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https://gitlab.com/ryandwyer/perfect-dark
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18 lines
641 B
C
18 lines
641 B
C
#ifndef IN_GAME_GAME_0B28D0_H
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#define IN_GAME_GAME_0B28D0_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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bool func0f0b28d0(struct model *model, struct modelfiledata *filedata);
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void func0f0b2904(void);
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struct model *func0f0b2b64(struct modelfiledata *modelfiledata, bool arg1);
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struct model *modelInstantiate(struct modelfiledata *modelfiledata);
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void modelFree(struct model *model);
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struct model *func0f0b3280(struct modelfiledata *modelfiledata);
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void func0f0b32a0(struct model *model, struct modelnode *node, struct modelfiledata *headfiledata);
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struct anim *func0f0b32e4(void);
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void animTurnOff(struct anim *anim);
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#endif
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