Files
perfect-dark/src/include/game/game_110680.h
T
2021-03-08 10:22:42 +10:00

22 lines
515 B
C

#ifndef IN_GAME_GAME_110680_H
#define IN_GAME_GAME_110680_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
bool func0f1106c8(void);
u32 func0f110720(void);
u32 func0f11080c(void);
void func0f1109c0(void);
void func0f110b68(void);
void func0f110bf0(void);
void func0f110bf8(void);
void func0f110c5c(s32 listnum, u8 filetype);
u8 func0f110cf8(u8 arg0);
u32 func0f110d90(void);
void func0f110da8(void);
u32 func0f110f4c(void);
struct textureconfig *func0f111460(s32 playernum, s32 arg1, s32 arg2);
#endif