Files
perfect-dark/src/ailists/mp_setupmp15.c
T
2022-11-02 17:35:19 +10:00

173 lines
10 KiB
C

//
// Grid (MP)
//
#include "stagesetup.h"
extern s32 intro[];
extern u32 props[];
extern struct path paths[];
extern struct ailist ailists[];
struct stagesetup setup = {
NULL,
NULL,
NULL,
intro,
props,
paths,
ailists,
NULL,
};
u32 props[] = {
weapon(0x0100, 0x0000, PAD_MP15_00AC, OBJFLAG_00000001, 0, 0, 240)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00B7, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00B8, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00AD, OBJFLAG_00000001, 0, 0, 241)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00B9, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00BA, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00AE, OBJFLAG_00000001, 0, 0, 242)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00BB, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00BC, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00AF, OBJFLAG_00000001, 0, 0, 243)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00BD, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00BE, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00B0, OBJFLAG_00000001, 0, 0, 244)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00BF, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00C0, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00B1, OBJFLAG_00000001, 0, 0, 245)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00C1, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00C2, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00B3, OBJFLAG_00000001, 0, 0, 246)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00C5, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00C6, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00B4, OBJFLAG_00000001, 0, 0, 247)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00C7, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00C8, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00B5, OBJFLAG_00000001, 0, 0, 248)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00C9, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00CA, OBJFLAG_00000001, 0, 0, 1000)
weapon(0x0100, 0x0000, PAD_MP15_00B6, OBJFLAG_00000001, 0, 0, 249)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00CB, OBJFLAG_00000001, 0, 0, 1000)
ammocratemulti(0x0100, MODEL_MULTI_AMMO_CRATE, PAD_MP15_00CC, OBJFLAG_00000001, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D0, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D1, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D2, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D3, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D4, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D5, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D6, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D7, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D8, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_WINDOW, PAD_MP15_00D9, OBJFLAG_00000002 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000100 | OBJFLAG_00000200 | OBJFLAG_PATHBLOCKER | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0000, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0001, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0002, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0003, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0004, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0005, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0006, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0007, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
glass(0x0100, MODEL_GLASS_FLOOR, PAD_MP15_0008, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_AISEETHROUGH, 0, 0, 1000)
#if VERSION >= VERSION_NTSC_1_0
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_0080, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000020, 0x00000258, 0x00000000, 0x00000001, 0x00000000)
#else
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_0080, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000258, 0x00000000, 0x00000001, 0x00000300)
#endif
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_0081, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000020, 0x00000258, 0x00000000, 0xffffffff, 0x00000000)
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_0082, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000300)
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_0083, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000300)
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_0084, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000300)
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_0085, 0, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x00000258, 0x00000000, 0x00000000, 0x00000300)
tag(0x01, 1)
lift(0x0100, MODEL_MATRIX_LIFT, PAD_MP15_00CE, OBJFLAG_00000008 | OBJFLAG_00000020 | OBJFLAG_00000040 | OBJFLAG_00000080 | OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_INVINCIBLE | OBJFLAG_UNCOLLECTABLE | OBJFLAG_00400000 | OBJFLAG_01000000 | OBJFLAG_CANNOT_ACTIVATE, OBJFLAG2_00000100 | OBJFLAG2_00000200 | OBJFLAG2_IMMUNETOGUNFIRE | OBJFLAG2_BULLETPROOF | OBJFLAG2_00200000, 0, 1000, 0x00ce, 0x00cf, -1, -1, 0x00000001, 0x00000003, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x16000000)
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_007C, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00001200)
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_007D, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_007E, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0x00000001, 0x00001200)
door(0x0100, MODEL_DOOR2A_G5, PAD_MP15_007F, OBJFLAG_IGNOREFLOORCOLOUR | OBJFLAG_AISEETHROUGH, 0, 0, 1000, 0x0000e666, 0x00010000, 0x0001aaaa, 0x0001aaaa, 0x00000ccc, DOORFLAG_0004, DOORTYPE_SLIDING, 0x00000000, 0x0000012c, 0x00000000, 0xffffffff, 0x00000000)
lift_door(-4, -5, 0)
lift_door(-4, -6, 0)
lift_door(-4, -7, 1)
lift_door(-4, -8, 1)
endprops
};
s32 intro[] = {
spawn(PAD_MP15_00A2)
spawn(PAD_MP15_00A3)
spawn(PAD_MP15_00A4)
spawn(PAD_MP15_00A5)
spawn(PAD_MP15_00A6)
spawn(PAD_MP15_00A7)
spawn(PAD_MP15_00A8)
spawn(PAD_MP15_00A9)
spawn(PAD_MP15_00AA)
spawn(PAD_MP15_00AB)
case(0, 0x0086)
case_respawn(0, 0x0087)
case_respawn(0, 0x0088)
case_respawn(0, 0x0089)
case_respawn(0, 0x008a)
case_respawn(0, 0x008b)
case_respawn(0, 0x008c)
case(1, 0x0093)
case_respawn(1, 0x008d)
case_respawn(1, 0x008e)
case_respawn(1, 0x008f)
case_respawn(1, 0x0090)
case_respawn(1, 0x0091)
case_respawn(1, 0x0092)
case(2, 0x009a)
case_respawn(2, 0x0094)
case_respawn(2, 0x0095)
case_respawn(2, 0x0096)
case_respawn(2, 0x0097)
case_respawn(2, 0x0098)
case_respawn(2, 0x0099)
case(3, 0x00a1)
case_respawn(3, 0x009b)
case_respawn(3, 0x009c)
case_respawn(3, 0x009d)
case_respawn(3, 0x009e)
case_respawn(3, 0x009f)
case_respawn(3, 0x00a0)
hill(0x0073)
hill(0x0013)
hill(0x006b)
hill(0x0060)
endintro
};
struct path paths[] = {
{ NULL, 0, 0 },
};
u8 func1001_start_lift[] = {
activate_lift(1, 0x01)
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
u8 func1000_2400[] = {
mp_init_simulants
rebuild_teams
rebuild_squadrons
set_ailist(CHR_SELF, GAILIST_IDLE)
endlist
};
struct ailist ailists[] = {
{ func1000_2400, 0x1000 },
{ func1001_start_lift, 0x1001 },
{ NULL, 0 },
};