Files
perfect-dark/src/include/game/game_1668e0.h
T
2020-04-05 23:37:00 +10:00

18 lines
417 B
C

#ifndef IN_GAME_GAME_1668E0_H
#define IN_GAME_GAME_1668E0_H
#include <ultra64.h>
#include "types.h"
void currentPlayerSetLastRoomForOffset(s32 room);
u32 func0f1668f0(void);
u32 func0f16692c(void);
u32 func0f16696c(void);
u32 func0f1669fc(void);
u32 func0f166a6c(void);
u32 func0f166c20(void);
u32 func0f166d7c(void);
u32 func0f166dd0(void);
void func0f166df0(s32 room, struct coord *globaldrawworldoffset);
#endif