Files
perfect-dark/src/include/game/room.h
T
2022-07-02 00:55:35 +10:00

23 lines
560 B
C

#ifndef _IN_GAME_ROOM_H
#define _IN_GAME_ROOM_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void roomsReset(void);
void roomsTick(void);
void roomSetLastForOffset(s32 room);
void room0f1668f0(s32 index, s32 roomnum);
void room0f16692c(s32 index, s32 roomnum);
void room0f16696c(s32 index);
s32 room0f1669fc(void);
void room0f166a6c(Mtxf *matrix, s32 roomnum);
s32 room0f166c20(s32 roomnum);
Gfx *room0f166d7c(Gfx *gdl, s32 roomnum);
struct coord *roomGetPos(s32 room);
void room0f166df0(s32 room, struct coord *globaldrawworldoffset);
#endif