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https://gitlab.com/ryandwyer/perfect-dark
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19 lines
540 B
C
19 lines
540 B
C
#ifndef IN_GAME_GAME_1668E0_H
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#define IN_GAME_GAME_1668E0_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void currentPlayerSetLastRoomForOffset(s32 room);
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void func0f1668f0(s32 index, s32 roomnum);
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void func0f16692c(s32 index, s32 roomnum);
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void func0f16696c(s32 index);
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s32 func0f1669fc(void);
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void func0f166a6c(Mtxf *matrix, s32 roomnum);
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s32 func0f166c20(s32 roomnum);
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Gfx *func0f166d7c(Gfx *gdl, s32 roomnum);
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struct coord *func0f166dd0(s32 room);
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void func0f166df0(s32 room, struct coord *globaldrawworldoffset);
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#endif
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