Files
perfect-dark/src/game/game_000000.c
T

29 lines
680 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_00e460.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_01a3a0.h"
#include "game/data/data_020df0.h"
#include "game/data/data_02a0e0.h"
#include "game/data/data_02da90.h"
#include "gvars/gvars.h"
#include "lib/memory.h"
#include "types.h"
void func0f000000(void)
{
s32 i;
if (g_LanguageId != LANGUAGE_ENGLISH) {
var800aabb4 = malloc(0x2e80, MEMPOOL_PERMANENT);
var800aabb8 = malloc(0x100, MEMPOOL_PERMANENT);
for (i = 0; i < 0x7c; i++) {
var800aabb8[i].unk00_00 = 0;
var800aabb8[i].unk00_02 = 0x3fff;
}
}
}