mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-13 13:46:20 -04:00
141 lines
4.3 KiB
C
141 lines
4.3 KiB
C
//
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// G5 Building (MP)
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//
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#include "stagesetup.h"
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extern s32 intro[];
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extern u32 props[];
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extern struct path paths[];
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extern struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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ailists,
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NULL,
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};
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u32 props[] = {
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weapon(0x0100, 0x0000, PAD_CRYP_00B2, OBJFLAG_00000001, 0, 0, 240)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00BC, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00BD, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00B3, OBJFLAG_00000001, 0, 0, 241)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00BE, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00BF, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00B4, OBJFLAG_00000001, 0, 0, 242)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C0, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C1, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00B5, OBJFLAG_00000001, 0, 0, 243)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C2, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C3, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00B6, OBJFLAG_00000001, 0, 0, 244)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C4, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C5, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00B7, OBJFLAG_00000001, 0, 0, 245)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C6, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C7, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00B8, OBJFLAG_00000001, 0, 0, 246)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C8, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00C9, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00B9, OBJFLAG_00000001, 0, 0, 247)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CA, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CB, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00BA, OBJFLAG_00000001, 0, 0, 248)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CC, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CD, OBJFLAG_00000001, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_CRYP_00BB, OBJFLAG_00000001, 0, 0, 249)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CE, OBJFLAG_00000001, 0, 0, 1000)
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ammocratemulti(0x00cc, MODEL_MULTI_AMMO_CRATE, PAD_CRYP_00CF, OBJFLAG_00000001, 0, 0, 1000)
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endprops
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};
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s32 intro[] = {
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spawn(PAD_CRYP_009D)
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spawn(PAD_CRYP_009E)
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spawn(PAD_CRYP_009F)
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spawn(PAD_CRYP_00A0)
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spawn(PAD_CRYP_00A1)
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spawn(PAD_CRYP_00A2)
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spawn(PAD_CRYP_00A3)
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spawn(PAD_CRYP_00A4)
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spawn(PAD_CRYP_00A5)
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spawn(PAD_CRYP_00A6)
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spawn(PAD_CRYP_00A7)
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spawn(PAD_CRYP_00A8)
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spawn(PAD_CRYP_00A9)
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spawn(PAD_CRYP_00AA)
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spawn(PAD_CRYP_00AB)
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spawn(PAD_CRYP_00AC)
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spawn(PAD_CRYP_00AD)
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spawn(PAD_CRYP_00AE)
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spawn(PAD_CRYP_00AF)
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spawn(PAD_CRYP_00B0)
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spawn(PAD_CRYP_00B1)
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case(0, 0x0087)
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case_respawn(0, 0x0081)
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case_respawn(0, 0x0082)
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case_respawn(0, 0x0083)
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case_respawn(0, 0x0084)
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case_respawn(0, 0x0085)
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case_respawn(0, 0x0086)
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case(1, 0x0088)
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case_respawn(1, 0x0089)
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case_respawn(1, 0x008a)
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case_respawn(1, 0x008b)
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case_respawn(1, 0x008c)
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case_respawn(1, 0x008d)
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case_respawn(1, 0x008e)
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case(2, 0x0095)
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case_respawn(2, 0x008f)
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case_respawn(2, 0x0090)
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case_respawn(2, 0x0091)
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case_respawn(2, 0x0092)
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case_respawn(2, 0x0093)
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case_respawn(2, 0x0094)
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case(3, 0x009c)
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case_respawn(3, 0x0096)
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case_respawn(3, 0x0097)
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case_respawn(3, 0x0098)
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case_respawn(3, 0x0099)
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case_respawn(3, 0x009a)
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case_respawn(3, 0x009b)
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hill(0x0033)
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hill(0x004d)
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hill(0x0056)
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hill(0x001a)
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hill(0x0066)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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u8 func1001_13d4[] = {
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set_wind_speed(11)
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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u8 func1000_13e0[] = {
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mp_init_simulants
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rebuild_teams
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rebuild_squadrons
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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struct ailist ailists[] = {
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{ func1000_13e0, 0x1000 },
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{ func1001_13d4, 0x1001 },
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{ NULL, 0 },
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};
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