Files
perfect-dark/src/game/sky.c
T
2024-10-05 22:32:13 +10:00

3060 lines
93 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/quaternion.h"
#include "game/game_0b2150.h"
#include "game/camera.h"
#include "game/sky.h"
#include "game/game_152fa0.h"
#include "game/env.h"
#include "game/pad.h"
#include "game/tex.h"
#include "bss.h"
#include "lib/vi.h"
#include "lib/mtx.h"
#include "lib/sched.h"
#include "data.h"
#include "types.h"
#define SKYABS(val) (val >= 0.0f ? (val) : -(val))
#define CORNERSTATE_NONE 0x0
#define CORNERSTATE_BR 0x1
#define CORNERSTATE_BL 0x2
#define CORNERSTATE_BOTTOM 0x3
#define CORNERSTATE_TR 0x4
#define CORNERSTATE_RIGHT 0x5
#define CORNERSTATE_TR_BL_BR 0x7
#define CORNERSTATE_TL 0x8
#define CORNERSTATE_LEFT 0xa
#define CORNERSTATE_TL_BL_BR 0xb
#define CORNERSTATE_TOP 0xc
#define CORNERSTATE_TL_TR_BR 0xd
#define CORNERSTATE_TL_TR_BL 0xe
#define CORNERSTATE_FULL 0xf
u32 g_SkyStageNum;
bool g_SkyLightningActive;
Mtxf g_SkyMtx;
struct coord g_SunPositions[3]; // relative to centre screen, with a huge scale
u32 var800a340c;
f32 g_SunScreenXPositions[4];
f32 g_SunScreenYPositions[4];
f32 g_SkyCloudOffset = 0;
f32 g_SkyWindSpeed = 1;
f32 g_SunAlphaFracs[3] = {0};
s32 g_SunFlareTimers240[3] = {0};
void sky_convert_vertex(struct skyvtx3d *srcvtx, Mtxf *mtx, u16 arg2, f32 arg3, f32 arg4, struct skyvtx2d *dstvtx);
Gfx *sky_render_tri(Gfx *gdl, struct skyvtx2d *vtx0, struct skyvtx2d *vtx1, struct skyvtx2d *vtx2, f32 arg4, bool textured);
Gfx *sky_render_full(Gfx *gdl, struct skyvtx2d *vtx0, struct skyvtx2d *vtx1, struct skyvtx2d *vtx2, struct skyvtx2d *vtx3, f32 arg5);
void sky_get_world_pos_from_screen_pos(f32 left, f32 top, struct coord *dst)
{
Mtxf *mtx = cam_get_projection_mtxf();
f32 pos[2];
pos[0] = left + cam_get_screen_left();
pos[1] = top + cam_get_screen_top() + env_get_current()->clouds_height;
cam0f0b4c3c(pos, dst, 100);
mtx4_rotate_vec_in_place(mtx, dst);
}
bool sky_is_screen_corner_in_sky(struct coord *corner3dpos, struct coord *dstpos, f32 *dstfrac)
{
struct coord *campos = &g_Vars.currentplayer->cam_pos;
f32 f12 = 2.0f * corner3dpos->y / sqrtf(corner3dpos->f[0] * corner3dpos->f[0] + corner3dpos->f[2] * corner3dpos->f[2] + 0.0001f);
f32 sp2c;
f32 f12_2;
f32 sp24;
u32 stack[2];
if (f12 > 1.0f) {
f12 = 1.0f;
}
*dstfrac = 1.0f - f12;
if (corner3dpos->y == 0.0f) {
sp24 = 0.01f;
} else {
sp24 = corner3dpos->y;
}
if (sp24 > 0.0f) {
sp2c = (env_get_current()->clouds_scale - campos->y) / sp24;
f12_2 = sqrtf(corner3dpos->f[0] * corner3dpos->f[0] + corner3dpos->f[2] * corner3dpos->f[2]) * sp2c;
if (f12_2 > 300000) {
sp2c *= 300000 / f12_2;
}
dstpos->x = campos->x + sp2c * corner3dpos->f[0];
dstpos->y = campos->y + sp2c * sp24;
dstpos->z = campos->z + sp2c * corner3dpos->f[2];
return true;
}
return false;
}
bool sky_is_corner_in_water(struct coord *corner3dpos, struct coord *dstpos, f32 *dstfrac)
{
struct coord *campos = &g_Vars.currentplayer->cam_pos;
f32 f12 = -2.0f * corner3dpos->y / sqrtf(corner3dpos->f[0] * corner3dpos->f[0] + corner3dpos->f[2] * corner3dpos->f[2] + 0.0001f);
f32 sp2c;
f32 f12_2;
f32 sp24;
u32 stack[2];
if (f12 > 1.0f) {
f12 = 1.0f;
}
*dstfrac = 1.0f - f12;
if (corner3dpos->y == 0.0f) {
sp24 = -0.01f;
} else {
sp24 = corner3dpos->y;
}
if (sp24 < 0.0f) {
sp2c = (env_get_current()->water_scale - campos->y) / sp24;
f12_2 = sqrtf(corner3dpos->f[0] * corner3dpos->f[0] + corner3dpos->f[2] * corner3dpos->f[2]) * sp2c;
if (f12_2 > 300000) {
sp2c *= 300000 / f12_2;
}
dstpos->x = campos->x + sp2c * corner3dpos->f[0];
dstpos->y = campos->y + sp2c * sp24;
dstpos->z = campos->z + sp2c * corner3dpos->f[2];
return true;
}
return false;
}
/**
* Scale base based on the height percentage between base and ref...
* except the new y is zero.
*/
void sky_calculate_edge_vertex(struct coord *base, struct coord *ref, struct coord *out)
{
f32 mult = base->y / (base->y - ref->y);
out->x = (ref->x - base->x) * mult + base->x;
out->y = 0;
out->z = (ref->z - base->z) * mult + base->z;
}
f32 sky_clamp(f32 value, f32 min, f32 max)
{
if (value < min) {
return min;
}
if (value > max) {
return max;
}
return value;
}
f32 sky_round(f32 value)
{
return (s32)(value + 0.5f);
}
void sky_choose_cloud_vtx_colour(struct skyvtx3d *arg0, f32 arg1)
{
struct environment *env = env_get_current();
f32 scale = 1.0f - arg1;
f32 r = env->sky_r;
f32 g = env->sky_g;
f32 b = env->sky_b;
arg0->r = r + env->clouds_r * (1.0f - r * (1.0f / 255.0f)) * scale;
arg0->g = g + env->clouds_g * (1.0f - g * (1.0f / 255.0f)) * scale;
arg0->b = b + env->clouds_b * (1.0f - b * (1.0f / 255.0f)) * scale;
if (g_SkyLightningActive) {
arg0->r = arg0->g = arg0->b = 0xff;
}
arg0->a = 0xff;
}
void sky_choose_water_vtx_colour(struct skyvtx3d *arg0, f32 arg1)
{
struct environment *env = env_get_current();
f32 scale = 1.0f - arg1;
f32 r = env->sky_r;
f32 g = env->sky_g;
f32 b = env->sky_b;
arg0->r = r + env->water_r * (1.0f - r * (1.0f / 255.0f)) * scale;
arg0->g = g + env->water_g * (1.0f - g * (1.0f / 255.0f)) * scale;
arg0->b = b + env->water_b * (1.0f - b * (1.0f / 255.0f)) * scale;
arg0->a = 0xff;
}
Gfx *sky_render(Gfx *gdl)
{
struct coord tl3dpos;
struct coord tr3dpos;
struct coord bl3dpos;
struct coord br3dpos;
struct coord sp674;
struct coord sp668;
struct coord sp65c;
struct coord sp650;
struct coord sp644;
struct coord sp638;
struct coord sp62c;
struct coord sp620;
struct coord sp614;
struct coord sp608;
struct coord sp5fc;
struct coord sp5f0;
struct coord sp5e4;
struct coord sp5d8;
struct coord sp5cc;
struct coord sp5c0;
struct coord sp5b4;
struct coord sp5a8;
struct coord sp59c;
struct coord sp590;
f32 sp58c;
f32 sp588;
f32 sp584;
f32 sp580;
f32 sp57c;
f32 sp578;
f32 sp574;
f32 sp570;
f32 sp56c;
f32 sp568;
f32 sp564;
f32 sp560;
f32 sp55c;
f32 sp558;
f32 sp554;
f32 sp550;
f32 sp54c;
f32 sp548;
s32 numvertices;
s32 j;
s32 cornerstate;
s32 tlcornerissky;
s32 trcornerissky;
s32 blcornerissky;
s32 brcornerissky;
struct skyvtx3d skyvertices3d[5];
struct skyvtx3d watervertices3d[5];
f32 tmp;
f32 scale;
bool sp430;
struct environment *env;
sp430 = false;
env = env_get_current();
if (!env->clouds_enabled || g_Vars.currentplayer->visionmode == VISIONMODE_XRAY) {
if (PLAYERCOUNT() == 1) {
gDPSetCycleType(gdl++, G_CYC_FILL);
if (g_Vars.currentplayer->visionmode == VISIONMODE_XRAY) {
gdl = vi_set_fill_colour(gdl, 0, 0, 0);
} else {
gdl = vi_set_fill_colour(gdl, env->sky_r, env->sky_g, env->sky_b);
}
gDPFillRectangle(gdl++, vi_get_view_left(), vi_get_view_top(),
vi_get_view_left() + vi_get_view_width() - 1,
vi_get_view_top() + vi_get_view_height() - 1);
gDPPipeSync(gdl++);
return gdl;
}
gDPPipeSync(gdl++);
gDPSetCycleType(gdl++, G_CYC_FILL);
if (g_Vars.currentplayer->visionmode == VISIONMODE_XRAY) {
gdl = vi_set_fill_colour(gdl, 0, 0, 0);
} else {
gdl = vi_set_fill_colour(gdl, env->sky_r, env->sky_g, env->sky_b);
}
gDPSetRenderMode(gdl++, G_RM_NOOP, G_RM_NOOP2);
gDPFillRectangle(gdl++,
g_Vars.currentplayer->viewleft, g_Vars.currentplayer->viewtop,
g_Vars.currentplayer->viewleft + g_Vars.currentplayer->viewwidth - 1,
g_Vars.currentplayer->viewtop + g_Vars.currentplayer->viewheight - 1);
gDPPipeSync(gdl++);
return gdl;
}
gdl = vi_set_fill_colour(gdl, env->sky_r, env->sky_g, env->sky_b);
if (&tl3dpos);
sky_get_world_pos_from_screen_pos(0.0f, 0.0f, &tl3dpos);
sky_get_world_pos_from_screen_pos(cam_get_screen_width() - 0.1f, 0.0f, &tr3dpos);
sky_get_world_pos_from_screen_pos(0.0f, cam_get_screen_height() - 0.1f, &bl3dpos);
sky_get_world_pos_from_screen_pos(cam_get_screen_width() - 0.1f, cam_get_screen_height() - 0.1f, &br3dpos);
tlcornerissky = sky_is_screen_corner_in_sky(&tl3dpos, &sp644, &sp58c);
trcornerissky = sky_is_screen_corner_in_sky(&tr3dpos, &sp638, &sp588);
blcornerissky = sky_is_screen_corner_in_sky(&bl3dpos, &sp62c, &sp584);
brcornerissky = sky_is_screen_corner_in_sky(&br3dpos, &sp620, &sp580);
sky_is_corner_in_water(&tl3dpos, &sp5e4, &sp56c);
sky_is_corner_in_water(&tr3dpos, &sp5d8, &sp568);
sky_is_corner_in_water(&bl3dpos, &sp5cc, &sp564);
sky_is_corner_in_water(&br3dpos, &sp5c0, &sp560);
// For each screen edge, check if one vertex is off-sky and the other is on-sky.
// If so, calculate where along the the edge the sky starts/ends.
if (tlcornerissky != blcornerissky) {
sp54c = cam_get_screen_top() + cam_get_screen_height() * (tl3dpos.f[1] / (tl3dpos.f[1] - bl3dpos.f[1]));
sky_get_world_pos_from_screen_pos(0.0f, sp54c, &sp65c);
sky_calculate_edge_vertex(&tl3dpos, &bl3dpos, &sp65c);
sky_is_screen_corner_in_sky(&sp65c, &sp5fc, &sp574);
sky_is_corner_in_water(&sp65c, &sp59c, &sp554);
} else {
sp54c = 0.0f;
}
if (trcornerissky != brcornerissky) {
sp548 = cam_get_screen_top() + cam_get_screen_height() * (tr3dpos.f[1] / (tr3dpos.f[1] - br3dpos.f[1]));
sky_get_world_pos_from_screen_pos(cam_get_screen_width() - 0.1f, sp548, &sp650);
sky_calculate_edge_vertex(&tr3dpos, &br3dpos, &sp650);
sky_is_screen_corner_in_sky(&sp650, &sp5f0, &sp570);
sky_is_corner_in_water(&sp650, &sp590, &sp550);
} else {
sp548 = 0.0f;
}
if (tlcornerissky != trcornerissky) {
sky_get_world_pos_from_screen_pos(cam_get_screen_left() + cam_get_screen_width() * (tl3dpos.f[1] / (tl3dpos.f[1] - tr3dpos.f[1])), 0.0f, &sp674);
sky_calculate_edge_vertex(&tl3dpos, &tr3dpos, &sp674);
sky_is_screen_corner_in_sky(&sp674, &sp614, &sp57c);
sky_is_corner_in_water(&sp674, &sp5b4, &sp55c);
}
if (blcornerissky != brcornerissky) {
tmp = cam_get_screen_left() + cam_get_screen_width() * (bl3dpos.f[1] / (bl3dpos.f[1] - br3dpos.f[1]));
sky_get_world_pos_from_screen_pos(tmp, cam_get_screen_height() - 0.1f, &sp668);
sky_calculate_edge_vertex(&bl3dpos, &br3dpos, &sp668);
sky_is_screen_corner_in_sky(&sp668, &sp608, &sp578);
sky_is_corner_in_water(&sp668, &sp5a8, &sp558);
}
cornerstate = (tlcornerissky << 3) | (trcornerissky << 2) | (blcornerissky << 1) | brcornerissky;
/**
* Do maths stuff for the ground/water/below-horizon plane.
*
* The CORNERSTATE constants denote which corners are in the sky,
* which is why these cases appear to be inverted.
*/
switch (cornerstate) {
case CORNERSTATE_FULL:
// All four screen corners are in the sky.
numvertices = 0;
scale = 1.0f / 30.0f;
break;
case CORNERSTATE_NONE:
// All four screen corners are on the ground.
numvertices = 4;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5e4.f[0] * scale;
watervertices3d[0].y = sp5e4.f[1] * scale;
watervertices3d[0].z = sp5e4.f[2] * scale;
watervertices3d[1].x = sp5d8.f[0] * scale;
watervertices3d[1].y = sp5d8.f[1] * scale;
watervertices3d[1].z = sp5d8.f[2] * scale;
watervertices3d[2].x = sp5cc.f[0] * scale;
watervertices3d[2].y = sp5cc.f[1] * scale;
watervertices3d[2].z = sp5cc.f[2] * scale;
watervertices3d[3].x = sp5c0.f[0] * scale;
watervertices3d[3].y = sp5c0.f[1] * scale;
watervertices3d[3].z = sp5c0.f[2] * scale;
watervertices3d[0].s = sp5e4.f[0];
watervertices3d[0].t = sp5e4.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5d8.f[0];
watervertices3d[1].t = sp5d8.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5cc.f[0];
watervertices3d[2].t = sp5cc.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp5c0.f[0];
watervertices3d[3].t = sp5c0.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp56c);
sky_choose_water_vtx_colour(&watervertices3d[1], sp568);
sky_choose_water_vtx_colour(&watervertices3d[2], sp564);
sky_choose_water_vtx_colour(&watervertices3d[3], sp560);
break;
case CORNERSTATE_BOTTOM:
// The bottom corners are in the sky.
// This is possible by turning the drugspy upside down in Air Base.
numvertices = 4;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5e4.f[0] * scale;
watervertices3d[0].y = sp5e4.f[1] * scale;
watervertices3d[0].z = sp5e4.f[2] * scale;
watervertices3d[1].x = sp5d8.f[0] * scale;
watervertices3d[1].y = sp5d8.f[1] * scale;
watervertices3d[1].z = sp5d8.f[2] * scale;
watervertices3d[2].x = sp59c.f[0] * scale;
watervertices3d[2].y = sp59c.f[1] * scale;
watervertices3d[2].z = sp59c.f[2] * scale;
watervertices3d[3].x = sp590.f[0] * scale;
watervertices3d[3].y = sp590.f[1] * scale;
watervertices3d[3].z = sp590.f[2] * scale;
watervertices3d[0].s = sp5e4.f[0];
watervertices3d[0].t = sp5e4.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5d8.f[0];
watervertices3d[1].t = sp5d8.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp59c.f[0];
watervertices3d[2].t = sp59c.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp590.f[0];
watervertices3d[3].t = sp590.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp56c);
sky_choose_water_vtx_colour(&watervertices3d[1], sp568);
sky_choose_water_vtx_colour(&watervertices3d[2], sp554);
sky_choose_water_vtx_colour(&watervertices3d[3], sp550);
break;
case CORNERSTATE_TOP:
// The top corners are in the sky. A common occurrence.
numvertices = 4;
sp430 = true;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5c0.f[0] * scale;
watervertices3d[0].y = sp5c0.f[1] * scale;
watervertices3d[0].z = sp5c0.f[2] * scale;
watervertices3d[1].x = sp5cc.f[0] * scale;
watervertices3d[1].y = sp5cc.f[1] * scale;
watervertices3d[1].z = sp5cc.f[2] * scale;
watervertices3d[2].x = sp590.f[0] * scale;
watervertices3d[2].y = sp590.f[1] * scale;
watervertices3d[2].z = sp590.f[2] * scale;
watervertices3d[3].x = sp59c.f[0] * scale;
watervertices3d[3].y = sp59c.f[1] * scale;
watervertices3d[3].z = sp59c.f[2] * scale;
watervertices3d[0].s = sp5c0.f[0];
watervertices3d[0].t = sp5c0.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5cc.f[0];
watervertices3d[1].t = sp5cc.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp590.f[0];
watervertices3d[2].t = sp590.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp59c.f[0];
watervertices3d[3].t = sp59c.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp560);
sky_choose_water_vtx_colour(&watervertices3d[1], sp564);
sky_choose_water_vtx_colour(&watervertices3d[2], sp550);
sky_choose_water_vtx_colour(&watervertices3d[3], sp554);
break;
case CORNERSTATE_LEFT:
// The left side corners are in the sky.
// This would happen if the camera rolls significantly.
numvertices = 4;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5d8.f[0] * scale;
watervertices3d[0].y = sp5d8.f[1] * scale;
watervertices3d[0].z = sp5d8.f[2] * scale;
watervertices3d[1].x = sp5c0.f[0] * scale;
watervertices3d[1].y = sp5c0.f[1] * scale;
watervertices3d[1].z = sp5c0.f[2] * scale;
watervertices3d[2].x = sp5b4.f[0] * scale;
watervertices3d[2].y = sp5b4.f[1] * scale;
watervertices3d[2].z = sp5b4.f[2] * scale;
watervertices3d[3].x = sp5a8.f[0] * scale;
watervertices3d[3].y = sp5a8.f[1] * scale;
watervertices3d[3].z = sp5a8.f[2] * scale;
watervertices3d[0].s = sp5d8.f[0];
watervertices3d[0].t = sp5d8.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5c0.f[0];
watervertices3d[1].t = sp5c0.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5b4.f[0];
watervertices3d[2].t = sp5b4.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp5a8.f[0];
watervertices3d[3].t = sp5a8.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp568);
sky_choose_water_vtx_colour(&watervertices3d[1], sp560);
sky_choose_water_vtx_colour(&watervertices3d[2], sp55c);
sky_choose_water_vtx_colour(&watervertices3d[3], sp558);
break;
case CORNERSTATE_RIGHT:
// The right side corners are in the sky.
// This would happen if the camera rolls significantly.
numvertices = 4;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5cc.f[0] * scale;
watervertices3d[0].y = sp5cc.f[1] * scale;
watervertices3d[0].z = sp5cc.f[2] * scale;
watervertices3d[1].x = sp5e4.f[0] * scale;
watervertices3d[1].y = sp5e4.f[1] * scale;
watervertices3d[1].z = sp5e4.f[2] * scale;
watervertices3d[2].x = sp5a8.f[0] * scale;
watervertices3d[2].y = sp5a8.f[1] * scale;
watervertices3d[2].z = sp5a8.f[2] * scale;
watervertices3d[3].x = sp5b4.f[0] * scale;
watervertices3d[3].y = sp5b4.f[1] * scale;
watervertices3d[3].z = sp5b4.f[2] * scale;
watervertices3d[0].s = sp5cc.f[0];
watervertices3d[0].t = sp5cc.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5e4.f[0];
watervertices3d[1].t = sp5e4.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5a8.f[0];
watervertices3d[2].t = sp5a8.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp5b4.f[0];
watervertices3d[3].t = sp5b4.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp564);
sky_choose_water_vtx_colour(&watervertices3d[1], sp56c);
sky_choose_water_vtx_colour(&watervertices3d[2], sp558);
sky_choose_water_vtx_colour(&watervertices3d[3], sp55c);
break;
case CORNERSTATE_TL_TR_BL:
numvertices = 3;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5c0.f[0] * scale;
watervertices3d[0].y = sp5c0.f[1] * scale;
watervertices3d[0].z = sp5c0.f[2] * scale;
watervertices3d[1].x = sp5a8.f[0] * scale;
watervertices3d[1].y = sp5a8.f[1] * scale;
watervertices3d[1].z = sp5a8.f[2] * scale;
watervertices3d[2].x = sp590.f[0] * scale;
watervertices3d[2].y = sp590.f[1] * scale;
watervertices3d[2].z = sp590.f[2] * scale;
watervertices3d[0].s = sp5c0.f[0];
watervertices3d[0].t = sp5c0.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5a8.f[0];
watervertices3d[1].t = sp5a8.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp590.f[0];
watervertices3d[2].t = sp590.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp560);
sky_choose_water_vtx_colour(&watervertices3d[1], sp558);
sky_choose_water_vtx_colour(&watervertices3d[2], sp550);
break;
case CORNERSTATE_TL_TR_BR:
numvertices = 3;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5cc.f[0] * scale;
watervertices3d[0].y = sp5cc.f[1] * scale;
watervertices3d[0].z = sp5cc.f[2] * scale;
watervertices3d[1].x = sp59c.f[0] * scale;
watervertices3d[1].y = sp59c.f[1] * scale;
watervertices3d[1].z = sp59c.f[2] * scale;
watervertices3d[2].x = sp5a8.f[0] * scale;
watervertices3d[2].y = sp5a8.f[1] * scale;
watervertices3d[2].z = sp5a8.f[2] * scale;
watervertices3d[0].s = sp5cc.f[0];
watervertices3d[0].t = sp5cc.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp59c.f[0];
watervertices3d[1].t = sp59c.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5a8.f[0];
watervertices3d[2].t = sp5a8.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp564);
sky_choose_water_vtx_colour(&watervertices3d[1], sp554);
sky_choose_water_vtx_colour(&watervertices3d[2], sp558);
break;
case CORNERSTATE_TL_BL_BR:
numvertices = 3;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5d8.f[0] * scale;
watervertices3d[0].y = sp5d8.f[1] * scale;
watervertices3d[0].z = sp5d8.f[2] * scale;
watervertices3d[1].x = sp590.f[0] * scale;
watervertices3d[1].y = sp590.f[1] * scale;
watervertices3d[1].z = sp590.f[2] * scale;
watervertices3d[2].x = sp5b4.f[0] * scale;
watervertices3d[2].y = sp5b4.f[1] * scale;
watervertices3d[2].z = sp5b4.f[2] * scale;
watervertices3d[0].s = sp5d8.f[0];
watervertices3d[0].t = sp5d8.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp590.f[0];
watervertices3d[1].t = sp590.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5b4.f[0];
watervertices3d[2].t = sp5b4.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp568);
sky_choose_water_vtx_colour(&watervertices3d[1], sp550);
sky_choose_water_vtx_colour(&watervertices3d[2], sp55c);
break;
case CORNERSTATE_TR_BL_BR:
numvertices = 3;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5e4.f[0] * scale;
watervertices3d[0].y = sp5e4.f[1] * scale;
watervertices3d[0].z = sp5e4.f[2] * scale;
watervertices3d[1].x = sp5b4.f[0] * scale;
watervertices3d[1].y = sp5b4.f[1] * scale;
watervertices3d[1].z = sp5b4.f[2] * scale;
watervertices3d[2].x = sp59c.f[0] * scale;
watervertices3d[2].y = sp59c.f[1] * scale;
watervertices3d[2].z = sp59c.f[2] * scale;
watervertices3d[0].s = sp5e4.f[0];
watervertices3d[0].t = sp5e4.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5b4.f[0];
watervertices3d[1].t = sp5b4.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp59c.f[0];
watervertices3d[2].t = sp59c.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp56c);
sky_choose_water_vtx_colour(&watervertices3d[1], sp55c);
sky_choose_water_vtx_colour(&watervertices3d[2], sp554);
break;
case CORNERSTATE_BR:
numvertices = 5;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5cc.f[0] * scale;
watervertices3d[0].y = sp5cc.f[1] * scale;
watervertices3d[0].z = sp5cc.f[2] * scale;
watervertices3d[1].x = sp5e4.f[0] * scale;
watervertices3d[1].y = sp5e4.f[1] * scale;
watervertices3d[1].z = sp5e4.f[2] * scale;
watervertices3d[2].x = sp5d8.f[0] * scale;
watervertices3d[2].y = sp5d8.f[1] * scale;
watervertices3d[2].z = sp5d8.f[2] * scale;
watervertices3d[3].x = sp590.f[0] * scale;
watervertices3d[3].y = sp590.f[1] * scale;
watervertices3d[3].z = sp590.f[2] * scale;
watervertices3d[4].x = sp5a8.f[0] * scale;
watervertices3d[4].y = sp5a8.f[1] * scale;
watervertices3d[4].z = sp5a8.f[2] * scale;
watervertices3d[0].s = sp5cc.f[0];
watervertices3d[0].t = sp5cc.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5e4.f[0];
watervertices3d[1].t = sp5e4.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5d8.f[0];
watervertices3d[2].t = sp5d8.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp590.f[0];
watervertices3d[3].t = sp590.f[2] + g_SkyCloudOffset;
watervertices3d[4].s = sp5a8.f[0];
watervertices3d[4].t = sp5a8.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp564);
sky_choose_water_vtx_colour(&watervertices3d[1], sp56c);
sky_choose_water_vtx_colour(&watervertices3d[2], sp568);
sky_choose_water_vtx_colour(&watervertices3d[3], sp550);
sky_choose_water_vtx_colour(&watervertices3d[4], sp558);
break;
case CORNERSTATE_BL:
numvertices = 5;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5e4.f[0] * scale;
watervertices3d[0].y = sp5e4.f[1] * scale;
watervertices3d[0].z = sp5e4.f[2] * scale;
watervertices3d[1].x = sp5d8.f[0] * scale;
watervertices3d[1].y = sp5d8.f[1] * scale;
watervertices3d[1].z = sp5d8.f[2] * scale;
watervertices3d[2].x = sp5c0.f[0] * scale;
watervertices3d[2].y = sp5c0.f[1] * scale;
watervertices3d[2].z = sp5c0.f[2] * scale;
watervertices3d[3].x = sp5a8.f[0] * scale;
watervertices3d[3].y = sp5a8.f[1] * scale;
watervertices3d[3].z = sp5a8.f[2] * scale;
watervertices3d[4].x = sp59c.f[0] * scale;
watervertices3d[4].y = sp59c.f[1] * scale;
watervertices3d[4].z = sp59c.f[2] * scale;
watervertices3d[0].s = sp5e4.f[0];
watervertices3d[0].t = sp5e4.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5d8.f[0];
watervertices3d[1].t = sp5d8.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5c0.f[0];
watervertices3d[2].t = sp5c0.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp5a8.f[0];
watervertices3d[3].t = sp5a8.f[2] + g_SkyCloudOffset;
watervertices3d[4].s = sp59c.f[0];
watervertices3d[4].t = sp59c.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp56c);
sky_choose_water_vtx_colour(&watervertices3d[1], sp568);
sky_choose_water_vtx_colour(&watervertices3d[2], sp560);
sky_choose_water_vtx_colour(&watervertices3d[3], sp558);
sky_choose_water_vtx_colour(&watervertices3d[4], sp554);
break;
case CORNERSTATE_TR:
numvertices = 5;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5c0.f[0] * scale;
watervertices3d[0].y = sp5c0.f[1] * scale;
watervertices3d[0].z = sp5c0.f[2] * scale;
watervertices3d[1].x = sp5cc.f[0] * scale;
watervertices3d[1].y = sp5cc.f[1] * scale;
watervertices3d[1].z = sp5cc.f[2] * scale;
watervertices3d[2].x = sp5e4.f[0] * scale;
watervertices3d[2].y = sp5e4.f[1] * scale;
watervertices3d[2].z = sp5e4.f[2] * scale;
watervertices3d[3].x = sp5b4.f[0] * scale;
watervertices3d[3].y = sp5b4.f[1] * scale;
watervertices3d[3].z = sp5b4.f[2] * scale;
watervertices3d[4].x = sp590.f[0] * scale;
watervertices3d[4].y = sp590.f[1] * scale;
watervertices3d[4].z = sp590.f[2] * scale;
watervertices3d[0].s = sp5c0.f[0];
watervertices3d[0].t = sp5c0.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5cc.f[0];
watervertices3d[1].t = sp5cc.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5e4.f[0];
watervertices3d[2].t = sp5e4.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp5b4.f[0];
watervertices3d[3].t = sp5b4.f[2] + g_SkyCloudOffset;
watervertices3d[4].s = sp590.f[0];
watervertices3d[4].t = sp590.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp560);
sky_choose_water_vtx_colour(&watervertices3d[1], sp564);
sky_choose_water_vtx_colour(&watervertices3d[2], sp56c);
sky_choose_water_vtx_colour(&watervertices3d[3], sp55c);
sky_choose_water_vtx_colour(&watervertices3d[4], sp550);
break;
case CORNERSTATE_TL:
numvertices = 5;
scale = 1.0f / 30.0f;
watervertices3d[0].x = sp5d8.f[0] * scale;
watervertices3d[0].y = sp5d8.f[1] * scale;
watervertices3d[0].z = sp5d8.f[2] * scale;
watervertices3d[1].x = sp5c0.f[0] * scale;
watervertices3d[1].y = sp5c0.f[1] * scale;
watervertices3d[1].z = sp5c0.f[2] * scale;
watervertices3d[2].x = sp5cc.f[0] * scale;
watervertices3d[2].y = sp5cc.f[1] * scale;
watervertices3d[2].z = sp5cc.f[2] * scale;
watervertices3d[3].x = sp59c.f[0] * scale;
watervertices3d[3].y = sp59c.f[1] * scale;
watervertices3d[3].z = sp59c.f[2] * scale;
watervertices3d[4].x = sp5b4.f[0] * scale;
watervertices3d[4].y = sp5b4.f[1] * scale;
watervertices3d[4].z = sp5b4.f[2] * scale;
watervertices3d[0].s = sp5d8.f[0];
watervertices3d[0].t = sp5d8.f[2] + g_SkyCloudOffset;
watervertices3d[1].s = sp5c0.f[0];
watervertices3d[1].t = sp5c0.f[2] + g_SkyCloudOffset;
watervertices3d[2].s = sp5cc.f[0];
watervertices3d[2].t = sp5cc.f[2] + g_SkyCloudOffset;
watervertices3d[3].s = sp59c.f[0];
watervertices3d[3].t = sp59c.f[2] + g_SkyCloudOffset;
watervertices3d[4].s = sp5b4.f[0];
watervertices3d[4].t = sp5b4.f[2] + g_SkyCloudOffset;
sky_choose_water_vtx_colour(&watervertices3d[0], sp568);
sky_choose_water_vtx_colour(&watervertices3d[1], sp560);
sky_choose_water_vtx_colour(&watervertices3d[2], sp564);
sky_choose_water_vtx_colour(&watervertices3d[3], sp554);
sky_choose_water_vtx_colour(&watervertices3d[4], sp55c);
break;
default:
return gdl;
}
if (numvertices > 0) {
// Some corners are not in the sky, so consider water
Mtxf sp3cc;
Mtxf sp38c;
struct skyvtx2d watervertices2d[5];
s32 i;
mtx4_mult_mtx4(cam_get_mtxf1754(), cam_get_world_to_screen_mtxf(), &sp3cc);
guScaleF(g_SkyMtx.m, 1.0f / scale, 1.0f / scale, 1.0f / scale);
mtx4_mult_mtx4(&sp3cc, &g_SkyMtx, &sp38c);
for (i = 0; i < numvertices; i++) {
sky_convert_vertex(&watervertices3d[i], &sp38c, 130, 65535.0f, 65535.0f, &watervertices2d[i]);
watervertices2d[i].x = sky_clamp(watervertices2d[i].x, cam_get_screen_left() * 4.0f, (cam_get_screen_left() + cam_get_screen_width()) * 4.0f - 1.0f);
watervertices2d[i].y = sky_clamp(watervertices2d[i].y, cam_get_screen_top() * 4.0f, (cam_get_screen_top() + cam_get_screen_height()) * 4.0f - 1.0f);
if (watervertices2d[i].y > cam_get_screen_top() * 4.0f + 4.0f
&& watervertices2d[i].y < (cam_get_screen_top() + cam_get_screen_height()) * 4.0f - 4.0f) {
watervertices2d[i].y -= 4.0f;
}
}
if (!env->water_enabled) {
f32 x1 = 1279.0f;
f32 y1 = 959.0f;
f32 x2 = 0.0f;
f32 y2 = 0.0f;
for (j = 0; j < numvertices; j++) {
if (watervertices2d[j].x < x1) {
x1 = watervertices2d[j].x;
}
if (watervertices2d[j].x > x2) {
x2 = watervertices2d[j].x;
}
if (watervertices2d[j].y < y1) {
y1 = watervertices2d[j].y;
}
if (watervertices2d[j].y > y2) {
y2 = watervertices2d[j].y;
}
}
gDPPipeSync(gdl++);
gDPSetCycleType(gdl++, G_CYC_FILL);
gDPSetRenderMode(gdl++, G_RM_NOOP, G_RM_NOOP2);
gDPSetTexturePersp(gdl++, G_TP_NONE);
gDPFillRectangle(gdl++, (s32)(x1 * 0.25f), (s32)(y1 * 0.25f), (s32)(x2 * 0.25f), (s32)(y2 * 0.25f));
gDPPipeSync(gdl++);
gDPSetTexturePersp(gdl++, G_TP_PERSP);
} else {
gDPPipeSync(gdl++);
tex_select(&gdl, &g_TexSkyWaterConfigs[env->water_type], 1, 0, 2, 1, NULL);
gDPSetRenderMode(gdl++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
if (numvertices == 4) {
gdl = sky_render_tri(gdl, &watervertices2d[0], &watervertices2d[1], &watervertices2d[3], 130.0f, true);
if (sp430) {
watervertices2d[0].y++;
watervertices2d[1].y++;
watervertices2d[2].y++;
watervertices2d[3].y++;
}
gdl = sky_render_tri(gdl, &watervertices2d[3], &watervertices2d[2], &watervertices2d[0], 130.0f, true);
} else if (numvertices == 5) {
// 3 corners are on the ground
gdl = sky_render_tri(gdl, &watervertices2d[0], &watervertices2d[1], &watervertices2d[2], 130.0f, true);
gdl = sky_render_tri(gdl, &watervertices2d[0], &watervertices2d[2], &watervertices2d[3], 130.0f, true);
gdl = sky_render_tri(gdl, &watervertices2d[0], &watervertices2d[3], &watervertices2d[4], 130.0f, true);
} else if (numvertices == 3) {
// 1 corner is on the ground
gdl = sky_render_tri(gdl, &watervertices2d[0], &watervertices2d[1], &watervertices2d[2], 130.0f, true);
}
}
}
/**
* Maths for the upper half of the skydome.
*/
switch (cornerstate) {
case CORNERSTATE_NONE:
// All four screen corners are on the ground.
return gdl;
case CORNERSTATE_FULL:
// All four screen corners are in the sky.
numvertices = 4;
skyvertices3d[0].x = sp644.f[0] * scale;
skyvertices3d[0].y = sp644.f[1] * scale;
skyvertices3d[0].z = sp644.f[2] * scale;
skyvertices3d[1].x = sp638.f[0] * scale;
skyvertices3d[1].y = sp638.f[1] * scale;
skyvertices3d[1].z = sp638.f[2] * scale;
skyvertices3d[2].x = sp62c.f[0] * scale;
skyvertices3d[2].y = sp62c.f[1] * scale;
skyvertices3d[2].z = sp62c.f[2] * scale;
skyvertices3d[3].x = sp620.f[0] * scale;
skyvertices3d[3].y = sp620.f[1] * scale;
skyvertices3d[3].z = sp620.f[2] * scale;
skyvertices3d[0].s = sp644.f[0] * 0.1f;
skyvertices3d[0].t = sp644.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp638.f[0] * 0.1f;
skyvertices3d[1].t = sp638.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp62c.f[0] * 0.1f;
skyvertices3d[2].t = sp62c.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp620.f[0] * 0.1f;
skyvertices3d[3].t = sp620.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp58c);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp588);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp584);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp580);
break;
case CORNERSTATE_TOP:
numvertices = 4;
skyvertices3d[0].x = sp644.f[0] * scale;
skyvertices3d[0].y = sp644.f[1] * scale;
skyvertices3d[0].z = sp644.f[2] * scale;
skyvertices3d[1].x = sp638.f[0] * scale;
skyvertices3d[1].y = sp638.f[1] * scale;
skyvertices3d[1].z = sp638.f[2] * scale;
skyvertices3d[2].x = sp5fc.f[0] * scale;
skyvertices3d[2].y = sp5fc.f[1] * scale;
skyvertices3d[2].z = sp5fc.f[2] * scale;
skyvertices3d[3].x = sp5f0.f[0] * scale;
skyvertices3d[3].y = sp5f0.f[1] * scale;
skyvertices3d[3].z = sp5f0.f[2] * scale;
skyvertices3d[0].s = sp644.f[0] * 0.1f;
skyvertices3d[0].t = sp644.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp638.f[0] * 0.1f;
skyvertices3d[1].t = sp638.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp5fc.f[0] * 0.1f;
skyvertices3d[2].t = sp5fc.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp5f0.f[0] * 0.1f;
skyvertices3d[3].t = sp5f0.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp58c);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp588);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp574);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp570);
break;
case CORNERSTATE_BOTTOM:
numvertices = 4;
skyvertices3d[0].x = sp620.f[0] * scale;
skyvertices3d[0].y = sp620.f[1] * scale;
skyvertices3d[0].z = sp620.f[2] * scale;
skyvertices3d[1].x = sp62c.f[0] * scale;
skyvertices3d[1].y = sp62c.f[1] * scale;
skyvertices3d[1].z = sp62c.f[2] * scale;
skyvertices3d[2].x = sp5f0.f[0] * scale;
skyvertices3d[2].y = sp5f0.f[1] * scale;
skyvertices3d[2].z = sp5f0.f[2] * scale;
skyvertices3d[3].x = sp5fc.f[0] * scale;
skyvertices3d[3].y = sp5fc.f[1] * scale;
skyvertices3d[3].z = sp5fc.f[2] * scale;
skyvertices3d[0].s = sp620.f[0] * 0.1f;
skyvertices3d[0].t = sp620.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp62c.f[0] * 0.1f;
skyvertices3d[1].t = sp62c.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp5f0.f[0] * 0.1f;
skyvertices3d[2].t = sp5f0.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp5fc.f[0] * 0.1f;
skyvertices3d[3].t = sp5fc.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp580);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp584);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp570);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp574);
break;
case CORNERSTATE_RIGHT:
numvertices = 4;
skyvertices3d[0].x = sp638.f[0] * scale;
skyvertices3d[0].y = sp638.f[1] * scale;
skyvertices3d[0].z = sp638.f[2] * scale;
skyvertices3d[1].x = sp620.f[0] * scale;
skyvertices3d[1].y = sp620.f[1] * scale;
skyvertices3d[1].z = sp620.f[2] * scale;
skyvertices3d[2].x = sp614.f[0] * scale;
skyvertices3d[2].y = sp614.f[1] * scale;
skyvertices3d[2].z = sp614.f[2] * scale;
skyvertices3d[3].x = sp608.f[0] * scale;
skyvertices3d[3].y = sp608.f[1] * scale;
skyvertices3d[3].z = sp608.f[2] * scale;
skyvertices3d[0].s = sp638.f[0] * 0.1f;
skyvertices3d[0].t = sp638.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp620.f[0] * 0.1f;
skyvertices3d[1].t = sp620.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp614.f[0] * 0.1f;
skyvertices3d[2].t = sp614.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp608.f[0] * 0.1f;
skyvertices3d[3].t = sp608.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp588);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp580);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp57c);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp578);
break;
case CORNERSTATE_LEFT:
numvertices = 4;
skyvertices3d[0].x = sp62c.f[0] * scale;
skyvertices3d[0].y = sp62c.f[1] * scale;
skyvertices3d[0].z = sp62c.f[2] * scale;
skyvertices3d[1].x = sp644.f[0] * scale;
skyvertices3d[1].y = sp644.f[1] * scale;
skyvertices3d[1].z = sp644.f[2] * scale;
skyvertices3d[2].x = sp608.f[0] * scale;
skyvertices3d[2].y = sp608.f[1] * scale;
skyvertices3d[2].z = sp608.f[2] * scale;
skyvertices3d[3].x = sp614.f[0] * scale;
skyvertices3d[3].y = sp614.f[1] * scale;
skyvertices3d[3].z = sp614.f[2] * scale;
skyvertices3d[0].s = sp62c.f[0] * 0.1f;
skyvertices3d[0].t = sp62c.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp644.f[0] * 0.1f;
skyvertices3d[1].t = sp644.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp608.f[0] * 0.1f;
skyvertices3d[2].t = sp608.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp614.f[0] * 0.1f;
skyvertices3d[3].t = sp614.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp584);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp58c);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp578);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp57c);
break;
case CORNERSTATE_BR:
numvertices = 3;
skyvertices3d[0].x = sp620.f[0] * scale;
skyvertices3d[0].y = sp620.f[1] * scale;
skyvertices3d[0].z = sp620.f[2] * scale;
skyvertices3d[1].x = sp608.f[0] * scale;
skyvertices3d[1].y = sp608.f[1] * scale;
skyvertices3d[1].z = sp608.f[2] * scale;
skyvertices3d[2].x = sp5f0.f[0] * scale;
skyvertices3d[2].y = sp5f0.f[1] * scale;
skyvertices3d[2].z = sp5f0.f[2] * scale;
skyvertices3d[0].s = sp620.f[0] * 0.1f;
skyvertices3d[0].t = sp620.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp608.f[0] * 0.1f;
skyvertices3d[1].t = sp608.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp5f0.f[0] * 0.1f;
skyvertices3d[2].t = sp5f0.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp580);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp578);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp570);
break;
case CORNERSTATE_BL:
numvertices = 3;
skyvertices3d[0].x = sp62c.f[0] * scale;
skyvertices3d[0].y = sp62c.f[1] * scale;
skyvertices3d[0].z = sp62c.f[2] * scale;
skyvertices3d[1].x = sp5fc.f[0] * scale;
skyvertices3d[1].y = sp5fc.f[1] * scale;
skyvertices3d[1].z = sp5fc.f[2] * scale;
skyvertices3d[2].x = sp608.f[0] * scale;
skyvertices3d[2].y = sp608.f[1] * scale;
skyvertices3d[2].z = sp608.f[2] * scale;
skyvertices3d[0].s = sp62c.f[0] * 0.1f;
skyvertices3d[0].t = sp62c.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp5fc.f[0] * 0.1f;
skyvertices3d[1].t = sp5fc.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp608.f[0] * 0.1f;
skyvertices3d[2].t = sp608.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp584);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp574);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp578);
break;
case CORNERSTATE_TR:
numvertices = 3;
skyvertices3d[0].x = sp638.f[0] * scale;
skyvertices3d[0].y = sp638.f[1] * scale;
skyvertices3d[0].z = sp638.f[2] * scale;
skyvertices3d[1].x = sp5f0.f[0] * scale;
skyvertices3d[1].y = sp5f0.f[1] * scale;
skyvertices3d[1].z = sp5f0.f[2] * scale;
skyvertices3d[2].x = sp614.f[0] * scale;
skyvertices3d[2].y = sp614.f[1] * scale;
skyvertices3d[2].z = sp614.f[2] * scale;
skyvertices3d[0].s = sp638.f[0] * 0.1f;
skyvertices3d[0].t = sp638.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp5f0.f[0] * 0.1f;
skyvertices3d[1].t = sp5f0.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp614.f[0] * 0.1f;
skyvertices3d[2].t = sp614.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp588);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp570);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp57c);
break;
case CORNERSTATE_TL:
numvertices = 3;
skyvertices3d[0].x = sp644.f[0] * scale;
skyvertices3d[0].y = sp644.f[1] * scale;
skyvertices3d[0].z = sp644.f[2] * scale;
skyvertices3d[1].x = sp614.f[0] * scale;
skyvertices3d[1].y = sp614.f[1] * scale;
skyvertices3d[1].z = sp614.f[2] * scale;
skyvertices3d[2].x = sp5fc.f[0] * scale;
skyvertices3d[2].y = sp5fc.f[1] * scale;
skyvertices3d[2].z = sp5fc.f[2] * scale;
skyvertices3d[0].s = sp644.f[0] * 0.1f;
skyvertices3d[0].t = sp644.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp614.f[0] * 0.1f;
skyvertices3d[1].t = sp614.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp5fc.f[0] * 0.1f;
skyvertices3d[2].t = sp5fc.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp58c);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp57c);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp574);
break;
case CORNERSTATE_TL_TR_BL:
numvertices = 5;
skyvertices3d[0].x = sp62c.f[0] * scale;
skyvertices3d[0].y = sp62c.f[1] * scale;
skyvertices3d[0].z = sp62c.f[2] * scale;
skyvertices3d[1].x = sp644.f[0] * scale;
skyvertices3d[1].y = sp644.f[1] * scale;
skyvertices3d[1].z = sp644.f[2] * scale;
skyvertices3d[2].x = sp638.f[0] * scale;
skyvertices3d[2].y = sp638.f[1] * scale;
skyvertices3d[2].z = sp638.f[2] * scale;
skyvertices3d[3].x = sp5f0.f[0] * scale;
skyvertices3d[3].y = sp5f0.f[1] * scale;
skyvertices3d[3].z = sp5f0.f[2] * scale;
skyvertices3d[4].x = sp608.f[0] * scale;
skyvertices3d[4].y = sp608.f[1] * scale;
skyvertices3d[4].z = sp608.f[2] * scale;
skyvertices3d[0].s = sp62c.f[0] * 0.1f;
skyvertices3d[0].t = sp62c.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp644.f[0] * 0.1f;
skyvertices3d[1].t = sp644.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp638.f[0] * 0.1f;
skyvertices3d[2].t = sp638.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp5f0.f[0] * 0.1f;
skyvertices3d[3].t = sp5f0.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[4].s = sp608.f[0] * 0.1f;
skyvertices3d[4].t = sp608.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp584);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp58c);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp588);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp570);
sky_choose_cloud_vtx_colour(&skyvertices3d[4], sp578);
break;
case CORNERSTATE_TL_TR_BR:
numvertices = 5;
skyvertices3d[0].x = sp644.f[0] * scale;
skyvertices3d[0].y = sp644.f[1] * scale;
skyvertices3d[0].z = sp644.f[2] * scale;
skyvertices3d[1].x = sp638.f[0] * scale;
skyvertices3d[1].y = sp638.f[1] * scale;
skyvertices3d[1].z = sp638.f[2] * scale;
skyvertices3d[2].x = sp620.f[0] * scale;
skyvertices3d[2].y = sp620.f[1] * scale;
skyvertices3d[2].z = sp620.f[2] * scale;
skyvertices3d[3].x = sp608.f[0] * scale;
skyvertices3d[3].y = sp608.f[1] * scale;
skyvertices3d[3].z = sp608.f[2] * scale;
skyvertices3d[4].x = sp5fc.f[0] * scale;
skyvertices3d[4].y = sp5fc.f[1] * scale;
skyvertices3d[4].z = sp5fc.f[2] * scale;
skyvertices3d[0].s = sp644.f[0] * 0.1f;
skyvertices3d[0].t = sp644.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp638.f[0] * 0.1f;
skyvertices3d[1].t = sp638.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp620.f[0] * 0.1f;
skyvertices3d[2].t = sp620.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp608.f[0] * 0.1f;
skyvertices3d[3].t = sp608.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[4].s = sp5fc.f[0] * 0.1f;
skyvertices3d[4].t = sp5fc.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp58c);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp588);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp580);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp578);
sky_choose_cloud_vtx_colour(&skyvertices3d[4], sp574);
break;
case CORNERSTATE_TL_BL_BR:
numvertices = 5;
skyvertices3d[0].x = sp620.f[0] * scale;
skyvertices3d[0].y = sp620.f[1] * scale;
skyvertices3d[0].z = sp620.f[2] * scale;
skyvertices3d[1].x = sp62c.f[0] * scale;
skyvertices3d[1].y = sp62c.f[1] * scale;
skyvertices3d[1].z = sp62c.f[2] * scale;
skyvertices3d[2].x = sp644.f[0] * scale;
skyvertices3d[2].y = sp644.f[1] * scale;
skyvertices3d[2].z = sp644.f[2] * scale;
skyvertices3d[3].x = sp614.f[0] * scale;
skyvertices3d[3].y = sp614.f[1] * scale;
skyvertices3d[3].z = sp614.f[2] * scale;
skyvertices3d[4].x = sp5f0.f[0] * scale;
skyvertices3d[4].y = sp5f0.f[1] * scale;
skyvertices3d[4].z = sp5f0.f[2] * scale;
skyvertices3d[0].s = sp620.f[0] * 0.1f;
skyvertices3d[0].t = sp620.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp62c.f[0] * 0.1f;
skyvertices3d[1].t = sp62c.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp644.f[0] * 0.1f;
skyvertices3d[2].t = sp644.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp614.f[0] * 0.1f;
skyvertices3d[3].t = sp614.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[4].s = sp5f0.f[0] * 0.1f;
skyvertices3d[4].t = sp5f0.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp580);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp584);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp58c);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp57c);
sky_choose_cloud_vtx_colour(&skyvertices3d[4], sp570);
break;
case CORNERSTATE_TR_BL_BR:
numvertices = 5;
skyvertices3d[0].x = sp638.f[0] * scale;
skyvertices3d[0].y = sp638.f[1] * scale;
skyvertices3d[0].z = sp638.f[2] * scale;
skyvertices3d[1].x = sp620.f[0] * scale;
skyvertices3d[1].y = sp620.f[1] * scale;
skyvertices3d[1].z = sp620.f[2] * scale;
skyvertices3d[2].x = sp62c.f[0] * scale;
skyvertices3d[2].y = sp62c.f[1] * scale;
skyvertices3d[2].z = sp62c.f[2] * scale;
skyvertices3d[3].x = sp5fc.f[0] * scale;
skyvertices3d[3].y = sp5fc.f[1] * scale;
skyvertices3d[3].z = sp5fc.f[2] * scale;
skyvertices3d[4].x = sp614.f[0] * scale;
skyvertices3d[4].y = sp614.f[1] * scale;
skyvertices3d[4].z = sp614.f[2] * scale;
skyvertices3d[0].s = sp638.f[0] * 0.1f;
skyvertices3d[0].t = sp638.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[1].s = sp620.f[0] * 0.1f;
skyvertices3d[1].t = sp620.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[2].s = sp62c.f[0] * 0.1f;
skyvertices3d[2].t = sp62c.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[3].s = sp5fc.f[0] * 0.1f;
skyvertices3d[3].t = sp5fc.f[2] * 0.1f + g_SkyCloudOffset;
skyvertices3d[4].s = sp614.f[0] * 0.1f;
skyvertices3d[4].t = sp614.f[2] * 0.1f + g_SkyCloudOffset;
sky_choose_cloud_vtx_colour(&skyvertices3d[0], sp588);
sky_choose_cloud_vtx_colour(&skyvertices3d[1], sp580);
sky_choose_cloud_vtx_colour(&skyvertices3d[2], sp584);
sky_choose_cloud_vtx_colour(&skyvertices3d[3], sp574);
sky_choose_cloud_vtx_colour(&skyvertices3d[4], sp57c);
break;
default:
return gdl;
}
gDPPipeSync(gdl++);
tex_select(&gdl, &g_TexSkyWaterConfigs[env->clouds_type], 1, 0, 2, 1, NULL);
gDPSetEnvColor(gdl++, env->sky_r, env->sky_g, env->sky_b, 0xff);
gDPSetCombineLERP(gdl++,
SHADE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, SHADE,
SHADE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, SHADE);
if (1) {
s32 stack;
Mtxf sp1ec;
Mtxf sp1ac;
struct skyvtx2d skyvertices2d[5];
s32 i;
mtx4_mult_mtx4(cam_get_mtxf1754(), cam_get_world_to_screen_mtxf(), &sp1ec);
guScaleF(g_SkyMtx.m, 1.0f / scale, 1.0f / scale, 1.0f / scale);
mtx4_mult_mtx4(&sp1ec, &g_SkyMtx, &sp1ac);
for (i = 0; i < numvertices; i++) {
sky_convert_vertex(&skyvertices3d[i], &sp1ac, 130, 65535.0f, 65535.0f, &skyvertices2d[i]);
skyvertices2d[i].x = sky_clamp(skyvertices2d[i].x, cam_get_screen_left() * 4.0f, (cam_get_screen_left() + cam_get_screen_width()) * 4.0f - 1.0f);
skyvertices2d[i].y = sky_clamp(skyvertices2d[i].y, cam_get_screen_top() * 4.0f, (cam_get_screen_top() + cam_get_screen_height()) * 4.0f - 1.0f);
}
if (numvertices == 4) {
if (cornerstate == CORNERSTATE_TOP) {
if (sp548 < sp54c) {
if (skyvertices2d[3].y >= skyvertices2d[1].y + 4.0f) {
skyvertices2d[0].x = cam_get_screen_left() * 4.0f;
skyvertices2d[0].y = cam_get_screen_top() * 4.0f;
skyvertices2d[1].x = (cam_get_screen_left() + cam_get_screen_width()) * 4.0f - 1.0f;
skyvertices2d[1].y = cam_get_screen_top() * 4.0f;
skyvertices2d[2].x = cam_get_screen_left() * 4.0f;
skyvertices2d[3].x = (cam_get_screen_left() + cam_get_screen_width()) * 4.0f - 1.0f;
gdl = sky_render_full(gdl, &skyvertices2d[0], &skyvertices2d[1], &skyvertices2d[2], &skyvertices2d[3], 130.0f);
} else {
gdl = sky_render_tri(gdl, &skyvertices2d[0], &skyvertices2d[1], &skyvertices2d[2], 130.0f, true);
}
} else if (skyvertices2d[2].y >= skyvertices2d[0].y + 4.0f) {
skyvertices2d[0].x = cam_get_screen_left() * 4.0f;
skyvertices2d[0].y = cam_get_screen_top() * 4.0f;
skyvertices2d[1].x = (cam_get_screen_left() + cam_get_screen_width()) * 4.0f - 1.0f;
skyvertices2d[1].y = cam_get_screen_top() * 4.0f;
skyvertices2d[2].x = cam_get_screen_left() * 4.0f;
skyvertices2d[3].x = (cam_get_screen_left() + cam_get_screen_width()) * 4.0f - 1.0f;
gdl = sky_render_full(gdl, &skyvertices2d[1], &skyvertices2d[0], &skyvertices2d[3], &skyvertices2d[2], 130.0f);
} else {
gdl = sky_render_tri(gdl, &skyvertices2d[1], &skyvertices2d[0], &skyvertices2d[3], 130.0f, true);
}
} else {
gdl = sky_render_tri(gdl, &skyvertices2d[0], &skyvertices2d[1], &skyvertices2d[3], 130.0f, true);
gdl = sky_render_tri(gdl, &skyvertices2d[3], &skyvertices2d[2], &skyvertices2d[0], 130.0f, true);
}
} else if (numvertices == 5) {
// Three corners are in the sky
gdl = sky_render_tri(gdl, &skyvertices2d[0], &skyvertices2d[1], &skyvertices2d[2], 130.0f, true);
gdl = sky_render_tri(gdl, &skyvertices2d[0], &skyvertices2d[2], &skyvertices2d[3], 130.0f, true);
gdl = sky_render_tri(gdl, &skyvertices2d[0], &skyvertices2d[3], &skyvertices2d[4], 130.0f, true);
} else if (numvertices == 3) {
// One corner is in the sky
gdl = sky_render_tri(gdl, &skyvertices2d[0], &skyvertices2d[1], &skyvertices2d[2], 130.0f, true);
}
}
return gdl;
}
/**
* Convert a 3D vertex to 2D.
*/
void sky_convert_vertex(struct skyvtx3d *srcvtx, Mtxf *mtx, u16 arg2, f32 arg3, f32 arg4, struct skyvtx2d *dstvtx)
{
f32 sp68[4];
f32 t;
f32 s;
f32 f22;
f32 f0;
f32 sp48[4];
f32 sp38[4];
f32 sp34;
f32 sp30;
f32 mult;
mult = arg2 / 65536.0f;
sp68[0] = (srcvtx->x * mtx->m[0][0] + srcvtx->y * mtx->m[1][0] + srcvtx->z * mtx->m[2][0]) + mtx->m[3][0];
sp68[1] = (srcvtx->x * mtx->m[0][1] + srcvtx->y * mtx->m[1][1] + srcvtx->z * mtx->m[2][1]) + mtx->m[3][1];
sp68[2] = (srcvtx->x * mtx->m[0][2] + srcvtx->y * mtx->m[1][2] + srcvtx->z * mtx->m[2][2]) + mtx->m[3][2];
sp68[3] = (srcvtx->x * mtx->m[0][3] + srcvtx->y * mtx->m[1][3] + srcvtx->z * mtx->m[2][3]) + mtx->m[3][3];
s = srcvtx->s * (arg3 * (1.0f / 65536.0f));
t = srcvtx->t * (arg4 * (1.0f / 65536.0f));
if (sp68[3] == 0.0f) {
f22 = 32767.0f;
} else {
f22 = 1.0f / (sp68[3] * mult);
}
f0 = f22;
if (f0 < 0.0f) {
f0 = 32767.0f;
}
sp48[0] = sp68[0] * f0 * mult;
sp48[1] = sp68[1] * f0 * mult;
sp48[2] = sp68[2] * f0 * mult;
sp48[3] = sp68[3] * f0 * mult;
sp34 = cam_get_screen_width();
sp30 = cam_get_screen_width();
sp38[0] = sp48[0] * (sp34 + sp34) + (sp30 + sp30 + cam_get_screen_left() * 4);
sp34 = cam_get_screen_height();
sp30 = cam_get_screen_height();
sp38[1] = -sp48[1] * (sp34 + sp34) + (sp30 + sp30 + cam_get_screen_top() * 4);
sp34 = 511.0f;
sp30 = 511.0f;
sp38[2] = sp48[2] * sp34 + sp30;
sp34 = 0;
sp30 = 0;
sp38[3] = sp48[3] * sp34 + sp30;
sp38[0] = sky_clamp(sp38[0], -4090.0f, 4090.0f);
sp38[1] = sky_clamp(sp38[1], -4090.0f, 4090.0f);
sp38[2] = sky_clamp(sp38[2], 0.0f, 32767.0f);
sp38[3] = sky_clamp(sp38[3], 0.0f, 32767.0f);
dstvtx->unk00 = sp68[0];
dstvtx->unk04 = sp68[1];
dstvtx->unk08 = sp68[2];
dstvtx->unk0c = sp68[3];
dstvtx->s = s;
dstvtx->t = t;
dstvtx->x = sp38[0];
dstvtx->y = sp38[1] - env_get_current()->clouds_height * 4.0f;
dstvtx->unk30 = sp38[2];
dstvtx->unk34 = f22;
dstvtx->r = srcvtx->r;
dstvtx->g = srcvtx->g;
dstvtx->b = srcvtx->b;
dstvtx->a = srcvtx->a;
}
bool sky_vertices_are_same(struct skyvtx2d *vtx0, struct skyvtx2d *vtx1)
{
f32 xdiff = vtx0->x - vtx1->x;
f32 ydiff = vtx0->y - vtx1->y;
return sqrtf(xdiff * xdiff + ydiff * ydiff) < 1.0f ? true : false;
}
Gfx *sky_render_tri(Gfx *gdl, struct skyvtx2d *vtx0, struct skyvtx2d *vtx1, struct skyvtx2d *vtx2, f32 arg4, bool textured)
{
struct skyvtx2d *svtx0;
struct skyvtx2d *svtx1;
struct skyvtx2d *svtx2;
s32 i;
f32 xdiff1;
f32 ydiff1;
f32 xdiff2;
f32 ydiff2;
f32 xdiff3;
f32 ydiff3;
f32 svtx0y[1];
f32 svtx0x[1];
f32 svtx1y[1];
f32 svtx1x[1];
f32 svtx2y[1];
f32 svtx2x[1];
f32 sp444;
f32 sp440;
f32 sp43c[1];
f32 sp438[1];
f32 sp434[1];
f32 sp430[1];
f32 sp42c[1];
f32 sp428[1];
f32 sp424[1];
f32 sp420[1];
f32 sp41c;
f32 sp418;
f32 sp414;
f32 sp410;
f32 sp40c;
f32 sp408;
f32 sp404;
f32 sp400;
f32 sp3fc[1];
f32 sp3f8[1];
f32 sp3f4[1];
f32 sp3f0[1];
f32 sp3ec[1];
f32 sp3e8[1];
f32 sp3e4[1];
f32 sp3e0[1];
f32 sp3dc[1];
f32 sp3d8[1];
f32 sp3d4[1];
f32 sp3d0[1];
f32 sp3cc[1];
f32 sp3c8[1];
f32 sp3c4[1];
f32 sp3c0[1];
f32 sp3bc[1];
f32 sp3b8[1];
f32 sp3b4[1];
f32 sp3b0[1];
f32 sp3ac[1];
f32 sp3a8[1];
f32 sp3a4[1];
f32 sp3a0[1];
f32 sp39c[1];
f32 sp398[1];
f32 sp394[1];
f32 sp390[1];
f32 sp38c[1];
f32 sp388[1];
f32 sp384[1];
f32 sp380[1];
f32 sp37c;
f32 sp378;
f32 sp374[1];
f32 sp370[1];
f32 sp36c[1];
f32 sp368;
f32 sp364[1];
f32 sp360[1];
f32 sp35c[1];
f32 sp358[1];
f32 sp354[1];
f32 sp350[1];
f32 sp34c[1];
f32 sp348[1];
f32 sp344[1];
f32 sp340[1];
f32 sp33c[1];
f32 sp338[1];
f32 sp334[1];
f32 sp330[1];
f32 sp310[8];
f32 sp2f0[8];
f32 sp2d0[8];
f32 sp2b0[8];
f32 sp290[8];
f32 sp270[8];
f32 sp250[8];
f32 sp230[8];
f32 sp210[8];
f32 f2;
f32 sp208[1];
f32 sp204[1];
f32 sp200[1];
u32 stack[4];
f32 sp1d0[8];
f32 sp1b0[8];
u32 stack2;
f32 sp1a8[1];
f32 sp1a4[1];
f32 sp1a0[1];
struct skyvtx2d *swap1;
struct skyvtx2d *swap2;
struct skyvtx2d *swap3;
f32 sp190[1];
u32 stack3;
if (sky_vertices_are_same(vtx0, vtx1) || sky_vertices_are_same(vtx1, vtx2) || sky_vertices_are_same(vtx2, vtx0)) {
return gdl;
}
sp378 = arg4 / 65536.0f;
xdiff1 = vtx1->x - vtx0->x;
ydiff1 = vtx1->y - vtx0->y;
xdiff2 = vtx2->x - vtx0->x;
ydiff2 = vtx2->y - vtx0->y;
sp444 = ((xdiff2 * ydiff1) - (xdiff1 * ydiff2)) * (1.0f / 65536.0f);
if (sp444 == 0.0f) {
return gdl;
}
sp440 = 1.0f / sp444;
// svtx = sorted vertex
svtx0 = vtx0;
svtx1 = vtx1;
svtx2 = vtx2;
if (svtx1->y < svtx0->y) {
swap1 = svtx1;
svtx1 = svtx0;
svtx0 = swap1;
sp444 *= -1.0f;
sp440 *= -1.0f;
}
if (svtx2->y < svtx1->y) {
swap2 = svtx1;
svtx1 = svtx2;
svtx2 = swap2;
sp444 *= -1.0f;
sp440 *= -1.0f;
}
if (svtx1->y < svtx0->y) {
swap3 = svtx1;
svtx1 = svtx0;
svtx0 = swap3;
sp444 *= -1.0f;
sp440 *= -1.0f;
}
sp420[0] = svtx1->x * 0.25f;
sp424[0] = 0.0f;
sp428[0] = svtx0->x * 0.25f;
sp42c[0] = 0.0f;
sp430[0] = svtx0->x * 0.25f;
sp434[0] = 0.0f;
sp43c[0] = 0.0f;
sp438[0] = 0.0f;
svtx2x[0] = svtx2->x;
svtx2y[0] = svtx2->y;
svtx1x[0] = svtx1->x;
svtx1y[0] = svtx1->y;
svtx0x[0] = svtx0->x;
svtx0y[0] = svtx0->y;
xdiff1 = svtx1x[0] - svtx0x[0];
ydiff1 = svtx1y[0] - svtx0y[0];
xdiff2 = svtx2x[0] - svtx0x[0];
ydiff2 = svtx2y[0] - svtx0y[0];
xdiff3 = svtx2x[0] - svtx1x[0];
ydiff3 = svtx2y[0] - svtx1y[0];
sp3fc[0] = 0.0f;
sp3f8[0] = 0.0f;
sp3dc[0] = 0.0f;
sp3d8[0] = 0.0f;
sp3a0[0] = 0.0f;
sp3a8[0] = 0.0f;
sp3b0[0] = 0.0f;
sp3bc[0] = 0.0f;
sp3b8[0] = 0.0f;
sp380[0] = 0.0f;
sp388[0] = 0.0f;
sp390[0] = 0.0f;
sp39c[0] = 0.0f;
sp398[0] = 0.0f;
sp3e0[0] = xdiff3 / 4.0f;
sp3e4[0] = ydiff3 / 4.0f;
sp3e8[0] = xdiff1 / 4.0f;
sp3ec[0] = ydiff1 / 4.0f;
sp3f0[0] = xdiff2 / 4.0f;
sp3f4[0] = ydiff2 / 4.0f;
sp3c0[0] = xdiff3 * 4.0f;
sp3c4[0] = ydiff3 * 4.0f;
sp3c8[0] = xdiff1 * 4.0f;
sp3cc[0] = ydiff1 * 4.0f;
sp3d0[0] = xdiff2 * 4.0f;
sp3d4[0] = ydiff2 * 4.0f;
sp3a4[0] = 4.0f / ydiff3;
sp3ac[0] = 4.0f / ydiff1;
sp3b4[0] = 4.0f / ydiff2;
sp384[0] = xdiff3 / ydiff3;
sp38c[0] = xdiff1 / ydiff1;
sp394[0] = xdiff2 / ydiff2;
sp384[0] = sky_clamp(sp384[0], -1878.0f, 1877.0f);
sp38c[0] = sky_clamp(sp38c[0], -1878.0f, 1877.0f);
sp394[0] = sky_clamp(sp394[0], -1878.0f, 1877.0f);
f2 = (svtx0->y * 0.25f);
sp37c = f2 - (s32) f2;
sp408 = sp428[0] - sky_round(sp38c[0] * 8192.0f) * (1.0f / 8192.0f) * sp37c;
sp410 = sp430[0] - sky_round(sp394[0] * 8192.0f) * (1.0f / 8192.0f) * sp37c;
gImmp1(gdl++, G_RDPHALF_1, (textured ? (G_TRI_SHADE_TXTR << 24) : (G_TRI_FILL << 24))
| (sp444 < 0.0f ? 0x00800000 : 0)
| (u32) svtx2->y);
gImmp1(gdl++, G_RDPHALF_CONT, (s32) svtx1->y << 16 | (s32) svtx0->y);
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(svtx1->x * 0.25f));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(sp384[0]));
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(sp410));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(sp394[0]));
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(sp408));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(sp38c[0]));
if (!textured) {
return gdl;
}
sp36c[0] = svtx0->unk0c * sp378;
sp370[0] = svtx1->unk0c * sp378;
sp374[0] = svtx2->unk0c * sp378;
sp368 = sp36c[0];
if (sp370[0] < sp368) {
sp368 = sp370[0];
}
if (sp374[0] < sp368) {
sp368 = sp374[0];
}
sp368 *= 0.5f;
sp35c[0] = svtx0->unk34 * sp368;
sp360[0] = svtx1->unk34 * sp368;
sp364[0] = svtx2->unk34 * sp368;
sp338[0] = sp35c[0] * svtx0->s;
sp33c[0] = sp35c[0] * svtx0->t;
sp340[0] = sp35c[0] * 32767.0f;
sp344[0] = sp360[0] * svtx1->s;
sp348[0] = sp360[0] * svtx1->t;
sp34c[0] = sp360[0] * 32767.0f;
sp350[0] = sp364[0] * svtx2->s;
sp354[0] = sp364[0] * svtx2->t;
sp358[0] = sp364[0] * 32767.0f;
sp330[0] = SKYABS(sp338[0]);
sp334[0] = SKYABS(sp33c[0]);
if (sp330[0] < SKYABS(sp344[0])) {
sp330[0] = SKYABS(sp344[0]);
}
if (sp334[0] < SKYABS(sp348[0])) {
sp334[0] = SKYABS(sp348[0]);
}
if (sp330[0] < SKYABS(sp350[0])) {
sp330[0] = SKYABS(sp350[0]);
}
if (sp334[0] < SKYABS(sp354[0])) {
sp334[0] = SKYABS(sp354[0]);
}
sp310[0] = svtx0->r + 0.5f;
sp310[1] = svtx0->g + 0.5f;
sp310[2] = svtx0->b + 0.5f;
sp310[3] = svtx0->a + 0.5f;
sp2f0[0] = svtx1->r + 0.5f;
sp2f0[1] = svtx1->g + 0.5f;
sp2f0[2] = svtx1->b + 0.5f;
sp2f0[3] = svtx1->a + 0.5f;
sp2d0[0] = svtx2->r + 0.5f;
sp2d0[1] = svtx2->g + 0.5f;
sp2d0[2] = svtx2->b + 0.5f;
sp2d0[3] = svtx2->a + 0.5f;
sp310[4] = sp338[0]; sp310[5] = sp33c[0]; sp310[6] = sp340[0];
sp2f0[4] = sp344[0]; sp2f0[5] = sp348[0]; sp2f0[6] = sp34c[0];
sp2d0[4] = sp350[0]; sp2d0[5] = sp354[0]; sp2d0[6] = sp358[0];
sp310[7] = svtx0->unk30;
sp2f0[7] = svtx1->unk30;
sp2d0[7] = svtx2->unk30;
for (i = 0; i < 8; i++) {
sp2b0[i] = sp2f0[i] - sp310[i];
sp290[i] = sp2d0[i] - sp310[i];
}
for (i = 0; i < 8; i++) {
sp250[i] = (sp290[i] * sp3cc[0] - sp2b0[i] * sp3d4[0]) * (1.0f / 65536.0f);
sp270[i] = (sp2b0[i] * sp3d0[0] - sp290[i] * sp3c8[0]) * (1.0f / 65536.0f);
sp290[i] = sp250[i] * sp440;
sp2b0[i] = sp270[i] * sp440;
sp230[i] = sp2b0[i] + sp290[i] * sp394[0];
sp210[i] = sp310[i] - sp230[i] * sp37c;
}
{
u32 sp168;
u32 sp164;
u32 sp160;
u32 sp15c;
u32 sp158;
u32 sp154;
u32 sp150;
u32 sp14c;
u32 sp148;
u32 sp144;
u32 sp140;
u32 sp13c;
u32 sp138;
u32 sp134;
u32 sp130;
u32 sp12c;
sp168 = func0f152fa0(sp210[0]);
sp164 = func0f152fa0(sp210[1]);
sp160 = func0f152fa0(sp210[2]);
sp15c = func0f152fa0(sp210[3]);
sp158 = func0f152fa0(sp290[0]);
sp154 = func0f152fa0(sp290[1]);
sp150 = func0f152fa0(sp290[2]);
sp14c = func0f152fa0(sp290[3]);
sp138 = func0f152fa0(sp2b0[0]);
sp134 = func0f152fa0(sp2b0[1]);
sp130 = func0f152fa0(sp2b0[2]);
sp12c = func0f152fa0(sp2b0[3]);
sp148 = func0f152fa0(sp230[0]);
sp144 = func0f152fa0(sp230[1]);
sp140 = func0f152fa0(sp230[2]);
sp13c = func0f152fa0(sp230[3]);
gImmp1(gdl++, G_RDPHALF_1, (sp168 & 0xffff0000) | (sp164 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (sp160 & 0xffff0000) | (sp15c & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (sp158 & 0xffff0000) | (sp154 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (sp150 & 0xffff0000) | (sp14c & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (sp168 & 0x0000ffff) << 16 | (sp164 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (sp160 & 0x0000ffff) << 16 | (sp15c & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (sp158 & 0x0000ffff) << 16 | (sp154 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (sp150 & 0x0000ffff) << 16 | (sp14c & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (sp148 & 0xffff0000) | (sp144 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (sp140 & 0xffff0000) | (sp13c & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (sp138 & 0xffff0000) | (sp134 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (sp130 & 0xffff0000) | (sp12c & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (sp148 & 0x0000ffff) << 16 | (sp144 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (sp140 & 0x0000ffff) << 16 | (sp13c & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (sp138 & 0x0000ffff) << 16 | (sp134 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (sp130 & 0x0000ffff) << 16 | (sp12c & 0x0000ffff));
}
sp200[0] = sp330[0] * (1.0f / 32.0f);
sp204[0] = sp334[0] * (1.0f / 32.0f);
sp208[0] = sp368 * (1.0f / 32.0f);
for (i = 0; i < 8; i++) {
sp1d0[i] = SKYABS(sp290[i]) * (1.0f / 32.0f);
sp1b0[i] = SKYABS(sp2b0[i]) * (1.0f / 32.0f);
}
sp1a0[0] = sp200[0] + (2.0f * sp1d0[4]) + sp1b0[4];
sp1a4[0] = sp204[0] + (2.0f * sp1d0[5]) + sp1b0[5];
sp1a8[0] = sp208[0] + (2.0f * sp1d0[6]) + sp1b0[6];
if (sp1a0[0] < sp1a4[0]) {
sp1a0[0] = sp1a4[0];
}
if (sp1a0[0] < sp1a8[0]) {
sp1a0[0] = sp1a8[0];
}
sp1a0[0] *= 1.0f / 1024.0f;
if (sp1a0[0] > 1.0f) {
sp190[0] = 1.0f / sp1a0[0];
} else {
sp190[0] = 1.0f;
}
{
u32 spe8;
u32 spe4;
u32 spe0;
u32 spdc;
u32 spd8;
u32 spd4;
u32 spd0;
u32 spcc;
u32 spc8;
u32 spc4;
u32 spc0;
u32 spbc;
u32 spb8;
u32 spb4;
u32 spb0;
u32 spac;
spe8 = func0f152fa0(sp210[4] * sp190[0]);
spe4 = func0f152fa0(sp210[5] * sp190[0]);
spe0 = func0f152fa0(sp210[6] * sp190[0]);
spdc = 0;
spd8 = func0f152fa0(sp290[4] * sp190[0]);
spd4 = func0f152fa0(sp290[5] * sp190[0]);
spd0 = func0f152fa0(sp290[6] * sp190[0]);
spcc = 0;
spb8 = func0f152fa0(sp2b0[4] * sp190[0]);
spb4 = func0f152fa0(sp2b0[5] * sp190[0]);
spb0 = func0f152fa0(sp2b0[6] * sp190[0]);
spac = 0;
spc8 = func0f152fa0(sp230[4] * sp190[0]);
spc4 = func0f152fa0(sp230[5] * sp190[0]);
spc0 = func0f152fa0(sp230[6] * sp190[0]);
spbc = 0;
gImmp1(gdl++, G_RDPHALF_1, (spe8 & 0xffff0000) | (spe4 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (spe0 & 0xffff0000) | (spdc & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (spd8 & 0xffff0000) | (spd4 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (spd0 & 0xffff0000) | (spcc & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (spe8 & 0x0000ffff) << 16 | (spe4 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (spe0 & 0x0000ffff) << 16 | (spdc & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (spd8 & 0x0000ffff) << 16 | (spd4 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (spd0 & 0x0000ffff) << 16 | (spcc & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (spc8 & 0xffff0000) | (spc4 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (spc0 & 0xffff0000) | (spbc & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (spb8 & 0xffff0000) | (spb4 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (spb0 & 0xffff0000) | (spac & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (spc8 & 0x0000ffff) << 16 | (spc4 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (spc0 & 0x0000ffff) << 16 | (spbc & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (spb8 & 0x0000ffff) << 16 | (spb4 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_2, (spb0 & 0x0000ffff) << 16 | (spac & 0x0000ffff));
}
return gdl;
}
/**
* Render the sky when all four corners of the viewport are above the horizon.
* ie. The sky takes up the full screen.
*/
Gfx *sky_render_full(Gfx *gdl, struct skyvtx2d *vtx0, struct skyvtx2d *vtx1, struct skyvtx2d *vtx2, struct skyvtx2d *vtx3, f32 arg5)
{
struct skyvtx2d *sp4cc;
struct skyvtx2d *sp4c8;
struct skyvtx2d *sp4c4;
s32 i;
u32 stack;
f32 sp4b8;
f32 sp4b4;
f32 sp4b0;
f32 sp4ac;
f32 sp4a8;
f32 sp4a4;
f32 sp4a0[1];
f32 sp49c[1];
f32 sp498[1];
f32 sp494[1];
f32 sp490[1];
f32 sp48c[1];
f32 sp488;
f32 sp484;
f32 sp480[1];
f32 sp47c[1];
f32 sp478[1];
f32 sp474[1];
f32 sp470[1];
f32 sp46c[1];
f32 sp468[1];
f32 sp464[1];
struct skyvtx2d *swap1;
struct skyvtx2d *swap2;
struct skyvtx2d *swap3;
f32 sp454[1];
u32 stack07;
f32 svtx2y[1];
u32 stack08;
u32 stack09;
f32 sp440[1];
f32 sp43c[1];
f32 sp438[1];
f32 sp434[1];
f32 sp430[1];
f32 sp42c[1];
f32 sp428[1];
f32 sp424[1];
f32 sp420[1];
f32 sp41c[1];
f32 sp418[1];
f32 sp414[1];
f32 sp410[1];
f32 sp40c[1];
f32 sp408[1];
f32 sp404[1];
f32 sp400[1];
f32 sp3fc[1];
f32 sp3f8[1];
f32 sp3f4[1];
f32 sp3f0[1];
f32 sp3ec[1];
f32 sp3e8[1];
f32 sp3e4[1];
f32 sp3e0[1];
f32 sp3dc[1];
f32 sp3d8[1];
f32 sp3d4[1];
f32 sp3d0[1];
f32 sp3cc[1];
f32 sp3c8[1];
f32 sp3c4[1];
f32 sp3c0;
f32 sp3bc[1];
f32 sp3b8[1];
f32 sp3b4[1];
f32 sp3b0[1];
f32 sp3ac;
f32 sp3a8[1];
f32 sp3a4[1];
f32 sp3a0[1];
f32 sp39c[1];
f32 sp398[1];
f32 sp394[1];
f32 sp390[1];
f32 sp38c[1];
f32 sp388[1];
f32 sp384[1];
f32 sp380[1];
f32 sp37c[1];
f32 sp378[1];
f32 sp374[1];
f32 sp370[1];
f32 sp36c[1];
f32 sp368[1];
f32 sp364[1];
f32 sp354[4];
f32 sp334[8];
f32 sp314[8];
f32 sp2f4[8];
f32 sp2d4[8];
f32 sp2b4[8];
f32 sp294[8];
f32 sp274[8];
f32 sp254[8];
u32 stack10;
u32 stack11;
u32 stack12;
u32 stack13;
u32 stack00;
f32 sp23c[1];
f32 sp238[1];
f32 sp234[1];
f32 sp214[8];
f32 sp1f4[8];
u32 stack03;
u32 stack04;
u32 stack05;
u32 stack06;
u32 stack15;
f32 sp1dc[1];
f32 sp1d8[1];
f32 sp1d4[1];
u32 stack01;
u32 stack02;
u32 stack14;
f32 sp1c4[1];
u32 stack16;
if (sky_vertices_are_same(vtx0, vtx1)
|| sky_vertices_are_same(vtx1, vtx2)
|| sky_vertices_are_same(vtx2, vtx0)
|| sky_vertices_are_same(vtx3, vtx0)
|| sky_vertices_are_same(vtx3, vtx1)
|| sky_vertices_are_same(vtx3, vtx2)) {
return gdl;
}
sp3c0 = arg5 * (1.0f / 65536.0f);
sp4b8 = vtx1->x - vtx0->x;
sp4b4 = vtx1->y - vtx0->y;
sp4b0 = vtx2->x - vtx0->x;
sp4ac = vtx2->y - vtx0->y;
sp488 = ((sp4b0 * sp4b4) - (sp4b8 * sp4ac)) * (1.0f / 65536.0f);
sp484 = 1.0f / sp488;
sp4cc = vtx0;
sp4c8 = vtx1;
sp4c4 = vtx2;
if (sp4c8->y < sp4cc->y) {
swap1 = sp4c8;
sp4c8 = sp4cc;
sp4cc = swap1;
sp488 *= -1.0f;
sp484 *= -1.0f;
}
if (sp4c4->y < sp4c8->y) {
swap2 = sp4c8;
sp4c8 = sp4c4;
sp4c4 = swap2;
sp488 *= -1.0f;
sp484 *= -1.0f;
}
if (sp4c8->y < sp4cc->y) {
swap3 = sp4c8;
sp4c8 = sp4cc;
sp4cc = swap3;
sp488 *= -1.0f;
sp484 *= -1.0f;
}
sp464[0] = sp4c8->x * 0.25f;
sp468[0] = 0.0f;
sp46c[0] = sp4cc->x * 0.25f;
sp470[0] = 0.0f;
sp474[0] = sp4cc->x * 0.25f;
sp478[0] = 0.0f;
sp480[0] = 0.0f;
sp47c[0] = 0.0f;
sp48c[0] = sp4c4->x;
sp490[0] = sp4c4->y;
sp494[0] = sp4c8->x;
sp498[0] = sp4c8->y;
sp49c[0] = sp4cc->x;
sp4a0[0] = sp4cc->y;
sp4b8 = sp494[0] - sp49c[0];
sp4b4 = sp498[0] - sp4a0[0];
sp4b0 = sp48c[0] - sp49c[0];
sp4ac = sp490[0] - sp4a0[0];
sp4a8 = sp48c[0] - sp494[0];
sp4a4 = sp490[0] - sp498[0];
sp440[0] = 0.0f;
sp43c[0] = 0.0f;
sp420[0] = 0.0f;
sp41c[0] = 0.0f;
sp3e4[0] = 0.0f;
sp3ec[0] = 0.0f;
sp3f4[0] = 0.0f;
sp400[0] = 0.0f;
sp3fc[0] = 0.0f;
sp3c4[0] = 0.0f;
sp3cc[0] = 0.0f;
sp3d4[0] = 0.0f;
sp3e0[0] = 0.0f;
sp3dc[0] = 0.0f;
sp424[0] = sp4a8 / 4.0f;
sp428[0] = sp4a4 / 4.0f;
sp42c[0] = sp4b8 / 4.0f;
sp430[0] = sp4b4 / 4.0f;
sp434[0] = sp4b0 / 4.0f;
sp438[0] = sp4ac / 4.0f;
sp404[0] = sp4a8 * 4.0f;
sp408[0] = sp4a4 * 4.0f;
sp40c[0] = sp4b8 * 4.0f;
sp410[0] = sp4b4 * 4.0f;
sp414[0] = sp4b0 * 4.0f;
sp418[0] = sp4ac * 4.0f;
sp3e8[0] = 4.0f / sp4a4;
sp3f0[0] = 4.0f / sp4b4;
sp3f8[0] = 4.0f / sp4ac;
sp3c8[0] = sp4a8 / sp4a4;
sp3d0[0] = sp4b8 / sp4b4;
sp3d8[0] = sp4b0 / sp4ac;
sp3c8[0] = sky_clamp(sp3c8[0], -1878.0f, 1877.0f);
sp3d0[0] = sky_clamp(sp3d0[0], -1878.0f, 1877.0f);
sp3d8[0] = sky_clamp(sp3d8[0], -1878.0f, 1877.0f);
svtx2y[0] = sp46c[0];
sp454[0] = sp474[0];
if (vtx0->x < vtx1->x) {
f32 sp1bc;
if (vtx2->y - vtx3->y < 1.0f) {
sp1bc = -1878.0f;
} else {
sp1bc = -(cam_get_screen_width() - 0.25f) / ((vtx2->y - vtx3->y) / 4.0f);
}
gImmp1(gdl++, G_RDPHALF_1, (G_TRI_SHADE_TXTR << 24) | 0x00800000 | (u32) vtx2->y);
gImmp1(gdl++, G_RDPHALF_CONT, (s32) vtx3->y << 16 | (s32) vtx0->y);
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(cam_get_screen_left() + cam_get_screen_width() - 0.25f));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(sp1bc));
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(cam_get_screen_left()));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(0.0f));
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(cam_get_screen_left() + cam_get_screen_width() - 0.25f));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(0.0f));
} else {
f32 sp198;
if (vtx2->y - vtx3->y < 1.0f) {
sp198 = 1877.0f;
} else {
sp198 = (cam_get_screen_width() - 0.25f) / ((vtx2->y - vtx3->y) / 4.0f);
}
gImmp1(gdl++, G_RDPHALF_1, 0xce000000 | (u32) vtx2->y);
gImmp1(gdl++, G_RDPHALF_CONT, (s32) vtx3->y << 16 | (s32) vtx0->y);
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(cam_get_screen_left()));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(sp198));
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(cam_get_screen_left() + cam_get_screen_width() - 0.25f));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(0.0f));
gImmp1(gdl++, G_RDPHALF_1, func0f152fa0(cam_get_screen_left()));
gImmp1(gdl++, G_RDPHALF_CONT, func0f152fa0(0.0f));
}
sp3b0[0] = sp4cc->unk0c * sp3c0;
sp3b4[0] = sp4c8->unk0c * sp3c0;
sp3b8[0] = sp4c4->unk0c * sp3c0;
sp3bc[0] = vtx3->unk0c * sp3c0;
sp3ac = sp3b0[0];
if (sp3b4[0] < sp3ac) {
sp3ac = sp3b4[0];
}
if (sp3b8[0] < sp3ac) {
sp3ac = sp3b8[0];
}
if (sp3bc[0] < sp3ac) {
sp3ac = sp3bc[0];
}
sp3ac *= 0.5f;
sp39c[0] = sp4cc->unk34 * sp3ac;
sp3a0[0] = sp4c8->unk34 * sp3ac;
sp3a4[0] = sp4c4->unk34 * sp3ac;
sp3a8[0] = vtx3->unk34 * sp3ac;
sp36c[0] = sp39c[0] * sp4cc->s;
sp370[0] = sp39c[0] * sp4cc->t;
sp374[0] = sp39c[0] * 32767.0f;
sp378[0] = sp3a0[0] * sp4c8->s;
sp37c[0] = sp3a0[0] * sp4c8->t;
sp380[0] = sp3a0[0] * 32767.0f;
sp384[0] = sp3a4[0] * sp4c4->s;
sp388[0] = sp3a4[0] * sp4c4->t;
sp38c[0] = sp3a4[0] * 32767.0f;
sp390[0] = sp3a8[0] * vtx3->s;
sp394[0] = sp3a8[0] * vtx3->t;
sp398[0] = sp3a8[0] * 32767.0f;
sp364[0] = SKYABS(sp36c[0]);
sp368[0] = SKYABS(sp370[0]);
if (sp364[0] < SKYABS(sp378[0])) {
sp364[0] = SKYABS(sp378[0]);
}
if (sp368[0] < SKYABS(sp37c[0])) {
sp368[0] = SKYABS(sp37c[0]);
}
if (sp364[0] < SKYABS(sp384[0])) {
sp364[0] = SKYABS(sp384[0]);
}
if (sp368[0] < SKYABS(sp388[0])) {
sp368[0] = SKYABS(sp388[0]);
}
if (sp364[0] < SKYABS(sp390[0])) {
sp364[0] = SKYABS(sp390[0]);
}
if (sp368[0] < SKYABS(sp394[0])) {
sp368[0] = SKYABS(sp394[0]);
}
sp354[0] = sp36c[0]; sp354[1] = sp370[0]; sp354[2] = sp374[0];
sp334[0] = sp378[0]; sp334[1] = sp37c[0]; sp334[2] = sp380[0];
sp314[0] = sp384[0]; sp314[1] = sp388[0]; sp314[2] = sp38c[0];
sp354[3] = sp4cc->unk30;
sp334[3] = sp4c8->unk30;
sp314[3] = sp4c4->unk30;
for (i = 0; i < 4; i++) {
sp2f4[i] = sp334[i] - sp354[i];
sp2d4[i] = sp314[i] - sp354[i];
}
for (i = 0; i < 4; i++) {
sp294[i] = ((sp2d4[i] * sp410[0]) - (sp2f4[i] * sp418[0])) * (1.0f / 65536.0f);
sp2b4[i] = ((sp2f4[i] * sp414[0]) - (sp2d4[i] * sp40c[0])) * (1.0f / 65536.0f);
sp2d4[i] = sp294[i] * sp484;
sp2f4[i] = sp2b4[i] * sp484;
sp274[i] = sp2b4[i] * sp484;
sp254[i] = sp354[i];
}
{
f32 mult = vtx3->y / vtx2->y;
f32 sp170 = vtx3->r + ((vtx0->r - vtx2->r) * mult);
f32 sp16c = vtx3->g + ((vtx0->g - vtx2->g) * mult);
f32 sp168 = vtx3->b + ((vtx0->b - vtx2->b) * mult);
f32 sp164 = vtx3->a + ((vtx0->a - vtx2->a) * mult);
u32 sp160 = vtx0->r * 65536.0f;
u32 sp15c = vtx0->g * 65536.0f;
u32 sp158 = vtx0->b * 65536.0f;
u32 sp154 = vtx0->a * 65536.0f;
u32 sp150 = func0f152fa0((sp170 - vtx0->r) / ((vtx1->x - vtx0->x) * 0.25f));
u32 sp14c = func0f152fa0((sp16c - vtx0->g) / ((vtx1->x - vtx0->x) * 0.25f));
u32 sp148 = func0f152fa0((sp168 - vtx0->b) / ((vtx1->x - vtx0->x) * 0.25f));
u32 sp144 = func0f152fa0((sp164 - vtx0->a) / ((vtx1->x - vtx0->x) * 0.25f));
u32 sp140;
u32 sp13c;
u32 sp138;
u32 sp134;
u32 sp130;
u32 sp12c;
u32 sp128;
u32 sp124;
sp140 = sp130 = func0f152fa0((vtx2->r - vtx0->r) / ((vtx2->y - vtx0->y) * 0.25f));
sp13c = sp12c = func0f152fa0((vtx2->g - vtx0->g) / ((vtx2->y - vtx0->y) * 0.25f));
sp138 = sp128 = func0f152fa0((vtx2->b - vtx0->b) / ((vtx2->y - vtx0->y) * 0.25f));
sp124 = sp134 = func0f152fa0((vtx2->a - vtx0->a) / ((vtx2->y - vtx0->y) * 0.25f));
gImmp1(gdl++, G_RDPHALF_1, (sp160 & 0xffff0000) | (sp15c & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (sp158 & 0xffff0000) | (sp154 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (sp150 & 0xffff0000) | (sp14c & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (sp148 & 0xffff0000) | (sp144 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (sp160 & 0x0000ffff) << 16 | (sp15c & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (sp158 & 0x0000ffff) << 16 | (sp154 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (sp150 & 0x0000ffff) << 16 | (sp14c & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (sp148 & 0x0000ffff) << 16 | (sp144 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (sp140 & 0xffff0000) | (sp13c & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (sp138 & 0xffff0000) | (sp134 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (sp130 & 0xffff0000) | (sp12c & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (sp128 & 0xffff0000) | (sp124 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (sp140 & 0x0000ffff) << 16 | (sp13c & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (sp138 & 0x0000ffff) << 16 | (sp134 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (sp130 & 0x0000ffff) << 16 | (sp12c & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (sp128 & 0x0000ffff) << 16 | (sp124 & 0x0000ffff));
}
sp234[0] = sp364[0] * (1.0f / 32.0f);
sp238[0] = sp368[0] * (1.0f / 32.0f);
sp23c[0] = sp3ac * (1.0f / 32.0f);
for (i = 0; i < 4; i++) {
sp214[i] = SKYABS(sp2d4[i]) * (1.0f / 32.0f);
sp1f4[i] = SKYABS(sp2f4[i]) * (1.0f / 32.0f);
}
sp1d4[0] = sp234[0] + (2.0f * sp214[0]) + sp1f4[0];
sp1d8[0] = sp238[0] + (2.0f * sp214[1]) + sp1f4[1];
sp1dc[0] = sp23c[0] + (2.0f * sp214[2]) + sp1f4[2];
if (sp1d4[0] < sp1d8[0]) {
sp1d4[0] = sp1d8[0];
}
if (sp1d4[0] < sp1dc[0]) {
sp1d4[0] = sp1dc[0];
}
sp1d4[0] *= (1.0f / 1024.0f);
if (sp1d4[0] > 1.0f) {
sp1c4[0] = 1.0f / sp1d4[0];
} else {
sp1c4[0] = 1.0f;
}
{
u32 spe0;
u32 spdc;
u32 spd8;
u32 spd4;
u32 spd0;
u32 spcc;
u32 spc8;
u32 spc4;
u32 spc0;
u32 spbc;
u32 spb8;
u32 spb4;
u32 spb0;
u32 spac;
u32 spa8;
u32 spa4;
spe0 = func0f152fa0(sp254[0] * sp1c4[0]);
spdc = func0f152fa0(sp254[1] * sp1c4[0]);
spd8 = func0f152fa0(sp254[2] * sp1c4[0]);
spd4 = func0f152fa0(sp254[3] * sp1c4[0]);
spd0 = func0f152fa0(sp2d4[0] * sp1c4[0]);
spcc = func0f152fa0(sp2d4[1] * sp1c4[0]);
spc8 = func0f152fa0(sp2d4[2] * sp1c4[0]);
spc4 = func0f152fa0(sp2d4[3] * sp1c4[0]);
spb0 = func0f152fa0(sp2f4[0] * sp1c4[0]);
spac = func0f152fa0(sp2f4[1] * sp1c4[0]);
spa8 = func0f152fa0(sp2f4[2] * sp1c4[0]);
spa4 = func0f152fa0(sp2f4[3] * sp1c4[0]);
spc0 = func0f152fa0(sp274[0] * sp1c4[0]);
spbc = func0f152fa0(sp274[1] * sp1c4[0]);
spb8 = func0f152fa0(sp274[2] * sp1c4[0]);
spb4 = func0f152fa0(sp274[3] * sp1c4[0]);
gImmp1(gdl++, G_RDPHALF_1, (spe0 & 0xffff0000) | (spdc & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (spd8 & 0xffff0000) | (spd4 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (spd0 & 0xffff0000) | (spcc & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (spc8 & 0xffff0000) | (spc4 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (spe0 & 0x0000ffff) << 16 | (spdc & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (spd8 & 0x0000ffff) << 16 | (spd4 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (spd0 & 0x0000ffff) << 16 | (spcc & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (spc8 & 0x0000ffff) << 16 | (spc4 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (spc0 & 0xffff0000) | (spbc & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (spb8 & 0xffff0000) | (spb4 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (spb0 & 0xffff0000) | (spac & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_CONT, (spa8 & 0xffff0000) | (spa4 & 0xffff0000) >> 16);
gImmp1(gdl++, G_RDPHALF_1, (spc0 & 0x0000ffff) << 16 | (spbc & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_CONT, (spb8 & 0x0000ffff) << 16 | (spb4 & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_1, (spb0 & 0x0000ffff) << 16 | (spac & 0x0000ffff));
gImmp1(gdl++, G_RDPHALF_2, (spa8 & 0x0000ffff) << 16 | (spa4 & 0x0000ffff));
}
return gdl;
}
void sky_create_sun_artifact(struct artifact *artifact, s32 x, s32 y)
{
s32 viewleft = vi_get_view_left();
s32 viewtop = vi_get_view_top();
s32 viewwidth = vi_get_view_width();
s32 viewheight = vi_get_view_height();
if (x >= viewleft && x < viewleft + viewwidth && y >= viewtop && y < viewtop + viewheight) {
artifact->zbufptr = &g_ZbufPtr1[(s32)cam_get_screen_width() * y + x];
artifact->screenx = x;
artifact->screeny = y;
artifact->type = ARTIFACTTYPE_CIRCLE;
}
}
f32 sky_get_artifact_group_intensity_frac(struct artifact *artifacts)
{
f32 sum = 0;
s32 i;
for (i = 0; i < 8; i++) {
if (artifacts[i].type == ARTIFACTTYPE_CIRCLE && artifacts[i].actualdepth == 0xfffc) {
sum += 0.125f;
}
}
return sum;
}
Gfx *sky_render_suns(Gfx *gdl, bool xray)
{
Mtxf *sp16c;
Mtxf *sp168;
s16 viewleft;
s16 viewtop;
s16 viewwidth;
s16 viewheight;
f32 viewleftf;
f32 viewtopf;
f32 viewwidthf;
f32 viewheightf;
struct artifact *artifacts;
u8 colour[3];
struct environment *env;
struct sun *sun;
s32 i;
f32 sp134[2];
f32 sp12c[2];
s32 xscale;
f32 sp124;
bool onscreen;
f32 radius;
sp16c = cam_get_world_to_screen_mtxf();
sp168 = cam_get_mtxf1754();
env = env_get_current();
xscale = 1;
if (env->numsuns <= 0 || !g_ZbufPtr1 || g_Vars.mplayerisrunning) {
return gdl;
}
#if !PAL
if (g_ViRes == 1) {
xscale = 2;
}
#endif
viewleft = vi_get_view_left();
viewtop = vi_get_view_top();
viewwidth = vi_get_view_width();
viewheight = vi_get_view_height();
viewleftf = viewleft;
viewtopf = viewtop;
viewwidthf = viewwidth;
viewheightf = viewheight;
sun = env->suns;
for (i = 0; i < env->numsuns; i++) {
g_SunPositions[i].f[0] = sun->pos[0];
g_SunPositions[i].f[1] = sun->pos[1];
g_SunPositions[i].f[2] = sun->pos[2];
colour[0] = sun->red;
colour[1] = sun->green;
colour[2] = sun->blue;
if (!xray) {
mtx4_transform_vec_in_place(sp16c, &g_SunPositions[i]);
mtx4_transform_vec_in_place(sp168, &g_SunPositions[i]);
if (g_SunPositions[i].f[2] > 1.0f) {
g_SunScreenXPositions[i] = (g_SunPositions[i].f[0] / g_SunPositions[i].f[2] + 1.0f) * 0.5f * viewwidthf + viewleftf;
g_SunScreenYPositions[i] = (-g_SunPositions[i].f[1] / g_SunPositions[i].f[2] + 1.0f) * 0.5f * viewheightf + viewtopf;
radius = 60.0f / vi_get_fov_y() * sun->texture_size;
onscreen = false;
if (g_SunScreenXPositions[i] >= viewleftf - radius
&& g_SunScreenXPositions[i] < viewleftf + viewwidth + radius
&& g_SunScreenYPositions[i] >= viewtopf - radius
&& g_SunScreenYPositions[i] < viewtopf + viewheightf + radius) {
// Sun is at least partially on screen
if (g_SunScreenXPositions[i] >= viewleftf
&& g_SunScreenXPositions[i] < viewleftf + viewwidthf
&& g_SunScreenYPositions[i] >= viewtopf
&& g_SunScreenYPositions[i] < viewtopf + viewheightf) {
// Sun's centre point is on-screen
f32 distfromedge;
f32 mindistfromedge;
artifacts = sched_get_write_artifacts();
onscreen = true;
mindistfromedge = 1000;
if ((s32)g_SunScreenXPositions[i] < viewleft + 15) {
distfromedge = g_SunScreenXPositions[i];
if (distfromedge < mindistfromedge) {
mindistfromedge = distfromedge;
}
}
if (1);
if ((s32)g_SunScreenYPositions[i] < viewtop + 15) {
distfromedge = g_SunScreenYPositions[i];
if (distfromedge < mindistfromedge) {
mindistfromedge = distfromedge;
}
}
if ((s32)g_SunScreenXPositions[i] > viewleft + viewwidth - 16) {
distfromedge = viewleft + viewwidth - 1 - g_SunScreenXPositions[i];
if (distfromedge < mindistfromedge) {
mindistfromedge = distfromedge;
}
}
if ((s32)g_SunScreenYPositions[i] > viewtop + viewheight - 16) {
distfromedge = viewtop + viewheight - 1 - g_SunScreenYPositions[i];
if (distfromedge < mindistfromedge) {
mindistfromedge = distfromedge;
}
}
mindistfromedge -= 1.0f;
if (mindistfromedge < 0.0f) {
mindistfromedge = 0.0f;
}
g_SunAlphaFracs[i] = mindistfromedge * (1.0f / 15.0f);
if (g_SunAlphaFracs[i] > 1.0f) {
g_SunAlphaFracs[i] = 1.0f;
}
sky_create_sun_artifact(&artifacts[i * 8 + 0], (s32)g_SunScreenXPositions[i] - 7, (s32)g_SunScreenYPositions[i] + 1);
sky_create_sun_artifact(&artifacts[i * 8 + 1], (s32)g_SunScreenXPositions[i] - 5, (s32)g_SunScreenYPositions[i] - 3);
sky_create_sun_artifact(&artifacts[i * 8 + 2], (s32)g_SunScreenXPositions[i] - 3, (s32)g_SunScreenYPositions[i] + 5);
sky_create_sun_artifact(&artifacts[i * 8 + 3], (s32)g_SunScreenXPositions[i] - 1, (s32)g_SunScreenYPositions[i] - 7);
sky_create_sun_artifact(&artifacts[i * 8 + 4], (s32)g_SunScreenXPositions[i] + 1, (s32)g_SunScreenYPositions[i] + 7);
sky_create_sun_artifact(&artifacts[i * 8 + 5], (s32)g_SunScreenXPositions[i] + 3, (s32)g_SunScreenYPositions[i] - 5);
sky_create_sun_artifact(&artifacts[i * 8 + 6], (s32)g_SunScreenXPositions[i] + 5, (s32)g_SunScreenYPositions[i] + 3);
sky_create_sun_artifact(&artifacts[i * 8 + 7], (s32)g_SunScreenXPositions[i] + 7, (s32)g_SunScreenYPositions[i] - 1);
}
if (1);
g_SunFlareTimers240[i] += g_Vars.lvupdate240;
tex_select(&gdl, &g_TexLightGlareConfigs[TEX_LIGHT_05], 4, 0, 2, 1, NULL);
gDPSetCycleType(gdl++, G_CYC_1CYCLE);
gDPSetColorDither(gdl++, G_CD_DISABLE);
gDPSetRenderMode(gdl++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
gDPSetTexturePersp(gdl++, G_TP_NONE);
gDPSetAlphaCompare(gdl++, G_AC_NONE);
gDPSetTextureLOD(gdl++, G_TL_TILE);
gDPSetTextureConvert(gdl++, G_TC_FILT);
gDPSetTextureLUT(gdl++, G_TT_NONE);
gDPSetTextureFilter(gdl++, G_TF_BILERP);
gDPSetCombineLERP(gdl++,
ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0,
ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0);
gDPSetEnvColor(gdl++, colour[0], colour[1], colour[2], (s32)(g_SunAlphaFracs[i] * 255.0f));
sp134[0] = g_SunScreenXPositions[i];
sp134[1] = g_SunScreenYPositions[i];
sp12c[0] = radius * 0.50f * xscale;
sp12c[1] = radius * 0.50f;
func0f0b2150(&gdl, sp134, sp12c, g_TexLightGlareConfigs[TEX_LIGHT_05].width, g_TexLightGlareConfigs[TEX_LIGHT_05].height,
false, true, true, true, 0, true);
gDPPipeSync(gdl++);
gDPSetColorDither(gdl++, G_CD_BAYER);
gDPSetTexturePersp(gdl++, G_TP_PERSP);
gDPSetTextureLOD(gdl++, G_TL_LOD);
sp124 = sky_get_artifact_group_intensity_frac(&sched_get_front_artifacts()[i * 8]);
}
if (onscreen && sp124 > 0.0f) {
g_SunFlareTimers240[i] += g_Vars.lvupdate240;
} else {
g_SunFlareTimers240[i] = 0;
}
}
}
sun++;
}
return gdl;
}
/**
* Render a lens flare.
*
* Used for the sun and the Deep Sea teleports.
*/
Gfx *sky_render_flare(Gfx *gdl, f32 x, f32 y, f32 intensityfrac, f32 size, s32 flaretimer240, f32 alphafrac)
{
s32 i;
f32 f2;
f32 f12;
f32 sp17c[2];
f32 sp174[2];
s32 sp15c[] = { 16, 32, 12, 32, 24, 64 }; // diameters?
s32 sp144[] = { 60, 80, 225, 275, 470, 570 }; // distances from the source?
u32 colours[] = {
0xff99ffff, // pinkish/purple
0x9999ffff, // blue
0x99ffffff, // very light blue
0x99ff99ff, // green
0xffff99ff, // yellow
0xff9999ff, // red
};
f32 xdist;
f32 ydist;
s32 scale;
f32 fovy;
scale = 1;
#if !PAL
if (g_ViRes == VIRES_HI) {
scale = 2;
}
#endif
xdist = (x - vi_get_view_width() / 2.0f) * 0.01f;
ydist = (y - vi_get_view_height() / 2.0f) * 0.01f;
// Render the source artifact (eg. the artifact that is on top of the sun)
tex_select(&gdl, &g_TexLightGlareConfigs[TEX_LIGHT_06], 4, 0, 2, 1, NULL);
gDPSetCycleType(gdl++, G_CYC_1CYCLE);
gDPSetColorDither(gdl++, G_CD_BAYER);
gDPSetAlphaDither(gdl++, G_AD_PATTERN);
gDPSetRenderMode(gdl++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
gDPSetTexturePersp(gdl++, G_TP_NONE);
gDPSetAlphaCompare(gdl++, G_AC_NONE);
gDPSetTextureLOD(gdl++, G_TL_TILE);
gDPSetTextureConvert(gdl++, G_TC_FILT);
gDPSetTextureLUT(gdl++, G_TT_NONE);
gDPSetTextureFilter(gdl++, G_TF_BILERP);
gDPSetCombineLERP(gdl++,
0, 0, 0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0,
0, 0, 0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0);
fovy = vi_get_fov_y();
gDPSetEnvColor(gdl++, 0xff, 0xff, 0xff, (s32) (alphafrac * intensityfrac * 255.0f));
f2 = ((s32) ((60.0f / fovy) * (size * (0.5f + (0.5f * intensityfrac)))));
sp17c[0] = x;
sp17c[1] = y;
sp174[1] = f2 * 0.5f;
sp174[0] = f2 * 0.5f * scale;
func0f0b2150(&gdl, sp17c, sp174, g_TexLightGlareConfigs[TEX_LIGHT_06].width, g_TexLightGlareConfigs[TEX_LIGHT_06].height,
false, true, true, true, 0, true);
// Render the other artifacts
tex_select(&gdl, &g_TexLightGlareConfigs[TEX_LIGHT_01], 4, 0, 2, 1, NULL);
gDPSetCycleType(gdl++, G_CYC_1CYCLE);
gDPSetColorDither(gdl++, G_CD_BAYER);
gDPSetAlphaDither(gdl++, G_AD_PATTERN);
gDPSetRenderMode(gdl++, G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2);
gDPSetTexturePersp(gdl++, G_TP_NONE);
gDPSetAlphaCompare(gdl++, G_AC_NONE);
gDPSetTextureLOD(gdl++, G_TL_TILE);
gDPSetTextureConvert(gdl++, G_TC_FILT);
gDPSetTextureLUT(gdl++, G_TT_NONE);
gDPSetTextureFilter(gdl++, G_TF_BILERP);
gDPSetCombineLERP(gdl++,
0, 0, 0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0,
0, 0, 0, ENVIRONMENT, TEXEL0, 0, ENVIRONMENT, 0);
for (i = 0; i < 6; i++) {
f32 f12;
f32 f14;
f32 tmp;
if (flaretimer240 < TICKS(90)) {
if (flaretimer240 < TICKS(30)) {
f2 = flaretimer240 * (1.0f / TICKS(30.0f));
} else {
f2 = 1.0f;
}
} else {
f2 = (TICKS(180.0f) - (flaretimer240 - TICKS(90))) * (1.0f / TICKS(180.0f)) * 0.5f;
if (f2 < 0.0f) {
f2 = 0.0f;
}
f2 += 0.5f;
}
f12 = x - sp144[i] * xdist;
f14 = y - sp144[i] * ydist;
tmp = sp15c[i];
gDPSetEnvColor(gdl++,
(colours[i] >> 24) & 0xff,
(colours[i] >> 16) & 0xff,
(colours[i] >> 8) & 0xff,
(s32) ((colours[i] & 0xff) * (alphafrac * f2)));
sp17c[0] = f12;
sp17c[1] = f14;
sp174[1] = tmp * 0.5f;
sp174[0] = tmp * 0.5f * scale;
func0f0b2150(&gdl, sp17c, sp174, g_TexLightGlareConfigs[TEX_LIGHT_01].width, g_TexLightGlareConfigs[TEX_LIGHT_01].height,
false, false, false, false, 0, true);
}
// Check if the source is close to the center of the screen and create the bloom effect if so
xdist = vi_get_view_width() / 2.0f - x;
ydist = vi_get_view_height() / 2.0f - y;
f12 = (40.0f - sqrtf(xdist * xdist + ydist * ydist)) * 0.0125f;
if (f12 < 0.0f) {
f12 = 0.0f;
}
f12 += 0.1f;
if (flaretimer240 <= g_Vars.lvupdate240) {
f12 = 0.0f;
}
if (f12 > 0.0f) {
sky_set_overexposure(alphafrac * f12 * 255.0f, alphafrac * f12 * 255.0f, alphafrac * f12 * 255.0f);
}
gDPSetColorDither(gdl++, G_CD_BAYER);
gDPSetAlphaDither(gdl++, G_AD_PATTERN | G_CD_DISABLE);
gDPSetTexturePersp(gdl++, G_TP_PERSP);
gDPSetTextureLOD(gdl++, G_TL_LOD);
return gdl;
}
struct coord g_TeleportToPos = {0, 0, 0};
struct coord g_TeleportToUp = {0, 0, 1};
struct coord g_TeleportToLook = {0, 1, 0};
Gfx *sky_render_teleport_flare(Gfx *gdl, f32 x, f32 y, f32 z, f32 size, f32 intensityfrac)
{
struct coord sp64;
sp64.x = x;
sp64.y = y;
sp64.z = z;
mtx4_transform_vec_in_place(cam_get_world_to_screen_mtxf(), &sp64);
mtx4_transform_vec_in_place(cam_get_mtxf1754(), &sp64);
if (sp64.z > 1.0f) {
f32 xpos;
f32 ypos;
s16 viewlefti = vi_get_view_left();
s16 viewtopi = vi_get_view_top();
s16 viewwidthi = vi_get_view_width();
s16 viewheighti = vi_get_view_height();
f32 viewleft = viewlefti;
f32 viewwidth = viewwidthi;
f32 viewtop = viewtopi;
f32 viewheight = viewheighti;
xpos = viewleft + (sp64.f[0] / sp64.f[2] + 1.0f) * 0.5f * viewwidth;
ypos = viewtop + (-sp64.f[1] / sp64.f[2] + 1.0f) * 0.5f * viewheight;
if (xpos >= viewleft && xpos < viewleft + viewwidth
&& ypos >= viewtop && ypos < viewtop + viewheight) {
gdl = sky_render_flare(gdl, xpos, ypos, intensityfrac, size, TICKS(90), 1.0f);
}
}
return gdl;
}
/**
* Render lens flares during teleport.
*/
Gfx *sky_render_teleport_flares(Gfx *gdl)
{
f32 sp154 = g_20SecIntervalFrac * BADDTOR(360);
s32 i;
f32 sizefrac = 0.0f;
f32 f20_2;
f32 f22;
f32 f22_3;
struct pad pad;
struct coord spe0;
f32 spd0[4];
Mtxf mtx;
f32 f24;
f32 intensityfrac;
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_PREENTER) {
sizefrac = g_Vars.currentplayer->teleporttime / 24.0f * 0.33f;
} else if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_ENTERING) {
sizefrac = g_Vars.currentplayer->teleporttime / 48.0f * 0.66f + 0.33f;
}
intensityfrac = sizefrac * 6.0f;
f22 = sizefrac * 1.3f;
if (f22 > 1.0f) {
f22 = 1.0f;
}
if (intensityfrac > 1.0f) {
intensityfrac = 1.0f;
}
sizefrac *= 1.7f;
if (sizefrac > 1.0f) {
sizefrac = 1.0f;
}
pad_unpack(g_Vars.currentplayer->teleportpad, PADFIELD_POS | PADFIELD_LOOK | PADFIELD_UP, &pad);
g_TeleportToPos.x = pad.pos.x;
g_TeleportToPos.y = pad.pos.y;
g_TeleportToPos.z = pad.pos.z;
g_TeleportToLook.x = pad.look.x;
g_TeleportToLook.y = pad.look.y;
g_TeleportToLook.z = pad.look.z;
g_TeleportToUp.x = pad.up.x;
g_TeleportToUp.y = pad.up.y;
g_TeleportToUp.z = pad.up.z;
f22 = -cosf(f22 * DTOR(180)) * 0.5f + .5f;
f24 = 100 * f22;
for (i = 0; i < 5; i++) {
spe0.x = g_TeleportToLook.f[0] * f24;
spe0.y = g_TeleportToLook.f[1] * f24;
spe0.z = g_TeleportToLook.f[2] * f24;
f22_3 = sp154 + i * 1.2564370632172f;
f20_2 = sinf(f22_3);
spd0[0] = cosf(f22_3);
spd0[1] = g_TeleportToUp.f[0] * f20_2;
spd0[2] = g_TeleportToUp.f[1] * f20_2;
spd0[3] = g_TeleportToUp.f[2] * f20_2;
quaternion_to_mtx(spd0, &mtx);
mtx4_rotate_vec_in_place(&mtx, &spe0);
spe0.x += g_TeleportToPos.x;
spe0.y += g_TeleportToPos.y;
spe0.z += g_TeleportToPos.z;
gdl = sky_render_teleport_flare(gdl, spe0.x, spe0.y, spe0.z, sizefrac * 200, intensityfrac);
}
return gdl;
}
/**
* Render teleport artifacts, and all suns and their artifacts.
*/
Gfx *sky_render_artifacts(Gfx *gdl)
{
struct environment *env = env_get_current();
struct sun *sun;
s32 i;
if (g_Vars.currentplayer->teleportstate == TELEPORTSTATE_PREENTER
|| g_Vars.currentplayer->teleportstate == TELEPORTSTATE_ENTERING) {
gdl = sky_render_teleport_flares(gdl);
}
if (env->numsuns <= 0 || !g_ZbufPtr1 || g_Vars.mplayerisrunning) {
return gdl;
}
sun = env->suns;
for (i = 0; i < env->numsuns; i++) {
if (sun->lens_flare && g_SunPositions[i].z > 1) {
struct artifact *artifacts = sched_get_front_artifacts() + i * 8;
f32 intensityfrac = sky_get_artifact_group_intensity_frac(artifacts);
if (intensityfrac > 0.0f) {
gdl = sky_render_flare(gdl, g_SunScreenXPositions[i], g_SunScreenYPositions[i], intensityfrac, sun->orb_size, g_SunFlareTimers240[i], g_SunAlphaFracs[i]);
}
}
sun++;
}
return gdl;
}
void sky_set_overexposure(s32 r, s32 g, s32 b)
{
g_Vars.currentplayer->overexposurered = sqrtf(g_Vars.currentplayer->overexposurered * g_Vars.currentplayer->overexposurered + r * r);
g_Vars.currentplayer->overexposuregreen = sqrtf(g_Vars.currentplayer->overexposuregreen * g_Vars.currentplayer->overexposuregreen + g * g);
g_Vars.currentplayer->overexposureblue = sqrtf(g_Vars.currentplayer->overexposureblue * g_Vars.currentplayer->overexposureblue + b * b);
if (g_Vars.currentplayer->overexposurered > 0xcc) {
g_Vars.currentplayer->overexposurered = 0xcc;
}
if (g_Vars.currentplayer->overexposuregreen > 0xcc) {
g_Vars.currentplayer->overexposuregreen = 0xcc;
}
if (g_Vars.currentplayer->overexposureblue > 0xcc) {
g_Vars.currentplayer->overexposureblue = 0xcc;
}
}
s32 sky_calculate_overexposure_component(s32 old, s32 new)
{
if (new >= old) {
if (new - old > 8) {
return old + 8;
} else {
return new;
}
} else {
if (old - new > 8) {
return old - 8;
} else {
return new;
}
}
}
/**
* Overexposure is used when the player looks at the sun, and when night vision
* is overloaded. An almost-transparent rectangle is drawn across the viewport.
*/
Gfx *sky_render_overexposure(Gfx *gdl)
{
s32 value;
u32 stack;
g_Vars.currentplayer->overexposurered = sky_calculate_overexposure_component(g_Vars.currentplayer->prevoverexposurered, g_Vars.currentplayer->overexposurered);
g_Vars.currentplayer->overexposuregreen = sky_calculate_overexposure_component(g_Vars.currentplayer->prevoverexposuregreen, g_Vars.currentplayer->overexposuregreen);
g_Vars.currentplayer->overexposureblue = sky_calculate_overexposure_component(g_Vars.currentplayer->prevoverexposureblue, g_Vars.currentplayer->overexposureblue);
value = (g_Vars.currentplayer->overexposurered > g_Vars.currentplayer->overexposuregreen && g_Vars.currentplayer->overexposurered > g_Vars.currentplayer->overexposureblue)
? g_Vars.currentplayer->overexposurered
: g_Vars.currentplayer->overexposuregreen > g_Vars.currentplayer->overexposureblue
? g_Vars.currentplayer->overexposuregreen
: g_Vars.currentplayer->overexposureblue;
if (!g_InCutscene && EYESPYINACTIVE() && value > 0) {
f32 r = g_Vars.currentplayer->overexposurered * (255.0f / value);
f32 g = g_Vars.currentplayer->overexposuregreen * (255.0f / value);
f32 b = g_Vars.currentplayer->overexposureblue * (255.0f / value);
f32 a = (g_Vars.currentplayer->overexposurered
+ g_Vars.currentplayer->overexposuregreen
+ g_Vars.currentplayer->overexposureblue) * (1.0f / 3.0f);
gDPSetTexturePersp(gdl++, G_TP_NONE);
gDPSetColorDither(gdl++, G_CD_DISABLE);
gDPSetRenderMode(gdl++, G_RM_CLD_SURF, G_RM_CLD_SURF2);
gDPSetCombineMode(gdl++, G_CC_PRIMITIVE, G_CC_PRIMITIVE);
if (USINGDEVICE(DEVICE_NIGHTVISION)) {
r *= 0.5f;
g *= 0.75f;
b *= 0.5f;
} else if (USINGDEVICE(DEVICE_IRSCANNER)) {
r *= 0.75f;
g *= 0.5f;
b *= 0.5f;
}
gDPSetPrimColor(gdl++, 0, 0, (s32)r, (s32)g, (s32)b, (s32)a);
gDPFillRectangle(gdl++,
vi_get_view_left(),
vi_get_view_top(),
vi_get_view_left() + vi_get_view_width(),
vi_get_view_top() + vi_get_view_height());
gDPPipeSync(gdl++);
}
gDPSetColorDither(gdl++, G_CD_BAYER);
gDPSetTexturePersp(gdl++, G_TP_PERSP);
g_Vars.currentplayer->prevoverexposurered = g_Vars.currentplayer->overexposurered;
g_Vars.currentplayer->prevoverexposuregreen = g_Vars.currentplayer->overexposuregreen;
g_Vars.currentplayer->prevoverexposureblue = g_Vars.currentplayer->overexposureblue;
g_Vars.currentplayer->overexposurered = 0;
g_Vars.currentplayer->overexposuregreen = 0;
g_Vars.currentplayer->overexposureblue = 0;
return gdl;
}