Files
perfect-dark/src/game/room.c
T

132 lines
2.8 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/room.h"
#include "bss.h"
#include "lib/mtx.h"
#include "data.h"
#include "types.h"
struct roommtx *g_RoomMtxes;
s32 var80082050 = 0;
s32 g_NextRoomMtx = 0;
void roomSetLastForOffset(s32 room)
{
g_Vars.currentplayer->lastroomforoffset = room;
}
void room0f1668f0(struct roommtx *roommtx, s32 roomnum)
{
g_Rooms[roomnum].unk10[g_Vars.currentplayernum] = roommtx->index;
roommtx->room1 = roomnum;
}
void room0f16692c(struct roommtx *roommtx, s32 roomnum)
{
g_Rooms[roomnum].unk10[roommtx->playernum] = -1;
roommtx->room1 = -1;
}
void room0f16696c(struct roommtx *roommtx)
{
if (roommtx->room1 != -1) {
room0f16692c(roommtx, roommtx->room1);
}
roommtx->lvframe = 0;
roommtx->playernum = -1;
roommtx->room2 = -1;
roommtx->somefloat = 1;
}
/**
* Find a free mtx and return it.
*/
struct roommtx *room0f1669fc(void)
{
s32 i;
for (i = 0; i < var80082050; i++) {
struct roommtx *roommtx = &g_RoomMtxes[g_NextRoomMtx];
g_NextRoomMtx++;
if (g_NextRoomMtx == var80082050) {
g_NextRoomMtx = 0;
}
if (roommtx->lvframe < g_Vars.lvframenum - 2) {
return roommtx;
}
}
return &g_RoomMtxes[0];
}
void room0f166a6c(Mtxf *mtx, s32 roomnum)
{
mtx4LoadIdentity(mtx);
if (roomnum == g_BgAlwaysRoom) {
mtx->m[3][0] = g_BgRooms[roomnum].pos.x;
mtx->m[3][1] = g_BgRooms[roomnum].pos.y;
mtx->m[3][2] = g_BgRooms[roomnum].pos.z;
} else {
mtx->m[3][0] = g_BgRooms[roomnum].pos.x - g_Vars.currentplayer->globaldrawworldoffset.x;
mtx->m[3][1] = g_BgRooms[roomnum].pos.y - g_Vars.currentplayer->globaldrawworldoffset.y;
mtx->m[3][2] = g_BgRooms[roomnum].pos.z - g_Vars.currentplayer->globaldrawworldoffset.z;
}
}
struct roommtx *room0f166c20(s32 roomnum)
{
s32 index = g_Rooms[roomnum].unk10[g_Vars.currentplayernum];
struct roommtx *roommtx;
Mtxf mtx;
if (index != -1
&& g_Vars.currentplayer->lastroomforoffset == g_RoomMtxes[index].room2
&& g_RoomMtxes[index].somefloat == var8005ef10[0]) {
roommtx = &g_RoomMtxes[index];
roommtx->lvframe = g_Vars.lvframenum;
return roommtx;
}
if (index != -1) {
room0f16692c(&g_RoomMtxes[index], roomnum);
}
roommtx = room0f1669fc();
room0f1668f0(roommtx, roomnum);
roommtx->lvframe = g_Vars.lvframenum;
roommtx->playernum = g_Vars.currentplayernum;
roommtx->room2 = g_Vars.currentplayer->lastroomforoffset;
roommtx->somefloat = var8005ef10[0];
room0f166a6c(&mtx, roomnum);
mtx00016054(&mtx, &roommtx->mtx);
return roommtx;
}
Gfx *roomPushMtx(Gfx *gdl, s32 roomnum)
{
struct roommtx *roommtx = room0f166c20(roomnum);
gSPMatrix(gdl++, &roommtx->mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
return gdl;
}
struct coord *roomGetPos(s32 room)
{
return &g_BgRooms[room].pos;
}
void room0f166df0(s32 room, struct coord *globaldrawworldoffset)
{
*globaldrawworldoffset = g_BgRooms[room].pos;
}