mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-06 12:40:56 -04:00
29 lines
1.2 KiB
C
29 lines
1.2 KiB
C
#ifndef _IN_GAME_GAME_177E00_H
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#define _IN_GAME_GAME_177E00_H
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#include <ultra64.h>
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#include "types.h"
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s32 menuhandler00177e00(u32, u32, u32 *);
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char *mpMenuTextInGameLimit(struct menu_item *item);
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char *menutextPauseOrUnpause(s32 arg0);
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char *menutextMatchTime(s32 arg0);
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char *mpMenuTextWeaponDescription(struct menu_item *item);
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u32 func0f1783a0(void);
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char *mpMenuTextWeaponOfChoiceName(struct menu_item *item);
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char *mpMenuTextAward1(struct menu_item *item);
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char *mpMenuTextAward2(struct menu_item *item);
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char *mpMenuTextPlacementWithSuffix(struct menu_item *item);
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s32 menuhandler001785c4(u32, u32, u32 *);
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s32 menuhandler001786d8(u32, u32, u32 *);
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s32 menuhandler00178a94(u32, u32, u32 *);
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char *mpMenuTextPlayerTitle(s32 arg0);
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s32 menuhandler00178bf4(u32, u32, u32 *);
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void mpPushPauseDialog(void);
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void mpPushEndscreenDialog(u32 arg0, u32 playernum);
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s32 menuhandlerMpEndGame(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandler00178018(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerMpInGameLimitLabel(u32 operation, struct menu_item *item, s32 *value);
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s32 menuhandlerMpPause(u32 operation, struct menu_item *item, s32 *value);
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#endif
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