Files
perfect-dark/src/game/setup.c
T

2271 lines
61 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/cheats.h"
#include "game/game_00b820.h"
#include "game/setup.h"
#include "game/objectives.h"
#include "game/playerreset.h"
#include "game/botmgr.h"
#include "game/chr.h"
#include "game/chrmgr.h"
#include "game/body.h"
#include "game/prop.h"
#include "game/setuputils.h"
#include "game/atan2f.h"
#include "game/inv.h"
#include "game/playermgr.h"
#include "game/bg.h"
#include "game/stagetable.h"
#include "game/file.h"
#include "game/lv.h"
#include "game/mplayer/scenarios.h"
#include "game/challenge.h"
#include "game/lang.h"
#include "game/mplayer/mplayer.h"
#include "game/pad.h"
#include "game/propobj.h"
#include "bss.h"
#include "lib/args.h"
#include "lib/memp.h"
#include "lib/model.h"
#include "lib/path.h"
#include "lib/rng.h"
#include "lib/mtx.h"
#include "lib/ailist.h"
#include "lib/anim.h"
#include "lib/collision.h"
#include "data.h"
#include "types.h"
s32 var8009cc30;
u32 var8009cc34;
u32 var8009cc38;
u32 var8009cc3c;
struct tvscreen var80061a80 = {
g_TvCmdlist00, // cmdlist
0, // offset
0xffff, // pause60
0, // tconfig
0, // rot
1, // xscale
0, // xscalefrac
0, // xscaleinc
1, // xscaleold
1, // xscalenew
1, // yscale
0, // yscalefrac
0, // yscaleinc
1, // yscaleold
1, // yscalenew
0.5, // xmid
0, // xmidfrac
0, // xmidinc
0.5, // xmidold
0.5, // xmidnew
0.5, // ymid
0, // ymidfrac
0, // ymidinc
0.5, // ymidold
0.5, // ymidnew
0xff, // red
0xff, // redold
0xff, // rednew
0xff, // green
0xff, // greenold
0xff, // greennew
0xff, // blue
0xff, // blueold
0xff, // bluenew
0xff, // alpha
0xff, // alphaold
0xff, // alphanew
1, // colfrac
0, // colinc
};
struct tvscreen var80061af4 = {
var8006aaa0, // cmdlist
0, // offset
0xffff, // pause60
0, // tconfig
0, // rot
1, // xscale
0, // xscalefrac
0, // xscaleinc
1, // xscaleold
1, // xscalenew
1, // yscale
0, // yscalefrac
0, // yscaleinc
1, // yscaleold
1, // yscalenew
0.5, // xmid
0, // xmidfrac
0, // xmidinc
0.5, // xmidold
0.5, // xmidnew
0.5, // ymid
0, // ymidfrac
0, // ymidinc
0.5, // ymidold
0.5, // ymidnew
0xff, // red
0xff, // redold
0xff, // rednew
0xff, // green
0xff, // greenold
0xff, // greennew
0xff, // blue
0xff, // blueold
0xff, // bluenew
0xff, // alpha
0xff, // alphaold
0xff, // alphanew
1, // colfrac
0, // colinc
};
struct tvscreen var80061b68 = {
var8006aae4, // cmdlist
0, // offset
0xffff, // pause60
0, // tconfig
0, // rot
1, // xscale
0, // xscalefrac
0, // xscaleinc
1, // xscaleold
1, // xscalenew
1, // yscale
0, // yscalefrac
0, // yscaleinc
1, // yscaleold
1, // yscalenew
0.5, // xmid
0, // xmidfrac
0, // xmidinc
0.5, // xmidold
0.5, // xmidnew
0.5, // ymid
0, // ymidfrac
0, // ymidinc
0.5, // ymidold
0.5, // ymidnew
0xff, // red
0xff, // redold
0xff, // rednew
0xff, // green
0xff, // greenold
0xff, // greennew
0xff, // blue
0xff, // blueold
0xff, // bluenew
0xff, // alpha
0xff, // alphaold
0xff, // alphanew
1, // colfrac
0, // colinc
};
u32 var80061bdc = 0x00000000;
f32 g_DoorScale = 1;
u32 var80061be4 = 0x00000000;
u32 var80061be8 = 0x00000000;
u32 var80061bec = 0x00000000;
void propsReset(void)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_Lifts); i++) {
g_Lifts[i] = NULL;
}
g_MaxWeaponSlots = 50;
g_MaxHatSlots = 10;
g_MaxAmmoCrates = 20;
g_MaxDebrisSlots = 15;
g_MaxProjectiles = IS4MB() ? 20 : 100;
g_MaxEmbedments = IS4MB() ? 40 : 80;
if (g_Vars.stagenum >= STAGE_TITLE) {
g_MaxWeaponSlots = 0;
g_MaxHatSlots = 0;
g_MaxAmmoCrates = 0;
g_MaxDebrisSlots = 0;
g_MaxProjectiles = 0;
g_MaxEmbedments = 0;
}
setupReset0f00cc8c();
setupResetProxyMines();
g_AlarmTimer = 0;
g_AlarmAudioHandle = NULL;
g_AlarmSpeakerWeight = 64;
g_GasReleaseTimer240 = 0;
g_GasReleasing = false;
g_GasPos.x = 0;
g_GasPos.y = 0;
g_GasPos.z = 0;
g_GasLastCough60 = 0;
g_GasSoundTimer240 = 0;
g_GasAudioHandle = NULL;
g_CountdownTimerOff = COUNTDOWNTIMERREASON_AI;
g_CountdownTimerRunning = false;
g_CountdownTimerValue60 = 0;
g_PlayersDetonatingMines = 0;
g_TintedGlassEnabled = false;
if (g_MaxWeaponSlots == 0) {
g_WeaponSlots = NULL;
} else {
g_WeaponSlots = mempAlloc(ALIGN16(g_MaxWeaponSlots * sizeof(struct weaponobj)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxWeaponSlots; i++) {
g_WeaponSlots[i].base.prop = NULL;
}
g_NextWeaponSlot = 0;
}
if (g_MaxHatSlots == 0) {
g_HatSlots = NULL;
} else {
g_HatSlots = mempAlloc(ALIGN16(g_MaxHatSlots * sizeof(struct hatobj)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxHatSlots; i++) {
g_HatSlots[i].base.prop = NULL;
}
g_NextHatSlot = 0;
}
if (g_MaxAmmoCrates == 0) {
g_AmmoCrates = NULL;
} else {
g_AmmoCrates = mempAlloc(ALIGN16(g_MaxAmmoCrates * sizeof(struct ammocrateobj)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxAmmoCrates; i++) {
g_AmmoCrates[i].base.prop = NULL;
}
}
if (g_MaxDebrisSlots == 0) {
g_DebrisSlots = NULL;
} else {
g_DebrisSlots = mempAlloc(ALIGN16(g_MaxDebrisSlots * sizeof(struct defaultobj)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxDebrisSlots; i++) {
g_DebrisSlots[i].prop = NULL;
}
}
if (g_MaxProjectiles == 0) {
g_Projectiles = NULL;
} else {
g_Projectiles = mempAlloc(ALIGN16(g_MaxProjectiles * sizeof(struct projectile)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxProjectiles; i++) {
g_Projectiles[i].flags = PROJECTILEFLAG_FREE;
}
}
if (g_MaxEmbedments == 0) {
g_Embedments = NULL;
} else {
g_Embedments = mempAlloc(ALIGN16(g_MaxEmbedments * sizeof(struct embedment)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxEmbedments; i++) {
g_Embedments[i].flags = EMBEDMENTFLAG_FREE;
}
}
g_LiftDoors = NULL;
g_PadlockedDoors = NULL;
g_SafeItems = NULL;
g_LinkedScenery = NULL;
g_BlockedPaths = NULL;
g_EmbedProp = NULL;
g_EmbedHitPart = -1;
g_CctvWaitScale = 1;
g_CctvDamageRxScale = 1;
g_AutogunAccuracyScale = 1;
g_AutogunDamageTxScale = 1;
g_AutogunDamageRxScale = 1;
g_AmmoQuantityScale = 1;
g_MaxThrownLaptops = g_Vars.normmplayerisrunning ? 12 : PLAYERCOUNT();
g_ThrownLaptops = mempAlloc(ALIGN16(g_MaxThrownLaptops * sizeof(struct autogunobj)), MEMPOOL_STAGE);
g_ThrownLaptopBeams = mempAlloc(ALIGN16(g_MaxThrownLaptops * sizeof(struct beam)), MEMPOOL_STAGE);
for (i = 0; i < g_MaxThrownLaptops; i++) {
g_ThrownLaptops[i].base.prop = NULL;
}
}
void setupCreateLiftDoor(struct linkliftdoorobj *link)
{
link->next = g_LiftDoors;
g_LiftDoors = link;
}
void setupCreatePadlockedDoor(struct padlockeddoorobj *link)
{
link->next = g_PadlockedDoors;
g_PadlockedDoors = link;
}
void setupCreateSafeItem(struct safeitemobj *link)
{
link->next = g_SafeItems;
g_SafeItems = link;
}
void setupCreateConditionalScenery(struct linksceneryobj *link)
{
link->next = g_LinkedScenery;
g_LinkedScenery = link;
}
void setupCreateBlockedPath(struct blockedpathobj *blockedpath)
{
blockedpath->next = g_BlockedPaths;
g_BlockedPaths = blockedpath;
}
void setupReset0f00cc8c(void)
{
struct tvscreen tmp1;
struct tvscreen tmp2;
struct tvscreen tmp3;
tmp1 = var80061a80;
var8009ce98 = tmp1;
tmp2 = var80061af4;
var8009cf10 = tmp2;
tmp3 = var80061b68;
var8009cf88 = tmp3;
}
void setupResetProxyMines(void)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(g_Proxies); i++) {
g_Proxies[i] = NULL;
}
}
s32 setupCountCommandType(u32 type)
{
struct defaultobj *obj = (struct defaultobj *)g_StageSetup.props;
s32 count = 0;
if (obj) {
while (obj->type != OBJTYPE_END) {
if (obj->type == (u8)type) {
count++;
}
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
}
}
return count;
}
void setupCreateObject(struct defaultobj *obj, s32 cmdindex)
{
f32 f0;
s32 modelnum;
struct pad *pad;
Mtxf mtx;
struct coord centre;
f32 scale;
struct coord pos;
s16 rooms[8];
struct prop *prop2;
u32 flag40;
u32 stack;
struct chrdata *chr;
struct prop *prop;
modelnum = obj->modelnum;
setupLoadModeldef(modelnum);
scale = obj->extrascale * (1.0f / 256.0f);
if (g_Vars.normmplayerisrunning || g_Vars.lvmpbotlevel) {
obj->hidden2 |= OBJH2FLAG_CANREGEN;
}
if (obj->flags & OBJFLAG_INSIDEANOTHEROBJ) {
if (obj->type == OBJTYPE_WEAPON) {
func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
} else {
objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
}
modelSetScale(obj->model, obj->model->scale * scale);
return;
}
if (obj->flags & OBJFLAG_ASSIGNEDTOCHR) {
chr = chrFindByLiteralId(obj->pad);
if (chr && chr->prop && chr->model) {
if (obj->type == OBJTYPE_WEAPON) {
prop = func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
} else {
prop = objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
}
modelSetScale(obj->model, obj->model->scale * scale);
propReparent(prop, chr->prop);
}
} else {
if (obj->pad < 0) {
if (obj->type == OBJTYPE_WEAPON) {
func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
} else {
objInitWithModelDef(obj, g_ModelStates[modelnum].filedata);
}
modelSetScale(obj->model, obj->model->scale * scale);
return;
}
pad = &g_Pads[obj->pad];
if (pad->room > 0) {
mtx00016d58(&mtx, 0, 0, 0, -pad->look.x, -pad->look.y, -pad->look.z, pad->up.x, pad->up.y, pad->up.z);
pos.x = pad->pos.x;
pos.y = pad->pos.y;
pos.z = pad->pos.z;
rooms[0] = pad->room;
rooms[1] = -1;
if (!padHasBboxData(obj->pad)) {
if (obj->flags & OBJFLAG_00000002) {
centre.x = pad->pos.x;
centre.y = pad->pos.y;
centre.z = pad->pos.z;
} else {
centre.x = pad->pos.x;
centre.y = pad->pos.y;
centre.z = pad->pos.z;
}
} else {
padGetCentre(obj->pad, &centre);
centre.x += (pad->bbox.ymin - pad->bbox.ymax) * 0.5f * pad->up.x;
centre.y += (pad->bbox.ymin - pad->bbox.ymax) * 0.5f * pad->up.y;
centre.z += (pad->bbox.ymin - pad->bbox.ymax) * 0.5f * pad->up.z;
}
if (obj->type == OBJTYPE_WEAPON) {
prop2 = func0f08ae0c((struct weaponobj *)obj, g_ModelStates[modelnum].filedata);
} else {
prop2 = objInitWithAutoModel(obj);
}
if (padHasBboxData(obj->pad)) {
struct modelrodata_bbox *bbox = objFindBboxRodata(obj);
if (bbox != NULL) {
f32 xscale = 1.0f;
f32 yscale = 1.0f;
f32 zscale = 1.0f;
f32 minscale;
f32 maxscale;
flag40 = OBJFLAG_00000040;
if (obj->flags & OBJFLAG_00000020) {
if (bbox->xmin < bbox->xmax) {
if (obj->flags & OBJFLAG_00000002) {
xscale = (pad->bbox.xmax - pad->bbox.xmin) / ((bbox->xmax - bbox->xmin) * obj->model->scale);
} else {
xscale = (pad->bbox.xmax - pad->bbox.xmin) / ((bbox->xmax - bbox->xmin) * obj->model->scale);
}
}
}
if (obj->flags & flag40) {
if (bbox->ymin < bbox->ymax) {
if (obj->flags & OBJFLAG_00000002) {
zscale = (pad->bbox.zmax - pad->bbox.zmin) / ((bbox->ymax - bbox->ymin) * obj->model->scale);
} else {
yscale = (pad->bbox.ymax - pad->bbox.ymin) / ((bbox->ymax - bbox->ymin) * obj->model->scale);
}
}
}
if (obj->flags & OBJFLAG_00000080) {
if (bbox->zmin < bbox->zmax) {
if (obj->flags & OBJFLAG_00000002) {
yscale = (pad->bbox.ymax - pad->bbox.ymin) / ((bbox->zmax - bbox->zmin) * obj->model->scale);
} else {
zscale = (pad->bbox.zmax - pad->bbox.zmin) / ((bbox->zmax - bbox->zmin) * obj->model->scale);
}
}
}
minscale = xscale;
if (yscale < minscale) {
minscale = yscale;
}
if (zscale < minscale) {
minscale = zscale;
}
maxscale = xscale;
if (yscale > maxscale) {
maxscale = yscale;
}
if (zscale > maxscale) {
maxscale = zscale;
}
if ((obj->flags & OBJFLAG_00000020) == 0) {
if (obj->flags & OBJFLAG_00000002) {
if (bbox->xmax == bbox->xmin) {
xscale = maxscale;
}
} else if (bbox->xmax == bbox->xmin) {
xscale = maxscale;
}
}
if ((u32)(obj->flags & flag40) == 0) {
if (obj->flags & OBJFLAG_00000002) {
if (bbox->ymax == bbox->ymin) {
zscale = maxscale;
}
} else if (bbox->ymax == bbox->ymin) {
yscale = maxscale;
}
}
if ((obj->flags & OBJFLAG_00000080) == 0) {
if (obj->flags & OBJFLAG_00000002) {
if (bbox->zmax == bbox->zmin) {
yscale = maxscale;
}
} else if (bbox->zmax == bbox->zmin) {
zscale = maxscale;
}
}
xscale /= maxscale;
yscale /= maxscale;
zscale /= maxscale;
if (xscale <= 0.000001f || yscale <= 0.000001f || zscale <= 0.000001f) {
xscale = yscale = zscale = 1;
}
mtx00015e24(xscale, &mtx);
mtx00015e80(yscale, &mtx);
mtx00015edc(zscale, &mtx);
modelSetScale(obj->model, obj->model->scale * maxscale);
}
}
modelSetScale(obj->model, obj->model->scale * scale);
mtx00015f04(obj->model->scale, &mtx);
if (obj->flags2 & OBJFLAG2_00020000) {
prop2->flags |= PROPFLAG_DONTPAUSE;
}
if (obj->flags & OBJFLAG_00000002) {
func0f06ab60(obj, &pos, &mtx, rooms, &centre);
} else {
func0f06a730(obj, &pos, &mtx, rooms, &centre);
}
if (obj->hidden & OBJHFLAG_00008000) {
propActivateThisFrame(prop2);
} else {
propActivate(prop2);
}
propEnable(prop2);
}
}
}
/**
* Assigns a weapon to its home.
*
* Its home is a chr's hand or a pad, as defined in the stage's setup file.
*
* The Marquis of Queensbury Rules (everyone unarmed) and Enemy Rockets cheats
* are implemented here.
*/
void setupPlaceWeapon(struct weaponobj *weapon, s32 cmdindex)
{
if (weapon->base.flags & OBJFLAG_ASSIGNEDTOCHR) {
u32 stack[2];
struct chrdata *chr = chrFindByLiteralId(weapon->base.pad);
if (chr && chr->prop && chr->model) {
if (cheatIsActive(CHEAT_MARQUIS)) {
// NTSC 1.0 and newer simplifies the Marquis logic
#if VERSION >= VERSION_NTSC_1_0
weapon->base.flags &= ~OBJFLAG_DEACTIVATED;
weapon->base.flags |= OBJFLAG_WEAPON_AICANNOTUSE;
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
func0f08b25c(weapon, chr);
#else
if (g_Vars.stagenum == STAGE_INVESTIGATION
&& lvGetDifficulty() == DIFF_PA
&& weapon->weaponnum == WEAPON_K7AVENGER) {
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
func0f08b25c(weapon, chr);
} else if (g_Vars.stagenum == STAGE_ATTACKSHIP) {
weapon->base.flags &= ~OBJFLAG_DEACTIVATED;
weapon->base.flags |= OBJFLAG_WEAPON_AICANNOTUSE;
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
func0f08b25c(weapon, chr);
} else {
weapon->weaponnum = WEAPON_NONE;
}
#endif
} else {
if (cheatIsActive(CHEAT_ENEMYROCKETS)) {
switch (weapon->weaponnum) {
case WEAPON_FALCON2:
case WEAPON_FALCON2_SILENCER:
case WEAPON_FALCON2_SCOPE:
case WEAPON_MAGSEC4:
case WEAPON_MAULER:
case WEAPON_PHOENIX:
case WEAPON_DY357MAGNUM:
case WEAPON_DY357LX:
case WEAPON_CMP150:
case WEAPON_CYCLONE:
case WEAPON_CALLISTO:
case WEAPON_RCP120:
case WEAPON_LAPTOPGUN:
case WEAPON_DRAGON:
case WEAPON_AR34:
case WEAPON_SUPERDRAGON:
case WEAPON_SHOTGUN:
case WEAPON_REAPER:
case WEAPON_SNIPERRIFLE:
case WEAPON_FARSIGHT:
case WEAPON_DEVASTATOR:
case WEAPON_ROCKETLAUNCHER:
case WEAPON_SLAYER:
case WEAPON_COMBATKNIFE:
case WEAPON_CROSSBOW:
case WEAPON_TRANQUILIZER:
case WEAPON_GRENADE:
case WEAPON_NBOMB:
case WEAPON_TIMEDMINE:
case WEAPON_PROXIMITYMINE:
case WEAPON_REMOTEMINE:
weapon->weaponnum = WEAPON_ROCKETLAUNCHER;
weapon->base.modelnum = MODEL_CHRDYROCKET;
weapon->base.extrascale = 256;
break;
case WEAPON_K7AVENGER:
// Don't replace the K7 guard's weapon in Investigation
// because it would make an objective impossible.
// @bug: It's still replaced on PD mode difficulty.
if (g_Vars.stagenum != STAGE_INVESTIGATION || lvGetDifficulty() != DIFF_PA) {
weapon->weaponnum = WEAPON_ROCKETLAUNCHER;
weapon->base.modelnum = MODEL_CHRDYROCKET;
weapon->base.extrascale = 256;
}
break;
}
}
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
func0f08b25c(weapon, chr);
}
}
} else {
bool giveweapon = true;
if (g_Vars.normmplayerisrunning || g_Vars.lvmpbotlevel) {
struct mpweapon *mpweapon;
s32 mpweaponnum;
var8009cc30 = -1;
// Seems like a weaponnum >= 240 means an mpweaponnum...
switch (weapon->weaponnum) {
case 0xf0:
case 0xf1:
case 0xf2:
case 0xf3:
case 0xf4:
case 0xf5:
case 0xf6:
case 0xf7:
case 0xf8:
case 0xf9:
case 0xfa:
case 0xfb:
case 0xfc:
case 0xfd:
case 0xfe:
case 0xff:
mpweaponnum = weapon->weaponnum - 0xf0;
mpweapon = func0f188e24(mpweaponnum);
var8009cc30 = mpweaponnum;
weapon->weaponnum = mpweapon->weaponnum;
weapon->base.modelnum = mpweapon->model;
weapon->base.extrascale = mpweapon->extrascale;
giveweapon = mpweapon->giveweapon;
if (mpweapon->weaponnum == WEAPON_MPSHIELD) {
struct shieldobj *shield = (struct shieldobj *)weapon;
shield->base.modelnum = MODEL_CHRSHIELD;
shield->base.type = OBJTYPE_SHIELD;
shield->base.flags |= OBJFLAG_01000000 | OBJFLAG_INVINCIBLE;
shield->base.flags2 |= OBJFLAG2_00200000 | OBJFLAG2_IMMUNETOGUNFIRE;
shield->initialamount = 1;
shield->amount = 1;
setupCreateObject(&shield->base, cmdindex);
giveweapon = false;
}
break;
}
}
if (weapon->weaponnum != WEAPON_NONE && giveweapon) {
modelmgrLoadProjectileModeldefs(weapon->weaponnum);
setupCreateObject(&weapon->base, cmdindex);
}
}
}
void setupCreateHat(struct hatobj *hat, s32 cmdindex)
{
if (hat->base.flags & OBJFLAG_ASSIGNEDTOCHR) {
struct chrdata *chr = chrFindByLiteralId(hat->base.pad);
if (chr && chr->prop && chr->model) {
hatAssignToChr(hat, chr);
}
} else {
setupCreateObject(&hat->base, cmdindex);
}
}
void setupCreateKey(struct keyobj *key, s32 cmdindex)
{
setupCreateObject(&key->base, cmdindex);
}
void setupCreateMine(struct mineobj *mine, s32 cmdindex)
{
mine->base.type = OBJTYPE_WEAPON;
setupCreateObject(&mine->base, cmdindex);
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
mine->base.hidden = (mine->base.hidden & 0x0fffffff) | OBJHFLAG_20000000;
}
mine->base.prop->forcetick = true;
}
void setupCreateCctv(struct cctvobj *cctv, s32 cmdindex)
{
struct defaultobj *obj = &cctv->base;
setupCreateObject(obj, cmdindex);
if (cctv->lookatpadnum >= 0) {
struct coord lenspos;
union modelrodata *lens = modelGetPartRodata(obj->model->filedata, MODELPART_CCTV_CASING);
struct pad *pad;
f32 xdiff;
f32 ydiff;
f32 zdiff;
pad = &g_Pads[cctv->lookatpadnum];
lenspos.x = lens->position.pos.x;
lenspos.y = lens->position.pos.y;
lenspos.z = lens->position.pos.z;
mtx00016208(obj->realrot, &lenspos);
lenspos.x += obj->prop->pos.x;
lenspos.y += obj->prop->pos.y;
lenspos.z += obj->prop->pos.z;
xdiff = lenspos.x - pad->pos.x;
ydiff = lenspos.y - pad->pos.y;
zdiff = lenspos.z - pad->pos.z;
if (ydiff) {
// empty
}
mtx00016d58(&cctv->camrotm, 0.0f, 0.0f, 0.0f, xdiff, ydiff, zdiff, 0.0f, 1.0f, 0.0f);
mtx00015f04(obj->model->scale, &cctv->camrotm);
cctv->toleft = 0;
cctv->yleft = *(s32 *)&cctv->yleft * M_BADTAU / 65536.0f;
cctv->yright = *(s32 *)&cctv->yright * M_BADTAU / 65536.0f;
cctv->yspeed = 0.0f;
cctv->ymaxspeed = *(s32 *)&cctv->ymaxspeed * M_BADTAU / 65536.0f;
cctv->maxdist = *(s32 *)&cctv->maxdist;
cctv->yrot = cctv->yleft;
cctv->yzero = atan2f(xdiff, zdiff);
cctv->xzero = M_BADTAU - atan2f(ydiff, sqrtf(xdiff * xdiff + zdiff * zdiff));
if (xdiff || zdiff) {
// empty
}
cctv->seebondtime60 = 0;
}
}
void setupCreateAutogun(struct autogunobj *autogun, s32 cmdindex)
{
setupCreateObject(&autogun->base, cmdindex);
autogun->maxspeed = *(s32 *)&autogun->maxspeed * PALUPF(M_BADTAU) / 65536.0f;
autogun->aimdist = *(s32 *)&autogun->aimdist * 100.0f / 65536.0f;
autogun->ymaxleft = *(s32 *)&autogun->ymaxleft * M_BADTAU / 65536.0f;
autogun->ymaxright = *(s32 *)&autogun->ymaxright * M_BADTAU / 65536.0f;
autogun->firecount = 0;
autogun->lastseebond60 = -1;
autogun->lastaimbond60 = -1;
autogun->allowsoundframe = -1;
autogun->yrot = 0;
autogun->yspeed = 0;
autogun->yzero = 0;
autogun->xrot = 0;
autogun->xspeed = 0;
autogun->xzero = 0;
autogun->barrelspeed = 0;
autogun->barrelrot = 0;
autogun->beam = mempAlloc(ALIGN16(sizeof(struct beam)), MEMPOOL_STAGE);
autogun->beam->age = -1;
autogun->firing = false;
autogun->ammoquantity = 255;
autogun->shotbondsum = 0;
if (autogun->targetpad >= 0) {
u32 stack1;
f32 xdiff;
f32 ydiff;
f32 zdiff;
u32 stack2;
struct pad *pad;
pad = &g_Pads[autogun->targetpad];
xdiff = pad->pos.x - autogun->base.prop->pos.x;
ydiff = pad->pos.y - autogun->base.prop->pos.y;
zdiff = pad->pos.z - autogun->base.prop->pos.z;
autogun->yzero = atan2f(xdiff, zdiff);
autogun->xzero = atan2f(ydiff, sqrtf(xdiff * xdiff + zdiff * zdiff));
} else if (autogun->base.modelnum == MODEL_CETROOFGUN) {
// Deep Sea roofgun
autogun->xzero = -1.5705462694168f;
}
}
void setupCreateHangingMonitors(struct hangingmonitorsobj *monitors, s32 cmdindex)
{
setupCreateObject(&monitors->base, cmdindex);
}
void setupCreateSingleMonitor(struct singlemonitorobj *monitor, s32 cmdindex)
{
u32 stack[2];
monitor->screen = var8009ce98;
tvscreenSetImageByNum(&monitor->screen, monitor->imagenum);
// In GE, monitors with a negative pad are hanging TVs which attach to a
// hangingmonitors object, which is actually just the mount. In PD, hanging
// monitors do not exist in the setup files so this code is unused.
if (monitor->base.pad < 0 && (monitor->base.flags & OBJFLAG_INSIDEANOTHEROBJ) == 0) {
s32 modelnum = monitor->base.modelnum;
struct defaultobj *owner = (struct defaultobj *)setupGetCmdByIndex(cmdindex + monitor->owneroffset);
struct prop *prop;
f32 scale;
struct coord spa4;
Mtxf sp64;
Mtxf sp24;
setupLoadModeldef(modelnum);
scale = monitor->base.extrascale * (1.0f / 256.0f);
if (g_Vars.normmplayerisrunning || g_Vars.lvmpbotlevel) {
monitor->base.hidden2 |= OBJH2FLAG_CANREGEN;
}
prop = objInitWithAutoModel(&monitor->base);
monitor->base.embedment = embedmentAllocate();
if (prop && monitor->base.embedment) {
monitor->base.hidden |= OBJHFLAG_EMBEDDED;
modelSetScale(monitor->base.model, monitor->base.model->scale * scale);
monitor->base.model->attachedtomodel = owner->model;
if (monitor->ownerpart == MODELPART_0000) {
monitor->base.model->attachedtonode = modelGetPart(owner->model->filedata, MODELPART_0000);
} else if (monitor->ownerpart == MODELPART_0001) {
monitor->base.model->attachedtonode = modelGetPart(owner->model->filedata, MODELPART_0001);
} else if (monitor->ownerpart == MODELPART_0002) {
monitor->base.model->attachedtonode = modelGetPart(owner->model->filedata, MODELPART_0002);
} else {
monitor->base.model->attachedtonode = modelGetPart(owner->model->filedata, MODELPART_0003);
}
propReparent(prop, owner->prop);
mtx4LoadXRotation(0.3664608001709f, &sp64);
mtx00015f04(monitor->base.model->scale / owner->model->scale, &sp64);
modelGetRootPosition(monitor->base.model, &spa4);
spa4.x = -spa4.x;
spa4.y = -spa4.y;
spa4.z = -spa4.z;
mtx4LoadTranslation(&spa4, &sp24);
mtx00015be4(&sp64, &sp24, &monitor->base.embedment->matrix);
}
} else {
setupCreateObject(&monitor->base, cmdindex);
}
if (monitor->base.prop && (monitor->base.flags & OBJFLAG_MONITOR_RENDERPOSTBG)) {
monitor->base.prop->flags |= PROPFLAG_RENDERPOSTBG;
}
}
void setupCreateMultiMonitor(struct multimonitorobj *monitor, s32 cmdindex)
{
monitor->screens[0] = var8009ce98;
tvscreenSetImageByNum(&monitor->screens[0], monitor->imagenums[0]);
monitor->screens[1] = var8009ce98;
tvscreenSetImageByNum(&monitor->screens[1], monitor->imagenums[1]);
monitor->screens[2] = var8009ce98;
tvscreenSetImageByNum(&monitor->screens[2], monitor->imagenums[2]);
monitor->screens[3] = var8009ce98;
tvscreenSetImageByNum(&monitor->screens[3], monitor->imagenums[3]);
setupCreateObject(&monitor->base, cmdindex);
}
s32 setupGetPortalByPad(s32 padnum)
{
f32 mult;
struct coord centre;
struct coord coord;
u32 stack;
struct pad *pad;
padGetCentre(padnum, &centre);
pad = &g_Pads[padnum];
mult = (pad->bbox.ymax - pad->bbox.ymin) * 0.5f + 10;
coord.x = pad->up.x * mult + centre.x;
coord.y = pad->up.y * mult + centre.y;
coord.z = pad->up.z * mult + centre.z;
centre.x = centre.x - pad->up.x * mult;
centre.y = centre.y - pad->up.y * mult;
centre.z = centre.z - pad->up.z * mult;
return bg0f164e8c(&centre, &coord);
}
s32 setupGetPortalByDoorPad(s32 padnum)
{
f32 mult;
struct coord centre;
struct coord coord;
u32 stack;
struct pad *pad;
padGetCentre(padnum, &centre);
pad = &g_Pads[padnum];
mult = (pad->bbox.xmax - pad->bbox.xmin) * 0.5f + 10;
coord.x = pad->normal.x * mult + centre.x;
coord.y = pad->normal.y * mult + centre.y;
coord.z = pad->normal.z * mult + centre.z;
centre.x = centre.x - pad->normal.x * mult;
centre.y = centre.y - pad->normal.y * mult;
centre.z = centre.z - pad->normal.z * mult;
return bg0f164e8c(&centre, &coord);
}
void setupCreateDoor(struct doorobj *door, s32 cmdindex)
{
f32 scale;
s32 modelnum = door->base.modelnum;
s32 portalnum = -1;
struct pad *pad;
setupLoadModeldef(modelnum);
if (door->doorflags & DOORFLAG_ROTATEDPAD) {
padRotateForDoor(door->base.pad);
}
if (door->base.flags & OBJFLAG_DOOR_HASPORTAL) {
portalnum = setupGetPortalByDoorPad(door->base.pad);
}
pad = &g_Pads[door->base.pad];
if (g_DoorScale != 1) {
pad->bbox.xmin *= g_DoorScale;
pad->bbox.xmax *= g_DoorScale;
// If the door has a portal, adjust the pad's bbox to match the portal's dimensions
if (portalnum >= 0) {
struct var800a4ccc *ptr = &var800a4ccc[portalnum];
f32 f0 = pad->pos.f[0] * ptr->coord.f[0] + pad->pos.f[1] * ptr->coord.f[1] + pad->pos.f[2] * ptr->coord.f[2];
f32 min = ptr->min;
struct coord sp150;
f0 = (f0 - min) * (g_DoorScale - 1);
sp150.x = ptr->coord.x * f0;
sp150.y = ptr->coord.y * f0;
sp150.z = ptr->coord.z * f0;
f0 = sp150.f[0] * pad->normal.f[0] + sp150.f[1] * pad->normal.f[1] + sp150.f[2] * pad->normal.f[2];
pad->bbox.xmin += f0;
pad->bbox.xmax += f0;
f0 = sp150.f[0] * pad->up.f[0] + sp150.f[1] * pad->up.f[1] + sp150.f[2] * pad->up.f[2];
pad->bbox.ymin += f0;
pad->bbox.ymax += f0;
f0 = sp150.f[0] * pad->look.f[0] + sp150.f[1] * pad->look.f[1] + sp150.f[2] * pad->look.f[2];
pad->bbox.zmin += f0;
pad->bbox.zmax += f0;
}
}
if (pad->room > 0) {
Mtxf sp110;
struct prop *prop;
s32 siblingcmdindex;
struct coord pos;
s16 rooms[8];
Mtxf finalmtx;
struct coord centre;
Mtxf zrotmtx;
struct coord sp54;
f32 xscale;
f32 yscale;
f32 zscale;
struct modelrodata_bbox *bbox;
bbox = modelFileDataFindBboxRodata(g_ModelStates[modelnum].filedata);
mtx00016d58(&sp110, 0, 0, 0,
-pad->look.x, -pad->look.y, -pad->look.z,
pad->up.x, pad->up.y, pad->up.z);
mtx4LoadXRotation(1.5705462694168f, &finalmtx);
mtx4LoadZRotation(1.5705462694168f, &zrotmtx);
mtx4MultMtx4InPlace(&zrotmtx, &finalmtx);
mtx4MultMtx4InPlace(&sp110, &finalmtx);
padGetCentre(door->base.pad, &centre);
xscale = (pad->bbox.ymax - pad->bbox.ymin) / (bbox->xmax - bbox->xmin);
yscale = (pad->bbox.zmax - pad->bbox.zmin) / (bbox->ymax - bbox->ymin);
zscale = (pad->bbox.xmax - pad->bbox.xmin) / (bbox->zmax - bbox->zmin);
if (xscale <= 0.000001f || yscale <= 0.000001f || zscale <= 0.000001f) {
xscale = yscale = zscale = 1;
}
mtx00015e24(xscale, &finalmtx);
mtx00015e80(yscale, &finalmtx);
mtx00015edc(zscale, &finalmtx);
pos.x = pad->pos.x;
pos.y = pad->pos.y;
pos.z = pad->pos.z;
rooms[0] = pad->room;
rooms[1] = -1;
if (door->doortype == DOORTYPE_VERTICAL || door->doortype == DOORTYPE_FALLAWAY) {
sp54.x = pad->look.f[0] * (pad->bbox.zmax - pad->bbox.zmin);
sp54.y = pad->look.f[1] * (pad->bbox.zmax - pad->bbox.zmin);
sp54.z = pad->look.f[2] * (pad->bbox.zmax - pad->bbox.zmin);
} else {
sp54.x = pad->up.f[0] * (pad->bbox.ymin - pad->bbox.ymax);
sp54.y = pad->up.f[1] * (pad->bbox.ymin - pad->bbox.ymax);
sp54.z = pad->up.f[2] * (pad->bbox.ymin - pad->bbox.ymax);
}
// These values are stored in the setup files as integers, but at
// runtime they are floats. Hence reading a "float" as an integer,
// converting it to a float and writing it back to the same property.
door->maxfrac = *(s32 *) &door->maxfrac / 65536.0f;
door->perimfrac = *(s32 *) &door->perimfrac / 65536.0f;
door->accel = PALUPF(*(s32 *) &door->accel) / 65536000.0f;
door->decel = PALUPF(*(s32 *) &door->decel) / 65536000.0f;
door->maxspeed = PALUPF(*(s32 *) &door->maxspeed) / 65536.0f;
// The sibling door is stored as a relative command number,
// but at runtime it's a pointer.
if (door->sibling) {
siblingcmdindex = *(s32 *) &door->sibling + cmdindex;
door->sibling = (struct doorobj *) setupGetCmdByIndex(siblingcmdindex);
}
prop = doorInit(door, &pos, &finalmtx, rooms, &sp54, &centre);
if (door->base.flags & OBJFLAG_DOOR_HASPORTAL) {
door->portalnum = portalnum;
if (door->portalnum >= 0 && door->frac == 0) {
doorDeactivatePortal(door);
}
}
if (door->base.model) {
scale = xscale;
if (yscale > scale) {
scale = yscale;
}
if (zscale > scale) {
scale = zscale;
}
modelSetScale(door->base.model, door->base.model->scale * scale);
}
propActivate(prop);
propEnable(prop);
} else {
door->base.prop = NULL;
}
}
void setupCreateHov(struct defaultobj *obj, struct hov *hov)
{
hov->unk04 = 0;
hov->unk08 = 0;
hov->unk0c = 0;
hov->unk10 = atan2f(obj->realrot[2][0], obj->realrot[2][2]);
hov->unk14 = 0;
hov->unk18 = 0;
hov->unk1c = 0;
hov->unk20 = 0;
hov->unk24 = 0;
hov->unk28 = 0;
hov->unk2c = 0;
hov->unk30 = 0;
hov->ground = 0;
hov->nexttick60 = -1;
hov->prevtick60 = -1;
}
void setupLoadBriefing(s32 stagenum, u8 *buffer, s32 bufferlen, struct briefing *briefing)
{
if (stagenum < STAGE_TITLE) {
s32 stageindex = stageGetIndex(stagenum);
struct defaultobj *start;
u16 setupfilenum;
s32 setupfilesize;
struct objective *objective;
struct briefingobj *briefingobj;
s32 i;
u8 *langbuffer;
s32 langbufferlen;
struct stagesetup *setup;
if (stageindex < 0) {
stageindex = 0;
}
setupfilenum = g_Stages[stageindex].setupfileid;
g_LoadType = LOADTYPE_LANG;
fileLoadToAddr(setupfilenum, FILELOADMETHOD_DEFAULT, buffer, bufferlen);
setup = (struct stagesetup *)buffer;
setupfilesize = fileGetLoadedSize(setupfilenum);
langbuffer = &buffer[setupfilesize];
langbufferlen = bufferlen - setupfilesize;
briefing->langbank = langGetLangBankIndexFromStagenum(stagenum);
langLoadToAddr(briefing->langbank, langbuffer, langbufferlen);
start = (struct defaultobj *)((u32)setup + (u32)setup->props);
if (start != NULL) {
struct defaultobj *obj;
s32 wanttype = BRIEFINGTYPE_TEXT_PA;
if (lvGetDifficulty() == DIFF_A) {
wanttype = BRIEFINGTYPE_TEXT_A;
}
if (lvGetDifficulty() == DIFF_SA) {
wanttype = BRIEFINGTYPE_TEXT_SA;
}
for (i = 0; (u32)(i < 6); i++) {
briefing->objectivenames[i] = 0;
}
briefing->briefingtextnum = L_MISC_042; // "No briefing for this mission"
obj = start;
while (obj->type != OBJTYPE_END) {
if (1);
switch (obj->type) {
case OBJTYPE_BRIEFING:
briefingobj = (struct briefingobj *) obj;
if (briefingobj->type == BRIEFINGTYPE_TEXT_PA) {
briefing->briefingtextnum = briefingobj->text;
}
if (briefingobj->type == wanttype) {
briefing->briefingtextnum = briefingobj->text;
}
break;
case OBJTYPE_BEGINOBJECTIVE:
objective = (struct objective *) obj;
if (objective->index < 7U) {
briefing->objectivenames[objective->index] = objective->text;
briefing->objectivedifficulties[objective->index] = objective->difficulties;
}
break;
}
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
}
}
}
}
void setupLoadFiles(s32 stagenum)
{
s32 i;
s32 j;
struct ailist tmp;
s32 numchrs = 0;
s32 numobjs = 0;
s32 extra;
struct stagesetup *setup;
u16 filenum;
bool modified;
g_PadEffects = NULL;
g_LastPadEffectIndex = -1;
g_DoorScale = 1;
for (i = 0; i < NUM_MODELS; i++) {
g_ModelStates[i].filedata = NULL;
}
if (stagenum < STAGE_TITLE) {
if (g_Vars.normmplayerisrunning) {
filenum = g_Stages[g_StageIndex].mpsetupfileid;
} else {
filenum = g_Stages[g_StageIndex].setupfileid;
}
g_LoadType = LOADTYPE_SETUP;
g_GeCreditsData = (u8 *)fileLoadToNew(filenum, FILELOADMETHOD_DEFAULT);
setup = (struct stagesetup *)g_GeCreditsData;
langLoad(langGetLangBankIndexFromStagenum(stagenum));
g_StageSetup.intro = (s32 *)((u32)setup + (u32)setup->intro);
g_StageSetup.props = (u32 *)((u32)setup + (u32)setup->props);
g_StageSetup.paths = (struct path *)((u32)setup + (u32)setup->paths);
g_StageSetup.ailists = (struct ailist *)((u32)setup + (u32)setup->ailists);
g_LoadType = LOADTYPE_PADS;
g_StageSetup.padfiledata = fileLoadToNew(g_Stages[g_StageIndex].padsfileid, FILELOADMETHOD_DEFAULT);
g_StageSetup.waypoints = NULL;
g_StageSetup.waygroups = NULL;
g_StageSetup.cover = NULL;
// Convert ailist pointers from file-local to proper pointers
if (g_StageSetup.ailists) {
for (i = 0; g_StageSetup.ailists[i].list != NULL; i++) {
g_StageSetup.ailists[i].list = (u8 *)((u32)setup + (u32)g_StageSetup.ailists[i].list);
}
}
// Sort the global AI lists by ID asc
do {
modified = false;
for (i = 0; g_GlobalAilists[i + 1].list != NULL; i++) {
if (g_GlobalAilists[i + 1].id < g_GlobalAilists[i].id) {
// Swap them
tmp = g_GlobalAilists[i];
g_GlobalAilists[i] = g_GlobalAilists[i + 1];
g_GlobalAilists[i + 1] = tmp;
modified = true;
}
}
} while (modified);
// Sort the stage AI lists by ID asc
do {
modified = false;
for (i = 0; g_StageSetup.ailists[i + 1].list != NULL; i++) {
if (g_StageSetup.ailists[i + 1].id < g_StageSetup.ailists[i].id) {
// Swap them
tmp = g_StageSetup.ailists[i];
g_StageSetup.ailists[i] = g_StageSetup.ailists[i + 1];
g_StageSetup.ailists[i + 1] = tmp;
modified = true;
}
}
} while (modified);
// Count the AI lists
for (g_NumGlobalAilists = 0; g_GlobalAilists[g_NumGlobalAilists].list != NULL; g_NumGlobalAilists++);
for (g_NumLvAilists = 0; g_StageSetup.ailists[g_NumLvAilists].list != NULL; g_NumLvAilists++);
ailistPreprocessFile(g_StageSetup.ailists, MEMPOOL_STAGE);
// Convert path pad pointers from file-local to proper pointers
// and calculate the path lengths
if (g_StageSetup.paths) {
for (i = 0; g_StageSetup.paths[i].pads != NULL; i++) {
g_StageSetup.paths[i].pads = (s32 *)((u32)g_StageSetup.paths[i].pads + (u32)setup);
for (j = 0; g_StageSetup.paths[i].pads[j] >= 0; j++);
g_StageSetup.paths[i].len = j;
}
}
// Count the number of chrs and objects so enough model slots can be allocated
numchrs += setupCountCommandType(OBJTYPE_CHR);
if (!g_Vars.normmplayerisrunning && g_MissionConfig.iscoop && g_Vars.numaibuddies > 0) {
// @bug? The Hotshot buddy has two guns, but only one is counted here.
numchrs += g_Vars.numaibuddies;
numobjs += g_Vars.numaibuddies; // the buddy's weapon
}
numobjs += setupCountCommandType(OBJTYPE_WEAPON);
numobjs += setupCountCommandType(OBJTYPE_KEY);
numobjs += setupCountCommandType(OBJTYPE_HAT);
numobjs += setupCountCommandType(OBJTYPE_DOOR);
numobjs += setupCountCommandType(OBJTYPE_CCTV);
numobjs += setupCountCommandType(OBJTYPE_AUTOGUN);
numobjs += setupCountCommandType(OBJTYPE_HANGINGMONITORS);
numobjs += setupCountCommandType(OBJTYPE_SINGLEMONITOR);
numobjs += setupCountCommandType(OBJTYPE_MULTIMONITOR);
numobjs += setupCountCommandType(OBJTYPE_SHIELD);
numobjs += setupCountCommandType(OBJTYPE_BASIC);
numobjs += setupCountCommandType(OBJTYPE_DEBRIS);
numobjs += setupCountCommandType(OBJTYPE_GLASS);
numobjs += setupCountCommandType(OBJTYPE_TINTEDGLASS);
numobjs += setupCountCommandType(OBJTYPE_SAFE);
numobjs += setupCountCommandType(OBJTYPE_29);
numobjs += setupCountCommandType(OBJTYPE_GASBOTTLE);
numobjs += setupCountCommandType(OBJTYPE_ALARM);
numobjs += setupCountCommandType(OBJTYPE_AMMOCRATE);
numobjs += setupCountCommandType(OBJTYPE_MULTIAMMOCRATE);
numobjs += setupCountCommandType(OBJTYPE_TRUCK);
numobjs += setupCountCommandType(OBJTYPE_TANK);
numobjs += setupCountCommandType(OBJTYPE_LIFT);
numobjs += setupCountCommandType(OBJTYPE_HOVERBIKE);
numobjs += setupCountCommandType(OBJTYPE_HOVERPROP);
numobjs += setupCountCommandType(OBJTYPE_FAN);
numobjs += setupCountCommandType(OBJTYPE_HOVERCAR);
numobjs += setupCountCommandType(OBJTYPE_CHOPPER);
numobjs += setupCountCommandType(OBJTYPE_HELI);
numobjs += setupCountCommandType(OBJTYPE_ESCASTEP);
if (g_Vars.normmplayerisrunning) {
numobjs += scenarioNumProps();
}
modelmgrAllocateSlots(numobjs, numchrs);
} else {
// cover isn't set to NULL here... I guess it's not important
g_StageSetup.waypoints = NULL;
g_StageSetup.waygroups = NULL;
g_StageSetup.intro = 0;
g_StageSetup.props = 0;
g_StageSetup.paths = NULL;
g_StageSetup.ailists = NULL;
g_StageSetup.padfiledata = NULL;
modelmgrAllocateSlots(0, 0);
}
if (IS4MB()) {
extra = 40;
} else {
extra = 60;
}
if (IS4MB());
g_Vars.maxprops = numobjs + numchrs + extra + 40;
}
void setupCreateProps(s32 stagenum)
{
s32 withchrs = !argFindByPrefix(1, "-nochr") && !argFindByPrefix(1, "-noprop");
s32 withobjs = !argFindByPrefix(1, "-noobj") && !argFindByPrefix(1, "-noprop");
s32 withhovercars;
s32 escstepx;
s32 escstepy;
struct defaultobj *obj;
s32 i;
s32 j;
withhovercars = !(stagenum == STAGE_EXTRACTION || stagenum == STAGE_DEFECTION)
|| !(g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0);
escstepx = 0;
escstepy = 0;
g_Vars.textoverrides = NULL;
for (j = 0; j != 6; j++) {
g_Briefing.objectivenames[j] = 0;
g_Briefing.objectivedifficulties[j] = 0;
}
g_Briefing.briefingtextnum = L_MISC_042; // "No briefing for this mission"
if (stagenum < STAGE_TITLE) {
if (g_StageSetup.padfiledata) {
setupPreparePads();
}
setupLoadWaypoints();
if (withchrs) {
s32 numchrs = 0;
numchrs += setupCountCommandType(OBJTYPE_CHR);
if (g_Vars.normmplayerisrunning == false
&& g_MissionConfig.iscoop
&& g_Vars.numaibuddies > 0) {
numchrs += g_Vars.numaibuddies;
}
chrmgrConfigure(numchrs);
} else {
chrmgrConfigure(0);
}
for (j = 0; j < PLAYERCOUNT(); j++) {
setCurrentPlayerNum(j);
invInit(setupCountCommandType(OBJTYPE_LINKGUNS));
}
if (g_StageSetup.props) {
u32 diffflag = 0;
s32 index;
diffflag |= 1 << (lvGetDifficulty() + 4);
if (g_Vars.mplayerisrunning) {
if (PLAYERCOUNT() == 2) {
diffflag |= OBJFLAG2_EXCLUDE_2P;
} else if (PLAYERCOUNT() == 3) {
diffflag |= OBJFLAG2_EXCLUDE_3P;
} else if (PLAYERCOUNT() == 4) {
diffflag |= OBJFLAG2_EXCLUDE_4P;
}
}
botmgrRemoveAll();
index = 0;
obj = (struct defaultobj *)g_StageSetup.props;
while (obj->type != OBJTYPE_END) {
switch (obj->type) {
case OBJTYPE_GRENADEPROB:
{
struct grenadeprobobj *grenadeprob = (struct grenadeprobobj *)obj;
u8 probability = grenadeprob->probability;
struct chrdata *chr = chrFindByLiteralId(grenadeprob->chrnum);
if (chr && chr->prop && chr->model) {
chr->grenadeprob = probability;
}
}
break;
case OBJTYPE_CHR:
if (withchrs) {
bodyAllocateChr(stagenum, (struct packedchr *) obj, index);
}
break;
case OBJTYPE_DOOR:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateDoor((struct doorobj *)obj, index);
}
break;
case OBJTYPE_DOORSCALE:
{
struct doorscaleobj *scale = (struct doorscaleobj *)obj;
g_DoorScale = scale->scale / 65536.0f;
}
break;
case OBJTYPE_WEAPON:
if (withchrs && (obj->flags2 & diffflag) == 0) {
setupPlaceWeapon((struct weaponobj *)obj, index);
}
break;
case OBJTYPE_KEY:
if (withchrs && (obj->flags2 & diffflag) == 0) {
setupCreateKey((struct keyobj *)obj, index);
}
break;
case OBJTYPE_HAT:
if (withchrs && (obj->flags2 & diffflag) == 0) {
setupCreateHat((struct hatobj *)obj, index);
}
break;
case OBJTYPE_CCTV:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateCctv((struct cctvobj *)obj, index);
}
break;
case OBJTYPE_AUTOGUN:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateAutogun((struct autogunobj *)obj, index);
}
break;
case OBJTYPE_HANGINGMONITORS:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateHangingMonitors((struct hangingmonitorsobj *)obj, index);
}
break;
case OBJTYPE_SINGLEMONITOR:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateSingleMonitor((struct singlemonitorobj *)obj, index);
}
break;
case OBJTYPE_MULTIMONITOR:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateMultiMonitor((struct multimonitorobj *)obj, index);
}
break;
case OBJTYPE_SHIELD:
if (withobjs) {
#if VERSION >= VERSION_JPN_FINAL
if ((obj->flags2 & diffflag) == 0)
#else
if ((obj->flags2 & diffflag) == 0 || g_Jpn)
#endif
{
struct shieldobj *shield = (struct shieldobj *)obj;
shield->initialamount = *(s32 *)&shield->initialamount / 65536.0f;
shield->amount = shield->initialamount;
setupCreateObject(obj, index);
}
}
break;
case OBJTYPE_TINTEDGLASS:
if (withobjs && (obj->flags2 & diffflag) == 0) {
if (obj->flags & OBJFLAG_GLASS_HASPORTAL) {
struct tintedglassobj *glass = (struct tintedglassobj *)obj;
glass->portalnum = setupGetPortalByPad(obj->pad);
glass->unk64 = *(s32 *)&glass->unk64 / 65536.0f;
}
setupCreateObject(obj, index);
}
break;
case OBJTYPE_LIFT:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct liftobj *lift = (struct liftobj *)obj;
struct modelstate *modelstate;
s32 modelnum = obj->modelnum;
struct prop *prop;
s32 i;
lift->accel = PALUPF(*(s32 *)&lift->accel) / 65536.0f;
lift->maxspeed = PALUPF(*(s32 *)&lift->maxspeed) / 65536.0f;
lift->dist = 0;
lift->speed = 0;
lift->levelcur = 0;
lift->levelaim = 0;
for (i = 0; i < 4; i++) {
if (lift->doors[i]) {
lift->doors[i] = (struct doorobj *)setupGetCmdByIndex(index + *(s32*)&lift->doors[i]);
}
}
obj->geocount = 1;
setupLoadModeldef(modelnum);
modelstate = &g_ModelStates[modelnum];
if (modelstate->filedata) {
if (modelGetPartRodata(modelstate->filedata, 1)) {
obj->geocount++;
}
if (modelGetPartRodata(modelstate->filedata, 2)) {
obj->geocount++;
}
if (modelGetPartRodata(modelstate->filedata, 3)) {
obj->geocount++;
}
if (modelGetPartRodata(modelstate->filedata, 4)) {
obj->geocount++;
}
if (modelGetPartRodata(modelstate->filedata, 6)) {
obj->geocount++;
}
}
obj->flags &= ~OBJFLAG_00000100;
setupCreateObject(obj, index);
prop = obj->prop;
if (prop) {
lift->prevpos.x = prop->pos.x;
lift->prevpos.y = prop->pos.y;
lift->prevpos.z = prop->pos.z;
liftUpdateTiles(lift, true);
}
}
break;
case OBJTYPE_HOVERPROP:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct hoverpropobj *hoverprop = (struct hoverpropobj *)obj;
setupCreateObject(obj, index);
setupCreateHov(obj, &hoverprop->hov);
}
break;
case OBJTYPE_HOVERBIKE:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct hoverbikeobj *bike = (struct hoverbikeobj *)obj;
setupCreateObject(obj, index);
setupCreateHov(obj, &bike->hov);
bike->speed[0] = 0;
bike->speed[1] = 0;
bike->w = 0;
bike->rels[0] = 0;
bike->rels[1] = 0;
bike->exreal = 0;
bike->ezreal = 0;
bike->ezreal2 = 0;
bike->leanspeed = 0;
bike->leandiff = 0;
bike->maxspeedtime240 = 0;
bike->speedabs[0] = 0;
bike->speedabs[1] = 0;
bike->speedrel[0] = 0;
bike->speedrel[1] = 0;
}
break;
case OBJTYPE_FAN:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct fanobj *fan = (struct fanobj *)obj;
fan->yrot = 0;
fan->ymaxspeed = PALUPF(*(s32 *)&fan->ymaxspeed) / 65536.0f;
fan->yaccel = PALUPF(*(s32 *)&fan->yaccel) / 65536.0f;
setupCreateObject(obj, index);
}
break;
case OBJTYPE_GLASS:
if (withobjs && (obj->flags2 & diffflag) == 0) {
if (obj->flags & OBJFLAG_GLASS_HASPORTAL) {
struct glassobj *glass = (struct glassobj *)obj;
glass->portalnum = setupGetPortalByPad(obj->pad);
}
setupCreateObject(obj, index);
}
break;
case OBJTYPE_ESCASTEP:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct escalatorobj *step = (struct escalatorobj *)obj;
struct prop *prop;
// TODO: There is a stack problem here that should be
// resolved. sp1a8 is really an Mtxf which doesn't fit
// in its current location in the stack.
f32 sp1a8[12];
f32 sp184[3][3];
setupCreateObject(obj, index);
prop = obj->prop;
if (prop) {
step->prevpos.x = prop->pos.x;
step->prevpos.y = prop->pos.y;
step->prevpos.z = prop->pos.z;
}
if (obj->flags & OBJFLAG_ESCSTEP_ZALIGNED) {
step->frame = escstepy;
escstepy += 40;
mtx4LoadYRotation(4.7116389274597f, (Mtxf *)sp1a8);
mtx4ToMtx3((Mtxf *)sp1a8, sp184);
mtx00016110(sp184, obj->realrot);
} else {
step->frame = escstepx;
escstepx += 40;
mtx4LoadYRotation(M_BADPI, (Mtxf *)sp1a8);
mtx4ToMtx3((Mtxf *)sp1a8, sp184);
mtx00016110(sp184, obj->realrot);
}
}
break;
case OBJTYPE_BASIC:
case OBJTYPE_ALARM:
case OBJTYPE_AMMOCRATE:
case OBJTYPE_DEBRIS:
case OBJTYPE_GASBOTTLE:
case OBJTYPE_29:
case OBJTYPE_SAFE:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateObject(obj, index);
}
break;
case OBJTYPE_MULTIAMMOCRATE:
{
struct multiammocrateobj *crate = (struct multiammocrateobj *)obj;
s32 ammoqty = 1;
s32 i;
if (g_Vars.normmplayerisrunning && var8009cc30 >= 0) {
struct mpweapon *mpweapon = func0f188e24(var8009cc30);
ammoqty = mpweapon->weapon1ammoqty;
if (mpweapon->weapon1ammotypeminusone > 0 && mpweapon->weapon1ammotypeminusone < 20) {
crate->slots[mpweapon->weapon1ammotypeminusone - 1].quantity = ammoqty;
}
if (mpweapon->weapon2ammotypeminusone > 0 && mpweapon->weapon2ammotypeminusone < 20) {
crate->slots[mpweapon->weapon2ammotypeminusone - 1].quantity = mpweapon->weapon2ammoqty;
}
}
if (ammoqty > 0 && withobjs && (obj->flags2 & diffflag) == 0) {
for (i = 0; i < 19; i++) {
if (crate->slots[i].quantity > 0 && crate->slots[i].modelnum != 0xffff) {
setupLoadModeldef(crate->slots[i].modelnum);
}
}
setupCreateObject(obj, index);
}
}
break;
case OBJTYPE_TRUCK:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct truckobj *truck = (struct truckobj *)obj;
setupCreateObject(obj, index);
if (obj->model) {
struct modelnode *node = modelGetPart(obj->model->filedata, 5);
if (node) {
union modelrwdata *rwdata = modelGetNodeRwData(obj->model, node);
rwdata->type05.unk00 = ((obj->flags & OBJFLAG_DEACTIVATED) == 0);
}
}
truck->speed = 0;
truck->wheelxrot = 0;
truck->wheelyrot = 0;
truck->speedaim = 0;
truck->speedtime60 = -1;
truck->turnrot60 = 0;
truck->roty = 0;
truck->ailist = ailistFindById((u32)truck->ailist);
truck->aioffset = truck->ailist;
truck->aireturnlist = -1;
truck->path = NULL;
truck->nextstep = 0;
}
break;
case OBJTYPE_HOVERCAR:
if (withhovercars && withobjs && (obj->flags2 & diffflag) == 0) {
struct hovercarobj *car = (struct hovercarobj *)obj;
struct prop *prop;
setupCreateObject(obj, index);
prop = obj->prop;
car->speed = 0;
car->speedaim = 0;
car->turnrot60 = 0;
car->roty = 0;
car->rotx = 0;
car->speedtime60 = -1;
car->ailist = ailistFindById((s32)car->ailist);
car->aioffset = car->ailist;
car->aireturnlist = -1;
car->path = NULL;
car->nextstep = 0;
if (obj->flags & OBJFLAG_CHOPPER_INACTIVE) {
prop->pos.y = cdFindFloorYColourTypeAtPos(&prop->pos, prop->rooms, NULL, 0) + 30;
}
prop->forcetick = true;
}
break;
case OBJTYPE_CHOPPER:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct chopperobj *chopper = (struct chopperobj *)obj;
setupCreateObject(obj, index);
obj->flags |= OBJFLAG_20000000;
obj->prop->forcetick = true;
chopper->turnrot60 = 0;
chopper->roty = 0;
chopper->rotx = 0;
chopper->gunroty = 0;
chopper->gunrotx = 0;
chopper->barrelrot = 0;
chopper->barrelrotspeed = 0;
chopper->ailist = ailistFindById((u32)chopper->ailist);
chopper->aioffset = chopper->ailist;
chopper->aireturnlist = -1;
chopper->path = NULL;
chopper->nextstep = 0;
chopper->target = -1;
chopper->targetvisible = false;
chopper->attackmode = CHOPPERMODE_PATROL;
chopper->vz = 0;
chopper->vy = 0;
chopper->vx = 0;
chopper->otz = 0;
chopper->oty = 0;
chopper->otx = 0;
chopper->power = 0;
chopper->bob = 0;
chopper->bobstrength = 0.05f;
chopper->timer60 = 0;
chopper->patroltimer60 = 0;
chopper->cw = 0;
chopper->weaponsarmed = true;
chopper->fireslotthing = mempAlloc(sizeof(struct fireslotthing), MEMPOOL_STAGE);
chopper->fireslotthing->beam = mempAlloc(ALIGN16(sizeof(struct beam)), MEMPOOL_STAGE);
chopper->fireslotthing->beam->age = -1;
chopper->fireslotthing->unk08 = -1;
chopper->fireslotthing->unk00 = 0;
chopper->fireslotthing->unk01 = 0;
chopper->fireslotthing->unk0c = 0.85f;
chopper->fireslotthing->unk10 = 0.2f;
chopper->fireslotthing->unk14 = 0;
chopper->dead = false;
}
break;
case OBJTYPE_HELI:
if (withobjs && (obj->flags2 & diffflag) == 0) {
struct heliobj *heli = (struct heliobj *)obj;
setupCreateObject(obj, index);
heli->speed = 0;
heli->speedaim = 0;
heli->rotoryrot = 0;
heli->rotoryspeed = 0;
heli->rotoryspeedaim = 0;
heli->yrot = 0;
heli->speedtime60 = -1;
heli->rotoryspeedtime = -1;
heli->ailist = ailistFindById((u32)heli->ailist);
heli->aioffset = heli->ailist;
heli->aireturnlist = -1;
heli->path = NULL;
heli->nextstep = 0;
}
break;
case OBJTYPE_TAG:
{
struct tag *tag = (struct tag *)obj;
struct defaultobj *taggedobj = setupGetObjByCmdIndex(index + tag->cmdoffset);
tag->obj = taggedobj;
if (taggedobj) {
taggedobj->hidden |= OBJHFLAG_TAGGED;
}
tagInsert(tag);
}
break;
case OBJTYPE_RENAMEOBJ:
{
struct textoverride *override = (struct textoverride *)obj;
struct defaultobj *targetobj = setupGetObjByCmdIndex(override->objoffset + index);
override->obj = targetobj;
if (targetobj) {
targetobj->hidden |= OBJHFLAG_HASTEXTOVERRIDE;
}
invInsertTextOverride(override);
}
break;
case OBJTYPE_BRIEFING:
{
struct briefingobj *briefing = (struct briefingobj *)obj;
s32 wanttype = BRIEFINGTYPE_TEXT_PA;
briefingInsert(briefing);
if (lvGetDifficulty() == DIFF_A) {
wanttype = BRIEFINGTYPE_TEXT_A;
}
if (lvGetDifficulty() == DIFF_SA) {
wanttype = BRIEFINGTYPE_TEXT_SA;
}
if (briefing->type == wanttype) {
g_Briefing.briefingtextnum = briefing->text;
}
}
break;
case OBJTYPE_CAMERAPOS:
{
struct cameraposobj *camera = (struct cameraposobj *)obj;
camera->x = *(s32 *)&camera->x / 100.0f;
camera->y = *(s32 *)&camera->y / 100.0f;
camera->z = *(s32 *)&camera->z / 100.0f;
camera->theta = *(s32 *)&camera->theta / 65536.0f;
camera->verta = *(s32 *)&camera->verta / 65536.0f;
}
break;
case OBJTYPE_BEGINOBJECTIVE:
{
struct objective *objective = (struct objective *)obj;
objectiveInsert(objective);
if ((u32)objective->index < 7) {
g_Briefing.objectivenames[objective->index] = objective->text;
g_Briefing.objectivedifficulties[objective->index] = objective->difficulties;
}
}
break;
case OBJECTIVETYPE_ENTERROOM:
objectiveAddRoomEnteredCriteria((struct criteria_roomentered *)obj);
break;
case OBJECTIVETYPE_THROWINROOM:
objectiveAddThrowInRoomCriteria((struct criteria_throwinroom *)obj);
break;
case OBJECTIVETYPE_HOLOGRAPH:
objectiveAddHolographCriteria((struct criteria_holograph *)obj);
break;
case OBJTYPE_PADEFFECT:
{
struct padeffectobj *padeffect = (struct padeffectobj *)obj;
if (g_LastPadEffectIndex == -1) {
g_PadEffects = padeffect;
}
g_LastPadEffectIndex++;
}
break;
case OBJTYPE_MINE:
if (withobjs && (obj->flags2 & diffflag) == 0) {
setupCreateMine((struct mineobj *)obj, index);
}
break;
}
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
index++;
}
index = 0;
if (g_Vars.normmplayerisrunning && mpHasSimulants()) {
u32 stack[4];
s32 i;
s32 slotsdone[MAX_BOTS];
s32 chrnum = 0;
s32 maxsimulants;
s32 slotnum;
if (challengeIsFeatureUnlocked(MPFEATURE_8BOTS)) {
maxsimulants = MAX_BOTS;
} else {
maxsimulants = 4;
}
for (i = 0; i < MAX_BOTS; i++) {
slotsdone[i] = false;
}
for (i = 0; i < maxsimulants; i++) {
slotnum = random() % maxsimulants;
while (slotsdone[slotnum]) {
slotnum = (slotnum + 1) % maxsimulants;
}
if ((g_MpSetup.chrslots & (1 << (slotnum + 4)))
&& mpIsSimSlotEnabled(slotnum)) {
botmgrAllocateBot(chrnum, slotnum);
chrnum++;
}
slotsdone[slotnum] = true;
}
}
if (g_Vars.normmplayerisrunning) {
scenarioInitProps();
}
obj = (struct defaultobj *)g_StageSetup.props;
while (obj->type != OBJTYPE_END) {
switch (obj->type) {
case OBJTYPE_BASIC:
case OBJTYPE_KEY:
case OBJTYPE_AMMOCRATE:
case OBJTYPE_WEAPON:
case OBJTYPE_SINGLEMONITOR:
case OBJTYPE_DEBRIS:
case OBJTYPE_MULTIAMMOCRATE:
case OBJTYPE_SHIELD:
case OBJTYPE_GASBOTTLE:
case OBJTYPE_29:
case OBJTYPE_GLASS:
case OBJTYPE_SAFE:
case OBJTYPE_TINTEDGLASS:
if (obj->prop && (obj->flags & OBJFLAG_INSIDEANOTHEROBJ)) {
s32 offset = obj->pad;
struct defaultobj *owner = setupGetObjByCmdIndex(index + offset);
if (owner && owner->prop) {
obj->hidden |= OBJHFLAG_HASOWNER;
modelSetScale(obj->model, obj->model->scale);
propReparent(obj->prop, owner->prop);
}
}
break;
case OBJTYPE_LINKGUNS:
{
struct linkgunsobj *link = (struct linkgunsobj *)obj;
struct weaponobj *gun1 = (struct weaponobj *)setupGetCmdByIndex(link->offset1 + index);
struct weaponobj *gun2 = (struct weaponobj *)setupGetCmdByIndex(link->offset2 + index);
if (gun1 && gun2
&& gun1->base.type == OBJTYPE_WEAPON
&& gun2->base.type == OBJTYPE_WEAPON) {
propweaponSetDual(gun1, gun2);
}
}
break;
case OBJTYPE_LINKLIFTDOOR:
{
struct linkliftdoorobj *link = (struct linkliftdoorobj *)obj;
s32 dooroffset = (s32)link->door;
s32 liftoffset = (s32)link->lift;
struct defaultobj *door = setupGetObjByCmdIndex(index + dooroffset);
struct defaultobj *lift = setupGetObjByCmdIndex(index + liftoffset);
if (door && door->prop && lift && lift->prop) {
link->door = door->prop;
link->lift = lift->prop;
setupCreateLiftDoor(link);
door->hidden |= OBJHFLAG_LIFTDOOR;
}
}
break;
case OBJTYPE_SAFEITEM:
{
struct safeitemobj *link = (struct safeitemobj *)obj;
s32 itemoffset = (s32)link->item;
s32 safeoffset = (s32)link->safe;
s32 dooroffset = (s32)link->door;
struct defaultobj *item = setupGetObjByCmdIndex(index + itemoffset);
struct defaultobj *safe = setupGetObjByCmdIndex(index + safeoffset);
struct defaultobj *door = setupGetObjByCmdIndex(index + dooroffset);
if (item && item->prop
&& safe && safe->prop && safe->type == OBJTYPE_SAFE
&& door && door->prop && door->type == OBJTYPE_DOOR) {
link->item = item;
link->safe = (struct safeobj *)safe;
link->door = (struct doorobj *)door;
setupCreateSafeItem(link);
item->flags2 |= OBJFLAG2_LINKEDTOSAFE;
door->flags2 |= OBJFLAG2_LINKEDTOSAFE;
}
}
break;
case OBJTYPE_PADLOCKEDDOOR:
{
struct padlockeddoorobj *link = (struct padlockeddoorobj *)obj;
s32 dooroffset = (s32)link->door;
s32 lockoffset = (s32)link->lock;
struct defaultobj *door = setupGetObjByCmdIndex(index + dooroffset);
struct defaultobj *lock = setupGetObjByCmdIndex(index + lockoffset);
if (door && door->prop && lock && lock->prop
&& door->type == OBJTYPE_DOOR) {
link->door = (struct doorobj *)door;
link->lock = lock;
setupCreatePadlockedDoor(link);
door->hidden |= OBJHFLAG_PADLOCKEDDOOR;
}
}
break;
case OBJTYPE_CONDITIONALSCENERY:
{
struct linksceneryobj *link = (struct linksceneryobj *)obj;
s32 triggeroffset = (s32)link->trigger;
s32 unexpoffset = (s32)link->unexp;
s32 expoffset = (s32)link->exp;
struct defaultobj *trigger = setupGetObjByCmdIndex(index + triggeroffset);
struct defaultobj *unexp = NULL;
struct defaultobj *exp = NULL;
s32 alwayszero = 0;
if (unexpoffset) {
unexp = setupGetObjByCmdIndex(index + unexpoffset);
}
if (expoffset) {
exp = setupGetObjByCmdIndex(index + expoffset);
}
if (trigger && trigger->prop
&& (unexpoffset == 0 || (unexp && unexp->prop))
&& (expoffset == 0 || (exp && exp->prop))) {
link->trigger = trigger;
link->unexp = unexp;
link->exp = exp;
setupCreateConditionalScenery(link);
trigger->hidden |= OBJHFLAG_CONDITIONALSCENERY;
if (unexpoffset) {
unexp->hidden |= OBJHFLAG_CONDITIONALSCENERY;
}
// This gets optimised out but makes v0 unavailable
// for storing OBJHFLAG_CONDITIONALSCENERY, which is required
// for a match. Any function call would work; I just
// copied the one above.
if (alwayszero) {
setupCreateConditionalScenery(link);
}
if (expoffset) {
exp->hidden |= OBJHFLAG_CONDITIONALSCENERY;
exp->flags2 |= OBJFLAG2_INVISIBLE;
}
if (trigger->hidden & OBJHFLAG_02000000) {
objSetBlockedPathUnblocked(trigger, false);
}
}
}
break;
case OBJTYPE_BLOCKEDPATH:
{
struct blockedpathobj *blockedpath = (struct blockedpathobj *)obj;
s32 objoffset = (s32)blockedpath->blocker;
struct defaultobj *blocker = setupGetObjByCmdIndex(index + objoffset);
if (blocker && blocker->prop) {
blockedpath->blocker = blocker;
setupCreateBlockedPath(blockedpath);
blocker->hidden |= OBJHFLAG_02000000;
if (blocker->hidden & OBJHFLAG_CONDITIONALSCENERY) {
objSetBlockedPathUnblocked(blocker, false);
}
}
}
break;
}
obj = (struct defaultobj *)((u32 *)obj + setupGetCmdLength((u32 *)obj));
index++;
}
}
} else {
chrmgrConfigure(0);
}
stageAllocateBgChrs();
}