mirror of
https://gitlab.com/ryandwyer/perfect-dark
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19 lines
657 B
C
19 lines
657 B
C
#ifndef IN_GAME_GAME_091e10_H
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#define IN_GAME_GAME_091e10_H
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#include <ultra64.h>
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#include "types.h"
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u32 setupGetCommandLength(u32 *cmd);
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u32 *setupGetPtrToCommandByIndex(u32 cmdindex);
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s32 tagGetCommandIndex(struct tag *tag);
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u32 func0f092124(void);
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bool propLoad(s32 propnum);
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bool func0f09220c(struct defaultobj *obj, struct coord *pos, f32 *realrot, u32 arg3, u32 arg4);
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bool func0f092304(struct defaultobj *obj, u32 arg1, u32 arg2);
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void func0f09233c(struct defaultobj *obj, struct coord *pos, f32 *realrot, s16 *rooms);
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void func0f0923d4(struct defaultobj *obj);
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struct defaultobj *setupCommandGetObject(u32 cmdindex);
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u32 func0f092484(void);
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#endif
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