Files
perfect-dark/src/include/game/game_1668e0.h
T
2021-06-14 22:51:59 +10:00

19 lines
540 B
C

#ifndef IN_GAME_GAME_1668E0_H
#define IN_GAME_GAME_1668E0_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
void currentPlayerSetLastRoomForOffset(s32 room);
void func0f1668f0(s32 index, s32 roomnum);
void func0f16692c(s32 index, s32 roomnum);
void func0f16696c(s32 index);
s32 func0f1669fc(void);
void func0f166a6c(Mtxf *matrix, s32 roomnum);
s32 func0f166c20(s32 roomnum);
Gfx *func0f166d7c(Gfx *gdl, s32 roomnum);
struct coord *func0f166dd0(s32 room);
void func0f166df0(s32 room, struct coord *globaldrawworldoffset);
#endif