Files
perfect-dark/src/include/game/gamefile.h
T
2021-09-15 22:06:29 +10:00

18 lines
531 B
C

#ifndef IN_GAME_GAMEFILE_H
#define IN_GAME_GAMEFILE_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
u32 gamefileHasFlag(u32 value);
void gamefileSetFlag(u32 value);
void gamefileUnsetFlag(u32 value);
void gamefilePrintFlags(void);
void gamefileApplyOptions(struct gamefile *file);
void gamefileLoadDefaults(struct gamefile *file);
s32 gamefileLoad(s32 device);
s32 gamefileSave(s32 device, s32 filenum, u16 deviceserial);
void gamefileGetOverview(char *arg0, char *name, u8 *stage, u8 *difficulty, u32 *time);
#endif