mirror of
https://gitlab.com/ryandwyer/perfect-dark
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34 lines
1.5 KiB
C
34 lines
1.5 KiB
C
#ifndef IN_GAME_GAME_092610_H
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#define IN_GAME_GAME_092610_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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bool func0f092610(struct prop *prop, s32 arg1);
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void func0f0926bc(struct prop *prop, s32 arg1, u16 arg2);
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s32 func0f0927d4(f32 arg0, f32 arg1, f32 arg2, f32 arg3, s32 arg4);
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s32 channelGetUnk06(s32 channelnum);
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u32 func0f09294c(void);
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void func0f092a98(s32 channelnum);
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void propsndPrintChannel(struct audiochannel *channel);
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s32 propsndGetSubtitleOpacity(s32 channelnum);
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void func0f092c04(s32 channelnum);
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void func0f093508(void);
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void func0f093630(struct prop *prop, f32 arg1, s32 arg2);
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void func0f093790(struct prop *prop, s32 arg1);
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void func0f0938ec(struct prop *prop);
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s16 func0f0939f8(struct audiochannel *channel, struct prop *prop, s16 soundnum, s16 padnum, s32 arg4, u16 flags, u16 flags2, s32 arg7, struct coord *pos, f32 arg9, s16 *rooms, s32 room, f32 arg12, f32 arg13, f32 arg14);
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void audioMuteChannel(s32 channelnum);
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bool audioIsChannelIdle(s32 channelnum);
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void audioPlayFromProp2(s32 channelnum, s32 soundnum, s16 padnum, struct prop *prop, s32 arg4, s32 arg5, s32 arg6, u16 arg7);
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u32 func0f0946b0(void);
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u32 func0f094940(void);
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u32 func0f094b1c(void);
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u32 func0f094d78(void);
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void func0f094ef4(struct coord *pos, s16 *rooms, s32 soundnum, s32 *arg3, s32 *arg4);
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void func0f09505c(struct audiohandle *handle, struct coord *pos, f32 arg2, f32 arg3, f32 arg4, s16 *rooms, s16 soundnum, u16 arg7, u32 arg8);
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u32 func0f095200(void);
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s32 func0f095278(s32 channelnum);
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#endif
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