Files
perfect-dark/src/game/inventory/init.c
T
2021-03-15 23:28:01 +10:00

33 lines
802 B
C

#include <ultra64.h>
#include "constants.h"
#include "constants.h"
#include "game/cheats.h"
#include "game/inventory/init.h"
#include "game/inventory/inventory.h"
#include "bss.h"
#include "lib/memory.h"
#include "data.h"
#include "types.h"
void invInitGunsHeld(void)
{
s32 i;
if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) {
g_Vars.currentplayer->equipallguns = cheatIsActive(CHEAT_ALLGUNS);
} else {
g_Vars.currentplayer->equipallguns = false;
}
for (i = 0; i != 10; i++) {
g_Vars.currentplayer->gunheldarr[i].totaltime240_60 = -1;
}
}
void invInit(s32 numdoubles)
{
g_Vars.currentplayer->equipmaxitems = numdoubles + 30;
g_Vars.currentplayer->equipment = malloc(ALIGN16(g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem)), MEMPOOL_STAGE);
invClear();
}