mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
22 lines
515 B
C
22 lines
515 B
C
#ifndef IN_GAME_GAME_110680_H
|
|
#define IN_GAME_GAME_110680_H
|
|
#include <ultra64.h>
|
|
#include "data.h"
|
|
#include "types.h"
|
|
|
|
bool func0f1106c8(void);
|
|
u32 func0f110720(void);
|
|
u32 func0f11080c(void);
|
|
void func0f1109c0(void);
|
|
void func0f110b68(void);
|
|
void func0f110bf0(void);
|
|
void func0f110bf8(void);
|
|
void func0f110c5c(s32 listnum, u8 filetype);
|
|
u8 func0f110cf8(u8 arg0);
|
|
u32 func0f110d90(void);
|
|
void func0f110da8(void);
|
|
u32 func0f110f4c(void);
|
|
struct textureconfig *func0f111460(s32 playernum, s32 arg1, s32 arg2);
|
|
|
|
#endif
|