mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-01 11:08:47 -04:00
30 lines
628 B
C
30 lines
628 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "gvars/gvars.h"
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#include "lib/lib_04790.h"
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#include "lib/lib_4a360.h"
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#include "types.h"
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void scaleTo1(f32 *x, f32 *y, f32 *z)
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{
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f32 hyp = sqrtf(*x * *x + *y * *y + *z * *z);
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if (hyp > 0.0f) {
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f32 hyp2 = 1.0f / hyp;
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*x = *x * hyp2;
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*y = *y * hyp2;
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*z = *z * hyp2;
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} else {
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*x = 0.0f;
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*y = 0.0f;
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*z = 1.0f;
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}
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}
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