mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-18 13:13:11 -04:00
818 lines
20 KiB
C
818 lines
20 KiB
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/prop.h"
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#include "game/bg.h"
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#include "game/pad.h"
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#include "game/padhalllv.h"
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#include "bss.h"
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#include "lib/collision.h"
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#include "lib/rng.h"
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#include "lib/anim.h"
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#include "lib/libc/ll.h"
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#include "data.h"
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#include "types.h"
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u32 g_WaypointHashes[2] = {0};
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void waypointSetHashThing(s32 hash1, s32 hash2)
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{
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g_WaypointHashes[0] = hash1;
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g_WaypointHashes[1] = hash2;
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}
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/**
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* Given a position and the rooms it's in, find the closest waypoint, taking
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* into consideration neighbouring rooms and line of sight tests.
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*
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* This is typically called twice prior to route finding; once with the chr's
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* pos to get their starting waypoint and once with the player's pos to get the
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* ending waypoint.
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*
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* Only waypoints within the position's room and its neighbouring rooms are
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* considered. Because of this, any two directly connected waypoints must be
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* in the same or neighbouring rooms.
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*
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* The function will return NULL if there are no waypoints at all within the
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* position's room or its neighbours.
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*/
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struct waypoint *waypointFindClosestToPos(struct coord *pos, s16 *rooms)
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{
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struct waypoint *closest = NULL;
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s16 allrooms[30];
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s32 candlen = 0;
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s16 neighbours[10];
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s32 i;
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s32 j;
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struct waypoint *candwaypoints[10];
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f32 candsqdists[10];
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bool checkmore[10];
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struct coord sp250[10];
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struct coord sp1d8[10];
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for (i = 0; rooms[i] != -1; i++) {
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allrooms[i] = rooms[i];
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}
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allrooms[i] = -1;
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for (i = 0; rooms[i] != -1; i++) {
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roomGetNeighbours(rooms[i], neighbours, ARRAYCOUNT(neighbours));
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roomsAppend(neighbours, allrooms, ARRAYCOUNT(allrooms));
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}
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if (g_StageSetup.waypoints != NULL) {
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// Build the candidates list, sorted by distance (closest first)
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for (i = 0; allrooms[i] != -1; i++) {
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if (g_Rooms[allrooms[i]].numwaypoints != 0) {
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for (j = 0; j < g_Rooms[allrooms[i]].numwaypoints; j++) {
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s32 index = g_Vars.waypointnums[g_Rooms[allrooms[i]].firstwaypoint + j];
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struct waypoint *waypoint = g_StageSetup.waypoints + index;
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f32 sqdist;
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s32 k;
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u32 stack;
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struct pad pad;
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padUnpack(waypoint->padnum, PADFIELD_POS, &pad);
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sqdist = (pos->f[0] - pad.pos.f[0]) * (pos->f[0] - pad.pos.f[0])
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+ (pos->f[1] - pad.pos.f[1]) * (pos->f[1] - pad.pos.f[1])
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+ (pos->f[2] - pad.pos.f[2]) * (pos->f[2] - pad.pos.f[2]);
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// Find the index where this waypoint should go
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// into the candidates list
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for (index = 0; index < candlen; index++) {
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if (sqdist < candsqdists[index]) {
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break;
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}
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}
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// Insert the new candidate
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if (index < ARRAYCOUNT(candwaypoints)) {
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k = candlen - 1;
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if (k > ARRAYCOUNT(candwaypoints) - 2) {
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k = ARRAYCOUNT(candwaypoints) - 2;
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}
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while (k >= index) {
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candwaypoints[k + 1] = candwaypoints[k];
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candsqdists[k + 1] = candsqdists[k];
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k--;
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}
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candwaypoints[index] = waypoint;
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candsqdists[index] = sqdist;
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if (candlen < ARRAYCOUNT(candwaypoints)) {
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candlen++;
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}
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}
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}
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}
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}
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// Check which candidates have line of sight
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for (i = 0; i < candlen; i++) {
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struct pad pad;
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s16 padrooms[8];
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padUnpack(candwaypoints[i]->padnum, PADFIELD_POS | PADFIELD_ROOM, &pad);
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padrooms[0] = pad.room;
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padrooms[1] = -1;
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if (cdHasLineOfSight(pos, rooms, &pad.pos, padrooms, CDTYPE_BG, 3) != CDRESULT_COLLISION) {
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s32 cdresult = cd0002d8b8(pos, rooms, &pad.pos, padrooms, CDTYPE_BG | CDTYPE_PATHBLOCKER, true, 0.0f, 0.0f);
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if (cdresult == CDRESULT_ERROR) {
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checkmore[i] = false;
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} else if (cdresult == CDRESULT_COLLISION) {
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checkmore[i] = true;
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cd00024e4c(&sp250[i], &sp1d8[i], 441, "padhalllv.c");
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} else {
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closest = candwaypoints[i];
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break;
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}
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} else {
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checkmore[i] = false;
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}
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}
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if (closest == NULL) {
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// If this is reached, the chr has no line of sight to any waypoint.
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// This should be pretty rare, but it can happen if the pos is
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// inside a lift or out of bounds.
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// This is selecting the first (closest) waypoint that matches some
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// crtieria relating to collisions.
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for (i = 0; i < candlen; i++) {
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if (checkmore[i] && (sp250[i].x != sp1d8[i].x || sp250[i].z != sp1d8[i].z)) {
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struct pad pad;
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s16 padrooms[8];
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struct coord sp98;
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struct coord tmppos;
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s16 tmprooms[8];
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f32 mult;
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padUnpack(candwaypoints[i]->padnum, PADFIELD_POS | PADFIELD_ROOM, &pad);
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padrooms[0] = pad.room;
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padrooms[1] = -1;
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sp98.f[0] = sp250[i].x - sp1d8[i].x;
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sp98.f[1] = 0.0f;
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sp98.f[2] = sp250[i].z - sp1d8[i].z;
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mult = 10.0f / sqrtf(sp98.f[0] * sp98.f[0] + sp98.f[2] * sp98.f[2]);
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sp98.x *= mult;
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sp98.z *= mult;
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tmppos.x = sp250[i].f[0] + sp98.f[0];
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tmppos.y = pos->y;
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tmppos.z = sp250[i].f[2] + sp98.f[2];
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if (cd0002d840(pos, rooms, &tmppos, tmprooms, CDTYPE_BG | CDTYPE_PATHBLOCKER, 1, 0.0f, 0.0f) != CDRESULT_COLLISION) {
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closest = candwaypoints[i];
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break;
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}
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tmppos.x = sp1d8[i].x - sp98.x;
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tmppos.y = pos->y;
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tmppos.z = sp1d8[i].z - sp98.z;
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if (cd0002d840(pos, rooms, &tmppos, tmprooms, CDTYPE_BG | CDTYPE_PATHBLOCKER, 1, 0.0f, 0.0f) != CDRESULT_COLLISION) {
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closest = candwaypoints[i];
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break;
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}
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}
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}
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// If the above criteria didn't match anything,
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// just choose the closest waypoint
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if (closest == NULL && candlen > 0) {
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closest = candwaypoints[0];
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}
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}
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}
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return closest;
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}
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struct waygroup *func0f114810(s32 *groupnums, s32 value, u32 mask)
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{
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struct waygroup *groups = g_StageSetup.waygroups;
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struct waygroup *best = NULL;
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while (*groupnums >= 0) {
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if ((*groupnums & mask) == 0) {
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struct waygroup *group = &groups[*groupnums & 0x3fff];
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if (group->unk08 == value) {
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best = group;
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if (!g_Vars.padrandomroutes) {
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break;
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}
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if (!g_WaypointHashes[0] && !g_WaypointHashes[1]) {
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if (random() % 2 == 0) {
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break;
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}
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} else {
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u64 sp50 = ((u64)g_WaypointHashes[0] << 32) | g_WaypointHashes[1];
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if (rngRotateSeed(&sp50) % 2 == 0) {
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break;
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}
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}
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}
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}
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*groupnums++;
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}
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return best;
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}
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/**
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* For each group number in the given list which matches the mask,
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* assign value to their unk08 if their unk08 has no value (ie. is negative).
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*/
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void func0f114958(s32 *groupnums, s32 value, u32 mask)
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{
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struct waygroup *groups = g_StageSetup.waygroups;
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while (*groupnums >= 0) {
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if ((*groupnums & mask) == 0) {
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struct waygroup *group = &groups[*groupnums & 0x3fff];
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if (group->unk08 < 0) {
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group->unk08 = value;
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}
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}
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groupnums++;
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}
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}
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/**
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* Iterate the given groups and find any with an unk08 matching arg1.
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* For all groups that match, iterate their neighbouring groups and set their
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* unk08s to arg1 + 1, but only if their groupnum matches the given mask and
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* they have no existing unk08 value.
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*
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* Return true if any matched.
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*/
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bool func0f1149b0(struct waygroup *group, s32 arg1, u32 mask)
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{
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bool result = false;
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while (group->neighbours) {
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if (group->unk08 == arg1) {
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result = true;
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func0f114958(group->neighbours, arg1 + 1, mask);
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}
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group++;
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}
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return result;
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}
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bool func0f114a2c(struct waygroup *from, struct waygroup *to, struct waygroup *groups, s32 arg3, u32 mask)
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{
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bool result = true;
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struct waygroup *group;
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s32 i;
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for (group = groups; group->neighbours; group++) {
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group->unk08 = -1;
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}
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from->unk08 = 0;
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for (i = 0; (arg3 || to->unk08 < 0) && result; i++) {
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result = func0f1149b0(groups, i, mask);
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}
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return result;
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}
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bool func0f114aec(struct waygroup *from, struct waygroup *to, struct waygroup *groups)
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{
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u32 stack[2];
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bool result = func0f114a2c(from, to, groups, 0, 0x8000);
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if (result) {
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struct waygroup *curto = to;
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s32 i = curto->unk08 - 1;
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while (i >= 0) {
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curto->unk08 += 10000;
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curto = func0f114810(curto->neighbours, i, 0x4000);
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i--;
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}
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curto->unk08 += 10000;
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}
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return result;
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}
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struct waypoint *func0f114b7c(s32 *pointnums, s32 arg1, s32 groupnum, u32 mask)
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{
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struct waypoint *points = g_StageSetup.waypoints;
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struct waypoint *best = NULL;
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while (*pointnums >= 0) {
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if ((*pointnums & mask) == 0) {
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struct waypoint *point = &points[*pointnums & 0x3fff];
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if (point->groupnum == groupnum && point->unk0c == arg1) {
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best = point;
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if (!g_Vars.padrandomroutes) {
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break;
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}
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if (!g_WaypointHashes[0] && !g_WaypointHashes[1]) {
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if (random() % 2 == 0) {
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break;
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}
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} else {
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u64 sp50 = ((u64)g_WaypointHashes[0] << 32) | g_WaypointHashes[1];
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if (rngRotateSeed(&sp50) % 2 == 0) {
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break;
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}
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}
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}
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}
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*pointnums++;
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}
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return best;
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}
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/**
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* For each pointnum, if it matches the mask, belongs to the given group and has
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* no unk0c, set its unk0c to the given value.
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*/
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void func0f114ccc(s32 *pointnums, s32 value, s32 groupnum, u32 mask)
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{
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struct waypoint *waypoints = g_StageSetup.waypoints;
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while (*pointnums >= 0) {
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if ((*pointnums & mask) == 0) {
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struct waypoint *waypoint = &waypoints[*pointnums & 0x3fff];
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if (waypoint->groupnum == groupnum && waypoint->unk0c < 0) {
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waypoint->unk0c = value;
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}
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}
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*pointnums++;
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}
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}
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bool func0f114d34(s32 *pointnums, s32 arg1, s32 groupnum, u32 mask)
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{
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bool result = false;
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struct waypoint *points = g_StageSetup.waypoints;
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while (*pointnums >= 0) {
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struct waypoint *point = &points[*pointnums];
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if (arg1 == point->unk0c && point->neighbours) {
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result = true;
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func0f114ccc(point->neighbours, arg1 + 1, groupnum, mask);
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}
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pointnums++;
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}
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return result;
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}
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void func0f114de0(struct waypoint *from, struct waypoint *to, s32 arg2, u32 mask)
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{
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struct waygroup *groups = g_StageSetup.waygroups;
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struct waypoint *points = g_StageSetup.waypoints;
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struct waypoint *point;
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s32 *pointnums = groups[from->groupnum].waypoints;
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s32 i;
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bool more;
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while (*pointnums >= 0) {
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point = &points[*pointnums];
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point->unk0c = -1;
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pointnums++;
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}
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from->unk0c = 0;
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more = true;
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for (i = 0; (arg2 || to->unk0c < 0) && more; i++) {
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more = func0f114d34(groups[from->groupnum].waypoints, i, from->groupnum, mask);
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}
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}
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void func0f114ee4(struct waypoint *from, struct waypoint *to)
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{
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struct waypoint *curto;
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s32 value;
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func0f114de0(from, to, 0, 0x8000);
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value = to->unk0c - 1;
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curto = to;
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while (value >= 0) {
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curto->unk0c += 10000;
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curto = func0f114b7c(curto->neighbours, value, from->groupnum, 0x4000);
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value--;
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}
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curto->unk0c += 10000;
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}
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s32 func0f114f70(struct waypoint *from, struct waypoint *to, struct waypoint **arr, s32 arrlen)
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{
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struct waypoint **arrptr = arr;
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struct waypoint *curfrom;
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s32 i;
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if (arrlen >= 2) {
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func0f114ee4(from, to);
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*arr = from;
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arrptr++;
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curfrom = from;
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arrlen += 9999;
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i = 10001;
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while (i <= to->unk0c && i < arrlen) {
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curfrom = func0f114b7c(curfrom->neighbours, i, from->groupnum, 0x8000);
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*arrptr = curfrom;
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arrptr++;
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i++;
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}
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}
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*arrptr = NULL;
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arrptr++;
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return arrptr - arr;
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}
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void func0f11505c(struct waygroup *groupa, struct waygroup *groupb, struct waypoint **pointa, struct waypoint **pointb)
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{
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struct waypoint *points = g_StageSetup.waypoints;
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struct waygroup *groups = g_StageSetup.waygroups;
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s32 *groupapointnums = groupa->waypoints;
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s32 stack;
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*pointb = NULL;
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*pointa = NULL;
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while (*groupapointnums >= 0) {
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struct waypoint *groupapoint = &points[*groupapointnums];
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s32 *neighbournums = groupapoint->neighbours;
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while (*neighbournums >= 0) {
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if ((*neighbournums & 0x8000) == 0) {
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struct waypoint *neighbour = &points[*neighbournums & 0x3fff];
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if (groupb == &groups[neighbour->groupnum]) {
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*pointa = groupapoint;
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*pointb = neighbour;
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if (!g_Vars.padrandomroutes) {
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break;
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}
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if (!g_WaypointHashes[0] && !g_WaypointHashes[1]) {
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if (random() % 2 == 0) {
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break;
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}
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} else {
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u64 sp50 = ((u64)g_WaypointHashes[0] << 32) | g_WaypointHashes[1];
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if ((rngRotateSeed(&sp50) % 2) == 0) {
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break;
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}
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}
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}
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}
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neighbournums++;
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}
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groupapointnums++;
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}
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}
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/**
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* Find a route from frompoint to topoint. The arr argument will be populated
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* with pointers to the route's waypoints. If arr is not big enough then only
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* the first part of the route will be populated into the array.
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*
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* The return value is the number of elements populated into the array.
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*/
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s32 waypointFindRoute(struct waypoint *frompoint, struct waypoint *topoint, struct waypoint **arr, s32 arrlen)
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{
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struct waypoint **arrptr = arr;
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|
struct waygroup *groups = g_StageSetup.waygroups;
|
|
|
|
if (groups && frompoint && topoint) {
|
|
struct waygroup *fromgroup = &groups[frompoint->groupnum];
|
|
struct waygroup *togroup = &groups[topoint->groupnum];
|
|
|
|
if (func0f114aec(fromgroup, togroup, groups)) {
|
|
struct waypoint *curfrompoint = frompoint;
|
|
struct waygroup *curfromgroup = fromgroup;
|
|
s32 i;
|
|
|
|
for (i = fromgroup->unk08 + 1; i <= togroup->unk08 && arrlen >= 2; i++) {
|
|
s32 numwritten;
|
|
struct waygroup *nextfromgroup = func0f114810(curfromgroup->neighbours, i, 0x8000);
|
|
struct waypoint *tmppoint;
|
|
struct waypoint *nextfrompoint;
|
|
|
|
func0f11505c(curfromgroup, nextfromgroup, &tmppoint, &nextfrompoint);
|
|
numwritten = func0f114f70(curfrompoint, tmppoint, arrptr, arrlen) - 1;
|
|
|
|
arrlen -= numwritten;
|
|
arrptr += numwritten;
|
|
|
|
curfrompoint = nextfrompoint;
|
|
curfromgroup = nextfromgroup;
|
|
}
|
|
|
|
arrptr += func0f114f70(curfrompoint, topoint, arrptr, arrlen) - 1;
|
|
}
|
|
}
|
|
|
|
*arrptr = NULL;
|
|
arrptr++;
|
|
|
|
return arrptr - arr;
|
|
}
|
|
|
|
void func0f115390(void)
|
|
{
|
|
struct waypoint *waypoint = g_StageSetup.waypoints;
|
|
|
|
while (waypoint->padnum >= 0) {
|
|
waypoint->unk0c = -1;
|
|
waypoint++;
|
|
}
|
|
}
|
|
|
|
struct waypoint *func0f1153c4(s32 *pointnums, s32 arg1)
|
|
{
|
|
s32 len = 0;
|
|
s32 randomindex;
|
|
s32 i;
|
|
|
|
while (pointnums[len] >= 0) {
|
|
len++;
|
|
}
|
|
|
|
// This is effectively randomly dividing the pointnums list into two,
|
|
// then checking the upper portion before the lower portion. Both loops
|
|
// have the same logic so this seems unusual, but there is reason to do
|
|
// this if they want the returned waypoint to be any random waypoint that
|
|
// meets the arg1 criteria, with equal weighting.
|
|
|
|
randomindex = random() % len;
|
|
|
|
for (i = randomindex; i < len; i++) {
|
|
struct waypoint *point = &g_StageSetup.waypoints[pointnums[i] & 0x3fff];
|
|
|
|
if (point->unk0c == arg1) {
|
|
return point;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < randomindex; i++) {
|
|
struct waypoint *point = &g_StageSetup.waypoints[pointnums[i] & 0x3fff];
|
|
|
|
if (point->unk0c == arg1) {
|
|
return point;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
struct waygroup *func0f1154cc(s32 *groupnums, s32 arg1)
|
|
{
|
|
s32 len = 0;
|
|
s32 randomindex;
|
|
s32 i;
|
|
|
|
while (groupnums[len] >= 0) {
|
|
len++;
|
|
}
|
|
|
|
// Similar to the above function, return a random waygroup
|
|
// which matches the arg1 criteria.
|
|
randomindex = random() % len;
|
|
|
|
for (i = randomindex; i < len; i++) {
|
|
struct waygroup *group = &g_StageSetup.waygroups[groupnums[i] & 0x3fff];
|
|
|
|
if (group->unk08 == arg1) {
|
|
return group;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < randomindex; i++) {
|
|
struct waygroup *group = &g_StageSetup.waygroups[groupnums[i] & 0x3fff];
|
|
|
|
if (group->unk08 == arg1) {
|
|
return group;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
struct waypoint *func0f1155e0(struct waypoint *pointa, struct waypoint *pointb)
|
|
{
|
|
if (g_StageSetup.waygroups) {
|
|
struct waygroup *groupa = &g_StageSetup.waygroups[pointa->groupnum];
|
|
struct waygroup *groupb = &g_StageSetup.waygroups[pointb->groupnum];
|
|
struct waypoint *result;
|
|
s32 stack;
|
|
|
|
if (groupa == groupb) {
|
|
func0f115390();
|
|
func0f114de0(pointb, pointa, 1, 0);
|
|
|
|
result = func0f1153c4(pointa->neighbours, -1);
|
|
|
|
if (result) {
|
|
return result;
|
|
}
|
|
|
|
result = func0f1153c4(pointa->neighbours, pointa->unk0c + 1);
|
|
|
|
if (result) {
|
|
return result;
|
|
}
|
|
} else {
|
|
func0f114a2c(groupb, groupa, g_StageSetup.waygroups, 0, 0x8000);
|
|
|
|
if (groupa->unk08 >= 0) {
|
|
struct waygroup *tmpgroup = func0f1154cc(groupa->neighbours, -1);
|
|
|
|
if (tmpgroup) {
|
|
struct waypoint *sp48;
|
|
struct waypoint *sp44;
|
|
struct waypoint *arr[3];
|
|
|
|
func0f11505c(groupa, tmpgroup, &sp48, &sp44);
|
|
|
|
if (sp48 == pointa) {
|
|
return sp44;
|
|
}
|
|
|
|
if (func0f114f70(pointa, sp48, arr, 3) >= 3) {
|
|
return arr[1];
|
|
}
|
|
} else {
|
|
struct waygroup *tmpgroup = func0f114810(groupa->neighbours, groupa->unk08 - 1, 0x8000);
|
|
|
|
if (tmpgroup) {
|
|
struct waypoint *sp30;
|
|
struct waypoint *sp2c;
|
|
|
|
func0f11505c(groupa, tmpgroup, &sp30, &sp2c);
|
|
func0f114de0(sp30, pointa, 1, 0);
|
|
result = func0f114b7c(pointa->neighbours, pointa->unk0c + 1, pointa->groupnum, 0x8000);
|
|
|
|
if (result) {
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Disable the segment from A to B.
|
|
*
|
|
* This works by removing B from A's neighbour list. If B isn't a neighbour of
|
|
* A (ie. segment is already disabled) then no operation is performed.
|
|
*
|
|
* Once B is removed from A's list, the function then updates the group
|
|
* neighbours too. If the segment being removed is the last link between
|
|
* A's group and B's group then group B is removed from group A's neighbour
|
|
* list.
|
|
*/
|
|
void waypointDisableSegmentInDirection(struct waypoint *a, struct waypoint *b)
|
|
{
|
|
struct waygroup *agroup = &g_StageSetup.waygroups[a->groupnum];
|
|
s32 bindex = b - g_StageSetup.waypoints;
|
|
s32 bgroupnum = b->groupnum;
|
|
bool foundlink = false;
|
|
s32 i;
|
|
s32 j;
|
|
s32 tmp;
|
|
|
|
// Find index of the neighbour point to remove, or index of end if not found
|
|
for (i = 0; (tmp = a->neighbours[i]) >= 0 && (tmp & 0x3fff) != bindex; i++);
|
|
|
|
// If neighbour was found, shuffle the rest of the neighbour list back by
|
|
// one, effectively removing it.
|
|
if ((tmp & 0x3fff) == bindex) {
|
|
for (; a->neighbours[i] >= 0; i++) {
|
|
a->neighbours[i] = a->neighbours[i + 1];
|
|
}
|
|
}
|
|
|
|
// Check if group A still contains any waypoints who have neighbours in
|
|
// group B.
|
|
for (i = 0; (tmp = agroup->waypoints[i]) >= 0 && !foundlink; i++) {
|
|
struct waypoint *apoint = &g_StageSetup.waypoints[tmp];
|
|
|
|
for (j = 0; (tmp = apoint->neighbours[j]) >= 0 && !foundlink; j++) {
|
|
struct waypoint *neighbour = &g_StageSetup.waypoints[tmp & 0x3fff];
|
|
|
|
if (neighbour->groupnum == bgroupnum) {
|
|
foundlink = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If no link was found, remove group B from group A's neighbour list
|
|
if (!foundlink) {
|
|
for (i = 0; (tmp = agroup->neighbours[i]) >= 0 && (tmp & 0x3fff) != bgroupnum; i++);
|
|
|
|
if ((tmp & 0x3fff) == bgroupnum) {
|
|
for (; agroup->neighbours[i] >= 0; i++) {
|
|
agroup->neighbours[i] = agroup->neighbours[i + 1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Enable the segment from A to B.
|
|
*
|
|
* This works by adding B to A's neighbour list. If B is already a neighbour of
|
|
* A (ie. segment is already enabled) then no operation is performed.
|
|
*
|
|
* This code assumes that A's neighbours array is big enough to add the new
|
|
* neighbour, which it will be if B was disabled previously.
|
|
*/
|
|
void waypointEnableSegmentInDirection(struct waypoint *a, struct waypoint *b)
|
|
{
|
|
struct waygroup *agroup = &g_StageSetup.waygroups[a->groupnum];
|
|
s32 bpointnum = b - g_StageSetup.waypoints;
|
|
s32 bgroupnum = b->groupnum;
|
|
s32 neighbournum;
|
|
s32 i;
|
|
|
|
// Find index in A's neighbour list where B can be added.
|
|
// This will either be at the -1 terminator, or if B already exists in the
|
|
// list then the index of B.
|
|
for (i = 0; (neighbournum = a->neighbours[i]) >= 0 && (neighbournum & 0x3fff) != bpointnum; i++);
|
|
|
|
// Add B to A's neighbour list if it doesn't exist
|
|
if ((neighbournum & 0x3fff) != bpointnum) {
|
|
a->neighbours[i] = bpointnum;
|
|
a->neighbours[i + 1] = -1;
|
|
}
|
|
|
|
// Now the same for groups. Make sure B's group is a neighbour of A's group.
|
|
for (i = 0; (neighbournum = agroup->neighbours[i]) >= 0 && (neighbournum & 0x3fff) != bgroupnum; i++);
|
|
|
|
if (bgroupnum != (neighbournum & 0x3fff)) {
|
|
agroup->neighbours[i] = bgroupnum;
|
|
agroup->neighbours[i + 1] = -1;
|
|
}
|
|
}
|
|
|
|
void waypointDisableSegment(struct waypoint *a, struct waypoint *b)
|
|
{
|
|
waypointDisableSegmentInDirection(a, b);
|
|
waypointDisableSegmentInDirection(b, a);
|
|
}
|
|
|
|
void waypointEnableSegment(struct waypoint *a, struct waypoint *b)
|
|
{
|
|
waypointEnableSegmentInDirection(a, b);
|
|
waypointEnableSegmentInDirection(b, a);
|
|
}
|