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https://gitlab.com/ryandwyer/perfect-dark
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21 lines
639 B
C
21 lines
639 B
C
#ifndef _IN_GAME_GAME_166E40_H
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#define _IN_GAME_GAME_166E40_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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u32 fileGetRomAddress(s32 filenum);
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s32 fileGetRomSize(s32 filenum);
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void filesInit(void);
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void fileLoadPartToAddr(u16 filenum, void *memaddr, s32 offset, u32 len);
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u32 fileGetInflatedSize(u32 filenum);
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void *fileLoadToNew(s32 filenum, u32 method);
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void *fileLoadToAddr(s32 filenum, s32 method, u8 *ptr, u32 size);
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u32 fileGetLoadedSize(s32 filenum);
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u32 fileGetAllocationSize(s32 filenum);
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void fileSetSize(s32 filenum, void *ptr, u32 size, bool reallocate);
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void filesStop(u8 arg0);
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void func0f167330(void);
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#endif
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