Files
perfect-dark/src/include/game/gfxmemory.h
T

20 lines
447 B
C

#ifndef _IN_GAME_GFXMEMORY_H
#define _IN_GAME_GFXMEMORY_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
extern u8 *g_GfxBuffers[3];
void gfxReset(void);
Gfx *gfxGetMasterDisplayList(void);
struct gfxvtx *gfxAllocateVertices(s32 count);
void *gfxAllocateMatrix(void);
void *gfxAllocateLookAt(s32 count);
void *gfxAllocateColours(s32 count);
void *gfxAllocate(u32 size);
void gfxSwapBuffers(void);
s32 gfxGetFreeGfx(Gfx *gdl);
#endif