mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-05 11:17:23 -04:00
2271 lines
61 KiB
C
2271 lines
61 KiB
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/cheats.h"
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#include "game/game_00b820.h"
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#include "game/setup.h"
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#include "game/objectives.h"
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#include "game/playerreset.h"
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#include "game/botmgr.h"
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#include "game/chr.h"
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#include "game/chrmgr.h"
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#include "game/body.h"
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#include "game/prop.h"
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#include "game/setuputils.h"
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#include "game/atan2f.h"
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#include "game/inv.h"
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#include "game/playermgr.h"
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#include "game/bg.h"
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#include "game/stagetable.h"
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#include "game/file.h"
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#include "game/lv.h"
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#include "game/mplayer/scenarios.h"
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#include "game/challenge.h"
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#include "game/lang.h"
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#include "game/mplayer/mplayer.h"
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#include "game/pad.h"
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#include "game/propobj.h"
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#include "bss.h"
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#include "lib/args.h"
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#include "lib/memp.h"
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#include "lib/model.h"
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#include "lib/path.h"
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#include "lib/rng.h"
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#include "lib/mtx.h"
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#include "lib/ailist.h"
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#include "lib/anim.h"
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#include "lib/collision.h"
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#include "data.h"
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#include "types.h"
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s32 var8009cc30;
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u32 var8009cc34;
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u32 var8009cc38;
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u32 var8009cc3c;
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struct tvscreen var80061a80 = {
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g_TvCmdlist00, // cmdlist
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0, // offset
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0xffff, // pause60
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0, // tconfig
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0, // rot
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1, // xscale
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0, // xscalefrac
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0, // xscaleinc
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1, // xscaleold
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1, // xscalenew
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1, // yscale
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0, // yscalefrac
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0, // yscaleinc
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1, // yscaleold
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1, // yscalenew
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0.5, // xmid
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0, // xmidfrac
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0, // xmidinc
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0.5, // xmidold
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0.5, // xmidnew
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0.5, // ymid
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0, // ymidfrac
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0, // ymidinc
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0.5, // ymidold
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0.5, // ymidnew
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0xff, // red
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0xff, // redold
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0xff, // rednew
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0xff, // green
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0xff, // greenold
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0xff, // greennew
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0xff, // blue
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0xff, // blueold
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0xff, // bluenew
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0xff, // alpha
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0xff, // alphaold
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0xff, // alphanew
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1, // colfrac
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0, // colinc
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};
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struct tvscreen var80061af4 = {
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var8006aaa0, // cmdlist
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0, // offset
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0xffff, // pause60
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0, // tconfig
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0, // rot
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1, // xscale
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0, // xscalefrac
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0, // xscaleinc
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1, // xscaleold
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1, // xscalenew
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1, // yscale
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0, // yscalefrac
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0, // yscaleinc
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1, // yscaleold
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1, // yscalenew
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0.5, // xmid
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0, // xmidfrac
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0, // xmidinc
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0.5, // xmidold
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0.5, // xmidnew
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0.5, // ymid
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0, // ymidfrac
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0, // ymidinc
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0.5, // ymidold
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0.5, // ymidnew
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0xff, // red
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0xff, // redold
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0xff, // rednew
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0xff, // green
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0xff, // greenold
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0xff, // greennew
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0xff, // blue
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0xff, // blueold
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0xff, // bluenew
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0xff, // alpha
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0xff, // alphaold
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0xff, // alphanew
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1, // colfrac
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0, // colinc
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};
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struct tvscreen var80061b68 = {
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var8006aae4, // cmdlist
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0, // offset
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0xffff, // pause60
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0, // tconfig
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0, // rot
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1, // xscale
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0, // xscalefrac
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0, // xscaleinc
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1, // xscaleold
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1, // xscalenew
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1, // yscale
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0, // yscalefrac
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0, // yscaleinc
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1, // yscaleold
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1, // yscalenew
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0.5, // xmid
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0, // xmidfrac
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0, // xmidinc
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0.5, // xmidold
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0.5, // xmidnew
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0.5, // ymid
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0, // ymidfrac
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0, // ymidinc
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0.5, // ymidold
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0.5, // ymidnew
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0xff, // red
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0xff, // redold
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0xff, // rednew
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0xff, // green
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0xff, // greenold
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0xff, // greennew
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0xff, // blue
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0xff, // blueold
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0xff, // bluenew
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0xff, // alpha
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0xff, // alphaold
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0xff, // alphanew
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1, // colfrac
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0, // colinc
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};
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u32 var80061bdc = 0x00000000;
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f32 g_DoorScale = 1;
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u32 var80061be4 = 0x00000000;
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u32 var80061be8 = 0x00000000;
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u32 var80061bec = 0x00000000;
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void propsReset(void)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(g_Lifts); i++) {
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g_Lifts[i] = NULL;
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}
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g_MaxWeaponSlots = 50;
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g_MaxHatSlots = 10;
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g_MaxAmmoCrates = 20;
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g_MaxDebrisSlots = 15;
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g_MaxProjectiles = IS4MB() ? 20 : 100;
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g_MaxEmbedments = IS4MB() ? 40 : 80;
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if (g_Vars.stagenum >= STAGE_TITLE) {
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g_MaxWeaponSlots = 0;
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g_MaxHatSlots = 0;
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g_MaxAmmoCrates = 0;
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g_MaxDebrisSlots = 0;
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g_MaxProjectiles = 0;
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g_MaxEmbedments = 0;
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}
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setupReset0f00cc8c();
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setupResetProxyMines();
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g_AlarmTimer = 0;
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g_AlarmAudioHandle = NULL;
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g_AlarmSpeakerWeight = 64;
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g_GasReleaseTimer240 = 0;
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g_GasReleasing = false;
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g_GasPos.x = 0;
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g_GasPos.y = 0;
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g_GasPos.z = 0;
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g_GasLastCough60 = 0;
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g_GasSoundTimer240 = 0;
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g_GasAudioHandle = NULL;
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g_CountdownTimerOff = COUNTDOWNTIMERREASON_AI;
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g_CountdownTimerRunning = false;
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g_CountdownTimerValue60 = 0;
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g_PlayersDetonatingMines = 0;
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g_TintedGlassEnabled = false;
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if (g_MaxWeaponSlots == 0) {
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g_WeaponSlots = NULL;
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} else {
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g_WeaponSlots = mempAlloc(ALIGN16(g_MaxWeaponSlots * sizeof(struct weaponobj)), MEMPOOL_STAGE);
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for (i = 0; i < g_MaxWeaponSlots; i++) {
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g_WeaponSlots[i].base.prop = NULL;
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}
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g_NextWeaponSlot = 0;
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}
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if (g_MaxHatSlots == 0) {
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g_HatSlots = NULL;
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} else {
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g_HatSlots = mempAlloc(ALIGN16(g_MaxHatSlots * sizeof(struct hatobj)), MEMPOOL_STAGE);
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for (i = 0; i < g_MaxHatSlots; i++) {
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g_HatSlots[i].base.prop = NULL;
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}
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g_NextHatSlot = 0;
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}
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if (g_MaxAmmoCrates == 0) {
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g_AmmoCrates = NULL;
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} else {
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g_AmmoCrates = mempAlloc(ALIGN16(g_MaxAmmoCrates * sizeof(struct ammocrateobj)), MEMPOOL_STAGE);
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for (i = 0; i < g_MaxAmmoCrates; i++) {
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g_AmmoCrates[i].base.prop = NULL;
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}
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}
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if (g_MaxDebrisSlots == 0) {
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g_DebrisSlots = NULL;
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} else {
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g_DebrisSlots = mempAlloc(ALIGN16(g_MaxDebrisSlots * sizeof(struct defaultobj)), MEMPOOL_STAGE);
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for (i = 0; i < g_MaxDebrisSlots; i++) {
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g_DebrisSlots[i].prop = NULL;
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}
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}
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if (g_MaxProjectiles == 0) {
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g_Projectiles = NULL;
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} else {
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g_Projectiles = mempAlloc(ALIGN16(g_MaxProjectiles * sizeof(struct projectile)), MEMPOOL_STAGE);
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for (i = 0; i < g_MaxProjectiles; i++) {
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g_Projectiles[i].flags = PROJECTILEFLAG_FREE;
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}
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}
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if (g_MaxEmbedments == 0) {
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g_Embedments = NULL;
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} else {
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g_Embedments = mempAlloc(ALIGN16(g_MaxEmbedments * sizeof(struct embedment)), MEMPOOL_STAGE);
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for (i = 0; i < g_MaxEmbedments; i++) {
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g_Embedments[i].flags = EMBEDMENTFLAG_FREE;
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}
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}
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g_LiftDoors = NULL;
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g_PadlockedDoors = NULL;
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g_SafeItems = NULL;
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g_LinkedScenery = NULL;
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g_BlockedPaths = NULL;
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g_EmbedProp = NULL;
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g_EmbedHitPart = -1;
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g_CctvWaitScale = 1;
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g_CctvDamageRxScale = 1;
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g_AutogunAccuracyScale = 1;
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g_AutogunDamageTxScale = 1;
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g_AutogunDamageRxScale = 1;
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g_AmmoQuantityScale = 1;
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g_MaxThrownLaptops = g_Vars.normmplayerisrunning ? 12 : PLAYERCOUNT();
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g_ThrownLaptops = mempAlloc(ALIGN16(g_MaxThrownLaptops * sizeof(struct autogunobj)), MEMPOOL_STAGE);
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g_ThrownLaptopBeams = mempAlloc(ALIGN16(g_MaxThrownLaptops * sizeof(struct beam)), MEMPOOL_STAGE);
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for (i = 0; i < g_MaxThrownLaptops; i++) {
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g_ThrownLaptops[i].base.prop = NULL;
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}
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}
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void setupCreateLiftDoor(struct linkliftdoorobj *link)
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{
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link->next = g_LiftDoors;
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g_LiftDoors = link;
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}
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void setupCreatePadlockedDoor(struct padlockeddoorobj *link)
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{
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link->next = g_PadlockedDoors;
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g_PadlockedDoors = link;
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}
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void setupCreateSafeItem(struct safeitemobj *link)
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{
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link->next = g_SafeItems;
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g_SafeItems = link;
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}
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void setupCreateConditionalScenery(struct linksceneryobj *link)
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{
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link->next = g_LinkedScenery;
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g_LinkedScenery = link;
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}
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void setupCreateBlockedPath(struct blockedpathobj *blockedpath)
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{
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blockedpath->next = g_BlockedPaths;
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g_BlockedPaths = blockedpath;
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}
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void setupReset0f00cc8c(void)
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{
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struct tvscreen tmp1;
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struct tvscreen tmp2;
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struct tvscreen tmp3;
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tmp1 = var80061a80;
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var8009ce98 = tmp1;
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tmp2 = var80061af4;
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var8009cf10 = tmp2;
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tmp3 = var80061b68;
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var8009cf88 = tmp3;
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}
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void setupResetProxyMines(void)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(g_Proxies); i++) {
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g_Proxies[i] = NULL;
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}
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}
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s32 setupCountCommandType(u32 type)
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{
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struct defaultobj *obj = (struct defaultobj *)g_StageSetup.props;
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s32 count = 0;
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if (obj) {
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while (obj->type != OBJTYPE_END) {
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if (obj->type == (u8)type) {
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count++;
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}
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obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
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}
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}
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return count;
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}
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void setupCreateObject(struct defaultobj *obj, s32 cmdindex)
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{
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f32 f0;
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s32 modelnum;
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struct pad *pad;
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Mtxf mtx;
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struct coord centre;
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f32 scale;
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struct coord pos;
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s16 rooms[8];
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struct prop *prop2;
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u32 flag40;
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u32 stack;
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struct chrdata *chr;
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struct prop *prop;
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modelnum = obj->modelnum;
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setupLoadModeldef(modelnum);
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scale = obj->extrascale * (1.0f / 256.0f);
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if (g_Vars.normmplayerisrunning || g_Vars.lvmpbotlevel) {
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obj->hidden2 |= OBJH2FLAG_CANREGEN;
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}
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if (obj->flags & OBJFLAG_INSIDEANOTHEROBJ) {
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if (obj->type == OBJTYPE_WEAPON) {
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func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
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} else {
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objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
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}
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modelSetScale(obj->model, obj->model->scale * scale);
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return;
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}
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if (obj->flags & OBJFLAG_ASSIGNEDTOCHR) {
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chr = chrFindByLiteralId(obj->pad);
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if (chr && chr->prop && chr->model) {
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if (obj->type == OBJTYPE_WEAPON) {
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prop = func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
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} else {
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prop = objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
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}
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modelSetScale(obj->model, obj->model->scale * scale);
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propReparent(prop, chr->prop);
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}
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} else {
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if (obj->pad < 0) {
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if (obj->type == OBJTYPE_WEAPON) {
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func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
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} else {
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objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
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}
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modelSetScale(obj->model, obj->model->scale * scale);
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return;
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}
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pad = &g_Pads[obj->pad];
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if (pad->room > 0) {
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mtx00016d58(&mtx, 0, 0, 0, -pad->look.x, -pad->look.y, -pad->look.z, pad->up.x, pad->up.y, pad->up.z);
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pos.x = pad->pos.x;
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pos.y = pad->pos.y;
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pos.z = pad->pos.z;
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rooms[0] = pad->room;
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rooms[1] = -1;
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if (!padHasBboxData(obj->pad)) {
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if (obj->flags & OBJFLAG_00000002) {
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centre.x = pad->pos.x;
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centre.y = pad->pos.y;
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centre.z = pad->pos.z;
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} else {
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centre.x = pad->pos.x;
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centre.y = pad->pos.y;
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centre.z = pad->pos.z;
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}
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} else {
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padGetCentre(obj->pad, ¢re);
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centre.x += (pad->bbox.ymin - pad->bbox.ymax) * 0.5f * pad->up.x;
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centre.y += (pad->bbox.ymin - pad->bbox.ymax) * 0.5f * pad->up.y;
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centre.z += (pad->bbox.ymin - pad->bbox.ymax) * 0.5f * pad->up.z;
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}
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if (obj->type == OBJTYPE_WEAPON) {
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prop2 = func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
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} else {
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prop2 = objInitWithAutoModel(obj);
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}
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if (padHasBboxData(obj->pad)) {
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struct modelrodata_bbox *bbox = objFindBboxRodata(obj);
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if (bbox != NULL) {
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f32 xscale = 1.0f;
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f32 yscale = 1.0f;
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f32 zscale = 1.0f;
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f32 minscale;
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f32 maxscale;
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flag40 = OBJFLAG_00000040;
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if (obj->flags & OBJFLAG_00000020) {
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if (bbox->xmin < bbox->xmax) {
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if (obj->flags & OBJFLAG_00000002) {
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xscale = (pad->bbox.xmax - pad->bbox.xmin) / ((bbox->xmax - bbox->xmin) * obj->model->scale);
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} else {
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xscale = (pad->bbox.xmax - pad->bbox.xmin) / ((bbox->xmax - bbox->xmin) * obj->model->scale);
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}
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}
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}
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if (obj->flags & flag40) {
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if (bbox->ymin < bbox->ymax) {
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if (obj->flags & OBJFLAG_00000002) {
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zscale = (pad->bbox.zmax - pad->bbox.zmin) / ((bbox->ymax - bbox->ymin) * obj->model->scale);
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} else {
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yscale = (pad->bbox.ymax - pad->bbox.ymin) / ((bbox->ymax - bbox->ymin) * obj->model->scale);
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}
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}
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}
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if (obj->flags & OBJFLAG_00000080) {
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if (bbox->zmin < bbox->zmax) {
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if (obj->flags & OBJFLAG_00000002) {
|
|
yscale = (pad->bbox.ymax - pad->bbox.ymin) / ((bbox->zmax - bbox->zmin) * obj->model->scale);
|
|
} else {
|
|
zscale = (pad->bbox.zmax - pad->bbox.zmin) / ((bbox->zmax - bbox->zmin) * obj->model->scale);
|
|
}
|
|
}
|
|
}
|
|
|
|
minscale = xscale;
|
|
|
|
if (yscale < minscale) {
|
|
minscale = yscale;
|
|
}
|
|
|
|
if (zscale < minscale) {
|
|
minscale = zscale;
|
|
}
|
|
|
|
maxscale = xscale;
|
|
|
|
if (yscale > maxscale) {
|
|
maxscale = yscale;
|
|
}
|
|
|
|
if (zscale > maxscale) {
|
|
maxscale = zscale;
|
|
}
|
|
|
|
if ((obj->flags & OBJFLAG_00000020) == 0) {
|
|
if (obj->flags & OBJFLAG_00000002) {
|
|
if (bbox->xmax == bbox->xmin) {
|
|
xscale = maxscale;
|
|
}
|
|
} else if (bbox->xmax == bbox->xmin) {
|
|
xscale = maxscale;
|
|
}
|
|
}
|
|
|
|
if ((u32)(obj->flags & flag40) == 0) {
|
|
if (obj->flags & OBJFLAG_00000002) {
|
|
if (bbox->ymax == bbox->ymin) {
|
|
zscale = maxscale;
|
|
}
|
|
} else if (bbox->ymax == bbox->ymin) {
|
|
yscale = maxscale;
|
|
}
|
|
}
|
|
|
|
if ((obj->flags & OBJFLAG_00000080) == 0) {
|
|
if (obj->flags & OBJFLAG_00000002) {
|
|
if (bbox->zmax == bbox->zmin) {
|
|
yscale = maxscale;
|
|
}
|
|
} else if (bbox->zmax == bbox->zmin) {
|
|
zscale = maxscale;
|
|
}
|
|
}
|
|
|
|
xscale /= maxscale;
|
|
yscale /= maxscale;
|
|
zscale /= maxscale;
|
|
|
|
if (xscale <= 0.000001f || yscale <= 0.000001f || zscale <= 0.000001f) {
|
|
xscale = yscale = zscale = 1;
|
|
}
|
|
|
|
mtx00015e24(xscale, &mtx);
|
|
mtx00015e80(yscale, &mtx);
|
|
mtx00015edc(zscale, &mtx);
|
|
|
|
modelSetScale(obj->model, obj->model->scale * maxscale);
|
|
}
|
|
}
|
|
|
|
modelSetScale(obj->model, obj->model->scale * scale);
|
|
mtx00015f04(obj->model->scale, &mtx);
|
|
|
|
if (obj->flags2 & OBJFLAG2_00020000) {
|
|
prop2->flags |= PROPFLAG_DONTPAUSE;
|
|
}
|
|
|
|
if (obj->flags & OBJFLAG_00000002) {
|
|
func0f06ab60(obj, &pos, &mtx, rooms, ¢re);
|
|
} else {
|
|
func0f06a730(obj, &pos, &mtx, rooms, ¢re);
|
|
}
|
|
|
|
if (obj->hidden & OBJHFLAG_00008000) {
|
|
propActivateThisFrame(prop2);
|
|
} else {
|
|
propActivate(prop2);
|
|
}
|
|
|
|
propEnable(prop2);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Assigns a weapon to its home.
|
|
*
|
|
* Its home is a chr's hand or a pad, as defined in the stage's setup file.
|
|
*
|
|
* The Marquis of Queensbury Rules (everyone unarmed) and Enemy Rockets cheats
|
|
* are implemented here.
|
|
*/
|
|
void setupPlaceWeapon(struct weaponobj *weapon, s32 cmdindex)
|
|
{
|
|
if (weapon->base.flags & OBJFLAG_ASSIGNEDTOCHR) {
|
|
u32 stack[2];
|
|
struct chrdata *chr = chrFindByLiteralId(weapon->base.pad);
|
|
|
|
if (chr && chr->prop && chr->model) {
|
|
if (cheatIsActive(CHEAT_MARQUIS)) {
|
|
// NTSC 1.0 and newer simplifies the Marquis logic
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
weapon->base.flags &= ~OBJFLAG_DEACTIVATED;
|
|
weapon->base.flags |= OBJFLAG_WEAPON_AICANNOTUSE;
|
|
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
|
|
func0f08b25c(weapon, chr);
|
|
#else
|
|
if (g_Vars.stagenum == STAGE_INVESTIGATION
|
|
&& lvGetDifficulty() == DIFF_PA
|
|
&& weapon->weaponnum == WEAPON_K7AVENGER) {
|
|
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
|
|
func0f08b25c(weapon, chr);
|
|
} else if (g_Vars.stagenum == STAGE_ATTACKSHIP) {
|
|
weapon->base.flags &= ~OBJFLAG_DEACTIVATED;
|
|
weapon->base.flags |= OBJFLAG_WEAPON_AICANNOTUSE;
|
|
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
|
|
func0f08b25c(weapon, chr);
|
|
} else {
|
|
weapon->weaponnum = WEAPON_NONE;
|
|
}
|
|
#endif
|
|
} else {
|
|
if (cheatIsActive(CHEAT_ENEMYROCKETS)) {
|
|
switch (weapon->weaponnum) {
|
|
case WEAPON_FALCON2:
|
|
case WEAPON_FALCON2_SILENCER:
|
|
case WEAPON_FALCON2_SCOPE:
|
|
case WEAPON_MAGSEC4:
|
|
case WEAPON_MAULER:
|
|
case WEAPON_PHOENIX:
|
|
case WEAPON_DY357MAGNUM:
|
|
case WEAPON_DY357LX:
|
|
case WEAPON_CMP150:
|
|
case WEAPON_CYCLONE:
|
|
case WEAPON_CALLISTO:
|
|
case WEAPON_RCP120:
|
|
case WEAPON_LAPTOPGUN:
|
|
case WEAPON_DRAGON:
|
|
case WEAPON_AR34:
|
|
case WEAPON_SUPERDRAGON:
|
|
case WEAPON_SHOTGUN:
|
|
case WEAPON_REAPER:
|
|
case WEAPON_SNIPERRIFLE:
|
|
case WEAPON_FARSIGHT:
|
|
case WEAPON_DEVASTATOR:
|
|
case WEAPON_ROCKETLAUNCHER:
|
|
case WEAPON_SLAYER:
|
|
case WEAPON_COMBATKNIFE:
|
|
case WEAPON_CROSSBOW:
|
|
case WEAPON_TRANQUILIZER:
|
|
case WEAPON_GRENADE:
|
|
case WEAPON_NBOMB:
|
|
case WEAPON_TIMEDMINE:
|
|
case WEAPON_PROXIMITYMINE:
|
|
case WEAPON_REMOTEMINE:
|
|
weapon->weaponnum = WEAPON_ROCKETLAUNCHER;
|
|
weapon->base.modelnum = MODEL_CHRDYROCKET;
|
|
weapon->base.extrascale = 256;
|
|
break;
|
|
case WEAPON_K7AVENGER:
|
|
// Don't replace the K7 guard's weapon in Investigation
|
|
// because it would make an objective impossible.
|
|
// @bug: It's still replaced on PD mode difficulty.
|
|
if (g_Vars.stagenum != STAGE_INVESTIGATION || lvGetDifficulty() != DIFF_PA) {
|
|
weapon->weaponnum = WEAPON_ROCKETLAUNCHER;
|
|
weapon->base.modelnum = MODEL_CHRDYROCKET;
|
|
weapon->base.extrascale = 256;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
|
|
func0f08b25c(weapon, chr);
|
|
}
|
|
}
|
|
} else {
|
|
bool giveweapon = true;
|
|
|
|
if (g_Vars.normmplayerisrunning || g_Vars.lvmpbotlevel) {
|
|
struct mpweapon *mpweapon;
|
|
s32 mpweaponnum;
|
|
|
|
var8009cc30 = -1;
|
|
|
|
// Seems like a weaponnum >= 240 means an mpweaponnum...
|
|
switch (weapon->weaponnum) {
|
|
case 0xf0:
|
|
case 0xf1:
|
|
case 0xf2:
|
|
case 0xf3:
|
|
case 0xf4:
|
|
case 0xf5:
|
|
case 0xf6:
|
|
case 0xf7:
|
|
case 0xf8:
|
|
case 0xf9:
|
|
case 0xfa:
|
|
case 0xfb:
|
|
case 0xfc:
|
|
case 0xfd:
|
|
case 0xfe:
|
|
case 0xff:
|
|
mpweaponnum = weapon->weaponnum - 0xf0;
|
|
mpweapon = func0f188e24(mpweaponnum);
|
|
var8009cc30 = mpweaponnum;
|
|
weapon->weaponnum = mpweapon->weaponnum;
|
|
weapon->base.modelnum = mpweapon->model;
|
|
weapon->base.extrascale = mpweapon->extrascale;
|
|
giveweapon = mpweapon->giveweapon;
|
|
|
|
if (mpweapon->weaponnum == WEAPON_MPSHIELD) {
|
|
struct shieldobj *shield = (struct shieldobj *)weapon;
|
|
shield->base.modelnum = MODEL_CHRSHIELD;
|
|
shield->base.type = OBJTYPE_SHIELD;
|
|
shield->base.flags |= OBJFLAG_01000000 | OBJFLAG_INVINCIBLE;
|
|
shield->base.flags2 |= OBJFLAG2_00200000 | OBJFLAG2_IMMUNETOGUNFIRE;
|
|
shield->initialamount = 1;
|
|
shield->amount = 1;
|
|
setupCreateObject(&shield->base, cmdindex);
|
|
giveweapon = false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (weapon->weaponnum != WEAPON_NONE && giveweapon) {
|
|
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
|
|
setupCreateObject(&weapon->base, cmdindex);
|
|
}
|
|
}
|
|
}
|
|
|
|
void setupCreateHat(struct hatobj *hat, s32 cmdindex)
|
|
{
|
|
if (hat->base.flags & OBJFLAG_ASSIGNEDTOCHR) {
|
|
struct chrdata *chr = chrFindByLiteralId(hat->base.pad);
|
|
|
|
if (chr && chr->prop && chr->model) {
|
|
hatAssignToChr(hat, chr);
|
|
}
|
|
} else {
|
|
setupCreateObject(&hat->base, cmdindex);
|
|
}
|
|
}
|
|
|
|
void setupCreateKey(struct keyobj *key, s32 cmdindex)
|
|
{
|
|
setupCreateObject(&key->base, cmdindex);
|
|
}
|
|
|
|
void setupCreateMine(struct mineobj *mine, s32 cmdindex)
|
|
{
|
|
mine->base.type = OBJTYPE_WEAPON;
|
|
|
|
setupCreateObject(&mine->base, cmdindex);
|
|
|
|
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
|
|
mine->base.hidden = (mine->base.hidden & 0x0fffffff) | OBJHFLAG_20000000;
|
|
}
|
|
|
|
mine->base.prop->forcetick = true;
|
|
}
|
|
|
|
void setupCreateCctv(struct cctvobj *cctv, s32 cmdindex)
|
|
{
|
|
struct defaultobj *obj = &cctv->base;
|
|
|
|
setupCreateObject(obj, cmdindex);
|
|
|
|
if (cctv->lookatpadnum >= 0) {
|
|
struct coord lenspos;
|
|
union modelrodata *lens = modelGetPartRodata(obj->model->filedata, MODELPART_CCTV_CASING);
|
|
struct pad *pad;
|
|
f32 xdiff;
|
|
f32 ydiff;
|
|
f32 zdiff;
|
|
|
|
pad = &g_Pads[cctv->lookatpadnum];
|
|
|
|
lenspos.x = lens->position.pos.x;
|
|
lenspos.y = lens->position.pos.y;
|
|
lenspos.z = lens->position.pos.z;
|
|
|
|
mtx00016208(obj->realrot, &lenspos);
|
|
|
|
lenspos.x += obj->prop->pos.x;
|
|
lenspos.y += obj->prop->pos.y;
|
|
lenspos.z += obj->prop->pos.z;
|
|
|
|
xdiff = lenspos.x - pad->pos.x;
|
|
ydiff = lenspos.y - pad->pos.y;
|
|
zdiff = lenspos.z - pad->pos.z;
|
|
|
|
if (ydiff) {
|
|
// empty
|
|
}
|
|
|
|
mtx00016d58(&cctv->camrotm, 0.0f, 0.0f, 0.0f, xdiff, ydiff, zdiff, 0.0f, 1.0f, 0.0f);
|
|
mtx00015f04(obj->model->scale, &cctv->camrotm);
|
|
|
|
cctv->toleft = 0;
|
|
cctv->yleft = *(s32 *)&cctv->yleft * M_BADTAU / 65536.0f;
|
|
cctv->yright = *(s32 *)&cctv->yright * M_BADTAU / 65536.0f;
|
|
cctv->yspeed = 0.0f;
|
|
cctv->ymaxspeed = *(s32 *)&cctv->ymaxspeed * M_BADTAU / 65536.0f;
|
|
cctv->maxdist = *(s32 *)&cctv->maxdist;
|
|
cctv->yrot = cctv->yleft;
|
|
|
|
cctv->yzero = atan2f(xdiff, zdiff);
|
|
cctv->xzero = M_BADTAU - atan2f(ydiff, sqrtf(xdiff * xdiff + zdiff * zdiff));
|
|
|
|
if (xdiff || zdiff) {
|
|
// empty
|
|
}
|
|
|
|
cctv->seebondtime60 = 0;
|
|
}
|
|
}
|
|
|
|
void setupCreateAutogun(struct autogunobj *autogun, s32 cmdindex)
|
|
{
|
|
setupCreateObject(&autogun->base, cmdindex);
|
|
|
|
autogun->maxspeed = *(s32 *)&autogun->maxspeed * PALUPF(M_BADTAU) / 65536.0f;
|
|
autogun->aimdist = *(s32 *)&autogun->aimdist * 100.0f / 65536.0f;
|
|
autogun->ymaxleft = *(s32 *)&autogun->ymaxleft * M_BADTAU / 65536.0f;
|
|
autogun->ymaxright = *(s32 *)&autogun->ymaxright * M_BADTAU / 65536.0f;
|
|
|
|
autogun->firecount = 0;
|
|
autogun->lastseebond60 = -1;
|
|
autogun->lastaimbond60 = -1;
|
|
autogun->allowsoundframe = -1;
|
|
autogun->yrot = 0;
|
|
autogun->yspeed = 0;
|
|
autogun->yzero = 0;
|
|
autogun->xrot = 0;
|
|
autogun->xspeed = 0;
|
|
autogun->xzero = 0;
|
|
autogun->barrelspeed = 0;
|
|
autogun->barrelrot = 0;
|
|
autogun->beam = mempAlloc(ALIGN16(sizeof(struct beam)), MEMPOOL_STAGE);
|
|
autogun->beam->age = -1;
|
|
autogun->firing = false;
|
|
autogun->ammoquantity = 255;
|
|
autogun->shotbondsum = 0;
|
|
|
|
if (autogun->targetpad >= 0) {
|
|
u32 stack1;
|
|
f32 xdiff;
|
|
f32 ydiff;
|
|
f32 zdiff;
|
|
u32 stack2;
|
|
struct pad *pad;
|
|
|
|
pad = &g_Pads[autogun->targetpad];
|
|
|
|
xdiff = pad->pos.x - autogun->base.prop->pos.x;
|
|
ydiff = pad->pos.y - autogun->base.prop->pos.y;
|
|
zdiff = pad->pos.z - autogun->base.prop->pos.z;
|
|
|
|
autogun->yzero = atan2f(xdiff, zdiff);
|
|
autogun->xzero = atan2f(ydiff, sqrtf(xdiff * xdiff + zdiff * zdiff));
|
|
} else if (autogun->base.modelnum == MODEL_CETROOFGUN) {
|
|
// Deep Sea roofgun
|
|
autogun->xzero = -1.5705462694168f;
|
|
}
|
|
}
|
|
|
|
void setupCreateHangingMonitors(struct hangingmonitorsobj *monitors, s32 cmdindex)
|
|
{
|
|
setupCreateObject(&monitors->base, cmdindex);
|
|
}
|
|
|
|
void setupCreateSingleMonitor(struct singlemonitorobj *monitor, s32 cmdindex)
|
|
{
|
|
u32 stack[2];
|
|
|
|
monitor->screen = var8009ce98;
|
|
tvscreenSetImageByNum(&monitor->screen, monitor->imagenum);
|
|
|
|
// In GE, monitors with a negative pad are hanging TVs which attach to a
|
|
// hangingmonitors object, which is actually just the mount. In PD, hanging
|
|
// monitors do not exist in the setup files so this code is unused.
|
|
if (monitor->base.pad < 0 && (monitor->base.flags & OBJFLAG_INSIDEANOTHEROBJ) == 0) {
|
|
s32 modelnum = monitor->base.modelnum;
|
|
struct defaultobj *owner = (struct defaultobj *)setupGetCmdByIndex(cmdindex + monitor->owneroffset);
|
|
struct prop *prop;
|
|
f32 scale;
|
|
struct coord spa4;
|
|
Mtxf sp64;
|
|
Mtxf sp24;
|
|
|
|
setupLoadModeldef(modelnum);
|
|
|
|
scale = monitor->base.extrascale * (1.0f / 256.0f);
|
|
|
|
if (g_Vars.normmplayerisrunning || g_Vars.lvmpbotlevel) {
|
|
monitor->base.hidden2 |= OBJH2FLAG_CANREGEN;
|
|
}
|
|
|
|
prop = objInitWithAutoModel(&monitor->base);
|
|
monitor->base.embedment = embedmentAllocate();
|
|
|
|
if (prop && monitor->base.embedment) {
|
|
monitor->base.hidden |= OBJHFLAG_EMBEDDED;
|
|
modelSetScale(monitor->base.model, monitor->base.model->scale * scale);
|
|
monitor->base.model->attachedtomodel = owner->model;
|
|
|
|
if (monitor->ownerpart == MODELPART_0000) {
|
|
monitor->base.model->attachedtonode = modelGetPart(owner->model->filedata, MODELPART_0000);
|
|
} else if (monitor->ownerpart == MODELPART_0001) {
|
|
monitor->base.model->attachedtonode = modelGetPart(owner->model->filedata, MODELPART_0001);
|
|
} else if (monitor->ownerpart == MODELPART_0002) {
|
|
monitor->base.model->attachedtonode = modelGetPart(owner->model->filedata, MODELPART_0002);
|
|
} else {
|
|
monitor->base.model->attachedtonode = modelGetPart(owner->model->filedata, MODELPART_0003);
|
|
}
|
|
|
|
propReparent(prop, owner->prop);
|
|
mtx4LoadXRotation(0.3664608001709f, &sp64);
|
|
mtx00015f04(monitor->base.model->scale / owner->model->scale, &sp64);
|
|
modelGetRootPosition(monitor->base.model, &spa4);
|
|
|
|
spa4.x = -spa4.x;
|
|
spa4.y = -spa4.y;
|
|
spa4.z = -spa4.z;
|
|
|
|
mtx4LoadTranslation(&spa4, &sp24);
|
|
mtx00015be4(&sp64, &sp24, &monitor->base.embedment->matrix);
|
|
}
|
|
} else {
|
|
setupCreateObject(&monitor->base, cmdindex);
|
|
}
|
|
|
|
if (monitor->base.prop && (monitor->base.flags & OBJFLAG_MONITOR_RENDERPOSTBG)) {
|
|
monitor->base.prop->flags |= PROPFLAG_RENDERPOSTBG;
|
|
}
|
|
}
|
|
|
|
void setupCreateMultiMonitor(struct multimonitorobj *monitor, s32 cmdindex)
|
|
{
|
|
monitor->screens[0] = var8009ce98;
|
|
tvscreenSetImageByNum(&monitor->screens[0], monitor->imagenums[0]);
|
|
|
|
monitor->screens[1] = var8009ce98;
|
|
tvscreenSetImageByNum(&monitor->screens[1], monitor->imagenums[1]);
|
|
|
|
monitor->screens[2] = var8009ce98;
|
|
tvscreenSetImageByNum(&monitor->screens[2], monitor->imagenums[2]);
|
|
|
|
monitor->screens[3] = var8009ce98;
|
|
tvscreenSetImageByNum(&monitor->screens[3], monitor->imagenums[3]);
|
|
|
|
setupCreateObject(&monitor->base, cmdindex);
|
|
}
|
|
|
|
s32 setupGetPortalByPad(s32 padnum)
|
|
{
|
|
f32 mult;
|
|
struct coord centre;
|
|
struct coord coord;
|
|
u32 stack;
|
|
struct pad *pad;
|
|
|
|
padGetCentre(padnum, ¢re);
|
|
pad = &g_Pads[padnum];
|
|
|
|
mult = (pad->bbox.ymax - pad->bbox.ymin) * 0.5f + 10;
|
|
|
|
coord.x = pad->up.x * mult + centre.x;
|
|
coord.y = pad->up.y * mult + centre.y;
|
|
coord.z = pad->up.z * mult + centre.z;
|
|
|
|
centre.x = centre.x - pad->up.x * mult;
|
|
centre.y = centre.y - pad->up.y * mult;
|
|
centre.z = centre.z - pad->up.z * mult;
|
|
|
|
return bg0f164e8c(¢re, &coord);
|
|
}
|
|
|
|
s32 setupGetPortalByDoorPad(s32 padnum)
|
|
{
|
|
f32 mult;
|
|
struct coord centre;
|
|
struct coord coord;
|
|
u32 stack;
|
|
struct pad *pad;
|
|
|
|
padGetCentre(padnum, ¢re);
|
|
|
|
pad = &g_Pads[padnum];
|
|
|
|
mult = (pad->bbox.xmax - pad->bbox.xmin) * 0.5f + 10;
|
|
|
|
coord.x = pad->normal.x * mult + centre.x;
|
|
coord.y = pad->normal.y * mult + centre.y;
|
|
coord.z = pad->normal.z * mult + centre.z;
|
|
|
|
centre.x = centre.x - pad->normal.x * mult;
|
|
centre.y = centre.y - pad->normal.y * mult;
|
|
centre.z = centre.z - pad->normal.z * mult;
|
|
|
|
return bg0f164e8c(¢re, &coord);
|
|
}
|
|
|
|
void setupCreateDoor(struct doorobj *door, s32 cmdindex)
|
|
{
|
|
f32 scale;
|
|
s32 modelnum = door->base.modelnum;
|
|
s32 portalnum = -1;
|
|
struct pad *pad;
|
|
|
|
setupLoadModeldef(modelnum);
|
|
|
|
if (door->doorflags & DOORFLAG_ROTATEDPAD) {
|
|
padRotateForDoor(door->base.pad);
|
|
}
|
|
|
|
if (door->base.flags & OBJFLAG_DOOR_HASPORTAL) {
|
|
portalnum = setupGetPortalByDoorPad(door->base.pad);
|
|
}
|
|
|
|
pad = &g_Pads[door->base.pad];
|
|
|
|
if (g_DoorScale != 1) {
|
|
pad->bbox.xmin *= g_DoorScale;
|
|
pad->bbox.xmax *= g_DoorScale;
|
|
|
|
// If the door has a portal, adjust the pad's bbox to match the portal's dimensions
|
|
if (portalnum >= 0) {
|
|
struct var800a4ccc *ptr = &var800a4ccc[portalnum];
|
|
f32 f0 = pad->pos.f[0] * ptr->coord.f[0] + pad->pos.f[1] * ptr->coord.f[1] + pad->pos.f[2] * ptr->coord.f[2];
|
|
f32 min = ptr->min;
|
|
struct coord sp150;
|
|
f0 = (f0 - min) * (g_DoorScale - 1);
|
|
|
|
sp150.x = ptr->coord.x * f0;
|
|
sp150.y = ptr->coord.y * f0;
|
|
sp150.z = ptr->coord.z * f0;
|
|
|
|
f0 = sp150.f[0] * pad->normal.f[0] + sp150.f[1] * pad->normal.f[1] + sp150.f[2] * pad->normal.f[2];
|
|
pad->bbox.xmin += f0;
|
|
pad->bbox.xmax += f0;
|
|
|
|
f0 = sp150.f[0] * pad->up.f[0] + sp150.f[1] * pad->up.f[1] + sp150.f[2] * pad->up.f[2];
|
|
pad->bbox.ymin += f0;
|
|
pad->bbox.ymax += f0;
|
|
|
|
f0 = sp150.f[0] * pad->look.f[0] + sp150.f[1] * pad->look.f[1] + sp150.f[2] * pad->look.f[2];
|
|
pad->bbox.zmin += f0;
|
|
pad->bbox.zmax += f0;
|
|
}
|
|
}
|
|
|
|
if (pad->room > 0) {
|
|
Mtxf sp110;
|
|
struct prop *prop;
|
|
s32 siblingcmdindex;
|
|
struct coord pos;
|
|
s16 rooms[8];
|
|
Mtxf finalmtx;
|
|
struct coord centre;
|
|
Mtxf zrotmtx;
|
|
struct coord sp54;
|
|
f32 xscale;
|
|
f32 yscale;
|
|
f32 zscale;
|
|
struct modelrodata_bbox *bbox;
|
|
|
|
bbox = modelFileDataFindBboxRodata(g_ModelStates[modelnum].filedata);
|
|
|
|
mtx00016d58(&sp110, 0, 0, 0,
|
|
-pad->look.x, -pad->look.y, -pad->look.z,
|
|
pad->up.x, pad->up.y, pad->up.z);
|
|
mtx4LoadXRotation(1.5705462694168f, &finalmtx);
|
|
mtx4LoadZRotation(1.5705462694168f, &zrotmtx);
|
|
mtx4MultMtx4InPlace(&zrotmtx, &finalmtx);
|
|
mtx4MultMtx4InPlace(&sp110, &finalmtx);
|
|
|
|
padGetCentre(door->base.pad, ¢re);
|
|
|
|
xscale = (pad->bbox.ymax - pad->bbox.ymin) / (bbox->xmax - bbox->xmin);
|
|
yscale = (pad->bbox.zmax - pad->bbox.zmin) / (bbox->ymax - bbox->ymin);
|
|
zscale = (pad->bbox.xmax - pad->bbox.xmin) / (bbox->zmax - bbox->zmin);
|
|
|
|
if (xscale <= 0.000001f || yscale <= 0.000001f || zscale <= 0.000001f) {
|
|
xscale = yscale = zscale = 1;
|
|
}
|
|
|
|
mtx00015e24(xscale, &finalmtx);
|
|
mtx00015e80(yscale, &finalmtx);
|
|
mtx00015edc(zscale, &finalmtx);
|
|
|
|
pos.x = pad->pos.x;
|
|
pos.y = pad->pos.y;
|
|
pos.z = pad->pos.z;
|
|
|
|
rooms[0] = pad->room;
|
|
rooms[1] = -1;
|
|
|
|
if (door->doortype == DOORTYPE_VERTICAL || door->doortype == DOORTYPE_FALLAWAY) {
|
|
sp54.x = pad->look.f[0] * (pad->bbox.zmax - pad->bbox.zmin);
|
|
sp54.y = pad->look.f[1] * (pad->bbox.zmax - pad->bbox.zmin);
|
|
sp54.z = pad->look.f[2] * (pad->bbox.zmax - pad->bbox.zmin);
|
|
} else {
|
|
sp54.x = pad->up.f[0] * (pad->bbox.ymin - pad->bbox.ymax);
|
|
sp54.y = pad->up.f[1] * (pad->bbox.ymin - pad->bbox.ymax);
|
|
sp54.z = pad->up.f[2] * (pad->bbox.ymin - pad->bbox.ymax);
|
|
}
|
|
|
|
// These values are stored in the setup files as integers, but at
|
|
// runtime they are floats. Hence reading a "float" as an integer,
|
|
// converting it to a float and writing it back to the same property.
|
|
door->maxfrac = *(s32 *) &door->maxfrac / 65536.0f;
|
|
door->perimfrac = *(s32 *) &door->perimfrac / 65536.0f;
|
|
door->accel = PALUPF(*(s32 *) &door->accel) / 65536000.0f;
|
|
door->decel = PALUPF(*(s32 *) &door->decel) / 65536000.0f;
|
|
door->maxspeed = PALUPF(*(s32 *) &door->maxspeed) / 65536.0f;
|
|
|
|
// The sibling door is stored as a relative command number,
|
|
// but at runtime it's a pointer.
|
|
if (door->sibling) {
|
|
siblingcmdindex = *(s32 *) &door->sibling + cmdindex;
|
|
door->sibling = (struct doorobj *) setupGetCmdByIndex(siblingcmdindex);
|
|
}
|
|
|
|
prop = doorInit(door, &pos, &finalmtx, rooms, &sp54, ¢re);
|
|
|
|
if (door->base.flags & OBJFLAG_DOOR_HASPORTAL) {
|
|
door->portalnum = portalnum;
|
|
|
|
if (door->portalnum >= 0 && door->frac == 0) {
|
|
doorDeactivatePortal(door);
|
|
}
|
|
}
|
|
|
|
if (door->base.model) {
|
|
scale = xscale;
|
|
|
|
if (yscale > scale) {
|
|
scale = yscale;
|
|
}
|
|
|
|
if (zscale > scale) {
|
|
scale = zscale;
|
|
}
|
|
|
|
modelSetScale(door->base.model, door->base.model->scale * scale);
|
|
}
|
|
|
|
propActivate(prop);
|
|
propEnable(prop);
|
|
} else {
|
|
door->base.prop = NULL;
|
|
}
|
|
}
|
|
|
|
void setupCreateHov(struct defaultobj *obj, struct hov *hov)
|
|
{
|
|
hov->unk04 = 0;
|
|
hov->unk08 = 0;
|
|
hov->unk0c = 0;
|
|
hov->unk10 = atan2f(obj->realrot[2][0], obj->realrot[2][2]);
|
|
hov->unk14 = 0;
|
|
hov->unk18 = 0;
|
|
hov->unk1c = 0;
|
|
hov->unk20 = 0;
|
|
hov->unk24 = 0;
|
|
hov->unk28 = 0;
|
|
hov->unk2c = 0;
|
|
hov->unk30 = 0;
|
|
hov->ground = 0;
|
|
hov->nexttick60 = -1;
|
|
hov->prevtick60 = -1;
|
|
}
|
|
|
|
void setupLoadBriefing(s32 stagenum, u8 *buffer, s32 bufferlen, struct briefing *briefing)
|
|
{
|
|
if (stagenum < STAGE_TITLE) {
|
|
s32 stageindex = stageGetIndex(stagenum);
|
|
struct defaultobj *start;
|
|
u16 setupfilenum;
|
|
s32 setupfilesize;
|
|
struct objective *objective;
|
|
struct briefingobj *briefingobj;
|
|
s32 i;
|
|
u8 *langbuffer;
|
|
s32 langbufferlen;
|
|
struct stagesetup *setup;
|
|
|
|
if (stageindex < 0) {
|
|
stageindex = 0;
|
|
}
|
|
|
|
setupfilenum = g_Stages[stageindex].setupfileid;
|
|
g_LoadType = LOADTYPE_LANG;
|
|
|
|
fileLoadToAddr(setupfilenum, FILELOADMETHOD_DEFAULT, buffer, bufferlen);
|
|
|
|
setup = (struct stagesetup *)buffer;
|
|
setupfilesize = fileGetLoadedSize(setupfilenum);
|
|
langbuffer = &buffer[setupfilesize];
|
|
langbufferlen = bufferlen - setupfilesize;
|
|
|
|
briefing->langbank = langGetLangBankIndexFromStagenum(stagenum);
|
|
|
|
langLoadToAddr(briefing->langbank, langbuffer, langbufferlen);
|
|
|
|
start = (struct defaultobj *)((u32)setup + (u32)setup->props);
|
|
|
|
if (start != NULL) {
|
|
struct defaultobj *obj;
|
|
s32 wanttype = BRIEFINGTYPE_TEXT_PA;
|
|
|
|
if (lvGetDifficulty() == DIFF_A) {
|
|
wanttype = BRIEFINGTYPE_TEXT_A;
|
|
}
|
|
|
|
if (lvGetDifficulty() == DIFF_SA) {
|
|
wanttype = BRIEFINGTYPE_TEXT_SA;
|
|
}
|
|
|
|
for (i = 0; (u32)(i < 6); i++) {
|
|
briefing->objectivenames[i] = 0;
|
|
}
|
|
|
|
briefing->briefingtextnum = L_MISC_042; // "No briefing for this mission"
|
|
|
|
obj = start;
|
|
|
|
while (obj->type != OBJTYPE_END) {
|
|
if (1);
|
|
switch (obj->type) {
|
|
case OBJTYPE_BRIEFING:
|
|
briefingobj = (struct briefingobj *) obj;
|
|
|
|
if (briefingobj->type == BRIEFINGTYPE_TEXT_PA) {
|
|
briefing->briefingtextnum = briefingobj->text;
|
|
}
|
|
|
|
if (briefingobj->type == wanttype) {
|
|
briefing->briefingtextnum = briefingobj->text;
|
|
}
|
|
break;
|
|
case OBJTYPE_BEGINOBJECTIVE:
|
|
objective = (struct objective *) obj;
|
|
|
|
if (objective->index < 7U) {
|
|
briefing->objectivenames[objective->index] = objective->text;
|
|
briefing->objectivedifficulties[objective->index] = objective->difficulties;
|
|
}
|
|
break;
|
|
}
|
|
|
|
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void setupLoadFiles(s32 stagenum)
|
|
{
|
|
s32 i;
|
|
s32 j;
|
|
struct ailist tmp;
|
|
s32 numchrs = 0;
|
|
s32 numobjs = 0;
|
|
s32 extra;
|
|
struct stagesetup *setup;
|
|
u16 filenum;
|
|
bool modified;
|
|
|
|
g_PadEffects = NULL;
|
|
g_LastPadEffectIndex = -1;
|
|
|
|
g_DoorScale = 1;
|
|
|
|
for (i = 0; i < NUM_MODELS; i++) {
|
|
g_ModelStates[i].filedata = NULL;
|
|
}
|
|
|
|
if (stagenum < STAGE_TITLE) {
|
|
if (g_Vars.normmplayerisrunning) {
|
|
filenum = g_Stages[g_StageIndex].mpsetupfileid;
|
|
} else {
|
|
filenum = g_Stages[g_StageIndex].setupfileid;
|
|
}
|
|
|
|
g_LoadType = LOADTYPE_SETUP;
|
|
|
|
g_GeCreditsData = (u8 *)fileLoadToNew(filenum, FILELOADMETHOD_DEFAULT);
|
|
setup = (struct stagesetup *)g_GeCreditsData;
|
|
langLoad(langGetLangBankIndexFromStagenum(stagenum));
|
|
|
|
g_StageSetup.intro = (s32 *)((u32)setup + (u32)setup->intro);
|
|
g_StageSetup.props = (u32 *)((u32)setup + (u32)setup->props);
|
|
g_StageSetup.paths = (struct path *)((u32)setup + (u32)setup->paths);
|
|
g_StageSetup.ailists = (struct ailist *)((u32)setup + (u32)setup->ailists);
|
|
|
|
g_LoadType = LOADTYPE_PADS;
|
|
|
|
g_StageSetup.padfiledata = fileLoadToNew(g_Stages[g_StageIndex].padsfileid, FILELOADMETHOD_DEFAULT);
|
|
|
|
g_StageSetup.waypoints = NULL;
|
|
g_StageSetup.waygroups = NULL;
|
|
g_StageSetup.cover = NULL;
|
|
|
|
// Convert ailist pointers from file-local to proper pointers
|
|
if (g_StageSetup.ailists) {
|
|
for (i = 0; g_StageSetup.ailists[i].list != NULL; i++) {
|
|
g_StageSetup.ailists[i].list = (u8 *)((u32)setup + (u32)g_StageSetup.ailists[i].list);
|
|
}
|
|
}
|
|
|
|
// Sort the global AI lists by ID asc
|
|
do {
|
|
modified = false;
|
|
|
|
for (i = 0; g_GlobalAilists[i + 1].list != NULL; i++) {
|
|
if (g_GlobalAilists[i + 1].id < g_GlobalAilists[i].id) {
|
|
// Swap them
|
|
tmp = g_GlobalAilists[i];
|
|
g_GlobalAilists[i] = g_GlobalAilists[i + 1];
|
|
g_GlobalAilists[i + 1] = tmp;
|
|
|
|
modified = true;
|
|
}
|
|
}
|
|
} while (modified);
|
|
|
|
// Sort the stage AI lists by ID asc
|
|
do {
|
|
modified = false;
|
|
|
|
for (i = 0; g_StageSetup.ailists[i + 1].list != NULL; i++) {
|
|
if (g_StageSetup.ailists[i + 1].id < g_StageSetup.ailists[i].id) {
|
|
// Swap them
|
|
tmp = g_StageSetup.ailists[i];
|
|
g_StageSetup.ailists[i] = g_StageSetup.ailists[i + 1];
|
|
g_StageSetup.ailists[i + 1] = tmp;
|
|
|
|
modified = true;
|
|
}
|
|
}
|
|
} while (modified);
|
|
|
|
// Count the AI lists
|
|
for (g_NumGlobalAilists = 0; g_GlobalAilists[g_NumGlobalAilists].list != NULL; g_NumGlobalAilists++);
|
|
for (g_NumLvAilists = 0; g_StageSetup.ailists[g_NumLvAilists].list != NULL; g_NumLvAilists++);
|
|
|
|
ailistPreprocessFile(g_StageSetup.ailists, MEMPOOL_STAGE);
|
|
|
|
// Convert path pad pointers from file-local to proper pointers
|
|
// and calculate the path lengths
|
|
if (g_StageSetup.paths) {
|
|
for (i = 0; g_StageSetup.paths[i].pads != NULL; i++) {
|
|
g_StageSetup.paths[i].pads = (s32 *)((u32)g_StageSetup.paths[i].pads + (u32)setup);
|
|
|
|
for (j = 0; g_StageSetup.paths[i].pads[j] >= 0; j++);
|
|
|
|
g_StageSetup.paths[i].len = j;
|
|
}
|
|
}
|
|
|
|
// Count the number of chrs and objects so enough model slots can be allocated
|
|
numchrs += setupCountCommandType(OBJTYPE_CHR);
|
|
|
|
if (!g_Vars.normmplayerisrunning && g_MissionConfig.iscoop && g_Vars.numaibuddies > 0) {
|
|
// @bug? The Hotshot buddy has two guns, but only one is counted here.
|
|
numchrs += g_Vars.numaibuddies;
|
|
numobjs += g_Vars.numaibuddies; // the buddy's weapon
|
|
}
|
|
|
|
numobjs += setupCountCommandType(OBJTYPE_WEAPON);
|
|
numobjs += setupCountCommandType(OBJTYPE_KEY);
|
|
numobjs += setupCountCommandType(OBJTYPE_HAT);
|
|
numobjs += setupCountCommandType(OBJTYPE_DOOR);
|
|
numobjs += setupCountCommandType(OBJTYPE_CCTV);
|
|
numobjs += setupCountCommandType(OBJTYPE_AUTOGUN);
|
|
numobjs += setupCountCommandType(OBJTYPE_HANGINGMONITORS);
|
|
numobjs += setupCountCommandType(OBJTYPE_SINGLEMONITOR);
|
|
numobjs += setupCountCommandType(OBJTYPE_MULTIMONITOR);
|
|
numobjs += setupCountCommandType(OBJTYPE_SHIELD);
|
|
numobjs += setupCountCommandType(OBJTYPE_BASIC);
|
|
numobjs += setupCountCommandType(OBJTYPE_DEBRIS);
|
|
numobjs += setupCountCommandType(OBJTYPE_GLASS);
|
|
numobjs += setupCountCommandType(OBJTYPE_TINTEDGLASS);
|
|
numobjs += setupCountCommandType(OBJTYPE_SAFE);
|
|
numobjs += setupCountCommandType(OBJTYPE_29);
|
|
numobjs += setupCountCommandType(OBJTYPE_GASBOTTLE);
|
|
numobjs += setupCountCommandType(OBJTYPE_ALARM);
|
|
numobjs += setupCountCommandType(OBJTYPE_AMMOCRATE);
|
|
numobjs += setupCountCommandType(OBJTYPE_MULTIAMMOCRATE);
|
|
numobjs += setupCountCommandType(OBJTYPE_TRUCK);
|
|
numobjs += setupCountCommandType(OBJTYPE_TANK);
|
|
numobjs += setupCountCommandType(OBJTYPE_LIFT);
|
|
numobjs += setupCountCommandType(OBJTYPE_HOVERBIKE);
|
|
numobjs += setupCountCommandType(OBJTYPE_HOVERPROP);
|
|
numobjs += setupCountCommandType(OBJTYPE_FAN);
|
|
numobjs += setupCountCommandType(OBJTYPE_HOVERCAR);
|
|
numobjs += setupCountCommandType(OBJTYPE_CHOPPER);
|
|
numobjs += setupCountCommandType(OBJTYPE_HELI);
|
|
numobjs += setupCountCommandType(OBJTYPE_ESCASTEP);
|
|
|
|
if (g_Vars.normmplayerisrunning) {
|
|
numobjs += scenarioNumProps();
|
|
}
|
|
|
|
modelmgrAllocateSlots(numobjs, numchrs);
|
|
} else {
|
|
// cover isn't set to NULL here... I guess it's not important
|
|
g_StageSetup.waypoints = NULL;
|
|
g_StageSetup.waygroups = NULL;
|
|
g_StageSetup.intro = 0;
|
|
g_StageSetup.props = 0;
|
|
g_StageSetup.paths = NULL;
|
|
g_StageSetup.ailists = NULL;
|
|
g_StageSetup.padfiledata = NULL;
|
|
|
|
modelmgrAllocateSlots(0, 0);
|
|
}
|
|
|
|
if (IS4MB()) {
|
|
extra = 40;
|
|
} else {
|
|
extra = 60;
|
|
}
|
|
|
|
if (IS4MB());
|
|
|
|
g_Vars.maxprops = numobjs + numchrs + extra + 40;
|
|
}
|
|
|
|
void setupCreateProps(s32 stagenum)
|
|
{
|
|
s32 withchrs = !argFindByPrefix(1, "-nochr") && !argFindByPrefix(1, "-noprop");
|
|
s32 withobjs = !argFindByPrefix(1, "-noobj") && !argFindByPrefix(1, "-noprop");
|
|
s32 withhovercars;
|
|
s32 escstepx;
|
|
s32 escstepy;
|
|
struct defaultobj *obj;
|
|
s32 i;
|
|
s32 j;
|
|
|
|
withhovercars = !(stagenum == STAGE_EXTRACTION || stagenum == STAGE_DEFECTION)
|
|
|| !(g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0);
|
|
|
|
escstepx = 0;
|
|
escstepy = 0;
|
|
g_Vars.textoverrides = NULL;
|
|
|
|
for (j = 0; j != 6; j++) {
|
|
g_Briefing.objectivenames[j] = 0;
|
|
g_Briefing.objectivedifficulties[j] = 0;
|
|
}
|
|
|
|
g_Briefing.briefingtextnum = L_MISC_042; // "No briefing for this mission"
|
|
|
|
if (stagenum < STAGE_TITLE) {
|
|
if (g_StageSetup.padfiledata) {
|
|
setupPreparePads();
|
|
}
|
|
|
|
setupLoadWaypoints();
|
|
|
|
if (withchrs) {
|
|
s32 numchrs = 0;
|
|
|
|
numchrs += setupCountCommandType(OBJTYPE_CHR);
|
|
|
|
if (g_Vars.normmplayerisrunning == false
|
|
&& g_MissionConfig.iscoop
|
|
&& g_Vars.numaibuddies > 0) {
|
|
numchrs += g_Vars.numaibuddies;
|
|
}
|
|
|
|
chrmgrConfigure(numchrs);
|
|
} else {
|
|
chrmgrConfigure(0);
|
|
}
|
|
|
|
for (j = 0; j < PLAYERCOUNT(); j++) {
|
|
setCurrentPlayerNum(j);
|
|
invInit(setupCountCommandType(OBJTYPE_LINKGUNS));
|
|
}
|
|
|
|
if (g_StageSetup.props) {
|
|
u32 diffflag = 0;
|
|
s32 index;
|
|
|
|
diffflag |= 1 << (lvGetDifficulty() + 4);
|
|
|
|
if (g_Vars.mplayerisrunning) {
|
|
if (PLAYERCOUNT() == 2) {
|
|
diffflag |= OBJFLAG2_EXCLUDE_2P;
|
|
} else if (PLAYERCOUNT() == 3) {
|
|
diffflag |= OBJFLAG2_EXCLUDE_3P;
|
|
} else if (PLAYERCOUNT() == 4) {
|
|
diffflag |= OBJFLAG2_EXCLUDE_4P;
|
|
}
|
|
}
|
|
|
|
botmgrRemoveAll();
|
|
index = 0;
|
|
|
|
obj = (struct defaultobj *)g_StageSetup.props;
|
|
|
|
while (obj->type != OBJTYPE_END) {
|
|
switch (obj->type) {
|
|
case OBJTYPE_GRENADEPROB:
|
|
{
|
|
struct grenadeprobobj *grenadeprob = (struct grenadeprobobj *)obj;
|
|
u8 probability = grenadeprob->probability;
|
|
struct chrdata *chr = chrFindByLiteralId(grenadeprob->chrnum);
|
|
|
|
if (chr && chr->prop && chr->model) {
|
|
chr->grenadeprob = probability;
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_CHR:
|
|
if (withchrs) {
|
|
bodyAllocateChr(stagenum, (struct packedchr *) obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_DOOR:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateDoor((struct doorobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_DOORSCALE:
|
|
{
|
|
struct doorscaleobj *scale = (struct doorscaleobj *)obj;
|
|
g_DoorScale = scale->scale / 65536.0f;
|
|
}
|
|
break;
|
|
case OBJTYPE_WEAPON:
|
|
if (withchrs && (obj->flags2 & diffflag) == 0) {
|
|
setupPlaceWeapon((struct weaponobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_KEY:
|
|
if (withchrs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateKey((struct keyobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_HAT:
|
|
if (withchrs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateHat((struct hatobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_CCTV:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateCctv((struct cctvobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_AUTOGUN:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateAutogun((struct autogunobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_HANGINGMONITORS:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateHangingMonitors((struct hangingmonitorsobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_SINGLEMONITOR:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateSingleMonitor((struct singlemonitorobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_MULTIMONITOR:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateMultiMonitor((struct multimonitorobj *)obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_SHIELD:
|
|
if (withobjs) {
|
|
#if VERSION >= VERSION_JPN_FINAL
|
|
if ((obj->flags2 & diffflag) == 0)
|
|
#else
|
|
if ((obj->flags2 & diffflag) == 0 || g_Jpn)
|
|
#endif
|
|
{
|
|
struct shieldobj *shield = (struct shieldobj *)obj;
|
|
shield->initialamount = *(s32 *)&shield->initialamount / 65536.0f;
|
|
shield->amount = shield->initialamount;
|
|
setupCreateObject(obj, index);
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_TINTEDGLASS:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
if (obj->flags & OBJFLAG_GLASS_HASPORTAL) {
|
|
struct tintedglassobj *glass = (struct tintedglassobj *)obj;
|
|
glass->portalnum = setupGetPortalByPad(obj->pad);
|
|
glass->unk64 = *(s32 *)&glass->unk64 / 65536.0f;
|
|
}
|
|
|
|
setupCreateObject(obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_LIFT:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct liftobj *lift = (struct liftobj *)obj;
|
|
struct modelstate *modelstate;
|
|
s32 modelnum = obj->modelnum;
|
|
struct prop *prop;
|
|
s32 i;
|
|
|
|
lift->accel = PALUPF(*(s32 *)&lift->accel) / 65536.0f;
|
|
lift->maxspeed = PALUPF(*(s32 *)&lift->maxspeed) / 65536.0f;
|
|
lift->dist = 0;
|
|
lift->speed = 0;
|
|
lift->levelcur = 0;
|
|
lift->levelaim = 0;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
if (lift->doors[i]) {
|
|
lift->doors[i] = (struct doorobj *)setupGetCmdByIndex(index + *(s32*)&lift->doors[i]);
|
|
}
|
|
}
|
|
|
|
obj->geocount = 1;
|
|
setupLoadModeldef(modelnum);
|
|
modelstate = &g_ModelStates[modelnum];
|
|
|
|
if (modelstate->filedata) {
|
|
if (modelGetPartRodata(modelstate->filedata, 1)) {
|
|
obj->geocount++;
|
|
}
|
|
if (modelGetPartRodata(modelstate->filedata, 2)) {
|
|
obj->geocount++;
|
|
}
|
|
if (modelGetPartRodata(modelstate->filedata, 3)) {
|
|
obj->geocount++;
|
|
}
|
|
if (modelGetPartRodata(modelstate->filedata, 4)) {
|
|
obj->geocount++;
|
|
}
|
|
if (modelGetPartRodata(modelstate->filedata, 6)) {
|
|
obj->geocount++;
|
|
}
|
|
}
|
|
|
|
obj->flags &= ~OBJFLAG_00000100;
|
|
|
|
setupCreateObject(obj, index);
|
|
|
|
prop = obj->prop;
|
|
|
|
if (prop) {
|
|
lift->prevpos.x = prop->pos.x;
|
|
lift->prevpos.y = prop->pos.y;
|
|
lift->prevpos.z = prop->pos.z;
|
|
|
|
liftUpdateTiles(lift, true);
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_HOVERPROP:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct hoverpropobj *hoverprop = (struct hoverpropobj *)obj;
|
|
|
|
setupCreateObject(obj, index);
|
|
setupCreateHov(obj, &hoverprop->hov);
|
|
}
|
|
break;
|
|
case OBJTYPE_HOVERBIKE:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct hoverbikeobj *bike = (struct hoverbikeobj *)obj;
|
|
|
|
setupCreateObject(obj, index);
|
|
setupCreateHov(obj, &bike->hov);
|
|
|
|
bike->speed[0] = 0;
|
|
bike->speed[1] = 0;
|
|
bike->w = 0;
|
|
bike->rels[0] = 0;
|
|
bike->rels[1] = 0;
|
|
bike->exreal = 0;
|
|
bike->ezreal = 0;
|
|
bike->ezreal2 = 0;
|
|
bike->leanspeed = 0;
|
|
bike->leandiff = 0;
|
|
bike->maxspeedtime240 = 0;
|
|
bike->speedabs[0] = 0;
|
|
bike->speedabs[1] = 0;
|
|
bike->speedrel[0] = 0;
|
|
bike->speedrel[1] = 0;
|
|
}
|
|
break;
|
|
case OBJTYPE_FAN:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct fanobj *fan = (struct fanobj *)obj;
|
|
|
|
fan->yrot = 0;
|
|
fan->ymaxspeed = PALUPF(*(s32 *)&fan->ymaxspeed) / 65536.0f;
|
|
fan->yaccel = PALUPF(*(s32 *)&fan->yaccel) / 65536.0f;
|
|
|
|
setupCreateObject(obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_GLASS:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
if (obj->flags & OBJFLAG_GLASS_HASPORTAL) {
|
|
struct glassobj *glass = (struct glassobj *)obj;
|
|
glass->portalnum = setupGetPortalByPad(obj->pad);
|
|
}
|
|
|
|
setupCreateObject(obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_ESCASTEP:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct escalatorobj *step = (struct escalatorobj *)obj;
|
|
struct prop *prop;
|
|
|
|
// TODO: There is a stack problem here that should be
|
|
// resolved. sp1a8 is really an Mtxf which doesn't fit
|
|
// in its current location in the stack.
|
|
f32 sp1a8[12];
|
|
f32 sp184[3][3];
|
|
|
|
setupCreateObject(obj, index);
|
|
|
|
prop = obj->prop;
|
|
|
|
if (prop) {
|
|
step->prevpos.x = prop->pos.x;
|
|
step->prevpos.y = prop->pos.y;
|
|
step->prevpos.z = prop->pos.z;
|
|
}
|
|
|
|
if (obj->flags & OBJFLAG_ESCSTEP_ZALIGNED) {
|
|
step->frame = escstepy;
|
|
escstepy += 40;
|
|
mtx4LoadYRotation(4.7116389274597f, (Mtxf *)sp1a8);
|
|
mtx4ToMtx3((Mtxf *)sp1a8, sp184);
|
|
mtx00016110(sp184, obj->realrot);
|
|
} else {
|
|
step->frame = escstepx;
|
|
escstepx += 40;
|
|
mtx4LoadYRotation(M_BADPI, (Mtxf *)sp1a8);
|
|
mtx4ToMtx3((Mtxf *)sp1a8, sp184);
|
|
mtx00016110(sp184, obj->realrot);
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_BASIC:
|
|
case OBJTYPE_ALARM:
|
|
case OBJTYPE_AMMOCRATE:
|
|
case OBJTYPE_DEBRIS:
|
|
case OBJTYPE_GASBOTTLE:
|
|
case OBJTYPE_29:
|
|
case OBJTYPE_SAFE:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateObject(obj, index);
|
|
}
|
|
break;
|
|
case OBJTYPE_MULTIAMMOCRATE:
|
|
{
|
|
struct multiammocrateobj *crate = (struct multiammocrateobj *)obj;
|
|
s32 ammoqty = 1;
|
|
s32 i;
|
|
|
|
if (g_Vars.normmplayerisrunning && var8009cc30 >= 0) {
|
|
struct mpweapon *mpweapon = func0f188e24(var8009cc30);
|
|
ammoqty = mpweapon->weapon1ammoqty;
|
|
|
|
if (mpweapon->weapon1ammotypeminusone > 0 && mpweapon->weapon1ammotypeminusone < 20) {
|
|
crate->slots[mpweapon->weapon1ammotypeminusone - 1].quantity = ammoqty;
|
|
}
|
|
|
|
if (mpweapon->weapon2ammotypeminusone > 0 && mpweapon->weapon2ammotypeminusone < 20) {
|
|
crate->slots[mpweapon->weapon2ammotypeminusone - 1].quantity = mpweapon->weapon2ammoqty;
|
|
}
|
|
}
|
|
|
|
if (ammoqty > 0 && withobjs && (obj->flags2 & diffflag) == 0) {
|
|
for (i = 0; i < 19; i++) {
|
|
if (crate->slots[i].quantity > 0 && crate->slots[i].modelnum != 0xffff) {
|
|
setupLoadModeldef(crate->slots[i].modelnum);
|
|
}
|
|
}
|
|
|
|
setupCreateObject(obj, index);
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_TRUCK:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct truckobj *truck = (struct truckobj *)obj;
|
|
|
|
setupCreateObject(obj, index);
|
|
|
|
if (obj->model) {
|
|
struct modelnode *node = modelGetPart(obj->model->filedata, 5);
|
|
|
|
if (node) {
|
|
union modelrwdata *rwdata = modelGetNodeRwData(obj->model, node);
|
|
rwdata->type05.unk00 = ((obj->flags & OBJFLAG_DEACTIVATED) == 0);
|
|
}
|
|
}
|
|
|
|
truck->speed = 0;
|
|
truck->wheelxrot = 0;
|
|
truck->wheelyrot = 0;
|
|
truck->speedaim = 0;
|
|
truck->speedtime60 = -1;
|
|
truck->turnrot60 = 0;
|
|
truck->roty = 0;
|
|
truck->ailist = ailistFindById((u32)truck->ailist);
|
|
truck->aioffset = truck->ailist;
|
|
truck->aireturnlist = -1;
|
|
truck->path = NULL;
|
|
truck->nextstep = 0;
|
|
}
|
|
break;
|
|
case OBJTYPE_HOVERCAR:
|
|
if (withhovercars && withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct hovercarobj *car = (struct hovercarobj *)obj;
|
|
struct prop *prop;
|
|
|
|
setupCreateObject(obj, index);
|
|
|
|
prop = obj->prop;
|
|
|
|
car->speed = 0;
|
|
car->speedaim = 0;
|
|
car->turnrot60 = 0;
|
|
car->roty = 0;
|
|
car->rotx = 0;
|
|
car->speedtime60 = -1;
|
|
car->ailist = ailistFindById((s32)car->ailist);
|
|
car->aioffset = car->ailist;
|
|
car->aireturnlist = -1;
|
|
car->path = NULL;
|
|
car->nextstep = 0;
|
|
|
|
if (obj->flags & OBJFLAG_CHOPPER_INACTIVE) {
|
|
prop->pos.y = cdFindFloorYColourTypeAtPos(&prop->pos, prop->rooms, NULL, 0) + 30;
|
|
}
|
|
|
|
prop->forcetick = true;
|
|
}
|
|
break;
|
|
case OBJTYPE_CHOPPER:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct chopperobj *chopper = (struct chopperobj *)obj;
|
|
|
|
setupCreateObject(obj, index);
|
|
|
|
obj->flags |= OBJFLAG_20000000;
|
|
obj->prop->forcetick = true;
|
|
|
|
chopper->turnrot60 = 0;
|
|
chopper->roty = 0;
|
|
chopper->rotx = 0;
|
|
chopper->gunroty = 0;
|
|
chopper->gunrotx = 0;
|
|
chopper->barrelrot = 0;
|
|
chopper->barrelrotspeed = 0;
|
|
chopper->ailist = ailistFindById((u32)chopper->ailist);
|
|
chopper->aioffset = chopper->ailist;
|
|
chopper->aireturnlist = -1;
|
|
chopper->path = NULL;
|
|
chopper->nextstep = 0;
|
|
chopper->target = -1;
|
|
chopper->targetvisible = false;
|
|
chopper->attackmode = CHOPPERMODE_PATROL;
|
|
chopper->vz = 0;
|
|
chopper->vy = 0;
|
|
chopper->vx = 0;
|
|
chopper->otz = 0;
|
|
chopper->oty = 0;
|
|
chopper->otx = 0;
|
|
chopper->power = 0;
|
|
chopper->bob = 0;
|
|
chopper->bobstrength = 0.05f;
|
|
chopper->timer60 = 0;
|
|
chopper->patroltimer60 = 0;
|
|
chopper->cw = 0;
|
|
chopper->weaponsarmed = true;
|
|
chopper->fireslotthing = mempAlloc(sizeof(struct fireslotthing), MEMPOOL_STAGE);
|
|
chopper->fireslotthing->beam = mempAlloc(ALIGN16(sizeof(struct beam)), MEMPOOL_STAGE);
|
|
chopper->fireslotthing->beam->age = -1;
|
|
chopper->fireslotthing->unk08 = -1;
|
|
chopper->fireslotthing->unk00 = 0;
|
|
chopper->fireslotthing->unk01 = 0;
|
|
chopper->fireslotthing->unk0c = 0.85f;
|
|
chopper->fireslotthing->unk10 = 0.2f;
|
|
chopper->fireslotthing->unk14 = 0;
|
|
chopper->dead = false;
|
|
}
|
|
break;
|
|
case OBJTYPE_HELI:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
struct heliobj *heli = (struct heliobj *)obj;
|
|
|
|
setupCreateObject(obj, index);
|
|
|
|
heli->speed = 0;
|
|
heli->speedaim = 0;
|
|
heli->rotoryrot = 0;
|
|
heli->rotoryspeed = 0;
|
|
heli->rotoryspeedaim = 0;
|
|
heli->yrot = 0;
|
|
heli->speedtime60 = -1;
|
|
heli->rotoryspeedtime = -1;
|
|
heli->ailist = ailistFindById((u32)heli->ailist);
|
|
heli->aioffset = heli->ailist;
|
|
heli->aireturnlist = -1;
|
|
heli->path = NULL;
|
|
heli->nextstep = 0;
|
|
}
|
|
break;
|
|
case OBJTYPE_TAG:
|
|
{
|
|
struct tag *tag = (struct tag *)obj;
|
|
struct defaultobj *taggedobj = setupGetObjByCmdIndex(index + tag->cmdoffset);
|
|
tag->obj = taggedobj;
|
|
|
|
if (taggedobj) {
|
|
taggedobj->hidden |= OBJHFLAG_TAGGED;
|
|
}
|
|
|
|
tagInsert(tag);
|
|
}
|
|
break;
|
|
case OBJTYPE_RENAMEOBJ:
|
|
{
|
|
struct textoverride *override = (struct textoverride *)obj;
|
|
struct defaultobj *targetobj = setupGetObjByCmdIndex(override->objoffset + index);
|
|
override->obj = targetobj;
|
|
|
|
if (targetobj) {
|
|
targetobj->hidden |= OBJHFLAG_HASTEXTOVERRIDE;
|
|
}
|
|
|
|
invInsertTextOverride(override);
|
|
}
|
|
break;
|
|
case OBJTYPE_BRIEFING:
|
|
{
|
|
struct briefingobj *briefing = (struct briefingobj *)obj;
|
|
s32 wanttype = BRIEFINGTYPE_TEXT_PA;
|
|
|
|
briefingInsert(briefing);
|
|
|
|
if (lvGetDifficulty() == DIFF_A) {
|
|
wanttype = BRIEFINGTYPE_TEXT_A;
|
|
}
|
|
|
|
if (lvGetDifficulty() == DIFF_SA) {
|
|
wanttype = BRIEFINGTYPE_TEXT_SA;
|
|
}
|
|
|
|
if (briefing->type == wanttype) {
|
|
g_Briefing.briefingtextnum = briefing->text;
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_CAMERAPOS:
|
|
{
|
|
struct cameraposobj *camera = (struct cameraposobj *)obj;
|
|
camera->x = *(s32 *)&camera->x / 100.0f;
|
|
camera->y = *(s32 *)&camera->y / 100.0f;
|
|
camera->z = *(s32 *)&camera->z / 100.0f;
|
|
camera->theta = *(s32 *)&camera->theta / 65536.0f;
|
|
camera->verta = *(s32 *)&camera->verta / 65536.0f;
|
|
}
|
|
break;
|
|
case OBJTYPE_BEGINOBJECTIVE:
|
|
{
|
|
struct objective *objective = (struct objective *)obj;
|
|
|
|
objectiveInsert(objective);
|
|
|
|
if ((u32)objective->index < 7) {
|
|
g_Briefing.objectivenames[objective->index] = objective->text;
|
|
g_Briefing.objectivedifficulties[objective->index] = objective->difficulties;
|
|
}
|
|
}
|
|
break;
|
|
case OBJECTIVETYPE_ENTERROOM:
|
|
objectiveAddRoomEnteredCriteria((struct criteria_roomentered *)obj);
|
|
break;
|
|
case OBJECTIVETYPE_THROWINROOM:
|
|
objectiveAddThrowInRoomCriteria((struct criteria_throwinroom *)obj);
|
|
break;
|
|
case OBJECTIVETYPE_HOLOGRAPH:
|
|
objectiveAddHolographCriteria((struct criteria_holograph *)obj);
|
|
break;
|
|
case OBJTYPE_PADEFFECT:
|
|
{
|
|
struct padeffectobj *padeffect = (struct padeffectobj *)obj;
|
|
if (g_LastPadEffectIndex == -1) {
|
|
g_PadEffects = padeffect;
|
|
}
|
|
g_LastPadEffectIndex++;
|
|
}
|
|
break;
|
|
case OBJTYPE_MINE:
|
|
if (withobjs && (obj->flags2 & diffflag) == 0) {
|
|
setupCreateMine((struct mineobj *)obj, index);
|
|
}
|
|
break;
|
|
}
|
|
|
|
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
|
|
index++;
|
|
}
|
|
|
|
index = 0;
|
|
|
|
if (g_Vars.normmplayerisrunning && mpHasSimulants()) {
|
|
u32 stack[4];
|
|
s32 i;
|
|
s32 slotsdone[MAX_BOTS];
|
|
s32 chrnum = 0;
|
|
s32 maxsimulants;
|
|
s32 slotnum;
|
|
|
|
if (challengeIsFeatureUnlocked(MPFEATURE_8BOTS)) {
|
|
maxsimulants = MAX_BOTS;
|
|
} else {
|
|
maxsimulants = 4;
|
|
}
|
|
|
|
for (i = 0; i < MAX_BOTS; i++) {
|
|
slotsdone[i] = false;
|
|
}
|
|
|
|
for (i = 0; i < maxsimulants; i++) {
|
|
slotnum = random() % maxsimulants;
|
|
|
|
while (slotsdone[slotnum]) {
|
|
slotnum = (slotnum + 1) % maxsimulants;
|
|
}
|
|
|
|
if ((g_MpSetup.chrslots & (1 << (slotnum + 4)))
|
|
&& mpIsSimSlotEnabled(slotnum)) {
|
|
botmgrAllocateBot(chrnum, slotnum);
|
|
chrnum++;
|
|
}
|
|
|
|
slotsdone[slotnum] = true;
|
|
}
|
|
}
|
|
|
|
if (g_Vars.normmplayerisrunning) {
|
|
scenarioInitProps();
|
|
}
|
|
|
|
obj = (struct defaultobj *)g_StageSetup.props;
|
|
|
|
while (obj->type != OBJTYPE_END) {
|
|
switch (obj->type) {
|
|
case OBJTYPE_BASIC:
|
|
case OBJTYPE_KEY:
|
|
case OBJTYPE_AMMOCRATE:
|
|
case OBJTYPE_WEAPON:
|
|
case OBJTYPE_SINGLEMONITOR:
|
|
case OBJTYPE_DEBRIS:
|
|
case OBJTYPE_MULTIAMMOCRATE:
|
|
case OBJTYPE_SHIELD:
|
|
case OBJTYPE_GASBOTTLE:
|
|
case OBJTYPE_29:
|
|
case OBJTYPE_GLASS:
|
|
case OBJTYPE_SAFE:
|
|
case OBJTYPE_TINTEDGLASS:
|
|
if (obj->prop && (obj->flags & OBJFLAG_INSIDEANOTHEROBJ)) {
|
|
s32 offset = obj->pad;
|
|
struct defaultobj *owner = setupGetObjByCmdIndex(index + offset);
|
|
|
|
if (owner && owner->prop) {
|
|
obj->hidden |= OBJHFLAG_HASOWNER;
|
|
modelSetScale(obj->model, obj->model->scale);
|
|
propReparent(obj->prop, owner->prop);
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_LINKGUNS:
|
|
{
|
|
struct linkgunsobj *link = (struct linkgunsobj *)obj;
|
|
struct weaponobj *gun1 = (struct weaponobj *)setupGetCmdByIndex(link->offset1 + index);
|
|
struct weaponobj *gun2 = (struct weaponobj *)setupGetCmdByIndex(link->offset2 + index);
|
|
|
|
if (gun1 && gun2
|
|
&& gun1->base.type == OBJTYPE_WEAPON
|
|
&& gun2->base.type == OBJTYPE_WEAPON) {
|
|
propweaponSetDual(gun1, gun2);
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_LINKLIFTDOOR:
|
|
{
|
|
struct linkliftdoorobj *link = (struct linkliftdoorobj *)obj;
|
|
s32 dooroffset = (s32)link->door;
|
|
s32 liftoffset = (s32)link->lift;
|
|
struct defaultobj *door = setupGetObjByCmdIndex(index + dooroffset);
|
|
struct defaultobj *lift = setupGetObjByCmdIndex(index + liftoffset);
|
|
|
|
if (door && door->prop && lift && lift->prop) {
|
|
link->door = door->prop;
|
|
link->lift = lift->prop;
|
|
|
|
setupCreateLiftDoor(link);
|
|
|
|
door->hidden |= OBJHFLAG_LIFTDOOR;
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_SAFEITEM:
|
|
{
|
|
struct safeitemobj *link = (struct safeitemobj *)obj;
|
|
s32 itemoffset = (s32)link->item;
|
|
s32 safeoffset = (s32)link->safe;
|
|
s32 dooroffset = (s32)link->door;
|
|
struct defaultobj *item = setupGetObjByCmdIndex(index + itemoffset);
|
|
struct defaultobj *safe = setupGetObjByCmdIndex(index + safeoffset);
|
|
struct defaultobj *door = setupGetObjByCmdIndex(index + dooroffset);
|
|
|
|
if (item && item->prop
|
|
&& safe && safe->prop && safe->type == OBJTYPE_SAFE
|
|
&& door && door->prop && door->type == OBJTYPE_DOOR) {
|
|
link->item = item;
|
|
link->safe = (struct safeobj *)safe;
|
|
link->door = (struct doorobj *)door;
|
|
|
|
setupCreateSafeItem(link);
|
|
|
|
item->flags2 |= OBJFLAG2_LINKEDTOSAFE;
|
|
door->flags2 |= OBJFLAG2_LINKEDTOSAFE;
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_PADLOCKEDDOOR:
|
|
{
|
|
struct padlockeddoorobj *link = (struct padlockeddoorobj *)obj;
|
|
s32 dooroffset = (s32)link->door;
|
|
s32 lockoffset = (s32)link->lock;
|
|
struct defaultobj *door = setupGetObjByCmdIndex(index + dooroffset);
|
|
struct defaultobj *lock = setupGetObjByCmdIndex(index + lockoffset);
|
|
|
|
if (door && door->prop && lock && lock->prop
|
|
&& door->type == OBJTYPE_DOOR) {
|
|
link->door = (struct doorobj *)door;
|
|
link->lock = lock;
|
|
|
|
setupCreatePadlockedDoor(link);
|
|
|
|
door->hidden |= OBJHFLAG_PADLOCKEDDOOR;
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_CONDITIONALSCENERY:
|
|
{
|
|
struct linksceneryobj *link = (struct linksceneryobj *)obj;
|
|
s32 triggeroffset = (s32)link->trigger;
|
|
s32 unexpoffset = (s32)link->unexp;
|
|
s32 expoffset = (s32)link->exp;
|
|
struct defaultobj *trigger = setupGetObjByCmdIndex(index + triggeroffset);
|
|
struct defaultobj *unexp = NULL;
|
|
struct defaultobj *exp = NULL;
|
|
s32 alwayszero = 0;
|
|
|
|
if (unexpoffset) {
|
|
unexp = setupGetObjByCmdIndex(index + unexpoffset);
|
|
}
|
|
|
|
if (expoffset) {
|
|
exp = setupGetObjByCmdIndex(index + expoffset);
|
|
}
|
|
|
|
if (trigger && trigger->prop
|
|
&& (unexpoffset == 0 || (unexp && unexp->prop))
|
|
&& (expoffset == 0 || (exp && exp->prop))) {
|
|
link->trigger = trigger;
|
|
link->unexp = unexp;
|
|
link->exp = exp;
|
|
|
|
setupCreateConditionalScenery(link);
|
|
|
|
trigger->hidden |= OBJHFLAG_CONDITIONALSCENERY;
|
|
|
|
if (unexpoffset) {
|
|
unexp->hidden |= OBJHFLAG_CONDITIONALSCENERY;
|
|
}
|
|
|
|
// This gets optimised out but makes v0 unavailable
|
|
// for storing OBJHFLAG_CONDITIONALSCENERY, which is required
|
|
// for a match. Any function call would work; I just
|
|
// copied the one above.
|
|
if (alwayszero) {
|
|
setupCreateConditionalScenery(link);
|
|
}
|
|
|
|
if (expoffset) {
|
|
exp->hidden |= OBJHFLAG_CONDITIONALSCENERY;
|
|
exp->flags2 |= OBJFLAG2_INVISIBLE;
|
|
}
|
|
|
|
if (trigger->hidden & OBJHFLAG_02000000) {
|
|
objSetBlockedPathUnblocked(trigger, false);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case OBJTYPE_BLOCKEDPATH:
|
|
{
|
|
struct blockedpathobj *blockedpath = (struct blockedpathobj *)obj;
|
|
s32 objoffset = (s32)blockedpath->blocker;
|
|
struct defaultobj *blocker = setupGetObjByCmdIndex(index + objoffset);
|
|
|
|
if (blocker && blocker->prop) {
|
|
blockedpath->blocker = blocker;
|
|
|
|
setupCreateBlockedPath(blockedpath);
|
|
|
|
blocker->hidden |= OBJHFLAG_02000000;
|
|
|
|
if (blocker->hidden & OBJHFLAG_CONDITIONALSCENERY) {
|
|
objSetBlockedPathUnblocked(blocker, false);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
|
|
index++;
|
|
}
|
|
}
|
|
} else {
|
|
chrmgrConfigure(0);
|
|
}
|
|
|
|
stageAllocateBgChrs();
|
|
}
|