Files
perfect-dark/src/game/bondcutscene.c
T
2020-05-24 00:43:04 +10:00

42 lines
887 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/lib_317f0.h"
#include "types.h"
void currentPlayerSetMoveModeCutscene(void)
{
s32 i;
s32 j;
g_Vars.currentplayer->bondmovemode = MOVEMODE_CUTSCENE;
for (i = 0; i < PLAYERCOUNT(); i++) {
g_Vars.players[i]->joybutinhibit = 0xffffffff;
// @bug? Should this be < 2?
for (j = 0; j < 1; j++) {
struct hand *hand = &g_Vars.players[i]->hands[j];
if (hand->audiohandle && func000337f0(hand->audiohandle)) {
audioStop(hand->audiohandle);
hand->audiohandle = NULL;
}
hand->unk063c = 0;
}
}
}
void func0f0c37c0(void)
{
// empty
}