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18 lines
545 B
C
18 lines
545 B
C
#ifndef IN_GAME_GAME_113220_H
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#define IN_GAME_GAME_113220_H
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#include <ultra64.h>
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#include "types.h"
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void currentPlayerFlipAnimation(void);
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void currentPlayerUpdateIdleHeadRoll(void);
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void currentPlayerUpdateHeadPos(struct coord *vel);
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void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
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void currentPlayerSetHeadAmp(f32 headamp);
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void func0f1138a4(f32 arg0, f32 arg1);
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void func0f113f10(f32 arg0);
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void func0f1140bc(s16 arg0, u32 arg1, f32 arg2, f32 arg3);
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void func0f11412c(f32 speed);
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f32 func0f11416c(void);
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#endif
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