Files
perfect-dark/src/game/race.c
T
2025-02-10 18:32:05 +10:00

130 lines
3.2 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/race.h"
#include "game/floor.h"
#include "bss.h"
#include "lib/anim.h"
#include "data.h"
#include "types.h"
u16 race_get_anim_sum_angle_as_int(s16 animnum, s32 frame, s32 endframe)
{
s16 inttranslate[3];
u16 sumangle = 0;
while (frame < endframe) {
sumangle += anim_get_pos_angle_as_int(0, false, &g_SkelChr, animnum, frame, inttranslate, false);
frame++;
}
return sumangle;
}
s32 race_get_anim_sum_forward_as_int(s16 animnum, s32 frame, s32 endframe)
{
s32 sumforward = 0;
s16 inttranslate[3];
while (frame < endframe) {
anim_get_pos_angle_as_int(0, false, &g_SkelChr, animnum, frame, inttranslate, false);
sumforward += inttranslate[2];
frame++;
}
return sumforward;
}
s32 race_init_anim_group(struct attackanimconfig *configs)
{
s32 count = 0;
struct attackanimconfig *config = configs;
while (config->animnum != 0) {
u16 angle = race_get_anim_sum_angle_as_int(config->animnum, 0, floor(config->unk04));
if (config->unk04 > 0) {
if (angle < 32768) {
config->turnangleperframe = angle * (1.0f / (32768 / BADDTOR(180))) / config->unk04;
} else {
config->turnangleperframe = (angle * (1.0f / (32768 / BADDTOR(180))) - BADDTOR(360)) / config->unk04;
}
} else {
config->turnangleperframe = 0;
}
config++;
count++;
}
return count;
}
void race_init_anim_groups(struct attackanimgroup **groups)
{
s32 i;
for (i = 0; i < 32; i++) {
if (groups[i]->len < 0) {
groups[i]->len = race_init_anim_group(groups[i]->animcfg);
}
}
}
s32 race_count_anims(struct animtablerow *rows)
{
s32 i;
for (i = 0; rows[i].animnum > 0; i++);
return i;
}
f32 race_get_anim_avg_forward(s16 animnum)
{
f32 avgforward = race_get_anim_sum_forward_as_int(animnum, 0, anim_get_num_frames(animnum) - 1) / (f32) anim_get_num_frames(animnum);
g_AnimAverageMoveDist[animnum] = avgforward;
return avgforward * 0.1000000089407f;
}
void race_init_anims(void)
{
s32 race;
s32 i;
for (race = 0; race < ARRAYCOUNT(g_AnimTablesByRace); race++) {
for (i = 0; g_AnimTablesByRace[race][i].hitpart != -1; i++) {
if (g_AnimTablesByRace[race][i].deathanims) {
g_AnimTablesByRace[race][i].deathanimcount = race_count_anims(g_AnimTablesByRace[race][i].deathanims);
} else {
g_AnimTablesByRace[race][i].deathanimcount = 0;
}
if (g_AnimTablesByRace[race][i].injuryanims) {
g_AnimTablesByRace[race][i].injuryanimcount = race_count_anims(g_AnimTablesByRace[race][i].injuryanims);
} else {
g_AnimTablesByRace[race][i].injuryanimcount = 0;
}
}
for (i = 0; g_ChrAvgAnimMoveDists[race][i].animnum >= 0; i++) {
g_ChrAvgAnimMoveDists[race][i].value = race_get_anim_avg_forward(g_ChrAvgAnimMoveDists[race][i].animnum);
}
}
race_count_anims(g_AnimTableHumanSlumped);
for (race = 0; race < 2; race++) {
race_init_anim_groups(g_StandHeavyAttackAnims[race]);
race_init_anim_groups(g_StandLightAttackAnims[race]);
race_init_anim_groups(g_StandDualAttackAnims[race]);
race_init_anim_groups(g_KneelHeavyAttackAnims[race]);
race_init_anim_groups(g_KneelLightAttackAnims[race]);
race_init_anim_groups(g_KneelDualAttackAnims[race]);
}
race_init_anim_group(g_RollAttackAnims);
race_init_anim_group(g_WalkAttackAnims);
}