Files
perfect-dark/src/include/game/tex.h
T
2022-04-17 13:48:31 +10:00

19 lines
607 B
C

#ifndef IN_GAME_TEX_H
#define IN_GAME_TEX_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void texInit(void);
s32 texGetMask(s32 value);
s32 tex0f0b33f8(s32 width, s32 height, s32 lod);
s32 tex0f0b3468(s32 width, s32 height, s32 lod);
s32 tex0f0b34d8(s32 width, s32 height, s32 lod);
s32 tex0f0b3548(s32 width, s32 height, s32 lod);
void texSetRenderMode(Gfx **gdlptr, s32 arg1, s32 numcycles, s32 arg3);
void texLoadFromConfig(struct textureconfig *config);
void texSelect(Gfx **gdl, struct textureconfig *tconfig, u32 arg2, s32 arg3, u32 arg4, bool arg5, struct texturething *arg6);
#endif