mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-09 02:26:10 -04:00
33 lines
979 B
C
33 lines
979 B
C
#ifndef IN_GAME_GAME_0DCDB0_H
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#define IN_GAME_GAME_0DCDB0_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f0dcdb0(void);
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u32 func0f0dcdbc(void);
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u32 func0f0dcef4(void);
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u32 func0f0dd2ac(void);
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u32 func0f0dd848(void);
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u32 func0f0ddb1c(void);
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u32 func0f0ddd44(void);
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void func0f0ddda0(void);
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u32 func0f0dde60(void);
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u32 func0f0ddeac(void);
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void currentPlayerQueueMessage(char *text, s32 confignum);
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void func0f0ddfa4(char *text, s32 confignum, s32 arg2);
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void func0f0de034(char *text, s32 confignum, u8 colour);
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u32 func0f0de0d4(void);
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u32 func0f0de160(void);
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u32 func0f0de7fc(void);
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u32 func0f0deebc(char *text, s32 confignum, u8 conf00, u8 conf01, u8 conf02,
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void *conf04, void *conf08, u32 colour, u32 conf10, u8 alignh, s16 conf16,
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u8 alignv, s16 conf18, s32 arg14, s32 arg15);
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void func0f0df364(void);
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void currentPlayerUnsetFlag(u32 flag);
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void currentPlayerSetFlag(u32 flag);
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void func0f0dfa50(u32 playernum);
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u32 func0f0dfad0(void);
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u32 func0f0e0724(void);
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#endif
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