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https://gitlab.com/ryandwyer/perfect-dark
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48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
#ifndef IN_GAME_DEBUG_H
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#define IN_GAME_DEBUG_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void debug0f119a80nb(void);
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u32 dprint();
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s32 debug0f11ed70(void);
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bool debugIsBgRenderingEnabled(void);
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bool debugIsPropRenderingEnabled(void);
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bool debug0f11edb0(void);
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bool debugIsObjDeformDebugEnabled(void);
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bool debugIsRoomStateDebugEnabled(void);
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s32 debugIsTurboModeEnabled(void);
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bool debugForceAllObjectivesComplete(void);
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bool debugIsZBufferDisabled(void);
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bool debug0f11ee40(void);
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s32 debugGetSlowMotion(void);
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s32 debugGetTilesDebugMode(void);
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s32 debugGetPadsDebugMode(void);
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bool debug0f11eea8(void);
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bool debugDangerousProps(void);
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s32 debugGetMotionBlur(void);
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bool debugIsFootstepsEnabled(void);
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bool debugAllowEndLevel(void);
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bool debugIsChrStatsEnabled(void);
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bool debug0f11ef80(void);
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s32 dmenuGetSelectedOption(void);
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void dmenuSetSelectedOption(s32 option);
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void dmenuSetMenu(char **labels, s32 (*positions)[2], s32 *offsets);
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void dmenuNavigateRight(void);
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void dmenuNavigateLeft(void);
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void dmenuNavigateUp(void);
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void dmenuNavigateDown(void);
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Gfx *dmenuRender(Gfx *gdl);
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void debugUpdateMenu(void);
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bool debugProcessInput(s8 stickx, s8 sticky, u16 buttons, u16 buttonsthisframe);
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bool debugIsLineModeEnabled(void);
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extern s32 var800786f4nb;
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extern s32 g_DebugMenuPositions[][2];
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extern char *g_DebugMenuLabels[];
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#endif
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