lw $s0,0x284($s3)
.JF0f0befe8:
/* f0befe8: 2411ffd8 */ li $s1,-40
/* f0befec: a611024c */ sh $s1,0x24c($s0)
.JF0f0beff0:
/* f0beff0: 0fc5b3cc */ jal lvIsPaused
/* f0beff4: 2411ffd8 */ li $s1,-40
/* f0beff8: 50400004 */ beqzl $v0,.JF0f0bf00c
/* f0beffc: 8e700284 */ lw $s0,0x284($s3)
/* f0bf000: 0fc2ef58 */ jal playerStopAudioForPause
/* f0bf004: 00000000 */ nop
/* f0bf008: 8e700284 */ lw $s0,0x284($s3)
.JF0f0bf00c:
/* f0bf00c: 8e0c1a24 */ lw $t4,0x1a24($s0)
/* f0bf010: 51800005 */ beqzl $t4,.JF0f0bf028
/* f0bf014: 960e0010 */ lhu $t6,0x10($s0)
/* f0bf018: 0fc2ef7b */ jal playerTickPauseMenu
/* f0bf01c: 00000000 */ nop
/* f0bf020: 8e700284 */ lw $s0,0x284($s3)
/* f0bf024: 960e0010 */ lhu $t6,0x10($s0)
.JF0f0bf028:
/* f0bf028: 24010002 */ li $at,0x2
/* f0bf02c: 55c1000c */ bnel $t6,$at,.JF0f0bf060
/* f0bf030: 8e6302ac */ lw $v1,0x2ac($s3)
/* f0bf034: 8e0d0264 */ lw $t5,0x264($s0)
/* f0bf038: 51a00005 */ beqzl $t5,.JF0f0bf050
/* f0bf03c: ae000264 */ sw $zero,0x264($s0)
/* f0bf040: 8e1900d8 */ lw $t9,0xd8($s0)
/* f0bf044: 53200006 */ beqzl $t9,.JF0f0bf060
/* f0bf048: 8e6302ac */ lw $v1,0x2ac($s3)
/* f0bf04c: ae000264 */ sw $zero,0x264($s0)
.JF0f0bf050:
/* f0bf050: 8e780284 */ lw $t8,0x284($s3)
/* f0bf054: 240f0003 */ li $t7,0x3
/* f0bf058: a70f0010 */ sh $t7,0x10($t8)
/* f0bf05c: 8e6302ac */ lw $v1,0x2ac($s3)
.JF0f0bf060:
/* f0bf060: 24010006 */ li $at,0x6
/* f0bf064: 10610002 */ beq $v1,$at,.JF0f0bf070
/* f0bf068: 3c018007 */ lui $at,0x8007
/* f0bf06c: ac200cb4 */ sw $zero,0xcb4($at)
.JF0f0bf070:
/* f0bf070: 24010006 */ li $at,0x6
/* f0bf074: 54610054 */ bnel $v1,$at,.JF0f0bf1c8
/* f0bf078: 8e700284 */ lw $s0,0x284($s3)
/* f0bf07c: 0fc2e708 */ jal playerTickChrBody
/* f0bf080: 00000000 */ nop
/* f0bf084: 8e700284 */ lw $s0,0x284($s3)
/* f0bf088: 00002025 */ move $a0,$zero
/* f0bf08c: 00002825 */ move $a1,$zero
/* f0bf090: 8e0919c8 */ lw $t1,0x19c8($s0)
/* f0bf094: 00003025 */ move $a2,$zero
/* f0bf098: 24070001 */ li $a3,0x1
/* f0bf09c: 51200008 */ beqzl $t1,.JF0f0bf0c0
/* f0bf0a0: 8e6b006c */ lw $t3,0x6c($s3)
/* f0bf0a4: 0fc33346 */ jal bmoveTick
/* f0bf0a8: a611024c */ sh $s1,0x24c($s0)
/* f0bf0ac: 0fc2ecc7 */ jal playerTickCutscene
/* f0bf0b0: 8fa40330 */ lw $a0,0x330($sp)
/* f0bf0b4: 8e6a0284 */ lw $t2,0x284($s3)
/* f0bf0b8: a551024c */ sh $s1,0x24c($t2)
/* f0bf0bc: 8e6b006c */ lw $t3,0x6c($s3)
.JF0f0bf0c0:
/* f0bf0c0: 00003025 */ move $a2,$zero
/* f0bf0c4: 00003825 */ move $a3,$zero
/* f0bf0c8: 11600003 */ beqz $t3,.JF0f0bf0d8
/* f0bf0cc: 00002825 */ move $a1,$zero
/* f0bf0d0: 10000001 */ b .JF0f0bf0d8
/* f0bf0d4: 24070001 */ li $a3,0x1
.JF0f0bf0d8:
/* f0bf0d8: 8e6c0068 */ lw $t4,0x68($s3)
/* f0bf0dc: 00002025 */ move $a0,$zero
/* f0bf0e0: 00001025 */ move $v0,$zero
/* f0bf0e4: 11800003 */ beqz $t4,.JF0f0bf0f4
/* f0bf0e8: 00064880 */ sll $t1,$a2,0x2
/* f0bf0ec: 10000001 */ b .JF0f0bf0f4
/* f0bf0f0: 24050001 */ li $a1,0x1
.JF0f0bf0f4:
/* f0bf0f4: 8e6e0064 */ lw $t6,0x64($s3)
/* f0bf0f8: 02691821 */ addu $v1,$s3,$t1
/* f0bf0fc: 2408ffff */ li $t0,-1
/* f0bf100: 11c00003 */ beqz $t6,.JF0f0bf110
/* f0bf104: 00000000 */ nop
/* f0bf108: 10000001 */ b .JF0f0bf110
/* f0bf10c: 24040001 */ li $a0,0x1
.JF0f0bf110:
/* f0bf110: 8e6d0070 */ lw $t5,0x70($s3)
/* f0bf114: 11a00003 */ beqz $t5,.JF0f0bf124
/* f0bf118: 00000000 */ nop
/* f0bf11c: 10000001 */ b .JF0f0bf124
/* f0bf120: 24020001 */ li $v0,0x1
.JF0f0bf124:
/* f0bf124: 0044c821 */ addu $t9,$v0,$a0
/* f0bf128: 03257821 */ addu $t7,$t9,$a1
/* f0bf12c: 01e7c021 */ addu $t8,$t7,$a3
/* f0bf130: 1b000022 */ blez $t8,.JF0f0bf1bc
/* f0bf134: 00000000 */ nop
/* f0bf138: 8c6a0064 */ lw $t2,0x64($v1)
.JF0f0bf13c:
/* f0bf13c: 24c60001 */ addiu $a2,$a2,0x1
/* f0bf140: 24630004 */ addiu $v1,$v1,0x4
/* f0bf144: ad481c40 */ sw $t0,0x1c40($t2)
/* f0bf148: 8e6b006c */ lw $t3,0x6c($s3)
/* f0bf14c: 00003825 */ move $a3,$zero
/* f0bf150: 00002825 */ move $a1,$zero
/* f0bf154: 11600003 */ beqz $t3,.JF0f0bf164
/* f0bf158: 00002025 */ move $a0,$zero
/* f0bf15c: 10000001 */ b .JF0f0bf164
/* f0bf160: 24070001 */ li $a3,0x1
.JF0f0bf164:
/* f0bf164: 8e6c0068 */ lw $t4,0x68($s3)
/* f0bf168: 00001025 */ move $v0,$zero
/* f0bf16c: 11800003 */ beqz $t4,.JF0f0bf17c
/* f0bf170: 00000000 */ nop
/* f0bf174: 10000001 */ b .JF0f0bf17c
/* f0bf178: 24050001 */ li $a1,0x1
.JF0f0bf17c:
/* f0bf17c: 8e6e0064 */ lw $t6,0x64($s3)
/* f0bf180: 11c00003 */ beqz $t6,.JF0f0bf190
/* f0bf184: 00000000 */ nop
/* f0bf188: 10000001 */ b .JF0f0bf190
/* f0bf18c: 24040001 */ li $a0,0x1
.JF0f0bf190:
/* f0bf190: 8e6d0070 */ lw $t5,0x70($s3)
/* f0bf194: 11a00003 */ beqz $t5,.JF0f0bf1a4
/* f0bf198: 00000000 */ nop
/* f0bf19c: 10000001 */ b .JF0f0bf1a4
/* f0bf1a0: 24020001 */ li $v0,0x1
.JF0f0bf1a4:
/* f0bf1a4: 0044c821 */ addu $t9,$v0,$a0
/* f0bf1a8: 03257821 */ addu $t7,$t9,$a1
/* f0bf1ac: 01e7c021 */ addu $t8,$t7,$a3
/* f0bf1b0: 00d8082a */ slt $at,$a2,$t8
/* f0bf1b4: 5420ffe1 */ bnezl $at,.JF0f0bf13c
/* f0bf1b8: 8c6a0064 */ lw $t2,0x64($v1)
.JF0f0bf1bc:
/* f0bf1bc: 1000060b */ b .JF0f0c09ec
/* f0bf1c0: 8e700284 */ lw $s0,0x284($s3)
/* f0bf1c4: 8e700284 */ lw $s0,0x284($s3)
.JF0f0bf1c8:
/* f0bf1c8: 8e020480 */ lw $v0,0x480($s0)
/* f0bf1cc: 50400033 */ beqzl $v0,.JF0f0bf29c
/* f0bf1d0: 920d1bfc */ lbu $t5,0x1bfc($s0)
/* f0bf1d4: 8e0a1c54 */ lw $t2,0x1c54($s0)
/* f0bf1d8: 8e0900c4 */ lw $t1,0xc4($s0)
/* f0bf1dc: 01405827 */ nor $t3,$t2,$zero
/* f0bf1e0: 012b6024 */ and $t4,$t1,$t3
/* f0bf1e4: 318e0004 */ andi $t6,$t4,0x4
/* f0bf1e8: 51c0002c */ beqzl $t6,.JF0f0bf29c
/* f0bf1ec: 920d1bfc */ lbu $t5,0x1bfc($s0)
/* f0bf1f0: 804d0037 */ lb $t5,0x37($v0)
/* f0bf1f4: 3c0142f0 */ lui $at,0x42f0
/* f0bf1f8: 51a00028 */ beqzl $t5,.JF0f0bf29c
/* f0bf1fc: 920d1bfc */ lbu $t5,0x1bfc($s0)
/* f0bf200: 4481a000 */ mtc1 $at,$f20
/* f0bf204: 0fc4a3b7 */ jal playermgrSetFovY
/* f0bf208: 4600a306 */ mov.s $f12,$f20
/* f0bf20c: 0c002f35 */ jal viSetFovY
/* f0bf210: 4600a306 */ mov.s $f12,$f20
/* f0bf214: 8e700284 */ lw $s0,0x284($s3)
/* f0bf218: 8e190480 */ lw $t9,0x480($s0)
/* f0bf21c: 8f2f0000 */ lw $t7,0x0($t9)
/* f0bf220: c5ea0008 */ lwc1 $f10,0x8($t7)
/* f0bf224: e7aa0308 */ swc1 $f10,0x308($sp)
/* f0bf228: 8e180480 */ lw $t8,0x480($s0)
/* f0bf22c: 8f0a0000 */ lw $t2,0x0($t8)
/* f0bf230: c552000c */ lwc1 $f18,0xc($t2)
/* f0bf234: e7b2030c */ swc1 $f18,0x30c($sp)
/* f0bf238: 8e090480 */ lw $t1,0x480($s0)
/* f0bf23c: 8d2b0000 */ lw $t3,0x0($t1)
/* f0bf240: c5640010 */ lwc1 $f4,0x10($t3)
/* f0bf244: 0fc2e708 */ jal playerTickChrBody
/* f0bf248: e7a40310 */ swc1 $f4,0x310($sp)
/* f0bf24c: 00002025 */ move $a0,$zero
/* f0bf250: 00002825 */ move $a1,$zero
/* f0bf254: 00003025 */ move $a2,$zero
/* f0bf258: 0fc33346 */ jal bmoveTick
/* f0bf25c: 24070001 */ li $a3,0x1
/* f0bf260: 0fc30a3a */ jal playerSetCameraMode
/* f0bf264: 24040002 */ li $a0,0x2
/* f0bf268: 8e6c0284 */ lw $t4,0x284($s3)
/* f0bf26c: 27a40308 */ addiu $a0,$sp,0x308
/* f0bf270: 8d820480 */ lw $v0,0x480($t4)
/* f0bf274: 8c430000 */ lw $v1,0x0($v0)
/* f0bf278: 24450010 */ addiu $a1,$v0,0x10
/* f0bf27c: 24460004 */ addiu $a2,$v0,0x4
/* f0bf280: 246e0028 */ addiu $t6,$v1,0x28
/* f0bf284: afae0010 */ sw $t6,0x10($sp)
/* f0bf288: 0fc30a3e */ jal player0f0c1840
/* f0bf28c: 24670008 */ addiu $a3,$v1,0x8
/* f0bf290: 100005d6 */ b .JF0f0c09ec
/* f0bf294: 8e700284 */ lw $s0,0x284($s3)
/* f0bf298: 920d1bfc */ lbu $t5,0x1bfc($s0)
.JF0f0bf29c:
/* f0bf29c: 24020003 */ li $v0,0x3
/* f0bf2a0: 544d0011 */ bnel $v0,$t5,.JF0f0bf2e8
/* f0bf2a4: 96180010 */ lhu $t8,0x10($s0)
/* f0bf2a8: 0fc2e708 */ jal playerTickChrBody
/* f0bf2ac: 00000000 */ nop
/* f0bf2b0: 8e790284 */ lw $t9,0x284($s3)
/* f0bf2b4: 3c01800a */ lui $at,0x800a
/* f0bf2b8: 00002025 */ move $a0,$zero
/* f0bf2bc: 972f1c00 */ lhu $t7,0x1c00($t9)
/* f0bf2c0: 00002825 */ move $a1,$zero
/* f0bf2c4: 00003025 */ move $a2,$zero
/* f0bf2c8: 24070001 */ li $a3,0x1
/* f0bf2cc: 0fc33346 */ jal bmoveTick
/* f0bf2d0: a42fe4b8 */ sh $t7,-0x1b48($at)
/* f0bf2d4: 0fc2eb4f */ jal playerExecutePreparedWarp
/* f0bf2d8: 00000000 */ nop
/* f0bf2dc: 100005c3 */ b .JF0f0c09ec
/* f0bf2e0: 8e700284 */ lw $s0,0x284($s3)
/* f0bf2e4: 96180010 */ lhu $t8,0x10($s0)
.JF0f0bf2e8:
/* f0bf2e8: 24010002 */ li $at,0x2
/* f0bf2ec: 27aa02fc */ addiu $t2,$sp,0x2fc
/* f0bf2f0: 17010241 */ bne $t8,$at,.JF0f0bfbf8
/* f0bf2f4: 3c098007 */ lui $t1,0x8007
/* f0bf2f8: 25290f20 */ addiu $t1,$t1,0xf20
/* f0bf2fc: 8d210000 */ lw $at,0x0($t1)
/* f0bf300: 8d2c0004 */ lw $t4,0x4($t1)
/* f0bf304: 3c0d8007 */ lui $t5,0x8007
/* f0bf308: ad410000 */ sw $at,0x0($t2)
/* f0bf30c: 8d210008 */ lw $at,0x8($t1)
/* f0bf310: 25ad0f2c */ addiu $t5,$t5,0xf2c
/* f0bf314: ad4c0004 */ sw $t4,0x4($t2)
/* f0bf318: ad410008 */ sw $at,0x8($t2)
/* f0bf31c: 8da10000 */ lw $at,0x0($t5)
/* f0bf320: 27ae02f0 */ addiu $t6,$sp,0x2f0
/* f0bf324: 8daf0004 */ lw $t7,0x4($t5)
/* f0bf328: adc10000 */ sw $at,0x0($t6)
/* f0bf32c: 8da10008 */ lw $at,0x8($t5)
/* f0bf330: 3c0b8007 */ lui $t3,0x8007
/* f0bf334: 256b0f38 */ addiu $t3,$t3,0xf38
/* f0bf338: adcf0004 */ sw $t7,0x4($t6)
/* f0bf33c: adc10008 */ sw $at,0x8($t6)
/* f0bf340: 8d610000 */ lw $at,0x0($t3)
/* f0bf344: 27b802e4 */ addiu $t8,$sp,0x2e4
/* f0bf348: 8d690004 */ lw $t1,0x4($t3)
/* f0bf34c: af010000 */ sw $at,0x0($t8)
/* f0bf350: 8d610008 */ lw $at,0x8($t3)
/* f0bf354: af090004 */ sw $t1,0x4($t8)
/* f0bf358: 24040001 */ li $a0,0x1
/* f0bf35c: af010008 */ sw $at,0x8($t8)
/* f0bf360: afa002e0 */ sw $zero,0x2e0($sp)
/* f0bf364: 0fc30a3a */ jal playerSetCameraMode
/* f0bf368: 8e110264 */ lw $s1,0x264($s0)
/* f0bf36c: 0fc2e708 */ jal playerTickChrBody
/* f0bf370: 00000000 */ nop
/* f0bf374: 00002025 */ move $a0,$zero
/* f0bf378: 00002825 */ move $a1,$zero
/* f0bf37c: 00003025 */ move $a2,$zero
/* f0bf380: 0fc33346 */ jal bmoveTick
/* f0bf384: 24070001 */ li $a3,0x1
/* f0bf388: 0fc2f918 */ jal playerUpdateShake
/* f0bf38c: 00000000 */ nop
/* f0bf390: 522001fc */ beqzl $s1,.JF0f0bfb84
/* f0bf394: 8fa902e0 */ lw $t1,0x2e0($sp)
/* f0bf398: 8e2c0014 */ lw $t4,0x14($s1)
/* f0bf39c: 518001f9 */ beqzl $t4,.JF0f0bfb84
/* f0bf3a0: 8fa902e0 */ lw $t1,0x2e0($sp)
/* f0bf3a4: c622001c */ lwc1 $f2,0x1c($s1)
/* f0bf3a8: c62e0028 */ lwc1 $f14,0x28($s1)
/* f0bf3ac: c6200034 */ lwc1 $f0,0x34($s1)
/* f0bf3b0: 46021182 */ mul.s $f6,$f2,$f2
/* f0bf3b4: 00000000 */ nop
/* f0bf3b8: 460e7202 */ mul.s $f8,$f14,$f14
/* f0bf3bc: 46083280 */ add.s $f10,$f6,$f8
/* f0bf3c0: 46000482 */ mul.s $f18,$f0,$f0
/* f0bf3c4: 0c012838 */ jal sqrtf
/* f0bf3c8: 460a9300 */ add.s $f12,$f18,$f10
/* f0bf3cc: e7a002a8 */ swc1 $f0,0x2a8($sp)
/* f0bf3d0: c624001c */ lwc1 $f4,0x1c($s1)
/* f0bf3d4: 27af024e */ addiu $t7,$sp,0x24e
/* f0bf3d8: 00008025 */ move $s0,$zero
/* f0bf3dc: 46002183 */ div.s $f6,$f4,$f0
/* f0bf3e0: 27a402fc */ addiu $a0,$sp,0x2fc
/* f0bf3e4: 27a5027c */ addiu $a1,$sp,0x27c
/* f0bf3e8: 27a60250 */ addiu $a2,$sp,0x250
/* f0bf3ec: 24070014 */ li $a3,0x14
/* f0bf3f0: e7a602b8 */ swc1 $f6,0x2b8($sp)
/* f0bf3f4: c6280020 */ lwc1 $f8,0x20($s1)
/* f0bf3f8: 46004483 */ div.s $f18,$f8,$f0
/* f0bf3fc: e7b202bc */ swc1 $f18,0x2bc($sp)
/* f0bf400: c62a0024 */ lwc1 $f10,0x24($s1)
/* f0bf404: 46005103 */ div.s $f4,$f10,$f0
/* f0bf408: e7a402c0 */ swc1 $f4,0x2c0($sp)
/* f0bf40c: c6260028 */ lwc1 $f6,0x28($s1)
/* f0bf410: 46003203 */ div.s $f8,$f6,$f0
/* f0bf414: e7a802c4 */ swc1 $f8,0x2c4($sp)
/* f0bf418: c632002c */ lwc1 $f18,0x2c($s1)
/* f0bf41c: 46009283 */ div.s $f10,$f18,$f0
/* f0bf420: e7aa02c8 */ swc1 $f10,0x2c8($sp)
/* f0bf424: c6240030 */ lwc1 $f4,0x30($s1)
/* f0bf428: 46002183 */ div.s $f6,$f4,$f0
/* f0bf42c: e7a602cc */ swc1 $f6,0x2cc($sp)
/* f0bf430: c6280034 */ lwc1 $f8,0x34($s1)
/* f0bf434: 46004483 */ div.s $f18,$f8,$f0
/* f0bf438: e7b202d0 */ swc1 $f18,0x2d0($sp)
/* f0bf43c: c62a0038 */ lwc1 $f10,0x38($s1)
/* f0bf440: 46005103 */ div.s $f4,$f10,$f0
/* f0bf444: e7a402d4 */ swc1 $f4,0x2d4($sp)
/* f0bf448: c626003c */ lwc1 $f6,0x3c($s1)
/* f0bf44c: 46003203 */ div.s $f8,$f6,$f0
/* f0bf450: e7a802d8 */ swc1 $f8,0x2d8($sp)
/* f0bf454: 8e390014 */ lw $t9,0x14($s1)
/* f0bf458: c7320008 */ lwc1 $f18,0x8($t9)
/* f0bf45c: e7b202fc */ swc1 $f18,0x2fc($sp)
/* f0bf460: 8e2e0014 */ lw $t6,0x14($s1)
/* f0bf464: c5ca000c */ lwc1 $f10,0xc($t6)
/* f0bf468: e7aa0300 */ swc1 $f10,0x300($sp)
/* f0bf46c: 8e2d0014 */ lw $t5,0x14($s1)
/* f0bf470: c5a40010 */ lwc1 $f4,0x10($t5)
/* f0bf474: afaf0010 */ sw $t7,0x10($sp)
/* f0bf478: 0fc58969 */ jal func0f162194
/* f0bf47c: e7a40304 */ swc1 $f4,0x304($sp)
/* f0bf480: 87aa027c */ lh $t2,0x27c($sp)
/* f0bf484: 2401ffff */ li $at,-1
/* f0bf488: 27a402b8 */ addiu $a0,$sp,0x2b8
/* f0bf48c: 15410002 */ bne $t2,$at,.JF0f0bf498
/* f0bf490: 00000000 */ nop
/* f0bf494: 24100001 */ li $s0,0x1
.JF0f0bf498:
/* f0bf498: 5200000f */ beqzl $s0,.JF0f0bf4d8
/* f0bf49c: 8e700284 */ lw $s0,0x284($s3)
/* f0bf4a0: 8e700284 */ lw $s0,0x284($s3)
/* f0bf4a4: 8e6b0038 */ lw $t3,0x38($s3)
/* f0bf4a8: 24190003 */ li $t9,0x3
/* f0bf4ac: 8e1800c8 */ lw $t8,0xc8($s0)
/* f0bf4b0: 030b4821 */ addu $t1,$t8,$t3
/* f0bf4b4: ae0900c8 */ sw $t1,0xc8($s0)
/* f0bf4b8: 8e700284 */ lw $s0,0x284($s3)
/* f0bf4bc: 8e0c00c8 */ lw $t4,0xc8($s0)
/* f0bf4c0: 29810079 */ slti $at,$t4,0x79
/* f0bf4c4: 1420000f */ bnez $at,.JF0f0bf504
/* f0bf4c8: 00000000 */ nop
/* f0bf4cc: 1000000d */ b .JF0f0bf504
/* f0bf4d0: a6190010 */ sh $t9,0x10($s0)
/* f0bf4d4: 8e700284 */ lw $s0,0x284($s3)
.JF0f0bf4d8:
/* f0bf4d8: 8e0200c8 */ lw $v0,0xc8($s0)
/* f0bf4dc: 18400009 */ blez $v0,.JF0f0bf504
/* f0bf4e0: 00000000 */ nop
/* f0bf4e4: 8e6e0038 */ lw $t6,0x38($s3)
/* f0bf4e8: 004e6823 */ subu $t5,$v0,$t6
/* f0bf4ec: ae0d00c8 */ sw $t5,0xc8($s0)
/* f0bf4f0: 8e700284 */ lw $s0,0x284($s3)
/* f0bf4f4: 8e0f00c8 */ lw $t7,0xc8($s0)
/* f0bf4f8: 05e10002 */ bgez $t7,.JF0f0bf504
/* f0bf4fc: 00000000 */ nop
/* f0bf500: ae0000c8 */ sw $zero,0xc8($s0)
.JF0f0bf504:
/* f0bf504: 0c00586a */ jal mtx00016208
/* f0bf508: 27a502f0 */ addiu $a1,$sp,0x2f0
/* f0bf50c: 27a402b8 */ addiu $a0,$sp,0x2b8
/* f0bf510: 0c00586a */ jal mtx00016208
/* f0bf514: 27a502e4 */ addiu $a1,$sp,0x2e4
/* f0bf518: 8e2a0040 */ lw $t2,0x40($s1)
/* f0bf51c: 31580080 */ andi $t8,$t2,0x80
/* f0bf520: 53000198 */ beqzl $t8,.JF0f0bfb84
/* f0bf524: 8fa902e0 */ lw $t1,0x2e0($sp)
/* f0bf528: 8e6b0288 */ lw $t3,0x288($s3)
/* f0bf52c: 8e340048 */ lw $s4,0x48($s1)
/* f0bf530: 0fc5474c */ jal optionsGetControlMode
/* f0bf534: 8d640070 */ lw $a0,0x70($t3)
/* f0bf538: 8e690288 */ lw $t1,0x288($s3)
/* f0bf53c: 00408025 */ move $s0,$v0
/* f0bf540: 0fc5475a */ jal optionsGetContpadNum1
/* f0bf544: 8d240070 */ lw $a0,0x70($t1)
/* f0bf548: 8e790288 */ lw $t9,0x288($s3)
/* f0bf54c: 00029600 */ sll $s2,$v0,0x18
/* f0bf550: 00126603 */ sra $t4,$s2,0x18
/* f0bf554: 01809025 */ move $s2,$t4
/* f0bf558: 0fc54761 */ jal optionsGetContpadNum2
/* f0bf55c: 8f240070 */ lw $a0,0x70($t9)
/* f0bf560: 0002ae00 */ sll $s5,$v0,0x18
/* f0bf564: 00157603 */ sra $t6,$s5,0x18
/* f0bf568: 24010006 */ li $at,0x6
/* f0bf56c: 01c0a825 */ move $s5,$t6
/* f0bf570: a3a0023d */ sb $zero,0x23d($sp)
/* f0bf574: a3a0023c */ sb $zero,0x23c($sp)
/* f0bf578: afa00118 */ sw $zero,0x118($sp)
/* f0bf57c: afa00114 */ sw $zero,0x114($sp)
/* f0bf580: 12010008 */ beq $s0,$at,.JF0f0bf5a4
/* f0bf584: afa00110 */ sw $zero,0x110($sp)
/* f0bf588: 24010007 */ li $at,0x7
/* f0bf58c: 12010005 */ beq $s0,$at,.JF0f0bf5a4
/* f0bf590: 24010005 */ li $at,0x5
/* f0bf594: 12010003 */ beq $s0,$at,.JF0f0bf5a4
/* f0bf598: 24010004 */ li $at,0x4
/* f0bf59c: 56010062 */ bnel $s0,$at,.JF0f0bf728
/* f0bf5a0: 8e78028c */ lw $t8,0x28c($s3)
.JF0f0bf5a4:
/* f0bf5a4: 8e6d028c */ lw $t5,0x28c($s3)
/* f0bf5a8: 3c0a8007 */ lui $t2,0x8007
/* f0bf5ac: 24010004 */ li $at,0x4
/* f0bf5b0: 000d7880 */ sll $t7,$t5,0x2
/* f0bf5b4: 014f5021 */ addu $t2,$t2,$t7
/* f0bf5b8: 8d4a0ca0 */ lw $t2,0xca0($t2)
/* f0bf5bc: 240e0001 */ li $t6,0x1
/* f0bf5c0: 51400049 */ beqzl $t2,.JF0f0bf6e8
/* f0bf5c4: afae0114 */ sw $t6,0x114($sp)
/* f0bf5c8: 12010004 */ beq $s0,$at,.JF0f0bf5dc
/* f0bf5cc: 00122600 */ sll $a0,$s2,0x18
/* f0bf5d0: 24010005 */ li $at,0x5
/* f0bf5d4: 1601001d */ bne $s0,$at,.JF0f0bf64c
/* f0bf5d8: 3405c000 */ li $a1,0xc000
.JF0f0bf5dc:
/* f0bf5dc: 0004c603 */ sra $t8,$a0,0x18
/* f0bf5e0: 03002025 */ move $a0,$t8
/* f0bf5e4: 0c0053be */ jal joyGetButtons
/* f0bf5e8: 3405c000 */ li $a1,0xc000
/* f0bf5ec: 1440000c */ bnez $v0,.JF0f0bf620
/* f0bf5f0: 00152600 */ sll $a0,$s5,0x18
/* f0bf5f4: 00045e03 */ sra $t3,$a0,0x18
/* f0bf5f8: 01602025 */ move $a0,$t3
/* f0bf5fc: 0c0053be */ jal joyGetButtons
/* f0bf600: 3405c000 */ li $a1,0xc000
/* f0bf604: 14400006 */ bnez $v0,.JF0f0bf620
/* f0bf608: 00152600 */ sll $a0,$s5,0x18
/* f0bf60c: 00044e03 */ sra $t1,$a0,0x18
/* f0bf610: 01202025 */ move $a0,$t1
/* f0bf614: 0c0053be */ jal joyGetButtons
/* f0bf618: 24052000 */ li $a1,0x2000
/* f0bf61c: 10400002 */ beqz $v0,.JF0f0bf628
.JF0f0bf620:
/* f0bf620: 240c0001 */ li $t4,0x1
/* f0bf624: afac0114 */ sw $t4,0x114($sp)
.JF0f0bf628:
/* f0bf628: 00122600 */ sll $a0,$s2,0x18
/* f0bf62c: 0004ce03 */ sra $t9,$a0,0x18
/* f0bf630: 03202025 */ move $a0,$t9
/* f0bf634: 0c0053ee */ jal joyGetButtonsPressedThisFrame
/* f0bf638: 24052000 */ li $a1,0x2000
/* f0bf63c: 1040001e */ beqz $v0,.JF0f0bf6b8
/* f0bf640: 240e0001 */ li $t6,0x1
/* f0bf644: 1000001c */ b .JF0f0bf6b8
/* f0bf648: afae0118 */ sw $t6,0x118($sp)
.JF0f0bf64c:
/* f0bf64c: 00122600 */ sll $a0,$s2,0x18
/* f0bf650: 00046e03 */ sra $t5,$a0,0x18
/* f0bf654: 0c0053be */ jal joyGetButtons
/* f0bf658: 01a02025 */ move $a0,$t5
/* f0bf65c: 1440000c */ bnez $v0,.JF0f0bf690
/* f0bf660: 00152600 */ sll $a0,$s5,0x18
/* f0bf664: 00047e03 */ sra $t7,$a0,0x18
/* f0bf668: 01e02025 */ move $a0,$t7
/* f0bf66c: 0c0053be */ jal joyGetButtons
/* f0bf670: 3405c000 */ li $a1,0xc000
/* f0bf674: 14400006 */ bnez $v0,.JF0f0bf690
/* f0bf678: 00122600 */ sll $a0,$s2,0x18
/* f0bf67c: 00045603 */ sra $t2,$a0,0x18
/* f0bf680: 01402025 */ move $a0,$t2
/* f0bf684: 0c0053be */ jal joyGetButtons
/* f0bf688: 24052000 */ li $a1,0x2000
/* f0bf68c: 10400002 */ beqz $v0,.JF0f0bf698
.JF0f0bf690:
/* f0bf690: 24180001 */ li $t8,0x1
/* f0bf694: afb80114 */ sw $t8,0x114($sp)
.JF0f0bf698:
/* f0bf698: 00152600 */ sll $a0,$s5,0x18
/* f0bf69c: 00045e03 */ sra $t3,$a0,0x18
/* f0bf6a0: 01602025 */ move $a0,$t3
/* f0bf6a4: 0c0053ee */ jal joyGetButtonsPressedThisFrame
/* f0bf6a8: 24052000 */ li $a1,0x2000
/* f0bf6ac: 10400002 */ beqz $v0,.JF0f0bf6b8
/* f0bf6b0: 24090001 */ li $t1,0x1
/* f0bf6b4: afa90118 */ sw $t1,0x118($sp)
.JF0f0bf6b8:
/* f0bf6b8: 00122600 */ sll $a0,$s2,0x18
/* f0bf6bc: 00046603 */ sra $t4,$a0,0x18
/* f0bf6c0: 0c00536a */ jal joyGetStickX
/* f0bf6c4: 01802025 */ move $a0,$t4
/* f0bf6c8: 00122600 */ sll $a0,$s2,0x18
/* f0bf6cc: 0004ce03 */ sra $t9,$a0,0x18
/* f0bf6d0: a3a2023d */ sb $v0,0x23d($sp)
/* f0bf6d4: 0c005394 */ jal joyGetStickY
/* f0bf6d8: 03202025 */ move $a0,$t9
/* f0bf6dc: 10000002 */ b .JF0f0bf6e8
/* f0bf6e0: a3a2023c */ sb $v0,0x23c($sp)
/* f0bf6e4: afae0114 */ sw $t6,0x114($sp)
.JF0f0bf6e8:
/* f0bf6e8: 00122600 */ sll $a0,$s2,0x18
/* f0bf6ec: 00046e03 */ sra $t5,$a0,0x18
/* f0bf6f0: 01a02025 */ move $a0,$t5
/* f0bf6f4: 0c0053be */ jal joyGetButtons
/* f0bf6f8: 24051000 */ li $a1,0x1000
/* f0bf6fc: 14400006 */ bnez $v0,.JF0f0bf718
/* f0bf700: 00152600 */ sll $a0,$s5,0x18
/* f0bf704: 00047e03 */ sra $t7,$a0,0x18
/* f0bf708: 01e02025 */ move $a0,$t7
/* f0bf70c: 0c0053be */ jal joyGetButtons
/* f0bf710: 24051000 */ li $a1,0x1000
/* f0bf714: 10400044 */ beqz $v0,.JF0f0bf828
.JF0f0bf718:
/* f0bf718: 240a0001 */ li $t2,0x1
/* f0bf71c: 10000042 */ b .JF0f0bf828
/* f0bf720: afaa0110 */ sw $t2,0x110($sp)
/* f0bf724: 8e78028c */ lw $t8,0x28c($s3)
.JF0f0bf728:
/* f0bf728: 3c098007 */ lui $t1,0x8007
/* f0bf72c: 24010002 */ li $at,0x2
/* f0bf730: 00185880 */ sll $t3,$t8,0x2
/* f0bf734: 012b4821 */ addu $t1,$t1,$t3
/* f0bf738: 8d290ca0 */ lw $t1,0xca0($t1)
/* f0bf73c: 24190001 */ li $t9,0x1
/* f0bf740: 51200031 */ beqzl $t1,.JF0f0bf808
/* f0bf744: afb90114 */ sw $t9,0x114($sp)
/* f0bf748: 12010004 */ beq $s0,$at,.JF0f0bf75c
/* f0bf74c: 00122600 */ sll $a0,$s2,0x18
/* f0bf750: 24010003 */ li $at,0x3
/* f0bf754: 16010011 */ bne $s0,$at,.JF0f0bf79c
/* f0bf758: 24052000 */ li $a1,0x2000
.JF0f0bf75c:
/* f0bf75c: 00046603 */ sra $t4,$a0,0x18
/* f0bf760: 01802025 */ move $a0,$t4
/* f0bf764: 0c0053ee */ jal joyGetButtonsPressedThisFrame
/* f0bf768: 34058000 */ li $a1,0x8000
/* f0bf76c: 10400003 */ beqz $v0,.JF0f0bf77c
/* f0bf770: 00122600 */ sll $a0,$s2,0x18
/* f0bf774: 24190001 */ li $t9,0x1
/* f0bf778: afb90118 */ sw $t9,0x118($sp)
.JF0f0bf77c:
/* f0bf77c: 00047603 */ sra $t6,$a0,0x18
/* f0bf780: 01c02025 */ move $a0,$t6
/* f0bf784: 0c0053be */ jal joyGetButtons
/* f0bf788: 24056030 */ li $a1,0x6030
/* f0bf78c: 10400012 */ beqz $v0,.JF0f0bf7d8
/* f0bf790: 240d0001 */ li $t5,0x1
/* f0bf794: 10000010 */ b .JF0f0bf7d8
/* f0bf798: afad0114 */ sw $t5,0x114($sp)
.JF0f0bf79c:
/* f0bf79c: 00122600 */ sll $a0,$s2,0x18
/* f0bf7a0: 00047e03 */ sra $t7,$a0,0x18
/* f0bf7a4: 0c0053ee */ jal joyGetButtonsPressedThisFrame
/* f0bf7a8: 01e02025 */ move $a0,$t7
/* f0bf7ac: 10400003 */ beqz $v0,.JF0f0bf7bc
/* f0bf7b0: 00122600 */ sll $a0,$s2,0x18
/* f0bf7b4: 240a0001 */ li $t2,0x1
/* f0bf7b8: afaa0118 */ sw $t2,0x118($sp)
.JF0f0bf7bc:
/* f0bf7bc: 0004c603 */ sra $t8,$a0,0x18
/* f0bf7c0: 03002025 */ move $a0,$t8
/* f0bf7c4: 0c0053be */ jal joyGetButtons
/* f0bf7c8: 3405c030 */ li $a1,0xc030
/* f0bf7cc: 10400002 */ beqz $v0,.JF0f0bf7d8
/* f0bf7d0: 240b0001 */ li $t3,0x1
/* f0bf7d4: afab0114 */ sw $t3,0x114($sp)
.JF0f0bf7d8:
/* f0bf7d8: 00122600 */ sll $a0,$s2,0x18
/* f0bf7dc: 00044e03 */ sra $t1,$a0,0x18
/* f0bf7e0: 0c00536a */ jal joyGetStickX
/* f0bf7e4: 01202025 */ move $a0,$t1
/* f0bf7e8: 00122600 */ sll $a0,$s2,0x18
/* f0bf7ec: 00046603 */ sra $t4,$a0,0x18
/* f0bf7f0: a3a2023d */ sb $v0,0x23d($sp)
/* f0bf7f4: 0c005394 */ jal joyGetStickY
/* f0bf7f8: 01802025 */ move $a0,$t4
/* f0bf7fc: 10000002 */ b .JF0f0bf808
/* f0bf800: a3a2023c */ sb $v0,0x23c($sp)
/* f0bf804: afb90114 */ sw $t9,0x114($sp)
.JF0f0bf808:
/* f0bf808: 00122600 */ sll $a0,$s2,0x18
/* f0bf80c: 00047603 */ sra $t6,$a0,0x18
/* f0bf810: 01c02025 */ move $a0,$t6
/* f0bf814: 0c0053be */ jal joyGetButtons
/* f0bf818: 24051000 */ li $a1,0x1000
/* f0bf81c: 10400002 */ beqz $v0,.JF0f0bf828
/* f0bf820: 240d0001 */ li $t5,0x1
/* f0bf824: afad0110 */ sw $t5,0x110($sp)
.JF0f0bf828:
/* f0bf828: 8faf0110 */ lw $t7,0x110($sp)
/* f0bf82c: 51e0000b */ beqzl $t7,.JF0f0bf85c
/* f0bf830: 83ab023c */ lb $t3,0x23c($sp)
/* f0bf834: 8e6a0314 */ lw $t2,0x314($s3)
/* f0bf838: 15400005 */ bnez $t2,.JF0f0bf850
/* f0bf83c: 00000000 */ nop
/* f0bf840: 0fc2efe3 */ jal playerPause
/* f0bf844: 24040002 */ li $a0,0x2
/* f0bf848: 10000004 */ b .JF0f0bf85c
/* f0bf84c: 83ab023c */ lb $t3,0x23c($sp)
.JF0f0bf850:
/* f0bf850: 0fc5e4e5 */ jal mpPushPauseDialog
/* f0bf854: 00000000 */ nop
/* f0bf858: 83ab023c */ lb $t3,0x23c($sp)
.JF0f0bf85c:
/* f0bf85c: c660004c */ lwc1 $f0,0x4c($s3)
/* f0bf860: 83a9023d */ lb $t1,0x23d($sp)
/* f0bf864: 448b3000 */ mtc1 $t3,$f6
/* f0bf868: 3c017f1b */ lui $at,0x7f1b
/* f0bf86c: 00096023 */ negu $t4,$t1
/* f0bf870: 46803220 */ cvt.s.w $f8,$f6
/* f0bf874: 448c5000 */ mtc1 $t4,$f10
/* f0bf878: c430e3b4 */ lwc1 $f16,-0x1c4c($at)
/* f0bf87c: c7ae02c0 */ lwc1 $f14,0x2c0($sp)
/* f0bf880: c7a202b8 */ lwc1 $f2,0x2b8($sp)
/* f0bf884: 46805120 */ cvt.s.w $f4,$f10
/* f0bf888: 46004482 */ mul.s $f18,$f8,$f0
/* f0bf88c: 24180001 */ li $t8,0x1
/* f0bf890: afb802e0 */ sw $t8,0x2e0($sp)
/* f0bf894: e7ae02b4 */ swc1 $f14,0x2b4($sp)
/* f0bf898: e7a202ac */ swc1 $f2,0x2ac($sp)
/* f0bf89c: 46109582 */ mul.s $f22,$f18,$f16
/* f0bf8a0: 00000000 */ nop
/* f0bf8a4: 46002182 */ mul.s $f6,$f4,$f0
/* f0bf8a8: 00000000 */ nop
/* f0bf8ac: 46103202 */ mul.s $f8,$f6,$f16
/* f0bf8b0: 00000000 */ nop
/* f0bf8b4: 460e7482 */ mul.s $f18,$f14,$f14
/* f0bf8b8: 00000000 */ nop
/* f0bf8bc: 46021282 */ mul.s $f10,$f2,$f2
/* f0bf8c0: e7a80174 */ swc1 $f8,0x174($sp)
/* f0bf8c4: 0c012838 */ jal sqrtf
/* f0bf8c8: 460a9300 */ add.s $f12,$f18,$f10
/* f0bf8cc: c7a202ac */ lwc1 $f2,0x2ac($sp)
/* f0bf8d0: c7ae02b4 */ lwc1 $f14,0x2b4($sp)
/* f0bf8d4: 4600b306 */ mov.s $f12,$f22
/* f0bf8d8: 46001083 */ div.s $f2,$f2,$f0
/* f0bf8dc: 46007383 */ div.s $f14,$f14,$f0
/* f0bf8e0: e7a202ac */ swc1 $f2,0x2ac($sp)
/* f0bf8e4: 0c0068df */ jal sinf
/* f0bf8e8: e7ae02b4 */ swc1 $f14,0x2b4($sp)
/* f0bf8ec: 46000506 */ mov.s $f20,$f0
/* f0bf8f0: 0c0068dc */ jal cosf
/* f0bf8f4: 4600b306 */ mov.s $f12,$f22
/* f0bf8f8: c7a202ac */ lwc1 $f2,0x2ac($sp)
/* f0bf8fc: c7ae02b4 */ lwc1 $f14,0x2b4($sp)
/* f0bf900: 44803000 */ mtc1 $zero,$f6
/* f0bf904: 46141102 */ mul.s $f4,$f2,$f20
/* f0bf908: e7a0014c */ swc1 $f0,0x14c($sp)
/* f0bf90c: c7ac0174 */ lwc1 $f12,0x174($sp)
/* f0bf910: 46147202 */ mul.s $f8,$f14,$f20
/* f0bf914: e7a60154 */ swc1 $f6,0x154($sp)
/* f0bf918: e7a40150 */ swc1 $f4,0x150($sp)
/* f0bf91c: 0c0068df */ jal sinf
/* f0bf920: e7a80158 */ swc1 $f8,0x158($sp)
/* f0bf924: 46000506 */ mov.s $f20,$f0
/* f0bf928: 0c0068dc */ jal cosf
/* f0bf92c: c7ac0174 */ lwc1 $f12,0x174($sp)
/* f0bf930: 44801000 */ mtc1 $zero,$f2
/* f0bf934: c7b202c8 */ lwc1 $f18,0x2c8($sp)
/* f0bf938: 27b5013c */ addiu $s5,$sp,0x13c
/* f0bf93c: e7a0015c */ swc1 $f0,0x15c($sp)
/* f0bf940: 4612103e */ c.le.s $f2,$f18
/* f0bf944: 02a03025 */ move $a2,$s5
/* f0bf948: 27a4015c */ addiu $a0,$sp,0x15c
/* f0bf94c: 27a5014c */ addiu $a1,$sp,0x14c
/* f0bf950: 45000003 */ bc1f .JF0f0bf960
/* f0bf954: e7a20160 */ swc1 $f2,0x160($sp)
/* f0bf958: 10000003 */ b .JF0f0bf968
/* f0bf95c: e7b40164 */ swc1 $f20,0x164($sp)
.JF0f0bf960:
/* f0bf960: 4600a287 */ neg.s $f10,$f20
/* f0bf964: e7aa0164 */ swc1 $f10,0x164($sp)
.JF0f0bf968:
/* f0bf968: 0fc26136 */ jal quaternionMultQuaternion
/* f0bf96c: e7a20168 */ swc1 $f2,0x168($sp)
/* f0bf970: 27b001fc */ addiu $s0,$sp,0x1fc
/* f0bf974: 02002825 */ move $a1,$s0
/* f0bf978: 0fc25f1d */ jal quaternionToMtx
/* f0bf97c: 02a02025 */ move $a0,$s5
/* f0bf980: 02002025 */ move $a0,$s0
/* f0bf984: 0c0056ac */ jal mtx4RotateVecInPlace
/* f0bf988: 26850004 */ addiu $a1,$s4,0x4
/* f0bf98c: 8e8e0000 */ lw $t6,0x0($s4)
/* f0bf990: 44808000 */ mtc1 $zero,$f16
/* f0bf994: 2419ffff */ li $t9,-1
/* f0bf998: 35cd4000 */ ori $t5,$t6,0x4000
/* f0bf99c: 31aa0080 */ andi $t2,$t5,0x80
/* f0bf9a0: a69900b2 */ sh $t9,0xb2($s4)
/* f0bf9a4: ae8d0000 */ sw $t5,0x0($s4)
/* f0bf9a8: e6900018 */ swc1 $f16,0x18($s4)
/* f0bf9ac: e6900014 */ swc1 $f16,0x14($s4)
/* f0bf9b0: 15400002 */ bnez $t2,.JF0f0bf9bc
/* f0bf9b4: e6900010 */ swc1 $f16,0x10($s4)
/* f0bf9b8: ae800088 */ sw $zero,0x88($s4)
.JF0f0bf9bc:
/* f0bf9bc: 8fb80118 */ lw $t8,0x118($sp)
/* f0bf9c0: 53000003 */ beqzl $t8,.JF0f0bf9d0
/* f0bf9c4: c6820004 */ lwc1 $f2,0x4($s4)
/* f0bf9c8: a6200062 */ sh $zero,0x62($s1)
/* f0bf9cc: c6820004 */ lwc1 $f2,0x4($s4)
.JF0f0bf9d0:
/* f0bf9d0: c68e0008 */ lwc1 $f14,0x8($s4)
/* f0bf9d4: c680000c */ lwc1 $f0,0xc($s4)
/* f0bf9d8: 46021102 */ mul.s $f4,$f2,$f2
/* f0bf9dc: 00000000 */ nop
/* f0bf9e0: 460e7182 */ mul.s $f6,$f14,$f14
/* f0bf9e4: 46062200 */ add.s $f8,$f4,$f6
/* f0bf9e8: 46000482 */ mul.s $f18,$f0,$f0
/* f0bf9ec: 0c012838 */ jal sqrtf
/* f0bf9f0: 46089300 */ add.s $f12,$f18,$f8
/* f0bf9f4: 8fab0114 */ lw $t3,0x114($sp)
/* f0bf9f8: 46000386 */ mov.s $f14,$f0
/* f0bf9fc: 3c014140 */ lui $at,0x4140
/* f0bfa00: 51600006 */ beqzl $t3,.JF0f0bfa1c
/* f0bfa04: 44816000 */ mtc1 $at,$f12
/* f0bfa08: 3c013f80 */ lui $at,0x3f80
/* f0bfa0c: 44816000 */ mtc1 $at,$f12
/* f0bfa10: 10000004 */ b .JF0f0bfa24
/* f0bfa14: 460c003c */ c.lt.s $f0,$f12
/* f0bfa18: 44816000 */ mtc1 $at,$f12
.JF0f0bfa1c:
/* f0bfa1c: 00000000 */ nop
/* f0bfa20: 460c003c */ c.lt.s $f0,$f12
.JF0f0bfa24:
/* f0bfa24: 46000086 */ mov.s $f2,$f0
/* f0bfa28: 3c017f1b */ lui $at,0x7f1b
/* f0bfa2c: 4502000c */ bc1fl .JF0f0bfa60
/* f0bfa30: 4600603c */ c.lt.s $f12,$f0
/* f0bfa34: c42ae3b8 */ lwc1 $f10,-0x1c48($at)
/* f0bfa38: c664004c */ lwc1 $f4,0x4c($s3)
/* f0bfa3c: 46045182 */ mul.s $f6,$f10,$f4
/* f0bfa40: 46003080 */ add.s $f2,$f6,$f0
/* f0bfa44: 4602603c */ c.lt.s $f12,$f2
/* f0bfa48: 00000000 */ nop
/* f0bfa4c: 45020011 */ bc1fl .JF0f0bfa94
/* f0bfa50: c6840004 */ lwc1 $f4,0x4($s4)
/* f0bfa54: 1000000e */ b .JF0f0bfa90
/* f0bfa58: 46006086 */ mov.s $f2,$f12
/* f0bfa5c: 4600603c */ c.lt.s $f12,$f0
.JF0f0bfa60:
/* f0bfa60: 3c017f1b */ lui $at,0x7f1b
/* f0bfa64: 4502000b */ bc1fl .JF0f0bfa94
/* f0bfa68: c6840004 */ lwc1 $f4,0x4($s4)
/* f0bfa6c: c432e3bc */ lwc1 $f18,-0x1c44($at)
/* f0bfa70: c668004c */ lwc1 $f8,0x4c($s3)
/* f0bfa74: 46089282 */ mul.s $f10,$f18,$f8
/* f0bfa78: 460a0081 */ sub.s $f2,$f0,$f10
/* f0bfa7c: 460c103c */ c.lt.s $f2,$f12
/* f0bfa80: 00000000 */ nop
/* f0bfa84: 45020003 */ bc1fl .JF0f0bfa94
/* f0bfa88: c6840004 */ lwc1 $f4,0x4($s4)
/* f0bfa8c: 46006086 */ mov.s $f2,$f12
.JF0f0bfa90:
/* f0bfa90: c6840004 */ lwc1 $f4,0x4($s4)
.JF0f0bfa94:
/* f0bfa94: c6880008 */ lwc1 $f8,0x8($s4)
/* f0bfa98: 27b001bc */ addiu $s0,$sp,0x1bc
/* f0bfa9c: 46022182 */ mul.s $f6,$f4,$f2
/* f0bfaa0: 02002825 */ move $a1,$s0
/* f0bfaa4: 27a402b8 */ addiu $a0,$sp,0x2b8
/* f0bfaa8: 46024282 */ mul.s $f10,$f8,$f2
/* f0bfaac: 460e3483 */ div.s $f18,$f6,$f14
/* f0bfab0: c686000c */ lwc1 $f6,0xc($s4)
/* f0bfab4: 460e5103 */ div.s $f4,$f10,$f14
/* f0bfab8: e6920004 */ swc1 $f18,0x4($s4)
/* f0bfabc: 46023482 */ mul.s $f18,$f6,$f2
/* f0bfac0: 460e9203 */ div.s $f8,$f18,$f14
/* f0bfac4: e6840008 */ swc1 $f4,0x8($s4)
/* f0bfac8: 0c00573d */ jal mtx3ToMtx4
/* f0bfacc: e688000c */ swc1 $f8,0xc($s4)
/* f0bfad0: 27b2012c */ addiu $s2,$sp,0x12c
/* f0bfad4: 02402825 */ move $a1,$s2
/* f0bfad8: 0fc25f79 */ jal quaternion0f097044
/* f0bfadc: 02002025 */ move $a0,$s0
/* f0bfae0: 27b0011c */ addiu $s0,$sp,0x11c
/* f0bfae4: 02003025 */ move $a2,$s0
/* f0bfae8: 02a02025 */ move $a0,$s5
/* f0bfaec: 0fc26136 */ jal quaternionMultQuaternion
/* f0bfaf0: 02402825 */ move $a1,$s2
/* f0bfaf4: 27b2017c */ addiu $s2,$sp,0x17c
/* f0bfaf8: 02402825 */ move $a1,$s2
/* f0bfafc: 0fc25f1d */ jal quaternionToMtx
/* f0bfb00: 02002025 */ move $a0,$s0
/* f0bfb04: 02402025 */ move $a0,$s2
/* f0bfb08: 0c005750 */ jal mtx4ToMtx3
/* f0bfb0c: 27a502b8 */ addiu $a1,$sp,0x2b8
/* f0bfb10: c7a002a8 */ lwc1 $f0,0x2a8($sp)
/* f0bfb14: c7aa02b8 */ lwc1 $f10,0x2b8($sp)
/* f0bfb18: 46005102 */ mul.s $f4,$f10,$f0
/* f0bfb1c: e624001c */ swc1 $f4,0x1c($s1)
/* f0bfb20: c7a602bc */ lwc1 $f6,0x2bc($sp)
/* f0bfb24: 46003482 */ mul.s $f18,$f6,$f0
/* f0bfb28: e6320020 */ swc1 $f18,0x20($s1)
/* f0bfb2c: c7a802c0 */ lwc1 $f8,0x2c0($sp)
/* f0bfb30: 46004282 */ mul.s $f10,$f8,$f0
/* f0bfb34: e62a0024 */ swc1 $f10,0x24($s1)
/* f0bfb38: c7a402c4 */ lwc1 $f4,0x2c4($sp)
/* f0bfb3c: 46002182 */ mul.s $f6,$f4,$f0
/* f0bfb40: e6260028 */ swc1 $f6,0x28($s1)
/* f0bfb44: c7b202c8 */ lwc1 $f18,0x2c8($sp)
/* f0bfb48: 46009202 */ mul.s $f8,$f18,$f0
/* f0bfb4c: e628002c */ swc1 $f8,0x2c($s1)
/* f0bfb50: c7aa02cc */ lwc1 $f10,0x2cc($sp)
/* f0bfb54: 46005102 */ mul.s $f4,$f10,$f0
/* f0bfb58: e6240030 */ swc1 $f4,0x30($s1)
/* f0bfb5c: c7a602d0 */ lwc1 $f6,0x2d0($sp)
/* f0bfb60: 46003482 */ mul.s $f18,$f6,$f0
/* f0bfb64: e6320034 */ swc1 $f18,0x34($s1)
/* f0bfb68: c7a802d4 */ lwc1 $f8,0x2d4($sp)
/* f0bfb6c: 46004282 */ mul.s $f10,$f8,$f0
/* f0bfb70: e62a0038 */ swc1 $f10,0x38($s1)
/* f0bfb74: c7a402d8 */ lwc1 $f4,0x2d8($sp)
/* f0bfb78: 46002182 */ mul.s $f6,$f4,$f0
/* f0bfb7c: e626003c */ swc1 $f6,0x3c($s1)
/* f0bfb80: 8fa902e0 */ lw $t1,0x2e0($sp)
.JF0f0bfb84:
/* f0bfb84: 27a402fc */ addiu $a0,$sp,0x2fc
/* f0bfb88: 27a502e4 */ addiu $a1,$sp,0x2e4
/* f0bfb8c: 15200006 */ bnez $t1,.JF0f0bfba8
/* f0bfb90: 27a602f0 */ addiu $a2,$sp,0x2f0
/* f0bfb94: 8e6c0284 */ lw $t4,0x284($s3)
/* f0bfb98: 24190003 */ li $t9,0x3
/* f0bfb9c: ad800264 */ sw $zero,0x264($t4)
/* f0bfba0: 8e6e0284 */ lw $t6,0x284($s3)
/* f0bfba4: a5d90010 */ sh $t9,0x10($t6)
.JF0f0bfba8:
/* f0bfba8: 8e6f0284 */ lw $t7,0x284($s3)
/* f0bfbac: 240d0001 */ li $t5,0x1
/* f0bfbb0: 1220000c */ beqz $s1,.JF0f0bfbe4
/* f0bfbb4: aded0274 */ sw $t5,0x274($t7)
/* f0bfbb8: 8e220014 */ lw $v0,0x14($s1)
/* f0bfbbc: 10400009 */ beqz $v0,.JF0f0bfbe4
/* f0bfbc0: 24470008 */ addiu $a3,$v0,0x8
/* f0bfbc4: 244a0028 */ addiu $t2,$v0,0x28
/* f0bfbc8: afaa0010 */ sw $t2,0x10($sp)
/* f0bfbcc: 27a402fc */ addiu $a0,$sp,0x2fc
/* f0bfbd0: 27a502e4 */ addiu $a1,$sp,0x2e4
/* f0bfbd4: 0fc30a3e */ jal player0f0c1840
/* f0bfbd8: 27a602f0 */ addiu $a2,$sp,0x2f0
/* f0bfbdc: 10000004 */ b .JF0f0bfbf0
/* f0bfbe0: 00000000 */ nop
.JF0f0bfbe4:
/* f0bfbe4: 00003825 */ move $a3,$zero
/* f0bfbe8: 0fc30a3e */ jal player0f0c1840
/* f0bfbec: afa00010 */ sw $zero,0x10($sp)
.JF0f0bfbf0:
/* f0bfbf0: 1000037e */ b .JF0f0c09ec
/* f0bfbf4: 8e700284 */ lw $s0,0x284($s3)
.JF0f0bfbf8:
/* f0bfbf8: 24010001 */ li $at,0x1
/* f0bfbfc: 14610261 */ bne $v1,$at,.JF0f0c0584
/* f0bfc00: 00000000 */ nop
/* f0bfc04: 0fc2e96e */ jal player0f0b9538
/* f0bfc08: 00000000 */ nop
/* f0bfc0c: 8e78028c */ lw $t8,0x28c($s3)
/* f0bfc10: 3c098007 */ lui $t1,0x8007
/* f0bfc14: 00003825 */ move $a3,$zero
/* f0bfc18: 00185880 */ sll $t3,$t8,0x2
/* f0bfc1c: 012b4821 */ addu $t1,$t1,$t3
/* f0bfc20: 8d290ca0 */ lw $t1,0xca0($t1)
/* f0bfc24: 00002025 */ move $a0,$zero
/* f0bfc28: 00002825 */ move $a1,$zero
/* f0bfc2c: 11200007 */ beqz $t1,.JF0f0bfc4c
/* f0bfc30: 00003025 */ move $a2,$zero
/* f0bfc34: 24040001 */ li $a0,0x1
/* f0bfc38: 24050001 */ li $a1,0x1
/* f0bfc3c: 0fc33346 */ jal bmoveTick
/* f0bfc40: 8fa60330 */ lw $a2,0x330($sp)
/* f0bfc44: 10000003 */ b .JF0f0bfc54
/* f0bfc48: 00000000 */ nop
.JF0f0bfc4c:
/* f0bfc4c: 0fc33346 */ jal bmoveTick
/* f0bfc50: 24070001 */ li $a3,0x1
.JF0f0bfc54:
/* f0bfc54: 0fc2f918 */ jal playerUpdateShake
/* f0bfc58: 00000000 */ nop
/* f0bfc5c: 0fc30a3a */ jal playerSetCameraMode
/* f0bfc60: 00002025 */ move $a0,$zero
/* f0bfc64: 8e700284 */ lw $s0,0x284($s3)
/* f0bfc68: 44802000 */ mtc1 $zero,$f4
/* f0bfc6c: 27a400f4 */ addiu $a0,$sp,0xf4
/* f0bfc70: c612037c */ lwc1 $f18,0x37c($s0)
/* f0bfc74: 26050394 */ addiu $a1,$s0,0x394
/* f0bfc78: 26060388 */ addiu $a2,$s0,0x388
/* f0bfc7c: e7b200f4 */ swc1 $f18,0xf4($sp)
/* f0bfc80: c6080380 */ lwc1 $f8,0x380($s0)
/* f0bfc84: c7a600f4 */ lwc1 $f6,0xf4($sp)
/* f0bfc88: e7a800f8 */ swc1 $f8,0xf8($sp)
/* f0bfc8c: 46062480 */ add.s $f18,$f4,$f6
/* f0bfc90: c60a0384 */ lwc1 $f10,0x384($s0)
/* f0bfc94: 44804000 */ mtc1 $zero,$f8
/* f0bfc98: 44803000 */ mtc1 $zero,$f6
/* f0bfc9c: e7aa00fc */ swc1 $f10,0xfc($sp)
/* f0bfca0: c7aa00f8 */ lwc1 $f10,0xf8($sp)
/* f0bfca4: e7b200f4 */ swc1 $f18,0xf4($sp)
/* f0bfca8: c7b200fc */ lwc1 $f18,0xfc($sp)
/* f0bfcac: 460a4100 */ add.s $f4,$f8,$f10
/* f0bfcb0: 46123200 */ add.s $f8,$f6,$f18
/* f0bfcb4: e7a400f8 */ swc1 $f4,0xf8($sp)
/* f0bfcb8: e7a800fc */ swc1 $f8,0xfc($sp)
/* f0bfcbc: 8e0300bc */ lw $v1,0xbc($s0)
/* f0bfcc0: 246c0028 */ addiu $t4,$v1,0x28
/* f0bfcc4: afac0010 */ sw $t4,0x10($sp)
/* f0bfcc8: 0fc30a3e */ jal player0f0c1840
/* f0bfccc: 24670008 */ addiu $a3,$v1,0x8
/* f0bfcd0: 8e790318 */ lw $t9,0x318($s3)
/* f0bfcd4: 3c0e800a */ lui $t6,0x800a
/* f0bfcd8: 17200228 */ bnez $t9,.JF0f0c057c
/* f0bfcdc: 00000000 */ nop
/* f0bfce0: 81cde6eb */ lb $t5,-0x1915($t6)
/* f0bfce4: 05a10225 */ bgez $t5,.JF0f0c057c
/* f0bfce8: 00000000 */ nop
/* f0bfcec: 8e620474 */ lw $v0,0x474($s3)
/* f0bfcf0: 18400222 */ blez $v0,.JF0f0c057c
/* f0bfcf4: 00000000 */ nop
/* f0bfcf8: 8e6f0478 */ lw $t7,0x478($s3)
/* f0bfcfc: 15e0021f */ bnez $t7,.JF0f0c057c
/* f0bfd00: 00000000 */ nop
/* f0bfd04: 8e6a04b4 */ lw $t2,0x4b4($s3)
/* f0bfd08: 24010026 */ li $at,0x26
/* f0bfd0c: 1141021b */ beq $t2,$at,.JF0f0c057c
/* f0bfd10: 00000000 */ nop
/* f0bfd14: 8e78000c */ lw $t8,0xc($s3)
/* f0bfd18: 240b0001 */ li $t3,0x1
/* f0bfd1c: 2b010015 */ slti $at,$t8,0x15
/* f0bfd20: 14200216 */ bnez $at,.JF0f0c057c
/* f0bfd24: 00000000 */ nop
/* f0bfd28: ae6b0478 */ sw $t3,0x478($s3)
/* f0bfd2c: 18400213 */ blez $v0,.JF0f0c057c
/* f0bfd30: afa000e8 */ sw $zero,0xe8($sp)
/* f0bfd34: 3c0141a0 */ lui $at,0x41a0
/* f0bfd38: 4481b000 */ mtc1 $at,$f22
/* f0bfd3c: 3c09800a */ lui $t1,0x800a
/* f0bfd40: 2529a630 */ addiu $t1,$t1,-22992
/* f0bfd44: 3c017f1b */ lui $at,0x7f1b
/* f0bfd48: c434e3c0 */ lwc1 $f20,-0x1c40($at)
/* f0bfd4c: afa90058 */ sw $t1,0x58($sp)
/* f0bfd50: 24140013 */ li $s4,0x13
/* f0bfd54: 24120064 */ li $s2,0x64
.JF0f0bfd58:
/* f0bfd58: 3c0c800a */ lui $t4,0x800a
/* f0bfd5c: 8d8c28d0 */ lw $t4,0x28d0($t4)
/* f0bfd60: 3c0103c0 */ lui $at,0x3c0
/* f0bfd64: 00008825 */ move $s1,$zero
/* f0bfd68: 0181c824 */ and $t9,$t4,$at
/* f0bfd6c: 17200078 */ bnez $t9,.JF0f0bff50
/* f0bfd70: 00000000 */ nop
/* f0bfd74: 0fc59689 */ jal stageGetIndex
/* f0bfd78: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bfd7c: 14540015 */ bne $v0,$s4,.JF0f0bfdd4
/* f0bfd80: 00000000 */ nop
/* f0bfd84: 0c00611c */ jal ailistFindById
/* f0bfd88: 24040012 */ li $a0,0x12
/* f0bfd8c: 8e700284 */ lw $s0,0x284($s3)
/* f0bfd90: 3c014000 */ lui $at,0x4000
/* f0bfd94: 44812000 */ mtc1 $at,$f4
/* f0bfd98: c60a0144 */ lwc1 $f10,0x144($s0)
/* f0bfd9c: 8e0300bc */ lw $v1,0xbc($s0)
/* f0bfda0: 240e0010 */ li $t6,0x10
/* f0bfda4: 46045183 */ div.s $f6,$f10,$f4
/* f0bfda8: afae0018 */ sw $t6,0x18($sp)
/* f0bfdac: afa20014 */ sw $v0,0x14($sp)
/* f0bfdb0: 24040056 */ li $a0,0x56
/* f0bfdb4: 2405003e */ li $a1,0x3e
/* f0bfdb8: 24660008 */ addiu $a2,$v1,0x8
/* f0bfdbc: 24670028 */ addiu $a3,$v1,0x28
/* f0bfdc0: 46143482 */ mul.s $f18,$f6,$f20
/* f0bfdc4: 0fc130e6 */ jal chrSpawnAtCoord
/* f0bfdc8: e7b20010 */ swc1 $f18,0x10($sp)
/* f0bfdcc: 1000002a */ b .JF0f0bfe78
/* f0bfdd0: 00408825 */ move $s1,$v0
.JF0f0bfdd4:
/* f0bfdd4: 0fc59689 */ jal stageGetIndex
/* f0bfdd8: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bfddc: 24010023 */ li $at,0x23
/* f0bfde0: 14410012 */ bne $v0,$at,.JF0f0bfe2c
/* f0bfde4: 00000000 */ nop
/* f0bfde8: 0c00611c */ jal ailistFindById
/* f0bfdec: 24040012 */ li $a0,0x12
/* f0bfdf0: 8e700284 */ lw $s0,0x284($s3)
/* f0bfdf4: 240d0010 */ li $t5,0x10
/* f0bfdf8: 2404005b */ li $a0,0x5b
/* f0bfdfc: c6080144 */ lwc1 $f8,0x144($s0)
/* f0bfe00: 8e0300bc */ lw $v1,0xbc($s0)
/* f0bfe04: afad0018 */ sw $t5,0x18($sp)
/* f0bfe08: 46144282 */ mul.s $f10,$f8,$f20
/* f0bfe0c: afa20014 */ sw $v0,0x14($sp)
/* f0bfe10: 24050008 */ li $a1,0x8
/* f0bfe14: 24660008 */ addiu $a2,$v1,0x8
/* f0bfe18: 24670028 */ addiu $a3,$v1,0x28
/* f0bfe1c: 0fc130e6 */ jal chrSpawnAtCoord
/* f0bfe20: e7aa0010 */ swc1 $f10,0x10($sp)
/* f0bfe24: 10000014 */ b .JF0f0bfe78
/* f0bfe28: 00408825 */ move $s1,$v0
.JF0f0bfe2c:
/* f0bfe2c: 0c00611c */ jal ailistFindById
/* f0bfe30: 24040012 */ li $a0,0x12
/* f0bfe34: 8e700284 */ lw $s0,0x284($s3)
/* f0bfe38: 3c014000 */ lui $at,0x4000
/* f0bfe3c: 44813000 */ mtc1 $at,$f6
/* f0bfe40: c6040144 */ lwc1 $f4,0x144($s0)
/* f0bfe44: 8e0300bc */ lw $v1,0xbc($s0)
/* f0bfe48: 240f0010 */ li $t7,0x10
/* f0bfe4c: 46062483 */ div.s $f18,$f4,$f6
/* f0bfe50: afaf0018 */ sw $t7,0x18($sp)
/* f0bfe54: afa20014 */ sw $v0,0x14($sp)
/* f0bfe58: 24040056 */ li $a0,0x56
/* f0bfe5c: 2405003e */ li $a1,0x3e
/* f0bfe60: 24660008 */ addiu $a2,$v1,0x8
/* f0bfe64: 24670028 */ addiu $a3,$v1,0x28
/* f0bfe68: 46149202 */ mul.s $f8,$f18,$f20
/* f0bfe6c: 0fc130e6 */ jal chrSpawnAtCoord
/* f0bfe70: e7a80010 */ swc1 $f8,0x10($sp)
/* f0bfe74: 00408825 */ move $s1,$v0
.JF0f0bfe78:
/* f0bfe78: 10400035 */ beqz $v0,.JF0f0bff50
/* f0bfe7c: 3c014030 */ lui $at,0x4030
/* f0bfe80: 8e300004 */ lw $s0,0x4($s1)
/* f0bfe84: 240c0010 */ li $t4,0x10
/* f0bfe88: 240d0003 */ li $t5,0x3
/* f0bfe8c: 8e0b0118 */ lw $t3,0x118($s0)
/* f0bfe90: 8e0a0114 */ lw $t2,0x114($s0)
/* f0bfe94: 8e190014 */ lw $t9,0x14($s0)
/* f0bfe98: 01614825 */ or $t1,$t3,$at
/* f0bfe9c: 3c018000 */ lui $at,0x8000
/* f0bfea0: 240f0032 */ li $t7,0x32
/* f0bfea4: 35582000 */ ori $t8,$t2,0x2000
/* f0bfea8: 03217025 */ or $t6,$t9,$at
/* f0bfeac: ae180114 */ sw $t8,0x114($s0)
/* f0bfeb0: ae090118 */ sw $t1,0x118($s0)
/* f0bfeb4: a20c0125 */ sb $t4,0x125($s0)
/* f0bfeb8: a21502a2 */ sb $s5,0x2a2($s0)
/* f0bfebc: ae0e0014 */ sw $t6,0x14($s0)
/* f0bfec0: a20d02b1 */ sb $t5,0x2b1($s0)
/* f0bfec4: a20f02e2 */ sb $t7,0x2e2($s0)
/* f0bfec8: a2120002 */ sb $s2,0x2($s0)
/* f0bfecc: a2120003 */ sb $s2,0x3($s0)
/* f0bfed0: 0fc59689 */ jal stageGetIndex
/* f0bfed4: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bfed8: 14540005 */ bne $v0,$s4,.JF0f0bfef0
/* f0bfedc: 02002025 */ move $a0,$s0
/* f0bfee0: 0fc085f3 */ jal chrAddHealth
/* f0bfee4: 3c054220 */ lui $a1,0x4220
/* f0bfee8: 10000005 */ b .JF0f0bff00
/* f0bfeec: 02002025 */ move $a0,$s0
.JF0f0bfef0:
/* f0bfef0: 4405b000 */ mfc1 $a1,$f22
/* f0bfef4: 0fc085f3 */ jal chrAddHealth
/* f0bfef8: 02002025 */ move $a0,$s0
/* f0bfefc: 02002025 */ move $a0,$s0
.JF0f0bff00:
/* f0bff00: 0fc085ee */ jal chrSetMaxDamage
/* f0bff04: 3c054080 */ lui $a1,0x4080
/* f0bff08: 8e0a0018 */ lw $t2,0x18($s0)
/* f0bff0c: 921902e1 */ lbu $t9,0x2e1($s0)
/* f0bff10: 8e0b0014 */ lw $t3,0x14($s0)
/* f0bff14: 3c010004 */ lui $at,0x4
/* f0bff18: 0141c025 */ or $t8,$t2,$at
/* f0bff1c: 372d0001 */ ori $t5,$t9,0x1
/* f0bff20: 3c012000 */ lui $at,0x2000
/* f0bff24: a20d02e1 */ sb $t5,0x2e1($s0)
/* f0bff28: 31af0001 */ andi $t7,$t5,0x1
/* f0bff2c: 01614825 */ or $t1,$t3,$at
/* f0bff30: ae180018 */ sw $t8,0x18($s0)
/* f0bff34: ae090014 */ sw $t1,0x14($s0)
/* f0bff38: a20f02e1 */ sb $t7,0x2e1($s0)
/* f0bff3c: 02002025 */ move $a0,$s0
/* f0bff40: 240500f5 */ li $a1,0xf5
/* f0bff44: 24060002 */ li $a2,0x2
/* f0bff48: 0fc23215 */ jal chrGiveWeapon
/* f0bff4c: 00003825 */ move $a3,$zero
.JF0f0bff50:
/* f0bff50: 0fc41bed */ jal cheatIsActive
/* f0bff54: 24040016 */ li $a0,0x16
/* f0bff58: 10400058 */ beqz $v0,.JF0f0c00bc
/* f0bff5c: 00000000 */ nop
/* f0bff60: 0fc59689 */ jal stageGetIndex
/* f0bff64: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bff68: 24010023 */ li $at,0x23
/* f0bff6c: 14410012 */ bne $v0,$at,.JF0f0bffb8
/* f0bff70: 00000000 */ nop
/* f0bff74: 0c00611c */ jal ailistFindById
/* f0bff78: 24040012 */ li $a0,0x12
/* f0bff7c: 8e700284 */ lw $s0,0x284($s3)
/* f0bff80: 240a0010 */ li $t2,0x10
/* f0bff84: 2404005b */ li $a0,0x5b
/* f0bff88: c60a0144 */ lwc1 $f10,0x144($s0)
/* f0bff8c: 8e0300bc */ lw $v1,0xbc($s0)
/* f0bff90: afaa0018 */ sw $t2,0x18($sp)
/* f0bff94: 46145102 */ mul.s $f4,$f10,$f20
/* f0bff98: afa20014 */ sw $v0,0x14($sp)
/* f0bff9c: 24050008 */ li $a1,0x8
/* f0bffa0: 24660008 */ addiu $a2,$v1,0x8
/* f0bffa4: 24670028 */ addiu $a3,$v1,0x28
/* f0bffa8: 0fc130e6 */ jal chrSpawnAtCoord
/* f0bffac: e7a40010 */ swc1 $f4,0x10($sp)
/* f0bffb0: 10000011 */ b .JF0f0bfff8
/* f0bffb4: 00408825 */ move $s1,$v0
.JF0f0bffb8:
/* f0bffb8: 0c00611c */ jal ailistFindById
/* f0bffbc: 02802025 */ move $a0,$s4
/* f0bffc0: 8e700284 */ lw $s0,0x284($s3)
/* f0bffc4: 24180010 */ li $t8,0x10
/* f0bffc8: 2404005a */ li $a0,0x5a
/* f0bffcc: c6060144 */ lwc1 $f6,0x144($s0)
/* f0bffd0: 8e0300bc */ lw $v1,0xbc($s0)
/* f0bffd4: afb80018 */ sw $t8,0x18($sp)
/* f0bffd8: 46143482 */ mul.s $f18,$f6,$f20
/* f0bffdc: afa20014 */ sw $v0,0x14($sp)
/* f0bffe0: 2405001b */ li $a1,0x1b
/* f0bffe4: 24660008 */ addiu $a2,$v1,0x8
/* f0bffe8: 24670028 */ addiu $a3,$v1,0x28
/* f0bffec: 0fc130e6 */ jal chrSpawnAtCoord
/* f0bfff0: e7b20010 */ swc1 $f18,0x10($sp)
/* f0bfff4: 00408825 */ move $s1,$v0
.JF0f0bfff8:
/* f0bfff8: 10400030 */ beqz $v0,.JF0f0c00bc
/* f0bfffc: 3c014030 */ lui $at,0x4030
/* f0c0000: 8e300004 */ lw $s0,0x4($s1)
/* f0c0004: 34210081 */ ori $at,$at,0x81
/* f0c0008: 240e0010 */ li $t6,0x10
/* f0c000c: 8e0c0118 */ lw $t4,0x118($s0)
/* f0c0010: 8e0b0114 */ lw $t3,0x114($s0)
/* f0c0014: 8e0f0014 */ lw $t7,0x14($s0)
/* f0c0018: 0181c825 */ or $t9,$t4,$at
/* f0c001c: 3c018000 */ lui $at,0x8000
/* f0c0020: 240d0064 */ li $t5,0x64
/* f0c0024: 35692080 */ ori $t1,$t3,0x2080
/* f0c0028: 01e15025 */ or $t2,$t7,$at
/* f0c002c: ae090114 */ sw $t1,0x114($s0)
/* f0c0030: ae190118 */ sw $t9,0x118($s0)
/* f0c0034: a20e0125 */ sb $t6,0x125($s0)
/* f0c0038: a21502a2 */ sb $s5,0x2a2($s0)
/* f0c003c: a20d02e2 */ sb $t5,0x2e2($s0)
/* f0c0040: ae0a0014 */ sw $t2,0x14($s0)
/* f0c0044: a21502b1 */ sb $s5,0x2b1($s0)
/* f0c0048: a2120002 */ sb $s2,0x2($s0)
/* f0c004c: a2120003 */ sb $s2,0x3($s0)
/* f0c0050: 0fc59689 */ jal stageGetIndex
/* f0c0054: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0c0058: 14540005 */ bne $v0,$s4,.JF0f0c0070
/* f0c005c: 02002025 */ move $a0,$s0
/* f0c0060: 0fc085f3 */ jal chrAddHealth
/* f0c0064: 3c054220 */ lui $a1,0x4220
/* f0c0068: 10000005 */ b .JF0f0c0080
/* f0c006c: 8e180018 */ lw $t8,0x18($s0)
.JF0f0c0070:
/* f0c0070: 4405b000 */ mfc1 $a1,$f22
/* f0c0074: 0fc085f3 */ jal chrAddHealth
/* f0c0078: 02002025 */ move $a0,$s0
/* f0c007c: 8e180018 */ lw $t8,0x18($s0)
.JF0f0c0080:
/* f0c0080: 920e02e1 */ lbu $t6,0x2e1($s0)
/* f0c0084: 8e090014 */ lw $t1,0x14($s0)
/* f0c0088: 3c010004 */ lui $at,0x4
/* f0c008c: 03015825 */ or $t3,$t8,$at
/* f0c0090: 35cf0001 */ ori $t7,$t6,0x1
/* f0c0094: 3c012000 */ lui $at,0x2000
/* f0c0098: a20f02e1 */ sb $t7,0x2e1($s0)
/* f0c009c: 31ea0001 */ andi $t2,$t7,0x1
/* f0c00a0: 4405b000 */ mfc1 $a1,$f22
/* f0c00a4: 01216025 */ or $t4,$t1,$at
/* f0c00a8: ae0b0018 */ sw $t3,0x18($s0)
/* f0c00ac: ae0c0014 */ sw $t4,0x14($s0)
/* f0c00b0: a20a02e1 */ sb $t2,0x2e1($s0)
/* f0c00b4: 0fc085ee */ jal chrSetMaxDamage
/* f0c00b8: 02002025 */ move $a0,$s0
.JF0f0c00bc:
/* f0c00bc: 0fc41bed */ jal cheatIsActive
/* f0c00c0: 24040018 */ li $a0,0x18
/* f0c00c4: 1040005e */ beqz $v0,.JF0f0c0240
/* f0c00c8: 00000000 */ nop
/* f0c00cc: 0fc59689 */ jal stageGetIndex
/* f0c00d0: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0c00d4: 24010023 */ li $at,0x23
/* f0c00d8: 14410012 */ bne $v0,$at,.JF0f0c0124
/* f0c00dc: 00000000 */ nop
/* f0c00e0: 0c00611c */ jal ailistFindById
/* f0c00e4: 24040012 */ li $a0,0x12
/* f0c00e8: 8e700284 */ lw $s0,0x284($s3)
/* f0c00ec: 24180010 */ li $t8,0x10
/* f0c00f0: 2404005b */ li $a0,0x5b
/* f0c00f4: c6080144 */ lwc1 $f8,0x144($s0)
/* f0c00f8: 8e0300bc */ lw $v1,0xbc($s0)
/* f0c00fc: afb80018 */ sw $t8,0x18($sp)
/* f0c0100: 46144282 */ mul.s $f10,$f8,$f20
/* f0c0104: afa20014 */ sw $v0,0x14($sp)
/* f0c0108: 24050008 */ li $a1,0x8
/* f0c010c: 24660008 */ addiu $a2,$v1,0x8
/* f0c0110: 24670028 */ addiu $a3,$v1,0x28
/* f0c0114: 0fc130e6 */ jal chrSpawnAtCoord
/* f0c0118: e7aa0010 */ swc1 $f10,0x10($sp)
/* f0c011c: 10000011 */ b .JF0f0c0164
/* f0c0120: 00408825 */ move $s1,$v0
.JF0f0c0124:
/* f0c0124: 0c00611c */ jal ailistFindById
/* f0c0128: 24040012 */ li $a0,0x12
/* f0c012c: 8e700284 */ lw $s0,0x284($s3)
/* f0c0130: 240b0010 */ li $t3,0x10
/* f0c0134: 2404005b */ li $a0,0x5b
/* f0c0138: c6040144 */ lwc1 $f4,0x144($s0)
/* f0c013c: 8e0300bc */ lw $v1,0xbc($s0)
/* f0c0140: afab0018 */ sw $t3,0x18($sp)
/* f0c0144: 46142182 */ mul.s $f6,$f4,$f20
/* f0c0148: afa20014 */ sw $v0,0x14($sp)
/* f0c014c: 24050012 */ li $a1,0x12
/* f0c0150: 24660008 */ addiu $a2,$v1,0x8
/* f0c0154: 24670028 */ addiu $a3,$v1,0x28
/* f0c0158: 0fc130e6 */ jal chrSpawnAtCoord
/* f0c015c: e7a60010 */ swc1 $f6,0x10($sp)
/* f0c0160: 00408825 */ move $s1,$v0
.JF0f0c0164:
/* f0c0164: 10400036 */ beqz $v0,.JF0f0c0240
/* f0c0168: 3c018030 */ lui $at,0x8030
/* f0c016c: 8e300004 */ lw $s0,0x4($s1)
/* f0c0170: 240d0010 */ li $t5,0x10
/* f0c0174: 24180002 */ li $t8,0x2
/* f0c0178: 8e190118 */ lw $t9,0x118($s0)
/* f0c017c: 8e090114 */ lw $t1,0x114($s0)
/* f0c0180: 8e0f0014 */ lw $t7,0x14($s0)
/* f0c0184: 03217025 */ or $t6,$t9,$at
/* f0c0188: 3c018000 */ lui $at,0x8000
/* f0c018c: 352c2000 */ ori $t4,$t1,0x2000
/* f0c0190: 240b0032 */ li $t3,0x32
/* f0c0194: 24090032 */ li $t1,0x32
/* f0c0198: 01e15025 */ or $t2,$t7,$at
/* f0c019c: ae0c0114 */ sw $t4,0x114($s0)
/* f0c01a0: ae0e0118 */ sw $t6,0x118($s0)
/* f0c01a4: a20d0125 */ sb $t5,0x125($s0)
/* f0c01a8: a21502a2 */ sb $s5,0x2a2($s0)
/* f0c01ac: ae0a0014 */ sw $t2,0x14($s0)
/* f0c01b0: a21802b1 */ sb $t8,0x2b1($s0)
/* f0c01b4: a20b02e2 */ sb $t3,0x2e2($s0)
/* f0c01b8: a2090002 */ sb $t1,0x2($s0)
/* f0c01bc: a2120003 */ sb $s2,0x3($s0)
/* f0c01c0: 0fc59689 */ jal stageGetIndex
/* f0c01c4: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0c01c8: 14540006 */ bne $v0,$s4,.JF0f0c01e4
/* f0c01cc: 02002025 */ move $a0,$s0
/* f0c01d0: 4405b000 */ mfc1 $a1,$f22
/* f0c01d4: 0fc085f3 */ jal chrAddHealth
/* f0c01d8: 02002025 */ move $a0,$s0
/* f0c01dc: 10000004 */ b .JF0f0c01f0
/* f0c01e0: 02002025 */ move $a0,$s0
.JF0f0c01e4:
/* f0c01e4: 0fc085f3 */ jal chrAddHealth
/* f0c01e8: 3c054120 */ lui $a1,0x4120
/* f0c01ec: 02002025 */ move $a0,$s0
.JF0f0c01f0:
/* f0c01f0: 0fc085ee */ jal chrSetMaxDamage
/* f0c01f4: 3c054120 */ lui $a1,0x4120
/* f0c01f8: 8e0c0018 */ lw $t4,0x18($s0)
/* f0c01fc: 920a02e1 */ lbu $t2,0x2e1($s0)
/* f0c0200: 8e0e0014 */ lw $t6,0x14($s0)
/* f0c0204: 3c010004 */ lui $at,0x4
/* f0c0208: 0181c825 */ or $t9,$t4,$at
/* f0c020c: 354b0001 */ ori $t3,$t2,0x1
/* f0c0210: 3c012000 */ lui $at,0x2000
/* f0c0214: a20b02e1 */ sb $t3,0x2e1($s0)
/* f0c0218: 31690001 */ andi $t1,$t3,0x1
/* f0c021c: 01c16825 */ or $t5,$t6,$at
/* f0c0220: ae190018 */ sw $t9,0x18($s0)
/* f0c0224: ae0d0014 */ sw $t5,0x14($s0)
/* f0c0228: a20902e1 */ sb $t1,0x2e1($s0)
/* f0c022c: 02002025 */ move $a0,$s0
/* f0c0230: 24050101 */ li $a1,0x101
/* f0c0234: 24060010 */ li $a2,0x10
/* f0c0238: 0fc23215 */ jal chrGiveWeapon
/* f0c023c: 00003825 */ move $a3,$zero
.JF0f0c0240:
/* f0c0240: 0fc41bed */ jal cheatIsActive
/* f0c0244: 24040017 */ li $a0,0x17
/* f0c0248: 10400062 */ beqz $v0,.JF0f0c03d4
/* f0c024c: 00000000 */ nop
/* f0c0250: 0fc59689 */ jal stageGetIndex
/* f0c0254: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0c0258: 24010023 */ li $at,0x23
/* f0c025c: 14410012 */ bne $v0,$at,.JF0f0c02a8
/* f0c0260: 00000000 */ nop
/* f0c0264: 0c00611c */ jal ailistFindById
/* f0c0268: 24040012 */ li $a0,0x12
/* f0c026c: 8e700284 */ lw $s0,0x284($s3)
/* f0c0270: 240c0010 */ li $t4,0x10
/* f0c0274: 2404005b */ li $a0,0x5b
/* f0c0278: c6120144 */ lwc1 $f18,0x144($s0)
/* f0c027c: 8e0300bc */ lw $v1,0xbc($s0)
/* f0c0280: afac0018 */ sw $t4,0x18($sp)
/* f0c0284: 46149202 */ mul.s $f8,$f18,$f20
/* f0c0288: afa20014 */ sw $v0,0x14($sp)
/* f0c028c: 24050008 */ li $a1,0x8
/* f0c0290: 24660008 */ addiu $a2,$v1,0x8
/* f0c0294: 24670028 */ addiu $a3,$v1,0x28
/* f0c0298: 0fc130e6 */ jal chrSpawnAtCoord
/* f0c029c: e7a80010 */ swc1 $f8,0x10($sp)
/* f0c02a0: 10000011 */ b .JF0f0c02e8
/* f0c02a4: 00408825 */ move $s1,$v0
.JF0f0c02a8:
/* f0c02a8: 0c00611c */ jal ailistFindById
/* f0c02ac: 24040012 */ li $a0,0x12
/* f0c02b0: 8e700284 */ lw $s0,0x284($s3)
/* f0c02b4: 24190010 */ li $t9,0x10
/* f0c02b8: 24040092 */ li $a0,0x92
/* f0c02bc: c60a0144 */ lwc1 $f10,0x144($s0)
/* f0c02c0: 8e0300bc */ lw $v1,0xbc($s0)
/* f0c02c4: afb90018 */ sw $t9,0x18($sp)
/* f0c02c8: 46145102 */ mul.s $f4,$f10,$f20
/* f0c02cc: afa20014 */ sw $v0,0x14($sp)
/* f0c02d0: 02802825 */ move $a1,$s4
/* f0c02d4: 24660008 */ addiu $a2,$v1,0x8
/* f0c02d8: 24670028 */ addiu $a3,$v1,0x28
/* f0c02dc: 0fc130e6 */ jal chrSpawnAtCoord
/* f0c02e0: e7a40010 */ swc1 $f4,0x10($sp)
/* f0c02e4: 00408825 */ move $s1,$v0
.JF0f0c02e8:
/* f0c02e8: 1040003a */ beqz $v0,.JF0f0c03d4
/* f0c02ec: 3c014030 */ lui $at,0x4030
/* f0c02f0: 8e300004 */ lw $s0,0x4($s1)
/* f0c02f4: 24180010 */ li $t8,0x10
/* f0c02f8: 240c0064 */ li $t4,0x64
/* f0c02fc: 8e0f0118 */ lw $t7,0x118($s0)
/* f0c0300: 8e0e0114 */ lw $t6,0x114($s0)
/* f0c0304: 8e0b0014 */ lw $t3,0x14($s0)
/* f0c0308: 01e15025 */ or $t2,$t7,$at
/* f0c030c: 3c018000 */ lui $at,0x8000
/* f0c0310: 24190032 */ li $t9,0x32
/* f0c0314: 35cd2000 */ ori $t5,$t6,0x2000
/* f0c0318: 01614825 */ or $t1,$t3,$at
/* f0c031c: ae0d0114 */ sw $t5,0x114($s0)
/* f0c0320: ae0a0118 */ sw $t2,0x118($s0)
/* f0c0324: a2180125 */ sb $t8,0x125($s0)
/* f0c0328: a21502a2 */ sb $s5,0x2a2($s0)
/* f0c032c: ae090014 */ sw $t1,0x14($s0)
/* f0c0330: a20002b1 */ sb $zero,0x2b1($s0)
/* f0c0334: a20c02e2 */ sb $t4,0x2e2($s0)
/* f0c0338: a2190002 */ sb $t9,0x2($s0)
/* f0c033c: a2120003 */ sb $s2,0x3($s0)
/* f0c0340: 0fc59689 */ jal stageGetIndex
/* f0c0344: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0c0348: 14540005 */ bne $v0,$s4,.JF0f0c0360
/* f0c034c: 02002025 */ move $a0,$s0
/* f0c0350: 0fc085f3 */ jal chrAddHealth
/* f0c0354: 3c054220 */ lui $a1,0x4220
/* f0c0358: 10000005 */ b .JF0f0c0370
/* f0c035c: 02002025 */ move $a0,$s0
.JF0f0c0360:
/* f0c0360: 4405b000 */ mfc1 $a1,$f22
/* f0c0364: 0fc085f3 */ jal chrAddHealth
/* f0c0368: 02002025 */ move $a0,$s0
/* f0c036c: 02002025 */ move $a0,$s0
.JF0f0c0370:
/* f0c0370: 0fc085ee */ jal chrSetMaxDamage
/* f0c0374: 3c054120 */ lui $a1,0x4120
/* f0c0378: 8e0e0018 */ lw $t6,0x18($s0)
/* f0c037c: 920b02e1 */ lbu $t3,0x2e1($s0)
/* f0c0380: 8e0f0014 */ lw $t7,0x14($s0)
/* f0c0384: 3c010004 */ lui $at,0x4
/* f0c0388: 01c16825 */ or $t5,$t6,$at
/* f0c038c: 356c0001 */ ori $t4,$t3,0x1
/* f0c0390: 3c012000 */ lui $at,0x2000
/* f0c0394: a20c02e1 */ sb $t4,0x2e1($s0)
/* f0c0398: 31990001 */ andi $t9,$t4,0x1
/* f0c039c: 01e15025 */ or $t2,$t7,$at
/* f0c03a0: ae0d0018 */ sw $t5,0x18($s0)
/* f0c03a4: ae0a0014 */ sw $t2,0x14($s0)
/* f0c03a8: a21902e1 */ sb $t9,0x2e1($s0)
/* f0c03ac: 02002025 */ move $a0,$s0
/* f0c03b0: 240500f9 */ li $a1,0xf9
/* f0c03b4: 24060009 */ li $a2,0x9
/* f0c03b8: 0fc23215 */ jal chrGiveWeapon
/* f0c03bc: 00003825 */ move $a3,$zero
/* f0c03c0: 02002025 */ move $a0,$s0
/* f0c03c4: 240500f8 */ li $a1,0xf8
/* f0c03c8: 24060008 */ li $a2,0x8
/* f0c03cc: 0fc23215 */ jal chrGiveWeapon
/* f0c03d0: 3c071000 */ lui $a3,0x1000
.JF0f0c03d4:
/* f0c03d4: 0fc41bed */ jal cheatIsActive
/* f0c03d8: 24040019 */ li $a0,0x19
/* f0c03dc: 5040005d */ beqzl $v0,.JF0f0c0554
/* f0c03e0: 8fad0058 */ lw $t5,0x58($sp)
/* f0c03e4: 0fc59689 */ jal stageGetIndex
/* f0c03e8: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0c03ec: 24010023 */ li $at,0x23
/* f0c03f0: 14410012 */ bne $v0,$at,.JF0f0c043c
/* f0c03f4: 00000000 */ nop
/* f0c03f8: 0c00611c */ jal ailistFindById
/* f0c03fc: 24040012 */ li $a0,0x12
/* f0c0400: 8e700284 */ lw $s0,0x284($s3)
/* f0c0404: 240e0010 */ li $t6,0x10
/* f0c0408: 2404005b */ li $a0,0x5b
/* f0c040c: c6060144 */ lwc1 $f6,0x144($s0)
/* f0c0410: 8e0300bc */ lw $v1,0xbc($s0)
/* f0c0414: afae0018 */ sw $t6,0x18($sp)
/* f0c0418: 46143482 */ mul.s $f18,$f6,$f20
/* f0c041c: afa20014 */ sw $v0,0x14($sp)
/* f0c0420: 24050008 */ li $a1,0x8
/* f0c0424: 24660008 */ addiu $a2,$v1,0x8
/* f0c0428: 24670028 */ addiu $a3,$v1,0x28
/* f0c042c: 0fc130e6 */ jal chrSpawnAtCoord
/* f0c0430: e7b20010 */ swc1 $f18,0x10($sp)
/* f0c0434: 10000011 */ b .JF0f0c047c
/* f0c0438: 00408825 */ move $s1,$v0
.JF0f0c043c:
/* f0c043c: 0c00611c */ jal ailistFindById
/* f0c0440: 24040012 */ li $a0,0x12
/* f0c0444: 8e700284 */ lw $s0,0x284($s3)
/* f0c0448: 240d0010 */ li $t5,0x10
/* f0c044c: 24040057 */ li $a0,0x57
/* f0c0450: c6080144 */ lwc1 $f8,0x144($s0)
/* f0c0454: 8e0300bc */ lw $v1,0xbc($s0)
/* f0c0458: afad0018 */ sw $t5,0x18($sp)
/* f0c045c: 46144282 */ mul.s $f10,$f8,$f20
/* f0c0460: afa20014 */ sw $v0,0x14($sp)
/* f0c0464: 24050029 */ li $a1,0x29
/* f0c0468: 24660008 */ addiu $a2,$v1,0x8
/* f0c046c: 24670028 */ addiu $a3,$v1,0x28
/* f0c0470: 0fc130e6 */ jal chrSpawnAtCoord
/* f0c0474: e7aa0010 */ swc1 $f10,0x10($sp)
/* f0c0478: 00408825 */ move $s1,$v0
.JF0f0c047c:
/* f0c047c: 10400034 */ beqz $v0,.JF0f0c0550
/* f0c0480: 3c01c030 */ lui $at,0xc030
/* f0c0484: 8e300004 */ lw $s0,0x4($s1)
/* f0c0488: 24090010 */ li $t1,0x10
/* f0c048c: 240e0096 */ li $t6,0x96
/* f0c0490: 8e180118 */ lw $t8,0x118($s0)
/* f0c0494: 8e0f0114 */ lw $t7,0x114($s0)
/* f0c0498: 8e0c0014 */ lw $t4,0x14($s0)
/* f0c049c: 03015825 */ or $t3,$t8,$at
/* f0c04a0: 3c018000 */ lui $at,0x8000
/* f0c04a4: 35ea2000 */ ori $t2,$t7,0x2000
/* f0c04a8: 0181c825 */ or $t9,$t4,$at
/* f0c04ac: ae0a0114 */ sw $t2,0x114($s0)
/* f0c04b0: ae0b0118 */ sw $t3,0x118($s0)
/* f0c04b4: a2090125 */ sb $t1,0x125($s0)
/* f0c04b8: a21502a2 */ sb $s5,0x2a2($s0)
/* f0c04bc: ae190014 */ sw $t9,0x14($s0)
/* f0c04c0: a20002b1 */ sb $zero,0x2b1($s0)
/* f0c04c4: a20e02e2 */ sb $t6,0x2e2($s0)
/* f0c04c8: a2120002 */ sb $s2,0x2($s0)
/* f0c04cc: a2120003 */ sb $s2,0x3($s0)
/* f0c04d0: 0fc59689 */ jal stageGetIndex
/* f0c04d4: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0c04d8: 14540005 */ bne $v0,$s4,.JF0f0c04f0
/* f0c04dc: 02002025 */ move $a0,$s0
/* f0c04e0: 0fc085f3 */ jal chrAddHealth
/* f0c04e4: 3c054220 */ lui $a1,0x4220
/* f0c04e8: 10000005 */ b .JF0f0c0500
/* f0c04ec: 02002025 */ move $a0,$s0
.JF0f0c04f0:
/* f0c04f0: 4405b000 */ mfc1 $a1,$f22
/* f0c04f4: 0fc085f3 */ jal chrAddHealth
/* f0c04f8: 02002025 */ move $a0,$s0
/* f0c04fc: 02002025 */ move $a0,$s0
.JF0f0c0500:
/* f0c0500: 0fc085ee */ jal chrSetMaxDamage
/* f0c0504: 3c054120 */ lui $a1,0x4120
/* f0c0508: 8e0d0018 */ lw $t5,0x18($s0)
/* f0c050c: 920902e1 */ lbu $t1,0x2e1($s0)
/* f0c0510: 8e0a0014 */ lw $t2,0x14($s0)
/* f0c0514: 3c010004 */ lui $at,0x4
/* f0c0518: 01a17825 */ or $t7,$t5,$at
/* f0c051c: 35390001 */ ori $t9,$t1,0x1
/* f0c0520: 3c012000 */ lui $at,0x2000
/* f0c0524: a21902e1 */ sb $t9,0x2e1($s0)
/* f0c0528: 332e0001 */ andi $t6,$t9,0x1
/* f0c052c: 0141c025 */ or $t8,$t2,$at
/* f0c0530: ae0f0018 */ sw $t7,0x18($s0)
/* f0c0534: ae180014 */ sw $t8,0x14($s0)
/* f0c0538: a20e02e1 */ sb $t6,0x2e1($s0)
/* f0c053c: 02002025 */ move $a0,$s0
/* f0c0540: 24050104 */ li $a1,0x104
/* f0c0544: 2406000d */ li $a2,0xd
/* f0c0548: 0fc23215 */ jal chrGiveWeapon
/* f0c054c: 00003825 */ move $a3,$zero
.JF0f0c0550:
/* f0c0550: 8fad0058 */ lw $t5,0x58($sp)
.JF0f0c0554:
/* f0c0554: adb104b8 */ sw $s1,0x4b8($t5)
/* f0c0558: 8faf00e8 */ lw $t7,0xe8($sp)
/* f0c055c: 8e690474 */ lw $t1,0x474($s3)
/* f0c0560: 8fb80058 */ lw $t8,0x58($sp)
/* f0c0564: 25ea0001 */ addiu $t2,$t7,0x1
/* f0c0568: 0149082a */ slt $at,$t2,$t1
/* f0c056c: 270b0004 */ addiu $t3,$t8,0x4
/* f0c0570: afab0058 */ sw $t3,0x58($sp)
/* f0c0574: 1420fdf8 */ bnez $at,.JF0f0bfd58
/* f0c0578: afaa00e8 */ sw $t2,0xe8($sp)
.JF0f0c057c:
/* f0c057c: 1000011b */ b .JF0f0c09ec
/* f0c0580: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c0584:
/* f0c0584: 10600003 */ beqz $v1,.JF0f0c0594
/* f0c0588: 24010005 */ li $at,0x5
/* f0c058c: 54610018 */ bnel $v1,$at,.JF0f0c05f0
/* f0c0590: 24010004 */ li $at,0x4
.JF0f0c0594:
/* f0c0594: 0fc2e96e */ jal player0f0b9538
/* f0c0598: 00000000 */ nop
/* f0c059c: 24040001 */ li $a0,0x1
/* f0c05a0: 24050001 */ li $a1,0x1
/* f0c05a4: 8fa60330 */ lw $a2,0x330($sp)
/* f0c05a8: 0fc33346 */ jal bmoveTick
/* f0c05ac: 00003825 */ move $a3,$zero
/* f0c05b0: 0fc2f918 */ jal playerUpdateShake
/* f0c05b4: 00000000 */ nop
/* f0c05b8: 0fc30a3a */ jal playerSetCameraMode
/* f0c05bc: 00002025 */ move $a0,$zero
/* f0c05c0: 8e700284 */ lw $s0,0x284($s3)
/* f0c05c4: 8e0300bc */ lw $v1,0xbc($s0)
/* f0c05c8: 2604037c */ addiu $a0,$s0,0x37c
/* f0c05cc: 26050394 */ addiu $a1,$s0,0x394
/* f0c05d0: 246c0028 */ addiu $t4,$v1,0x28
/* f0c05d4: afac0010 */ sw $t4,0x10($sp)
/* f0c05d8: 26060388 */ addiu $a2,$s0,0x388
/* f0c05dc: 0fc30a3e */ jal player0f0c1840
/* f0c05e0: 24670008 */ addiu $a3,$v1,0x8
/* f0c05e4: 10000101 */ b .JF0f0c09ec
/* f0c05e8: 8e700284 */ lw $s0,0x284($s3)
/* f0c05ec: 24010004 */ li $at,0x4
.JF0f0c05f0:
/* f0c05f0: 1461000c */ bne $v1,$at,.JF0f0c0624
/* f0c05f4: 00000000 */ nop
/* f0c05f8: 0fc2e708 */ jal playerTickChrBody
/* f0c05fc: 00000000 */ nop
/* f0c0600: 00002025 */ move $a0,$zero
/* f0c0604: 00002825 */ move $a1,$zero
/* f0c0608: 00003025 */ move $a2,$zero
/* f0c060c: 0fc33346 */ jal bmoveTick
/* f0c0610: 24070001 */ li $a3,0x1
/* f0c0614: 0fc2e9da */ jal playerTickMpSwirl
/* f0c0618: 00000000 */ nop
/* f0c061c: 100000f3 */ b .JF0f0c09ec
/* f0c0620: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c0624:
/* f0c0624: 1443000c */ bne $v0,$v1,.JF0f0c0658
/* f0c0628: 24010007 */ li $at,0x7
/* f0c062c: 0fc2e708 */ jal playerTickChrBody
/* f0c0630: 00000000 */ nop
/* f0c0634: 00002025 */ move $a0,$zero
/* f0c0638: 00002825 */ move $a1,$zero
/* f0c063c: 00003025 */ move $a2,$zero
/* f0c0640: 0fc33346 */ jal bmoveTick
/* f0c0644: 24070001 */ li $a3,0x1
/* f0c0648: 0fc2eb4f */ jal playerExecutePreparedWarp
/* f0c064c: 00000000 */ nop
/* f0c0650: 100000e6 */ b .JF0f0c09ec
/* f0c0654: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c0658:
/* f0c0658: 546100e5 */ bnel $v1,$at,.JF0f0c09f0
/* f0c065c: c60a1b80 */ lwc1 $f10,0x1b80($s0)
/* f0c0660: 0fc2e96e */ jal player0f0b9538
/* f0c0664: 00000000 */ nop
/* f0c0668: 8e790284 */ lw $t9,0x284($s3)
/* f0c066c: 24050002 */ li $a1,0x2
/* f0c0670: 27a60078 */ addiu $a2,$sp,0x78
/* f0c0674: 0fc45798 */ jal padUnpack
/* f0c0678: 87241ba4 */ lh $a0,0x1ba4($t9)
/* f0c067c: 0c003a49 */ jal mainGetStageNum
/* f0c0680: 00000000 */ nop
/* f0c0684: 3c0e8008 */ lui $t6,0x8008
/* f0c0688: 85ce0610 */ lh $t6,0x610($t6)
/* f0c068c: 544e000c */ bnel $v0,$t6,.JF0f0c06c0
/* f0c0690: 8e700284 */ lw $s0,0x284($s3)
/* f0c0694: 8e6d0284 */ lw $t5,0x284($s3)
/* f0c0698: 24010019 */ li $at,0x19
/* f0c069c: c7a40078 */ lwc1 $f4,0x78($sp)
/* f0c06a0: 85af1ba4 */ lh $t7,0x1ba4($t5)
/* f0c06a4: 15e10005 */ bne $t7,$at,.JF0f0c06bc
/* f0c06a8: 3c0142c8 */ lui $at,0x42c8
/* f0c06ac: 44813000 */ mtc1 $at,$f6
/* f0c06b0: 00000000 */ nop
/* f0c06b4: 46062481 */ sub.s $f18,$f4,$f6
/* f0c06b8: e7b20078 */ swc1 $f18,0x78($sp)
.JF0f0c06bc:
/* f0c06bc: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c06c0:
/* f0c06c0: c7a80078 */ lwc1 $f8,0x78($sp)
/* f0c06c4: c7a40080 */ lwc1 $f4,0x80($sp)
/* f0c06c8: c60a037c */ lwc1 $f10,0x37c($s0)
/* f0c06cc: c6060384 */ lwc1 $f6,0x384($s0)
/* f0c06d0: 460a4301 */ sub.s $f12,$f8,$f10
/* f0c06d4: 46062381 */ sub.s $f14,$f4,$f6
/* f0c06d8: e7ac00d8 */ swc1 $f12,0xd8($sp)
/* f0c06dc: 0fc25d3c */ jal atan2f
/* f0c06e0: e7ae00d4 */ swc1 $f14,0xd4($sp)
/* f0c06e4: 3c017f1b */ lui $at,0x7f1b
/* f0c06e8: c436e3c4 */ lwc1 $f22,-0x1c3c($at)
/* f0c06ec: 44809000 */ mtc1 $zero,$f18
/* f0c06f0: 46000506 */ mov.s $f20,$f0
/* f0c06f4: 4600b03c */ c.lt.s $f22,$f0
/* f0c06f8: 00000000 */ nop
/* f0c06fc: 45020003 */ bc1fl .JF0f0c070c
/* f0c0700: 4612a03c */ c.lt.s $f20,$f18
/* f0c0704: 46160501 */ sub.s $f20,$f0,$f22
/* f0c0708: 4612a03c */ c.lt.s $f20,$f18
.JF0f0c070c:
/* f0c070c: 00000000 */ nop
/* f0c0710: 45020003 */ bc1fl .JF0f0c0720
/* f0c0714: 8e700284 */ lw $s0,0x284($s3)
/* f0c0718: 4616a500 */ add.s $f20,$f20,$f22
/* f0c071c: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c0720:
/* f0c0720: c60c036c */ lwc1 $f12,0x36c($s0)
/* f0c0724: 0fc25d3c */ jal atan2f
/* f0c0728: c60e0374 */ lwc1 $f14,0x374($s0)
/* f0c072c: 4600b03c */ c.lt.s $f22,$f0
/* f0c0730: 44804000 */ mtc1 $zero,$f8
/* f0c0734: 46000086 */ mov.s $f2,$f0
/* f0c0738: 3c017f1b */ lui $at,0x7f1b
/* f0c073c: 45020003 */ bc1fl .JF0f0c074c
/* f0c0740: 4608103c */ c.lt.s $f2,$f8
/* f0c0744: 46160081 */ sub.s $f2,$f0,$f22
/* f0c0748: 4608103c */ c.lt.s $f2,$f8
.JF0f0c074c:
/* f0c074c: 00000000 */ nop
/* f0c0750: 45020003 */ bc1fl .JF0f0c0760
/* f0c0754: 46141301 */ sub.s $f12,$f2,$f20
/* f0c0758: 46161080 */ add.s $f2,$f2,$f22
/* f0c075c: 46141301 */ sub.s $f12,$f2,$f20
.JF0f0c0760:
/* f0c0760: c42ee3c8 */ lwc1 $f14,-0x1c38($at)
/* f0c0764: 3c017f1b */ lui $at,0x7f1b
/* f0c0768: 460c703c */ c.lt.s $f14,$f12
/* f0c076c: 46006006 */ mov.s $f0,$f12
/* f0c0770: 45000002 */ bc1f .JF0f0c077c
/* f0c0774: 00000000 */ nop
/* f0c0778: 46166001 */ sub.s $f0,$f12,$f22
.JF0f0c077c:
/* f0c077c: c42ae3cc */ lwc1 $f10,-0x1c34($at)
/* f0c0780: 460a003c */ c.lt.s $f0,$f10
/* f0c0784: 00000000 */ nop
/* f0c0788: 45020003 */ bc1fl .JF0f0c0798
/* f0c078c: 460e0103 */ div.s $f4,$f0,$f14
/* f0c0790: 46160000 */ add.s $f0,$f0,$f22
/* f0c0794: 460e0103 */ div.s $f4,$f0,$f14
.JF0f0c0798:
/* f0c0798: 44803000 */ mtc1 $zero,$f6
/* f0c079c: 3c013f80 */ lui $at,0x3f80
/* f0c07a0: 4606203c */ c.lt.s $f4,$f6
/* f0c07a4: 00000000 */ nop
/* f0c07a8: 45020006 */ bc1fl .JF0f0c07c4
/* f0c07ac: 44811000 */ mtc1 $at,$f2
/* f0c07b0: 3c01bf80 */ lui $at,0xbf80
/* f0c07b4: 44811000 */ mtc1 $at,$f2
/* f0c07b8: 10000004 */ b .JF0f0c07cc
/* f0c07bc: 8e700284 */ lw $s0,0x284($s3)
/* f0c07c0: 44811000 */ mtc1 $at,$f2
.JF0f0c07c4:
/* f0c07c4: 00000000 */ nop
/* f0c07c8: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c07cc:
/* f0c07cc: 3c017f1b */ lui $at,0x7f1b
/* f0c07d0: 8e181bac */ lw $t8,0x1bac($s0)
/* f0c07d4: 44989000 */ mtc1 $t8,$f18
/* f0c07d8: 00000000 */ nop
/* f0c07dc: 46809220 */ cvt.s.w $f8,$f18
/* f0c07e0: 46081282 */ mul.s $f10,$f2,$f8
/* f0c07e4: 4600510d */ trunc.w.s $f4,$f10
/* f0c07e8: 440a2000 */ mfc1 $t2,$f4
/* f0c07ec: 00000000 */ nop
/* f0c07f0: ae0a1bd8 */ sw $t2,0x1bd8($s0)
/* f0c07f4: c426e3d0 */ lwc1 $f6,-0x1c30($at)
/* f0c07f8: 3c017f1b */ lui $at,0x7f1b
/* f0c07fc: 4606003c */ c.lt.s $f0,$f6
/* f0c0800: 00000000 */ nop
/* f0c0804: 4503000e */ bc1tl .JF0f0c0840
/* f0c0808: 8e700284 */ lw $s0,0x284($s3)
/* f0c080c: c432e3d4 */ lwc1 $f18,-0x1c2c($at)
/* f0c0810: 4600903c */ c.lt.s $f18,$f0
/* f0c0814: 00000000 */ nop
/* f0c0818: 45030009 */ bc1tl .JF0f0c0840
/* f0c081c: 8e700284 */ lw $s0,0x284($s3)
/* f0c0820: 8e690284 */ lw $t1,0x284($s3)
/* f0c0824: ad201bd8 */ sw $zero,0x1bd8($t1)
/* f0c0828: 8e700284 */ lw $s0,0x284($s3)
/* f0c082c: 860c1baa */ lh $t4,0x1baa($s0)
/* f0c0830: 55800003 */ bnezl $t4,.JF0f0c0840
/* f0c0834: 8e700284 */ lw $s0,0x284($s3)
/* f0c0838: ae001bac */ sw $zero,0x1bac($s0)
/* f0c083c: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c0840:
/* f0c0840: 3c0141f0 */ lui $at,0x41f0
/* f0c0844: 44814000 */ mtc1 $at,$f8
/* f0c0848: c6020154 */ lwc1 $f2,0x154($s0)
/* f0c084c: 4608103e */ c.le.s $f2,$f8
/* f0c0850: 00000000 */ nop
/* f0c0854: 4502000d */ bc1fl .JF0f0c088c
/* f0c0858: 86021baa */ lh $v0,0x1baa($s0)
/* f0c085c: 86191ba6 */ lh $t9,0x1ba6($s0)
/* f0c0860: 3c0143b4 */ lui $at,0x43b4
/* f0c0864: 44813000 */ mtc1 $at,$f6
/* f0c0868: 44995000 */ mtc1 $t9,$f10
/* f0c086c: 00000000 */ nop
/* f0c0870: 46805120 */ cvt.s.w $f4,$f10
/* f0c0874: 46062483 */ div.s $f18,$f4,$f6
/* f0c0878: 46169202 */ mul.s $f8,$f18,$f22
/* f0c087c: 46081280 */ add.s $f10,$f2,$f8
/* f0c0880: e60a0154 */ swc1 $f10,0x154($s0)
/* f0c0884: 8e700284 */ lw $s0,0x284($s3)
/* f0c0888: 86021baa */ lh $v0,0x1baa($s0)
.JF0f0c088c:
/* f0c088c: c7a400d8 */ lwc1 $f4,0xd8($sp)
/* f0c0890: 3c017f1b */ lui $at,0x7f1b
/* f0c0894: 10400015 */ beqz $v0,.JF0f0c08ec
/* f0c0898: 00000000 */ nop
/* f0c089c: 46042182 */ mul.s $f6,$f4,$f4
/* f0c08a0: c7a000d4 */ lwc1 $f0,0xd4($sp)
/* f0c08a4: 46000482 */ mul.s $f18,$f0,$f0
/* f0c08a8: 0c012838 */ jal sqrtf
/* f0c08ac: 46123300 */ add.s $f12,$f6,$f18
/* f0c08b0: 8e700284 */ lw $s0,0x284($s3)
/* f0c08b4: e7a000d8 */ swc1 $f0,0xd8($sp)
/* f0c08b8: 860e1ba8 */ lh $t6,0x1ba8($s0)
/* f0c08bc: 448e4000 */ mtc1 $t6,$f8
/* f0c08c0: 00000000 */ nop
/* f0c08c4: 468042a0 */ cvt.s.w $f10,$f8
/* f0c08c8: 460a003c */ c.lt.s $f0,$f10
/* f0c08cc: 00000000 */ nop
/* f0c08d0: 45000004 */ bc1f .JF0f0c08e4
/* f0c08d4: 00000000 */ nop
/* f0c08d8: 0fc2e9af */ jal playerSetTickMode
/* f0c08dc: 24040001 */ li $a0,0x1
/* f0c08e0: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c08e4:
/* f0c08e4: 10000010 */ b .JF0f0c0928
/* f0c08e8: 86021baa */ lh $v0,0x1baa($s0)
.JF0f0c08ec:
/* f0c08ec: c424e3d8 */ lwc1 $f4,-0x1c28($at)
/* f0c08f0: 3c017f1b */ lui $at,0x7f1b
/* f0c08f4: 4600203e */ c.le.s $f4,$f0
/* f0c08f8: 00000000 */ nop
/* f0c08fc: 4502000b */ bc1fl .JF0f0c092c
/* f0c0900: 860d1ba8 */ lh $t5,0x1ba8($s0)
/* f0c0904: c426e3dc */ lwc1 $f6,-0x1c24($at)
/* f0c0908: 4606003e */ c.le.s $f0,$f6
/* f0c090c: 00000000 */ nop
/* f0c0910: 45020006 */ bc1fl .JF0f0c092c
/* f0c0914: 860d1ba8 */ lh $t5,0x1ba8($s0)
/* f0c0918: 0fc2e9af */ jal playerSetTickMode
/* f0c091c: 24040001 */ li $a0,0x1
/* f0c0920: 8e700284 */ lw $s0,0x284($s3)
/* f0c0924: 86021baa */ lh $v0,0x1baa($s0)
.JF0f0c0928:
/* f0c0928: 860d1ba8 */ lh $t5,0x1ba8($s0)
.JF0f0c092c:
/* f0c092c: c7a800d8 */ lwc1 $f8,0xd8($sp)
/* f0c0930: 3c013f80 */ lui $at,0x3f80
/* f0c0934: 448d9000 */ mtc1 $t5,$f18
/* f0c0938: 44811000 */ mtc1 $at,$f2
/* f0c093c: 46809020 */ cvt.s.w $f0,$f18
/* f0c0940: 46000280 */ add.s $f10,$f0,$f0
/* f0c0944: 460a403c */ c.lt.s $f8,$f10
/* f0c0948: 00000000 */ nop
/* f0c094c: 4502000f */ bc1fl .JF0f0c098c
/* f0c0950: 44824000 */ mtc1 $v0,$f8
/* f0c0954: 4600403c */ c.lt.s $f8,$f0
/* f0c0958: c7a400d8 */ lwc1 $f4,0xd8($sp)
/* f0c095c: 45020005 */ bc1fl .JF0f0c0974
/* f0c0960: 46002181 */ sub.s $f6,$f4,$f0
/* f0c0964: 44801000 */ mtc1 $zero,$f2
/* f0c0968: 10000008 */ b .JF0f0c098c
/* f0c096c: 44824000 */ mtc1 $v0,$f8
/* f0c0970: 46002181 */ sub.s $f6,$f4,$f0
.JF0f0c0974:
/* f0c0974: 3c013f00 */ lui $at,0x3f00
/* f0c0978: 44816000 */ mtc1 $at,$f12
/* f0c097c: 46003483 */ div.s $f18,$f6,$f0
/* f0c0980: 460c9282 */ mul.s $f10,$f18,$f12
/* f0c0984: 460c5080 */ add.s $f2,$f10,$f12
/* f0c0988: 44824000 */ mtc1 $v0,$f8
.JF0f0c098c:
/* f0c098c: 24040001 */ li $a0,0x1
/* f0c0990: 24050001 */ li $a1,0x1
/* f0c0994: 46804120 */ cvt.s.w $f4,$f8
/* f0c0998: 00003025 */ move $a2,$zero
/* f0c099c: 24070001 */ li $a3,0x1
/* f0c09a0: 46022182 */ mul.s $f6,$f4,$f2
/* f0c09a4: 4600348d */ trunc.w.s $f18,$f6
/* f0c09a8: 44189000 */ mfc1 $t8,$f18
/* f0c09ac: 0fc33346 */ jal bmoveTick
/* f0c09b0: ae181bdc */ sw $t8,0x1bdc($s0)
/* f0c09b4: 0fc2f918 */ jal playerUpdateShake
/* f0c09b8: 00000000 */ nop
/* f0c09bc: 0fc30a3a */ jal playerSetCameraMode
/* f0c09c0: 00002025 */ move $a0,$zero
/* f0c09c4: 8e700284 */ lw $s0,0x284($s3)
/* f0c09c8: 8e0300bc */ lw $v1,0xbc($s0)
/* f0c09cc: 2604037c */ addiu $a0,$s0,0x37c
/* f0c09d0: 26050394 */ addiu $a1,$s0,0x394
/* f0c09d4: 246b0028 */ addiu $t3,$v1,0x28
/* f0c09d8: afab0010 */ sw $t3,0x10($sp)
/* f0c09dc: 26060388 */ addiu $a2,$s0,0x388
/* f0c09e0: 0fc30a3e */ jal player0f0c1840
/* f0c09e4: 24670008 */ addiu $a3,$v1,0x8
/* f0c09e8: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c09ec:
/* f0c09ec: c60a1b80 */ lwc1 $f10,0x1b80($s0)
.JF0f0c09f0:
/* f0c09f0: c6680010 */ lwc1 $f8,0x10($s3)
/* f0c09f4: 3c118007 */ lui $s1,0x8007
/* f0c09f8: 26310c9c */ addiu $s1,$s1,0xc9c
/* f0c09fc: 46085100 */ add.s $f4,$f10,$f8
/* f0c0a00: e6041b80 */ swc1 $f4,0x1b80($s0)
/* f0c0a04: 8e2a0000 */ lw $t2,0x0($s1)
/* f0c0a08: 11400047 */ beqz $t2,.JF0f0c0b28
/* f0c0a0c: 00000000 */ nop
/* f0c0a10: 8e690288 */ lw $t1,0x288($s3)
/* f0c0a14: 0fc5475a */ jal optionsGetContpadNum1
/* f0c0a18: 8d240070 */ lw $a0,0x70($t1)
/* f0c0a1c: 00028600 */ sll $s0,$v0,0x18
/* f0c0a20: 00106603 */ sra $t4,$s0,0x18
/* f0c0a24: 0fc5b3cc */ jal lvIsPaused
/* f0c0a28: 01808025 */ move $s0,$t4
/* f0c0a2c: 1440002c */ bnez $v0,.JF0f0c0ae0
/* f0c0a30: 8fb90330 */ lw $t9,0x330($sp)
/* f0c0a34: 1320002a */ beqz $t9,.JF0f0c0ae0
/* f0c0a38: 00102600 */ sll $a0,$s0,0x18
/* f0c0a3c: 00047603 */ sra $t6,$a0,0x18
/* f0c0a40: 01c02025 */ move $a0,$t6
/* f0c0a44: 0c0053ee */ jal joyGetButtonsPressedThisFrame
/* f0c0a48: 3405f030 */ li $a1,0xf030
/* f0c0a4c: 10400024 */ beqz $v0,.JF0f0c0ae0
/* f0c0a50: 240d0002 */ li $t5,0x2
/* f0c0a54: 0fc2f11f */ jal playerIsFadeComplete
/* f0c0a58: ae2d0000 */ sw $t5,0x0($s1)
/* f0c0a5c: 50400016 */ beqzl $v0,.JF0f0c0ab8
/* f0c0a60: 8e700284 */ lw $s0,0x284($s3)
/* f0c0a64: 8e6f0284 */ lw $t7,0x284($s3)
/* f0c0a68: 44800000 */ mtc1 $zero,$f0
/* f0c0a6c: 00002025 */ move $a0,$zero
/* f0c0a70: c5e602e4 */ lwc1 $f6,0x2e4($t7)
/* f0c0a74: 00002825 */ move $a1,$zero
/* f0c0a78: 46060032 */ c.eq.s $f0,$f6
/* f0c0a7c: 00000000 */ nop
/* f0c0a80: 45020018 */ bc1fl .JF0f0c0ae4
/* f0c0a84: 8e380000 */ lw $t8,0x0($s1)
/* f0c0a88: 44070000 */ mfc1 $a3,$f0
/* f0c0a8c: 0fc2f0e8 */ jal playerSetFadeColour
/* f0c0a90: 00003025 */ move $a2,$zero
/* f0c0a94: 3c014270 */ lui $at,0x4270
/* f0c0a98: 44816000 */ mtc1 $at,$f12
/* f0c0a9c: 3c013f80 */ lui $at,0x3f80
/* f0c0aa0: 44817000 */ mtc1 $at,$f14
/* f0c0aa4: 0fc2f112 */ jal playerSetFadeFrac
/* f0c0aa8: 00000000 */ nop
/* f0c0aac: 1000000d */ b .JF0f0c0ae4
/* f0c0ab0: 8e380000 */ lw $t8,0x0($s1)
/* f0c0ab4: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c0ab8:
/* f0c0ab8: 44809000 */ mtc1 $zero,$f18
/* f0c0abc: 3c013f80 */ lui $at,0x3f80
/* f0c0ac0: c60a030c */ lwc1 $f10,0x30c($s0)
/* f0c0ac4: 460a9032 */ c.eq.s $f18,$f10
/* f0c0ac8: 00000000 */ nop
/* f0c0acc: 45020005 */ bc1fl .JF0f0c0ae4
/* f0c0ad0: 8e380000 */ lw $t8,0x0($s1)
/* f0c0ad4: 44817000 */ mtc1 $at,$f14
/* f0c0ad8: 0fc2f112 */ jal playerSetFadeFrac
/* f0c0adc: c60c02e8 */ lwc1 $f12,0x2e8($s0)
.JF0f0c0ae0:
/* f0c0ae0: 8e380000 */ lw $t8,0x0($s1)
.JF0f0c0ae4:
/* f0c0ae4: 24010002 */ li $at,0x2
/* f0c0ae8: 1701000f */ bne $t8,$at,.JF0f0c0b28
/* f0c0aec: 00000000 */ nop
/* f0c0af0: 0fc2f11f */ jal playerIsFadeComplete
/* f0c0af4: 00000000 */ nop
/* f0c0af8: 1040000b */ beqz $v0,.JF0f0c0b28
/* f0c0afc: 00000000 */ nop
/* f0c0b00: 8e6b0284 */ lw $t3,0x284($s3)
/* f0c0b04: 3c013f80 */ lui $at,0x3f80
/* f0c0b08: 44814000 */ mtc1 $at,$f8
/* f0c0b0c: c56402e4 */ lwc1 $f4,0x2e4($t3)
/* f0c0b10: 46044032 */ c.eq.s $f8,$f4
/* f0c0b14: 00000000 */ nop
/* f0c0b18: 45000003 */ bc1f .JF0f0c0b28
/* f0c0b1c: 00000000 */ nop
/* f0c0b20: 0c003a4c */ jal func0000e990
/* f0c0b24: 00000000 */ nop
.JF0f0c0b28:
/* f0c0b28: 3c0a8007 */ lui $t2,0x8007
/* f0c0b2c: 8d4a0c94 */ lw $t2,0xc94($t2)
/* f0c0b30: 51400004 */ beqzl $t2,.JF0f0c0b44
/* f0c0b34: 8e700284 */ lw $s0,0x284($s3)
/* f0c0b38: 0fc2e9b4 */ jal playerBeginGeFadeIn
/* f0c0b3c: 00000000 */ nop
/* f0c0b40: 8e700284 */ lw $s0,0x284($s3)
.JF0f0c0b44:
/* f0c0b44: 8e0900d8 */ lw $t1,0xd8($s0)
/* f0c0b48: 51200035 */ beqzl $t1,.JF0f0c0c20
/* f0c0b4c: 8e6c02ac */ lw $t4,0x2ac($s3)
/* f0c0b50: 8e02032c */ lw $v0,0x32c($s0)
/* f0c0b54: 14400005 */ bnez $v0,.JF0f0c0b6c
/* f0c0b58: 00000000 */ nop
/* f0c0b5c: 0fc28e4c */ jal bgun0f0a29c8
/* f0c0b60: 00000000 */ nop
/* f0c0b64: 8e700284 */ lw $s0,0x284($s3)
/* f0c0b68: 8e02032c */ lw $v0,0x32c($s0)
.JF0f0c0b6c:
/* f0c0b6c: 5040002c */ beqzl $v0,.JF0f0c0c20
/* f0c0b70: 8e6c02ac */ lw $t4,0x2ac($s3)
/* f0c0b74: 8e0c0330 */ lw $t4,0x330($s0)
/* f0c0b78: 51800029 */ beqzl $t4,.JF0f0c0c20
/* f0c0b7c: 8e6c02ac */ lw $t4,0x2ac($s3)
/* f0c0b80: 8e790314 */ lw $t9,0x314($s3)
/* f0c0b84: 57200006 */ bnezl $t9,.JF0f0c0ba0
/* f0c0b88: 8e6e0298 */ lw $t6,0x298($s3)
/* f0c0b8c: 0c003989 */ jal mainEndStage
/* f0c0b90: 00000000 */ nop
/* f0c0b94: 10000022 */ b .JF0f0c0c20
/* f0c0b98: 8e6c02ac */ lw $t4,0x2ac($s3)
/* f0c0b9c: 8e6e0298 */ lw $t6,0x298($s3)
.JF0f0c0ba0:
/* f0c0ba0: 05c20017 */ bltzl $t6,.JF0f0c0c00
/* f0c0ba4: 8e6a029c */ lw $t2,0x29c($s3)
/* f0c0ba8: 8e6d02a0 */ lw $t5,0x2a0($s3)
/* f0c0bac: 15b0000f */ bne $t5,$s0,.JF0f0c0bec
/* f0c0bb0: 00000000 */ nop
/* f0c0bb4: 8e6202a4 */ lw $v0,0x2a4($s3)
/* f0c0bb8: 8c4f00d8 */ lw $t7,0xd8($v0)
/* f0c0bbc: 11e0000b */ beqz $t7,.JF0f0c0bec
/* f0c0bc0: 00000000 */ nop
/* f0c0bc4: 8c58032c */ lw $t8,0x32c($v0)
/* f0c0bc8: 13000008 */ beqz $t8,.JF0f0c0bec
/* f0c0bcc: 00000000 */ nop
/* f0c0bd0: 8c4b0330 */ lw $t3,0x330($v0)
/* f0c0bd4: 11600005 */ beqz $t3,.JF0f0c0bec
/* f0c0bd8: 00000000 */ nop
/* f0c0bdc: 0c003989 */ jal mainEndStage
/* f0c0be0: 00000000 */ nop
/* f0c0be4: 1000000e */ b .JF0f0c0c20
/* f0c0be8: 8e6c02ac */ lw $t4,0x2ac($s3)
.JF0f0c0bec:
/* f0c0bec: 0fc129ba */ jal chrsClearRefsToPlayer
/* f0c0bf0: 8e64028c */ lw $a0,0x28c($s3)
/* f0c0bf4: 1000000a */ b .JF0f0c0c20
/* f0c0bf8: 8e6c02ac */ lw $t4,0x2ac($s3)
/* f0c0bfc: 8e6a029c */ lw $t2,0x29c($s3)
.JF0f0c0c00:
/* f0c0c00: 05420007 */ bltzl $t2,.JF0f0c0c20
/* f0c0c04: 8e6c02ac */ lw $t4,0x2ac($s3)
/* f0c0c08: 8e6902a0 */ lw $t1,0x2a0($s3)
/* f0c0c0c: 55300004 */ bnel $t1,$s0,.JF0f0c0c20
/* f0c0c10: 8e6c02ac */ lw $t4,0x2ac($s3)
/* f0c0c14: 0c003989 */ jal mainEndStage
/* f0c0c18: 00000000 */ nop
/* f0c0c1c: 8e6c02ac */ lw $t4,0x2ac($s3)
.JF0f0c0c20:
/* f0c0c20: 24010005 */ li $at,0x5
/* f0c0c24: 55810008 */ bnel $t4,$at,.JF0f0c0c48
/* f0c0c28: 8fbf004c */ lw $ra,0x4c($sp)
/* f0c0c2c: 0fc2f11f */ jal playerIsFadeComplete
/* f0c0c30: 00000000 */ nop
/* f0c0c34: 50400004 */ beqzl $v0,.JF0f0c0c48
/* f0c0c38: 8fbf004c */ lw $ra,0x4c($sp)
/* f0c0c3c: 0c003989 */ jal mainEndStage
/* f0c0c40: 00000000 */ nop
/* f0c0c44: 8fbf004c */ lw $ra,0x4c($sp)
.JF0f0c0c48:
/* f0c0c48: d7b40020 */ ldc1 $f20,0x20($sp)
/* f0c0c4c: d7b60028 */ ldc1 $f22,0x28($sp)
/* f0c0c50: 8fb00034 */ lw $s0,0x34($sp)
/* f0c0c54: 8fb10038 */ lw $s1,0x38($sp)
/* f0c0c58: 8fb2003c */ lw $s2,0x3c($sp)
/* f0c0c5c: 8fb30040 */ lw $s3,0x40($sp)
/* f0c0c60: 8fb40044 */ lw $s4,0x44($sp)
/* f0c0c64: 8fb50048 */ lw $s5,0x48($sp)
/* f0c0c68: 03e00008 */ jr $ra
/* f0c0c6c: 27bd0330 */ addiu $sp,$sp,0x330
);
#elif VERSION == VERSION_PAL_BETA
const char var7f1af224pb[] = "tps";
struct coord var800726acpb = {0, 0, 0};
struct coord var800726b8pb = {0, 0, 1};
struct coord var800726c4pb = {0, 1, 0};
GLOBAL_ASM(
glabel playerTick
.late_rodata
glabel var7f1af390
.word 0x3faaaaab
.word 0x3f986186
.word 0x3983126f
.word 0x3d4ccccd
.word 0x3d4ccccd
.word 0x3c8ef461
.word 0x40c907a9
.word 0x40490fdb
.word 0xc0490fdb
.word 0xbdb851ec
.word 0x3db851ec
.word 0xbe4ccccd
.word 0x3e4ccccd
.text
/* f0bdd70: 27bdfcd0 */ addiu $sp,$sp,-816
/* f0bdd74: afb30040 */ sw $s3,0x40($sp)
/* f0bdd78: 3c13800a */ lui $s3,0x800a
/* f0bdd7c: 2673e4d0 */ addiu $s3,$s3,-6960
/* f0bdd80: 8e6f0298 */ lw $t7,0x298($s3)
/* f0bdd84: afb10038 */ sw $s1,0x38($sp)
/* f0bdd88: 3c0e8007 */ lui $t6,0x8007
/* f0bdd8c: 8dce239c */ lw $t6,0x239c($t6)
/* f0bdd90: 3c118007 */ lui $s1,0x8007
/* f0bdd94: 26312398 */ addiu $s1,$s1,0x2398
/* f0bdd98: afbf004c */ sw $ra,0x4c($sp)
/* f0bdd9c: afb50048 */ sw $s5,0x48($sp)
/* f0bdda0: afb40044 */ sw $s4,0x44($sp)
/* f0bdda4: afb2003c */ sw $s2,0x3c($sp)
/* f0bdda8: afb00034 */ sw $s0,0x34($sp)
/* f0bddac: f7b60028 */ sdc1 $f22,0x28($sp)
/* f0bddb0: f7b40020 */ sdc1 $f20,0x20($sp)
/* f0bddb4: afa40330 */ sw $a0,0x330($sp)
/* f0bddb8: 05e10004 */ bgez $t7,.PB0f0bddcc
/* f0bddbc: ae2e0000 */ sw $t6,0x0($s1)
/* f0bddc0: 8e78029c */ lw $t8,0x29c($s3)
/* f0bddc4: 0700001f */ bltz $t8,.PB0f0bde44
/* f0bddc8: 00000000 */ nop
.PB0f0bddcc:
/* f0bddcc: 8e79006c */ lw $t9,0x6c($s3)
/* f0bddd0: 00003825 */ move $a3,$zero
/* f0bddd4: 00002825 */ move $a1,$zero
/* f0bddd8: 13200003 */ beqz $t9,.PB0f0bdde8
/* f0bdddc: 00002025 */ move $a0,$zero
/* f0bdde0: 10000001 */ b .PB0f0bdde8
/* f0bdde4: 24070001 */ li $a3,0x1
.PB0f0bdde8:
/* f0bdde8: 8e690068 */ lw $t1,0x68($s3)
/* f0bddec: 00001025 */ move $v0,$zero
/* f0bddf0: 11200003 */ beqz $t1,.PB0f0bde00
/* f0bddf4: 00000000 */ nop
/* f0bddf8: 10000001 */ b .PB0f0bde00
/* f0bddfc: 24050001 */ li $a1,0x1
.PB0f0bde00:
/* f0bde00: 8e6a0064 */ lw $t2,0x64($s3)
/* f0bde04: 11400003 */ beqz $t2,.PB0f0bde14
/* f0bde08: 00000000 */ nop
/* f0bde0c: 10000001 */ b .PB0f0bde14
/* f0bde10: 24040001 */ li $a0,0x1
.PB0f0bde14:
/* f0bde14: 8e6b0070 */ lw $t3,0x70($s3)
/* f0bde18: 11600003 */ beqz $t3,.PB0f0bde28
/* f0bde1c: 00000000 */ nop
/* f0bde20: 10000001 */ b .PB0f0bde28
/* f0bde24: 24020001 */ li $v0,0x1
.PB0f0bde28:
/* f0bde28: 00446021 */ addu $t4,$v0,$a0
/* f0bde2c: 01856821 */ addu $t5,$t4,$a1
/* f0bde30: 01a77021 */ addu $t6,$t5,$a3
/* f0bde34: 29c10002 */ slti $at,$t6,0x2
/* f0bde38: 14200002 */ bnez $at,.PB0f0bde44
/* f0bde3c: 00000000 */ nop
/* f0bde40: ae200000 */ sw $zero,0x0($s1)
.PB0f0bde44:
/* f0bde44: 0fc55163 */ jal func0f1531dc
/* f0bde48: 00002025 */ move $a0,$zero
/* f0bde4c: 0fc550b3 */ jal optionsGetScreenRatio
/* f0bde50: 00000000 */ nop
/* f0bde54: 24010001 */ li $at,0x1
/* f0bde58: 14410008 */ bne $v0,$at,.PB0f0bde7c
/* f0bde5c: 00000000 */ nop
/* f0bde60: 0fc2f5f1 */ jal player0f0bd358
/* f0bde64: 00000000 */ nop
/* f0bde68: 3c017f1b */ lui $at,0x7f1b
/* f0bde6c: c424f390 */ lwc1 $f4,-0xc70($at)
/* f0bde70: 46040382 */ mul.s $f14,$f0,$f4
/* f0bde74: 10000004 */ b .PB0f0bde88
/* f0bde78: 00000000 */ nop
.PB0f0bde7c:
/* f0bde7c: 0fc2f5f1 */ jal player0f0bd358
/* f0bde80: 00000000 */ nop
/* f0bde84: 46000386 */ mov.s $f14,$f0
.PB0f0bde88:
/* f0bde88: 3c017f1b */ lui $at,0x7f1b
/* f0bde8c: c426f394 */ lwc1 $f6,-0xc6c($at)
/* f0bde90: 3c108007 */ lui $s0,0x8007
/* f0bde94: 2610250c */ addiu $s0,$s0,0x250c
/* f0bde98: 46067382 */ mul.s $f14,$f14,$f6
/* f0bde9c: 3c047f1b */ lui $a0,0x7f1b
/* f0bdea0: 2484f224 */ addiu $a0,$a0,-3548
/* f0bdea4: 02002825 */ move $a1,$s0
/* f0bdea8: 0c003648 */ jal mainOverrideVariable
/* f0bdeac: e7ae032c */ swc1 $f14,0x32c($sp)
/* f0bdeb0: 8e0f0000 */ lw $t7,0x0($s0)
/* f0bdeb4: 51e00008 */ beqzl $t7,.PB0f0bded8
/* f0bdeb8: 8e690284 */ lw $t1,0x284($s3)
/* f0bdebc: 8e780284 */ lw $t8,0x284($s3)
/* f0bdec0: ae000000 */ sw $zero,0x0($s0)
/* f0bdec4: 24150001 */ li $s5,0x1
/* f0bdec8: a3001bfd */ sb $zero,0x1bfd($t8)
/* f0bdecc: 8e790284 */ lw $t9,0x284($s3)
/* f0bded0: a3351bfc */ sb $s5,0x1bfc($t9)
/* f0bded4: 8e690284 */ lw $t1,0x284($s3)
.PB0f0bded8:
/* f0bded8: 24150001 */ li $s5,0x1
/* f0bdedc: 912a1bfc */ lbu $t2,0x1bfc($t1)
/* f0bdee0: 51400004 */ beqzl $t2,.PB0f0bdef4
/* f0bdee4: 8e6b04b4 */ lw $t3,0x4b4($s3)
/* f0bdee8: 0fc2f654 */ jal playerTickTeleport
/* f0bdeec: 27a4032c */ addiu $a0,$sp,0x32c
/* f0bdef0: 8e6b04b4 */ lw $t3,0x4b4($s3)
.PB0f0bdef4:
/* f0bdef4: 2401004e */ li $at,0x4e
/* f0bdef8: 5561000a */ bnel $t3,$at,.PB0f0bdf24
/* f0bdefc: 3c014270 */ lui $at,0x4270
/* f0bdf00: 0fc06b7e */ jal func0f01ad5c
/* f0bdf04: 00000000 */ nop
/* f0bdf08: 50400006 */ beqzl $v0,.PB0f0bdf24
/* f0bdf0c: 3c014270 */ lui $at,0x4270
/* f0bdf10: 0fc06b95 */ jal func0f01adb8
/* f0bdf14: 00000000 */ nop
/* f0bdf18: 1000083b */ b .PB0f0c0008
/* f0bdf1c: 8fbf004c */ lw $ra,0x4c($sp)
/* f0bdf20: 3c014270 */ lui $at,0x4270
.PB0f0bdf24:
/* f0bdf24: 44816000 */ mtc1 $at,$f12
/* f0bdf28: 0fc4a7ed */ jal playermgrSetFovY
/* f0bdf2c: 00000000 */ nop
/* f0bdf30: 0fc4a7f1 */ jal playermgrSetAspectRatio
/* f0bdf34: c7ac032c */ lwc1 $f12,0x32c($sp)
/* f0bdf38: 0fc2f270 */ jal playerGetViewportWidth
/* f0bdf3c: 00000000 */ nop
/* f0bdf40: 00028400 */ sll $s0,$v0,0x10
/* f0bdf44: 00106403 */ sra $t4,$s0,0x10
/* f0bdf48: 0fc2f3c3 */ jal playerGetViewportHeight
/* f0bdf4c: 01808025 */ move $s0,$t4
/* f0bdf50: 02002025 */ move $a0,$s0
/* f0bdf54: 0fc4a7df */ jal playermgrSetViewSize
/* f0bdf58: 00402825 */ move $a1,$v0
/* f0bdf5c: 0fc2f306 */ jal playerGetViewportLeft
/* f0bdf60: 00000000 */ nop
/* f0bdf64: 00028400 */ sll $s0,$v0,0x10
/* f0bdf68: 00106c03 */ sra $t5,$s0,0x10
/* f0bdf6c: 0fc2f4a4 */ jal playerGetViewportTop
/* f0bdf70: 01a08025 */ move $s0,$t5
/* f0bdf74: 02002025 */ move $a0,$s0
/* f0bdf78: 0fc4a7e6 */ jal playermgrSetViewPosition
/* f0bdf7c: 00402825 */ move $a1,$v0
/* f0bdf80: 8e2e0000 */ lw $t6,0x0($s1)
/* f0bdf84: 3c048007 */ lui $a0,0x8007
/* f0bdf88: 000e7880 */ sll $t7,$t6,0x2
/* f0bdf8c: 01ee7823 */ subu $t7,$t7,$t6
/* f0bdf90: 000f7880 */ sll $t7,$t7,0x2
/* f0bdf94: 01ee7823 */ subu $t7,$t7,$t6
/* f0bdf98: 000f7880 */ sll $t7,$t7,0x2
/* f0bdf9c: 008f2021 */ addu $a0,$a0,$t7
/* f0bdfa0: 0c0029f7 */ jal viSetMode
/* f0bdfa4: 8c842350 */ lw $a0,0x2350($a0)
/* f0bdfa8: 0fc2f270 */ jal playerGetViewportWidth
/* f0bdfac: 00000000 */ nop
/* f0bdfb0: 00028400 */ sll $s0,$v0,0x10
/* f0bdfb4: 0010c403 */ sra $t8,$s0,0x10
/* f0bdfb8: 0fc2f3c3 */ jal playerGetViewportHeight
/* f0bdfbc: 03008025 */ move $s0,$t8
/* f0bdfc0: 3c014270 */ lui $at,0x4270
/* f0bdfc4: 00103400 */ sll $a2,$s0,0x10
/* f0bdfc8: 00023c00 */ sll $a3,$v0,0x10
/* f0bdfcc: 00074c03 */ sra $t1,$a3,0x10
/* f0bdfd0: 0006cc03 */ sra $t9,$a2,0x10
/* f0bdfd4: 44816000 */ mtc1 $at,$f12
/* f0bdfd8: 03203025 */ move $a2,$t9
/* f0bdfdc: 01203825 */ move $a3,$t1
/* f0bdfe0: 0c002ec1 */ jal viSetFovAspectAndSize
/* f0bdfe4: c7ae032c */ lwc1 $f14,0x32c($sp)
/* f0bdfe8: 0fc2f306 */ jal playerGetViewportLeft
/* f0bdfec: 00000000 */ nop
/* f0bdff0: 00028400 */ sll $s0,$v0,0x10
/* f0bdff4: 00105403 */ sra $t2,$s0,0x10
/* f0bdff8: 0fc2f4a4 */ jal playerGetViewportTop
/* f0bdffc: 01408025 */ move $s0,$t2
/* f0be000: 00102400 */ sll $a0,$s0,0x10
/* f0be004: 00022c00 */ sll $a1,$v0,0x10
/* f0be008: 00056403 */ sra $t4,$a1,0x10
/* f0be00c: 00045c03 */ sra $t3,$a0,0x10
/* f0be010: 01602025 */ move $a0,$t3
/* f0be014: 0c002e75 */ jal viSetViewPosition
/* f0be018: 01802825 */ move $a1,$t4
/* f0be01c: 0fc2f22e */ jal playerGetFbWidth
/* f0be020: 00000000 */ nop
/* f0be024: 00028400 */ sll $s0,$v0,0x10
/* f0be028: 00106c03 */ sra $t5,$s0,0x10
/* f0be02c: 0fc2f239 */ jal playerGetFbHeight
/* f0be030: 01a08025 */ move $s0,$t5
/* f0be034: 00102400 */ sll $a0,$s0,0x10
/* f0be038: 00022c00 */ sll $a1,$v0,0x10
/* f0be03c: 00057c03 */ sra $t7,$a1,0x10
/* f0be040: 00047403 */ sra $t6,$a0,0x10
/* f0be044: 01c02025 */ move $a0,$t6
/* f0be048: 0c002e44 */ jal viSetSize
/* f0be04c: 01e02825 */ move $a1,$t7
/* f0be050: 0fc2f22e */ jal playerGetFbWidth
/* f0be054: 00000000 */ nop
/* f0be058: 00028400 */ sll $s0,$v0,0x10
/* f0be05c: 0010c403 */ sra $t8,$s0,0x10
/* f0be060: 0fc2f239 */ jal playerGetFbHeight
/* f0be064: 03008025 */ move $s0,$t8
/* f0be068: 00102400 */ sll $a0,$s0,0x10
/* f0be06c: 00022c00 */ sll $a1,$v0,0x10
/* f0be070: 00054c03 */ sra $t1,$a1,0x10
/* f0be074: 0004cc03 */ sra $t9,$a0,0x10
/* f0be078: 03202025 */ move $a0,$t9
/* f0be07c: 0c002e33 */ jal viSetBufSize
/* f0be080: 01202825 */ move $a1,$t1
/* f0be084: 0fc2ee1f */ jal playerUpdateColourScreenProperties
/* f0be088: 00000000 */ nop
/* f0be08c: 0fc2ee8f */ jal playerTickChrFade
/* f0be090: 00000000 */ nop
/* f0be094: 8e6a0288 */ lw $t2,0x288($s3)
/* f0be098: 0fc54ed5 */ jal optionsGetAutoAim
/* f0be09c: 8d440070 */ lw $a0,0x70($t2)
/* f0be0a0: 0fc31fac */ jal bmoveSetAutoAimY
/* f0be0a4: 00402025 */ move $a0,$v0
/* f0be0a8: 8e6b0288 */ lw $t3,0x288($s3)
/* f0be0ac: 0fc54ed5 */ jal optionsGetAutoAim
/* f0be0b0: 8d640070 */ lw $a0,0x70($t3)
/* f0be0b4: 0fc31ffd */ jal bmoveSetAutoAimX
/* f0be0b8: 00402025 */ move $a0,$v0
/* f0be0bc: 8e6c0288 */ lw $t4,0x288($s3)
/* f0be0c0: 0fc54ede */ jal optionsGetLookAhead
/* f0be0c4: 8d840070 */ lw $a0,0x70($t4)
/* f0be0c8: 0fc31fa4 */ jal bmoveSetAutoMoveCentreEnabled
/* f0be0cc: 00402025 */ move $a0,$v0
/* f0be0d0: 8e6d0288 */ lw $t5,0x288($s3)
/* f0be0d4: 0fc54ef9 */ jal optionsGetAmmoOnScreen
/* f0be0d8: 8da40070 */ lw $a0,0x70($t5)
/* f0be0dc: 02a02025 */ move $a0,$s5
/* f0be0e0: 0fc2a662 */ jal bgunSetGunAmmoVisible
/* f0be0e4: 00402825 */ move $a1,$v0
/* f0be0e8: 02a02025 */ move $a0,$s5
/* f0be0ec: 0fc2b020 */ jal bgunSetSightVisible
/* f0be0f0: 24050001 */ li $a1,0x1
/* f0be0f4: 8e6302ac */ lw $v1,0x2ac($s3)
/* f0be0f8: 10600002 */ beqz $v1,.PB0f0be104
/* f0be0fc: 24010001 */ li $at,0x1
/* f0be100: 1461000d */ bne $v1,$at,.PB0f0be138
.PB0f0be104:
/* f0be104: 3c0e8007 */ lui $t6,0x8007
/* f0be108: 8dce2434 */ lw $t6,0x2434($t6)
/* f0be10c: 3c0f8006 */ lui $t7,0x8006
/* f0be110: 55c0000a */ bnezl $t6,.PB0f0be13c
/* f0be114: 8e6a0284 */ lw $t2,0x284($s3)
/* f0be118: 8defe4e0 */ lw $t7,-0x1b20($t7)
/* f0be11c: 55e00007 */ bnezl $t7,.PB0f0be13c
/* f0be120: 8e6a0284 */ lw $t2,0x284($s3)
/* f0be124: 8e680284 */ lw $t0,0x284($s3)
/* f0be128: 8e790038 */ lw $t9,0x38($s3)
/* f0be12c: 8d181b7c */ lw $t8,0x1b7c($t0)
/* f0be130: 03194821 */ addu $t1,$t8,$t9
/* f0be134: ad091b7c */ sw $t1,0x1b7c($t0)
.PB0f0be138:
/* f0be138: 8e6a0284 */ lw $t2,0x284($s3)
.PB0f0be13c:
/* f0be13c: 8d4b00c4 */ lw $t3,0xc4($t2)
/* f0be140: 316c0020 */ andi $t4,$t3,0x20
/* f0be144: 11800004 */ beqz $t4,.PB0f0be158
/* f0be148: 00000000 */ nop
/* f0be14c: 8e64028c */ lw $a0,0x28c($s3)
/* f0be150: 0fc3061f */ jal playerDieByShooter
/* f0be154: 24050001 */ li $a1,0x1
.PB0f0be158:
/* f0be158: 0fc2ef19 */ jal playerTickDamageAndHealth
/* f0be15c: 00000000 */ nop
/* f0be160: 0fc2f15c */ jal playerTickExplode
/* f0be164: 00000000 */ nop
/* f0be168: 8e680284 */ lw $t0,0x284($s3)
/* f0be16c: 8d020480 */ lw $v0,0x480($t0)
/* f0be170: 1040008c */ beqz $v0,.PB0f0be3a4
/* f0be174: 00000000 */ nop
/* f0be178: 8e6d02ac */ lw $t5,0x2ac($s3)
/* f0be17c: 24010006 */ li $at,0x6
/* f0be180: 00408825 */ move $s1,$v0
/* f0be184: 15a10014 */ bne $t5,$at,.PB0f0be1d8
/* f0be188: 8e70028c */ lw $s0,0x28c($s3)
/* f0be18c: 8e240000 */ lw $a0,0x0($s1)
/* f0be190: 24050001 */ li $a1,0x1
/* f0be194: 3406ffff */ li $a2,0xffff
/* f0be198: 8c900004 */ lw $s0,0x4($a0)
/* f0be19c: a2200035 */ sb $zero,0x35($s1)
/* f0be1a0: a2350034 */ sb $s5,0x34($s1)
/* f0be1a4: 0fc24943 */ jal func0f0926bc
/* f0be1a8: a2200037 */ sb $zero,0x37($s1)
/* f0be1ac: 8e0e0018 */ lw $t6,0x18($s0)
/* f0be1b0: 2401fffb */ li $at,-5
/* f0be1b4: 35cf0400 */ ori $t7,$t6,0x400
/* f0be1b8: ae0f0018 */ sw $t7,0x18($s0)
/* f0be1bc: 35f90010 */ ori $t9,$t7,0x10
/* f0be1c0: ae190018 */ sw $t9,0x18($s0)
/* f0be1c4: 8e680284 */ lw $t0,0x284($s3)
/* f0be1c8: 8d0900c4 */ lw $t1,0xc4($t0)
/* f0be1cc: 01215024 */ and $t2,$t1,$at
/* f0be1d0: 10000074 */ b .PB0f0be3a4
/* f0be1d4: ad0a00c4 */ sw $t2,0xc4($t0)
.PB0f0be1d8:
/* f0be1d8: 922b0034 */ lbu $t3,0x34($s1)
/* f0be1dc: 5560002c */ bnezl $t3,.PB0f0be290
/* f0be1e0: 8d0d1c54 */ lw $t5,0x1c54($t0)
/* f0be1e4: 804c0037 */ lb $t4,0x37($v0)
/* f0be1e8: 51800022 */ beqzl $t4,.PB0f0be274
/* f0be1ec: 8e6b0034 */ lw $t3,0x34($s3)
/* f0be1f0: 8e6d0288 */ lw $t5,0x288($s3)
/* f0be1f4: 0fc54ebe */ jal optionsGetContpadNum1
/* f0be1f8: 8da40070 */ lw $a0,0x70($t5)
/* f0be1fc: 8faf0330 */ lw $t7,0x330($sp)
/* f0be200: 00022600 */ sll $a0,$v0,0x18
/* f0be204: 00047603 */ sra $t6,$a0,0x18
/* f0be208: 11e00005 */ beqz $t7,.PB0f0be220
/* f0be20c: 01c02025 */ move $a0,$t6
/* f0be210: 0c00566a */ jal joyGetButtons
/* f0be214: 3405ffff */ li $a1,0xffff
/* f0be218: 10000002 */ b .PB0f0be224
/* f0be21c: 3043ffff */ andi $v1,$v0,0xffff
.PB0f0be220:
/* f0be220: 00001825 */ move $v1,$zero
.PB0f0be224:
/* f0be224: 8e680284 */ lw $t0,0x284($s3)
/* f0be228: 8d1800d8 */ lw $t8,0xd8($t0)
/* f0be22c: 57000011 */ bnezl $t8,.PB0f0be274
/* f0be230: 8e6b0034 */ lw $t3,0x34($s3)
/* f0be234: 8d191a24 */ lw $t9,0x1a24($t0)
/* f0be238: 30691000 */ andi $t1,$v1,0x1000
/* f0be23c: 5720000d */ bnezl $t9,.PB0f0be274
/* f0be240: 8e6b0034 */ lw $t3,0x34($s3)
/* f0be244: 5120000b */ beqzl $t1,.PB0f0be274
/* f0be248: 8e6b0034 */ lw $t3,0x34($s3)
/* f0be24c: 8e6a0314 */ lw $t2,0x314($s3)
/* f0be250: 15400005 */ bnez $t2,.PB0f0be268
/* f0be254: 00000000 */ nop
/* f0be258: 0fc2ecd7 */ jal playerPause
/* f0be25c: 24040002 */ li $a0,0x2
/* f0be260: 10000004 */ b .PB0f0be274
/* f0be264: 8e6b0034 */ lw $t3,0x34($s3)
.PB0f0be268:
/* f0be268: 0fc5ea40 */ jal mpPushPauseDialog
/* f0be26c: 00000000 */ nop
/* f0be270: 8e6b0034 */ lw $t3,0x34($s3)
.PB0f0be274:
/* f0be274: 5160001d */ beqzl $t3,.PB0f0be2ec
/* f0be278: 922d0035 */ lbu $t5,0x35($s1)
/* f0be27c: 0fc34372 */ jal eyespyProcessInput
/* f0be280: 8fa40330 */ lw $a0,0x330($sp)
/* f0be284: 10000019 */ b .PB0f0be2ec
/* f0be288: 922d0035 */ lbu $t5,0x35($s1)
/* f0be28c: 8d0d1c54 */ lw $t5,0x1c54($t0)
.PB0f0be290:
/* f0be290: 8d0c00c4 */ lw $t4,0xc4($t0)
/* f0be294: 0010c880 */ sll $t9,$s0,0x2
/* f0be298: 01a07027 */ nor $t6,$t5,$zero
/* f0be29c: 018e7824 */ and $t7,$t4,$t6
/* f0be2a0: 31f80004 */ andi $t8,$t7,0x4
/* f0be2a4: 13000010 */ beqz $t8,.PB0f0be2e8
/* f0be2a8: 3c098007 */ lui $t1,0x8007
/* f0be2ac: 01394821 */ addu $t1,$t1,$t9
/* f0be2b0: 8d292420 */ lw $t1,0x2420($t1)
/* f0be2b4: 5120000d */ beqzl $t1,.PB0f0be2ec
/* f0be2b8: 922d0035 */ lbu $t5,0x35($s1)
/* f0be2bc: 0fc341ec */ jal eyespyTryLaunch
/* f0be2c0: 00000000 */ nop
/* f0be2c4: 54400009 */ bnezl $v0,.PB0f0be2ec
/* f0be2c8: 922d0035 */ lbu $t5,0x35($s1)
/* f0be2cc: a2350034 */ sb $s5,0x34($s1)
/* f0be2d0: a2200037 */ sb $zero,0x37($s1)
/* f0be2d4: 8e680284 */ lw $t0,0x284($s3)
/* f0be2d8: 2401fffb */ li $at,-5
/* f0be2dc: 8d0a00c4 */ lw $t2,0xc4($t0)
/* f0be2e0: 01415824 */ and $t3,$t2,$at
/* f0be2e4: ad0b00c4 */ sw $t3,0xc4($t0)
.PB0f0be2e8:
/* f0be2e8: 922d0035 */ lbu $t5,0x35($s1)
.PB0f0be2ec:
/* f0be2ec: 00106080 */ sll $t4,$s0,0x2
/* f0be2f0: 3c0e8007 */ lui $t6,0x8007
/* f0be2f4: 11a0002b */ beqz $t5,.PB0f0be3a4
/* f0be2f8: 01cc7021 */ addu $t6,$t6,$t4
/* f0be2fc: 8dce2420 */ lw $t6,0x2420($t6)
/* f0be300: 11c00028 */ beqz $t6,.PB0f0be3a4
/* f0be304: 00000000 */ nop
/* f0be308: 8e680284 */ lw $t0,0x284($s3)
/* f0be30c: 8d181c54 */ lw $t8,0x1c54($t0)
/* f0be310: 8d0f00c4 */ lw $t7,0xc4($t0)
/* f0be314: 0300c827 */ nor $t9,$t8,$zero
/* f0be318: 01f94824 */ and $t1,$t7,$t9
/* f0be31c: 312a0004 */ andi $t2,$t1,0x4
/* f0be320: 11400020 */ beqz $t2,.PB0f0be3a4
/* f0be324: 00000000 */ nop
/* f0be328: 822b0037 */ lb $t3,0x37($s1)
/* f0be32c: 240d0001 */ li $t5,0x1
/* f0be330: 240e0008 */ li $t6,0x8
/* f0be334: 15600019 */ bnez $t3,.PB0f0be39c
/* f0be338: 3c048009 */ lui $a0,0x8009
/* f0be33c: a2200039 */ sb $zero,0x39($s1)
/* f0be340: 822c0039 */ lb $t4,0x39($s1)
/* f0be344: 8e380000 */ lw $t8,0x0($s1)
/* f0be348: a22d0037 */ sb $t5,0x37($s1)
/* f0be34c: a2200068 */ sb $zero,0x68($s1)
/* f0be350: a2200036 */ sb $zero,0x36($s1)
/* f0be354: a22c0038 */ sb $t4,0x38($s1)
/* f0be358: 8f0f0004 */ lw $t7,0x4($t8)
/* f0be35c: 3c01bf80 */ lui $at,0xbf80
/* f0be360: 44814000 */ mtc1 $at,$f8
/* f0be364: adee0120 */ sw $t6,0x120($t7)
/* f0be368: 2419ffff */ li $t9,-1
/* f0be36c: 2409ffff */ li $t1,-1
/* f0be370: 240affff */ li $t2,-1
/* f0be374: afaa001c */ sw $t2,0x1c($sp)
/* f0be378: afa90018 */ sw $t1,0x18($sp)
/* f0be37c: afb90010 */ sw $t9,0x10($sp)
/* f0be380: 8c847f30 */ lw $a0,0x7f30($a0)
/* f0be384: 240580ab */ li $a1,-32597
/* f0be388: 00003025 */ move $a2,$zero
/* f0be38c: 2407ffff */ li $a3,-1
/* f0be390: 0c004254 */ jal sndStart
/* f0be394: e7a80014 */ swc1 $f8,0x14($sp)
/* f0be398: 8e680284 */ lw $t0,0x284($s3)
.PB0f0be39c:
/* f0be39c: 2410ffdf */ li $s0,-33
/* f0be3a0: a510024c */ sh $s0,0x24c($t0)
.PB0f0be3a4:
/* f0be3a4: 0fc5b9b8 */ jal lvIsPaused
/* f0be3a8: 2410ffdf */ li $s0,-33
/* f0be3ac: 50400004 */ beqzl $v0,.PB0f0be3c0
/* f0be3b0: 8e680284 */ lw $t0,0x284($s3)
/* f0be3b4: 0fc2ec4c */ jal playerStopAudioForPause
/* f0be3b8: 00000000 */ nop
/* f0be3bc: 8e680284 */ lw $t0,0x284($s3)
.PB0f0be3c0:
/* f0be3c0: 8d0b1a24 */ lw $t3,0x1a24($t0)
/* f0be3c4: 51600005 */ beqzl $t3,.PB0f0be3dc
/* f0be3c8: 950d0010 */ lhu $t5,0x10($t0)
/* f0be3cc: 0fc2ec6f */ jal playerTickPauseMenu
/* f0be3d0: 00000000 */ nop
/* f0be3d4: 8e680284 */ lw $t0,0x284($s3)
/* f0be3d8: 950d0010 */ lhu $t5,0x10($t0)
.PB0f0be3dc:
/* f0be3dc: 24010002 */ li $at,0x2
/* f0be3e0: 55a1000c */ bnel $t5,$at,.PB0f0be414
/* f0be3e4: 8e6302ac */ lw $v1,0x2ac($s3)
/* f0be3e8: 8d0c0264 */ lw $t4,0x264($t0)
/* f0be3ec: 51800005 */ beqzl $t4,.PB0f0be404
/* f0be3f0: ad000264 */ sw $zero,0x264($t0)
/* f0be3f4: 8d1800d8 */ lw $t8,0xd8($t0)
/* f0be3f8: 53000006 */ beqzl $t8,.PB0f0be414
/* f0be3fc: 8e6302ac */ lw $v1,0x2ac($s3)
/* f0be400: ad000264 */ sw $zero,0x264($t0)
.PB0f0be404:
/* f0be404: 8e6f0284 */ lw $t7,0x284($s3)
/* f0be408: 240e0003 */ li $t6,0x3
/* f0be40c: a5ee0010 */ sh $t6,0x10($t7)
/* f0be410: 8e6302ac */ lw $v1,0x2ac($s3)
.PB0f0be414:
/* f0be414: 24010006 */ li $at,0x6
/* f0be418: 10610002 */ beq $v1,$at,.PB0f0be424
/* f0be41c: 3c018007 */ lui $at,0x8007
/* f0be420: ac202434 */ sw $zero,0x2434($at)
.PB0f0be424:
/* f0be424: 24010006 */ li $at,0x6
/* f0be428: 54610054 */ bnel $v1,$at,.PB0f0be57c
/* f0be42c: 8e680284 */ lw $t0,0x284($s3)
/* f0be430: 0fc2e3ec */ jal playerTickChrBody
/* f0be434: 00000000 */ nop
/* f0be438: 8e680284 */ lw $t0,0x284($s3)
/* f0be43c: 00002025 */ move $a0,$zero
/* f0be440: 00002825 */ move $a1,$zero
/* f0be444: 8d1919c8 */ lw $t9,0x19c8($t0)
/* f0be448: 00003025 */ move $a2,$zero
/* f0be44c: 24070001 */ li $a3,0x1
/* f0be450: 53200008 */ beqzl $t9,.PB0f0be474
/* f0be454: 8e6a006c */ lw $t2,0x6c($s3)
/* f0be458: 0fc3303a */ jal bmoveTick
/* f0be45c: a510024c */ sh $s0,0x24c($t0)
/* f0be460: 0fc2e9b2 */ jal playerTickCutscene
/* f0be464: 8fa40330 */ lw $a0,0x330($sp)
/* f0be468: 8e690284 */ lw $t1,0x284($s3)
/* f0be46c: a530024c */ sh $s0,0x24c($t1)
/* f0be470: 8e6a006c */ lw $t2,0x6c($s3)
.PB0f0be474:
/* f0be474: 00003025 */ move $a2,$zero
/* f0be478: 00003825 */ move $a3,$zero
/* f0be47c: 11400003 */ beqz $t2,.PB0f0be48c
/* f0be480: 00002825 */ move $a1,$zero
/* f0be484: 10000001 */ b .PB0f0be48c
/* f0be488: 24070001 */ li $a3,0x1
.PB0f0be48c:
/* f0be48c: 8e6b0068 */ lw $t3,0x68($s3)
/* f0be490: 00002025 */ move $a0,$zero
/* f0be494: 00001025 */ move $v0,$zero
/* f0be498: 11600003 */ beqz $t3,.PB0f0be4a8
/* f0be49c: 0006c880 */ sll $t9,$a2,0x2
/* f0be4a0: 10000001 */ b .PB0f0be4a8
/* f0be4a4: 24050001 */ li $a1,0x1
.PB0f0be4a8:
/* f0be4a8: 8e6d0064 */ lw $t5,0x64($s3)
/* f0be4ac: 02791821 */ addu $v1,$s3,$t9
/* f0be4b0: 2408ffff */ li $t0,-1
/* f0be4b4: 11a00003 */ beqz $t5,.PB0f0be4c4
/* f0be4b8: 00000000 */ nop
/* f0be4bc: 10000001 */ b .PB0f0be4c4
/* f0be4c0: 24040001 */ li $a0,0x1
.PB0f0be4c4:
/* f0be4c4: 8e6c0070 */ lw $t4,0x70($s3)
/* f0be4c8: 11800003 */ beqz $t4,.PB0f0be4d8
/* f0be4cc: 00000000 */ nop
/* f0be4d0: 10000001 */ b .PB0f0be4d8
/* f0be4d4: 24020001 */ li $v0,0x1
.PB0f0be4d8:
/* f0be4d8: 0044c021 */ addu $t8,$v0,$a0
/* f0be4dc: 03057021 */ addu $t6,$t8,$a1
/* f0be4e0: 01c77821 */ addu $t7,$t6,$a3
/* f0be4e4: 19e0062a */ blez $t7,.PB0f0bfd90
/* f0be4e8: 00000000 */ nop
/* f0be4ec: 8c690064 */ lw $t1,0x64($v1)
.PB0f0be4f0:
/* f0be4f0: 24c60001 */ addiu $a2,$a2,0x1
/* f0be4f4: 24630004 */ addiu $v1,$v1,0x4
/* f0be4f8: ad281c40 */ sw $t0,0x1c40($t1)
/* f0be4fc: 8e6a006c */ lw $t2,0x6c($s3)
/* f0be500: 00003825 */ move $a3,$zero
/* f0be504: 00002825 */ move $a1,$zero
/* f0be508: 11400003 */ beqz $t2,.PB0f0be518
/* f0be50c: 00002025 */ move $a0,$zero
/* f0be510: 10000001 */ b .PB0f0be518
/* f0be514: 24070001 */ li $a3,0x1
.PB0f0be518:
/* f0be518: 8e6b0068 */ lw $t3,0x68($s3)
/* f0be51c: 00001025 */ move $v0,$zero
/* f0be520: 11600003 */ beqz $t3,.PB0f0be530
/* f0be524: 00000000 */ nop
/* f0be528: 10000001 */ b .PB0f0be530
/* f0be52c: 24050001 */ li $a1,0x1
.PB0f0be530:
/* f0be530: 8e6d0064 */ lw $t5,0x64($s3)
/* f0be534: 11a00003 */ beqz $t5,.PB0f0be544
/* f0be538: 00000000 */ nop
/* f0be53c: 10000001 */ b .PB0f0be544
/* f0be540: 24040001 */ li $a0,0x1
.PB0f0be544:
/* f0be544: 8e6c0070 */ lw $t4,0x70($s3)
/* f0be548: 11800003 */ beqz $t4,.PB0f0be558
/* f0be54c: 00000000 */ nop
/* f0be550: 10000001 */ b .PB0f0be558
/* f0be554: 24020001 */ li $v0,0x1
.PB0f0be558:
/* f0be558: 0044c021 */ addu $t8,$v0,$a0
/* f0be55c: 03057021 */ addu $t6,$t8,$a1
/* f0be560: 01c77821 */ addu $t7,$t6,$a3
/* f0be564: 00cf082a */ slt $at,$a2,$t7
/* f0be568: 5420ffe1 */ bnezl $at,.PB0f0be4f0
/* f0be56c: 8c690064 */ lw $t1,0x64($v1)
/* f0be570: 10000607 */ b .PB0f0bfd90
/* f0be574: 00000000 */ nop
/* f0be578: 8e680284 */ lw $t0,0x284($s3)
.PB0f0be57c:
/* f0be57c: 8d020480 */ lw $v0,0x480($t0)
/* f0be580: 5040002f */ beqzl $v0,.PB0f0be640
/* f0be584: 910d1bfc */ lbu $t5,0x1bfc($t0)
/* f0be588: 8d091c54 */ lw $t1,0x1c54($t0)
/* f0be58c: 8d1900c4 */ lw $t9,0xc4($t0)
/* f0be590: 01205027 */ nor $t2,$t1,$zero
/* f0be594: 032a5824 */ and $t3,$t9,$t2
/* f0be598: 316d0004 */ andi $t5,$t3,0x4
/* f0be59c: 51a00028 */ beqzl $t5,.PB0f0be640
/* f0be5a0: 910d1bfc */ lbu $t5,0x1bfc($t0)
/* f0be5a4: 804c0037 */ lb $t4,0x37($v0)
/* f0be5a8: 3c0142f0 */ lui $at,0x42f0
/* f0be5ac: 51800024 */ beqzl $t4,.PB0f0be640
/* f0be5b0: 910d1bfc */ lbu $t5,0x1bfc($t0)
/* f0be5b4: 4481a000 */ mtc1 $at,$f20
/* f0be5b8: 0fc4a7ed */ jal playermgrSetFovY
/* f0be5bc: 4600a306 */ mov.s $f12,$f20
/* f0be5c0: 0c002e97 */ jal viSetFovY
/* f0be5c4: 4600a306 */ mov.s $f12,$f20
/* f0be5c8: 8e680284 */ lw $t0,0x284($s3)
/* f0be5cc: 8d180480 */ lw $t8,0x480($t0)
/* f0be5d0: 8f0e0000 */ lw $t6,0x0($t8)
/* f0be5d4: c5ca0008 */ lwc1 $f10,0x8($t6)
/* f0be5d8: e7aa0308 */ swc1 $f10,0x308($sp)
/* f0be5dc: 8d0f0480 */ lw $t7,0x480($t0)
/* f0be5e0: 8de90000 */ lw $t1,0x0($t7)
/* f0be5e4: c532000c */ lwc1 $f18,0xc($t1)
/* f0be5e8: e7b2030c */ swc1 $f18,0x30c($sp)
/* f0be5ec: 8d190480 */ lw $t9,0x480($t0)
/* f0be5f0: 8f2a0000 */ lw $t2,0x0($t9)
/* f0be5f4: c5440010 */ lwc1 $f4,0x10($t2)
/* f0be5f8: 0fc2e3ec */ jal playerTickChrBody
/* f0be5fc: e7a40310 */ swc1 $f4,0x310($sp)
/* f0be600: 00002025 */ move $a0,$zero
/* f0be604: 00002825 */ move $a1,$zero
/* f0be608: 00003025 */ move $a2,$zero
/* f0be60c: 0fc3303a */ jal bmoveTick
/* f0be610: 24070001 */ li $a3,0x1
/* f0be614: 0fc3072a */ jal playerSetCameraMode
/* f0be618: 24040002 */ li $a0,0x2
/* f0be61c: 8e6b0284 */ lw $t3,0x284($s3)
/* f0be620: 27a40308 */ addiu $a0,$sp,0x308
/* f0be624: 8d620480 */ lw $v0,0x480($t3)
/* f0be628: 24450010 */ addiu $a1,$v0,0x10
/* f0be62c: 0fc30814 */ jal player0f0c1bd8
/* f0be630: 24460004 */ addiu $a2,$v0,0x4
/* f0be634: 100005d6 */ b .PB0f0bfd90
/* f0be638: 00000000 */ nop
/* f0be63c: 910d1bfc */ lbu $t5,0x1bfc($t0)
.PB0f0be640:
/* f0be640: 24020003 */ li $v0,0x3
/* f0be644: 544d0011 */ bnel $v0,$t5,.PB0f0be68c
/* f0be648: 950e0010 */ lhu $t6,0x10($t0)
/* f0be64c: 0fc2e3ec */ jal playerTickChrBody
/* f0be650: 00000000 */ nop
/* f0be654: 8e6c0284 */ lw $t4,0x284($s3)
/* f0be658: 3c01800a */ lui $at,0x800a
/* f0be65c: 00002025 */ move $a0,$zero
/* f0be660: 95981c00 */ lhu $t8,0x1c00($t4)
/* f0be664: 00002825 */ move $a1,$zero
/* f0be668: 00003025 */ move $a2,$zero
/* f0be66c: 24070001 */ li $a3,0x1
/* f0be670: 0fc3303a */ jal bmoveTick
/* f0be674: a4382318 */ sh $t8,0x2318($at)
/* f0be678: 0fc2e833 */ jal playerExecutePreparedWarp
/* f0be67c: 00000000 */ nop
/* f0be680: 100005c3 */ b .PB0f0bfd90
/* f0be684: 00000000 */ nop
/* f0be688: 950e0010 */ lhu $t6,0x10($t0)
.PB0f0be68c:
/* f0be68c: 24010002 */ li $at,0x2
/* f0be690: 27af02fc */ addiu $t7,$sp,0x2fc
/* f0be694: 15c10241 */ bne $t6,$at,.PB0f0bef9c
/* f0be698: 3c098007 */ lui $t1,0x8007
/* f0be69c: 252926a0 */ addiu $t1,$t1,0x26a0
/* f0be6a0: 8d210000 */ lw $at,0x0($t1)
/* f0be6a4: 8d2a0004 */ lw $t2,0x4($t1)
/* f0be6a8: 3c0d8007 */ lui $t5,0x8007
/* f0be6ac: ade10000 */ sw $at,0x0($t7)
/* f0be6b0: 8d210008 */ lw $at,0x8($t1)
/* f0be6b4: 25ad26ac */ addiu $t5,$t5,0x26ac
/* f0be6b8: adea0004 */ sw $t2,0x4($t7)
/* f0be6bc: ade10008 */ sw $at,0x8($t7)
/* f0be6c0: 8da10000 */ lw $at,0x0($t5)
/* f0be6c4: 27ab02f0 */ addiu $t3,$sp,0x2f0
/* f0be6c8: 8db80004 */ lw $t8,0x4($t5)
/* f0be6cc: ad610000 */ sw $at,0x0($t3)
/* f0be6d0: 8da10008 */ lw $at,0x8($t5)
/* f0be6d4: 3c198007 */ lui $t9,0x8007
/* f0be6d8: 273926b8 */ addiu $t9,$t9,0x26b8
/* f0be6dc: ad780004 */ sw $t8,0x4($t3)
/* f0be6e0: ad610008 */ sw $at,0x8($t3)
/* f0be6e4: 8f210000 */ lw $at,0x0($t9)
/* f0be6e8: 27ae02e4 */ addiu $t6,$sp,0x2e4
/* f0be6ec: 8f290004 */ lw $t1,0x4($t9)
/* f0be6f0: adc10000 */ sw $at,0x0($t6)
/* f0be6f4: 8f210008 */ lw $at,0x8($t9)
/* f0be6f8: adc90004 */ sw $t1,0x4($t6)
/* f0be6fc: 24040001 */ li $a0,0x1
/* f0be700: adc10008 */ sw $at,0x8($t6)
/* f0be704: afa002e0 */ sw $zero,0x2e0($sp)
/* f0be708: 0fc3072a */ jal playerSetCameraMode
/* f0be70c: 8d110264 */ lw $s1,0x264($t0)
/* f0be710: 0fc2e3ec */ jal playerTickChrBody
/* f0be714: 00000000 */ nop
/* f0be718: 00002025 */ move $a0,$zero
/* f0be71c: 00002825 */ move $a1,$zero
/* f0be720: 00003025 */ move $a2,$zero
/* f0be724: 0fc3303a */ jal bmoveTick
/* f0be728: 24070001 */ li $a3,0x1
/* f0be72c: 0fc2f60c */ jal playerUpdateShake
/* f0be730: 00000000 */ nop
/* f0be734: 522001fc */ beqzl $s1,.PB0f0bef28
/* f0be738: 8fa902e0 */ lw $t1,0x2e0($sp)
/* f0be73c: 8e2a0014 */ lw $t2,0x14($s1)
/* f0be740: 514001f9 */ beqzl $t2,.PB0f0bef28
/* f0be744: 8fa902e0 */ lw $t1,0x2e0($sp)
/* f0be748: c622001c */ lwc1 $f2,0x1c($s1)
/* f0be74c: c62e0028 */ lwc1 $f14,0x28($s1)
/* f0be750: c6200034 */ lwc1 $f0,0x34($s1)
/* f0be754: 46021182 */ mul.s $f6,$f2,$f2
/* f0be758: 00000000 */ nop
/* f0be75c: 460e7202 */ mul.s $f8,$f14,$f14
/* f0be760: 46083280 */ add.s $f10,$f6,$f8
/* f0be764: 46000482 */ mul.s $f18,$f0,$f0
/* f0be768: 0c012ae4 */ jal sqrtf
/* f0be76c: 460a9300 */ add.s $f12,$f18,$f10
/* f0be770: e7a002a8 */ swc1 $f0,0x2a8($sp)
/* f0be774: c624001c */ lwc1 $f4,0x1c($s1)
/* f0be778: 27b8024e */ addiu $t8,$sp,0x24e
/* f0be77c: 00008025 */ move $s0,$zero
/* f0be780: 46002183 */ div.s $f6,$f4,$f0
/* f0be784: 27a402fc */ addiu $a0,$sp,0x2fc
/* f0be788: 27a5027c */ addiu $a1,$sp,0x27c
/* f0be78c: 27a60250 */ addiu $a2,$sp,0x250
/* f0be790: 24070014 */ li $a3,0x14
/* f0be794: e7a602b8 */ swc1 $f6,0x2b8($sp)
/* f0be798: c6280020 */ lwc1 $f8,0x20($s1)
/* f0be79c: 46004483 */ div.s $f18,$f8,$f0
/* f0be7a0: e7b202bc */ swc1 $f18,0x2bc($sp)
/* f0be7a4: c62a0024 */ lwc1 $f10,0x24($s1)
/* f0be7a8: 46005103 */ div.s $f4,$f10,$f0
/* f0be7ac: e7a402c0 */ swc1 $f4,0x2c0($sp)
/* f0be7b0: c6260028 */ lwc1 $f6,0x28($s1)
/* f0be7b4: 46003203 */ div.s $f8,$f6,$f0
/* f0be7b8: e7a802c4 */ swc1 $f8,0x2c4($sp)
/* f0be7bc: c632002c */ lwc1 $f18,0x2c($s1)
/* f0be7c0: 46009283 */ div.s $f10,$f18,$f0
/* f0be7c4: e7aa02c8 */ swc1 $f10,0x2c8($sp)
/* f0be7c8: c6240030 */ lwc1 $f4,0x30($s1)
/* f0be7cc: 46002183 */ div.s $f6,$f4,$f0
/* f0be7d0: e7a602cc */ swc1 $f6,0x2cc($sp)
/* f0be7d4: c6280034 */ lwc1 $f8,0x34($s1)
/* f0be7d8: 46004483 */ div.s $f18,$f8,$f0
/* f0be7dc: e7b202d0 */ swc1 $f18,0x2d0($sp)
/* f0be7e0: c62a0038 */ lwc1 $f10,0x38($s1)
/* f0be7e4: 46005103 */ div.s $f4,$f10,$f0
/* f0be7e8: e7a402d4 */ swc1 $f4,0x2d4($sp)
/* f0be7ec: c626003c */ lwc1 $f6,0x3c($s1)
/* f0be7f0: 46003203 */ div.s $f8,$f6,$f0
/* f0be7f4: e7a802d8 */ swc1 $f8,0x2d8($sp)
/* f0be7f8: 8e2c0014 */ lw $t4,0x14($s1)
/* f0be7fc: c5920008 */ lwc1 $f18,0x8($t4)
/* f0be800: e7b202fc */ swc1 $f18,0x2fc($sp)
/* f0be804: 8e2b0014 */ lw $t3,0x14($s1)
/* f0be808: c56a000c */ lwc1 $f10,0xc($t3)
/* f0be80c: e7aa0300 */ swc1 $f10,0x300($sp)
/* f0be810: 8e2d0014 */ lw $t5,0x14($s1)
/* f0be814: c5a40010 */ lwc1 $f4,0x10($t5)
/* f0be818: afb80010 */ sw $t8,0x10($sp)
/* f0be81c: 0fc58e01 */ jal func0f162194
/* f0be820: e7a40304 */ swc1 $f4,0x304($sp)
/* f0be824: 87af027c */ lh $t7,0x27c($sp)
/* f0be828: 2401ffff */ li $at,-1
/* f0be82c: 27a402b8 */ addiu $a0,$sp,0x2b8
/* f0be830: 15e10002 */ bne $t7,$at,.PB0f0be83c
/* f0be834: 00000000 */ nop
/* f0be838: 24100001 */ li $s0,0x1
.PB0f0be83c:
/* f0be83c: 5200000f */ beqzl $s0,.PB0f0be87c
/* f0be840: 8e680284 */ lw $t0,0x284($s3)
/* f0be844: 8e680284 */ lw $t0,0x284($s3)
/* f0be848: 8e790038 */ lw $t9,0x38($s3)
/* f0be84c: 240c0003 */ li $t4,0x3
/* f0be850: 8d0e00c8 */ lw $t6,0xc8($t0)
/* f0be854: 01d94821 */ addu $t1,$t6,$t9
/* f0be858: ad0900c8 */ sw $t1,0xc8($t0)
/* f0be85c: 8e680284 */ lw $t0,0x284($s3)
/* f0be860: 8d0a00c8 */ lw $t2,0xc8($t0)
/* f0be864: 29410065 */ slti $at,$t2,0x65
/* f0be868: 1420000f */ bnez $at,.PB0f0be8a8
/* f0be86c: 00000000 */ nop
/* f0be870: 1000000d */ b .PB0f0be8a8
/* f0be874: a50c0010 */ sh $t4,0x10($t0)
/* f0be878: 8e680284 */ lw $t0,0x284($s3)
.PB0f0be87c:
/* f0be87c: 8d0200c8 */ lw $v0,0xc8($t0)
/* f0be880: 18400009 */ blez $v0,.PB0f0be8a8
/* f0be884: 00000000 */ nop
/* f0be888: 8e6b0038 */ lw $t3,0x38($s3)
/* f0be88c: 004b6823 */ subu $t5,$v0,$t3
/* f0be890: ad0d00c8 */ sw $t5,0xc8($t0)
/* f0be894: 8e680284 */ lw $t0,0x284($s3)
/* f0be898: 8d1800c8 */ lw $t8,0xc8($t0)
/* f0be89c: 07010002 */ bgez $t8,.PB0f0be8a8
/* f0be8a0: 00000000 */ nop
/* f0be8a4: ad0000c8 */ sw $zero,0xc8($t0)
.PB0f0be8a8:
/* f0be8a8: 0c005b16 */ jal mtx00016208
/* f0be8ac: 27a502f0 */ addiu $a1,$sp,0x2f0
/* f0be8b0: 27a402b8 */ addiu $a0,$sp,0x2b8
/* f0be8b4: 0c005b16 */ jal mtx00016208
/* f0be8b8: 27a502e4 */ addiu $a1,$sp,0x2e4
/* f0be8bc: 8e2f0040 */ lw $t7,0x40($s1)
/* f0be8c0: 31ee0080 */ andi $t6,$t7,0x80
/* f0be8c4: 51c00198 */ beqzl $t6,.PB0f0bef28
/* f0be8c8: 8fa902e0 */ lw $t1,0x2e0($sp)
/* f0be8cc: 8e790288 */ lw $t9,0x288($s3)
/* f0be8d0: 8e340048 */ lw $s4,0x48($s1)
/* f0be8d4: 0fc54eb0 */ jal optionsGetControlMode
/* f0be8d8: 8f240070 */ lw $a0,0x70($t9)
/* f0be8dc: 8e690288 */ lw $t1,0x288($s3)
/* f0be8e0: 00408025 */ move $s0,$v0
/* f0be8e4: 0fc54ebe */ jal optionsGetContpadNum1
/* f0be8e8: 8d240070 */ lw $a0,0x70($t1)
/* f0be8ec: 8e6c0288 */ lw $t4,0x288($s3)
/* f0be8f0: 00029600 */ sll $s2,$v0,0x18
/* f0be8f4: 00125603 */ sra $t2,$s2,0x18
/* f0be8f8: 01409025 */ move $s2,$t2
/* f0be8fc: 0fc54ec5 */ jal optionsGetContpadNum2
/* f0be900: 8d840070 */ lw $a0,0x70($t4)
/* f0be904: 0002ae00 */ sll $s5,$v0,0x18
/* f0be908: 00155e03 */ sra $t3,$s5,0x18
/* f0be90c: 24010006 */ li $at,0x6
/* f0be910: 0160a825 */ move $s5,$t3
/* f0be914: a3a0023d */ sb $zero,0x23d($sp)
/* f0be918: a3a0023c */ sb $zero,0x23c($sp)
/* f0be91c: afa00118 */ sw $zero,0x118($sp)
/* f0be920: afa00114 */ sw $zero,0x114($sp)
/* f0be924: 12010008 */ beq $s0,$at,.PB0f0be948
/* f0be928: afa00110 */ sw $zero,0x110($sp)
/* f0be92c: 24010007 */ li $at,0x7
/* f0be930: 12010005 */ beq $s0,$at,.PB0f0be948
/* f0be934: 24010005 */ li $at,0x5
/* f0be938: 12010003 */ beq $s0,$at,.PB0f0be948
/* f0be93c: 24010004 */ li $at,0x4
/* f0be940: 56010062 */ bnel $s0,$at,.PB0f0beacc
/* f0be944: 8e6e028c */ lw $t6,0x28c($s3)
.PB0f0be948:
/* f0be948: 8e6d028c */ lw $t5,0x28c($s3)
/* f0be94c: 3c0f8007 */ lui $t7,0x8007
/* f0be950: 24010004 */ li $at,0x4
/* f0be954: 000dc080 */ sll $t8,$t5,0x2
/* f0be958: 01f87821 */ addu $t7,$t7,$t8
/* f0be95c: 8def2420 */ lw $t7,0x2420($t7)
/* f0be960: 240b0001 */ li $t3,0x1
/* f0be964: 51e00049 */ beqzl $t7,.PB0f0bea8c
/* f0be968: afab0114 */ sw $t3,0x114($sp)
/* f0be96c: 12010004 */ beq $s0,$at,.PB0f0be980
/* f0be970: 00122600 */ sll $a0,$s2,0x18
/* f0be974: 24010005 */ li $at,0x5
/* f0be978: 1601001d */ bne $s0,$at,.PB0f0be9f0
/* f0be97c: 3405c000 */ li $a1,0xc000
.PB0f0be980:
/* f0be980: 00047603 */ sra $t6,$a0,0x18
/* f0be984: 01c02025 */ move $a0,$t6
/* f0be988: 0c00566a */ jal joyGetButtons
/* f0be98c: 3405c000 */ li $a1,0xc000
/* f0be990: 1440000c */ bnez $v0,.PB0f0be9c4
/* f0be994: 00152600 */ sll $a0,$s5,0x18
/* f0be998: 0004ce03 */ sra $t9,$a0,0x18
/* f0be99c: 03202025 */ move $a0,$t9
/* f0be9a0: 0c00566a */ jal joyGetButtons
/* f0be9a4: 3405c000 */ li $a1,0xc000
/* f0be9a8: 14400006 */ bnez $v0,.PB0f0be9c4
/* f0be9ac: 00152600 */ sll $a0,$s5,0x18
/* f0be9b0: 00044e03 */ sra $t1,$a0,0x18
/* f0be9b4: 01202025 */ move $a0,$t1
/* f0be9b8: 0c00566a */ jal joyGetButtons
/* f0be9bc: 24052000 */ li $a1,0x2000
/* f0be9c0: 10400002 */ beqz $v0,.PB0f0be9cc
.PB0f0be9c4:
/* f0be9c4: 240a0001 */ li $t2,0x1
/* f0be9c8: afaa0114 */ sw $t2,0x114($sp)
.PB0f0be9cc:
/* f0be9cc: 00122600 */ sll $a0,$s2,0x18
/* f0be9d0: 00046603 */ sra $t4,$a0,0x18
/* f0be9d4: 01802025 */ move $a0,$t4
/* f0be9d8: 0c00569a */ jal joyGetButtonsPressedThisFrame
/* f0be9dc: 24052000 */ li $a1,0x2000
/* f0be9e0: 1040001e */ beqz $v0,.PB0f0bea5c
/* f0be9e4: 240b0001 */ li $t3,0x1
/* f0be9e8: 1000001c */ b .PB0f0bea5c
/* f0be9ec: afab0118 */ sw $t3,0x118($sp)
.PB0f0be9f0:
/* f0be9f0: 00122600 */ sll $a0,$s2,0x18
/* f0be9f4: 00046e03 */ sra $t5,$a0,0x18
/* f0be9f8: 0c00566a */ jal joyGetButtons
/* f0be9fc: 01a02025 */ move $a0,$t5
/* f0bea00: 1440000c */ bnez $v0,.PB0f0bea34
/* f0bea04: 00152600 */ sll $a0,$s5,0x18
/* f0bea08: 0004c603 */ sra $t8,$a0,0x18
/* f0bea0c: 03002025 */ move $a0,$t8
/* f0bea10: 0c00566a */ jal joyGetButtons
/* f0bea14: 3405c000 */ li $a1,0xc000
/* f0bea18: 14400006 */ bnez $v0,.PB0f0bea34
/* f0bea1c: 00122600 */ sll $a0,$s2,0x18
/* f0bea20: 00047e03 */ sra $t7,$a0,0x18
/* f0bea24: 01e02025 */ move $a0,$t7
/* f0bea28: 0c00566a */ jal joyGetButtons
/* f0bea2c: 24052000 */ li $a1,0x2000
/* f0bea30: 10400002 */ beqz $v0,.PB0f0bea3c
.PB0f0bea34:
/* f0bea34: 240e0001 */ li $t6,0x1
/* f0bea38: afae0114 */ sw $t6,0x114($sp)
.PB0f0bea3c:
/* f0bea3c: 00152600 */ sll $a0,$s5,0x18
/* f0bea40: 0004ce03 */ sra $t9,$a0,0x18
/* f0bea44: 03202025 */ move $a0,$t9
/* f0bea48: 0c00569a */ jal joyGetButtonsPressedThisFrame
/* f0bea4c: 24052000 */ li $a1,0x2000
/* f0bea50: 10400002 */ beqz $v0,.PB0f0bea5c
/* f0bea54: 24090001 */ li $t1,0x1
/* f0bea58: afa90118 */ sw $t1,0x118($sp)
.PB0f0bea5c:
/* f0bea5c: 00122600 */ sll $a0,$s2,0x18
/* f0bea60: 00045603 */ sra $t2,$a0,0x18
/* f0bea64: 0c005616 */ jal joyGetStickX
/* f0bea68: 01402025 */ move $a0,$t2
/* f0bea6c: 00122600 */ sll $a0,$s2,0x18
/* f0bea70: 00046603 */ sra $t4,$a0,0x18
/* f0bea74: a3a2023d */ sb $v0,0x23d($sp)
/* f0bea78: 0c005640 */ jal joyGetStickY
/* f0bea7c: 01802025 */ move $a0,$t4
/* f0bea80: 10000002 */ b .PB0f0bea8c
/* f0bea84: a3a2023c */ sb $v0,0x23c($sp)
/* f0bea88: afab0114 */ sw $t3,0x114($sp)
.PB0f0bea8c:
/* f0bea8c: 00122600 */ sll $a0,$s2,0x18
/* f0bea90: 00046e03 */ sra $t5,$a0,0x18
/* f0bea94: 01a02025 */ move $a0,$t5
/* f0bea98: 0c00566a */ jal joyGetButtons
/* f0bea9c: 24051000 */ li $a1,0x1000
/* f0beaa0: 14400006 */ bnez $v0,.PB0f0beabc
/* f0beaa4: 00152600 */ sll $a0,$s5,0x18
/* f0beaa8: 0004c603 */ sra $t8,$a0,0x18
/* f0beaac: 03002025 */ move $a0,$t8
/* f0beab0: 0c00566a */ jal joyGetButtons
/* f0beab4: 24051000 */ li $a1,0x1000
/* f0beab8: 10400044 */ beqz $v0,.PB0f0bebcc
.PB0f0beabc:
/* f0beabc: 240f0001 */ li $t7,0x1
/* f0beac0: 10000042 */ b .PB0f0bebcc
/* f0beac4: afaf0110 */ sw $t7,0x110($sp)
/* f0beac8: 8e6e028c */ lw $t6,0x28c($s3)
.PB0f0beacc:
/* f0beacc: 3c098007 */ lui $t1,0x8007
/* f0bead0: 24010002 */ li $at,0x2
/* f0bead4: 000ec880 */ sll $t9,$t6,0x2
/* f0bead8: 01394821 */ addu $t1,$t1,$t9
/* f0beadc: 8d292420 */ lw $t1,0x2420($t1)
/* f0beae0: 240c0001 */ li $t4,0x1
/* f0beae4: 51200031 */ beqzl $t1,.PB0f0bebac
/* f0beae8: afac0114 */ sw $t4,0x114($sp)
/* f0beaec: 12010004 */ beq $s0,$at,.PB0f0beb00
/* f0beaf0: 00122600 */ sll $a0,$s2,0x18
/* f0beaf4: 24010003 */ li $at,0x3
/* f0beaf8: 16010011 */ bne $s0,$at,.PB0f0beb40
/* f0beafc: 24052000 */ li $a1,0x2000
.PB0f0beb00:
/* f0beb00: 00045603 */ sra $t2,$a0,0x18
/* f0beb04: 01402025 */ move $a0,$t2
/* f0beb08: 0c00569a */ jal joyGetButtonsPressedThisFrame
/* f0beb0c: 34058000 */ li $a1,0x8000
/* f0beb10: 10400003 */ beqz $v0,.PB0f0beb20
/* f0beb14: 00122600 */ sll $a0,$s2,0x18
/* f0beb18: 240c0001 */ li $t4,0x1
/* f0beb1c: afac0118 */ sw $t4,0x118($sp)
.PB0f0beb20:
/* f0beb20: 00045e03 */ sra $t3,$a0,0x18
/* f0beb24: 01602025 */ move $a0,$t3
/* f0beb28: 0c00566a */ jal joyGetButtons
/* f0beb2c: 24056030 */ li $a1,0x6030
/* f0beb30: 10400012 */ beqz $v0,.PB0f0beb7c
/* f0beb34: 240d0001 */ li $t5,0x1
/* f0beb38: 10000010 */ b .PB0f0beb7c
/* f0beb3c: afad0114 */ sw $t5,0x114($sp)
.PB0f0beb40:
/* f0beb40: 00122600 */ sll $a0,$s2,0x18
/* f0beb44: 0004c603 */ sra $t8,$a0,0x18
/* f0beb48: 0c00569a */ jal joyGetButtonsPressedThisFrame
/* f0beb4c: 03002025 */ move $a0,$t8
/* f0beb50: 10400003 */ beqz $v0,.PB0f0beb60
/* f0beb54: 00122600 */ sll $a0,$s2,0x18
/* f0beb58: 240f0001 */ li $t7,0x1
/* f0beb5c: afaf0118 */ sw $t7,0x118($sp)
.PB0f0beb60:
/* f0beb60: 00047603 */ sra $t6,$a0,0x18
/* f0beb64: 01c02025 */ move $a0,$t6
/* f0beb68: 0c00566a */ jal joyGetButtons
/* f0beb6c: 3405c030 */ li $a1,0xc030
/* f0beb70: 10400002 */ beqz $v0,.PB0f0beb7c
/* f0beb74: 24190001 */ li $t9,0x1
/* f0beb78: afb90114 */ sw $t9,0x114($sp)
.PB0f0beb7c:
/* f0beb7c: 00122600 */ sll $a0,$s2,0x18
/* f0beb80: 00044e03 */ sra $t1,$a0,0x18
/* f0beb84: 0c005616 */ jal joyGetStickX
/* f0beb88: 01202025 */ move $a0,$t1
/* f0beb8c: 00122600 */ sll $a0,$s2,0x18
/* f0beb90: 00045603 */ sra $t2,$a0,0x18
/* f0beb94: a3a2023d */ sb $v0,0x23d($sp)
/* f0beb98: 0c005640 */ jal joyGetStickY
/* f0beb9c: 01402025 */ move $a0,$t2
/* f0beba0: 10000002 */ b .PB0f0bebac
/* f0beba4: a3a2023c */ sb $v0,0x23c($sp)
/* f0beba8: afac0114 */ sw $t4,0x114($sp)
.PB0f0bebac:
/* f0bebac: 00122600 */ sll $a0,$s2,0x18
/* f0bebb0: 00045e03 */ sra $t3,$a0,0x18
/* f0bebb4: 01602025 */ move $a0,$t3
/* f0bebb8: 0c00566a */ jal joyGetButtons
/* f0bebbc: 24051000 */ li $a1,0x1000
/* f0bebc0: 10400002 */ beqz $v0,.PB0f0bebcc
/* f0bebc4: 240d0001 */ li $t5,0x1
/* f0bebc8: afad0110 */ sw $t5,0x110($sp)
.PB0f0bebcc:
/* f0bebcc: 8fb80110 */ lw $t8,0x110($sp)
/* f0bebd0: 5300000b */ beqzl $t8,.PB0f0bec00
/* f0bebd4: 83b9023c */ lb $t9,0x23c($sp)
/* f0bebd8: 8e6f0314 */ lw $t7,0x314($s3)
/* f0bebdc: 15e00005 */ bnez $t7,.PB0f0bebf4
/* f0bebe0: 00000000 */ nop
/* f0bebe4: 0fc2ecd7 */ jal playerPause
/* f0bebe8: 24040002 */ li $a0,0x2
/* f0bebec: 10000004 */ b .PB0f0bec00
/* f0bebf0: 83b9023c */ lb $t9,0x23c($sp)
.PB0f0bebf4:
/* f0bebf4: 0fc5ea40 */ jal mpPushPauseDialog
/* f0bebf8: 00000000 */ nop
/* f0bebfc: 83b9023c */ lb $t9,0x23c($sp)
.PB0f0bec00:
/* f0bec00: c660004c */ lwc1 $f0,0x4c($s3)
/* f0bec04: 83a9023d */ lb $t1,0x23d($sp)
/* f0bec08: 44993000 */ mtc1 $t9,$f6
/* f0bec0c: 3c017f1b */ lui $at,0x7f1b
/* f0bec10: 00095023 */ negu $t2,$t1
/* f0bec14: 46803220 */ cvt.s.w $f8,$f6
/* f0bec18: 448a5000 */ mtc1 $t2,$f10
/* f0bec1c: c430f398 */ lwc1 $f16,-0xc68($at)
/* f0bec20: c7ae02c0 */ lwc1 $f14,0x2c0($sp)
/* f0bec24: c7a202b8 */ lwc1 $f2,0x2b8($sp)
/* f0bec28: 46805120 */ cvt.s.w $f4,$f10
/* f0bec2c: 46004482 */ mul.s $f18,$f8,$f0
/* f0bec30: 240e0001 */ li $t6,0x1
/* f0bec34: afae02e0 */ sw $t6,0x2e0($sp)
/* f0bec38: e7ae02b4 */ swc1 $f14,0x2b4($sp)
/* f0bec3c: e7a202ac */ swc1 $f2,0x2ac($sp)
/* f0bec40: 46109582 */ mul.s $f22,$f18,$f16
/* f0bec44: 00000000 */ nop
/* f0bec48: 46002182 */ mul.s $f6,$f4,$f0
/* f0bec4c: 00000000 */ nop
/* f0bec50: 46103202 */ mul.s $f8,$f6,$f16
/* f0bec54: 00000000 */ nop
/* f0bec58: 460e7482 */ mul.s $f18,$f14,$f14
/* f0bec5c: 00000000 */ nop
/* f0bec60: 46021282 */ mul.s $f10,$f2,$f2
/* f0bec64: e7a80174 */ swc1 $f8,0x174($sp)
/* f0bec68: 0c012ae4 */ jal sqrtf
/* f0bec6c: 460a9300 */ add.s $f12,$f18,$f10
/* f0bec70: c7a202ac */ lwc1 $f2,0x2ac($sp)
/* f0bec74: c7ae02b4 */ lwc1 $f14,0x2b4($sp)
/* f0bec78: 4600b306 */ mov.s $f12,$f22
/* f0bec7c: 46001083 */ div.s $f2,$f2,$f0
/* f0bec80: 46007383 */ div.s $f14,$f14,$f0
/* f0bec84: e7a202ac */ swc1 $f2,0x2ac($sp)
/* f0bec88: 0c006b8b */ jal sinf
/* f0bec8c: e7ae02b4 */ swc1 $f14,0x2b4($sp)
/* f0bec90: 46000506 */ mov.s $f20,$f0
/* f0bec94: 0c006b88 */ jal cosf
/* f0bec98: 4600b306 */ mov.s $f12,$f22
/* f0bec9c: c7a202ac */ lwc1 $f2,0x2ac($sp)
/* f0beca0: c7ae02b4 */ lwc1 $f14,0x2b4($sp)
/* f0beca4: 44803000 */ mtc1 $zero,$f6
/* f0beca8: 46141102 */ mul.s $f4,$f2,$f20
/* f0becac: e7a0014c */ swc1 $f0,0x14c($sp)
/* f0becb0: c7ac0174 */ lwc1 $f12,0x174($sp)
/* f0becb4: 46147202 */ mul.s $f8,$f14,$f20
/* f0becb8: e7a60154 */ swc1 $f6,0x154($sp)
/* f0becbc: e7a40150 */ swc1 $f4,0x150($sp)
/* f0becc0: 0c006b8b */ jal sinf
/* f0becc4: e7a80158 */ swc1 $f8,0x158($sp)
/* f0becc8: 46000506 */ mov.s $f20,$f0
/* f0beccc: 0c006b88 */ jal cosf
/* f0becd0: c7ac0174 */ lwc1 $f12,0x174($sp)
/* f0becd4: 44801000 */ mtc1 $zero,$f2
/* f0becd8: c7b202c8 */ lwc1 $f18,0x2c8($sp)
/* f0becdc: 27b5013c */ addiu $s5,$sp,0x13c
/* f0bece0: e7a0015c */ swc1 $f0,0x15c($sp)
/* f0bece4: 4612103e */ c.le.s $f2,$f18
/* f0bece8: 02a03025 */ move $a2,$s5
/* f0becec: 27a4015c */ addiu $a0,$sp,0x15c
/* f0becf0: 27a5014c */ addiu $a1,$sp,0x14c
/* f0becf4: 45000003 */ bc1f .PB0f0bed04
/* f0becf8: e7a20160 */ swc1 $f2,0x160($sp)
/* f0becfc: 10000003 */ b .PB0f0bed0c
/* f0bed00: e7b40164 */ swc1 $f20,0x164($sp)
.PB0f0bed04:
/* f0bed04: 4600a287 */ neg.s $f10,$f20
/* f0bed08: e7aa0164 */ swc1 $f10,0x164($sp)
.PB0f0bed0c:
/* f0bed0c: 0fc25d6a */ jal quaternionMultQuaternion
/* f0bed10: e7a20168 */ swc1 $f2,0x168($sp)
/* f0bed14: 27b001fc */ addiu $s0,$sp,0x1fc
/* f0bed18: 02002825 */ move $a1,$s0
/* f0bed1c: 0fc25b51 */ jal quaternionToMtx
/* f0bed20: 02a02025 */ move $a0,$s5
/* f0bed24: 02002025 */ move $a0,$s0
/* f0bed28: 0c005958 */ jal mtx4RotateVecInPlace
/* f0bed2c: 26850004 */ addiu $a1,$s4,0x4
/* f0bed30: 8e8b0000 */ lw $t3,0x0($s4)
/* f0bed34: 44808000 */ mtc1 $zero,$f16
/* f0bed38: 240cffff */ li $t4,-1
/* f0bed3c: 356d4000 */ ori $t5,$t3,0x4000
/* f0bed40: 31af0080 */ andi $t7,$t5,0x80
/* f0bed44: a68c00b2 */ sh $t4,0xb2($s4)
/* f0bed48: ae8d0000 */ sw $t5,0x0($s4)
/* f0bed4c: e6900018 */ swc1 $f16,0x18($s4)
/* f0bed50: e6900014 */ swc1 $f16,0x14($s4)
/* f0bed54: 15e00002 */ bnez $t7,.PB0f0bed60
/* f0bed58: e6900010 */ swc1 $f16,0x10($s4)
/* f0bed5c: ae800088 */ sw $zero,0x88($s4)
.PB0f0bed60:
/* f0bed60: 8fae0118 */ lw $t6,0x118($sp)
/* f0bed64: 51c00003 */ beqzl $t6,.PB0f0bed74
/* f0bed68: c6820004 */ lwc1 $f2,0x4($s4)
/* f0bed6c: a6200062 */ sh $zero,0x62($s1)
/* f0bed70: c6820004 */ lwc1 $f2,0x4($s4)
.PB0f0bed74:
/* f0bed74: c68e0008 */ lwc1 $f14,0x8($s4)
/* f0bed78: c680000c */ lwc1 $f0,0xc($s4)
/* f0bed7c: 46021102 */ mul.s $f4,$f2,$f2
/* f0bed80: 00000000 */ nop
/* f0bed84: 460e7182 */ mul.s $f6,$f14,$f14
/* f0bed88: 46062200 */ add.s $f8,$f4,$f6
/* f0bed8c: 46000482 */ mul.s $f18,$f0,$f0
/* f0bed90: 0c012ae4 */ jal sqrtf
/* f0bed94: 46089300 */ add.s $f12,$f18,$f8
/* f0bed98: 8fb90114 */ lw $t9,0x114($sp)
/* f0bed9c: 46000386 */ mov.s $f14,$f0
/* f0beda0: 3c014140 */ lui $at,0x4140
/* f0beda4: 53200006 */ beqzl $t9,.PB0f0bedc0
/* f0beda8: 44816000 */ mtc1 $at,$f12
/* f0bedac: 3c013f80 */ lui $at,0x3f80
/* f0bedb0: 44816000 */ mtc1 $at,$f12
/* f0bedb4: 10000004 */ b .PB0f0bedc8
/* f0bedb8: 460c003c */ c.lt.s $f0,$f12
/* f0bedbc: 44816000 */ mtc1 $at,$f12
.PB0f0bedc0:
/* f0bedc0: 00000000 */ nop
/* f0bedc4: 460c003c */ c.lt.s $f0,$f12
.PB0f0bedc8:
/* f0bedc8: 46000086 */ mov.s $f2,$f0
/* f0bedcc: 3c017f1b */ lui $at,0x7f1b
/* f0bedd0: 4502000c */ bc1fl .PB0f0bee04
/* f0bedd4: 4600603c */ c.lt.s $f12,$f0
/* f0bedd8: c42af39c */ lwc1 $f10,-0xc64($at)
/* f0beddc: c664004c */ lwc1 $f4,0x4c($s3)
/* f0bede0: 46045182 */ mul.s $f6,$f10,$f4
/* f0bede4: 46003080 */ add.s $f2,$f6,$f0
/* f0bede8: 4602603c */ c.lt.s $f12,$f2
/* f0bedec: 00000000 */ nop
/* f0bedf0: 45020011 */ bc1fl .PB0f0bee38
/* f0bedf4: c6840004 */ lwc1 $f4,0x4($s4)
/* f0bedf8: 1000000e */ b .PB0f0bee34
/* f0bedfc: 46006086 */ mov.s $f2,$f12
/* f0bee00: 4600603c */ c.lt.s $f12,$f0
.PB0f0bee04:
/* f0bee04: 3c017f1b */ lui $at,0x7f1b
/* f0bee08: 4502000b */ bc1fl .PB0f0bee38
/* f0bee0c: c6840004 */ lwc1 $f4,0x4($s4)
/* f0bee10: c432f3a0 */ lwc1 $f18,-0xc60($at)
/* f0bee14: c668004c */ lwc1 $f8,0x4c($s3)
/* f0bee18: 46089282 */ mul.s $f10,$f18,$f8
/* f0bee1c: 460a0081 */ sub.s $f2,$f0,$f10
/* f0bee20: 460c103c */ c.lt.s $f2,$f12
/* f0bee24: 00000000 */ nop
/* f0bee28: 45020003 */ bc1fl .PB0f0bee38
/* f0bee2c: c6840004 */ lwc1 $f4,0x4($s4)
/* f0bee30: 46006086 */ mov.s $f2,$f12
.PB0f0bee34:
/* f0bee34: c6840004 */ lwc1 $f4,0x4($s4)
.PB0f0bee38:
/* f0bee38: c6880008 */ lwc1 $f8,0x8($s4)
/* f0bee3c: 27b001bc */ addiu $s0,$sp,0x1bc
/* f0bee40: 46022182 */ mul.s $f6,$f4,$f2
/* f0bee44: 02002825 */ move $a1,$s0
/* f0bee48: 27a402b8 */ addiu $a0,$sp,0x2b8
/* f0bee4c: 46024282 */ mul.s $f10,$f8,$f2
/* f0bee50: 460e3483 */ div.s $f18,$f6,$f14
/* f0bee54: c686000c */ lwc1 $f6,0xc($s4)
/* f0bee58: 460e5103 */ div.s $f4,$f10,$f14
/* f0bee5c: e6920004 */ swc1 $f18,0x4($s4)
/* f0bee60: 46023482 */ mul.s $f18,$f6,$f2
/* f0bee64: 460e9203 */ div.s $f8,$f18,$f14
/* f0bee68: e6840008 */ swc1 $f4,0x8($s4)
/* f0bee6c: 0c0059e9 */ jal mtx3ToMtx4
/* f0bee70: e688000c */ swc1 $f8,0xc($s4)
/* f0bee74: 27b2012c */ addiu $s2,$sp,0x12c
/* f0bee78: 02402825 */ move $a1,$s2
/* f0bee7c: 0fc25bad */ jal quaternion0f097044
/* f0bee80: 02002025 */ move $a0,$s0
/* f0bee84: 27b0011c */ addiu $s0,$sp,0x11c
/* f0bee88: 02003025 */ move $a2,$s0
/* f0bee8c: 02a02025 */ move $a0,$s5
/* f0bee90: 0fc25d6a */ jal quaternionMultQuaternion
/* f0bee94: 02402825 */ move $a1,$s2
/* f0bee98: 27b2017c */ addiu $s2,$sp,0x17c
/* f0bee9c: 02402825 */ move $a1,$s2
/* f0beea0: 0fc25b51 */ jal quaternionToMtx
/* f0beea4: 02002025 */ move $a0,$s0
/* f0beea8: 02402025 */ move $a0,$s2
/* f0beeac: 0c0059fc */ jal mtx4ToMtx3
/* f0beeb0: 27a502b8 */ addiu $a1,$sp,0x2b8
/* f0beeb4: c7a002a8 */ lwc1 $f0,0x2a8($sp)
/* f0beeb8: c7aa02b8 */ lwc1 $f10,0x2b8($sp)
/* f0beebc: 46005102 */ mul.s $f4,$f10,$f0
/* f0beec0: e624001c */ swc1 $f4,0x1c($s1)
/* f0beec4: c7a602bc */ lwc1 $f6,0x2bc($sp)
/* f0beec8: 46003482 */ mul.s $f18,$f6,$f0
/* f0beecc: e6320020 */ swc1 $f18,0x20($s1)
/* f0beed0: c7a802c0 */ lwc1 $f8,0x2c0($sp)
/* f0beed4: 46004282 */ mul.s $f10,$f8,$f0
/* f0beed8: e62a0024 */ swc1 $f10,0x24($s1)
/* f0beedc: c7a402c4 */ lwc1 $f4,0x2c4($sp)
/* f0beee0: 46002182 */ mul.s $f6,$f4,$f0
/* f0beee4: e6260028 */ swc1 $f6,0x28($s1)
/* f0beee8: c7b202c8 */ lwc1 $f18,0x2c8($sp)
/* f0beeec: 46009202 */ mul.s $f8,$f18,$f0
/* f0beef0: e628002c */ swc1 $f8,0x2c($s1)
/* f0beef4: c7aa02cc */ lwc1 $f10,0x2cc($sp)
/* f0beef8: 46005102 */ mul.s $f4,$f10,$f0
/* f0beefc: e6240030 */ swc1 $f4,0x30($s1)
/* f0bef00: c7a602d0 */ lwc1 $f6,0x2d0($sp)
/* f0bef04: 46003482 */ mul.s $f18,$f6,$f0
/* f0bef08: e6320034 */ swc1 $f18,0x34($s1)
/* f0bef0c: c7a802d4 */ lwc1 $f8,0x2d4($sp)
/* f0bef10: 46004282 */ mul.s $f10,$f8,$f0
/* f0bef14: e62a0038 */ swc1 $f10,0x38($s1)
/* f0bef18: c7a402d8 */ lwc1 $f4,0x2d8($sp)
/* f0bef1c: 46002182 */ mul.s $f6,$f4,$f0
/* f0bef20: e626003c */ swc1 $f6,0x3c($s1)
/* f0bef24: 8fa902e0 */ lw $t1,0x2e0($sp)
.PB0f0bef28:
/* f0bef28: 27a402fc */ addiu $a0,$sp,0x2fc
/* f0bef2c: 27a502e4 */ addiu $a1,$sp,0x2e4
/* f0bef30: 15200006 */ bnez $t1,.PB0f0bef4c
/* f0bef34: 27a602f0 */ addiu $a2,$sp,0x2f0
/* f0bef38: 8e6a0284 */ lw $t2,0x284($s3)
/* f0bef3c: 240c0003 */ li $t4,0x3
/* f0bef40: ad400264 */ sw $zero,0x264($t2)
/* f0bef44: 8e6b0284 */ lw $t3,0x284($s3)
/* f0bef48: a56c0010 */ sh $t4,0x10($t3)
.PB0f0bef4c:
/* f0bef4c: 8e780284 */ lw $t8,0x284($s3)
/* f0bef50: 240d0001 */ li $t5,0x1
/* f0bef54: 1220000c */ beqz $s1,.PB0f0bef88
/* f0bef58: af0d0274 */ sw $t5,0x274($t8)
/* f0bef5c: 8e220014 */ lw $v0,0x14($s1)
/* f0bef60: 10400009 */ beqz $v0,.PB0f0bef88
/* f0bef64: 24470008 */ addiu $a3,$v0,0x8
/* f0bef68: 244f0028 */ addiu $t7,$v0,0x28
/* f0bef6c: afaf0010 */ sw $t7,0x10($sp)
/* f0bef70: 27a402fc */ addiu $a0,$sp,0x2fc
/* f0bef74: 27a502e4 */ addiu $a1,$sp,0x2e4
/* f0bef78: 0fc3072e */ jal player0f0c1840
/* f0bef7c: 27a602f0 */ addiu $a2,$sp,0x2f0
/* f0bef80: 10000383 */ b .PB0f0bfd90
/* f0bef84: 00000000 */ nop
.PB0f0bef88:
/* f0bef88: 00003825 */ move $a3,$zero
/* f0bef8c: 0fc3072e */ jal player0f0c1840
/* f0bef90: afa00010 */ sw $zero,0x10($sp)
/* f0bef94: 1000037e */ b .PB0f0bfd90
/* f0bef98: 00000000 */ nop
.PB0f0bef9c:
/* f0bef9c: 24010001 */ li $at,0x1
/* f0befa0: 14610261 */ bne $v1,$at,.PB0f0bf928
/* f0befa4: 00000000 */ nop
/* f0befa8: 0fc2e652 */ jal player0f0b9538
/* f0befac: 00000000 */ nop
/* f0befb0: 8e6e028c */ lw $t6,0x28c($s3)
/* f0befb4: 3c098007 */ lui $t1,0x8007
/* f0befb8: 00003825 */ move $a3,$zero
/* f0befbc: 000ec880 */ sll $t9,$t6,0x2
/* f0befc0: 01394821 */ addu $t1,$t1,$t9
/* f0befc4: 8d292420 */ lw $t1,0x2420($t1)
/* f0befc8: 00002025 */ move $a0,$zero
/* f0befcc: 00002825 */ move $a1,$zero
/* f0befd0: 11200007 */ beqz $t1,.PB0f0beff0
/* f0befd4: 00003025 */ move $a2,$zero
/* f0befd8: 24040001 */ li $a0,0x1
/* f0befdc: 24050001 */ li $a1,0x1
/* f0befe0: 0fc3303a */ jal bmoveTick
/* f0befe4: 8fa60330 */ lw $a2,0x330($sp)
/* f0befe8: 10000003 */ b .PB0f0beff8
/* f0befec: 00000000 */ nop
.PB0f0beff0:
/* f0beff0: 0fc3303a */ jal bmoveTick
/* f0beff4: 24070001 */ li $a3,0x1
.PB0f0beff8:
/* f0beff8: 0fc2f60c */ jal playerUpdateShake
/* f0beffc: 00000000 */ nop
/* f0bf000: 0fc3072a */ jal playerSetCameraMode
/* f0bf004: 00002025 */ move $a0,$zero
/* f0bf008: 8e680284 */ lw $t0,0x284($s3)
/* f0bf00c: 44802000 */ mtc1 $zero,$f4
/* f0bf010: 27a400f4 */ addiu $a0,$sp,0xf4
/* f0bf014: c512037c */ lwc1 $f18,0x37c($t0)
/* f0bf018: 25050394 */ addiu $a1,$t0,0x394
/* f0bf01c: 25060388 */ addiu $a2,$t0,0x388
/* f0bf020: e7b200f4 */ swc1 $f18,0xf4($sp)
/* f0bf024: c5080380 */ lwc1 $f8,0x380($t0)
/* f0bf028: c7a600f4 */ lwc1 $f6,0xf4($sp)
/* f0bf02c: e7a800f8 */ swc1 $f8,0xf8($sp)
/* f0bf030: 46062480 */ add.s $f18,$f4,$f6
/* f0bf034: c50a0384 */ lwc1 $f10,0x384($t0)
/* f0bf038: 44804000 */ mtc1 $zero,$f8
/* f0bf03c: 44803000 */ mtc1 $zero,$f6
/* f0bf040: e7aa00fc */ swc1 $f10,0xfc($sp)
/* f0bf044: c7aa00f8 */ lwc1 $f10,0xf8($sp)
/* f0bf048: e7b200f4 */ swc1 $f18,0xf4($sp)
/* f0bf04c: c7b200fc */ lwc1 $f18,0xfc($sp)
/* f0bf050: 460a4100 */ add.s $f4,$f8,$f10
/* f0bf054: 46123200 */ add.s $f8,$f6,$f18
/* f0bf058: e7a400f8 */ swc1 $f4,0xf8($sp)
/* f0bf05c: e7a800fc */ swc1 $f8,0xfc($sp)
/* f0bf060: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf064: 246a0028 */ addiu $t2,$v1,0x28
/* f0bf068: afaa0010 */ sw $t2,0x10($sp)
/* f0bf06c: 0fc3072e */ jal player0f0c1840
/* f0bf070: 24670008 */ addiu $a3,$v1,0x8
/* f0bf074: 8e6c0318 */ lw $t4,0x318($s3)
/* f0bf078: 3c0b800a */ lui $t3,0x800a
/* f0bf07c: 15800344 */ bnez $t4,.PB0f0bfd90
/* f0bf080: 00000000 */ nop
/* f0bf084: 816d251b */ lb $t5,0x251b($t3)
/* f0bf088: 05a10341 */ bgez $t5,.PB0f0bfd90
/* f0bf08c: 00000000 */ nop
/* f0bf090: 8e620474 */ lw $v0,0x474($s3)
/* f0bf094: 1840033e */ blez $v0,.PB0f0bfd90
/* f0bf098: 00000000 */ nop
/* f0bf09c: 8e780478 */ lw $t8,0x478($s3)
/* f0bf0a0: 1700033b */ bnez $t8,.PB0f0bfd90
/* f0bf0a4: 00000000 */ nop
/* f0bf0a8: 8e6f04b4 */ lw $t7,0x4b4($s3)
/* f0bf0ac: 24010026 */ li $at,0x26
/* f0bf0b0: 11e10337 */ beq $t7,$at,.PB0f0bfd90
/* f0bf0b4: 00000000 */ nop
/* f0bf0b8: 8e6e000c */ lw $t6,0xc($s3)
/* f0bf0bc: 24190001 */ li $t9,0x1
/* f0bf0c0: 29c10015 */ slti $at,$t6,0x15
/* f0bf0c4: 14200332 */ bnez $at,.PB0f0bfd90
/* f0bf0c8: 00000000 */ nop
/* f0bf0cc: ae790478 */ sw $t9,0x478($s3)
/* f0bf0d0: 1840032f */ blez $v0,.PB0f0bfd90
/* f0bf0d4: afa000e8 */ sw $zero,0xe8($sp)
/* f0bf0d8: 3c0141a0 */ lui $at,0x41a0
/* f0bf0dc: 4481b000 */ mtc1 $at,$f22
/* f0bf0e0: 3c09800a */ lui $t1,0x800a
/* f0bf0e4: 2529e4d0 */ addiu $t1,$t1,-6960
/* f0bf0e8: 3c017f1b */ lui $at,0x7f1b
/* f0bf0ec: c434f3a4 */ lwc1 $f20,-0xc5c($at)
/* f0bf0f0: afa90058 */ sw $t1,0x58($sp)
/* f0bf0f4: 24140013 */ li $s4,0x13
/* f0bf0f8: 24120064 */ li $s2,0x64
.PB0f0bf0fc:
/* f0bf0fc: 3c0a800a */ lui $t2,0x800a
/* f0bf100: 8d4a6700 */ lw $t2,0x6700($t2)
/* f0bf104: 3c0103c0 */ lui $at,0x3c0
/* f0bf108: 00008825 */ move $s1,$zero
/* f0bf10c: 01416024 */ and $t4,$t2,$at
/* f0bf110: 15800078 */ bnez $t4,.PB0f0bf2f4
/* f0bf114: 00000000 */ nop
/* f0bf118: 0fc59b21 */ jal stageGetIndex
/* f0bf11c: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf120: 14540015 */ bne $v0,$s4,.PB0f0bf178
/* f0bf124: 00000000 */ nop
/* f0bf128: 0c0063c8 */ jal ailistFindById
/* f0bf12c: 24040012 */ li $a0,0x12
/* f0bf130: 8e680284 */ lw $t0,0x284($s3)
/* f0bf134: 3c014000 */ lui $at,0x4000
/* f0bf138: 44812000 */ mtc1 $at,$f4
/* f0bf13c: c50a0144 */ lwc1 $f10,0x144($t0)
/* f0bf140: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf144: 240b0010 */ li $t3,0x10
/* f0bf148: 46045183 */ div.s $f6,$f10,$f4
/* f0bf14c: afab0018 */ sw $t3,0x18($sp)
/* f0bf150: afa20014 */ sw $v0,0x14($sp)
/* f0bf154: 24040056 */ li $a0,0x56
/* f0bf158: 2405003e */ li $a1,0x3e
/* f0bf15c: 24660008 */ addiu $a2,$v1,0x8
/* f0bf160: 24670028 */ addiu $a3,$v1,0x28
/* f0bf164: 46143482 */ mul.s $f18,$f6,$f20
/* f0bf168: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf16c: e7b20010 */ swc1 $f18,0x10($sp)
/* f0bf170: 1000002a */ b .PB0f0bf21c
/* f0bf174: 00408825 */ move $s1,$v0
.PB0f0bf178:
/* f0bf178: 0fc59b21 */ jal stageGetIndex
/* f0bf17c: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf180: 24010023 */ li $at,0x23
/* f0bf184: 14410012 */ bne $v0,$at,.PB0f0bf1d0
/* f0bf188: 00000000 */ nop
/* f0bf18c: 0c0063c8 */ jal ailistFindById
/* f0bf190: 24040012 */ li $a0,0x12
/* f0bf194: 8e680284 */ lw $t0,0x284($s3)
/* f0bf198: 240d0010 */ li $t5,0x10
/* f0bf19c: 2404005b */ li $a0,0x5b
/* f0bf1a0: c5080144 */ lwc1 $f8,0x144($t0)
/* f0bf1a4: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf1a8: afad0018 */ sw $t5,0x18($sp)
/* f0bf1ac: 46144282 */ mul.s $f10,$f8,$f20
/* f0bf1b0: afa20014 */ sw $v0,0x14($sp)
/* f0bf1b4: 24050008 */ li $a1,0x8
/* f0bf1b8: 24660008 */ addiu $a2,$v1,0x8
/* f0bf1bc: 24670028 */ addiu $a3,$v1,0x28
/* f0bf1c0: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf1c4: e7aa0010 */ swc1 $f10,0x10($sp)
/* f0bf1c8: 10000014 */ b .PB0f0bf21c
/* f0bf1cc: 00408825 */ move $s1,$v0
.PB0f0bf1d0:
/* f0bf1d0: 0c0063c8 */ jal ailistFindById
/* f0bf1d4: 24040012 */ li $a0,0x12
/* f0bf1d8: 8e680284 */ lw $t0,0x284($s3)
/* f0bf1dc: 3c014000 */ lui $at,0x4000
/* f0bf1e0: 44813000 */ mtc1 $at,$f6
/* f0bf1e4: c5040144 */ lwc1 $f4,0x144($t0)
/* f0bf1e8: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf1ec: 24180010 */ li $t8,0x10
/* f0bf1f0: 46062483 */ div.s $f18,$f4,$f6
/* f0bf1f4: afb80018 */ sw $t8,0x18($sp)
/* f0bf1f8: afa20014 */ sw $v0,0x14($sp)
/* f0bf1fc: 24040056 */ li $a0,0x56
/* f0bf200: 2405003e */ li $a1,0x3e
/* f0bf204: 24660008 */ addiu $a2,$v1,0x8
/* f0bf208: 24670028 */ addiu $a3,$v1,0x28
/* f0bf20c: 46149202 */ mul.s $f8,$f18,$f20
/* f0bf210: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf214: e7a80010 */ swc1 $f8,0x10($sp)
/* f0bf218: 00408825 */ move $s1,$v0
.PB0f0bf21c:
/* f0bf21c: 10400035 */ beqz $v0,.PB0f0bf2f4
/* f0bf220: 3c014030 */ lui $at,0x4030
/* f0bf224: 8e300004 */ lw $s0,0x4($s1)
/* f0bf228: 240a0010 */ li $t2,0x10
/* f0bf22c: 240d0003 */ li $t5,0x3
/* f0bf230: 8e190118 */ lw $t9,0x118($s0)
/* f0bf234: 8e0f0114 */ lw $t7,0x114($s0)
/* f0bf238: 8e0c0014 */ lw $t4,0x14($s0)
/* f0bf23c: 03214825 */ or $t1,$t9,$at
/* f0bf240: 3c018000 */ lui $at,0x8000
/* f0bf244: 24180032 */ li $t8,0x32
/* f0bf248: 35ee2000 */ ori $t6,$t7,0x2000
/* f0bf24c: 01815825 */ or $t3,$t4,$at
/* f0bf250: ae0e0114 */ sw $t6,0x114($s0)
/* f0bf254: ae090118 */ sw $t1,0x118($s0)
/* f0bf258: a20a0125 */ sb $t2,0x125($s0)
/* f0bf25c: a21502a2 */ sb $s5,0x2a2($s0)
/* f0bf260: ae0b0014 */ sw $t3,0x14($s0)
/* f0bf264: a20d02b1 */ sb $t5,0x2b1($s0)
/* f0bf268: a21802e2 */ sb $t8,0x2e2($s0)
/* f0bf26c: a2120002 */ sb $s2,0x2($s0)
/* f0bf270: a2120003 */ sb $s2,0x3($s0)
/* f0bf274: 0fc59b21 */ jal stageGetIndex
/* f0bf278: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf27c: 14540005 */ bne $v0,$s4,.PB0f0bf294
/* f0bf280: 02002025 */ move $a0,$s0
/* f0bf284: 0fc08196 */ jal chrAddHealth
/* f0bf288: 3c054220 */ lui $a1,0x4220
/* f0bf28c: 10000005 */ b .PB0f0bf2a4
/* f0bf290: 02002025 */ move $a0,$s0
.PB0f0bf294:
/* f0bf294: 4405b000 */ mfc1 $a1,$f22
/* f0bf298: 0fc08196 */ jal chrAddHealth
/* f0bf29c: 02002025 */ move $a0,$s0
/* f0bf2a0: 02002025 */ move $a0,$s0
.PB0f0bf2a4:
/* f0bf2a4: 0fc08191 */ jal chrSetMaxDamage
/* f0bf2a8: 3c054080 */ lui $a1,0x4080
/* f0bf2ac: 8e0f0018 */ lw $t7,0x18($s0)
/* f0bf2b0: 920c02e1 */ lbu $t4,0x2e1($s0)
/* f0bf2b4: 8e190014 */ lw $t9,0x14($s0)
/* f0bf2b8: 3c010004 */ lui $at,0x4
/* f0bf2bc: 01e17025 */ or $t6,$t7,$at
/* f0bf2c0: 358d0001 */ ori $t5,$t4,0x1
/* f0bf2c4: 3c012000 */ lui $at,0x2000
/* f0bf2c8: a20d02e1 */ sb $t5,0x2e1($s0)
/* f0bf2cc: 31b80001 */ andi $t8,$t5,0x1
/* f0bf2d0: 03214825 */ or $t1,$t9,$at
/* f0bf2d4: ae0e0018 */ sw $t6,0x18($s0)
/* f0bf2d8: ae090014 */ sw $t1,0x14($s0)
/* f0bf2dc: a21802e1 */ sb $t8,0x2e1($s0)
/* f0bf2e0: 02002025 */ move $a0,$s0
/* f0bf2e4: 240500f5 */ li $a1,0xf5
/* f0bf2e8: 24060002 */ li $a2,0x2
/* f0bf2ec: 0fc22e53 */ jal chrGiveWeapon
/* f0bf2f0: 00003825 */ move $a3,$zero
.PB0f0bf2f4:
/* f0bf2f4: 0fc41d39 */ jal cheatIsActive
/* f0bf2f8: 24040016 */ li $a0,0x16
/* f0bf2fc: 10400058 */ beqz $v0,.PB0f0bf460
/* f0bf300: 00000000 */ nop
/* f0bf304: 0fc59b21 */ jal stageGetIndex
/* f0bf308: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf30c: 24010023 */ li $at,0x23
/* f0bf310: 14410012 */ bne $v0,$at,.PB0f0bf35c
/* f0bf314: 00000000 */ nop
/* f0bf318: 0c0063c8 */ jal ailistFindById
/* f0bf31c: 24040012 */ li $a0,0x12
/* f0bf320: 8e680284 */ lw $t0,0x284($s3)
/* f0bf324: 240f0010 */ li $t7,0x10
/* f0bf328: 2404005b */ li $a0,0x5b
/* f0bf32c: c50a0144 */ lwc1 $f10,0x144($t0)
/* f0bf330: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf334: afaf0018 */ sw $t7,0x18($sp)
/* f0bf338: 46145102 */ mul.s $f4,$f10,$f20
/* f0bf33c: afa20014 */ sw $v0,0x14($sp)
/* f0bf340: 24050008 */ li $a1,0x8
/* f0bf344: 24660008 */ addiu $a2,$v1,0x8
/* f0bf348: 24670028 */ addiu $a3,$v1,0x28
/* f0bf34c: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf350: e7a40010 */ swc1 $f4,0x10($sp)
/* f0bf354: 10000011 */ b .PB0f0bf39c
/* f0bf358: 00408825 */ move $s1,$v0
.PB0f0bf35c:
/* f0bf35c: 0c0063c8 */ jal ailistFindById
/* f0bf360: 02802025 */ move $a0,$s4
/* f0bf364: 8e680284 */ lw $t0,0x284($s3)
/* f0bf368: 240e0010 */ li $t6,0x10
/* f0bf36c: 2404005a */ li $a0,0x5a
/* f0bf370: c5060144 */ lwc1 $f6,0x144($t0)
/* f0bf374: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf378: afae0018 */ sw $t6,0x18($sp)
/* f0bf37c: 46143482 */ mul.s $f18,$f6,$f20
/* f0bf380: afa20014 */ sw $v0,0x14($sp)
/* f0bf384: 2405001b */ li $a1,0x1b
/* f0bf388: 24660008 */ addiu $a2,$v1,0x8
/* f0bf38c: 24670028 */ addiu $a3,$v1,0x28
/* f0bf390: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf394: e7b20010 */ swc1 $f18,0x10($sp)
/* f0bf398: 00408825 */ move $s1,$v0
.PB0f0bf39c:
/* f0bf39c: 10400030 */ beqz $v0,.PB0f0bf460
/* f0bf3a0: 3c014030 */ lui $at,0x4030
/* f0bf3a4: 8e300004 */ lw $s0,0x4($s1)
/* f0bf3a8: 34210081 */ ori $at,$at,0x81
/* f0bf3ac: 240b0010 */ li $t3,0x10
/* f0bf3b0: 8e0a0118 */ lw $t2,0x118($s0)
/* f0bf3b4: 8e190114 */ lw $t9,0x114($s0)
/* f0bf3b8: 8e180014 */ lw $t8,0x14($s0)
/* f0bf3bc: 01416025 */ or $t4,$t2,$at
/* f0bf3c0: 3c018000 */ lui $at,0x8000
/* f0bf3c4: 240d0064 */ li $t5,0x64
/* f0bf3c8: 37292080 */ ori $t1,$t9,0x2080
/* f0bf3cc: 03017825 */ or $t7,$t8,$at
/* f0bf3d0: ae090114 */ sw $t1,0x114($s0)
/* f0bf3d4: ae0c0118 */ sw $t4,0x118($s0)
/* f0bf3d8: a20b0125 */ sb $t3,0x125($s0)
/* f0bf3dc: a21502a2 */ sb $s5,0x2a2($s0)
/* f0bf3e0: a20d02e2 */ sb $t5,0x2e2($s0)
/* f0bf3e4: ae0f0014 */ sw $t7,0x14($s0)
/* f0bf3e8: a21502b1 */ sb $s5,0x2b1($s0)
/* f0bf3ec: a2120002 */ sb $s2,0x2($s0)
/* f0bf3f0: a2120003 */ sb $s2,0x3($s0)
/* f0bf3f4: 0fc59b21 */ jal stageGetIndex
/* f0bf3f8: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf3fc: 14540005 */ bne $v0,$s4,.PB0f0bf414
/* f0bf400: 02002025 */ move $a0,$s0
/* f0bf404: 0fc08196 */ jal chrAddHealth
/* f0bf408: 3c054220 */ lui $a1,0x4220
/* f0bf40c: 10000005 */ b .PB0f0bf424
/* f0bf410: 8e0e0018 */ lw $t6,0x18($s0)
.PB0f0bf414:
/* f0bf414: 4405b000 */ mfc1 $a1,$f22
/* f0bf418: 0fc08196 */ jal chrAddHealth
/* f0bf41c: 02002025 */ move $a0,$s0
/* f0bf420: 8e0e0018 */ lw $t6,0x18($s0)
.PB0f0bf424:
/* f0bf424: 920b02e1 */ lbu $t3,0x2e1($s0)
/* f0bf428: 8e090014 */ lw $t1,0x14($s0)
/* f0bf42c: 3c010004 */ lui $at,0x4
/* f0bf430: 01c1c825 */ or $t9,$t6,$at
/* f0bf434: 35780001 */ ori $t8,$t3,0x1
/* f0bf438: 3c012000 */ lui $at,0x2000
/* f0bf43c: a21802e1 */ sb $t8,0x2e1($s0)
/* f0bf440: 330f0001 */ andi $t7,$t8,0x1
/* f0bf444: 4405b000 */ mfc1 $a1,$f22
/* f0bf448: 01215025 */ or $t2,$t1,$at
/* f0bf44c: ae190018 */ sw $t9,0x18($s0)
/* f0bf450: ae0a0014 */ sw $t2,0x14($s0)
/* f0bf454: a20f02e1 */ sb $t7,0x2e1($s0)
/* f0bf458: 0fc08191 */ jal chrSetMaxDamage
/* f0bf45c: 02002025 */ move $a0,$s0
.PB0f0bf460:
/* f0bf460: 0fc41d39 */ jal cheatIsActive
/* f0bf464: 24040018 */ li $a0,0x18
/* f0bf468: 1040005e */ beqz $v0,.PB0f0bf5e4
/* f0bf46c: 00000000 */ nop
/* f0bf470: 0fc59b21 */ jal stageGetIndex
/* f0bf474: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf478: 24010023 */ li $at,0x23
/* f0bf47c: 14410012 */ bne $v0,$at,.PB0f0bf4c8
/* f0bf480: 00000000 */ nop
/* f0bf484: 0c0063c8 */ jal ailistFindById
/* f0bf488: 24040012 */ li $a0,0x12
/* f0bf48c: 8e680284 */ lw $t0,0x284($s3)
/* f0bf490: 240e0010 */ li $t6,0x10
/* f0bf494: 2404005b */ li $a0,0x5b
/* f0bf498: c5080144 */ lwc1 $f8,0x144($t0)
/* f0bf49c: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf4a0: afae0018 */ sw $t6,0x18($sp)
/* f0bf4a4: 46144282 */ mul.s $f10,$f8,$f20
/* f0bf4a8: afa20014 */ sw $v0,0x14($sp)
/* f0bf4ac: 24050008 */ li $a1,0x8
/* f0bf4b0: 24660008 */ addiu $a2,$v1,0x8
/* f0bf4b4: 24670028 */ addiu $a3,$v1,0x28
/* f0bf4b8: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf4bc: e7aa0010 */ swc1 $f10,0x10($sp)
/* f0bf4c0: 10000011 */ b .PB0f0bf508
/* f0bf4c4: 00408825 */ move $s1,$v0
.PB0f0bf4c8:
/* f0bf4c8: 0c0063c8 */ jal ailistFindById
/* f0bf4cc: 24040012 */ li $a0,0x12
/* f0bf4d0: 8e680284 */ lw $t0,0x284($s3)
/* f0bf4d4: 24190010 */ li $t9,0x10
/* f0bf4d8: 2404005b */ li $a0,0x5b
/* f0bf4dc: c5040144 */ lwc1 $f4,0x144($t0)
/* f0bf4e0: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf4e4: afb90018 */ sw $t9,0x18($sp)
/* f0bf4e8: 46142182 */ mul.s $f6,$f4,$f20
/* f0bf4ec: afa20014 */ sw $v0,0x14($sp)
/* f0bf4f0: 24050012 */ li $a1,0x12
/* f0bf4f4: 24660008 */ addiu $a2,$v1,0x8
/* f0bf4f8: 24670028 */ addiu $a3,$v1,0x28
/* f0bf4fc: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf500: e7a60010 */ swc1 $f6,0x10($sp)
/* f0bf504: 00408825 */ move $s1,$v0
.PB0f0bf508:
/* f0bf508: 10400036 */ beqz $v0,.PB0f0bf5e4
/* f0bf50c: 3c018030 */ lui $at,0x8030
/* f0bf510: 8e300004 */ lw $s0,0x4($s1)
/* f0bf514: 240d0010 */ li $t5,0x10
/* f0bf518: 240e0002 */ li $t6,0x2
/* f0bf51c: 8e0c0118 */ lw $t4,0x118($s0)
/* f0bf520: 8e090114 */ lw $t1,0x114($s0)
/* f0bf524: 8e180014 */ lw $t8,0x14($s0)
/* f0bf528: 01815825 */ or $t3,$t4,$at
/* f0bf52c: 3c018000 */ lui $at,0x8000
/* f0bf530: 352a2000 */ ori $t2,$t1,0x2000
/* f0bf534: 24190032 */ li $t9,0x32
/* f0bf538: 24090032 */ li $t1,0x32
/* f0bf53c: 03017825 */ or $t7,$t8,$at
/* f0bf540: ae0a0114 */ sw $t2,0x114($s0)
/* f0bf544: ae0b0118 */ sw $t3,0x118($s0)
/* f0bf548: a20d0125 */ sb $t5,0x125($s0)
/* f0bf54c: a21502a2 */ sb $s5,0x2a2($s0)
/* f0bf550: ae0f0014 */ sw $t7,0x14($s0)
/* f0bf554: a20e02b1 */ sb $t6,0x2b1($s0)
/* f0bf558: a21902e2 */ sb $t9,0x2e2($s0)
/* f0bf55c: a2090002 */ sb $t1,0x2($s0)
/* f0bf560: a2120003 */ sb $s2,0x3($s0)
/* f0bf564: 0fc59b21 */ jal stageGetIndex
/* f0bf568: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf56c: 14540006 */ bne $v0,$s4,.PB0f0bf588
/* f0bf570: 02002025 */ move $a0,$s0
/* f0bf574: 4405b000 */ mfc1 $a1,$f22
/* f0bf578: 0fc08196 */ jal chrAddHealth
/* f0bf57c: 02002025 */ move $a0,$s0
/* f0bf580: 10000004 */ b .PB0f0bf594
/* f0bf584: 02002025 */ move $a0,$s0
.PB0f0bf588:
/* f0bf588: 0fc08196 */ jal chrAddHealth
/* f0bf58c: 3c054120 */ lui $a1,0x4120
/* f0bf590: 02002025 */ move $a0,$s0
.PB0f0bf594:
/* f0bf594: 0fc08191 */ jal chrSetMaxDamage
/* f0bf598: 3c054120 */ lui $a1,0x4120
/* f0bf59c: 8e0a0018 */ lw $t2,0x18($s0)
/* f0bf5a0: 920f02e1 */ lbu $t7,0x2e1($s0)
/* f0bf5a4: 8e0b0014 */ lw $t3,0x14($s0)
/* f0bf5a8: 3c010004 */ lui $at,0x4
/* f0bf5ac: 01416025 */ or $t4,$t2,$at
/* f0bf5b0: 35f90001 */ ori $t9,$t7,0x1
/* f0bf5b4: 3c012000 */ lui $at,0x2000
/* f0bf5b8: a21902e1 */ sb $t9,0x2e1($s0)
/* f0bf5bc: 33290001 */ andi $t1,$t9,0x1
/* f0bf5c0: 01616825 */ or $t5,$t3,$at
/* f0bf5c4: ae0c0018 */ sw $t4,0x18($s0)
/* f0bf5c8: ae0d0014 */ sw $t5,0x14($s0)
/* f0bf5cc: a20902e1 */ sb $t1,0x2e1($s0)
/* f0bf5d0: 02002025 */ move $a0,$s0
/* f0bf5d4: 24050101 */ li $a1,0x101
/* f0bf5d8: 24060010 */ li $a2,0x10
/* f0bf5dc: 0fc22e53 */ jal chrGiveWeapon
/* f0bf5e0: 00003825 */ move $a3,$zero
.PB0f0bf5e4:
/* f0bf5e4: 0fc41d39 */ jal cheatIsActive
/* f0bf5e8: 24040017 */ li $a0,0x17
/* f0bf5ec: 10400062 */ beqz $v0,.PB0f0bf778
/* f0bf5f0: 00000000 */ nop
/* f0bf5f4: 0fc59b21 */ jal stageGetIndex
/* f0bf5f8: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf5fc: 24010023 */ li $at,0x23
/* f0bf600: 14410012 */ bne $v0,$at,.PB0f0bf64c
/* f0bf604: 00000000 */ nop
/* f0bf608: 0c0063c8 */ jal ailistFindById
/* f0bf60c: 24040012 */ li $a0,0x12
/* f0bf610: 8e680284 */ lw $t0,0x284($s3)
/* f0bf614: 240a0010 */ li $t2,0x10
/* f0bf618: 2404005b */ li $a0,0x5b
/* f0bf61c: c5120144 */ lwc1 $f18,0x144($t0)
/* f0bf620: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf624: afaa0018 */ sw $t2,0x18($sp)
/* f0bf628: 46149202 */ mul.s $f8,$f18,$f20
/* f0bf62c: afa20014 */ sw $v0,0x14($sp)
/* f0bf630: 24050008 */ li $a1,0x8
/* f0bf634: 24660008 */ addiu $a2,$v1,0x8
/* f0bf638: 24670028 */ addiu $a3,$v1,0x28
/* f0bf63c: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf640: e7a80010 */ swc1 $f8,0x10($sp)
/* f0bf644: 10000011 */ b .PB0f0bf68c
/* f0bf648: 00408825 */ move $s1,$v0
.PB0f0bf64c:
/* f0bf64c: 0c0063c8 */ jal ailistFindById
/* f0bf650: 24040012 */ li $a0,0x12
/* f0bf654: 8e680284 */ lw $t0,0x284($s3)
/* f0bf658: 240c0010 */ li $t4,0x10
/* f0bf65c: 24040092 */ li $a0,0x92
/* f0bf660: c50a0144 */ lwc1 $f10,0x144($t0)
/* f0bf664: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf668: afac0018 */ sw $t4,0x18($sp)
/* f0bf66c: 46145102 */ mul.s $f4,$f10,$f20
/* f0bf670: afa20014 */ sw $v0,0x14($sp)
/* f0bf674: 02802825 */ move $a1,$s4
/* f0bf678: 24660008 */ addiu $a2,$v1,0x8
/* f0bf67c: 24670028 */ addiu $a3,$v1,0x28
/* f0bf680: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf684: e7a40010 */ swc1 $f4,0x10($sp)
/* f0bf688: 00408825 */ move $s1,$v0
.PB0f0bf68c:
/* f0bf68c: 1040003a */ beqz $v0,.PB0f0bf778
/* f0bf690: 3c014030 */ lui $at,0x4030
/* f0bf694: 8e300004 */ lw $s0,0x4($s1)
/* f0bf698: 240e0010 */ li $t6,0x10
/* f0bf69c: 240a0064 */ li $t2,0x64
/* f0bf6a0: 8e180118 */ lw $t8,0x118($s0)
/* f0bf6a4: 8e0b0114 */ lw $t3,0x114($s0)
/* f0bf6a8: 8e190014 */ lw $t9,0x14($s0)
/* f0bf6ac: 03017825 */ or $t7,$t8,$at
/* f0bf6b0: 3c018000 */ lui $at,0x8000
/* f0bf6b4: 240c0032 */ li $t4,0x32
/* f0bf6b8: 356d2000 */ ori $t5,$t3,0x2000
/* f0bf6bc: 03214825 */ or $t1,$t9,$at
/* f0bf6c0: ae0d0114 */ sw $t5,0x114($s0)
/* f0bf6c4: ae0f0118 */ sw $t7,0x118($s0)
/* f0bf6c8: a20e0125 */ sb $t6,0x125($s0)
/* f0bf6cc: a21502a2 */ sb $s5,0x2a2($s0)
/* f0bf6d0: ae090014 */ sw $t1,0x14($s0)
/* f0bf6d4: a20002b1 */ sb $zero,0x2b1($s0)
/* f0bf6d8: a20a02e2 */ sb $t2,0x2e2($s0)
/* f0bf6dc: a20c0002 */ sb $t4,0x2($s0)
/* f0bf6e0: a2120003 */ sb $s2,0x3($s0)
/* f0bf6e4: 0fc59b21 */ jal stageGetIndex
/* f0bf6e8: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf6ec: 14540005 */ bne $v0,$s4,.PB0f0bf704
/* f0bf6f0: 02002025 */ move $a0,$s0
/* f0bf6f4: 0fc08196 */ jal chrAddHealth
/* f0bf6f8: 3c054220 */ lui $a1,0x4220
/* f0bf6fc: 10000005 */ b .PB0f0bf714
/* f0bf700: 02002025 */ move $a0,$s0
.PB0f0bf704:
/* f0bf704: 4405b000 */ mfc1 $a1,$f22
/* f0bf708: 0fc08196 */ jal chrAddHealth
/* f0bf70c: 02002025 */ move $a0,$s0
/* f0bf710: 02002025 */ move $a0,$s0
.PB0f0bf714:
/* f0bf714: 0fc08191 */ jal chrSetMaxDamage
/* f0bf718: 3c054120 */ lui $a1,0x4120
/* f0bf71c: 8e0b0018 */ lw $t3,0x18($s0)
/* f0bf720: 921902e1 */ lbu $t9,0x2e1($s0)
/* f0bf724: 8e180014 */ lw $t8,0x14($s0)
/* f0bf728: 3c010004 */ lui $at,0x4
/* f0bf72c: 01616825 */ or $t5,$t3,$at
/* f0bf730: 372a0001 */ ori $t2,$t9,0x1
/* f0bf734: 3c012000 */ lui $at,0x2000
/* f0bf738: a20a02e1 */ sb $t2,0x2e1($s0)
/* f0bf73c: 314c0001 */ andi $t4,$t2,0x1
/* f0bf740: 03017825 */ or $t7,$t8,$at
/* f0bf744: ae0d0018 */ sw $t5,0x18($s0)
/* f0bf748: ae0f0014 */ sw $t7,0x14($s0)
/* f0bf74c: a20c02e1 */ sb $t4,0x2e1($s0)
/* f0bf750: 02002025 */ move $a0,$s0
/* f0bf754: 240500f9 */ li $a1,0xf9
/* f0bf758: 24060009 */ li $a2,0x9
/* f0bf75c: 0fc22e53 */ jal chrGiveWeapon
/* f0bf760: 00003825 */ move $a3,$zero
/* f0bf764: 02002025 */ move $a0,$s0
/* f0bf768: 240500f8 */ li $a1,0xf8
/* f0bf76c: 24060008 */ li $a2,0x8
/* f0bf770: 0fc22e53 */ jal chrGiveWeapon
/* f0bf774: 3c071000 */ lui $a3,0x1000
.PB0f0bf778:
/* f0bf778: 0fc41d39 */ jal cheatIsActive
/* f0bf77c: 24040019 */ li $a0,0x19
/* f0bf780: 5040005d */ beqzl $v0,.PB0f0bf8f8
/* f0bf784: 8fad0058 */ lw $t5,0x58($sp)
/* f0bf788: 0fc59b21 */ jal stageGetIndex
/* f0bf78c: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf790: 24010023 */ li $at,0x23
/* f0bf794: 14410012 */ bne $v0,$at,.PB0f0bf7e0
/* f0bf798: 00000000 */ nop
/* f0bf79c: 0c0063c8 */ jal ailistFindById
/* f0bf7a0: 24040012 */ li $a0,0x12
/* f0bf7a4: 8e680284 */ lw $t0,0x284($s3)
/* f0bf7a8: 240b0010 */ li $t3,0x10
/* f0bf7ac: 2404005b */ li $a0,0x5b
/* f0bf7b0: c5060144 */ lwc1 $f6,0x144($t0)
/* f0bf7b4: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf7b8: afab0018 */ sw $t3,0x18($sp)
/* f0bf7bc: 46143482 */ mul.s $f18,$f6,$f20
/* f0bf7c0: afa20014 */ sw $v0,0x14($sp)
/* f0bf7c4: 24050008 */ li $a1,0x8
/* f0bf7c8: 24660008 */ addiu $a2,$v1,0x8
/* f0bf7cc: 24670028 */ addiu $a3,$v1,0x28
/* f0bf7d0: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf7d4: e7b20010 */ swc1 $f18,0x10($sp)
/* f0bf7d8: 10000011 */ b .PB0f0bf820
/* f0bf7dc: 00408825 */ move $s1,$v0
.PB0f0bf7e0:
/* f0bf7e0: 0c0063c8 */ jal ailistFindById
/* f0bf7e4: 24040012 */ li $a0,0x12
/* f0bf7e8: 8e680284 */ lw $t0,0x284($s3)
/* f0bf7ec: 240d0010 */ li $t5,0x10
/* f0bf7f0: 24040057 */ li $a0,0x57
/* f0bf7f4: c5080144 */ lwc1 $f8,0x144($t0)
/* f0bf7f8: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf7fc: afad0018 */ sw $t5,0x18($sp)
/* f0bf800: 46144282 */ mul.s $f10,$f8,$f20
/* f0bf804: afa20014 */ sw $v0,0x14($sp)
/* f0bf808: 24050029 */ li $a1,0x29
/* f0bf80c: 24660008 */ addiu $a2,$v1,0x8
/* f0bf810: 24670028 */ addiu $a3,$v1,0x28
/* f0bf814: 0fc12d06 */ jal chrSpawnAtCoord
/* f0bf818: e7aa0010 */ swc1 $f10,0x10($sp)
/* f0bf81c: 00408825 */ move $s1,$v0
.PB0f0bf820:
/* f0bf820: 10400034 */ beqz $v0,.PB0f0bf8f4
/* f0bf824: 3c01c030 */ lui $at,0xc030
/* f0bf828: 8e300004 */ lw $s0,0x4($s1)
/* f0bf82c: 24090010 */ li $t1,0x10
/* f0bf830: 240b0096 */ li $t3,0x96
/* f0bf834: 8e0e0118 */ lw $t6,0x118($s0)
/* f0bf838: 8e180114 */ lw $t8,0x114($s0)
/* f0bf83c: 8e0a0014 */ lw $t2,0x14($s0)
/* f0bf840: 01c1c825 */ or $t9,$t6,$at
/* f0bf844: 3c018000 */ lui $at,0x8000
/* f0bf848: 370f2000 */ ori $t7,$t8,0x2000
/* f0bf84c: 01416025 */ or $t4,$t2,$at
/* f0bf850: ae0f0114 */ sw $t7,0x114($s0)
/* f0bf854: ae190118 */ sw $t9,0x118($s0)
/* f0bf858: a2090125 */ sb $t1,0x125($s0)
/* f0bf85c: a21502a2 */ sb $s5,0x2a2($s0)
/* f0bf860: ae0c0014 */ sw $t4,0x14($s0)
/* f0bf864: a20002b1 */ sb $zero,0x2b1($s0)
/* f0bf868: a20b02e2 */ sb $t3,0x2e2($s0)
/* f0bf86c: a2120002 */ sb $s2,0x2($s0)
/* f0bf870: a2120003 */ sb $s2,0x3($s0)
/* f0bf874: 0fc59b21 */ jal stageGetIndex
/* f0bf878: 8e6404b4 */ lw $a0,0x4b4($s3)
/* f0bf87c: 14540005 */ bne $v0,$s4,.PB0f0bf894
/* f0bf880: 02002025 */ move $a0,$s0
/* f0bf884: 0fc08196 */ jal chrAddHealth
/* f0bf888: 3c054220 */ lui $a1,0x4220
/* f0bf88c: 10000005 */ b .PB0f0bf8a4
/* f0bf890: 02002025 */ move $a0,$s0
.PB0f0bf894:
/* f0bf894: 4405b000 */ mfc1 $a1,$f22
/* f0bf898: 0fc08196 */ jal chrAddHealth
/* f0bf89c: 02002025 */ move $a0,$s0
/* f0bf8a0: 02002025 */ move $a0,$s0
.PB0f0bf8a4:
/* f0bf8a4: 0fc08191 */ jal chrSetMaxDamage
/* f0bf8a8: 3c054120 */ lui $a1,0x4120
/* f0bf8ac: 8e0d0018 */ lw $t5,0x18($s0)
/* f0bf8b0: 920902e1 */ lbu $t1,0x2e1($s0)
/* f0bf8b4: 8e0f0014 */ lw $t7,0x14($s0)
/* f0bf8b8: 3c010004 */ lui $at,0x4
/* f0bf8bc: 01a1c025 */ or $t8,$t5,$at
/* f0bf8c0: 352c0001 */ ori $t4,$t1,0x1
/* f0bf8c4: 3c012000 */ lui $at,0x2000
/* f0bf8c8: a20c02e1 */ sb $t4,0x2e1($s0)
/* f0bf8cc: 318b0001 */ andi $t3,$t4,0x1
/* f0bf8d0: 01e17025 */ or $t6,$t7,$at
/* f0bf8d4: ae180018 */ sw $t8,0x18($s0)
/* f0bf8d8: ae0e0014 */ sw $t6,0x14($s0)
/* f0bf8dc: a20b02e1 */ sb $t3,0x2e1($s0)
/* f0bf8e0: 02002025 */ move $a0,$s0
/* f0bf8e4: 24050104 */ li $a1,0x104
/* f0bf8e8: 2406000d */ li $a2,0xd
/* f0bf8ec: 0fc22e53 */ jal chrGiveWeapon
/* f0bf8f0: 00003825 */ move $a3,$zero
.PB0f0bf8f4:
/* f0bf8f4: 8fad0058 */ lw $t5,0x58($sp)
.PB0f0bf8f8:
/* f0bf8f8: adb104b8 */ sw $s1,0x4b8($t5)
/* f0bf8fc: 8fb800e8 */ lw $t8,0xe8($sp)
/* f0bf900: 8e690474 */ lw $t1,0x474($s3)
/* f0bf904: 8fae0058 */ lw $t6,0x58($sp)
/* f0bf908: 270f0001 */ addiu $t7,$t8,0x1
/* f0bf90c: 01e9082a */ slt $at,$t7,$t1
/* f0bf910: 25d90004 */ addiu $t9,$t6,0x4
/* f0bf914: afb90058 */ sw $t9,0x58($sp)
/* f0bf918: 1420fdf8 */ bnez $at,.PB0f0bf0fc
/* f0bf91c: afaf00e8 */ sw $t7,0xe8($sp)
/* f0bf920: 1000011b */ b .PB0f0bfd90
/* f0bf924: 00000000 */ nop
.PB0f0bf928:
/* f0bf928: 10600003 */ beqz $v1,.PB0f0bf938
/* f0bf92c: 24010005 */ li $at,0x5
/* f0bf930: 54610018 */ bnel $v1,$at,.PB0f0bf994
/* f0bf934: 24010004 */ li $at,0x4
.PB0f0bf938:
/* f0bf938: 0fc2e652 */ jal player0f0b9538
/* f0bf93c: 00000000 */ nop
/* f0bf940: 24040001 */ li $a0,0x1
/* f0bf944: 24050001 */ li $a1,0x1
/* f0bf948: 8fa60330 */ lw $a2,0x330($sp)
/* f0bf94c: 0fc3303a */ jal bmoveTick
/* f0bf950: 00003825 */ move $a3,$zero
/* f0bf954: 0fc2f60c */ jal playerUpdateShake
/* f0bf958: 00000000 */ nop
/* f0bf95c: 0fc3072a */ jal playerSetCameraMode
/* f0bf960: 00002025 */ move $a0,$zero
/* f0bf964: 8e680284 */ lw $t0,0x284($s3)
/* f0bf968: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bf96c: 2504037c */ addiu $a0,$t0,0x37c
/* f0bf970: 25050394 */ addiu $a1,$t0,0x394
/* f0bf974: 246a0028 */ addiu $t2,$v1,0x28
/* f0bf978: afaa0010 */ sw $t2,0x10($sp)
/* f0bf97c: 25060388 */ addiu $a2,$t0,0x388
/* f0bf980: 0fc3072e */ jal player0f0c1840
/* f0bf984: 24670008 */ addiu $a3,$v1,0x8
/* f0bf988: 10000101 */ b .PB0f0bfd90
/* f0bf98c: 00000000 */ nop
/* f0bf990: 24010004 */ li $at,0x4
.PB0f0bf994:
/* f0bf994: 1461000c */ bne $v1,$at,.PB0f0bf9c8
/* f0bf998: 00000000 */ nop
/* f0bf99c: 0fc2e3ec */ jal playerTickChrBody
/* f0bf9a0: 00000000 */ nop
/* f0bf9a4: 00002025 */ move $a0,$zero
/* f0bf9a8: 00002825 */ move $a1,$zero
/* f0bf9ac: 00003025 */ move $a2,$zero
/* f0bf9b0: 0fc3303a */ jal bmoveTick
/* f0bf9b4: 24070001 */ li $a3,0x1
/* f0bf9b8: 0fc2e6be */ jal playerTickMpSwirl
/* f0bf9bc: 00000000 */ nop
/* f0bf9c0: 100000f3 */ b .PB0f0bfd90
/* f0bf9c4: 00000000 */ nop
.PB0f0bf9c8:
/* f0bf9c8: 1443000c */ bne $v0,$v1,.PB0f0bf9fc
/* f0bf9cc: 24010007 */ li $at,0x7
/* f0bf9d0: 0fc2e3ec */ jal playerTickChrBody
/* f0bf9d4: 00000000 */ nop
/* f0bf9d8: 00002025 */ move $a0,$zero
/* f0bf9dc: 00002825 */ move $a1,$zero
/* f0bf9e0: 00003025 */ move $a2,$zero
/* f0bf9e4: 0fc3303a */ jal bmoveTick
/* f0bf9e8: 24070001 */ li $a3,0x1
/* f0bf9ec: 0fc2e833 */ jal playerExecutePreparedWarp
/* f0bf9f0: 00000000 */ nop
/* f0bf9f4: 100000e6 */ b .PB0f0bfd90
/* f0bf9f8: 00000000 */ nop
.PB0f0bf9fc:
/* f0bf9fc: 146100e4 */ bne $v1,$at,.PB0f0bfd90
/* f0bfa00: 00000000 */ nop
/* f0bfa04: 0fc2e652 */ jal player0f0b9538
/* f0bfa08: 00000000 */ nop
/* f0bfa0c: 8e6c0284 */ lw $t4,0x284($s3)
/* f0bfa10: 24050002 */ li $a1,0x2
/* f0bfa14: 27a60078 */ addiu $a2,$sp,0x78
/* f0bfa18: 0fc458d4 */ jal padUnpack
/* f0bfa1c: 85841ba4 */ lh $a0,0x1ba4($t4)
/* f0bfa20: 0c003a6e */ jal mainGetStageNum
/* f0bfa24: 00000000 */ nop
/* f0bfa28: 3c0b8008 */ lui $t3,0x8008
/* f0bfa2c: 856b2480 */ lh $t3,0x2480($t3)
/* f0bfa30: 544b000c */ bnel $v0,$t3,.PB0f0bfa64
/* f0bfa34: 8e680284 */ lw $t0,0x284($s3)
/* f0bfa38: 8e6d0284 */ lw $t5,0x284($s3)
/* f0bfa3c: 24010019 */ li $at,0x19
/* f0bfa40: c7a40078 */ lwc1 $f4,0x78($sp)
/* f0bfa44: 85b81ba4 */ lh $t8,0x1ba4($t5)
/* f0bfa48: 17010005 */ bne $t8,$at,.PB0f0bfa60
/* f0bfa4c: 3c0142c8 */ lui $at,0x42c8
/* f0bfa50: 44813000 */ mtc1 $at,$f6
/* f0bfa54: 00000000 */ nop
/* f0bfa58: 46062481 */ sub.s $f18,$f4,$f6
/* f0bfa5c: e7b20078 */ swc1 $f18,0x78($sp)
.PB0f0bfa60:
/* f0bfa60: 8e680284 */ lw $t0,0x284($s3)
.PB0f0bfa64:
/* f0bfa64: c7a80078 */ lwc1 $f8,0x78($sp)
/* f0bfa68: c7a40080 */ lwc1 $f4,0x80($sp)
/* f0bfa6c: c50a037c */ lwc1 $f10,0x37c($t0)
/* f0bfa70: c5060384 */ lwc1 $f6,0x384($t0)
/* f0bfa74: 460a4301 */ sub.s $f12,$f8,$f10
/* f0bfa78: 46062381 */ sub.s $f14,$f4,$f6
/* f0bfa7c: e7ac00d8 */ swc1 $f12,0xd8($sp)
/* f0bfa80: 0fc25970 */ jal atan2f
/* f0bfa84: e7ae00d4 */ swc1 $f14,0xd4($sp)
/* f0bfa88: 3c017f1b */ lui $at,0x7f1b
/* f0bfa8c: c436f3a8 */ lwc1 $f22,-0xc58($at)
/* f0bfa90: 44809000 */ mtc1 $zero,$f18
/* f0bfa94: 46000506 */ mov.s $f20,$f0
/* f0bfa98: 4600b03c */ c.lt.s $f22,$f0
/* f0bfa9c: 00000000 */ nop
/* f0bfaa0: 45020003 */ bc1fl .PB0f0bfab0
/* f0bfaa4: 4612a03c */ c.lt.s $f20,$f18
/* f0bfaa8: 46160501 */ sub.s $f20,$f0,$f22
/* f0bfaac: 4612a03c */ c.lt.s $f20,$f18
.PB0f0bfab0:
/* f0bfab0: 00000000 */ nop
/* f0bfab4: 45020003 */ bc1fl .PB0f0bfac4
/* f0bfab8: 8e680284 */ lw $t0,0x284($s3)
/* f0bfabc: 4616a500 */ add.s $f20,$f20,$f22
/* f0bfac0: 8e680284 */ lw $t0,0x284($s3)
.PB0f0bfac4:
/* f0bfac4: c50c036c */ lwc1 $f12,0x36c($t0)
/* f0bfac8: 0fc25970 */ jal atan2f
/* f0bfacc: c50e0374 */ lwc1 $f14,0x374($t0)
/* f0bfad0: 4600b03c */ c.lt.s $f22,$f0
/* f0bfad4: 44804000 */ mtc1 $zero,$f8
/* f0bfad8: 46000086 */ mov.s $f2,$f0
/* f0bfadc: 3c017f1b */ lui $at,0x7f1b
/* f0bfae0: 45020003 */ bc1fl .PB0f0bfaf0
/* f0bfae4: 4608103c */ c.lt.s $f2,$f8
/* f0bfae8: 46160081 */ sub.s $f2,$f0,$f22
/* f0bfaec: 4608103c */ c.lt.s $f2,$f8
.PB0f0bfaf0:
/* f0bfaf0: 00000000 */ nop
/* f0bfaf4: 45020003 */ bc1fl .PB0f0bfb04
/* f0bfaf8: 46141301 */ sub.s $f12,$f2,$f20
/* f0bfafc: 46161080 */ add.s $f2,$f2,$f22
/* f0bfb00: 46141301 */ sub.s $f12,$f2,$f20
.PB0f0bfb04:
/* f0bfb04: c42ef3ac */ lwc1 $f14,-0xc54($at)
/* f0bfb08: 3c017f1b */ lui $at,0x7f1b
/* f0bfb0c: 460c703c */ c.lt.s $f14,$f12
/* f0bfb10: 46006006 */ mov.s $f0,$f12
/* f0bfb14: 45000002 */ bc1f .PB0f0bfb20
/* f0bfb18: 00000000 */ nop
/* f0bfb1c: 46166001 */ sub.s $f0,$f12,$f22
.PB0f0bfb20:
/* f0bfb20: c42af3b0 */ lwc1 $f10,-0xc50($at)
/* f0bfb24: 3c013f80 */ lui $at,0x3f80
/* f0bfb28: 460a003c */ c.lt.s $f0,$f10
/* f0bfb2c: 00000000 */ nop
/* f0bfb30: 45020003 */ bc1fl .PB0f0bfb40
/* f0bfb34: 460e0103 */ div.s $f4,$f0,$f14
/* f0bfb38: 46160000 */ add.s $f0,$f0,$f22
/* f0bfb3c: 460e0103 */ div.s $f4,$f0,$f14
.PB0f0bfb40:
/* f0bfb40: 44803000 */ mtc1 $zero,$f6
/* f0bfb44: 00000000 */ nop
/* f0bfb48: 4606203c */ c.lt.s $f4,$f6
/* f0bfb4c: 00000000 */ nop
/* f0bfb50: 45020006 */ bc1fl .PB0f0bfb6c
/* f0bfb54: 44811000 */ mtc1 $at,$f2
/* f0bfb58: 3c01bf80 */ lui $at,0xbf80
/* f0bfb5c: 44811000 */ mtc1 $at,$f2
/* f0bfb60: 10000004 */ b .PB0f0bfb74
/* f0bfb64: 8e680284 */ lw $t0,0x284($s3)
/* f0bfb68: 44811000 */ mtc1 $at,$f2
.PB0f0bfb6c:
/* f0bfb6c: 00000000 */ nop
/* f0bfb70: 8e680284 */ lw $t0,0x284($s3)
.PB0f0bfb74:
/* f0bfb74: 3c017f1b */ lui $at,0x7f1b
/* f0bfb78: 8d0e1bac */ lw $t6,0x1bac($t0)
/* f0bfb7c: 448e9000 */ mtc1 $t6,$f18
/* f0bfb80: 00000000 */ nop
/* f0bfb84: 46809220 */ cvt.s.w $f8,$f18
/* f0bfb88: 46081282 */ mul.s $f10,$f2,$f8
/* f0bfb8c: 4600510d */ trunc.w.s $f4,$f10
/* f0bfb90: 440f2000 */ mfc1 $t7,$f4
/* f0bfb94: 00000000 */ nop
/* f0bfb98: ad0f1bd8 */ sw $t7,0x1bd8($t0)
/* f0bfb9c: c426f3b4 */ lwc1 $f6,-0xc4c($at)
/* f0bfba0: 3c017f1b */ lui $at,0x7f1b
/* f0bfba4: 4606003c */ c.lt.s $f0,$f6
/* f0bfba8: 00000000 */ nop
/* f0bfbac: 4503000e */ bc1tl .PB0f0bfbe8
/* f0bfbb0: 8e680284 */ lw $t0,0x284($s3)
/* f0bfbb4: c432f3b8 */ lwc1 $f18,-0xc48($at)
/* f0bfbb8: 4600903c */ c.lt.s $f18,$f0
/* f0bfbbc: 00000000 */ nop
/* f0bfbc0: 45030009 */ bc1tl .PB0f0bfbe8
/* f0bfbc4: 8e680284 */ lw $t0,0x284($s3)
/* f0bfbc8: 8e690284 */ lw $t1,0x284($s3)
/* f0bfbcc: ad201bd8 */ sw $zero,0x1bd8($t1)
/* f0bfbd0: 8e680284 */ lw $t0,0x284($s3)
/* f0bfbd4: 850a1baa */ lh $t2,0x1baa($t0)
/* f0bfbd8: 55400003 */ bnezl $t2,.PB0f0bfbe8
/* f0bfbdc: 8e680284 */ lw $t0,0x284($s3)
/* f0bfbe0: ad001bac */ sw $zero,0x1bac($t0)
/* f0bfbe4: 8e680284 */ lw $t0,0x284($s3)
.PB0f0bfbe8:
/* f0bfbe8: 3c0141f0 */ lui $at,0x41f0
/* f0bfbec: 44814000 */ mtc1 $at,$f8
/* f0bfbf0: c5020154 */ lwc1 $f2,0x154($t0)
/* f0bfbf4: 4608103e */ c.le.s $f2,$f8
/* f0bfbf8: 00000000 */ nop
/* f0bfbfc: 4502000d */ bc1fl .PB0f0bfc34
/* f0bfc00: 85021baa */ lh $v0,0x1baa($t0)
/* f0bfc04: 850c1ba6 */ lh $t4,0x1ba6($t0)
/* f0bfc08: 3c0143b4 */ lui $at,0x43b4
/* f0bfc0c: 44813000 */ mtc1 $at,$f6
/* f0bfc10: 448c5000 */ mtc1 $t4,$f10
/* f0bfc14: 00000000 */ nop
/* f0bfc18: 46805120 */ cvt.s.w $f4,$f10
/* f0bfc1c: 46062483 */ div.s $f18,$f4,$f6
/* f0bfc20: 46169202 */ mul.s $f8,$f18,$f22
/* f0bfc24: 46081280 */ add.s $f10,$f2,$f8
/* f0bfc28: e50a0154 */ swc1 $f10,0x154($t0)
/* f0bfc2c: 8e680284 */ lw $t0,0x284($s3)
/* f0bfc30: 85021baa */ lh $v0,0x1baa($t0)
.PB0f0bfc34:
/* f0bfc34: c7a400d8 */ lwc1 $f4,0xd8($sp)
/* f0bfc38: 3c017f1b */ lui $at,0x7f1b
/* f0bfc3c: 10400015 */ beqz $v0,.PB0f0bfc94
/* f0bfc40: 00000000 */ nop
/* f0bfc44: 46042182 */ mul.s $f6,$f4,$f4
/* f0bfc48: c7a000d4 */ lwc1 $f0,0xd4($sp)
/* f0bfc4c: 46000482 */ mul.s $f18,$f0,$f0
/* f0bfc50: 0c012ae4 */ jal sqrtf
/* f0bfc54: 46123300 */ add.s $f12,$f6,$f18
/* f0bfc58: 8e680284 */ lw $t0,0x284($s3)
/* f0bfc5c: e7a000d8 */ swc1 $f0,0xd8($sp)
/* f0bfc60: 850b1ba8 */ lh $t3,0x1ba8($t0)
/* f0bfc64: 448b4000 */ mtc1 $t3,$f8
/* f0bfc68: 00000000 */ nop
/* f0bfc6c: 468042a0 */ cvt.s.w $f10,$f8
/* f0bfc70: 460a003c */ c.lt.s $f0,$f10
/* f0bfc74: 00000000 */ nop
/* f0bfc78: 45000004 */ bc1f .PB0f0bfc8c
/* f0bfc7c: 00000000 */ nop
/* f0bfc80: 0fc2e693 */ jal playerSetTickMode
/* f0bfc84: 24040001 */ li $a0,0x1
/* f0bfc88: 8e680284 */ lw $t0,0x284($s3)
.PB0f0bfc8c:
/* f0bfc8c: 10000010 */ b .PB0f0bfcd0
/* f0bfc90: 85021baa */ lh $v0,0x1baa($t0)
.PB0f0bfc94:
/* f0bfc94: c424f3bc */ lwc1 $f4,-0xc44($at)
/* f0bfc98: 3c017f1b */ lui $at,0x7f1b
/* f0bfc9c: 4600203e */ c.le.s $f4,$f0
/* f0bfca0: 00000000 */ nop
/* f0bfca4: 4502000b */ bc1fl .PB0f0bfcd4
/* f0bfca8: 850d1ba8 */ lh $t5,0x1ba8($t0)
/* f0bfcac: c426f3c0 */ lwc1 $f6,-0xc40($at)
/* f0bfcb0: 4606003e */ c.le.s $f0,$f6
/* f0bfcb4: 00000000 */ nop
/* f0bfcb8: 45020006 */ bc1fl .PB0f0bfcd4
/* f0bfcbc: 850d1ba8 */ lh $t5,0x1ba8($t0)
/* f0bfcc0: 0fc2e693 */ jal playerSetTickMode
/* f0bfcc4: 24040001 */ li $a0,0x1
/* f0bfcc8: 8e680284 */ lw $t0,0x284($s3)
/* f0bfccc: 85021baa */ lh $v0,0x1baa($t0)
.PB0f0bfcd0:
/* f0bfcd0: 850d1ba8 */ lh $t5,0x1ba8($t0)
.PB0f0bfcd4:
/* f0bfcd4: c7a800d8 */ lwc1 $f8,0xd8($sp)
/* f0bfcd8: 3c013f80 */ lui $at,0x3f80
/* f0bfcdc: 448d9000 */ mtc1 $t5,$f18
/* f0bfce0: 44811000 */ mtc1 $at,$f2
/* f0bfce4: 46809020 */ cvt.s.w $f0,$f18
/* f0bfce8: 46000280 */ add.s $f10,$f0,$f0
/* f0bfcec: 460a403c */ c.lt.s $f8,$f10
/* f0bfcf0: 00000000 */ nop
/* f0bfcf4: 4502000f */ bc1fl .PB0f0bfd34
/* f0bfcf8: 44824000 */ mtc1 $v0,$f8
/* f0bfcfc: 4600403c */ c.lt.s $f8,$f0
/* f0bfd00: c7a400d8 */ lwc1 $f4,0xd8($sp)
/* f0bfd04: 45020005 */ bc1fl .PB0f0bfd1c
/* f0bfd08: 46002181 */ sub.s $f6,$f4,$f0
/* f0bfd0c: 44801000 */ mtc1 $zero,$f2
/* f0bfd10: 10000008 */ b .PB0f0bfd34
/* f0bfd14: 44824000 */ mtc1 $v0,$f8
/* f0bfd18: 46002181 */ sub.s $f6,$f4,$f0
.PB0f0bfd1c:
/* f0bfd1c: 3c013f00 */ lui $at,0x3f00
/* f0bfd20: 44816000 */ mtc1 $at,$f12
/* f0bfd24: 46003483 */ div.s $f18,$f6,$f0
/* f0bfd28: 460c9282 */ mul.s $f10,$f18,$f12
/* f0bfd2c: 460c5080 */ add.s $f2,$f10,$f12
/* f0bfd30: 44824000 */ mtc1 $v0,$f8
.PB0f0bfd34:
/* f0bfd34: 24040001 */ li $a0,0x1
/* f0bfd38: 24050001 */ li $a1,0x1
/* f0bfd3c: 46804120 */ cvt.s.w $f4,$f8
/* f0bfd40: 00003025 */ move $a2,$zero
/* f0bfd44: 24070001 */ li $a3,0x1
/* f0bfd48: 46022182 */ mul.s $f6,$f4,$f2
/* f0bfd4c: 4600348d */ trunc.w.s $f18,$f6
/* f0bfd50: 440e9000 */ mfc1 $t6,$f18
/* f0bfd54: 0fc3303a */ jal bmoveTick
/* f0bfd58: ad0e1bdc */ sw $t6,0x1bdc($t0)
/* f0bfd5c: 0fc2f60c */ jal playerUpdateShake
/* f0bfd60: 00000000 */ nop
/* f0bfd64: 0fc3072a */ jal playerSetCameraMode
/* f0bfd68: 00002025 */ move $a0,$zero
/* f0bfd6c: 8e680284 */ lw $t0,0x284($s3)
/* f0bfd70: 8d0300bc */ lw $v1,0xbc($t0)
/* f0bfd74: 2504037c */ addiu $a0,$t0,0x37c
/* f0bfd78: 25050394 */ addiu $a1,$t0,0x394
/* f0bfd7c: 24790028 */ addiu $t9,$v1,0x28
/* f0bfd80: afb90010 */ sw $t9,0x10($sp)
/* f0bfd84: 25060388 */ addiu $a2,$t0,0x388
/* f0bfd88: 0fc3072e */ jal player0f0c1840
/* f0bfd8c: 24670008 */ addiu $a3,$v1,0x8
.PB0f0bfd90:
/* f0bfd90: 0fc48074 */ jal debug0f11990cnb
/* f0bfd94: 00000000 */ nop
/* f0bfd98: 50400004 */ beqzl $v0,.PB0f0bfdac
/* f0bfd9c: 8e680284 */ lw $t0,0x284($s3)
/* f0bfda0: 0fc480b6 */ jal debug0f119a14nb
/* f0bfda4: 00000000 */ nop
/* f0bfda8: 8e680284 */ lw $t0,0x284($s3)
.PB0f0bfdac:
/* f0bfdac: c6680010 */ lwc1 $f8,0x10($s3)
/* f0bfdb0: 3c118007 */ lui $s1,0x8007
/* f0bfdb4: c50a1b80 */ lwc1 $f10,0x1b80($t0)
/* f0bfdb8: 2631241c */ addiu $s1,$s1,0x241c
/* f0bfdbc: 46085100 */ add.s $f4,$f10,$f8
/* f0bfdc0: e5041b80 */ swc1 $f4,0x1b80($t0)
/* f0bfdc4: 8e2f0000 */ lw $t7,0x0($s1)
/* f0bfdc8: 11e00047 */ beqz $t7,.PB0f0bfee8
/* f0bfdcc: 00000000 */ nop
/* f0bfdd0: 8e690288 */ lw $t1,0x288($s3)
/* f0bfdd4: 0fc54ebe */ jal optionsGetContpadNum1
/* f0bfdd8: 8d240070 */ lw $a0,0x70($t1)
/* f0bfddc: 00028600 */ sll $s0,$v0,0x18
/* f0bfde0: 00105603 */ sra $t2,$s0,0x18
/* f0bfde4: 0fc5b9b8 */ jal lvIsPaused
/* f0bfde8: 01408025 */ move $s0,$t2
/* f0bfdec: 1440002c */ bnez $v0,.PB0f0bfea0
/* f0bfdf0: 8fac0330 */ lw $t4,0x330($sp)
/* f0bfdf4: 1180002a */ beqz $t4,.PB0f0bfea0
/* f0bfdf8: 00102600 */ sll $a0,$s0,0x18
/* f0bfdfc: 00045e03 */ sra $t3,$a0,0x18
/* f0bfe00: 01602025 */ move $a0,$t3
/* f0bfe04: 0c00569a */ jal joyGetButtonsPressedThisFrame
/* f0bfe08: 3405f030 */ li $a1,0xf030
/* f0bfe0c: 10400024 */ beqz $v0,.PB0f0bfea0
/* f0bfe10: 240d0002 */ li $t5,0x2
/* f0bfe14: 0fc2ee13 */ jal playerIsFadeComplete
/* f0bfe18: ae2d0000 */ sw $t5,0x0($s1)
/* f0bfe1c: 50400016 */ beqzl $v0,.PB0f0bfe78
/* f0bfe20: 8e680284 */ lw $t0,0x284($s3)
/* f0bfe24: 8e780284 */ lw $t8,0x284($s3)
/* f0bfe28: 44800000 */ mtc1 $zero,$f0
/* f0bfe2c: 00002025 */ move $a0,$zero
/* f0bfe30: c70602e4 */ lwc1 $f6,0x2e4($t8)
/* f0bfe34: 00002825 */ move $a1,$zero
/* f0bfe38: 46060032 */ c.eq.s $f0,$f6
/* f0bfe3c: 00000000 */ nop
/* f0bfe40: 45020018 */ bc1fl .PB0f0bfea4
/* f0bfe44: 8e2e0000 */ lw $t6,0x0($s1)
/* f0bfe48: 44070000 */ mfc1 $a3,$f0
/* f0bfe4c: 0fc2eddc */ jal playerSetFadeColour
/* f0bfe50: 00003025 */ move $a2,$zero
/* f0bfe54: 3c014270 */ lui $at,0x4270
/* f0bfe58: 44816000 */ mtc1 $at,$f12
/* f0bfe5c: 3c013f80 */ lui $at,0x3f80
/* f0bfe60: 44817000 */ mtc1 $at,$f14
/* f0bfe64: 0fc2ee06 */ jal playerSetFadeFrac
/* f0bfe68: 00000000 */ nop
/* f0bfe6c: 1000000d */ b .PB0f0bfea4
/* f0bfe70: 8e2e0000 */ lw $t6,0x0($s1)
/* f0bfe74: 8e680284 */ lw $t0,0x284($s3)
.PB0f0bfe78:
/* f0bfe78: 44809000 */ mtc1 $zero,$f18
/* f0bfe7c: 3c013f80 */ lui $at,0x3f80
/* f0bfe80: c50a030c */ lwc1 $f10,0x30c($t0)
/* f0bfe84: 460a9032 */ c.eq.s $f18,$f10
/* f0bfe88: 00000000 */ nop
/* f0bfe8c: 45020005 */ bc1fl .PB0f0bfea4
/* f0bfe90: 8e2e0000 */ lw $t6,0x0($s1)
/* f0bfe94: 44817000 */ mtc1 $at,$f14
/* f0bfe98: 0fc2ee06 */ jal playerSetFadeFrac
/* f0bfe9c: c50c02e8 */ lwc1 $f12,0x2e8($t0)
.PB0f0bfea0:
/* f0bfea0: 8e2e0000 */ lw $t6,0x0($s1)
.PB0f0bfea4:
/* f0bfea4: 24010002 */ li $at,0x2
/* f0bfea8: 15c1000f */ bne $t6,$at,.PB0f0bfee8
/* f0bfeac: 00000000 */ nop
/* f0bfeb0: 0fc2ee13 */ jal playerIsFadeComplete
/* f0bfeb4: 00000000 */ nop
/* f0bfeb8: 1040000b */ beqz $v0,.PB0f0bfee8
/* f0bfebc: 00000000 */ nop
/* f0bfec0: 8e790284 */ lw $t9,0x284($s3)
/* f0bfec4: 3c013f80 */ lui $at,0x3f80
/* f0bfec8: 44814000 */ mtc1 $at,$f8
/* f0bfecc: c72402e4 */ lwc1 $f4,0x2e4($t9)
/* f0bfed0: 46044032 */ c.eq.s $f8,$f4
/* f0bfed4: 00000000 */ nop
/* f0bfed8: 45000003 */ bc1f .PB0f0bfee8
/* f0bfedc: 00000000 */ nop
/* f0bfee0: 0c003a71 */ jal func0000e990
/* f0bfee4: 00000000 */ nop
.PB0f0bfee8:
/* f0bfee8: 3c0f8007 */ lui $t7,0x8007
/* f0bfeec: 8def2414 */ lw $t7,0x2414($t7)
/* f0bfef0: 51e00004 */ beqzl $t7,.PB0f0bff04
/* f0bfef4: 8e680284 */ lw $t0,0x284($s3)
/* f0bfef8: 0fc2e698 */ jal playerBeginGeFadeIn
/* f0bfefc: 00000000 */ nop
/* f0bff00: 8e680284 */ lw $t0,0x284($s3)
.PB0f0bff04:
/* f0bff04: 8d0900d8 */ lw $t1,0xd8($t0)
/* f0bff08: 51200035 */ beqzl $t1,.PB0f0bffe0
/* f0bff0c: 8e6a02ac */ lw $t2,0x2ac($s3)
/* f0bff10: 8d02032c */ lw $v0,0x32c($t0)
/* f0bff14: 14400005 */ bnez $v0,.PB0f0bff2c
/* f0bff18: 00000000 */ nop
/* f0bff1c: 0fc28b13 */ jal bgun0f0a29c8
/* f0bff20: 00000000 */ nop
/* f0bff24: 8e680284 */ lw $t0,0x284($s3)
/* f0bff28: 8d02032c */ lw $v0,0x32c($t0)
.PB0f0bff2c:
/* f0bff2c: 5040002c */ beqzl $v0,.PB0f0bffe0
/* f0bff30: 8e6a02ac */ lw $t2,0x2ac($s3)
/* f0bff34: 8d0a0330 */ lw $t2,0x330($t0)
/* f0bff38: 51400029 */ beqzl $t2,.PB0f0bffe0
/* f0bff3c: 8e6a02ac */ lw $t2,0x2ac($s3)
/* f0bff40: 8e6c0314 */ lw $t4,0x314($s3)
/* f0bff44: 55800006 */ bnezl $t4,.PB0f0bff60
/* f0bff48: 8e6b0298 */ lw $t3,0x298($s3)
/* f0bff4c: 0c0039ae */ jal mainEndStage
/* f0bff50: 00000000 */ nop
/* f0bff54: 10000022 */ b .PB0f0bffe0
/* f0bff58: 8e6a02ac */ lw $t2,0x2ac($s3)
/* f0bff5c: 8e6b0298 */ lw $t3,0x298($s3)
.PB0f0bff60:
/* f0bff60: 05620017 */ bltzl $t3,.PB0f0bffc0
/* f0bff64: 8e6f029c */ lw $t7,0x29c($s3)
/* f0bff68: 8e6d02a0 */ lw $t5,0x2a0($s3)
/* f0bff6c: 15a8000f */ bne $t5,$t0,.PB0f0bffac
/* f0bff70: 00000000 */ nop
/* f0bff74: 8e6202a4 */ lw $v0,0x2a4($s3)
/* f0bff78: 8c5800d8 */ lw $t8,0xd8($v0)
/* f0bff7c: 1300000b */ beqz $t8,.PB0f0bffac
/* f0bff80: 00000000 */ nop
/* f0bff84: 8c4e032c */ lw $t6,0x32c($v0)
/* f0bff88: 11c00008 */ beqz $t6,.PB0f0bffac
/* f0bff8c: 00000000 */ nop
/* f0bff90: 8c590330 */ lw $t9,0x330($v0)
/* f0bff94: 13200005 */ beqz $t9,.PB0f0bffac
/* f0bff98: 00000000 */ nop
/* f0bff9c: 0c0039ae */ jal mainEndStage
/* f0bffa0: 00000000 */ nop
/* f0bffa4: 1000000e */ b .PB0f0bffe0
/* f0bffa8: 8e6a02ac */ lw $t2,0x2ac($s3)
.PB0f0bffac:
/* f0bffac: 0fc125da */ jal chrsClearRefsToPlayer
/* f0bffb0: 8e64028c */ lw $a0,0x28c($s3)
/* f0bffb4: 1000000a */ b .PB0f0bffe0
/* f0bffb8: 8e6a02ac */ lw $t2,0x2ac($s3)
/* f0bffbc: 8e6f029c */ lw $t7,0x29c($s3)
.PB0f0bffc0:
/* f0bffc0: 05e20007 */ bltzl $t7,.PB0f0bffe0
/* f0bffc4: 8e6a02ac */ lw $t2,0x2ac($s3)
/* f0bffc8: 8e6902a0 */ lw $t1,0x2a0($s3)
/* f0bffcc: 55280004 */ bnel $t1,$t0,.PB0f0bffe0
/* f0bffd0: 8e6a02ac */ lw $t2,0x2ac($s3)
/* f0bffd4: 0c0039ae */ jal mainEndStage
/* f0bffd8: 00000000 */ nop
/* f0bffdc: 8e6a02ac */ lw $t2,0x2ac($s3)
.PB0f0bffe0:
/* f0bffe0: 24010005 */ li $at,0x5
/* f0bffe4: 55410008 */ bnel $t2,$at,.PB0f0c0008
/* f0bffe8: 8fbf004c */ lw $ra,0x4c($sp)
/* f0bffec: 0fc2ee13 */ jal playerIsFadeComplete
/* f0bfff0: 00000000 */ nop
/* f0bfff4: 50400004 */ beqzl $v0,.PB0f0c0008
/* f0bfff8: 8fbf004c */ lw $ra,0x4c($sp)
/* f0bfffc: 0c0039ae */ jal mainEndStage
/* f0c0000: 00000000 */ nop
/* f0c0004: 8fbf004c */ lw $ra,0x4c($sp)
.PB0f0c0008:
/* f0c0008: d7b40020 */ ldc1 $f20,0x20($sp)
/* f0c000c: d7b60028 */ ldc1 $f22,0x28($sp)
/* f0c0010: 8fb00034 */ lw $s0,0x34($sp)
/* f0c0014: 8fb10038 */ lw $s1,0x38($sp)
/* f0c0018: 8fb2003c */ lw $s2,0x3c($sp)
/* f0c001c: 8fb30040 */ lw $s3,0x40($sp)
/* f0c0020: 8fb40044 */ lw $s4,0x44($sp)
/* f0c0024: 8fb50048 */ lw $s5,0x48($sp)
/* f0c0028: 03e00008 */ jr $ra
/* f0c002c: 27bd0330 */ addiu $sp,$sp,0x330
);
#else
void playerTick(bool arg0)
{
f32 aspectratio;
f32 f20;
g_ViRes = g_HiResEnabled;
if ((g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) && PLAYERCOUNT() > 1) {
g_ViRes = VIRES_LO;
}
#if PAL
func0f1531dc(false);
#else
if (g_ViRes == VIRES_HI) {
func0f1531dc(true);
} else {
func0f1531dc(false);
}
#endif
if (optionsGetScreenRatio() == SCREENRATIO_16_9) {
aspectratio = player0f0bd358() * 1.33333333f;
} else {
aspectratio = player0f0bd358();
}
#if PAL
aspectratio *= 1.1904761791229f;
#endif
mainOverrideVariable("tps", &var8007083c);
if (var8007083c != TELEPORTSTATE_INACTIVE) {
var8007083c = TELEPORTSTATE_INACTIVE;
g_Vars.currentplayer->teleporttime = 0;
g_Vars.currentplayer->teleportstate = TELEPORTSTATE_PREENTER;
}
if (g_Vars.currentplayer->teleportstate != TELEPORTSTATE_INACTIVE) {
playerTickTeleport(&aspectratio);
}
if (g_Vars.stagenum == STAGE_TEST_OLD && func0f01ad5c()) {
func0f01adb8();
return;
}
playermgrSetFovY(60);
playermgrSetAspectRatio(aspectratio);
playermgrSetViewSize(playerGetViewportWidth(), playerGetViewportHeight());
playermgrSetViewPosition(playerGetViewportLeft(), playerGetViewportTop());
viSetMode(g_ViModes[g_ViRes].xscale);
viSetFovAspectAndSize(60, aspectratio, playerGetViewportWidth(), playerGetViewportHeight());
viSetViewPosition(playerGetViewportLeft(), playerGetViewportTop());
viSetSize(playerGetFbWidth(), playerGetFbHeight());
viSetBufSize(playerGetFbWidth(), playerGetFbHeight());
playerUpdateColourScreenProperties();
playerTickChrFade();
bmoveSetAutoAimY(optionsGetAutoAim(g_Vars.currentplayerstats->mpindex));
bmoveSetAutoAimX(optionsGetAutoAim(g_Vars.currentplayerstats->mpindex));
bmoveSetAutoMoveCentreEnabled(optionsGetLookAhead(g_Vars.currentplayerstats->mpindex));
bgunSetGunAmmoVisible(GUNAMMOREASON_OPTION, optionsGetAmmoOnScreen(g_Vars.currentplayerstats->mpindex));
bgunSetSightVisible(GUNSIGHTREASON_1, true);
if ((g_Vars.tickmode == TICKMODE_GE_FADEIN || g_Vars.tickmode == TICKMODE_NORMAL) && !g_InCutscene && !g_MainIsEndscreen) {
g_Vars.currentplayer->bondviewlevtime60 += g_Vars.lvupdate240_60;
}
if (g_Vars.currentplayer->devicesactive & DEVICE_SUICIDEPILL) {
playerDieByShooter(g_Vars.currentplayernum, true);
}
playerTickDamageAndHealth();
playerTickExplode();
if (g_Vars.currentplayer->eyespy) {
// The stage uses an eyespy
struct eyespy *eyespy = g_Vars.currentplayer->eyespy;
u32 playernum = g_Vars.currentplayernum;
if (g_Vars.tickmode == TICKMODE_CUTSCENE) {
// Turn off the eyespy if active
struct chrdata *chr = eyespy->prop->chr;
eyespy->deployed = false;
eyespy->held = true;
eyespy->active = false;
func0f0926bc(eyespy->prop, 1, 0xffff);
chr->chrflags |= CHRCFLAG_HIDDEN;
chr->chrflags |= CHRCFLAG_INVINCIBLE;
g_Vars.currentplayer->devicesactive &= ~DEVICE_EYESPY;
} else {
if (eyespy->held == false) {
// Eyespy is deployed
#if VERSION >= VERSION_NTSC_1_0
if (g_Vars.currentplayer->eyespy->active) {
// And is being controlled
s8 contpad1 = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
u16 buttons = arg0 ? joyGetButtons(contpad1, 0xffff) : 0;
if (g_Vars.currentplayer->isdead == false
&& g_Vars.currentplayer->pausemode == PAUSEMODE_UNPAUSED
&& (buttons & START_BUTTON)) {
if (g_Vars.mplayerisrunning == false) {
playerPause(MENUROOT_MAINMENU);
} else {
mpPushPauseDialog();
}
}
}
#endif
if (g_Vars.lvupdate240) {
eyespyProcessInput(arg0);
}
} else {
// Eyespy is held
// If eyespy is activated, launch it
if ((g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit & DEVICE_EYESPY)
&& g_PlayersWithControl[playernum]
&& !eyespyTryLaunch()) {
// Launch failed
eyespy->held = true;
eyespy->active = false;
g_Vars.currentplayer->devicesactive &= ~DEVICE_EYESPY;
}
}
if (eyespy->deployed
&& g_PlayersWithControl[playernum]
&& (g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit & DEVICE_EYESPY)) {
// Eyespy is being controlled
if (eyespy->active == false) {
// Eyespy is being turned off
eyespy->active = true;
eyespy->buttonheld = eyespy->camerabuttonheld = false;
eyespy->camerashuttertime = 0;
eyespy->startuptimer60 = 0;
eyespy->prop->chr->soundtimer = TICKS(10);
sndStart(var80095200, SFX_DETONATE, NULL, -1, -1, -1, -1, -1);
}
g_Vars.currentplayer->invdowntime = TICKS(-40);
}
}
}
if (lvIsPaused()) {
playerStopAudioForPause();
}
if (g_Vars.currentplayer->pausemode != PAUSEMODE_UNPAUSED) {
playerTickPauseMenu();
}
if (g_Vars.currentplayer->visionmode == VISIONMODE_SLAYERROCKET) {
if (g_Vars.currentplayer->slayerrocket == NULL || g_Vars.currentplayer->isdead) {
g_Vars.currentplayer->slayerrocket = NULL;
#if VERSION >= VERSION_NTSC_1_0
g_Vars.currentplayer->visionmode = VISIONMODE_SLAYERROCKETSTATIC;
#else
g_Vars.currentplayer->visionmode = VISIONMODE_NORMAL;
#endif
}
}
if (g_Vars.tickmode != TICKMODE_CUTSCENE) {
g_InCutscene = false;
}
if (g_Vars.tickmode == (u32)TICKMODE_CUTSCENE) {
// In a cutscene
s32 i;
playerTickChrBody();
if (g_Vars.currentplayer->haschrbody) {
g_Vars.currentplayer->invdowntime = TICKS(-40);
bmoveTick(0, 0, 0, 1);
playerTickCutscene(arg0);
g_Vars.currentplayer->invdowntime = TICKS(-40);
}
for (i = 0; i < PLAYERCOUNT(); i++) {
g_Vars.players[i]->joybutinhibit = 0xffffffff;
}
} else if (g_Vars.currentplayer->eyespy
&& (g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit & DEVICE_EYESPY)
&& g_Vars.currentplayer->eyespy->active) {
// Controlling an eyespy
struct coord sp308;
playermgrSetFovY(120);
viSetFovY(120);
sp308.x = g_Vars.currentplayer->eyespy->prop->pos.x;
sp308.y = g_Vars.currentplayer->eyespy->prop->pos.y;
sp308.z = g_Vars.currentplayer->eyespy->prop->pos.z;
playerTickChrBody();
bmoveTick(0, 0, 0, 1);
playerSetCameraMode(CAMERAMODE_EYESPY);
player0f0c1bd8(&sp308, &g_Vars.currentplayer->eyespy->up, &g_Vars.currentplayer->eyespy->look);
} else if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_WHITE) {
// Deep Sea teleport
playerTickChrBody();
g_WarpPadId = g_Vars.currentplayer->teleportcamerapad;
bmoveTick(0, 0, 0, 1);
playerExecutePreparedWarp();
} else if (g_Vars.currentplayer->visionmode == (u32)VISIONMODE_SLAYERROCKET) {
// Controlling a Slayer rocket
struct coord sp2fc = {0, 0, 0};
struct coord sp2f0 = {0, 0, 1};
struct coord sp2e4 = {0, 1, 0};
bool rocketok = false;
struct weaponobj *rocket = g_Vars.currentplayer->slayerrocket;
playerSetCameraMode(CAMERAMODE_THIRDPERSON);
playerTickChrBody();
bmoveTick(0, 0, 0, 1);
playerUpdateShake();
if (rocket && rocket->base.prop) {
f32 sp2b8[3][3];
struct coord sp2ac;
f32 sp2a8 = sqrtf(
rocket->base.realrot[0][0] * rocket->base.realrot[0][0] +
rocket->base.realrot[1][0] * rocket->base.realrot[1][0] +
rocket->base.realrot[2][0] * rocket->base.realrot[2][0]);
s16 rooms[21];
bool outofbounds = false;
s16 sp250[20];
s16 sp24e;
sp2b8[0][0] = rocket->base.realrot[0][0] / sp2a8;
sp2b8[0][1] = rocket->base.realrot[0][1] / sp2a8;
sp2b8[0][2] = rocket->base.realrot[0][2] / sp2a8;
sp2b8[1][0] = rocket->base.realrot[1][0] / sp2a8;
sp2b8[1][1] = rocket->base.realrot[1][1] / sp2a8;
sp2b8[1][2] = rocket->base.realrot[1][2] / sp2a8;
sp2b8[2][0] = rocket->base.realrot[2][0] / sp2a8;
sp2b8[2][1] = rocket->base.realrot[2][1] / sp2a8;
sp2b8[2][2] = rocket->base.realrot[2][2] / sp2a8;
sp2fc.x = rocket->base.prop->pos.x;
sp2fc.y = rocket->base.prop->pos.y;
sp2fc.z = rocket->base.prop->pos.z;
func0f162194(&sp2fc, rooms, sp250, 20, &sp24e);
if (rooms[0] == -1) {
outofbounds = true;
}
if (outofbounds) {
// Slayer rocket has flown out of bounds
// Allow 2 seconds of this, then blow up rocket
g_Vars.currentplayer->badrockettime += g_Vars.lvupdate240_60;
if (g_Vars.currentplayer->badrockettime > TICKS(120)) {
#if VERSION >= VERSION_NTSC_1_0
g_Vars.currentplayer->visionmode = VISIONMODE_SLAYERROCKETSTATIC;
#else
g_Vars.currentplayer->visionmode = VISIONMODE_NORMAL;
#endif
}
} else if (g_Vars.currentplayer->badrockettime > 0) {
// Slayer rocket is in bounds, but was recently out
g_Vars.currentplayer->badrockettime -= g_Vars.lvupdate240_60;
if (g_Vars.currentplayer->badrockettime < 0) {
g_Vars.currentplayer->badrockettime = 0;
}
}
mtx00016208(sp2b8, &sp2f0);
mtx00016208(sp2b8, &sp2e4);
if (rocket->base.hidden & OBJHFLAG_AIRBORNE) {
struct projectile *projectile = rocket->base.projectile;
u32 mode = optionsGetControlMode(g_Vars.currentplayerstats->mpindex);
f32 fVar22;
s8 contpad1 = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
s8 contpad2 = optionsGetContpadNum2(g_Vars.currentplayerstats->mpindex);
s8 stickx = 0;
s8 sticky = 0;
Mtxf sp1fc;
Mtxf sp1bc;
Mtxf sp17c;
f32 targetspeed;
f32 sp174;
f32 sp15c[6];
f32 sp14c[4];
f32 sp13c[4];
f32 sp12c[4];
f32 prevspeed;
f32 sp11c[3];
bool explode = false;
bool slow = false;
bool pause = false;
f32 newspeed;
if (mode == CONTROLMODE_23
|| mode == CONTROLMODE_24
|| mode == CONTROLMODE_22
|| mode == CONTROLMODE_21) {
if (g_PlayersWithControl[g_Vars.currentplayernum]) {
if (mode == CONTROLMODE_21 || mode == CONTROLMODE_22) {
if (joyGetButtons(contpad1, A_BUTTON | B_BUTTON)
|| joyGetButtons(contpad2, A_BUTTON | B_BUTTON)
|| joyGetButtons(contpad2, Z_TRIG)) {
slow = true;
}
if (joyGetButtonsPressedThisFrame(contpad1, Z_TRIG)) {
explode = true;
}
} else {
if (joyGetButtons(contpad1, A_BUTTON | B_BUTTON)
|| joyGetButtons(contpad2, A_BUTTON | B_BUTTON)
|| joyGetButtons(contpad1, Z_TRIG)) {
slow = true;
}
if (joyGetButtonsPressedThisFrame(contpad2, Z_TRIG)) {
explode = true;
}
}
stickx = joyGetStickX(contpad1);
sticky = joyGetStickY(contpad1);
} else {
slow = true;
}
if (joyGetButtons(contpad1, START_BUTTON) || joyGetButtons(contpad2, START_BUTTON)) {
pause = true;
}
} else {
if (g_PlayersWithControl[g_Vars.currentplayernum]) {
if (mode == CONTROLMODE_13 || mode == CONTROLMODE_14) {
if (joyGetButtonsPressedThisFrame(contpad1, A_BUTTON)) {
explode = true;
}
if (joyGetButtons(contpad1, B_BUTTON | Z_TRIG | L_TRIG | R_TRIG)) {
slow = true;
}
} else {
if (joyGetButtonsPressedThisFrame(contpad1, Z_TRIG)) {
explode = true;
}
if (joyGetButtons(contpad1, A_BUTTON | B_BUTTON | L_TRIG | R_TRIG)) {
slow = true;
}
}
stickx = joyGetStickX(contpad1);
sticky = joyGetStickY(contpad1);
} else {
slow = true;
}
if (joyGetButtons(contpad1, START_BUTTON)) {
pause = true;
}
}
if (pause) {
if (g_Vars.mplayerisrunning == false) {
playerPause(MENUROOT_MAINMENU);
} else {
mpPushPauseDialog();
}
}
rocketok = true;
sp2ac.x = sp2b8[0][0];
sp2ac.z = sp2b8[0][2];
#if VERSION >= VERSION_PAL_FINAL
fVar22 = sticky * g_Vars.lvupdate240freal * 0.00025f;
sp174 = -stickx * g_Vars.lvupdate240freal * 0.00025f;
#else
fVar22 = sticky * g_Vars.lvupdate240f * 0.00025f;
sp174 = -stickx * g_Vars.lvupdate240f * 0.00025f;
#endif
f20 = sqrtf(sp2ac.f[0] * sp2ac.f[0] + sp2ac.f[2] * sp2ac.f[2]);
sp2ac.x /= f20;
sp2ac.z /= f20;
f20 = sinf(fVar22);
sp14c[0] = cosf(fVar22);
sp14c[1] = sp2ac.f[0] * f20;
sp14c[2] = 0;
sp14c[3] = sp2ac.f[2] * f20;
f20 = sinf(sp174);
sp15c[0] = cosf(sp174);
sp15c[1] = 0;
sp15c[2] = sp2b8[1][1] >= 0 ? f20 : -f20;
sp15c[3] = 0;
quaternionMultQuaternion(sp15c, sp14c, sp13c);
quaternionToMtx(sp13c, &sp1fc);
mtx4RotateVecInPlace(&sp1fc, &projectile->speed);
projectile->unk0b2 = 0xffff;
projectile->flags |= PROJECTILEFLAG_00004000;
projectile->unk018 = 0;
projectile->unk014 = 0;
projectile->unk010 = 0;
if ((projectile->flags & PROJECTILEFLAG_00000080) == 0) {
projectile->ownerprop = NULL;
}
if (explode) {
rocket->team = TEAM_00;
}
prevspeed = sqrtf(
projectile->speed.f[0] * projectile->speed.f[0] +
projectile->speed.f[1] * projectile->speed.f[1] +
projectile->speed.f[2] * projectile->speed.f[2]);
if (slow) {
targetspeed = 1;
} else {
targetspeed = 12;
}
newspeed = prevspeed;
if (prevspeed < targetspeed) {
#if VERSION >= VERSION_PAL_FINAL
newspeed = prevspeed + 0.05f * g_Vars.lvupdate240freal;
#else
newspeed = prevspeed + 0.05f * g_Vars.lvupdate240f;
#endif
if (newspeed > targetspeed) {
newspeed = targetspeed;
}
} else if (prevspeed > targetspeed) {
#if VERSION >= VERSION_PAL_FINAL
newspeed = prevspeed - 0.05f * g_Vars.lvupdate240freal;
#else
newspeed = prevspeed - 0.05f * g_Vars.lvupdate240f;
#endif
if (newspeed < targetspeed) {
newspeed = targetspeed;
}
}
projectile->speed.x = (projectile->speed.x * newspeed) / prevspeed;
projectile->speed.y = (projectile->speed.y * newspeed) / prevspeed;
projectile->speed.z = (projectile->speed.z * newspeed) / prevspeed;
mtx3ToMtx4(sp2b8, &sp1bc);
quaternion0f097044(&sp1bc, sp12c);
quaternionMultQuaternion(sp13c, sp12c, sp11c);
quaternionToMtx(sp11c, &sp17c);
mtx4ToMtx3(&sp17c, sp2b8);
rocket->base.realrot[0][0] = sp2b8[0][0] * sp2a8;
rocket->base.realrot[0][1] = sp2b8[0][1] * sp2a8;
rocket->base.realrot[0][2] = sp2b8[0][2] * sp2a8;
rocket->base.realrot[1][0] = sp2b8[1][0] * sp2a8;
rocket->base.realrot[1][1] = sp2b8[1][1] * sp2a8;
rocket->base.realrot[1][2] = sp2b8[1][2] * sp2a8;
rocket->base.realrot[2][0] = sp2b8[2][0] * sp2a8;
rocket->base.realrot[2][1] = sp2b8[2][1] * sp2a8;
rocket->base.realrot[2][2] = sp2b8[2][2] * sp2a8;
}
}
if (!rocketok) {
g_Vars.currentplayer->slayerrocket = NULL;
#if VERSION >= VERSION_NTSC_1_0
g_Vars.currentplayer->visionmode = VISIONMODE_SLAYERROCKETSTATIC;
#else
g_Vars.currentplayer->visionmode = VISIONMODE_NORMAL;
#endif
}
g_Vars.currentplayer->waitforzrelease = true;
if (rocket && rocket->base.prop) {
player0f0c1840(&sp2fc, &sp2e4, &sp2f0, &rocket->base.prop->pos, rocket->base.prop->rooms);
} else {
player0f0c1840(&sp2fc, &sp2e4, &sp2f0, NULL, NULL);
}
} else if (g_Vars.tickmode == TICKMODE_NORMAL) {
// Normal movement
f32 a = 0;
f32 b = 0;
f32 c = 0;
struct coord spf4;
struct prop *prop;
struct chrdata *chr;
s32 i;
player0f0b9538();
if (g_PlayersWithControl[g_Vars.currentplayernum]) {
bmoveTick(1, 1, arg0, 0);
} else {
bmoveTick(0, 0, 0, 1);
}
playerUpdateShake();
playerSetCameraMode(CAMERAMODE_DEFAULT);
spf4.x = g_Vars.currentplayer->bond2.unk10.x;
spf4.y = g_Vars.currentplayer->bond2.unk10.y;
spf4.z = g_Vars.currentplayer->bond2.unk10.z;
spf4.x = a + spf4.x;
spf4.y = b + spf4.y;
spf4.z = c + spf4.z;
player0f0c1840(&spf4,
&g_Vars.currentplayer->bond2.unk28,
&g_Vars.currentplayer->bond2.unk1c,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms);
if (g_Vars.normmplayerisrunning == false
&& g_MissionConfig.iscoop
&& g_Vars.numaibuddies > 0
&& !g_Vars.aibuddiesspawned
&& g_Vars.stagenum != STAGE_CITRAINING
&& g_Vars.lvframenum > 20) {
g_Vars.aibuddiesspawned = true;
// Spawn coop bots
for (i = 0; i < g_Vars.numaibuddies; i++) {
prop = NULL;
// If no buddy cheats are active, spawn Velvet
if ((g_CheatsActiveBank0 & (
1 << CHEAT_PUGILIST
| 1 << CHEAT_HOTSHOT
| 1 << CHEAT_HITANDRUN
| 1 << CHEAT_ALIEN)) == 0) {
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_AIRBASE) {
prop = chrSpawnAtCoord(BODY_DARK_COMBAT, HEAD_VD,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta / 2),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
} else if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_MBR) {
prop = chrSpawnAtCoord(BODY_MRBLONDE, HEAD_MRBLONDE,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
} else {
prop = chrSpawnAtCoord(BODY_DARK_COMBAT, HEAD_VD,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta / 2),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
}
if (prop) {
chr = prop->chr;
chr->flags |= CHRFLAG0_SKIPSAFETYCHECKS;
chr->flags2 |= CHRFLAG1_IGNORECOVER | CHRFLAG1_NOOP_00200000 | CHRFLAG1_AIVSAI_ADVANTAGED;
chr->team = TEAM_ALLY;
chr->squadron = SQUADRON_01;
chr->hidden |= CHRHFLAG_DETECTED;
chr->voicebox = VOICEBOX_FEMALE;
chr->teamscandist = 50;
chr->accuracyrating = 100;
chr->speedrating = 100;
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_AIRBASE) {
chrAddHealth(chr, 40);
} else {
chrAddHealth(chr, 20);
}
chrSetMaxDamage(chr, 4);
chr->chrflags |= CHRCFLAG_00040000;
chr->hidden |= CHRHFLAG_CLOAKED;
chr->cloakfadefinished = true;
chr->cloakfadefrac = 0;
chrGiveWeapon(chr, MODEL_CHRFALCON2, WEAPON_FALCON2, 0);
}
}
if (cheatIsActive(CHEAT_PUGILIST)) {
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_MBR) {
prop = chrSpawnAtCoord(BODY_MRBLONDE, HEAD_MRBLONDE,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
} else {
prop = chrSpawnAtCoord(BODY_CARRINGTON, HEAD_JAMIE,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_PUGILIST_BUDDY),
SPAWNFLAG_00000010);
}
if (prop) {
chr = prop->chr;
chr->flags |= CHRFLAG0_SKIPSAFETYCHECKS | CHRFLAG0_CHUCKNORRIS;
chr->flags2 |= CHRFLAG1_IGNORECOVER | CHRFLAG1_NOOP_00200000 | CHRFLAG1_AIVSAI_ADVANTAGED | CHRFLAG1_ADJUSTPUNCHSPEED | CHRFLAG1_HANDCOMBATONLY;
chr->team = TEAM_ALLY;
chr->squadron = SQUADRON_01;
chr->teamscandist = 100;
chr->hidden |= CHRHFLAG_DETECTED;
chr->voicebox = VOICEBOX_MALE1;
chr->accuracyrating = 100;
chr->speedrating = 100;
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_AIRBASE) {
chrAddHealth(chr, 40);
} else {
chrAddHealth(chr, 20);
}
chr->chrflags |= CHRCFLAG_00040000;
chr->hidden |= CHRHFLAG_CLOAKED;
chr->cloakfadefinished = true;
chr->cloakfadefrac = 0;
chrSetMaxDamage(chr, 20);
}
}
if (cheatIsActive(CHEAT_HITANDRUN)) {
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_MBR) {
prop = chrSpawnAtCoord(BODY_MRBLONDE, HEAD_MRBLONDE,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
} else {
prop = chrSpawnAtCoord(BODY_MRBLONDE, HEAD_MARK2,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
}
if (prop) {
chr = prop->chr;
chr->flags |= CHRFLAG0_SKIPSAFETYCHECKS;
chr->flags2 |= CHRFLAG1_PUNCHHARDER | CHRFLAG1_NOOP_00200000 | CHRFLAG1_AIVSAI_ADVANTAGED;
chr->team = TEAM_ALLY;
chr->squadron = SQUADRON_01;
chr->hidden |= CHRHFLAG_DETECTED;
chr->voicebox = VOICEBOX_MALE2;
chr->teamscandist = 50;
chr->accuracyrating = 50;
chr->speedrating = 100;
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_AIRBASE) {
chrAddHealth(chr, 20);
} else {
chrAddHealth(chr, 10);
}
chrSetMaxDamage(chr, 10);
chr->chrflags |= CHRCFLAG_00040000;
chr->hidden |= CHRHFLAG_CLOAKED;
chr->cloakfadefinished = true;
chr->cloakfadefrac = 0;
chrGiveWeapon(chr, MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0);
}
}
if (cheatIsActive(CHEAT_HOTSHOT)) {
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_MBR) {
prop = chrSpawnAtCoord(BODY_MRBLONDE, HEAD_MRBLONDE,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
} else {
prop = chrSpawnAtCoord(BODY_CISOLDIER, HEAD_CHRIST,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
}
if (prop) {
chr = prop->chr;
chr->flags |= CHRFLAG0_SKIPSAFETYCHECKS;
chr->flags2 |= CHRFLAG1_IGNORECOVER | CHRFLAG1_NOOP_00200000 | CHRFLAG1_AIVSAI_ADVANTAGED;
chr->team = TEAM_ALLY;
chr->squadron = SQUADRON_01;
chr->hidden |= CHRHFLAG_DETECTED;
chr->voicebox = VOICEBOX_MALE0;
chr->teamscandist = 100;
chr->accuracyrating = 50;
chr->speedrating = 100;
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_AIRBASE) {
chrAddHealth(chr, 40);
} else {
chrAddHealth(chr, 20);
}
chrSetMaxDamage(chr, 10);
chr->chrflags |= CHRCFLAG_00040000;
chr->hidden |= CHRHFLAG_CLOAKED;
chr->cloakfadefinished = true;
chr->cloakfadefrac = 0;
chrGiveWeapon(chr, MODEL_CHRDY357TRENT, WEAPON_DY357LX, 0);
chrGiveWeapon(chr, MODEL_CHRDY357, WEAPON_DY357MAGNUM, OBJFLAG_WEAPON_LEFTHANDED);
}
}
if (cheatIsActive(CHEAT_ALIEN)) {
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_MBR) {
prop = chrSpawnAtCoord(BODY_MRBLONDE, HEAD_MRBLONDE,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
} else {
prop = chrSpawnAtCoord(BODY_ELVIS1, HEAD_MAIAN_S,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms,
BADDEG2RAD(g_Vars.currentplayer->vv_theta),
ailistFindById(GAILIST_INIT_DEFAULT_BUDDY),
SPAWNFLAG_00000010);
}
if (prop) {
chr = prop->chr;
chr->flags |= CHRFLAG0_SKIPSAFETYCHECKS;
chr->flags2 |= CHRFLAG1_PUNCHHARDER | CHRFLAG1_IGNORECOVER | CHRFLAG1_NOOP_00200000 | CHRFLAG1_AIVSAI_ADVANTAGED;
chr->team = TEAM_ALLY;
chr->squadron = SQUADRON_01;
chr->hidden |= CHRHFLAG_DETECTED;
chr->voicebox = VOICEBOX_MALE0;
chr->teamscandist = 150;
chr->accuracyrating = 100;
chr->speedrating = 100;
if (stageGetIndex(g_Vars.stagenum) == STAGEINDEX_AIRBASE) {
chrAddHealth(chr, 40);
} else {
chrAddHealth(chr, 20);
}
chrSetMaxDamage(chr, 10);
chr->chrflags |= CHRCFLAG_00040000;
chr->hidden |= CHRHFLAG_CLOAKED;
chr->cloakfadefinished = true;
chr->cloakfadefrac = 0;
chrGiveWeapon(chr, MODEL_CHRRCP120, WEAPON_RCP120, 0);
}
}
g_Vars.aibuddies[i] = prop;
}
}
} else if (g_Vars.tickmode == TICKMODE_GE_FADEIN || g_Vars.tickmode == TICKMODE_GE_FADEOUT) {
player0f0b9538();
bmoveTick(1, 1, arg0, 0);
playerUpdateShake();
playerSetCameraMode(CAMERAMODE_DEFAULT);
player0f0c1840(&g_Vars.currentplayer->bond2.unk10,
&g_Vars.currentplayer->bond2.unk28,
&g_Vars.currentplayer->bond2.unk1c,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms);
} else if (g_Vars.tickmode == TICKMODE_MPSWIRL) {
// Start of an MP match where the camera circles around the player
playerTickChrBody();
bmoveTick(0, 0, 0, 1);
playerTickMpSwirl();
} else if (g_Vars.tickmode == TICKMODE_WARP) {
// Eg. In CI training, warping from device hallways
// to device room at the end of a training session
playerTickChrBody();
bmoveTick(0, 0, 0, 1);
playerExecutePreparedWarp();
} else if (g_Vars.tickmode == TICKMODE_AUTOWALK) {
// Extraction bodyguard room and Duel
f32 targetangle;
f32 autodist;
f32 oldangle;
f32 xdist;
f32 zdist;
f32 diffangle;
f32 direction;
struct pad pad;
f32 speedfrac;
player0f0b9538();
padUnpack(g_Vars.currentplayer->autocontrol_aimpad, PADFIELD_POS, &pad);
if (mainGetStageNum() == g_Stages[STAGEINDEX_EXTRACTION].id
&& g_Vars.currentplayer->autocontrol_aimpad == 0x19) {
pad.pos.x -= 100;
}
xdist = pad.pos.x - g_Vars.currentplayer->bond2.unk10.x;
zdist = pad.pos.z - g_Vars.currentplayer->bond2.unk10.z;
targetangle = atan2f(xdist, zdist);
if (targetangle > M_BADTAU) {
targetangle -= M_BADTAU;
}
if (targetangle < 0) {
targetangle += M_BADTAU;
}
oldangle = atan2f(g_Vars.currentplayer->bond2.unk00.x, g_Vars.currentplayer->bond2.unk00.z);
if (oldangle > M_BADTAU) {
oldangle -= M_BADTAU;
}
if (oldangle < 0) {
oldangle += M_BADTAU;
}
diffangle = oldangle - targetangle;
if (diffangle > M_PI) {
diffangle -= M_BADTAU;
}
if (diffangle < -M_PI) {
diffangle += M_BADTAU;
}
direction = (diffangle / M_PI < 0) ? -1 : 1;
g_Vars.currentplayer->autocontrol_x = (f32)direction * g_Vars.currentplayer->autocontrol_turnspeed;
if (!(diffangle < -0.09f || diffangle > 0.09f)) {
// Facing the target
g_Vars.currentplayer->autocontrol_x = 0;
if (g_Vars.currentplayer->autocontrol_walkspeed == 0) {
g_Vars.currentplayer->autocontrol_turnspeed = 0;
}
}
if (g_Vars.currentplayer->vv_verta <= 30) {
g_Vars.currentplayer->vv_verta += g_Vars.currentplayer->autocontrol_lookup / 360.0f * M_BADTAU;
}
if (g_Vars.currentplayer->autocontrol_walkspeed) {
xdist = sqrtf(xdist * xdist + zdist * zdist);
if (xdist < g_Vars.currentplayer->autocontrol_dist) {
playerSetTickMode(TICKMODE_NORMAL);
}
} else {
if (diffangle >= -0.2f && diffangle <= 0.2f) {
playerSetTickMode(TICKMODE_NORMAL);
}
}
autodist = g_Vars.currentplayer->autocontrol_dist;
speedfrac = 1;
if (xdist < autodist + autodist) {
if (xdist < autodist) {
speedfrac = 0;
} else {
speedfrac = 0.5f + (xdist - autodist) / autodist * 0.5f;
}
}
g_Vars.currentplayer->autocontrol_y = g_Vars.currentplayer->autocontrol_walkspeed * speedfrac;
bmoveTick(1, 1, 0, 1);
playerUpdateShake();
playerSetCameraMode(CAMERAMODE_DEFAULT);
player0f0c1840(&g_Vars.currentplayer->bond2.unk10,
&g_Vars.currentplayer->bond2.unk28,
&g_Vars.currentplayer->bond2.unk1c,
&g_Vars.currentplayer->prop->pos,
g_Vars.currentplayer->prop->rooms);
}
#if VERSION < VERSION_NTSC_1_0
if (debug0f11990cnb()) {
debug0f119a14nb();
}
#endif
// Increment the time on Bond's watch (leftover from GE)
g_Vars.currentplayer->bondwatchtime60 += g_Vars.diffframe60freal;
// Also a leftover from GE? Maybe cancelling fade in mission intros?
if (var8007074c) {
s8 contpad1 = optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex);
if (!lvIsPaused()
&& arg0
&& joyGetButtonsPressedThisFrame(contpad1, A_BUTTON | B_BUTTON | Z_TRIG | START_BUTTON | L_TRIG | R_TRIG)) {
var8007074c = 2;
if (playerIsFadeComplete()) {
if (g_Vars.currentplayer->colourscreenfrac == 0) {
playerSetFadeColour(0, 0, 0, 0);
playerSetFadeFrac(60, 1);
}
} else {
if (g_Vars.currentplayer->colourfadefracnew == 0) {
playerSetFadeFrac(g_Vars.currentplayer->colourfadetime60, 1);
}
}
}
if (var8007074c == 2
&& playerIsFadeComplete()
&& g_Vars.currentplayer->colourscreenfrac == 1) {
func0000e990();
}
}
if (g_PlayerTriggerGeFadeIn) {
playerBeginGeFadeIn();
}
// Handle mission exit on death
if (g_Vars.currentplayer->isdead) {
if (g_Vars.currentplayer->redbloodfinished == false) {
bgun0f0a29c8();
}
if (g_Vars.currentplayer->redbloodfinished && g_Vars.currentplayer->deathanimfinished) {
if (g_Vars.mplayerisrunning == false) {
mainEndStage();
} else if (g_Vars.coopplayernum >= 0) {
if (g_Vars.currentplayer == g_Vars.bond
&& g_Vars.coop->isdead
&& g_Vars.coop->redbloodfinished
&& g_Vars.coop->deathanimfinished) {
mainEndStage();
} else {
chrsClearRefsToPlayer(g_Vars.currentplayernum);
}
} else if (g_Vars.antiplayernum >= 0 && g_Vars.currentplayer == g_Vars.bond) {
mainEndStage();
}
}
}
if (g_Vars.tickmode == TICKMODE_GE_FADEOUT && playerIsFadeComplete()) {
mainEndStage();
}
}
#endif
#define WIELDMODE_PISTOL 0
#define WIELDMODE_HEAVY 1
#define WIELDMODE_UNARMED 2
#define WIELDMODE_DUALGUNS 3
#define TURNMODE_STAND_NOTURN 0
#define TURNMODE_STAND_SOFTTURN 1
#define TURNMODE_STAND_HARDTURN 2
#define TURNMODE_DUCK_NOTURN 3
#define TURNMODE_DUCK_TURN 4
#define TURNMODE_SQUAT_NOTURN 5
#define TURNMODE_SQUAT_TURN 6
struct attackanimconfig var800709f4 = { ANIM_0281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.34901028871536, -1.5705462694168, 1.5705462694168, -1.5705462694168, 0, 0 };
struct attackanimconfig var80070a3c = { ANIM_0285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.34901028871536, -1.5705462694168, 1.5705462694168, -1.5705462694168, 0, 0 };
struct attackanimconfig var80070a84 = { ANIM_0282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.34901028871536, -1.5705462694168, 1.5705462694168, -1.5705462694168, 1.6, 1.6 };
struct attackanimconfig var80070acc = { ANIM_0286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.17450514435768, -1.5705462694168, 1.5705462694168, -1.5705462694168, 1.6, 1.6 };
struct attackanimconfig var80070b14 = { ANIM_0283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.34901028871536, -1.5705462694168, 1.5705462694168, -1.5705462694168, 0, 0 };
struct attackanimconfig var80070b5c = { ANIM_0287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.17450514435768, -1.5705462694168, 1.5705462694168, -1.5705462694168, 0, 0 };
struct var80070ba4 {
struct attackanimconfig *animcfg;
s16 animnum;
f32 speed;
f32 startframe;
f32 endframe;
f32 unk14;
};
struct var80070ba4 var80070ba4[4][7] = { // [wieldmode][turnmode]
{
{ var80065be0, 0, 0.1, 79, 87, 1.0470308065414 },
{ &g_AttackAnimLightWalk, 0, 0.5, -1, -1, 1.0470308065414 },
{ &g_AttackAnimLightRun, 0, 0.5, -1, -1, 1.0470308065414 },
{ &var800709f4, 0, 0.001, 0, 0.1, 1.0470308065414 },
{ &var800709f4, 0, 0.503, -1, -1, 1.0470308065414 },
{ &var80070a3c, 0, 0.001, 0, 0.1, 0.52351540327072 },
{ &var80070a3c, 0, 0.45, -1, -1, 0.52351540327072 },
}, {
{ var800656c0, 0, 0.05, 35, 40, 1.0470308065414 },
{ &g_AttackAnimHeavyWalk, 0, 0.5, -1, -1, 1.0470308065414 },
{ &g_AttackAnimHeavyRun, 0, 0.5, -1, -1, 1.0470308065414 },
{ &var80070a84, 0, 0.001, 0, 0.1, 1.0470308065414 },
{ &var80070a84, 0, 0.503, -1, -1, 1.0470308065414 },
{ &var80070acc, 0, 0.001, 0, 0.1, 0.52351540327072 },
{ &var80070acc, 0, 0.45, -1, -1, 0.52351540327072 },
}, {
{ NULL, ANIM_006A, 0.25, 0, -1, 1.0470308065414 },
{ NULL, ANIM_006B, 0.5, -1, -1, 1.0470308065414 },
{ NULL, ANIM_RUNNING_ONEHANDGUN, 0.5, -1, -1, 1.0470308065414 },
{ NULL, ANIM_0280, 0.001, 0, 0.1, 1.0470308065414 },
{ NULL, ANIM_0280, 0.503, -1, -1, 1.0470308065414 },
{ NULL, ANIM_0284, 0.001, 0, 0.1, 0.52351540327072 },
{ NULL, ANIM_0284, 0.45, -1, -1, 0.52351540327072 },
}, {
{ var800663d8, 0, 0.1, 32, 42, 1.0470308065414 },
{ &g_AttackAnimDualWalk, 0, 0.5, -1, -1, 1.0470308065414 },
{ &g_AttackAnimDualRun, 0, 0.5, -1, -1, 1.0470308065414 },
{ &var80070b14, 0, 0.001, 0, 0.1, 1.0470308065414 },
{ &var80070b14, 0, 0.503, -1, -1, 1.0470308065414 },
{ &var80070b5c, 0, 0.001, 0, 0.1, 0.52351540327072 },
{ &var80070b5c, 0, 0.45, -1, -1, 0.52351540327072 },
},
};
void playerSetGlobalDrawWorldOffset(s32 room)
{
func0f166df0(room, &g_Vars.currentplayer->globaldrawworldoffset);
g_Vars.currentplayer->globaldrawworldbgoffset.x = g_Vars.currentplayer->globaldrawworldoffset.x;
g_Vars.currentplayer->globaldrawworldbgoffset.y = g_Vars.currentplayer->globaldrawworldoffset.y;
g_Vars.currentplayer->globaldrawworldbgoffset.z = g_Vars.currentplayer->globaldrawworldoffset.z;
currentPlayerSetLastRoomForOffset(room);
}
void playerSetGlobalDrawCameraOffset(void)
{
g_Vars.currentplayer->globaldrawcameraoffset.x = g_Vars.currentplayer->globaldrawworldoffset.x;
g_Vars.currentplayer->globaldrawcameraoffset.y = g_Vars.currentplayer->globaldrawworldoffset.y;
g_Vars.currentplayer->globaldrawcameraoffset.z = g_Vars.currentplayer->globaldrawworldoffset.z;
mtx4RotateVecInPlace(currentPlayerGetMatrix1740(), &g_Vars.currentplayer->globaldrawcameraoffset);
}
GLOBAL_ASM(
glabel player0f0bfc7c
/* f0bfc7c: 27bdfef0 */ addiu $sp,$sp,-272
/* f0bfc80: afbf0044 */ sw $ra,0x44($sp)
/* f0bfc84: afb1003c */ sw $s1,0x3c($sp)
/* f0bfc88: afb00038 */ sw $s0,0x38($sp)
/* f0bfc8c: 00a08025 */ or $s0,$a1,$zero
/* f0bfc90: 00c08825 */ or $s1,$a2,$zero
/* f0bfc94: afb20040 */ sw $s2,0x40($sp)
/* f0bfc98: 0fc5722e */ jal currentPlayerGetScaleBg2Gfx
/* f0bfc9c: afa40110 */ sw $a0,0x110($sp)
/* f0bfca0: 3c12800a */ lui $s2,%hi(g_Vars)
/* f0bfca4: 26529fc0 */ addiu $s2,$s2,%lo(g_Vars)
/* f0bfca8: 8e4e0284 */ lw $t6,0x284($s2)
/* f0bfcac: e7a00070 */ swc1 $f0,0x70($sp)
/* f0bfcb0: 0fc2feee */ jal playerSetGlobalDrawWorldOffset
/* f0bfcb4: 8dc41ba0 */ lw $a0,0x1ba0($t6)
/* f0bfcb8: 0fc59e66 */ jal gfxAllocateMatrix
/* f0bfcbc: 00000000 */ nop
/* f0bfcc0: 8e4f0284 */ lw $t7,0x284($s2)
/* f0bfcc4: 0fc59e66 */ jal gfxAllocateMatrix
/* f0bfcc8: ade2005c */ sw $v0,0x5c($t7)
/* f0bfccc: 8e580284 */ lw $t8,0x284($s2)
/* f0bfcd0: 0fc59e66 */ jal gfxAllocateMatrix
/* f0bfcd4: af020060 */ sw $v0,0x60($t8)
/* f0bfcd8: 8e590284 */ lw $t9,0x284($s2)
/* f0bfcdc: 0fc59e66 */ jal gfxAllocateMatrix
/* f0bfce0: af220064 */ sw $v0,0x64($t9)
/* f0bfce4: 8e490284 */ lw $t1,0x284($s2)
/* f0bfce8: 24040002 */ addiu $a0,$zero,0x2
/* f0bfcec: 0fc59e6c */ jal gfxAllocateLookAt
/* f0bfcf0: ad220068 */ sw $v0,0x68($t1)
/* f0bfcf4: 8fa80110 */ lw $t0,0x110($sp)
/* f0bfcf8: 8e430284 */ lw $v1,0x284($s2)
/* f0bfcfc: afa200cc */ sw $v0,0xcc($sp)
/* f0bfd00: c5040000 */ lwc1 $f4,0x0($t0)
/* f0bfd04: c4660038 */ lwc1 $f6,0x38($v1)
/* f0bfd08: c7a00070 */ lwc1 $f0,0x70($sp)
/* f0bfd0c: 27a4008c */ addiu $a0,$sp,0x8c
/* f0bfd10: 46062201 */ sub.s $f8,$f4,$f6
/* f0bfd14: 46004282 */ mul.s $f10,$f8,$f0
/* f0bfd18: e7aa0074 */ swc1 $f10,0x74($sp)
/* f0bfd1c: c5100004 */ lwc1 $f16,0x4($t0)
/* f0bfd20: c472003c */ lwc1 $f18,0x3c($v1)
/* f0bfd24: 44055000 */ mfc1 $a1,$f10
/* f0bfd28: 46128101 */ sub.s $f4,$f16,$f18
/* f0bfd2c: 46002182 */ mul.s $f6,$f4,$f0
/* f0bfd30: e7a60078 */ swc1 $f6,0x78($sp)
/* f0bfd34: c5080008 */ lwc1 $f8,0x8($t0)
/* f0bfd38: c4700040 */ lwc1 $f16,0x40($v1)
/* f0bfd3c: 44063000 */ mfc1 $a2,$f6
/* f0bfd40: 46104481 */ sub.s $f18,$f8,$f16
/* f0bfd44: 46009102 */ mul.s $f4,$f18,$f0
/* f0bfd48: e7a4007c */ swc1 $f4,0x7c($sp)
/* f0bfd4c: c6080000 */ lwc1 $f8,0x0($s0)
/* f0bfd50: 44072000 */ mfc1 $a3,$f4
/* f0bfd54: 460a4400 */ add.s $f16,$f8,$f10
/* f0bfd58: e7b00080 */ swc1 $f16,0x80($sp)
/* f0bfd5c: c6120004 */ lwc1 $f18,0x4($s0)
/* f0bfd60: 46069200 */ add.s $f8,$f18,$f6
/* f0bfd64: e7a80084 */ swc1 $f8,0x84($sp)
/* f0bfd68: c6100008 */ lwc1 $f16,0x8($s0)
/* f0bfd6c: 46048480 */ add.s $f18,$f16,$f4
/* f0bfd70: e7b20088 */ swc1 $f18,0x88($sp)
/* f0bfd74: c6080000 */ lwc1 $f8,0x0($s0)
/* f0bfd78: e7a80010 */ swc1 $f8,0x10($sp)
/* f0bfd7c: c6100004 */ lwc1 $f16,0x4($s0)
/* f0bfd80: e7b00014 */ swc1 $f16,0x14($sp)
/* f0bfd84: c6120008 */ lwc1 $f18,0x8($s0)
/* f0bfd88: e7b20018 */ swc1 $f18,0x18($sp)
/* f0bfd8c: c62a0000 */ lwc1 $f10,0x0($s1)
/* f0bfd90: e7aa001c */ swc1 $f10,0x1c($sp)
/* f0bfd94: c6260004 */ lwc1 $f6,0x4($s1)
/* f0bfd98: e7a60020 */ swc1 $f6,0x20($sp)
/* f0bfd9c: c6240008 */ lwc1 $f4,0x8($s1)
/* f0bfda0: 0c005a1d */ jal mtx00016874
/* f0bfda4: e7a40024 */ swc1 $f4,0x24($sp)
/* f0bfda8: c7a8007c */ lwc1 $f8,0x7c($sp)
/* f0bfdac: c7b00080 */ lwc1 $f16,0x80($sp)
/* f0bfdb0: c7b20084 */ lwc1 $f18,0x84($sp)
/* f0bfdb4: c7aa0088 */ lwc1 $f10,0x88($sp)
/* f0bfdb8: e7a80010 */ swc1 $f8,0x10($sp)
/* f0bfdbc: e7b00014 */ swc1 $f16,0x14($sp)
/* f0bfdc0: e7b20018 */ swc1 $f18,0x18($sp)
/* f0bfdc4: e7aa001c */ swc1 $f10,0x1c($sp)
/* f0bfdc8: c6260000 */ lwc1 $f6,0x0($s1)
/* f0bfdcc: 27a400d0 */ addiu $a0,$sp,0xd0
/* f0bfdd0: 8fa500cc */ lw $a1,0xcc($sp)
/* f0bfdd4: e7a60020 */ swc1 $f6,0x20($sp)
/* f0bfdd8: c6240004 */ lwc1 $f4,0x4($s1)
/* f0bfddc: 8fa60074 */ lw $a2,0x74($sp)
/* f0bfde0: 8fa70078 */ lw $a3,0x78($sp)
/* f0bfde4: e7a40024 */ swc1 $f4,0x24($sp)
/* f0bfde8: c6280008 */ lwc1 $f8,0x8($s1)
/* f0bfdec: 0c0011c3 */ jal guLookAtReflect
/* f0bfdf0: e7a80028 */ swc1 $f8,0x28($sp)
/* f0bfdf4: 8fa20110 */ lw $v0,0x110($sp)
/* f0bfdf8: 8e4a0284 */ lw $t2,0x284($s2)
/* f0bfdfc: c6100000 */ lwc1 $f16,0x0($s0)
/* f0bfe00: 8c450000 */ lw $a1,0x0($v0)
/* f0bfe04: 8c460004 */ lw $a2,0x4($v0)
/* f0bfe08: 8c470008 */ lw $a3,0x8($v0)
/* f0bfe0c: 8d440064 */ lw $a0,0x64($t2)
/* f0bfe10: e7b00010 */ swc1 $f16,0x10($sp)
/* f0bfe14: c6120004 */ lwc1 $f18,0x4($s0)
/* f0bfe18: e7b20014 */ swc1 $f18,0x14($sp)
/* f0bfe1c: c60a0008 */ lwc1 $f10,0x8($s0)
/* f0bfe20: e7aa0018 */ swc1 $f10,0x18($sp)
/* f0bfe24: c6260000 */ lwc1 $f6,0x0($s1)
/* f0bfe28: e7a6001c */ swc1 $f6,0x1c($sp)
/* f0bfe2c: c6240004 */ lwc1 $f4,0x4($s1)
/* f0bfe30: e7a40020 */ swc1 $f4,0x20($sp)
/* f0bfe34: c6280008 */ lwc1 $f8,0x8($s1)
/* f0bfe38: 0c005a1d */ jal mtx00016874
/* f0bfe3c: e7a80024 */ swc1 $f8,0x24($sp)
/* f0bfe40: 8fac0110 */ lw $t4,0x110($sp)
/* f0bfe44: 8e4b0284 */ lw $t3,0x284($s2)
/* f0bfe48: c6100000 */ lwc1 $f16,0x0($s0)
/* f0bfe4c: 8d850000 */ lw $a1,0x0($t4)
/* f0bfe50: 8d860004 */ lw $a2,0x4($t4)
/* f0bfe54: 8d870008 */ lw $a3,0x8($t4)
/* f0bfe58: 8d640068 */ lw $a0,0x68($t3)
/* f0bfe5c: e7b00010 */ swc1 $f16,0x10($sp)
/* f0bfe60: c6120004 */ lwc1 $f18,0x4($s0)
/* f0bfe64: e7b20014 */ swc1 $f18,0x14($sp)
/* f0bfe68: c60a0008 */ lwc1 $f10,0x8($s0)
/* f0bfe6c: e7aa0018 */ swc1 $f10,0x18($sp)
/* f0bfe70: c6260000 */ lwc1 $f6,0x0($s1)
/* f0bfe74: e7a6001c */ swc1 $f6,0x1c($sp)
/* f0bfe78: c6240004 */ lwc1 $f4,0x4($s1)
/* f0bfe7c: e7a40020 */ swc1 $f4,0x20($sp)
/* f0bfe80: c6280008 */ lwc1 $f8,0x8($s1)
/* f0bfe84: 0c005ad6 */ jal mtx00016b58
/* f0bfe88: e7a80024 */ swc1 $f8,0x24($sp)
/* f0bfe8c: 0fc59e66 */ jal gfxAllocateMatrix
/* f0bfe90: 00000000 */ nop
/* f0bfe94: 0fc59e66 */ jal gfxAllocateMatrix
/* f0bfe98: 00408825 */ or $s1,$v0,$zero
/* f0bfe9c: 0fc2d5c6 */ jal currentPlayerGetUnk1754
/* f0bfea0: 00408025 */ or $s0,$v0,$zero
/* f0bfea4: 00402025 */ or $a0,$v0,$zero
/* f0bfea8: 27a5008c */ addiu $a1,$sp,0x8c
/* f0bfeac: 0c005680 */ jal mtx4MultMtx4
/* f0bfeb0: 02003025 */ or $a2,$s0,$zero
/* f0bfeb4: 3c01c6fa */ lui $at,0xc6fa
/* f0bfeb8: 44816000 */ mtc1 $at,$f12
/* f0bfebc: 3c0146fa */ lui $at,0x46fa
/* f0bfec0: 44811000 */ mtc1 $at,$f2
/* f0bfec4: 00002825 */ or $a1,$zero,$zero
/* f0bfec8: 02003025 */ or $a2,$s0,$zero
/* f0bfecc: 24080004 */ addiu $t0,$zero,0x4
/* f0bfed0: 24040010 */ addiu $a0,$zero,0x10
.L0f0bfed4:
/* f0bfed4: 00001825 */ or $v1,$zero,$zero
/* f0bfed8: 00c01025 */ or $v0,$a2,$zero
.L0f0bfedc:
/* f0bfedc: c4400000 */ lwc1 $f0,0x0($v0)
/* f0bfee0: 24630004 */ addiu $v1,$v1,0x4
/* f0bfee4: 4600103c */ c.lt.s $f2,$f0
/* f0bfee8: 00000000 */ nop
/* f0bfeec: 45020004 */ bc1fl .L0f0bff00
/* f0bfef0: 460c003c */ c.lt.s $f0,$f12
/* f0bfef4: 10000006 */ b .L0f0bff10
/* f0bfef8: e4420000 */ swc1 $f2,0x0($v0)
/* f0bfefc: 460c003c */ c.lt.s $f0,$f12
.L0f0bff00:
/* f0bff00: 00000000 */ nop
/* f0bff04: 45000002 */ bc1f .L0f0bff10
/* f0bff08: 00000000 */ nop
/* f0bff0c: e44c0000 */ swc1 $f12,0x0($v0)
.L0f0bff10:
/* f0bff10: 1464fff2 */ bne $v1,$a0,.L0f0bfedc
/* f0bff14: 24420004 */ addiu $v0,$v0,0x4
/* f0bff18: 24a50001 */ addiu $a1,$a1,0x1
/* f0bff1c: 14a8ffed */ bne $a1,$t0,.L0f0bfed4
/* f0bff20: 24c60010 */ addiu $a2,$a2,0x10
/* f0bff24: 0fc2d3ee */ jal currentPlayerSetUnk006c
/* f0bff28: 02002025 */ or $a0,$s0,$zero
/* f0bff2c: 02002025 */ or $a0,$s0,$zero
/* f0bff30: 0c0128d8 */ jal guMtxF2L
/* f0bff34: 02202825 */ or $a1,$s1,$zero
/* f0bff38: 0fc2d3fe */ jal currentPlayerSetUnk1758
/* f0bff3c: 02202025 */ or $a0,$s1,$zero
/* f0bff40: c7ac0070 */ lwc1 $f12,0x70($sp)
/* f0bff44: 0c0057c1 */ jal mtx00015f04
/* f0bff48: 27a5008c */ addiu $a1,$sp,0x8c
/* f0bff4c: 8e4d0284 */ lw $t5,0x284($s2)
/* f0bff50: 27a4008c */ addiu $a0,$sp,0x8c
/* f0bff54: 0c0128d8 */ jal guMtxF2L
/* f0bff58: 8da5005c */ lw $a1,0x5c($t5)
/* f0bff5c: 8e430284 */ lw $v1,0x284($s2)
/* f0bff60: 8c64005c */ lw $a0,0x5c($v1)
/* f0bff64: 0c005a08 */ jal mtx00016820
/* f0bff68: 8c650060 */ lw $a1,0x60($v1)
/* f0bff6c: 8e4e0284 */ lw $t6,0x284($s2)
/* f0bff70: 0fc2d3e6 */ jal currentPlayerSetUnk173c
/* f0bff74: 8dc4005c */ lw $a0,0x5c($t6)
/* f0bff78: 8e4f0284 */ lw $t7,0x284($s2)
/* f0bff7c: 0fc2d3de */ jal currentPlayerSetUnk1738
/* f0bff80: 8de40060 */ lw $a0,0x60($t7)
/* f0bff84: 8e580284 */ lw $t8,0x284($s2)
/* f0bff88: 0fc2d406 */ jal currentPlayerSetMatrix1740
/* f0bff8c: 8f040064 */ lw $a0,0x64($t8)
/* f0bff90: 8e590284 */ lw $t9,0x284($s2)
/* f0bff94: 0fc2d5d6 */ jal currentPlayerSetUnk174c
/* f0bff98: 8f240068 */ lw $a0,0x68($t9)
/* f0bff9c: 0fc2d5e6 */ jal currentPlayerSetUnk175c
/* f0bffa0: 8fa400cc */ lw $a0,0xcc($sp)
/* f0bffa4: 0fc2d60e */ jal func0f0b5838
/* f0bffa8: 00000000 */ nop
/* f0bffac: 0fc2ff07 */ jal playerSetGlobalDrawCameraOffset
/* f0bffb0: 00000000 */ nop
/* f0bffb4: 8fbf0044 */ lw $ra,0x44($sp)
/* f0bffb8: 8fb00038 */ lw $s0,0x38($sp)
/* f0bffbc: 8fb1003c */ lw $s1,0x3c($sp)
/* f0bffc0: 8fb20040 */ lw $s2,0x40($sp)
/* f0bffc4: 03e00008 */ jr $ra
/* f0bffc8: 27bd0110 */ addiu $sp,$sp,0x110
);
// Mismatch near first call to mtx00016874:
// - Goal seems to have less float registers available which causes it to
// reload cam_look properties for the function call
// - Because it has to reload, it then stores cam_look in a callee-save register
//void player0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up)
//{
// f32 spd0[16];
// void *spcc;
// Mtxf sp8c;
// struct coord sp80;
// struct coord sp74;
// f32 scale;
// Mtxf *s0;
// Mtx *s1;
// s32 i;
// s32 j;
//
// scale = currentPlayerGetScaleBg2Gfx();
// playerSetGlobalDrawWorldOffset(g_Vars.currentplayer->cam_room);
//
// g_Vars.currentplayer->matrix5c = gfxAllocateMatrix();
// g_Vars.currentplayer->matrix60 = gfxAllocateMatrix();
// g_Vars.currentplayer->matrix64 = gfxAllocateMatrix();
// g_Vars.currentplayer->matrix68 = gfxAllocateMatrix();
//
// spcc = gfxAllocateLookAt(2);
//
// sp74.x = (cam_pos->x - g_Vars.currentplayer->globaldrawworldoffset.x) * scale;
// sp74.y = (cam_pos->y - g_Vars.currentplayer->globaldrawworldoffset.y) * scale;
// sp74.z = (cam_pos->z - g_Vars.currentplayer->globaldrawworldoffset.z) * scale;
//
// sp80.x = (cam_pos->x - g_Vars.currentplayer->globaldrawworldoffset.x) * scale + cam_look->x;
// sp80.y = (cam_pos->y - g_Vars.currentplayer->globaldrawworldoffset.y) * scale + cam_look->y;
// sp80.z = (cam_pos->z - g_Vars.currentplayer->globaldrawworldoffset.z) * scale + cam_look->z;
//
// mtx00016874(&sp8c,
// sp74.x, sp74.y, sp74.z,
// cam_look->x, cam_look->y, cam_look->z,
// cam_up->x, cam_up->y, cam_up->z);
//
// guLookAtReflect(spd0, spcc,
// sp74.x, sp74.y, sp74.z,
// sp80.x, sp80.y, sp80.z,
// cam_up->x, cam_up->y, cam_up->z);
//
// mtx00016874(g_Vars.currentplayer->matrix64,
// cam_pos->x, cam_pos->y, cam_pos->z,
// cam_look->x, cam_look->y, cam_look->z,
// cam_up->x, cam_up->y, cam_up->z);
//
// mtx00016b58(g_Vars.currentplayer->matrix68,
// cam_pos->x, cam_pos->y, cam_pos->z,
// cam_look->x, cam_look->y, cam_look->z,
// cam_up->x, cam_up->y, cam_up->z);
//
// s1 = gfxAllocateMatrix();
// s0 = gfxAllocateMatrix();
// mtx4MultMtx4(currentPlayerGetUnk1754(), &sp8c, s0);
//
// for (i = 0; i < 4; i++) {
// for (j = 0; j < 4; j++) {
// if (s0->m[i][j] > 32000.0f) {
// s0->m[i][j] = 32000.0f;
// } else if (s0->m[i][j] < -32000.0f) {
// s0->m[i][j] = -32000.0f;
// }
// }
// }
//
// currentPlayerSetUnk006c(s0);
// guMtxF2L(s0, s1);
// currentPlayerSetUnk1758(s1);
// mtx00015f04(scale, &sp8c);
// guMtxF2L(&sp8c, g_Vars.currentplayer->matrix5c);
// mtx00016820(g_Vars.currentplayer->matrix5c, g_Vars.currentplayer->matrix60);
// currentPlayerSetUnk173c(g_Vars.currentplayer->matrix5c);
// currentPlayerSetUnk1738(g_Vars.currentplayer->matrix60);
// currentPlayerSetMatrix1740(g_Vars.currentplayer->matrix64);
// currentPlayerSetUnk174c(g_Vars.currentplayer->matrix68);
// currentPlayerSetUnk175c(spcc);
// func0f0b5838();
// playerSetGlobalDrawCameraOffset();
//}
Gfx *playerUpdateShootRot(Gfx *gdl)
{
struct coord sp3c;
struct coord sp30;
f32 y;
f32 value;
f32 rotx;
f32 roty;
player0f0bfc7c(&g_Vars.currentplayer->cam_pos,
&g_Vars.currentplayer->cam_look,
&g_Vars.currentplayer->cam_up);
bgun0f0a0c08(&sp30, &sp3c);
y = sp3c.y;
value = sqrtf(sp3c.z * sp3c.z + sp3c.x * sp3c.x);
rotx = atan2f(y, value);
rotx += (g_Vars.currentplayer->vv_verta * M_BADTAU) / 360.0f;
if (rotx >= M_PI) {
rotx -= M_BADTAU;
}
g_Vars.currentplayer->shootrotx = rotx;
roty = atan2f(-sp3c.x, -sp3c.z);
if (roty >= M_PI) {
roty -= M_BADTAU;
}
g_Vars.currentplayer->shootroty = roty;
return gdl;
}
/**
* Trigger the shield display when the player is damaged while using a shield.
*
* May be called while the shield is already being displayed, in which case the
* effect is restarted.
*/
void playerDisplayShield(void)
{
if (g_Vars.currentplayer->shieldshowtime < 0) {
s32 rand = ((g_Vars.currentplayer->shieldshowrnd >> 16) % 200) * 4 + 800;
g_Vars.currentplayer->shieldshowrnd = random();
g_Vars.currentplayer->shieldshowrot = g_Vars.thisframe240 % rand;
}
g_Vars.currentplayer->shieldshowtime = 0;
}
/**
* Render the current player's shield from the first person perspective.
*/
Gfx *playerRenderShield(Gfx *gdl)
{
f32 sp90[2];
f32 sp88[2];
f32 shield;
s32 red;
s32 green;
s32 blue;
s32 maxrot;
f32 maxrotf;
f32 f20;
s32 add;
if (g_Vars.currentplayer->shieldshowtime >= 0) {
shield = playerGetShieldFrac() * 8;
maxrot = ((g_Vars.currentplayer->shieldshowrnd >> 16) % 200) * 4 + 800;
maxrotf = maxrot;
f20 = (60 - g_Vars.currentplayer->shieldshowtime) * (1.0f / 60.0f);
g_Vars.currentplayer->shieldshowrot += g_Vars.lvupdate240freal * (0.8f + 2.0f * f20 * f20);
if (g_Vars.currentplayer->shieldshowrot >= maxrotf) {
g_Vars.currentplayer->shieldshowrot -= maxrotf;
}
f20 = (sinf(g_Vars.currentplayer->shieldshowrot * (M_BADTAU / maxrotf)) + 1) * 0.5f;
sp90[0] = currentPlayerGetScreenLeft() + currentPlayerGetScreenWidth() * f20;
f20 = (cosf(g_Vars.currentplayer->shieldshowrot * (M_BADTAU / maxrotf)) + 1) * 0.5f;
sp90[1] = currentPlayerGetScreenTop() + currentPlayerGetScreenHeight() * f20;
sp88[0] = currentPlayerGetScreenWidth() * (1.0f + 0.002f * ((g_Vars.currentplayer->shieldshowrnd >> 20) % 100) + (g_Vars.currentplayer->shieldshowtime * (0.2f + 0.002f * (g_Vars.currentplayer->shieldshowrnd % 100)) * (1.0f / 60.0f)));
sp88[1] = currentPlayerGetScreenHeight() * (1.0f + 0.002f * ((g_Vars.currentplayer->shieldshowrnd >> 24) % 100) + (g_Vars.currentplayer->shieldshowtime * (0.2f + 0.002f * ((g_Vars.currentplayer->shieldshowrnd >> 8) % 100)) * (1.0f / 60.0f)));
chr0f0295f8(shield, &red, &green, &blue);
if (g_Vars.currentplayer->shieldshowtime < 30) {
f20 = 1 - g_Vars.currentplayer->shieldshowtime * (1.0f / 120.0f);
f20 = 50 * f20 * f20 * f20;
} else if (g_Vars.currentplayer->shieldshowtime < 60) {
f20 = (g_Vars.currentplayer->shieldshowtime - (1.0f / 120.0f)) * (1.0f / 120.0f);
f20 = -30 * f20;
}
add = f20;
red += add;
if (red > 255) {
red = 255;
} else if (red < 0) {
red = 0;
}
green += add;
if (green > 255) {
green = 255;
} else if (green < 0) {
green = 0;
}
blue += add;
if (blue > 255) {
blue = 255;
} else if (blue < 0) {
blue = 0;
}
f20 = 1 - g_Vars.currentplayer->shieldshowtime * (1.0f / 60.0f);
func0f0b39c0(&gdl, &g_TexShieldConfigs[0], 4, 1, 2, 1, NULL);
gDPSetCycleType(gdl++, G_CYC_2CYCLE);
gDPSetRenderMode(gdl++, G_RM_PASS, G_RM_CLD_SURF2);
gDPSetEnvColor(gdl++, red, green, blue, (s32)(200 * f20));
gDPSetPrimColor(gdl++, 0, 0, 0xff, 0xff, 0xff, (s32)(175 * f20 * f20));
gDPSetCombineLERP(gdl++, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, COMBINED, 1, COMBINED, PRIMITIVE, COMBINED);
func0f0b2740(&gdl, sp90, sp88, g_TexShieldConfigs->width, g_TexShieldConfigs->height,
(g_Vars.currentplayer->shieldshowrnd & 1) != 0,
(g_Vars.currentplayer->shieldshowrnd & 2) != 0,
(g_Vars.currentplayer->shieldshowrnd & 4) != 0,
0);
g_Vars.currentplayer->shieldshowtime += g_Vars.lvupdate240freal;
if (g_Vars.currentplayer->shieldshowtime > 60) {
g_Vars.currentplayer->shieldshowtime = -1;
}
}
return gdl;
}
Gfx *playerRenderHud(Gfx *gdl)
{
if (g_Vars.currentplayer->cameramode == CAMERAMODE_THIRDPERSON) {
gdl = func0f0aeed8(gdl);
gdl = func0f15b114(gdl);
gdl = hudmsgsRender(gdl);
if (g_Vars.currentplayer->isdead == false) {
gdl = playerDrawStoredFade(gdl);
}
if (g_Vars.stagenum == STAGE_ESCAPE) {
gdl = gasRender(gdl);
}
return gdl;
}
if (g_Vars.currentplayer->cameramode != CAMERAMODE_EYESPY) {
bgun0f0a6c30();
gdl = func0f0aeed8(gdl);
bgun0f0a7138(&gdl);
gdl = lasersightRenderDot(gdl);
if (g_Vars.currentplayer->visionmode != VISIONMODE_XRAY) {
gdl = func0f15b114(gdl);
}
if (g_NbombsActive) {
gdl = func0f00a490(gdl);
}
if (g_Vars.stagenum == STAGE_ESCAPE) {
gdl = gasRender(gdl);
}
gdl = playerRenderShield(gdl);
// Adjust eyes shutting
if (g_Vars.currentplayer->eyesshut) {
if (g_Vars.currentplayer->eyesshutfrac < 0.95f) {
g_Vars.currentplayer->eyesshutfrac += g_Vars.lvupdate240freal * 0.12f;
if (g_Vars.currentplayer->eyesshutfrac > 0.95f) {
g_Vars.currentplayer->eyesshutfrac = 0.95f;
}
}
} else {
if (g_Vars.currentplayer->eyesshutfrac > 0) {
g_Vars.currentplayer->eyesshutfrac -= g_Vars.lvupdate240freal * 0.12f;
if (g_Vars.currentplayer->eyesshutfrac < 0) {
g_Vars.currentplayer->eyesshutfrac = 0;
}
}
}
if (g_Vars.currentplayer->isdead == false
&& g_InCutscene == 0
&& (!g_Vars.currentplayer->eyespy || (g_Vars.currentplayer->eyespy && !g_Vars.currentplayer->eyespy->active))
&& ((g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit) & DEVICE_NIGHTVISION)) {
gdl = bviewRenderNvLens(gdl);
gdl = bviewRenderNvBinoculars(gdl);
} else if (g_Vars.currentplayer->isdead == false
&& g_InCutscene == 0
&& (!g_Vars.currentplayer->eyespy || (g_Vars.currentplayer->eyespy && !g_Vars.currentplayer->eyespy->active))
&& ((g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit) & DEVICE_IRSCANNER)) {
gdl = bviewRenderIrLens(gdl);
gdl = bviewRenderIrBinoculars(gdl);
}
if (g_Vars.currentplayer->eyesshutfrac > 0) {
gdl = playerDrawFade(gdl, 0, 0, 0, g_Vars.currentplayer->eyesshutfrac);
}
}
gdl = player0f0baf84(gdl);
// Draw menu
if (g_Vars.currentplayer->cameramode != CAMERAMODE_EYESPY && g_Vars.currentplayer->mpmenuon) {
s32 a = viGetViewLeft();
s32 b = viGetViewTop();
s32 c = viGetViewLeft() + viGetViewWidth();
s32 d = viGetViewTop() + viGetViewHeight();
gdl = func0f153628(gdl);
gdl = func0f153a34(gdl, a, b, c, d, 0x000000a0);
gdl = func0f153780(gdl);
}
if (g_Vars.currentplayer->cameramode != CAMERAMODE_EYESPY
&& playerIsHealthVisible()
&& func0f0f0c68()) {
gdl = playerRenderHealthBar(gdl);
}
if (g_Vars.normmplayerisrunning == false) {
objectivesCheckAll();
}
if (g_Vars.currentplayer->isdead) {
g_Vars.currentplayer->coopcanrestart = false;
if (g_Vars.currentplayer->deathanimfinished == false) {
bool pass = false;
if (g_Vars.currentplayer->isdead == 1) {
pakDisableRumbleForPlayer(g_Vars.currentplayernum);
g_Vars.currentplayer->isdead = 2;
pass = true;
}
if (pass) {
if (g_Vars.mplayerisrunning == false) {
musicStartSoloDeath();
} else {
musicStartMpDeath();
}
} else {
if (g_Vars.currentplayer->redbloodfinished) {
playerSetFadeColour(0x96, 0, 0, 0.70588237f);
} else {
g_Vars.currentplayer->redbloodfinished = true;
}
}
}
if (modelGetCurAnimFrame(&g_Vars.currentplayer->model) >= modelGetAnimEndFrame(&g_Vars.currentplayer->model)
&& g_Vars.currentplayer->redbloodfinished) {
if (g_Vars.currentplayer->deathanimfinished == false) {
g_Vars.currentplayer->deathanimfinished = true;
playerAdjustFade(60, 0, 0, 0, 1);
playerStartChrFade(120, 0);
}
if (playerIsFadeComplete()) {
bool canrestart = false;
if (g_Vars.mplayerisrunning) {
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
// Coop or anti
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
if (chr) {
chr->chrflags |= CHRCFLAG_HIDDEN;
}
if (g_Vars.antiplayernum >= 0 && g_Vars.currentplayer == g_Vars.anti) {
// Anti
if (joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000) && !mpIsPaused()) {
g_Vars.currentplayer->dostartnewlife = true;
}
} else {
// Coop
if (g_Vars.coopplayernum >= 0 &&
(!g_Vars.bond->isdead || !g_Vars.coop->isdead)) {
f32 totalhealth;
u32 buddyplayernum = g_Vars.bondplayernum;
u32 prevplayernum = g_Vars.currentplayernum;
f32 stealhealth;
f32 shield;
canrestart = joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000)
&& !mpIsPaused();
// Get ready to respawn.
// The other player's health will be halved.
buddyplayernum = g_Vars.currentplayer == g_Vars.coop ? g_Vars.bondplayernum : g_Vars.coopplayernum;
setCurrentPlayerNum(buddyplayernum);
shield = chrGetShield(g_Vars.currentplayer->prop->chr) * 0.125f;
totalhealth = g_Vars.currentplayer->bondhealth + shield;
#if VERSION >= VERSION_NTSC_FINAL
// NTSC final prevents coop from being able to respawn
// in Deep Sea after the mid cutscene. Without this condition,
// the player could respawn on the other side of the exit trigger.
// Additionally, the logic for coopcanrestart is different.
if (totalhealth > 0.125f
&& !(mainGetStageNum() == STAGE_DEEPSEA && chrHasStageFlag(NULL, 0x00000200))) {
if (canrestart) {
playerDisplayHealth();
stealhealth = totalhealth * 0.5f;
if (stealhealth < shield) {
chrSetShield(g_Vars.currentplayer->prop->chr, (shield - stealhealth) * 8.0f);
} else {
chrSetShield(g_Vars.currentplayer->prop->chr, 0);
g_Vars.currentplayer->bondhealth -= stealhealth - shield;
}
// Back to the player who died
setCurrentPlayerNum(prevplayernum);
g_Vars.currentplayer->dostartnewlife = true;
g_Vars.currentplayer->oldhealth = 0;
g_Vars.currentplayer->oldarmour = 0;
g_Vars.currentplayer->apparenthealth = 0;
g_Vars.currentplayer->apparentarmour = 0;
g_Vars.currentplayer->stealhealth = stealhealth;
} else {
setCurrentPlayerNum(prevplayernum);
}
g_Vars.currentplayer->coopcanrestart = true;
} else {
// Can't respawn
setCurrentPlayerNum(prevplayernum);
}
#else
if (totalhealth > 0.125f && canrestart) {
playerDisplayHealth();
stealhealth = totalhealth * 0.5f;
if (stealhealth < shield) {
chrSetShield(g_Vars.currentplayer->prop->chr, (shield - stealhealth) * 8.0f);
} else {
chrSetShield(g_Vars.currentplayer->prop->chr, 0);
g_Vars.currentplayer->bondhealth -= stealhealth - shield;
}
// Back to the player who died
setCurrentPlayerNum(prevplayernum);
g_Vars.currentplayer->dostartnewlife = true;
g_Vars.currentplayer->oldhealth = 0;
g_Vars.currentplayer->oldarmour = 0;
g_Vars.currentplayer->apparenthealth = 0;
g_Vars.currentplayer->apparentarmour = 0;
g_Vars.currentplayer->stealhealth = stealhealth;
} else {
setCurrentPlayerNum(prevplayernum);
}
if (totalhealth > 0.125f) {
g_Vars.currentplayer->coopcanrestart = true;
}
#endif
}
}
} else {
u32 playernum = g_Vars.currentplayernum;
s32 playercount = PLAYERCOUNT();
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
s32 numdeaths = 0;
s32 i;
if (chr) {
chr->chrflags |= CHRCFLAG_HIDDEN;
}
for (i = 0; i < playercount; i++) {
numdeaths += g_Vars.playerstats[i].kills[playernum];
}
if (g_BossFile.locktype == MPLOCKTYPE_CHALLENGE) {
if (g_Vars.currentplayer->deadtimer < 0) {
g_Vars.currentplayer->deadtimer = TICKS(600);
}
if (g_Vars.currentplayer->deadtimer >= 0) {
g_Vars.currentplayer->deadtimer -= g_Vars.lvupdate240_60;
if (g_Vars.currentplayer->deadtimer < 0) {
canrestart = true;
}
}
}
if (joyGetButtons(optionsGetContpadNum1(g_Vars.currentplayerstats->mpindex), 0xb000)
&& !mpIsPaused()
&& g_NumReasonsToEndMpMatch == 0) {
canrestart = true;
}
if (canrestart) {
g_Vars.currentplayer->dostartnewlife = true;
}
}
}
}
}
}
if (g_Vars.currentplayer->cameramode != CAMERAMODE_EYESPY) {
gdl = bgun0f0abcb0(gdl);
if (bgunGetWeaponNum(HAND_RIGHT) == WEAPON_HORIZONSCANNER) {
gdl = bviewRenderHorizonScanner(gdl);
}
if (optionsGetAmmoOnScreen(g_Vars.currentplayerstats->mpindex)) {
gdl = bgunRenderHud(gdl);
}
#if VERSION >= VERSION_NTSC_1_0
gdl = radarRender(gdl);
gdl = hudmsgsRender(gdl);
#else
gdl = hudmsgsRender(gdl);
gdl = radarRender(gdl);
#endif
gdl = playerDrawStoredFade(gdl);
} else {
gdl = func0f15b114(gdl);
if (g_Vars.currentplayer->eyespy) {
if (g_Vars.currentplayer->eyespy->startuptimer60 < TICKS(50)) {
gdl = bviewRenderFisheye(gdl, -1, 255, 0, g_Vars.currentplayer->eyespy->startuptimer60, g_Vars.currentplayer->eyespy->hit);
} else {
s32 time = g_Vars.currentplayer->eyespy->camerashuttertime;
if (time > 0) {
if (g_Vars.currentplayer->eyespy->mode == EYESPYMODE_CAMSPY) {
gdl = bviewRenderFisheye(gdl, -1, 255, time, TICKS(50), g_Vars.currentplayer->eyespy->hit);
} else {
gdl = bviewRenderFisheye(gdl, -1, 255, 0, TICKS(50), g_Vars.currentplayer->eyespy->hit);
}
g_Vars.currentplayer->eyespy->camerashuttertime -= g_Vars.lvupdate240_60;
} else {
gdl = bviewRenderFisheye(gdl, -1, 255, 0, TICKS(50), g_Vars.currentplayer->eyespy->hit);
}
}
gdl = bviewRenderEyespyDecorations(gdl);
}
if (g_Vars.currentplayer->mpmenuon) {
s32 a = viGetViewLeft();
s32 b = viGetViewTop();
s32 c = viGetViewLeft() + viGetViewWidth();
s32 d = viGetViewTop() + viGetViewHeight();
gdl = func0f153628(gdl);
gdl = func0f153a34(gdl, a, b, c, d, 0x000000a0);
gdl = func0f153780(gdl);
}
gdl = hudmsgsRender(gdl);
gdl = playerDrawStoredFade(gdl);
}
return gdl;
}
void playerDie(bool force)
{
struct chrdata *chr = g_Vars.currentplayer->prop->chr;
s32 shooter;
if (chr->lastshooter >= 0 && chr->timeshooter > 0) {
shooter = chr->lastshooter;
} else {
shooter = g_Vars.currentplayernum;
}
playerDieByShooter(shooter, force);
}
void playerDieByShooter(u32 shooter, bool force)
{
#if VERSION >= VERSION_NTSC_1_0
if (!g_Vars.currentplayer->isdead && (force || !g_Vars.currentplayer->invincible))
#else
if (!g_Vars.currentplayer->isdead && (force || !g_Vars.currentplayer->invincible || !g_Vars.currentplayer->training))
#endif
{
u32 prevplayernum = g_MpPlayerNum;
g_MpPlayerNum = g_Vars.currentplayerstats->mpindex;
func0f0f8120();
g_MpPlayerNum = prevplayernum;
hudmsgsRemoveForDeadPlayer(g_Vars.currentplayernum);
if (g_Vars.mplayerisrunning) {
mpstatsRecordDeath(shooter, g_Vars.currentplayernum);
}
chrUncloak(g_Vars.currentplayer->prop->chr, true);
if (g_Vars.mplayerisrunning &&
(g_Vars.antiplayernum < 0
|| g_Vars.currentplayernum != g_Vars.antiplayernum
|| shooter != g_Vars.antiplayernum)) {
currentPlayerDropAllItems();
}
g_Vars.currentplayer->isdead = true;
g_Vars.currentplayer->bonddie = g_Vars.currentplayer->bond2;
g_Vars.currentplayer->thetadie = g_Vars.currentplayer->vv_theta;
g_Vars.currentplayer->vertadie = g_Vars.currentplayer->vv_verta;
g_Vars.currentplayer->posdie.x = g_Vars.currentplayer->prop->pos.x;
g_Vars.currentplayer->posdie.y = g_Vars.currentplayer->prop->pos.y;
g_Vars.currentplayer->posdie.z = g_Vars.currentplayer->prop->pos.z;
if (g_Vars.currentplayer->bondmovemode == MOVEMODE_WALK) {
if (g_Vars.currentplayer->unk1af0) {
g_Vars.currentplayer->bondtankexplode = true;
}
} else if (g_Vars.currentplayer->bondmovemode == MOVEMODE_BIKE) {
g_Vars.currentplayer->bondtankexplode = true;
}
bmoveSetMode(MOVEMODE_WALK);
bgun0f0a29c8();
if (playerGetMissionTime() - g_Vars.currentplayer->lifestarttime60 < g_Vars.currentplayerstats->shortestlife) {
g_Vars.currentplayerstats->shortestlife = playerGetMissionTime() - g_Vars.currentplayer->lifestarttime60;
}
g_Vars.currentplayer->lifestarttime60 = playerGetMissionTime();
}
}
void playerCheckIfShotInBack(s32 attackerplayernum, f32 x, f32 z)
{
if (g_Vars.normmplayerisrunning) {
s32 victimplayernum = g_Vars.currentplayernum;
f32 angle = atan2f(x, z);
f32 finalangle = g_Vars.players[victimplayernum]->vv_theta - (360.0f - RAD2DEG2(angle));
if (finalangle < 0) {
finalangle = -finalangle;
}
if (finalangle < 90.0f || finalangle > 270.0f) {
g_Vars.playerstats[attackerplayernum].backshotcount++;
}
}
}
/**
* Determines what height the health bar should have. The function is called
* while any menu is open and any time when the health bar should be shown.
*
* A return value of 0 means zero height, while 1 means full expanded height.
*/
f32 playerGetHealthBarHeightFrac(void)
{
f32 done;
f32 total;
switch (g_Vars.currentplayer->healthshowmode) {
case HEALTHSHOWMODE_HIDDEN:
return 0;
case HEALTHSHOWMODE_OPENING:
total = g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].openendframe;
done = g_Vars.currentplayer->healthshowtime;
return done / total;
case HEALTHSHOWMODE_CLOSING:
total = g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].closeendframe - g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].closestartframe;
done = g_Vars.currentplayer->healthshowtime - g_HealthDamageTypes[g_Vars.currentplayer->healthdamagetype].closestartframe;
return 1 - done / total;
}
return 1;
}
bool playerIsHealthVisible(void)
{
return g_Vars.currentplayer->healthshowmode != HEALTHSHOWMODE_HIDDEN;
}
// Never called
void playerSetInvincible(bool enable)
{
if (enable) {
cheatActivate(CHEAT_INVINCIBLE);
} else {
cheatDeactivate(CHEAT_INVINCIBLE);
}
}
void playerSetBondVisible(bool visible)
{
g_Vars.bondvisible = visible;
}
void playerSetBondCollisionsEnabled(bool enabled)
{
g_Vars.bondcollisions = enabled;
}
void playerSetCameraMode(s32 mode)
{
g_Vars.currentplayer->cameramode = mode;
}
void player0f0c1840(struct coord *pos, struct coord *up, struct coord *look, struct coord *pos2, s16 *rooms2)
{
bool done = false;
s32 room;
s16 sp90[20];
s16 tmp;
s16 sp64[20];
s16 sp54[8];
s16 sp52;
s32 i;
if (rooms2 != NULL && *rooms2 != -1) {
func00018148(pos2, pos, rooms2, sp54, NULL, 0);
// Remove values from sp54 (room numbers) if that room doesn't contain
// the coord, and shuffle the array back when removing values.
for (i = 0; sp54[i] != -1; i++) {
if (!roomContainsCoord(pos, sp54[i])) {
s32 j;
#if VERSION >= VERSION_NTSC_1_0
for (j = i + 1; sp54[j] != -1; j++) {
sp54[j - 1] = sp54[j];
}
sp54[j - 1] = -1;
i--;
#else
// ntsc-beta corrupts the array by overwriting the first shifted
// value with -1, and leaving a duplicate at the end.
for (j = i + 1; sp54[j] != -1; j++) {
sp54[j - 1] = sp54[j];
}
sp54[i] = -1;
#endif
}
}
if (sp54[0] != -1 && sp54[1] == -1) {
playerSetCamPropertiesWithRoom(pos, up, look, sp54[0]);
done = true;
}
if (!done) {
for (i = 0; sp54[i] != -1; i++) {
if ((g_Rooms[sp54[i]].flags & ROOMFLAG_0010) == 0) {
if (func0f162128(pos, sp54[i])) {
playerSetCamPropertiesWithRoom(pos, up, look, sp54[i]);
done = true;
break;
}
}
}
}
// The same thing again but inverted flag check
if (!done) {
for (i = 0; sp54[i] != -1; i++) {
if (g_Rooms[sp54[i]].flags & ROOMFLAG_0010) {
if (func0f162128(pos, sp54[i])) {
playerSetCamPropertiesWithRoom(pos, up, look, sp54[i]);
done = true;
break;
}
}
}
}
}
if (!done) {
func0f162194(pos, sp90, sp64, 20, &sp52);
if (sp90[0] != -1) {
tmp = room = cd0002a400(pos, sp90);
if (room > 0) {
playerSetCamPropertiesWithRoom(pos, up, look, tmp);
} else {
playerSetCamPropertiesWithRoom(pos, up, look, sp90[0]);
}
} else if (sp64[0] != -1) {
tmp = room = cd0002a400(pos, sp64);
if (room > 0) {
playerSetCamPropertiesWithoutRoom(pos, up, look, tmp);
} else {
playerSetCamPropertiesWithoutRoom(pos, up, look, sp64[0]);
}
} else {
if (sp52 != -1) {
playerSetCamPropertiesWithoutRoom(pos, up, look, sp52);
} else {
playerSetCamPropertiesWithoutRoom(pos, up, look, 1);
}
}
}
}
void player0f0c1ba4(struct coord *pos, struct coord *up, struct coord *look, struct coord *memcampos, s32 memcamroom)
{
s16 rooms[2];
rooms[0] = memcamroom;
rooms[1] = -1;
player0f0c1840(pos, up, look, memcampos, rooms);
}
void player0f0c1bd8(struct coord *pos, struct coord *up, struct coord *look)
{
if (g_Vars.currentplayer->memcamroom >= 0) {
player0f0c1ba4(pos, up, look, &g_Vars.currentplayer->memcampos, g_Vars.currentplayer->memcamroom);
} else {
player0f0c1840(pos, up, look, NULL, NULL);
}
}
void playerSetCamPropertiesWithRoom(struct coord *pos, struct coord *up, struct coord *look, s32 room)
{
g_Vars.currentplayer->memcampos.x = pos->x;
g_Vars.currentplayer->memcampos.y = pos->y;
g_Vars.currentplayer->memcampos.z = pos->z;
g_Vars.currentplayer->memcamroom = room;
playerSetCamProperties(pos, up, look, room);
}
void playerSetCamPropertiesWithoutRoom(struct coord *pos, struct coord *up, struct coord *look, s32 room)
{
playerClearMemCamRoom();
playerSetCamProperties(pos, up, look, room);
}
void playerSetCamProperties(struct coord *pos, struct coord *up, struct coord *look, s32 room)
{
struct player *player = g_Vars.currentplayer;
player->cam_pos.x = pos->x;
player->cam_pos.y = pos->y;
player->cam_pos.z = pos->z;
player->cam_up.x = up->x;
player->cam_up.y = up->y;
player->cam_up.z = up->z;
player->cam_look.x = look->x;
player->cam_look.y = look->y;
player->cam_look.z = look->z;
player->cam_room = room;
}
void playerClearMemCamRoom(void)
{
g_Vars.currentplayer->memcamroom = -1;
}
void playersClearMemCamRoom(void)
{
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
playerClearMemCamRoom();
}
setCurrentPlayerNum(prevplayernum);
}
void playerSetPerimEnabled(struct prop *prop, bool enable)
{
u32 playernum = playermgrGetPlayerNumByProp(prop);
if (g_Vars.players[playernum]->haschrbody) {
chrSetPerimEnabled(prop->chr, enable);
}
if (g_Vars.currentplayer->bondmovemode == MOVEMODE_WALK) {
if (g_Vars.currentplayer->unk1af0) {
objSetPerimEnabled(g_Vars.currentplayer->unk1af0, enable);
}
} else if (g_Vars.currentplayer->bondmovemode == MOVEMODE_BIKE) {
objSetPerimEnabled(g_Vars.currentplayer->hoverbike, enable);
}
g_Vars.players[playernum]->bondperimenabled = enable;
}
bool playerUpdateGeometry(struct prop *prop, u8 **start, u8 **end)
{
s32 playernum = playermgrGetPlayerNumByProp(prop);
if (g_Vars.players[playernum]->bondperimenabled
&& (!g_Vars.mplayerisrunning || !g_Vars.players[playernum]->isdead)) {
if (g_Vars.unk00048c) {
g_Vars.players[playernum]->perimshoot = g_Vars.players[playernum]->periminfo;
g_Vars.players[playernum]->perimshoot.width = 15;
*start = (void *) &g_Vars.players[playernum]->perimshoot;
} else {
*start = (void *) &g_Vars.players[playernum]->periminfo;
}
*end = *start + sizeof(struct tiletype3);
return true;
}
*end = NULL;
*start = NULL;
return false;
}
void playerUpdatePerimInfo(void)
{
g_Vars.currentplayer->periminfo.header.type = TILETYPE_03;
g_Vars.currentplayer->periminfo.header.flags = TILEFLAG_0004 | TILEFLAG_0010;
g_Vars.currentplayer->periminfo.ymin = g_Vars.currentplayer->vv_manground;
g_Vars.currentplayer->periminfo.ymax = g_Vars.currentplayer->vv_manground + g_Vars.currentplayer->vv_headheight;
if (g_Vars.currentplayer->bondmovemode == MOVEMODE_WALK) {
// note: crouchoffsetrealsmall is negative
f32 minsane;
g_Vars.currentplayer->periminfo.ymax += g_Vars.currentplayer->crouchoffsetrealsmall;
minsane = g_Vars.currentplayer->vv_manground + 80;
if (g_Vars.currentplayer->periminfo.ymax < minsane) {
g_Vars.currentplayer->periminfo.ymax = minsane;
}
}
g_Vars.currentplayer->periminfo.x = g_Vars.currentplayer->prop->pos.x;
g_Vars.currentplayer->periminfo.z = g_Vars.currentplayer->prop->pos.z;
g_Vars.currentplayer->periminfo.width = g_Vars.currentplayer->bond2.width;
}
/**
* Populates the width, ymax and ymin arguments with absolute coordinates.
*
* ymin is set to 30 units above the player's feet. This allows them to go up
* steps or ledges that are 30 units or smaller.
*
* ymax is the top of the head, minus some if crouching, and always at least 80
* units above the feet.
*/
void playerGetBbox(struct prop *prop, f32 *width, f32 *ymax, f32 *ymin)
{
s32 playernum = playermgrGetPlayerNumByProp(prop);
*width = g_Vars.players[playernum]->bond2.width;
*ymin = g_Vars.currentplayer->vv_manground + 30;
*ymax = g_Vars.currentplayer->vv_manground + g_Vars.players[playernum]->vv_headheight;
if (g_Vars.currentplayer->bondmovemode == MOVEMODE_WALK) {
// note: crouchoffsetrealsmall is negative
f32 minsane;
*ymax += g_Vars.players[playernum]->crouchoffsetrealsmall;
minsane = g_Vars.currentplayer->vv_manground + 80;
if (*ymax < minsane) {
*ymax = minsane;
}
}
}
f32 playerGetHealthFrac(void)
{
return g_Vars.currentplayer->bondhealth;
}
f32 playerGetShieldFrac(void)
{
f32 frac = chrGetShield(g_Vars.currentplayer->prop->chr) * 0.125f;
if (frac < 0) {
frac = 0;
}
if (frac > 1) {
frac = 1;
}
return frac;
}
void playerSetShieldFrac(f32 frac)
{
if (frac < 0) {
frac = 0;
}
if (frac > 1) {
frac = 1;
}
chrSetShield(g_Vars.currentplayer->prop->chr, frac * 8);
}
s32 playerGetMissionTime(void)
{
#if PAL
return g_Vars.currentplayer->bondviewlevtime60 * 60 / 50;
#else
return g_Vars.currentplayer->bondviewlevtime60;
#endif
}
s32 playerTickBeams(struct prop *prop)
{
beamTick(&g_Vars.players[playermgrGetPlayerNumByProp(prop)]->hands[0].beam);
beamTick(&g_Vars.players[playermgrGetPlayerNumByProp(prop)]->hands[1].beam);
if (prop->chr && g_Vars.mplayerisrunning) {
struct chrdata *chr = prop->chr;
if (chr->fireslots[0] >= 0) {
beamTick(&g_Fireslots[chr->fireslots[0]].beam);
}
if (chr->fireslots[1] >= 0) {
beamTick(&g_Fireslots[chr->fireslots[1]].beam);
}
}
return 0;
}
s32 playerTickThirdPerson(struct prop *prop)
{
s32 playernum = playermgrGetPlayerNumByProp(prop);
struct player *player = g_Vars.players[playernum];
struct chrdata *chr = prop->chr;
s32 i;
s32 tickop1;
Mtxf *spe8;
Mtxf spa8;
struct coord sp9c;
s32 tickop2;
struct coord sp8c;
struct coord sp80;
f32 angle;
s32 animnum;
f32 shootrotx;
f32 shootroty;
struct prop *leftprop;
struct prop *rightprop;
struct coord sp5c;
if (g_Vars.currentplayerindex == 0 && player->haschrbody) {
chr->hidden &= ~CHRHFLAG_00000800;
}
if (player->haschrbody && player->model00d4) {
if (var80075d60 == 0
|| var80075d60 == 1
|| (player->cameramode == CAMERAMODE_THIRDPERSON && player->visionmode != VISIONMODE_SLAYERROCKET)) {
chr->chrflags |= CHRCFLAG_00000001;
player->bondperimenabled = false;
tickop1 = chrTick(prop);
player->bondperimenabled = true;
player->vv_ground = chr->ground;
player->vv_manground = chr->ground;
chr0f0220ac(prop->chr);
if (prop->flags & PROPFLAG_ONTHISSCREENTHISTICK) {
if (player->model00d4->filedata->skel == &g_SkelChr) {
spe8 = player->model00d4->matrices;
} else {
spe8 = player->model00d4->matrices;
}
mtx00015be4(currentPlayerGetUnk174c(), spe8, &spa8);
sp9c.x = spa8.m[3][0] + spa8.m[1][0] * 7;
sp9c.y = spa8.m[3][1] + spa8.m[1][1] * 7;
sp9c.z = spa8.m[3][2] + spa8.m[1][2] * 7;
player->vv_theta = (M_BADTAU - chrGetInverseTheta(chr)) * 360.0f / M_BADTAU;
player->vv_verta = 0;
} else {
sp9c.x = player->prop->pos.x;
sp9c.y = player->prop->pos.y;
sp9c.z = player->prop->pos.z;
player->vv_theta = (M_BADTAU - chrGetInverseTheta(chr)) * 360.0f / M_BADTAU;
player->vv_verta = 0;
}
bmoveUpdateVerta();
bmove0f0cc19c(&sp9c);
return tickop1;
}
}
if (player->haschrbody
&& player->model00d4
&& ((g_Vars.mplayerisrunning && g_Vars.currentplayernum != playernum)
|| player->cameramode == CAMERAMODE_EYESPY
|| (player->cameramode == CAMERAMODE_THIRDPERSON && player->visionmode == VISIONMODE_SLAYERROCKET))) {
chr->actiontype = ACT_BONDMULTI;
if ((chr->hidden & CHRHFLAG_00000800) == 0) {
leftprop = chrGetHeldProp(chr, HAND_LEFT);
rightprop = chrGetHeldProp(chr, HAND_RIGHT);
animnum = modelGetAnimNum(chr->model);
playerChooseThirdPersonAnimation(chr, bmoveGetCrouchPosByPlayer(playernum), player->speedsideways, player->speedforwards, player->speedtheta, &player->angleoffset, &chr->act_bondmulti.animcfg);
if (chrIsDead(chr)) {
shootrotx = 0;
shootroty = 0;
} else {
shootrotx = player->shootrotx;
shootroty = player->shootroty;
}
if (modelGetAnimNum(chr->model) == animnum) {
if (chr->act_bondmulti.animcfg) {
chr->hidden2 &= ~CHRH2FLAG_0004;
chrCalculateAimEndProperties(chr, chr->act_bondmulti.animcfg, leftprop != NULL, rightprop != NULL, shootrotx);
} else {
chr->hidden2 |= CHRH2FLAG_0004;
chr->aimendback = shootrotx;
chr->aimendrshoulder = 0;
chr->aimendlshoulder = 0;
}
}
chr->aimendsideback = shootroty;
chr->aimendcount = 10;
chrSetFiring(chr, HAND_RIGHT, player->hands[HAND_RIGHT].flashon);
chrSetFiring(chr, HAND_LEFT, player->hands[HAND_LEFT].flashon);
}
sp80.x = prop->pos.x;
sp80.y = prop->pos.y;
sp80.z = prop->pos.z;
modelGetRootPosition(chr->model, &sp8c);
sp8c.x = prop->pos.x;
sp8c.z = prop->pos.z;
modelSetRootPosition(chr->model, &sp8c);
angle = (360.0f - player->vv_theta) * 0.017450513318181f - player->angleoffset;
if (angle >= M_BADTAU) {
angle -= M_BADTAU;
} else if (angle < 0) {
angle += M_BADTAU;
}
chrSetLookAngle(chr, angle);
chr->chrflags |= CHRHFLAG_00000001;
tickop2 = chrTick(prop);
prop->pos.x = sp80.x;
prop->pos.y = sp80.y;
prop->pos.z = sp80.z;
if ((chr->hidden & CHRHFLAG_00000800) == 0) {
for (i = 0; i < 2; i++) {
if (chrGetGunPos(chr, i, &player->chrmuzzlelastpos[i])) {
player->chrmuzzlelast[i] = g_Vars.lvframenum;
} else if (player->chrmuzzlelast[i] < g_Vars.lvframenum - 1) {
player->chrmuzzlelastpos[i].x = player->hands[i].muzzlepos.x;
player->chrmuzzlelastpos[i].y = player->hands[i].muzzlepos.y;
player->chrmuzzlelastpos[i].z = player->hands[i].muzzlepos.z;
}
}
chr->hidden |= CHRHFLAG_00000800;
}
return tickop2;
}
if (PLAYERCOUNT() == 1) {
chrUpdateCloak(chr);
}
if (player->haschrbody && chr->model) {
modelGetRootPosition(chr->model, &sp5c);
sp5c.x = prop->pos.x;
sp5c.z = prop->pos.z;
modelSetRootPosition(chr->model, &sp5c);
}
chr->ground = player->vv_ground;
chr->manground = player->vv_manground;
chr->sumground = chr->manground * (PAL ? 8.417509f : 9.999998f);
if (g_Vars.mplayerisrunning) {
if (chr->weapons_held[0] && (chr->weapons_held[0]->obj->hidden & OBJHFLAG_REAPABLE)) {
objFree(chr->weapons_held[0]->obj, true, false);
}
if (chr->weapons_held[1] && (chr->weapons_held[1]->obj->hidden & OBJHFLAG_REAPABLE)) {
objFree(chr->weapons_held[1]->obj, true, false);
}
}
prop->flags &= ~PROPFLAG_ONTHISSCREENTHISTICK;
return TICKOP_NONE;
}
/**
* Choose and apply an animation for a multiplayer player from a third person
* perspective, based on their crouch state, equipped weapons and how quickly
* they are turning.
*
* Despite the function name, this is also used for bots.
*/
void playerChooseThirdPersonAnimation(struct chrdata *chr, s32 crouchpos, f32 speedsideways, f32 speedforwards, f32 speedtheta, f32 *angleoffset, struct attackanimconfig **animcfgptr)
{
struct prop *leftprop = chrGetHeldProp(chr, HAND_LEFT);
struct prop *rightprop = chrGetHeldProp(chr, HAND_RIGHT);
struct weaponobj *leftgun = NULL;
struct weaponobj *rightgun = NULL;
s16 animnum = 0;
struct attackanimconfig *animcfg;
f32 speed;
s32 prevanimnum;
bool reconfigure = false;
s32 wieldmode;
s32 i;
f32 startframe = -1;
f32 endframe = -1;
struct var80070ba4 *row;
f32 angle;
f32 turnspeed;
s32 turnmode;
f32 limit;
if (leftprop != NULL) {
leftgun = leftprop->weapon;
}
if (rightprop != NULL) {
rightgun = rightprop->weapon;
}
prevanimnum = modelGetAnimNum(chr->model);
if (chrIsDead(chr)) {
// Choose a death animation
bool found = false;
for (i = 0; i < g_NumDeathAnimations; i++) {
if (g_DeathAnimations[i] == prevanimnum) {
found = true;
break;
}
}
if (found) {
animnum = prevanimnum;
speed = 0.5f;
} else {
animnum = g_DeathAnimations[random() % g_NumDeathAnimations];
speed = 0.5f;
}
animcfg = NULL;
} else {
struct prop *chrprop = chr->prop;
if (chrprop->type == PROPTYPE_PLAYER
&& g_Vars.players[playermgrGetPlayerNumByProp(chrprop)]->bondmovemode == MOVEMODE_BIKE) {
// Player on a hoverbike
if (leftprop && rightprop) {
wieldmode = WIELDMODE_DUALGUNS;
} else if (!leftprop && !rightprop) {
wieldmode = WIELDMODE_UNARMED;
} else if (leftgun && weaponHasFlag(leftgun->weaponnum, WEAPONFLAG_ONEHANDED)) {
wieldmode = WIELDMODE_PISTOL;
} else if (rightgun && weaponHasFlag(rightgun->weaponnum, WEAPONFLAG_ONEHANDED)) {
wieldmode = WIELDMODE_PISTOL;
} else {
wieldmode = WIELDMODE_HEAVY;
}
if (wieldmode == WIELDMODE_PISTOL) {
animnum = ANIM_ONBIKE_PISTOL;
} else if (wieldmode == WIELDMODE_DUALGUNS) {
animnum = ANIM_ONBIKE_DUALGUNS;
} else if (wieldmode == WIELDMODE_HEAVY) {
animnum = ANIM_ONBIKE_HEAVYGUN;
} else {
animnum = ANIM_ONBIKE_UNARMED;
}
speed = 0.5f;
animcfg = NULL;
} else {
// Player or bot on foot
if (leftprop && rightprop) {
wieldmode = WIELDMODE_DUALGUNS;
} else if (!leftprop && !rightprop) {
wieldmode = WIELDMODE_UNARMED;
} else if (leftgun && !weaponHasFlag(leftgun->weaponnum, WEAPONFLAG_AICANUSE)) {
wieldmode = WIELDMODE_UNARMED;
} else if (rightgun && !weaponHasFlag(rightgun->weaponnum, WEAPONFLAG_AICANUSE)) {
wieldmode = WIELDMODE_UNARMED;
} else if (leftgun && weaponHasFlag(leftgun->weaponnum, WEAPONFLAG_ONEHANDED)) {
wieldmode = WIELDMODE_PISTOL;
} else if (rightgun && weaponHasFlag(rightgun->weaponnum, WEAPONFLAG_ONEHANDED)) {
wieldmode = WIELDMODE_PISTOL;
} else {
wieldmode = WIELDMODE_HEAVY;
}
turnspeed = sqrtf(speedsideways * speedsideways + speedforwards * speedforwards);
if (speedtheta < 0) {
speedtheta = -speedtheta;
}
if (turnspeed < speedtheta) {
turnspeed = speedtheta;
}
if (turnspeed < 0.05f) {
if (crouchpos == CROUCHPOS_SQUAT) {
turnmode = TURNMODE_SQUAT_NOTURN;
} else if (crouchpos == CROUCHPOS_DUCK) {
turnmode = TURNMODE_DUCK_NOTURN;
} else {
turnmode = TURNMODE_STAND_NOTURN;
}
row = &var80070ba4[wieldmode][turnmode];
speed = 1.0f;
angle = 0.0f;
} else {
angle = atan2f(speedsideways, speedforwards);
if (angle >= M_BADPI) {
angle -= M_BADTAU;
}
if (crouchpos == CROUCHPOS_SQUAT) {
turnmode = TURNMODE_SQUAT_TURN;
speed = turnspeed * 2.8571429252625f;
if (speed > 1.2f) {
speed = 1.2f;
}
} else if (crouchpos == CROUCHPOS_DUCK) {
turnmode = TURNMODE_DUCK_TURN;
speed = turnspeed * 2;
if (speed > 1.2f) {
speed = 1.2f;
}
} else if (turnspeed < 0.4f
|| (chr->prop->type == PROPTYPE_PLAYER
&& g_Vars.players[playermgrGetPlayerNumByProp(chr->prop)]->headanim == 0)) {
turnmode = TURNMODE_STAND_SOFTTURN;
speed = 2.0f * turnspeed;
if (speed > 1.2f) {
speed = 1.2f;
}
} else {
turnmode = TURNMODE_STAND_HARDTURN;
speed = turnspeed;
if (speed > 1.2f) {
speed = 1.2f;
}
}
if (angle < -1.6333680152893f) {
angle += M_BADPI;
speed = -speed;
} else if (angle > 1.6333680152893f) {
angle -= M_BADPI;
speed = -speed;
}
row = &var80070ba4[wieldmode][turnmode];
if (angle < -row->unk14) {
angle = -row->unk14;
} else if (angle > row->unk14) {
angle = row->unk14;
}
}
limit = g_Vars.lvupdate240freal * 0.10470308363438f;
if (angle - *angleoffset > limit) {
*angleoffset += limit;
} else if (angle - *angleoffset < -limit) {
*angleoffset -= limit;
} else {
*angleoffset = angle;
}
animcfg = row->animcfg;
if (row->animnum) {
animnum = row->animnum;
}
speed *= row->speed;
startframe = row->startframe;
endframe = row->endframe;
}
}
if (animcfg != NULL && animnum == 0) {
animnum = animcfg->animnum;
}
if (animnum != prevanimnum) {
reconfigure = true;
}
if (startframe >= 0 && (!chr->model->anim->looping || startframe != chr->model->anim->loopframe)) {
reconfigure = true;
}
if (startframe < 0 && chr->model->anim->looping) {
reconfigure = true;
}
if (reconfigure) {
if (chr->model->anim->animnum2 == 0) {
modelSetAnimation(chr->model, animnum, false, startframe >= 0 ? startframe : 0, speed, 16);
if (startframe >= 0) {
modelSetAnimLooping(chr->model, startframe, 16);
}
if (endframe >= 0) {
modelSetAnimEndFrame(chr->model, endframe);
}
}
} else {
if (speed != modelGetAnimSpeed(chr->model)) {
modelSetAnimSpeed(chr->model, speed, 1);
}
}
*animcfgptr = animcfg;
}
Gfx *playerRender(struct prop *prop, Gfx *gdl, bool withalpha)
{
if (g_Vars.players[playermgrGetPlayerNumByProp(prop)]->haschrbody) {
gdl = chrRender(prop, gdl, withalpha);
}
return gdl;
}
Gfx *playerLoadMatrix(Gfx *gdl)
{
gSPMatrix(gdl++, g_Vars.currentplayer->matrix5c, G_MTX_LOAD);
return gdl;
}
GLOBAL_ASM(
glabel player0f0c3320
/* f0c3320: 27bdff80 */ addiu $sp,$sp,-128
/* f0c3324: afb50028 */ sw $s5,0x28($sp)
/* f0c3328: afb40024 */ sw $s4,0x24($sp)
/* f0c332c: afb10018 */ sw $s1,0x18($sp)
/* f0c3330: 00a0a025 */ or $s4,$a1,$zero
/* f0c3334: 0080a825 */ or $s5,$a0,$zero
/* f0c3338: afbf002c */ sw $ra,0x2c($sp)
/* f0c333c: afb30020 */ sw $s3,0x20($sp)
/* f0c3340: afb2001c */ sw $s2,0x1c($sp)
/* f0c3344: afb00014 */ sw $s0,0x14($sp)
/* f0c3348: 18a0001f */ blez $a1,.L0f0c33c8
/* f0c334c: 00008825 */ or $s1,$zero,$zero
/* f0c3350: 3c13800a */ lui $s3,%hi(g_Vars)
/* f0c3354: 26739fc0 */ addiu $s3,$s3,%lo(g_Vars)
/* f0c3358: 00808025 */ or $s0,$a0,$zero
/* f0c335c: 27b20040 */ addiu $s2,$sp,0x40
.L0f0c3360:
/* f0c3360: 0fc2d5de */ jal currentPlayerGetUnk174c
/* f0c3364: 00000000 */ nop
/* f0c3368: 00402025 */ or $a0,$v0,$zero
/* f0c336c: 02002825 */ or $a1,$s0,$zero
/* f0c3370: 0c0056f9 */ jal mtx00015be4
/* f0c3374: 02403025 */ or $a2,$s2,$zero
/* f0c3378: 8e620284 */ lw $v0,0x284($s3)
/* f0c337c: c7a40070 */ lwc1 $f4,0x70($sp)
/* f0c3380: c7aa0074 */ lwc1 $f10,0x74($sp)
/* f0c3384: c4460038 */ lwc1 $f6,0x38($v0)
/* f0c3388: 00117180 */ sll $t6,$s1,0x6
/* f0c338c: 01d52821 */ addu $a1,$t6,$s5
/* f0c3390: 46062201 */ sub.s $f8,$f4,$f6
/* f0c3394: c7a40078 */ lwc1 $f4,0x78($sp)
/* f0c3398: 02402025 */ or $a0,$s2,$zero
/* f0c339c: e7a80070 */ swc1 $f8,0x70($sp)
/* f0c33a0: c450003c */ lwc1 $f16,0x3c($v0)
/* f0c33a4: 46105481 */ sub.s $f18,$f10,$f16
/* f0c33a8: e7b20074 */ swc1 $f18,0x74($sp)
/* f0c33ac: c4460040 */ lwc1 $f6,0x40($v0)
/* f0c33b0: 46062201 */ sub.s $f8,$f4,$f6
/* f0c33b4: 0c005815 */ jal mtx00016054
/* f0c33b8: e7a80078 */ swc1 $f8,0x78($sp)
/* f0c33bc: 26310001 */ addiu $s1,$s1,0x1
/* f0c33c0: 1634ffe7 */ bne $s1,$s4,.L0f0c3360
/* f0c33c4: 26100040 */ addiu $s0,$s0,0x40
.L0f0c33c8:
/* f0c33c8: 8fbf002c */ lw $ra,0x2c($sp)
/* f0c33cc: 8fb00014 */ lw $s0,0x14($sp)
/* f0c33d0: 8fb10018 */ lw $s1,0x18($sp)
/* f0c33d4: 8fb2001c */ lw $s2,0x1c($sp)
/* f0c33d8: 8fb30020 */ lw $s3,0x20($sp)
/* f0c33dc: 8fb40024 */ lw $s4,0x24($sp)
/* f0c33e0: 8fb50028 */ lw $s5,0x28($sp)
/* f0c33e4: 03e00008 */ jr $ra
/* f0c33e8: 27bd0080 */ addiu $sp,$sp,0x80
);
// Mismatch: goal stores matrices in both s5 and s0, increments s0 for the first
// &matrices[i], and calculates s5 + i * 0x40 for the second &matrices[i].
// The below stores matrices in s5, calculates s5 + i * 0x40 for the first
// &matrices[i], then puts that value in s0 for the second &matrices[i].
//void player0f0c3320(Mtxf *matrices, s32 count)
//{
// Mtxf sp40;
// s32 i;
//
// for (i = 0; i < count; i++) {
// mtx00015be4(currentPlayerGetUnk174c(), &matrices[i], &sp40);
//
// sp40.m[3][0] -= g_Vars.currentplayer->globaldrawworldoffset.x;
// sp40.m[3][1] -= g_Vars.currentplayer->globaldrawworldoffset.y;
// sp40.m[3][2] -= g_Vars.currentplayer->globaldrawworldoffset.z;
//
// mtx00016054(&sp40, &matrices[i]);
// }
//}