mirror of
https://gitlab.com/ryandwyer/perfect-dark
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42 lines
1.7 KiB
C
42 lines
1.7 KiB
C
#ifndef IN_GAME_GAME_10CCD0_H
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#define IN_GAME_GAME_10CCD0_H
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#include <ultra64.h>
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#include "types.h"
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void menudialogRetryMission(u32 operation, struct menu_dialog *dialog, struct menuthing **thingptr);
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s32 menudialog0010dd28(u32, u32, u32 *);
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s32 menudialog0010de58(u32, u32, u32 *);
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s32 menuhandlerDeclineMission(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandler0010e064(u32, u32, u32 *);
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s32 menuhandlerContinueMission(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerReplayLastLevel(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerReplayPreviousMission(u32 operation, struct menu_item *item, s32 *value);
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u32 func0f10ce74(void);
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u32 func0f10cf2c(void);
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char *soloMenuTextNumKills(struct menu_item *item);
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char *soloMenuTextNumShots(struct menu_item *item);
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char *soloMenuTextNumHeadShots(struct menu_item *item);
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char *soloMenuTextNumBodyShots(struct menu_item *item);
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char *soloMenuTextNumLimbShots(struct menu_item *item);
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char *soloMenuTextNumOtherShots(struct menu_item *item);
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char *soloMenuTextAccuracy(struct menu_item *item);
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char *soloMenuTextMissionStatus(struct menu_item *item);
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char *soloMenuTextAgentStatus(struct menu_item *item);
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u32 func0f10d588(void);
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u32 func0f10d61c(void);
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u32 func0f10d678(void);
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char *soloMenuTextMissionTime(struct menu_item *item);
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u32 func0f10d730(void);
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void func0f10d770(void);
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void func0f10d910(s32 arg0);
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char *soloMenuTextCheatName(struct menu_item *item);
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char *soloMenuTextCheatName2(struct menu_item *item);
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char *soloMenuTextTargetTime(struct menu_item *item);
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u32 func0f10e588(void);
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u32 func0f10e620(void);
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u32 func0f10ecb4(void);
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u32 func0f10ee40(void);
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u32 func0f10ef10(void);
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#endif
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