mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-05 01:09:33 -04:00
1180 lines
37 KiB
C
1180 lines
37 KiB
C
#include <ultra64.h>
|
|
#include <sched.h>
|
|
#include "lib/sched.h"
|
|
#include "lib/vars.h"
|
|
#include "constants.h"
|
|
#include "game/camdraw.h"
|
|
#include "game/cheats.h"
|
|
#include "game/debug.h"
|
|
#include "game/file.h"
|
|
#include "game/lang.h"
|
|
#include "game/race.h"
|
|
#include "game/body.h"
|
|
#include "game/stubs/game_000840.h"
|
|
#include "game/stubs/game_000850.h"
|
|
#include "game/stubs/game_000860.h"
|
|
#include "game/stubs/game_000870.h"
|
|
#include "game/smoke.h"
|
|
#include "game/stubs/game_0008e0.h"
|
|
#include "game/stubs/game_0008f0.h"
|
|
#include "game/stubs/game_000900.h"
|
|
#include "game/stubs/game_000910.h"
|
|
#include "game/tex.h"
|
|
#include "game/stubs/game_00b180.h"
|
|
#include "game/stubs/game_00b200.h"
|
|
#include "game/challenge.h"
|
|
#include "game/title.h"
|
|
#include "game/pdmode.h"
|
|
#include "game/objectives.h"
|
|
#include "game/endscreen.h"
|
|
#include "game/playermgr.h"
|
|
#include "game/game_1531a0.h"
|
|
#include "game/gfxmemory.h"
|
|
#include "game/lang.h"
|
|
#include "game/lv.h"
|
|
#include "game/timing.h"
|
|
#include "game/music.h"
|
|
#include "game/stubs/game_175f50.h"
|
|
#include "game/game_175f90.h"
|
|
#include "game/zbuf.h"
|
|
#include "game/game_1a78b0.h"
|
|
#include "game/mplayer/mplayer.h"
|
|
#include "game/pak.h"
|
|
#include "game/splat.h"
|
|
#include "game/utils.h"
|
|
#include "bss.h"
|
|
#include "lib/audiomgr.h"
|
|
#include "lib/args.h"
|
|
#include "lib/boot.h"
|
|
#include "lib/vm.h"
|
|
#include "lib/rzip.h"
|
|
#include "lib/vi.h"
|
|
#include "lib/fault.h"
|
|
#include "lib/crash.h"
|
|
#include "lib/dma.h"
|
|
#include "lib/joy.h"
|
|
#include "lib/main.h"
|
|
#include "lib/snd.h"
|
|
#include "lib/memp.h"
|
|
#include "lib/mema.h"
|
|
#include "lib/profile.h"
|
|
#include "lib/videbug.h"
|
|
#include "lib/debughud.h"
|
|
#include "lib/anim.h"
|
|
#include "lib/rdp.h"
|
|
#include "lib/lib_34d0.h"
|
|
#include "lib/lib_2f490.h"
|
|
#include "lib/rmon.h"
|
|
#include "lib/rng.h"
|
|
#include "lib/str.h"
|
|
#include "data.h"
|
|
#include "types.h"
|
|
|
|
// mainLoop calls rngSetSeed with a u32 argument,
|
|
// but the function takes a u64 so an incorrect declaration is needed.
|
|
void rngSetSeed(u32 seed);
|
|
|
|
bool var8005d9b0 = false;
|
|
s32 g_StageNum = STAGE_TITLE;
|
|
u32 g_MainMemaHeapSize = 1024 * 300;
|
|
bool var8005d9bc = false;
|
|
s32 var8005d9c0 = 0;
|
|
s32 var8005d9c4 = 0;
|
|
bool g_MainGameLogicEnabled = true;
|
|
u32 g_MainNumGfxTasks = 0;
|
|
bool g_MainIsEndscreen = false;
|
|
s32 g_DoBootPakMenu = 0;
|
|
|
|
struct stageallocation g_StageAllocations8Mb[] = {
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
{ STAGE_CITRAINING, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_DEFECTION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_INVESTIGATION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_EXTRACTION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_CHICAGO, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_G5BUILDING, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_VILLA, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma600" },
|
|
{ STAGE_INFILTRATION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500" },
|
|
{ STAGE_RESCUE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500" },
|
|
{ STAGE_ESCAPE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500" },
|
|
{ STAGE_AIRBASE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_AIRFORCEONE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_CRASHSITE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_PELAGIC, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_DEEPSEA, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_DEFENSE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_ATTACKSHIP, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_SKEDARRUINS, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_MP_SKEDAR, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_RAVINE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_PIPES, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_G5BUILDING, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_SEWERS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_WAREHOUSE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_BASE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_COMPLEX, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_TEMPLE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_FELICITY, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_AREA52, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_GRID, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_CARPARK, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_RUINS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_FORTRESS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_VILLA, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_RUN, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP2, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP6, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP7, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP8, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP14, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP16, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP17, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP18, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP19, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP20, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_ASH, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_28, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_MBR, "-ml0 -me0 -mgfx120 -mvtx100 -ma700" },
|
|
{ STAGE_TEST_SILO, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_24, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_MAIANSOS, "-ml0 -me0 -mgfx120 -mvtx100 -ma500" },
|
|
{ STAGE_RETAKING, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_TEST_DEST, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_2B, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_WAR, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_TEST_UFF, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_TEST_OLD, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_DUEL, "-ml0 -me0 -mgfx120 -mvtx100 -ma700" },
|
|
{ STAGE_TEST_LAM, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
|
|
{ STAGE_TEST_ARCH, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_LEN, "-ml0 -me0 -mgfx120 -mvtx98 -ma300" },
|
|
{ STAGE_TITLE, "-ml0 -me0 -mgfx80 -mvtx20 -ma001" },
|
|
{ 0, "-ml0 -me0 -mgfx120 -mvtx98 -ma300" },
|
|
#else
|
|
// ntsc-beta
|
|
{ STAGE_CITRAINING, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_DEFECTION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_INVESTIGATION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_EXTRACTION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
|
|
{ STAGE_CHICAGO, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500" },
|
|
{ STAGE_G5BUILDING, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500" },
|
|
{ STAGE_VILLA, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma600" },
|
|
{ STAGE_INFILTRATION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_RESCUE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_ESCAPE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_AIRBASE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_AIRFORCEONE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_CRASHSITE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_PELAGIC, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_DEEPSEA, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_DEFENSE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_ATTACKSHIP, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_SKEDARRUINS, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma400" },
|
|
{ STAGE_MP_SKEDAR, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_RAVINE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_PIPES, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_G5BUILDING, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_SEWERS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_WAREHOUSE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_BASE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_COMPLEX, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_TEMPLE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_FELICITY, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_AREA52, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_GRID, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_CARPARK, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_RUINS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_FORTRESS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_MP_VILLA, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_RUN, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP2, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP6, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP7, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP8, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP14, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP16, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP17, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP18, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP19, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_MP20, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_ASH, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_28, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_MBR, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_TEST_SILO, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_24, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_MAIANSOS, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_RETAKING, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_TEST_DEST, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_2B, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_WAR, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_TEST_UFF, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_TEST_OLD, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_DUEL, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_TEST_LAM, "-ml0 -me0 -mgfx120 -mvtx100 -ma400" },
|
|
{ STAGE_TEST_ARCH, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
|
|
{ STAGE_TEST_LEN, "-ml0 -me0 -mgfx120 -mvtx100 -ma300" },
|
|
{ STAGE_TITLE, "-ml0 -me0 -mgfx80 -mvtx20 -ma001" },
|
|
{ 0, "-ml0 -me0 -mgfx120 -mvtx100 -ma300" },
|
|
#endif
|
|
};
|
|
|
|
struct stageallocation g_StageAllocations4Mb[] = {
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
{ STAGE_MP_SKEDAR, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_PIPES, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_AREA52, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_RAVINE, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_G5BUILDING, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_SEWERS, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_WAREHOUSE, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_BASE, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_COMPLEX, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_TEMPLE, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_FELICITY, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_GRID, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_TEST_RUN, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_CARPARK, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_RUINS, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_MP_FORTRESS, "-ml0 -me0 -mgfx96 -mvtx96 -ma130" },
|
|
{ STAGE_MP_VILLA, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
|
|
{ STAGE_TEST_MP2, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP6, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP7, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP8, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP14, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP16, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP17, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP18, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP19, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_MP20, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
|
|
{ STAGE_TEST_LEN, "-ml0 -me0 -mgfx100 -mvtx96 -ma120" },
|
|
{ STAGE_4MBMENU, "-mgfx100 -mvtx50 -ma50" },
|
|
{ STAGE_TITLE, "-ml0 -me0 -mgfx80 -mvtx20 -ma001" },
|
|
{ 0, "-ml0 -me0 -mgfx100 -mvtx96 -ma300" },
|
|
#else
|
|
// ntsc-beta
|
|
{ STAGE_MP_SKEDAR, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_PIPES, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_AREA52, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_RAVINE, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_G5BUILDING, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_SEWERS, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_WAREHOUSE, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_BASE, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_COMPLEX, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_TEMPLE, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_FELICITY, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_GRID, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_RUN, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_CARPARK, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_RUINS, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_FORTRESS, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_MP_VILLA, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP2, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP6, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP7, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP8, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP14, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP16, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP17, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP18, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP19, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_MP20, "-ml0 -me0 -mgfx100 -mvtx100 -ma105" },
|
|
{ STAGE_TEST_LEN, "-ml0 -me0 -mgfx100 -mvtx100 -ma120" },
|
|
{ STAGE_4MBMENU, "-mgfx100 -mvtx50 -ma50" },
|
|
{ STAGE_TITLE, "-ml0 -me0 -mgfx80 -mvtx20 -ma001" },
|
|
{ 0, "-ml0 -me0 -mgfx100 -mvtx100 -ma300" },
|
|
#endif
|
|
};
|
|
|
|
Gfx var8005dcc8[] = {
|
|
gsSPSegment(0x00, 0x00000000),
|
|
gsSPDisplayList(&var800613a0),
|
|
gsSPDisplayList(&var80061380),
|
|
gsDPFullSync(),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
Gfx var8005dcf0[] = {
|
|
gsSPSegment(0x00, 0x00000000),
|
|
gsSPDisplayList(&var800613a0),
|
|
gsSPDisplayList(&var80061380),
|
|
gsDPFullSync(),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
s32 g_MainIsBooting = 1;
|
|
|
|
extern u8 _accessingpakSegmentRomStart;
|
|
extern u8 _accessingpakSegmentRomEnd;
|
|
extern u8 _copyrightSegmentRomStart;
|
|
extern u8 _copyrightSegmentRomEnd;
|
|
extern u8 _bssSegmentEnd;
|
|
|
|
/**
|
|
* Initialise various subsystems, display the copyright or accessing pak texture,
|
|
* then initialise more subsystems.
|
|
*/
|
|
void mainInit(void)
|
|
{
|
|
s32 x;
|
|
s32 dsty;
|
|
OSMesg msg;
|
|
u16 *texture;
|
|
OSTimer timer;
|
|
OSMesgQueue queue;
|
|
s32 i;
|
|
s32 j;
|
|
u16 *fb;
|
|
s32 srcy;
|
|
u32 addr;
|
|
u8 *start;
|
|
|
|
faultInit();
|
|
dmaInit();
|
|
amgrInit();
|
|
varsInit();
|
|
mempInit();
|
|
memaInit();
|
|
videbugInit();
|
|
viConfigureForLogos();
|
|
var8005d9b0 = rmonIsDisabled();
|
|
joyInit();
|
|
osCreateMesgQueue(&queue, &msg, 1);
|
|
|
|
// Wait a bit, reset the controllers and wait a bit more
|
|
for (i = 0; i < 4; i++) {
|
|
osSetTimer(&timer, OS_CPU_COUNTER / 60 * 6, 0, &queue, &msg);
|
|
osRecvMesg(&queue, &msg, OS_MESG_BLOCK);
|
|
|
|
if (i == 1) {
|
|
joyReset();
|
|
} else if (i >= 2) {
|
|
joyDebugJoy();
|
|
}
|
|
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
if (1);
|
|
if (1);
|
|
#endif
|
|
}
|
|
|
|
if (argFindByPrefix(1, "-level_") == NULL) {
|
|
var8005d9b0 = true;
|
|
}
|
|
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
// If holding start on any controller, open boot pak menu
|
|
if (joyGetButtons(0, START_BUTTON) == 0
|
|
&& joyGetButtons(1, START_BUTTON) == 0
|
|
&& joyGetButtons(2, START_BUTTON) == 0
|
|
&& joyGetButtons(3, START_BUTTON) == 0) {
|
|
g_DoBootPakMenu = false;
|
|
} else {
|
|
g_DoBootPakMenu = true;
|
|
}
|
|
|
|
#if VERSION == VERSION_PAL_BETA
|
|
// In PAL beta, pressing all C buttons during poweron sets g_CrashEnabled.
|
|
// If it's set, a sound effect is played on the legal screen to confirm
|
|
// and the crash screen will be shown if the game crashes.
|
|
#define BUTTON_MASK (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS)
|
|
|
|
if (joyGetButtons(0, BUTTON_MASK) == BUTTON_MASK
|
|
|| joyGetButtons(1, BUTTON_MASK) == BUTTON_MASK
|
|
|| joyGetButtons(2, BUTTON_MASK) == BUTTON_MASK
|
|
|| joyGetButtons(3, BUTTON_MASK) == BUTTON_MASK) {
|
|
g_CrashEnabled = true;
|
|
}
|
|
#endif
|
|
|
|
{
|
|
s32 numpages;
|
|
OSMesg receivedmsg = NULL;
|
|
OSScMsg scdonemsg = { OS_SC_DONE_MSG };
|
|
u8 scratch[1024 * 5];
|
|
#if PAL
|
|
u32 stack[2];
|
|
#endif
|
|
|
|
// Choose where to place the temporary framebuffer.
|
|
// In 4MB mode, place it close to the end of memory,
|
|
// but before the thread stacks and VM system.
|
|
// In 8MB mode, put it at the end of the expansion pak.
|
|
if (bootGetMemSize() <= 4 * 1024 * 1024) {
|
|
addr = K0BASE + 4 * 1024 * 1024;
|
|
addr -= STACKSIZE_MAIN;
|
|
addr -= STACKSIZE_IDLE;
|
|
addr -= STACKSIZE_RMON;
|
|
addr -= STACKSIZE_SCHED;
|
|
addr -= STACKSIZE_AUDIO;
|
|
addr -= 8; // markers for stack overflow detection
|
|
addr -= g_VmNumPages * 8; // vm state table
|
|
addr -= VM_NUM_SLOTS * VM_PAGE_SIZE; // vm loaded pages buffer
|
|
addr -= addr % 0x2000; // align down to a multiple of 0x2000
|
|
addr -= VM_BIGGEST_ZIP; // buffer for single biggest game zip
|
|
} else {
|
|
addr = K0BASE + 8 * 1024 * 1024;
|
|
}
|
|
|
|
addr -= 640 * 480 * NUM_FRAMEBUFFERS; // the framebuffer itself
|
|
addr -= 0x40; // align down to a multiple of 0x40
|
|
|
|
fb = (u16 *) ALIGN64(PHYS_TO_K0(addr));
|
|
|
|
// Prepare space for the unzipped texture immediately before the framebuffer.
|
|
// Both textures are 507x48.
|
|
texture = fb - 507 * 48;
|
|
|
|
// DMA the compressed texture from the ROM to the framebuffer.
|
|
// It's using the framebuffer as a temporary data buffer.
|
|
if (g_DoBootPakMenu) {
|
|
dmaExec(fb, (romptr_t) &_accessingpakSegmentRomStart, &_accessingpakSegmentRomEnd - &_accessingpakSegmentRomStart);
|
|
} else {
|
|
dmaExec(fb, (romptr_t) &_copyrightSegmentRomStart, &_copyrightSegmentRomEnd - &_copyrightSegmentRomStart);
|
|
}
|
|
|
|
// This is required for a match
|
|
numpages = g_VmNumPages;
|
|
if ((f64) numpages && (f64) numpages);
|
|
|
|
// Unzip the compressed texture from fb to texture
|
|
rzipInflate(fb, texture, scratch);
|
|
|
|
// Clear the framebuffer except for the bottom 48 rows,
|
|
// because that's where the texture will go.
|
|
// The increment here is too small, so some pixels are zeroed twice.
|
|
for (dsty = 0; dsty < (480 - 48) * 640; dsty += 576) {
|
|
for (x = 0; x < 640; x++) {
|
|
fb[dsty + x] = 0;
|
|
}
|
|
}
|
|
|
|
#if VERSION >= VERSION_JPN_FINAL
|
|
if (osTvType == OS_TV_NTSC)
|
|
#elif PAL
|
|
if (osTvType == OS_TV_PAL)
|
|
#else
|
|
if (osTvType != OS_TV_PAL)
|
|
#endif
|
|
{
|
|
// Copy the texture to the framebuffer.
|
|
// The framebuffer will be displayed at 576 wide,
|
|
// and the texture is right aligned.
|
|
dsty = 0;
|
|
|
|
for (srcy = 0; srcy < 507 * 48; srcy += 507) {
|
|
for (x = 0; x < 507; x++) {
|
|
fb[dsty + (576 - 507) + x] = texture[srcy + x];
|
|
}
|
|
|
|
dsty += 576;
|
|
}
|
|
}
|
|
|
|
viSetMode(VIMODE_HI);
|
|
viConfigureForCopyright(fb);
|
|
|
|
g_RdpOutBufferStart = texture;
|
|
g_RdpOutBufferEnd = texture + 0x400; // 0x800 bytes, because texture is u16
|
|
|
|
while (osRecvMesg(&g_MainMesgQueue, &receivedmsg, OS_MESG_NOBLOCK) == 0) {
|
|
// empty
|
|
}
|
|
|
|
j = 0;
|
|
|
|
while (j < 6) {
|
|
osRecvMesg(&g_MainMesgQueue, &receivedmsg, OS_MESG_BLOCK);
|
|
|
|
if (*(s16 *) receivedmsg == OS_SC_RETRACE_MSG) {
|
|
viUpdateMode();
|
|
rdpCreateTask(var8005dcc8, var8005dcc8 + ARRAYCOUNT(var8005dcc8), 0, (s32) &scdonemsg);
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// From the N64 SDK:
|
|
//
|
|
// Please design the game program so that it won't execute normally
|
|
// when an unexpected television system format is detected by osTvType.
|
|
// Design the program to either go into an infinite loop or display a
|
|
// message indicating a system error.
|
|
//
|
|
#if VERSION >= VERSION_JPN_FINAL
|
|
if (osTvType != OS_TV_NTSC) {
|
|
while (1);
|
|
}
|
|
#elif PAL
|
|
if (osTvType != OS_TV_PAL) {
|
|
while (1);
|
|
}
|
|
#else
|
|
if (osTvType == OS_TV_PAL) {
|
|
while (1);
|
|
}
|
|
#endif
|
|
|
|
#else
|
|
// NTSC beta
|
|
if (osTvType != OS_TV_NTSC) {
|
|
var8005d9b0 = true;
|
|
|
|
while (1);
|
|
}
|
|
|
|
if (joyGetButtons(0, START_BUTTON) == 0
|
|
&& joyGetButtons(1, START_BUTTON) == 0
|
|
&& joyGetButtons(2, START_BUTTON) == 0
|
|
&& joyGetButtons(3, START_BUTTON) == 0) {
|
|
s32 numpages;
|
|
OSMesg receivedmsg = NULL;
|
|
OSScMsg scdonemsg = { OS_SC_DONE_MSG };
|
|
u8 scratch[1024 * 5];
|
|
|
|
g_DoBootPakMenu = false;
|
|
|
|
// Choose where to place the temporary framebuffer.
|
|
// In 4MB mode, place it close to the end of memory,
|
|
// but before the thread stacks and VM system.
|
|
// In 8MB mode, put it at the end of the expansion pak.
|
|
if (osGetMemSize() <= 4 * 1024 * 1024) {
|
|
addr = K0BASE + 4 * 1024 * 1024;
|
|
addr -= STACKSIZE_MAIN;
|
|
addr -= STACKSIZE_IDLE;
|
|
addr -= STACKSIZE_RMON;
|
|
addr -= STACKSIZE_SCHED;
|
|
addr -= STACKSIZE_AUDIO;
|
|
addr -= g_VmNumPages * 8; // vm state table
|
|
addr -= VM_NUM_SLOTS * VM_PAGE_SIZE; // vm loaded pages buffer
|
|
addr -= addr % 0x2000; // align down to a multiple of 0x2000
|
|
addr -= VM_BIGGEST_ZIP; // buffer for single biggest game zip
|
|
} else {
|
|
addr = K0BASE + 8 * 1024 * 1024;
|
|
}
|
|
|
|
addr -= 640 * 480 * NUM_FRAMEBUFFERS; // the framebuffer itself
|
|
addr -= 0x40; // align down to a multiple of 0x40
|
|
|
|
fb = (u16 *) ALIGN64(PHYS_TO_K0(addr));
|
|
|
|
// Prepare space for the unzipped texture immediately before the framebuffer.
|
|
// Both textures are 507x48.
|
|
texture = fb - 507 * 48;
|
|
|
|
// DMA the compressed texture from the ROM to the framebuffer.
|
|
// It's using the framebuffer as a temporary data buffer.
|
|
dmaExec(fb, (romptr_t) &_copyrightSegmentRomStart, &_copyrightSegmentRomEnd - &_copyrightSegmentRomStart);
|
|
|
|
numpages = g_VmNumPages;
|
|
if ((f64) numpages && (f64) numpages);
|
|
|
|
// Unzip the compressed texture from fb to texture
|
|
rzipInflate(fb, texture, scratch);
|
|
|
|
// Clear the framebuffer except for the bottom 48 rows,
|
|
// because that's where the texture will go.
|
|
// The increment here is too small, so some pixels are zeroed twice.
|
|
for (dsty = 0; dsty < (480 - 48) * 640; dsty += 576) {
|
|
if (1);
|
|
for (i = 0; i < 640; i++) {
|
|
fb[dsty + i] = 0;
|
|
}
|
|
}
|
|
|
|
// Copy the texture to the framebuffer.
|
|
// The framebuffer will be displayed at 576 wide,
|
|
// and the texture is right aligned.
|
|
dsty = 0;
|
|
|
|
for (srcy = 0; srcy < 507 * 48; srcy += 507) {
|
|
for (x = 0; x < 507; x++) {
|
|
fb[dsty + (576 - 507) + x] = texture[srcy + x];
|
|
}
|
|
|
|
dsty += 576;
|
|
}
|
|
|
|
viSetMode(VIMODE_HI);
|
|
viConfigureForCopyright(fb);
|
|
|
|
g_RdpOutBufferStart = texture;
|
|
g_RdpOutBufferEnd = texture + 0x400; // 0x800 bytes, because texture is u16
|
|
|
|
while (osRecvMesg(&g_MainMesgQueue, &receivedmsg, OS_MESG_NOBLOCK) == 0);
|
|
|
|
i = 0;
|
|
|
|
while (i < 6) {
|
|
osRecvMesg(&g_MainMesgQueue, &receivedmsg, OS_MESG_BLOCK);
|
|
|
|
if (*(s16 *) receivedmsg == OS_SC_RETRACE_MSG) {
|
|
viUpdateMode();
|
|
rdpCreateTask(var8005dcc8, var8005dcc8 + ARRAYCOUNT(var8005dcc8), 0, (s32) &scdonemsg);
|
|
i++;
|
|
}
|
|
}
|
|
} else {
|
|
g_DoBootPakMenu = true;
|
|
}
|
|
#endif
|
|
|
|
vmInit();
|
|
func0f1a78b0();
|
|
filesInit();
|
|
stub0f175f50();
|
|
func0f175f90();
|
|
|
|
if (var8005d9b0) {
|
|
argSetString(" -ml0 -me0 -mgfx100 -mvtx50 -mt700 -ma400");
|
|
}
|
|
|
|
start = (u8 *) PHYS_TO_K0(osVirtualToPhysical(&_bssSegmentEnd));
|
|
if (g_VmMarker);
|
|
mempSetHeap(start, g_VmMarker - start);
|
|
|
|
mempResetPool(MEMPOOL_8);
|
|
mempResetPool(MEMPOOL_PERMANENT);
|
|
crashReset();
|
|
challengesInit();
|
|
utilsInit();
|
|
func000034d0();
|
|
texInit();
|
|
langInit();
|
|
lvInit();
|
|
cheatsInit();
|
|
func0000e9c0();
|
|
textInit();
|
|
dhudInit();
|
|
playermgrInit();
|
|
frametimeInit();
|
|
stub0f00b200();
|
|
profileInit();
|
|
stub0f000870();
|
|
smokesInit();
|
|
stub0f0008e0();
|
|
stub0f0008f0();
|
|
stub0f000900();
|
|
stub0f00b180();
|
|
stub0f000910();
|
|
stub0f000840();
|
|
mpInit();
|
|
pheadInit();
|
|
paksInit();
|
|
pheadInit2();
|
|
animsInit();
|
|
racesInit();
|
|
bodiesInit();
|
|
stub0f000850();
|
|
stub0f000860();
|
|
titleInit();
|
|
viConfigureForLegal();
|
|
viBlack(true);
|
|
|
|
g_MainIsBooting = 0;
|
|
|
|
#if VERSION >= VERSION_PAL_BETA && VERSION < VERSION_JPN_FINAL
|
|
if (g_DoBootPakMenu) {
|
|
osGetCount();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
u32 var8005dd3c = 0x00000000;
|
|
u32 var8005dd40 = 0x00000000;
|
|
u32 var8005dd44 = 0x00000000;
|
|
u32 var8005dd48 = 0x00000000;
|
|
u32 var8005dd4c = 0x00000000;
|
|
u32 var8005dd50 = 0x00000000;
|
|
s32 g_MainChangeToStageNum = -1;
|
|
bool g_MainIsDebugMenuOpen = false;
|
|
|
|
#if VERSION < VERSION_NTSC_1_0
|
|
void main000e000nb(void)
|
|
{
|
|
var8005d9bc = true;
|
|
}
|
|
|
|
void main000e010nb(void)
|
|
{
|
|
var8005d9c0 ^= 1;
|
|
}
|
|
#endif
|
|
|
|
void mainProc(void)
|
|
{
|
|
mainInit();
|
|
rdpInit();
|
|
sndInit();
|
|
|
|
while (true) {
|
|
mainLoop();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* It's suspected that this function would have allowed developers to override
|
|
* the value of variables while the game is running in order to view their
|
|
* effects immediately rather than having to recompile the game each time.
|
|
*
|
|
* The developers would have used rmon to create a table of name/value pairs,
|
|
* then this function would have looked up the given variable name in the table
|
|
* and written the new value to the variable's address.
|
|
*/
|
|
void mainOverrideVariable(char *name, void *value)
|
|
{
|
|
// empty
|
|
}
|
|
|
|
/**
|
|
* This function enters an infinite loop which iterates once per stage load.
|
|
* Within this loop is an inner loop which runs very frequently and decides
|
|
* whether to run mainTick on each iteration.
|
|
*
|
|
* NTSC beta checks two shorts at an offset 64MB into the development board
|
|
* and refuses to continue if they are not any of the allowed values.
|
|
* Decomp patches these reads in its build system so it can be played
|
|
* without the development board.
|
|
*/
|
|
void mainLoop(void)
|
|
{
|
|
s32 ending = false;
|
|
OSScMsg msg2 = {OS_SC_DONE_MSG};
|
|
#if VERSION < VERSION_NTSC_1_0
|
|
s16 *ptr = (s16 *) PHYS_TO_K1(GIO_BASE_REG + 64 * 1024 * 1024);
|
|
bool fail = false;
|
|
#endif
|
|
OSMesg msg;
|
|
s32 index;
|
|
s32 numplayers;
|
|
u32 stack;
|
|
|
|
#if VERSION < VERSION_NTSC_1_0 && MATCHING
|
|
if ((ptr[0] != 'OJ' && ptr[0] != 'LS' && ptr[0] != 'PM' && ptr[0] != 'MP')
|
|
|| (ptr[1] != 'FS' && ptr[1] != 'RE')) {
|
|
fail = true;
|
|
}
|
|
|
|
if (fail) {
|
|
while (1);
|
|
}
|
|
#endif
|
|
|
|
func0f175f98();
|
|
|
|
var8005d9c4 = 0;
|
|
argGetLevel(&g_StageNum);
|
|
|
|
if (g_DoBootPakMenu) {
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
g_Vars.pakstocheck = 0xfd;
|
|
#endif
|
|
g_StageNum = STAGE_BOOTPAKMENU;
|
|
}
|
|
|
|
if (g_StageNum != STAGE_TITLE) {
|
|
titleSetNextStage(g_StageNum);
|
|
|
|
if (g_StageNum < STAGE_TITLE) {
|
|
func0f01b148(0);
|
|
|
|
if (argFindByPrefix(1, "-hard")) {
|
|
lvSetDifficulty(argFindByPrefix(1, "-hard")[0] - '0');
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_StageNum == STAGE_CITRAINING && IS4MB()) {
|
|
g_StageNum = STAGE_4MBMENU;
|
|
}
|
|
|
|
rngSetSeed(osGetCount());
|
|
|
|
// Outer loop - this is infinite because ending is never changed
|
|
while (!ending) {
|
|
g_MainNumGfxTasks = 0;
|
|
g_MainGameLogicEnabled = true;
|
|
msg = NULL;
|
|
g_MainIsEndscreen = false;
|
|
|
|
if (var8005d9b0 && var8005d9c4 == 0) {
|
|
index = -1;
|
|
|
|
if (IS4MB()) {
|
|
if (g_StageNum < STAGE_TITLE && getNumPlayers() >= 2) {
|
|
index = 0; \
|
|
while (g_StageAllocations4Mb[index].stagenum) { \
|
|
if (g_StageAllocations4Mb[index].stagenum == g_StageNum + 400) { \
|
|
break; \
|
|
} \
|
|
index++;
|
|
}
|
|
|
|
if (g_StageAllocations4Mb[index].stagenum == 0) {
|
|
index = -1;
|
|
}
|
|
}
|
|
|
|
if (index);
|
|
|
|
if (index < 0) {
|
|
index = 0;
|
|
while (g_StageAllocations4Mb[index].stagenum) {
|
|
if (g_StageNum == g_StageAllocations4Mb[index].stagenum) {
|
|
break;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
|
|
argSetString(g_StageAllocations4Mb[index].string);
|
|
} else {
|
|
// 8MB
|
|
if (g_StageNum < STAGE_TITLE && getNumPlayers() >= 2) {
|
|
index = 0; \
|
|
while (g_StageAllocations8Mb[index].stagenum) { \
|
|
if (g_StageNum + 400 == g_StageAllocations8Mb[index].stagenum) { \
|
|
break; \
|
|
} \
|
|
index++;
|
|
}
|
|
|
|
if (g_StageAllocations8Mb[index].stagenum == 0) {
|
|
index = -1;
|
|
}
|
|
}
|
|
|
|
if (index < 0) {
|
|
index = 0;
|
|
|
|
while (g_StageAllocations8Mb[index].stagenum) {
|
|
if (g_StageNum == g_StageAllocations8Mb[index].stagenum) {
|
|
break;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
|
|
argSetString(g_StageAllocations8Mb[index].string);
|
|
}
|
|
}
|
|
|
|
var8005d9c4 = 0;
|
|
|
|
mempResetPool(MEMPOOL_7);
|
|
mempResetPool(MEMPOOL_STAGE);
|
|
filesStop(4);
|
|
|
|
if (argFindByPrefix(1, "-ma")) {
|
|
g_MainMemaHeapSize = strtol(argFindByPrefix(1, "-ma"), NULL, 0) * 1024;
|
|
}
|
|
|
|
memaReset(mempAlloc(g_MainMemaHeapSize, MEMPOOL_STAGE), g_MainMemaHeapSize);
|
|
langReset(g_StageNum);
|
|
playermgrReset();
|
|
|
|
if (g_StageNum >= STAGE_TITLE) {
|
|
numplayers = 0;
|
|
} else {
|
|
if (argFindByPrefix(1, "-play")) {
|
|
numplayers = strtol(argFindByPrefix(1, "-play"), NULL, 0);
|
|
} else {
|
|
numplayers = 1;
|
|
}
|
|
|
|
if (getNumPlayers() >= 2) {
|
|
numplayers = getNumPlayers();
|
|
}
|
|
}
|
|
|
|
if (numplayers < 2) {
|
|
g_Vars.bondplayernum = 0;
|
|
g_Vars.coopplayernum = -1;
|
|
g_Vars.antiplayernum = -1;
|
|
} else if (argFindByPrefix(1, "-coop")) {
|
|
g_Vars.bondplayernum = 0;
|
|
g_Vars.coopplayernum = 1;
|
|
g_Vars.antiplayernum = -1;
|
|
} else if (argFindByPrefix(1, "-anti")) {
|
|
g_Vars.bondplayernum = 0;
|
|
g_Vars.coopplayernum = -1;
|
|
g_Vars.antiplayernum = 1;
|
|
}
|
|
|
|
playermgrAllocatePlayers(numplayers);
|
|
|
|
if (argFindByPrefix(1, "-mpbots")) {
|
|
g_Vars.lvmpbotlevel = 1;
|
|
}
|
|
|
|
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
|
|
g_MpSetup.chrslots = 0x03;
|
|
mpReset();
|
|
} else if (g_Vars.perfectbuddynum) {
|
|
mpReset();
|
|
} else if (g_Vars.mplayerisrunning == false
|
|
&& (numplayers >= 2 || g_Vars.lvmpbotlevel || argFindByPrefix(1, "-play"))) {
|
|
g_MpSetup.chrslots = 1;
|
|
|
|
if (numplayers >= 2) {
|
|
g_MpSetup.chrslots |= 1 << 1;
|
|
}
|
|
|
|
if (numplayers >= 3) {
|
|
g_MpSetup.chrslots |= 1 << 2;
|
|
}
|
|
|
|
if (numplayers >= 4) {
|
|
g_MpSetup.chrslots |= 1 << 3;
|
|
}
|
|
|
|
g_MpSetup.stagenum = g_StageNum;
|
|
mpReset();
|
|
}
|
|
|
|
gfxReset();
|
|
joyReset();
|
|
dhudReset();
|
|
zbufReset(g_StageNum);
|
|
lvReset(g_StageNum);
|
|
viReset(g_StageNum);
|
|
frametimeCalculate();
|
|
profileReset();
|
|
|
|
while (osRecvMesg(&g_MainMesgQueue, &msg, OS_MESG_NOBLOCK) != -1) {
|
|
// empty
|
|
}
|
|
|
|
while (g_MainChangeToStageNum < 0 || g_MainNumGfxTasks != 0) {
|
|
s32 cycles;
|
|
|
|
osRecvMesg(&g_MainMesgQueue, &msg, OS_MESG_BLOCK);
|
|
|
|
#if VERSION < VERSION_NTSC_1_0
|
|
bootCheckStackOverflow();
|
|
#endif
|
|
|
|
switch (*(s16 *) msg) {
|
|
case OS_SC_RETRACE_MSG:
|
|
cycles = osGetCount() - g_Vars.thisframestartt;
|
|
|
|
if (cycles >= g_Vars.mininc60 * CYCLES_PER_FRAME - CYCLES_PER_FRAME / 2) {
|
|
mainTick();
|
|
}
|
|
break;
|
|
case OS_SC_DONE_MSG:
|
|
g_MainNumGfxTasks--;
|
|
break;
|
|
case OS_SC_PRE_NMI_MSG:
|
|
// This seems to be a hack to get this loop to keep ticking...
|
|
// maybe graphics tasks stop being created after pre NMI?
|
|
g_MainNumGfxTasks = 4;
|
|
break;
|
|
#if VERSION < VERSION_NTSC_1_0
|
|
default:
|
|
{
|
|
char message[80];
|
|
u32 stack2;
|
|
sprintf(message, "boss.c default: %08x type %d\n", (s32) msg, *(s16 *) msg);
|
|
crashSetMessage(message);
|
|
CRASH();
|
|
}
|
|
break;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
lvStop();
|
|
mempDisablePool(MEMPOOL_STAGE);
|
|
mempDisablePool(MEMPOOL_7);
|
|
filesStop(4);
|
|
viBlack(true);
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
pak0f116994();
|
|
#endif
|
|
|
|
g_StageNum = g_MainChangeToStageNum;
|
|
g_MainChangeToStageNum = -1;
|
|
}
|
|
|
|
// Unreachable
|
|
func0f175fc8();
|
|
}
|
|
|
|
void mainTick(void)
|
|
{
|
|
Gfx *gdl;
|
|
Gfx *gdlstart;
|
|
OSScMsg msg = {OS_SC_DONE_MSG};
|
|
s32 i;
|
|
|
|
if (g_MainChangeToStageNum < 0 && g_MainNumGfxTasks < NUM_GFXTASKS) {
|
|
frametimeCalculate();
|
|
profile00009a98();
|
|
profileReset();
|
|
profileSetMarker(PROFILE_MAINTICK_START);
|
|
func000034d8();
|
|
joyDebugJoy();
|
|
schedSetCrashEnable2(false);
|
|
|
|
if (g_MainGameLogicEnabled) {
|
|
gdl = gdlstart = gfxGetMasterDisplayList();
|
|
|
|
gDPSetTile(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
|
gDPSetTile(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 0x0100, 6, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
|
|
|
|
#ifdef DEBUG
|
|
if (g_MainIsDebugMenuOpen || joyGetButtons(0, U_CBUTTONS | D_CBUTTONS) == (U_CBUTTONS | D_CBUTTONS)) {
|
|
g_MainIsDebugMenuOpen = debugProcessInput(joyGetStickX(0), joyGetStickY(0), joyGetButtons(0, 0xffff), joyGetButtonsPressedThisFrame(0, 0xffff));
|
|
} else if (joyGetButtons(0, START_BUTTON) == 0) {
|
|
var80075d68 = var800786f4nb;
|
|
} else {
|
|
g_MainIsDebugMenuOpen = debugProcessInput(joyGetStickX(0), joyGetStickY(0), joyGetButtons(0, 0xffff), joyGetButtonsPressedThisFrame(0, 0xffff));
|
|
}
|
|
#endif
|
|
|
|
lvTick();
|
|
playermgrShuffle();
|
|
|
|
if (g_StageNum < STAGE_TITLE) {
|
|
for (i = 0; i < PLAYERCOUNT(); i++) {
|
|
setCurrentPlayerNum(playermgrGetPlayerAtOrder(i));
|
|
|
|
if (g_StageNum != STAGE_TEST_OLD || !titleIsKeepingMode()) {
|
|
viSetViewPosition(g_Vars.currentplayer->viewleft, g_Vars.currentplayer->viewtop);
|
|
viSetFovAspectAndSize(
|
|
g_Vars.currentplayer->fovy, g_Vars.currentplayer->aspect,
|
|
g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
|
|
}
|
|
|
|
lvTickPlayer();
|
|
}
|
|
}
|
|
|
|
gdl = lvRender(gdl);
|
|
func000034e0(&gdl);
|
|
|
|
#ifdef DEBUG
|
|
if (debugIsLineModeEnabled()) {
|
|
gDPPipeSync(gdl++);
|
|
gDPSetCycleType(gdl++, G_CYC_1CYCLE);
|
|
gDPSetBlendColor(gdl++, 0xff, 0xff, 0xff, 0xff);
|
|
gDPSetPrimDepth(gdl++, 0xffff, 0xffff);
|
|
gDPSetDepthSource(gdl++, G_ZS_PRIM);
|
|
gDPSetRenderMode(gdl++, G_RM_VISCVG, G_RM_VISCVG2);
|
|
gDPFillRectangle(gdl++, 0, 0, viGetWidth() - 1, viGetHeight() - 1);
|
|
}
|
|
|
|
gdl = dhudRender(gdl);
|
|
dhudClear();
|
|
#endif
|
|
|
|
if (debugGetProfileMode() >= 2) {
|
|
gdl = profileRender(gdl);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
if (g_MainIsDebugMenuOpen) {
|
|
debugUpdateMenu();
|
|
gdl = dmenuRender(gdl);
|
|
}
|
|
#endif
|
|
|
|
gDPFullSync(gdl++);
|
|
gSPEndDisplayList(gdl++);
|
|
}
|
|
|
|
if (g_MainGameLogicEnabled) {
|
|
gfxSwapBuffers();
|
|
viUpdateMode();
|
|
}
|
|
|
|
rdpCreateTask(gdlstart, gdl, 0, (s32) &msg);
|
|
g_MainNumGfxTasks++;
|
|
memaPrint();
|
|
func0f16cf94();
|
|
profileSetMarker(PROFILE_MAINTICK_END);
|
|
|
|
#if VERSION == VERSION_PAL_BETA
|
|
#ifdef DEBUG
|
|
debug0f119a80nb();
|
|
#endif
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void mainEndStage(void)
|
|
{
|
|
sndStopNosedive();
|
|
|
|
if (!g_MainIsEndscreen) {
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
pak0f11c6d0();
|
|
#endif
|
|
joyDisableTemporarily();
|
|
|
|
if (g_Vars.coopplayernum >= 0) {
|
|
s32 prevplayernum = g_Vars.currentplayernum;
|
|
s32 i;
|
|
|
|
for (i = 0; i < PLAYERCOUNT(); i++) {
|
|
setCurrentPlayerNum(i);
|
|
endscreenPushCoop();
|
|
}
|
|
|
|
setCurrentPlayerNum(prevplayernum);
|
|
musicStartMenu();
|
|
} else if (g_Vars.antiplayernum >= 0) {
|
|
s32 prevplayernum = g_Vars.currentplayernum;
|
|
s32 i;
|
|
|
|
for (i = 0; i < PLAYERCOUNT(); i++) {
|
|
setCurrentPlayerNum(i);
|
|
endscreenPushAnti();
|
|
}
|
|
|
|
setCurrentPlayerNum(prevplayernum);
|
|
musicStartMenu();
|
|
} else if (g_Vars.normmplayerisrunning) {
|
|
mpEndMatch();
|
|
} else {
|
|
endscreenPrepare();
|
|
musicStartMenu();
|
|
}
|
|
}
|
|
|
|
g_MainIsEndscreen = true;
|
|
}
|
|
|
|
/**
|
|
* Change to the given stage at the end of the current frame.
|
|
*/
|
|
void mainChangeToStage(s32 stagenum)
|
|
{
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
pak0f11c6d0();
|
|
#endif
|
|
|
|
g_MainChangeToStageNum = stagenum;
|
|
}
|
|
|
|
s32 mainGetStageNum(void)
|
|
{
|
|
return g_StageNum;
|
|
}
|
|
|
|
void func0000e990(void)
|
|
{
|
|
objectivesCheckAll();
|
|
objectivesDisableChecking();
|
|
mainEndStage();
|
|
}
|
|
|
|
void func0000e9c0(void)
|
|
{
|
|
// empty
|
|
}
|