mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-05 04:19:37 -04:00
166 lines
11 KiB
C
166 lines
11 KiB
C
//
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// Base (MP)
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//
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#include "stagesetup.h"
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extern s32 intro[];
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extern u32 props[];
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extern struct path paths[];
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extern struct ailist ailists[];
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struct stagesetup setup = {
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NULL,
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NULL,
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NULL,
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intro,
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props,
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paths,
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ailists,
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NULL,
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};
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u32 props[] = {
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weapon(0x0100, 0x0000, PAD_MP1_002C, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION00)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0036, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0037, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_002D, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION01)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0038, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0039, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_002E, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION02)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003A, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003B, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_002F, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION03)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003C, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003D, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0030, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION04)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003E, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_003F, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0031, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION05)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0040, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0041, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0032, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION06)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0042, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0043, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0033, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION07)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0044, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0045, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0034, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION08)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0046, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0047, OBJFLAG_FALL, 0, 0, 1000)
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weapon(0x0100, 0x0000, PAD_MP1_0035, OBJFLAG_FALL, 0, 0, WEAPON_MPLOCATION09)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0048, OBJFLAG_FALL, 0, 0, 1000)
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ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP1_0049, OBJFLAG_FALL, 0, 0, 1000)
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tag(0x01, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP1_004C, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_LIFT_CHECKPROPS, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000, 0x004c, 0x004d, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000)
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tag(0x02, 1)
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lift(0x0100, MODEL_A51_LIFT_THINWALL, PAD_MP1_004B, OBJFLAG_00000008 | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_FORCENOBOUNCE | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE | OBJFLAG_LIFT_CHECKPROPS, OBJFLAG2_NOFALL | OBJFLAG2_FALLWITHOUTROTATION | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_IMMUNETOEXPLOSIONS, 0, 1000, 0x004b, 0x004a, -1, -1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001555, 0x00320000, 0x00000000)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_004E, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_004F, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0051, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0050, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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door(0x0100, MODEL_DD_LABDOOR, PAD_MP1_0052, OBJFLAG_DEACTIVATED, 0, 0, 1000, 0x0000f851, 0x0000f333, 0x00035555, 0x00035555, 0x00000666, 0, DOORTYPE_VERTICAL, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000100)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0053, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0054, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0055, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0056, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0057, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0058, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0059, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005A, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005B, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005C, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005D, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005E, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_005F, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0060, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0061, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0062, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0063, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0064, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0065, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0066, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0067, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0068, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_0069, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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stdobject(0x0100, MODEL_A51_CRATE2, PAD_MP1_006A, OBJFLAG_FALL | OBJFLAG_XTOPADBOUNDS | OBJFLAG_YTOPADBOUNDS | OBJFLAG_ZTOPADBOUNDS | OBJFLAG_CORE_GEO_INUSE | OBJFLAG_INVINCIBLE, 0, 0, 1000)
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endprops
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};
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s32 intro[] = {
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spawn(PAD_MP1_001C)
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spawn(PAD_MP1_001D)
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spawn(PAD_MP1_001E)
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spawn(PAD_MP1_001F)
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spawn(PAD_MP1_0020)
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spawn(PAD_MP1_0021)
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spawn(PAD_MP1_0022)
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spawn(PAD_MP1_0023)
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spawn(PAD_MP1_0024)
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spawn(PAD_MP1_0025)
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spawn(PAD_MP1_0026)
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spawn(PAD_MP1_0027)
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spawn(PAD_MP1_0028)
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spawn(PAD_MP1_0029)
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spawn(PAD_MP1_002A)
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spawn(PAD_MP1_002B)
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case(0, PAD_MP1_0006)
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case_respawn(0, PAD_MP1_0000)
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case_respawn(0, PAD_MP1_0001)
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case_respawn(0, PAD_MP1_0002)
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case_respawn(0, PAD_MP1_0003)
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case_respawn(0, PAD_MP1_0004)
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case_respawn(0, PAD_MP1_0005)
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case(1, PAD_MP1_000D)
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case_respawn(1, PAD_MP1_0007)
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case_respawn(1, PAD_MP1_0008)
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case_respawn(1, PAD_MP1_0009)
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case_respawn(1, PAD_MP1_000A)
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case_respawn(1, PAD_MP1_000B)
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case_respawn(1, PAD_MP1_000C)
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case(2, PAD_MP1_0014)
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case_respawn(2, PAD_MP1_000E)
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case_respawn(2, PAD_MP1_000F)
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case_respawn(2, PAD_MP1_0010)
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case_respawn(2, PAD_MP1_0011)
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case_respawn(2, PAD_MP1_0012)
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case_respawn(2, PAD_MP1_0013)
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case(3, PAD_MP1_001B)
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case_respawn(3, PAD_MP1_0015)
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case_respawn(3, PAD_MP1_0016)
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case_respawn(3, PAD_MP1_0017)
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case_respawn(3, PAD_MP1_0018)
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case_respawn(3, PAD_MP1_0019)
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case_respawn(3, PAD_MP1_001A)
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hill(PAD_MP1_00DB)
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hill(PAD_MP1_00F0)
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hill(PAD_MP1_00AA)
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hill(PAD_MP1_00B7)
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endintro
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};
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struct path paths[] = {
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{ NULL, 0, 0 },
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};
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u8 func1001_start_lifts[] = {
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activate_lift(1, 0x01)
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activate_lift(2, 0x02)
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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u8 func1000_21d4[] = {
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mp_init_simulants
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rebuild_teams
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rebuild_squadrons
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set_ailist(CHR_SELF, GAILIST_IDLE)
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endlist
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};
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struct ailist ailists[] = {
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{ func1000_21d4, 0x1000 },
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{ func1001_start_lifts, 0x1001 },
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{ NULL, 0 },
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};
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