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https://gitlab.com/ryandwyer/perfect-dark
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34 lines
823 B
C
34 lines
823 B
C
#ifndef IN_GAME_BONDWALK_H
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#define IN_GAME_BONDWALK_H
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#include <ultra64.h>
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#include "types.h"
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u32 currentPlayerWalkInit(void);
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void func0f0c3ad0(s32 value);
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void currentPlayerAdjustCrouchPos(s32 value);
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u32 func0f0c3b38(void);
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u32 func0f0c3c8c(void);
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u32 func0f0c3e14(void);
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u32 func0f0c4250(void);
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u32 func0f0c4764(void);
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u32 func0f0c47d0(void);
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u32 func0f0c494c(void);
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u32 func0f0c4a5c(void);
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void func0f0c4d98(void);
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u32 func0f0c4da0(void);
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u32 func0f0c4ec4(void);
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u32 func0f0c4fd8(void);
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void currentPlayerApplyCrouchSpeed(void);
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u32 func0f0c6080(void);
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u32 func0f0c6180(void);
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u32 func0f0c6318(void);
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u32 func0f0c63bc(void);
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void currentPlayerUpdatePrevPos(void);
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void func0f0c65a8(void);
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u32 func0f0c65c8(void);
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void currentPlayerApplyCrouchSpeedTheta(void);
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u32 func0f0c69b8(void);
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void func0f0c785c(void);
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#endif
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