mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-23 08:19:49 -04:00
27 lines
587 B
C
27 lines
587 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "constants.h"
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#include "game/inv.h"
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#include "bss.h"
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#include "lib/memp.h"
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#include "data.h"
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#include "types.h"
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void invReset(void)
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{
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s32 i;
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g_Vars.currentplayer->equipallguns = false;
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for (i = 0; i != 10; i++) {
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g_Vars.currentplayer->gunheldarr[i].totaltime240_60 = -1;
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}
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}
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void invInit(void)
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{
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g_Vars.currentplayer->equipmaxitems = 8; // Unarmed, 6 MP weapons + data uplink
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g_Vars.currentplayer->equipment = mempAlloc(ALIGN16(g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem)), MEMPOOL_STAGE);
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invClear();
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}
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