mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-01 19:10:15 -04:00
28 lines
937 B
C
28 lines
937 B
C
#ifndef _IN_GAME_WALLHIT_H
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#define _IN_GAME_WALLHIT_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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s16 func0f13e0e0(f32 arg0);
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void func0f13e1b0(struct var800a41b0 *arg0);
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void func0f13e40c(struct prop *prop, s8 arg1);
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bool chrIsUsingPaintball(struct chrdata *chr);
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void func0f13e5c8(struct prop *prop);
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void func0f13e640(struct var800a41b0 *thing, u32 arg1);
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u32 func0f13e744(void);
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u32 func0f13e994(void);
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void func0f13eb44(void);
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void func0f13f3f4(struct coord *arg0, struct coord *arg1, struct coord *arg2, u32 arg3, u32 arg4, u32 arg5, s32 room, u32 arg7, s32 arg8, u32 arg9, struct chrdata *chr, bool arg11);
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u32 func0f13f504(void);
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s32 func0f140750(struct coord *coord);
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u32 func0f1408a8(void);
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u32 func0f140b7c(void);
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Gfx *func0f140e20(Gfx *gdl, struct prop *prop, bool withalpha);
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u32 func0f1411b0(void);
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void func0f141234(void);
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void func0f14159c(struct prop *prop);
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void func0f141704(struct prop *prop);
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#endif
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