Files
perfect-dark/src/game/game_0147a0.c
T

25 lines
778 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f0147a0
/* f0147a0: 3c01800a */ lui $at,0x800a
/* f0147a4: ac2433a0 */ sw $a0,0x33a0($at)
/* f0147a8: 3c01800a */ lui $at,0x800a
/* f0147ac: ac2033a4 */ sw $zero,0x33a4($at)
/* f0147b0: 3c013f80 */ lui $at,0x3f80
/* f0147b4: 44812000 */ mtc1 $at,$f4
/* f0147b8: 3c018008 */ lui $at,0x8008
/* f0147bc: 03e00008 */ jr $ra
/* f0147c0: e424db84 */ swc1 $f4,-0x247c($at)
/* f0147c4: 00000000 */ sll $zero,$zero,0x0
/* f0147c8: 00000000 */ sll $zero,$zero,0x0
/* f0147cc: 00000000 */ sll $zero,$zero,0x0
);