Files
perfect-dark/src/game/bondgunstop.c
T
2022-03-23 21:22:06 +10:00

25 lines
454 B
C

#include <ultra64.h>
#include "constants.h"
#include "bss.h"
#include "lib/vi.h"
#include "lib/dma.h"
#include "lib/lib_317f0.h"
#include "data.h"
#include "types.h"
void bgunStop(void)
{
s32 i;
s32 j;
for (i = 0; i < PLAYERCOUNT(); i++) {
for (j = 0; j < 2; j++) {
struct hand *hand = &g_Vars.players[i]->hands[j];
if (hand->audiohandle2 && sndGetState(hand->audiohandle2) != AL_STOPPED) {
audioStop(hand->audiohandle2);
}
}
}
}