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https://gitlab.com/ryandwyer/perfect-dark
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32 lines
1.8 KiB
C
32 lines
1.8 KiB
C
#ifndef IN_GAME_PADHALLLV_H
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#define IN_GAME_PADHALLLV_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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void waypointSetHashThing(s32 hash1, s32 hash2);
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struct waypoint *waypointFindClosestToPos(struct coord *pos, s16 *rooms);
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struct waygroup *func0f114810(s32 *groupnums, s32 value, u32 mask);
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void func0f114958(s32 *groupnums, s32 value, u32 mask);
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bool func0f1149b0(struct waygroup *group, s32 arg1, u32 mask);
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bool func0f114a2c(struct waygroup *from, struct waygroup *to, struct waygroup *groups, s32 arg3, u32 mask);
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bool func0f114aec(struct waygroup *from, struct waygroup *to, struct waygroup *groups);
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struct waypoint *func0f114b7c(s32 *pointnums, s32 arg1, s32 groupnum, u32 mask);
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void func0f114ccc(s32 *pointnums, s32 value, s32 groupnum, u32 mask);
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bool func0f114d34(s32 *pointnums, s32 arg1, s32 groupnum, u32 mask);
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void func0f114de0(struct waypoint *from, struct waypoint *to, s32 arg2, u32 mask);
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void func0f114ee4(struct waypoint *from, struct waypoint *to);
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s32 func0f114f70(struct waypoint *from, struct waypoint *to, struct waypoint **arr, s32 arrlen);
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void func0f11505c(struct waygroup *arg0, struct waygroup *arg1, struct waypoint **arg2, struct waypoint **arg3);
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s32 waypointFindRoute(struct waypoint *from, struct waypoint *to, struct waypoint **arr, s32 arrlen);
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void func0f115390(void);
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struct waypoint *func0f1153c4(s32 *pointnums, s32 arg1);
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struct waygroup *func0f1154cc(s32 *groupnums, s32 arg1);
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struct waypoint *func0f1155e0(struct waypoint *pointa, struct waypoint *pointb);
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void waypointDisableSegmentInDirection(struct waypoint *a, struct waypoint *b);
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void waypointEnableSegmentInDirection(struct waypoint *a, struct waypoint *b);
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void waypointDisableSegment(struct waypoint *a, struct waypoint *b);
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void waypointEnableSegment(struct waypoint *a, struct waypoint *b);
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#endif
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