mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
808 lines
20 KiB
C
808 lines
20 KiB
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/menu.h"
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#include "game/lv.h"
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#include "game/music.h"
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#include "game/options.h"
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#include "game/stagemusic.h"
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#include "bss.h"
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#include "lib/snd.h"
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#include "lib/music.h"
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#include "data.h"
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#include "types.h"
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#define FADETYPE_STOP 0
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#define FADETYPE_PAUSE 1
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s32 g_MusicStageNum;
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struct musicevent g_MusicEventQueue[40];
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struct var800aaa38 var800aaa38[3];
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u32 g_AudioXReasonsActive[4];
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s32 g_MusicXReasonMinDurations[4];
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s32 g_MusicXReasonMaxDurations[4];
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s32 g_MenuTrack = -1;
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s32 g_MusicEventQueueLength = 0;
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s32 g_TemporaryPrimaryTrack = -1;
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s32 g_TemporaryAmbientTrack = -1;
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#if VERSION >= VERSION_NTSC_1_0
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s32 var800840d0 = -1;
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#endif
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u32 g_MusicNextEventId = 0;
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bool g_MusicNrgIsActive = false;
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bool g_MusicMpDeathIsPlaying = false;
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s32 var800840e0 = 15;
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s32 var800840e4 = 0;
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bool g_MusicSoloDeathIsPlaying = false;
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#if VERSION >= VERSION_NTSC_1_0
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u16 g_MusicVolume = 0x5000;
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#endif
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s32 g_MusicDeathTimer240 = 0; // Counts down 5 seconds while death music plays
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s32 g_MusicAge60 = 0; // The current age of the MP track being played
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s32 g_MusicLife60 = TICKS(120); // The max age of any MP track (this value is changed in MP code)
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s32 g_MusicSilenceTimer60 = 0; // Counts down the 2 second silence between MP track changes
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#if VERSION < VERSION_NTSC_1_0
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const char var7f1b2030nb[] = "MUSIC : musicPlayLevel\n";
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const char var7f1b2048nb[] = "MUSIC : SWITCHING TO CORRECT AMBIENT TUNE\n";
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const char var7f1b2074nb[] = "musicStartLevel\n";
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const char var7f1b2088nb[] = "musicEndLevel\n";
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const char var7f1b2098nb[] = "musicStartNRG\n";
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const char var7f1b20a8nb[] = "musicEndNRG\n";
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const char var7f1b20b8nb[] = "musicStartWatch start\n";
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const char var7f1b20d0nb[] = "musicEndWatch start\n";
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const char var7f1b20e8nb[] = "musicEndWatch end\n";
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const char var7f1b20fcnb[] = "musicStartDead\n";
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const char var7f1b210cnb[] = "musicStartTemporary\n";
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const char var7f1b2124nb[] = "musicEndTemporary\n";
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const char var7f1b2138nb[] = "musicStartCutscene\n";
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const char var7f1b214cnb[] = "musicEndCutscene\n";
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const char var7f1b2160nb[] = "musicStartAmbient : Tune=%d\n";
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const char var7f1b2180nb[] = "musicEndAmbient\n";
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#endif
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char *var80084100[] = {
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"null",
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"leveltune",
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"nrgtune,watchtune,mpdeathtune",
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"ambience",
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"NULL",
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"playing",
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"paused",
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};
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#if VERSION >= VERSION_PAL_FINAL
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u32 var8008465cpf = 0;
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#endif
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const char var7f1b7918[] = "MUSIC : activedeath=%d\n";
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u16 musicGetVolume(void)
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{
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#if VERSION >= VERSION_NTSC_1_0
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u32 volume;
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if (g_MusicVolume < 0x5000) {
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volume = g_MusicVolume;
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} else {
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volume = 0x5000;
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}
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return volume;
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#else
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return optionsGetMusicVolume();
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#endif
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}
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void musicSetVolume(u16 volume)
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{
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s32 i;
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#if VERSION >= VERSION_NTSC_1_0
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if (volume > 0x5000) {
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volume = 0x5000;
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}
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#endif
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for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
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if (var800aaa38[i].tracktype != TRACKTYPE_NONE && var800aaa38[i].tracktype != TRACKTYPE_AMBIENT) {
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seqSetVolume(&g_SeqInstances[i], volume);
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}
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}
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#if VERSION >= VERSION_NTSC_1_0
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g_MusicVolume = volume;
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#endif
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}
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bool func0f16d0a8(s32 tracktype, s32 arg1)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
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if (var800aaa38[i].tracktype == tracktype) {
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switch (arg1) {
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case 0: return var800aaa38[i].unk04 <= 0;
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case 1: return var800aaa38[i].unk04;
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case 2: return var800aaa38[i].unk08;
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}
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}
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}
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return false;
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}
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s32 func0f16d124(s32 tracktype)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
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if (var800aaa38[i].tracktype == tracktype) {
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if (var800aaa38[i].unk08) {
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return 2;
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}
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if (var800aaa38[i].unk04) {
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return 1;
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}
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}
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}
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return 0;
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}
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s32 musicGetChannelByTrackType(s32 tracktype)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
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if (var800aaa38[i].tracktype == tracktype) {
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return i;
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}
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}
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return -1;
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}
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void musicQueueStartEvent(u32 tracktype, u32 tracknum, f32 arg2, u16 volume)
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{
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if (!g_SndDisabled) {
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g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
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g_MusicEventQueue[g_MusicEventQueueLength].tracknum = tracknum;
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g_MusicEventQueue[g_MusicEventQueueLength].unk0c = arg2;
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g_MusicEventQueue[g_MusicEventQueueLength].volume = volume;
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g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_PLAY;
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g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
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g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
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g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
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g_MusicEventQueueLength++;
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}
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}
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void musicQueueStopEvent(s32 tracktype)
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{
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if (!g_SndDisabled) {
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g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
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g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_STOP;
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g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
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g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
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g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
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g_MusicEventQueueLength++;
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}
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}
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void musicQueueFadeEvent(s32 tracktype, f32 arg1, bool fadetopause)
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{
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if (!g_SndDisabled) {
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g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
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g_MusicEventQueue[g_MusicEventQueueLength].unk0c = arg1;
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g_MusicEventQueue[g_MusicEventQueueLength].fadetopause = fadetopause;
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g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_FADE;
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g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
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g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
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g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
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g_MusicEventQueueLength++;
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}
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}
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void musicReset(void)
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{
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s32 i;
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if (!g_SndDisabled) {
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for (i = 0; i < 4; i++) {
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g_AudioXReasonsActive[i] = 0;
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g_MusicXReasonMinDurations[i] = 0;
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g_MusicXReasonMaxDurations[i] = 0;
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}
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#if VERSION >= VERSION_NTSC_1_0
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func0f16d430();
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musicQueueStopAllEvent();
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musicQueueType5Event();
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#else
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musicQueueStopAllEvent();
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#endif
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g_MusicSoloDeathIsPlaying = false;
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g_MusicDeathTimer240 = 0;
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g_MenuTrack = -1;
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g_TemporaryPrimaryTrack = -1;
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g_TemporaryAmbientTrack = -1;
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g_MusicNrgIsActive = false;
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}
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}
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void musicQueueStopAllEvent(void)
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{
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#if VERSION >= VERSION_NTSC_1_0
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g_MusicEventQueue[0].tracktype = TRACKTYPE_6;
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#endif
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g_MusicEventQueue[0].eventtype = MUSICEVENTTYPE_STOPALL;
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g_MusicEventQueue[0].id = g_MusicNextEventId++;
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g_MusicEventQueue[0].numattempts = 0;
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g_MusicEventQueue[0].failcount = 0;
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g_MusicEventQueueLength = 1;
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musicTickEvents();
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}
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#if VERSION >= VERSION_NTSC_1_0
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void func0f16d430(void)
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{
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var800840d0 = var800840e0;
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var800840e0 = 0;
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}
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void musicQueueType5Event(void)
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{
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g_MusicEventQueue[g_MusicEventQueueLength].tracktype = TRACKTYPE_6;
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g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_5;
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g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
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g_MusicEventQueue[g_MusicEventQueueLength].tracknum = var800840d0;
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g_MusicEventQueueLength++;
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g_MusicEventQueue[0].numattempts = 0;
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g_MusicEventQueue[0].failcount = 0;
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}
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#endif
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#define PRIMARYTRACK() (g_TemporaryPrimaryTrack != -1 ? g_TemporaryPrimaryTrack : stageGetPrimaryTrack(g_MusicStageNum))
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void musicStartPrimary(f32 arg0)
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{
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if (PRIMARYTRACK() >= 0) {
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musicQueueStartEvent(TRACKTYPE_PRIMARY, PRIMARYTRACK(), arg0, musicGetVolume());
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}
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}
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#define AMBIENTTRACK() (g_TemporaryAmbientTrack != -1 ? g_TemporaryAmbientTrack : stageGetAmbientTrack(g_MusicStageNum))
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#if VERSION >= VERSION_NTSC_1_0
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void musicStartAmbient(f32 arg0)
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{
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s32 pass = false;
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if (AMBIENTTRACK() >= 0) {
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if (g_TemporaryAmbientTrack != -1) {
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pass = true;
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} else if (musicIsAnyPlayerInAmbientRoom()) {
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if (AMBIENTTRACK() != stageGetAmbientTrack(g_MusicStageNum)) {
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musicQueueStopEvent(TRACKTYPE_AMBIENT);
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musicStartTemporaryAmbient(stageGetAmbientTrack(g_MusicStageNum));
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return;
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}
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pass = true;
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}
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}
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if (pass) {
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pass = func0f16d124(TRACKTYPE_AMBIENT);
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if (pass == 0 || pass == 2) {
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musicQueueStartEvent(TRACKTYPE_AMBIENT, AMBIENTTRACK(), arg0, VOLUME(g_SfxVolume));
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}
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}
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}
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#else
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GLOBAL_ASM(
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glabel musicStartAmbient
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/* f16821c: 3c028008 */ lui $v0,0x8008
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/* f168220: 8c42694c */ lw $v0,0x694c($v0)
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/* f168224: 27bdffe0 */ addiu $sp,$sp,-32
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/* f168228: 2401ffff */ addiu $at,$zero,-1
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/* f16822c: afbf0014 */ sw $ra,0x14($sp)
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/* f168230: e7ac0020 */ swc1 $f12,0x20($sp)
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/* f168234: 10410003 */ beq $v0,$at,.NB0f168244
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/* f168238: 00002825 */ or $a1,$zero,$zero
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/* f16823c: 10000007 */ beqz $zero,.NB0f16825c
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/* f168240: 00401825 */ or $v1,$v0,$zero
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.NB0f168244:
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/* f168244: 3c04800b */ lui $a0,0x800b
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/* f168248: 8c84ee80 */ lw $a0,-0x1180($a0)
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/* f16824c: 0fc5c65e */ jal stageGetAmbientTrack
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/* f168250: afa5001c */ sw $a1,0x1c($sp)
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/* f168254: 8fa5001c */ lw $a1,0x1c($sp)
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/* f168258: 00401825 */ or $v1,$v0,$zero
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.NB0f16825c:
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/* f16825c: 0460002c */ bltz $v1,.NB0f168310
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/* f168260: 3c0e8008 */ lui $t6,0x8008
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/* f168264: 8dce694c */ lw $t6,0x694c($t6)
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/* f168268: 2401ffff */ addiu $at,$zero,-1
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/* f16826c: 11c10003 */ beq $t6,$at,.NB0f16827c
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/* f168270: 00000000 */ sll $zero,$zero,0x0
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/* f168274: 10000026 */ beqz $zero,.NB0f168310
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/* f168278: 24050001 */ addiu $a1,$zero,0x1
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.NB0f16827c:
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/* f16827c: 0fc5a0df */ jal musicIsAnyPlayerInAmbientRoom
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/* f168280: afa5001c */ sw $a1,0x1c($sp)
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/* f168284: 10400022 */ beqz $v0,.NB0f168310
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/* f168288: 8fa5001c */ lw $a1,0x1c($sp)
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/* f16828c: 3c0f800a */ lui $t7,0x800a
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/* f168290: 8defe96c */ lw $t7,-0x1694($t7)
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/* f168294: 24010006 */ addiu $at,$zero,0x6
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/* f168298: 3c028008 */ lui $v0,0x8008
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/* f16829c: 51e1001c */ beql $t7,$at,.NB0f168310
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/* f1682a0: 24050001 */ addiu $a1,$zero,0x1
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/* f1682a4: 8c42694c */ lw $v0,0x694c($v0)
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/* f1682a8: 2401ffff */ addiu $at,$zero,-1
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/* f1682ac: 3c04800b */ lui $a0,0x800b
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/* f1682b0: 10410003 */ beq $v0,$at,.NB0f1682c0
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/* f1682b4: 00000000 */ sll $zero,$zero,0x0
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/* f1682b8: 10000004 */ beqz $zero,.NB0f1682cc
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/* f1682bc: 00401825 */ or $v1,$v0,$zero
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.NB0f1682c0:
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/* f1682c0: 0fc5c65e */ jal stageGetAmbientTrack
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/* f1682c4: 8c84ee80 */ lw $a0,-0x1180($a0)
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/* f1682c8: 00401825 */ or $v1,$v0,$zero
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.NB0f1682cc:
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/* f1682cc: 3c04800b */ lui $a0,0x800b
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/* f1682d0: 8c84ee80 */ lw $a0,-0x1180($a0)
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/* f1682d4: 0fc5c65e */ jal stageGetAmbientTrack
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/* f1682d8: afa30018 */ sw $v1,0x18($sp)
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/* f1682dc: 8fa30018 */ lw $v1,0x18($sp)
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/* f1682e0: 5043000b */ beql $v0,$v1,.NB0f168310
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/* f1682e4: 24050001 */ addiu $a1,$zero,0x1
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/* f1682e8: 0fc59fed */ jal musicQueueStopEvent
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/* f1682ec: 24040005 */ addiu $a0,$zero,0x5
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/* f1682f0: 3c04800b */ lui $a0,0x800b
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/* f1682f4: 0fc5c65e */ jal stageGetAmbientTrack
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/* f1682f8: 8c84ee80 */ lw $a0,-0x1180($a0)
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/* f1682fc: 0fc5a2f1 */ jal musicStartTemporaryAmbient
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/* f168300: 00402025 */ or $a0,$v0,$zero
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/* f168304: 1000001a */ beqz $zero,.NB0f168370
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/* f168308: 8fbf0014 */ lw $ra,0x14($sp)
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/* f16830c: 24050001 */ addiu $a1,$zero,0x1
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.NB0f168310:
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/* f168310: 50a00017 */ beqzl $a1,.NB0f168370
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/* f168314: 8fbf0014 */ lw $ra,0x14($sp)
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/* f168318: 0fc59fa6 */ jal func0f16d124
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/* f16831c: 24040005 */ addiu $a0,$zero,0x5
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/* f168320: 10400002 */ beqz $v0,.NB0f16832c
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/* f168324: 24010002 */ addiu $at,$zero,0x2
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/* f168328: 14410010 */ bne $v0,$at,.NB0f16836c
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.NB0f16832c:
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/* f16832c: 3c028008 */ lui $v0,0x8008
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/* f168330: 8c42694c */ lw $v0,0x694c($v0)
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/* f168334: 2401ffff */ addiu $at,$zero,-1
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/* f168338: 3c04800b */ lui $a0,0x800b
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/* f16833c: 10410003 */ beq $v0,$at,.NB0f16834c
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/* f168340: 00000000 */ sll $zero,$zero,0x0
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/* f168344: 10000004 */ beqz $zero,.NB0f168358
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/* f168348: 00402825 */ or $a1,$v0,$zero
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.NB0f16834c:
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/* f16834c: 0fc5c65e */ jal stageGetAmbientTrack
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/* f168350: 8c84ee80 */ lw $a0,-0x1180($a0)
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/* f168354: 00402825 */ or $a1,$v0,$zero
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.NB0f168358:
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/* f168358: 3c078006 */ lui $a3,0x8006
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/* f16835c: 94e7f6e8 */ lhu $a3,-0x918($a3)
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/* f168360: 24040005 */ addiu $a0,$zero,0x5
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/* f168364: 0fc59fcc */ jal musicQueueStartEvent
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/* f168368: 8fa60020 */ lw $a2,0x20($sp)
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.NB0f16836c:
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/* f16836c: 8fbf0014 */ lw $ra,0x14($sp)
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.NB0f168370:
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/* f168370: 27bd0020 */ addiu $sp,$sp,0x20
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/* f168374: 03e00008 */ jr $ra
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/* f168378: 00000000 */ sll $zero,$zero,0x0
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);
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#endif
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bool musicIsAnyPlayerInAmbientRoom(void)
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{
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s32 i;
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if (lvIsPaused()) {
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return false;
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}
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if (g_MusicSoloDeathIsPlaying) {
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return false;
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}
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|
|
if (g_MusicNrgIsActive && g_MusicMpDeathIsPlaying) {
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < PLAYERCOUNT(); i++) {
|
|
if (g_Vars.players[i]->prop
|
|
&& g_Vars.players[i]->prop->rooms
|
|
&& g_Vars.players[i]->prop->rooms[0] != -1) {
|
|
bool hasflag;
|
|
|
|
if (g_Rooms[g_Vars.players[i]->prop->rooms[0]].flags & ROOMFLAG_PLAYAMBIENTTRACK) {
|
|
hasflag = true;
|
|
} else {
|
|
hasflag = false;
|
|
}
|
|
|
|
if (hasflag) {
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void musicStartNrg(f32 arg0)
|
|
{
|
|
musicQueueStartEvent(TRACKTYPE_NRG, stageGetNrgTrack(g_MusicStageNum), arg0, musicGetVolume());
|
|
}
|
|
|
|
/**
|
|
* Not called.
|
|
*/
|
|
void musicStartWatch(f32 arg0)
|
|
{
|
|
musicQueueStartEvent(TRACKTYPE_MENU, menuChooseMusic(), arg0, musicGetVolume());
|
|
}
|
|
|
|
/**
|
|
* Play a specific track as a menu track.
|
|
*
|
|
* Used in credits and the soundtrack dialog in MP setup.
|
|
*/
|
|
void musicStartTrackAsMenu(s32 tracknum)
|
|
{
|
|
if (tracknum != g_MenuTrack) {
|
|
musicQueueStopEvent(TRACKTYPE_MENU);
|
|
musicQueueStopEvent(TRACKTYPE_DEATH);
|
|
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.5f, FADETYPE_PAUSE);
|
|
musicQueueFadeEvent(TRACKTYPE_NRG, 0.5f, FADETYPE_PAUSE);
|
|
musicQueueFadeEvent(TRACKTYPE_AMBIENT, 0.5f, FADETYPE_PAUSE);
|
|
musicQueueStartEvent(TRACKTYPE_MENU, tracknum, 0, musicGetVolume());
|
|
}
|
|
|
|
g_MenuTrack = tracknum;
|
|
}
|
|
|
|
/**
|
|
* Used when starting combat simulator matches.
|
|
*/
|
|
void musicSetStageAndStartMusic(s32 stagenum)
|
|
{
|
|
g_MusicStageNum = stagenum;
|
|
|
|
musicStartPrimary(0);
|
|
|
|
if (stageGetAmbientTrack(g_MusicStageNum) >= 0) {
|
|
musicStartAmbient(0);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Used for solo missions.
|
|
*/
|
|
void musicSetStage(s32 stagenum)
|
|
{
|
|
g_MusicStageNum = stagenum;
|
|
}
|
|
|
|
void musicStop(void)
|
|
{
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
func0f16d430();
|
|
musicQueueStopAllEvent();
|
|
musicQueueType5Event();
|
|
#else
|
|
musicQueueStopAllEvent();
|
|
#endif
|
|
}
|
|
|
|
void musicActivateNrg(void)
|
|
{
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
if (!g_MusicNrgIsActive)
|
|
#endif
|
|
{
|
|
if (stageGetNrgTrack(g_MusicStageNum) >= 0) {
|
|
musicQueueStopEvent(TRACKTYPE_NRG);
|
|
musicQueueStopEvent(TRACKTYPE_MENU);
|
|
musicQueueStopEvent(TRACKTYPE_DEATH);
|
|
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.5, FADETYPE_PAUSE);
|
|
musicStartNrg(0);
|
|
|
|
g_MusicNrgIsActive = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void musicDeactivateNrg(void)
|
|
{
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
if (g_MusicNrgIsActive)
|
|
#endif
|
|
{
|
|
musicQueueStopEvent(TRACKTYPE_MENU);
|
|
musicQueueStopEvent(TRACKTYPE_DEATH);
|
|
musicQueueFadeEvent(TRACKTYPE_NRG, 1, FADETYPE_STOP);
|
|
|
|
if (g_Vars.dontplaynrg == false) {
|
|
musicStartPrimary(0.5);
|
|
}
|
|
|
|
g_MusicNrgIsActive = false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called in many places when opening a pause menu.
|
|
*/
|
|
void musicStartMenu(void)
|
|
{
|
|
musicStartTrackAsMenu(menuChooseMusic());
|
|
}
|
|
|
|
void musicEndMenu(void)
|
|
{
|
|
musicQueueFadeEvent(TRACKTYPE_MENU, 1, FADETYPE_STOP);
|
|
|
|
if (func0f16d0a8(TRACKTYPE_NRG, 1)) {
|
|
musicStartNrg(1);
|
|
} else {
|
|
musicStartPrimary(1);
|
|
}
|
|
|
|
g_MenuTrack = -1;
|
|
}
|
|
|
|
void musicStartSoloDeath(void)
|
|
{
|
|
g_MusicSoloDeathIsPlaying = true;
|
|
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
func0f16d430();
|
|
#endif
|
|
|
|
musicQueueStopEvent(TRACKTYPE_MENU);
|
|
musicQueueStopEvent(TRACKTYPE_DEATH);
|
|
musicUnsetXReason(-1);
|
|
musicQueueStopEvent(TRACKTYPE_NRG);
|
|
musicQueueStopEvent(TRACKTYPE_PRIMARY);
|
|
musicQueueStopEvent(TRACKTYPE_AMBIENT);
|
|
musicQueueStartEvent(TRACKTYPE_PRIMARY, MUSIC_DEATH_SOLO, 0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
|
|
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
musicQueueType5Event();
|
|
#endif
|
|
}
|
|
|
|
void _musicStartMpDeath(f32 arg0)
|
|
{
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
func0f16d430();
|
|
musicQueueStartEvent(TRACKTYPE_DEATH, MUSIC_DEATH_MP, arg0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
|
|
musicQueueType5Event();
|
|
#else
|
|
musicQueueStartEvent(TRACKTYPE_DEATH, MUSIC_DEATH_MP, arg0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
|
|
#endif
|
|
}
|
|
|
|
void musicStartMpDeath(void)
|
|
{
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
func0f16d430();
|
|
#endif
|
|
|
|
musicQueueStopEvent(TRACKTYPE_MENU);
|
|
musicQueueStopEvent(TRACKTYPE_DEATH);
|
|
musicQueueStopEvent(TRACKTYPE_AMBIENT);
|
|
|
|
if (g_MusicNrgIsActive) {
|
|
musicQueueFadeEvent(TRACKTYPE_NRG, 0.1f, FADETYPE_PAUSE);
|
|
} else {
|
|
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.1f, FADETYPE_PAUSE);
|
|
}
|
|
|
|
_musicStartMpDeath(0);
|
|
|
|
g_MusicDeathTimer240 = TICKS(1200);
|
|
g_MusicMpDeathIsPlaying = true;
|
|
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
musicQueueType5Event();
|
|
#endif
|
|
}
|
|
|
|
void musicEndDeath(void)
|
|
{
|
|
musicQueueFadeEvent(TRACKTYPE_DEATH, 2, FADETYPE_STOP);
|
|
|
|
if (g_MusicNrgIsActive) {
|
|
musicStartNrg(2);
|
|
} else {
|
|
musicStartPrimary(2);
|
|
}
|
|
|
|
g_MusicMpDeathIsPlaying = false;
|
|
}
|
|
|
|
/**
|
|
* Stop all other music and play the given track.
|
|
*
|
|
* It's used by the AI scripting language, specifically for CI training and
|
|
* the Skedar King battle.
|
|
*
|
|
* The track type used is primary.
|
|
*/
|
|
void musicPlayTrackIsolated(s32 tracknum)
|
|
{
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
func0f16d430();
|
|
#endif
|
|
|
|
musicQueueStopEvent(TRACKTYPE_MENU);
|
|
musicQueueStopEvent(TRACKTYPE_DEATH);
|
|
musicUnsetXReason(-1);
|
|
musicQueueStopEvent(TRACKTYPE_NRG);
|
|
musicQueueStopEvent(TRACKTYPE_PRIMARY);
|
|
musicQueueStopEvent(TRACKTYPE_AMBIENT);
|
|
musicQueueStartEvent(TRACKTYPE_PRIMARY, tracknum, 0, musicGetVolume());
|
|
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
musicQueueType5Event();
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* Restart the level's default tracks after using the isolated track above.
|
|
*
|
|
* It's used by the AI scripting language, specifically when ending CI training.
|
|
*/
|
|
void musicPlayDefaultTracks(void)
|
|
{
|
|
musicQueueStopEvent(TRACKTYPE_PRIMARY);
|
|
musicQueueStopEvent(TRACKTYPE_AMBIENT);
|
|
musicStartPrimary(0.5f);
|
|
}
|
|
|
|
/**
|
|
* Used by the title screen, as well as AF1's NRG theme which never ends.
|
|
*/
|
|
void musicStartTemporaryPrimary(s32 tracknum)
|
|
{
|
|
musicQueueStopEvent(TRACKTYPE_PRIMARY);
|
|
|
|
g_TemporaryPrimaryTrack = tracknum;
|
|
|
|
musicStartPrimary(0.5f);
|
|
}
|
|
|
|
/**
|
|
* Used by AI scripting on each stage.
|
|
*
|
|
* The cutscene track is played with a primary tracktype.
|
|
*
|
|
* The NRG theme will not play while a cutscene theme is active.
|
|
*/
|
|
void musicStartCutscene(s32 tracknum)
|
|
{
|
|
u32 volume;
|
|
|
|
musicQueueStopEvent(TRACKTYPE_MENU);
|
|
musicQueueStopEvent(TRACKTYPE_DEATH);
|
|
musicUnsetXReason(-1);
|
|
musicQueueStopEvent(TRACKTYPE_NRG);
|
|
musicQueueStopEvent(TRACKTYPE_PRIMARY);
|
|
|
|
if (g_SfxVolume < musicGetVolume()) {
|
|
volume = musicGetVolume();
|
|
} else {
|
|
volume = g_SfxVolume;
|
|
}
|
|
|
|
musicQueueStartEvent(TRACKTYPE_PRIMARY, tracknum, 0, volume);
|
|
|
|
g_Vars.dontplaynrg = true;
|
|
}
|
|
|
|
/**
|
|
* Used by AI scripting on each stage.
|
|
*/
|
|
void musicEndCutscene(void)
|
|
{
|
|
g_Vars.dontplaynrg = false;
|
|
|
|
musicQueueStopEvent(TRACKTYPE_PRIMARY);
|
|
musicQueueStopEvent(TRACKTYPE_AMBIENT);
|
|
musicStartPrimary(0.5f);
|
|
}
|
|
|
|
/**
|
|
* Used by AI scripting, and only to set the ambient track during the Defection
|
|
* intro and Extraction outro to traffic noises.
|
|
*/
|
|
void musicStartTemporaryAmbient(s32 tracknum)
|
|
{
|
|
g_TemporaryAmbientTrack = tracknum;
|
|
musicQueueStopEvent(TRACKTYPE_AMBIENT);
|
|
|
|
musicQueueStartEvent(TRACKTYPE_AMBIENT, tracknum, 0, VOLUME(g_SfxVolume));
|
|
}
|
|
|
|
void musicEndTemporaryAmbient(void)
|
|
{
|
|
g_TemporaryAmbientTrack = -1;
|
|
musicQueueStopEvent(TRACKTYPE_AMBIENT);
|
|
}
|
|
|
|
void musicSetXReason(s32 reason, u32 minsecs, u32 maxsecs)
|
|
{
|
|
if (g_AudioXReasonsActive[reason] == false) {
|
|
g_AudioXReasonsActive[reason] = true;
|
|
g_MusicXReasonMinDurations[reason] = minsecs * TICKS(240);
|
|
g_MusicXReasonMaxDurations[reason] = maxsecs * TICKS(240);
|
|
}
|
|
}
|
|
|
|
void musicUnsetXReason(s32 reason)
|
|
{
|
|
s32 i;
|
|
|
|
if (reason >= 0) {
|
|
g_AudioXReasonsActive[reason] = false;
|
|
} else {
|
|
for (i = 0; i < 4; i++) {
|
|
g_AudioXReasonsActive[i] = false;
|
|
g_MusicXReasonMinDurations[i] = 0;
|
|
g_MusicXReasonMaxDurations[i] = 0;
|
|
}
|
|
|
|
#if VERSION >= VERSION_NTSC_1_0
|
|
if (g_MusicNrgIsActive) {
|
|
musicDeactivateNrg();
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Called by musicTick every 0.25 seconds.
|
|
*/
|
|
void musicTickAmbient(void)
|
|
{
|
|
if (g_TemporaryAmbientTrack == -1) {
|
|
if (musicIsAnyPlayerInAmbientRoom()) {
|
|
musicStartAmbient(1);
|
|
} else if (func0f16d124(TRACKTYPE_AMBIENT) == 1) {
|
|
musicQueueFadeEvent(TRACKTYPE_AMBIENT, 1, FADETYPE_PAUSE);
|
|
}
|
|
} else if (stageGetAmbientTrack(g_MusicStageNum) >= 0) {
|
|
musicStartAmbient(1);
|
|
}
|
|
}
|
|
|
|
void func0f16e1cc(void)
|
|
{
|
|
// empty
|
|
}
|