mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
22 lines
629 B
C
22 lines
629 B
C
#ifndef IN_GAME_GAME_1657C0_H
|
|
#define IN_GAME_GAME_1657C0_H
|
|
#include <ultra64.h>
|
|
#include "data.h"
|
|
#include "types.h"
|
|
|
|
struct var80081058 *func0f1657cc(void);
|
|
f32 func0f1657e4(void);
|
|
void func0f1657f8(void);
|
|
void skyApplyType1(struct skytype1 *sky);
|
|
void skyApplyType2(struct skytype2 *sky);
|
|
void skySetStageNum(s32 stagenum);
|
|
void skyChooseAndApply(s32 stagenum, bool arg1);
|
|
void skySetTransitionFrac(f32 arg0);
|
|
Gfx *func0f1664a0(Gfx *gdl, bool arg1);
|
|
Gfx *gfxConsiderDisableFog(Gfx *gdl);
|
|
bool func0f1666f8(struct coord *pos, f32 arg1);
|
|
struct coord *func0f1667e8(void);
|
|
s32 func0f1667f4(struct prop *prop, f32 *arg1);
|
|
|
|
#endif
|