Files
perfect-dark/src/game/music.c
T
2022-11-05 11:40:15 +10:00

808 lines
20 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "game/menu.h"
#include "game/lv.h"
#include "game/music.h"
#include "game/options.h"
#include "game/stagemusic.h"
#include "bss.h"
#include "lib/snd.h"
#include "lib/music.h"
#include "data.h"
#include "types.h"
#define FADETYPE_STOP 0
#define FADETYPE_PAUSE 1
s32 g_MusicStageNum;
struct musicevent g_MusicEventQueue[40];
struct var800aaa38 var800aaa38[3];
u32 g_AudioXReasonsActive[4];
s32 g_MusicXReasonMinDurations[4];
s32 g_MusicXReasonMaxDurations[4];
s32 g_MenuTrack = -1;
s32 g_MusicEventQueueLength = 0;
s32 g_TemporaryPrimaryTrack = -1;
s32 g_TemporaryAmbientTrack = -1;
#if VERSION >= VERSION_NTSC_1_0
s32 var800840d0 = -1;
#endif
u32 g_MusicNextEventId = 0;
bool g_MusicNrgIsActive = false;
bool g_MusicMpDeathIsPlaying = false;
s32 var800840e0 = 15;
s32 var800840e4 = 0;
bool g_MusicSoloDeathIsPlaying = false;
#if VERSION >= VERSION_NTSC_1_0
u16 g_MusicVolume = 0x5000;
#endif
s32 g_MusicDeathTimer240 = 0; // Counts down 5 seconds while death music plays
s32 g_MusicAge60 = 0; // The current age of the MP track being played
s32 g_MusicLife60 = TICKS(120); // The max age of any MP track (this value is changed in MP code)
s32 g_MusicSilenceTimer60 = 0; // Counts down the 2 second silence between MP track changes
#if VERSION < VERSION_NTSC_1_0
const char var7f1b2030nb[] = "MUSIC : musicPlayLevel\n";
const char var7f1b2048nb[] = "MUSIC : SWITCHING TO CORRECT AMBIENT TUNE\n";
const char var7f1b2074nb[] = "musicStartLevel\n";
const char var7f1b2088nb[] = "musicEndLevel\n";
const char var7f1b2098nb[] = "musicStartNRG\n";
const char var7f1b20a8nb[] = "musicEndNRG\n";
const char var7f1b20b8nb[] = "musicStartWatch start\n";
const char var7f1b20d0nb[] = "musicEndWatch start\n";
const char var7f1b20e8nb[] = "musicEndWatch end\n";
const char var7f1b20fcnb[] = "musicStartDead\n";
const char var7f1b210cnb[] = "musicStartTemporary\n";
const char var7f1b2124nb[] = "musicEndTemporary\n";
const char var7f1b2138nb[] = "musicStartCutscene\n";
const char var7f1b214cnb[] = "musicEndCutscene\n";
const char var7f1b2160nb[] = "musicStartAmbient : Tune=%d\n";
const char var7f1b2180nb[] = "musicEndAmbient\n";
#endif
char *var80084100[] = {
"null",
"leveltune",
"nrgtune,watchtune,mpdeathtune",
"ambience",
"NULL",
"playing",
"paused",
};
#if VERSION >= VERSION_PAL_FINAL
u32 var8008465cpf = 0;
#endif
const char var7f1b7918[] = "MUSIC : activedeath=%d\n";
u16 musicGetVolume(void)
{
#if VERSION >= VERSION_NTSC_1_0
u32 volume;
if (g_MusicVolume < 0x5000) {
volume = g_MusicVolume;
} else {
volume = 0x5000;
}
return volume;
#else
return optionsGetMusicVolume();
#endif
}
void musicSetVolume(u16 volume)
{
s32 i;
#if VERSION >= VERSION_NTSC_1_0
if (volume > 0x5000) {
volume = 0x5000;
}
#endif
for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
if (var800aaa38[i].tracktype != TRACKTYPE_NONE && var800aaa38[i].tracktype != TRACKTYPE_AMBIENT) {
seqSetVolume(&g_SeqInstances[i], volume);
}
}
#if VERSION >= VERSION_NTSC_1_0
g_MusicVolume = volume;
#endif
}
bool func0f16d0a8(s32 tracktype, s32 arg1)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
if (var800aaa38[i].tracktype == tracktype) {
switch (arg1) {
case 0: return var800aaa38[i].unk04 <= 0;
case 1: return var800aaa38[i].unk04;
case 2: return var800aaa38[i].unk08;
}
}
}
return false;
}
s32 func0f16d124(s32 tracktype)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
if (var800aaa38[i].tracktype == tracktype) {
if (var800aaa38[i].unk08) {
return 2;
}
if (var800aaa38[i].unk04) {
return 1;
}
}
}
return 0;
}
s32 musicGetChannelByTrackType(s32 tracktype)
{
s32 i;
for (i = 0; i < ARRAYCOUNT(var800aaa38); i++) {
if (var800aaa38[i].tracktype == tracktype) {
return i;
}
}
return -1;
}
void musicQueueStartEvent(u32 tracktype, u32 tracknum, f32 arg2, u16 volume)
{
if (!g_SndDisabled) {
g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
g_MusicEventQueue[g_MusicEventQueueLength].tracknum = tracknum;
g_MusicEventQueue[g_MusicEventQueueLength].unk0c = arg2;
g_MusicEventQueue[g_MusicEventQueueLength].volume = volume;
g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_PLAY;
g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
g_MusicEventQueueLength++;
}
}
void musicQueueStopEvent(s32 tracktype)
{
if (!g_SndDisabled) {
g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_STOP;
g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
g_MusicEventQueueLength++;
}
}
void musicQueueFadeEvent(s32 tracktype, f32 arg1, bool fadetopause)
{
if (!g_SndDisabled) {
g_MusicEventQueue[g_MusicEventQueueLength].tracktype = tracktype;
g_MusicEventQueue[g_MusicEventQueueLength].unk0c = arg1;
g_MusicEventQueue[g_MusicEventQueueLength].fadetopause = fadetopause;
g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_FADE;
g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
g_MusicEventQueue[g_MusicEventQueueLength].numattempts = 0;
g_MusicEventQueue[g_MusicEventQueueLength].failcount = 0;
g_MusicEventQueueLength++;
}
}
void musicReset(void)
{
s32 i;
if (!g_SndDisabled) {
for (i = 0; i < 4; i++) {
g_AudioXReasonsActive[i] = 0;
g_MusicXReasonMinDurations[i] = 0;
g_MusicXReasonMaxDurations[i] = 0;
}
#if VERSION >= VERSION_NTSC_1_0
func0f16d430();
musicQueueStopAllEvent();
musicQueueType5Event();
#else
musicQueueStopAllEvent();
#endif
g_MusicSoloDeathIsPlaying = false;
g_MusicDeathTimer240 = 0;
g_MenuTrack = -1;
g_TemporaryPrimaryTrack = -1;
g_TemporaryAmbientTrack = -1;
g_MusicNrgIsActive = false;
}
}
void musicQueueStopAllEvent(void)
{
#if VERSION >= VERSION_NTSC_1_0
g_MusicEventQueue[0].tracktype = TRACKTYPE_6;
#endif
g_MusicEventQueue[0].eventtype = MUSICEVENTTYPE_STOPALL;
g_MusicEventQueue[0].id = g_MusicNextEventId++;
g_MusicEventQueue[0].numattempts = 0;
g_MusicEventQueue[0].failcount = 0;
g_MusicEventQueueLength = 1;
musicTickEvents();
}
#if VERSION >= VERSION_NTSC_1_0
void func0f16d430(void)
{
var800840d0 = var800840e0;
var800840e0 = 0;
}
void musicQueueType5Event(void)
{
g_MusicEventQueue[g_MusicEventQueueLength].tracktype = TRACKTYPE_6;
g_MusicEventQueue[g_MusicEventQueueLength].eventtype = MUSICEVENTTYPE_5;
g_MusicEventQueue[g_MusicEventQueueLength].id = g_MusicNextEventId++;
g_MusicEventQueue[g_MusicEventQueueLength].tracknum = var800840d0;
g_MusicEventQueueLength++;
g_MusicEventQueue[0].numattempts = 0;
g_MusicEventQueue[0].failcount = 0;
}
#endif
#define PRIMARYTRACK() (g_TemporaryPrimaryTrack != -1 ? g_TemporaryPrimaryTrack : stageGetPrimaryTrack(g_MusicStageNum))
void musicStartPrimary(f32 arg0)
{
if (PRIMARYTRACK() >= 0) {
musicQueueStartEvent(TRACKTYPE_PRIMARY, PRIMARYTRACK(), arg0, musicGetVolume());
}
}
#define AMBIENTTRACK() (g_TemporaryAmbientTrack != -1 ? g_TemporaryAmbientTrack : stageGetAmbientTrack(g_MusicStageNum))
#if VERSION >= VERSION_NTSC_1_0
void musicStartAmbient(f32 arg0)
{
s32 pass = false;
if (AMBIENTTRACK() >= 0) {
if (g_TemporaryAmbientTrack != -1) {
pass = true;
} else if (musicIsAnyPlayerInAmbientRoom()) {
if (AMBIENTTRACK() != stageGetAmbientTrack(g_MusicStageNum)) {
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicStartTemporaryAmbient(stageGetAmbientTrack(g_MusicStageNum));
return;
}
pass = true;
}
}
if (pass) {
pass = func0f16d124(TRACKTYPE_AMBIENT);
if (pass == 0 || pass == 2) {
musicQueueStartEvent(TRACKTYPE_AMBIENT, AMBIENTTRACK(), arg0, VOLUME(g_SfxVolume));
}
}
}
#else
GLOBAL_ASM(
glabel musicStartAmbient
/* f16821c: 3c028008 */ lui $v0,0x8008
/* f168220: 8c42694c */ lw $v0,0x694c($v0)
/* f168224: 27bdffe0 */ addiu $sp,$sp,-32
/* f168228: 2401ffff */ addiu $at,$zero,-1
/* f16822c: afbf0014 */ sw $ra,0x14($sp)
/* f168230: e7ac0020 */ swc1 $f12,0x20($sp)
/* f168234: 10410003 */ beq $v0,$at,.NB0f168244
/* f168238: 00002825 */ or $a1,$zero,$zero
/* f16823c: 10000007 */ beqz $zero,.NB0f16825c
/* f168240: 00401825 */ or $v1,$v0,$zero
.NB0f168244:
/* f168244: 3c04800b */ lui $a0,0x800b
/* f168248: 8c84ee80 */ lw $a0,-0x1180($a0)
/* f16824c: 0fc5c65e */ jal stageGetAmbientTrack
/* f168250: afa5001c */ sw $a1,0x1c($sp)
/* f168254: 8fa5001c */ lw $a1,0x1c($sp)
/* f168258: 00401825 */ or $v1,$v0,$zero
.NB0f16825c:
/* f16825c: 0460002c */ bltz $v1,.NB0f168310
/* f168260: 3c0e8008 */ lui $t6,0x8008
/* f168264: 8dce694c */ lw $t6,0x694c($t6)
/* f168268: 2401ffff */ addiu $at,$zero,-1
/* f16826c: 11c10003 */ beq $t6,$at,.NB0f16827c
/* f168270: 00000000 */ sll $zero,$zero,0x0
/* f168274: 10000026 */ beqz $zero,.NB0f168310
/* f168278: 24050001 */ addiu $a1,$zero,0x1
.NB0f16827c:
/* f16827c: 0fc5a0df */ jal musicIsAnyPlayerInAmbientRoom
/* f168280: afa5001c */ sw $a1,0x1c($sp)
/* f168284: 10400022 */ beqz $v0,.NB0f168310
/* f168288: 8fa5001c */ lw $a1,0x1c($sp)
/* f16828c: 3c0f800a */ lui $t7,0x800a
/* f168290: 8defe96c */ lw $t7,-0x1694($t7)
/* f168294: 24010006 */ addiu $at,$zero,0x6
/* f168298: 3c028008 */ lui $v0,0x8008
/* f16829c: 51e1001c */ beql $t7,$at,.NB0f168310
/* f1682a0: 24050001 */ addiu $a1,$zero,0x1
/* f1682a4: 8c42694c */ lw $v0,0x694c($v0)
/* f1682a8: 2401ffff */ addiu $at,$zero,-1
/* f1682ac: 3c04800b */ lui $a0,0x800b
/* f1682b0: 10410003 */ beq $v0,$at,.NB0f1682c0
/* f1682b4: 00000000 */ sll $zero,$zero,0x0
/* f1682b8: 10000004 */ beqz $zero,.NB0f1682cc
/* f1682bc: 00401825 */ or $v1,$v0,$zero
.NB0f1682c0:
/* f1682c0: 0fc5c65e */ jal stageGetAmbientTrack
/* f1682c4: 8c84ee80 */ lw $a0,-0x1180($a0)
/* f1682c8: 00401825 */ or $v1,$v0,$zero
.NB0f1682cc:
/* f1682cc: 3c04800b */ lui $a0,0x800b
/* f1682d0: 8c84ee80 */ lw $a0,-0x1180($a0)
/* f1682d4: 0fc5c65e */ jal stageGetAmbientTrack
/* f1682d8: afa30018 */ sw $v1,0x18($sp)
/* f1682dc: 8fa30018 */ lw $v1,0x18($sp)
/* f1682e0: 5043000b */ beql $v0,$v1,.NB0f168310
/* f1682e4: 24050001 */ addiu $a1,$zero,0x1
/* f1682e8: 0fc59fed */ jal musicQueueStopEvent
/* f1682ec: 24040005 */ addiu $a0,$zero,0x5
/* f1682f0: 3c04800b */ lui $a0,0x800b
/* f1682f4: 0fc5c65e */ jal stageGetAmbientTrack
/* f1682f8: 8c84ee80 */ lw $a0,-0x1180($a0)
/* f1682fc: 0fc5a2f1 */ jal musicStartTemporaryAmbient
/* f168300: 00402025 */ or $a0,$v0,$zero
/* f168304: 1000001a */ beqz $zero,.NB0f168370
/* f168308: 8fbf0014 */ lw $ra,0x14($sp)
/* f16830c: 24050001 */ addiu $a1,$zero,0x1
.NB0f168310:
/* f168310: 50a00017 */ beqzl $a1,.NB0f168370
/* f168314: 8fbf0014 */ lw $ra,0x14($sp)
/* f168318: 0fc59fa6 */ jal func0f16d124
/* f16831c: 24040005 */ addiu $a0,$zero,0x5
/* f168320: 10400002 */ beqz $v0,.NB0f16832c
/* f168324: 24010002 */ addiu $at,$zero,0x2
/* f168328: 14410010 */ bne $v0,$at,.NB0f16836c
.NB0f16832c:
/* f16832c: 3c028008 */ lui $v0,0x8008
/* f168330: 8c42694c */ lw $v0,0x694c($v0)
/* f168334: 2401ffff */ addiu $at,$zero,-1
/* f168338: 3c04800b */ lui $a0,0x800b
/* f16833c: 10410003 */ beq $v0,$at,.NB0f16834c
/* f168340: 00000000 */ sll $zero,$zero,0x0
/* f168344: 10000004 */ beqz $zero,.NB0f168358
/* f168348: 00402825 */ or $a1,$v0,$zero
.NB0f16834c:
/* f16834c: 0fc5c65e */ jal stageGetAmbientTrack
/* f168350: 8c84ee80 */ lw $a0,-0x1180($a0)
/* f168354: 00402825 */ or $a1,$v0,$zero
.NB0f168358:
/* f168358: 3c078006 */ lui $a3,0x8006
/* f16835c: 94e7f6e8 */ lhu $a3,-0x918($a3)
/* f168360: 24040005 */ addiu $a0,$zero,0x5
/* f168364: 0fc59fcc */ jal musicQueueStartEvent
/* f168368: 8fa60020 */ lw $a2,0x20($sp)
.NB0f16836c:
/* f16836c: 8fbf0014 */ lw $ra,0x14($sp)
.NB0f168370:
/* f168370: 27bd0020 */ addiu $sp,$sp,0x20
/* f168374: 03e00008 */ jr $ra
/* f168378: 00000000 */ sll $zero,$zero,0x0
);
#endif
bool musicIsAnyPlayerInAmbientRoom(void)
{
s32 i;
if (lvIsPaused()) {
return false;
}
if (g_MusicSoloDeathIsPlaying) {
return false;
}
if (g_MusicNrgIsActive && g_MusicMpDeathIsPlaying) {
return false;
}
for (i = 0; i < PLAYERCOUNT(); i++) {
if (g_Vars.players[i]->prop
&& g_Vars.players[i]->prop->rooms
&& g_Vars.players[i]->prop->rooms[0] != -1) {
bool hasflag;
if (g_Rooms[g_Vars.players[i]->prop->rooms[0]].flags & ROOMFLAG_PLAYAMBIENTTRACK) {
hasflag = true;
} else {
hasflag = false;
}
if (hasflag) {
return true;
}
}
}
return false;
}
void musicStartNrg(f32 arg0)
{
musicQueueStartEvent(TRACKTYPE_NRG, stageGetNrgTrack(g_MusicStageNum), arg0, musicGetVolume());
}
/**
* Not called.
*/
void musicStartWatch(f32 arg0)
{
musicQueueStartEvent(TRACKTYPE_MENU, menuChooseMusic(), arg0, musicGetVolume());
}
/**
* Play a specific track as a menu track.
*
* Used in credits and the soundtrack dialog in MP setup.
*/
void musicStartTrackAsMenu(s32 tracknum)
{
if (tracknum != g_MenuTrack) {
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.5f, FADETYPE_PAUSE);
musicQueueFadeEvent(TRACKTYPE_NRG, 0.5f, FADETYPE_PAUSE);
musicQueueFadeEvent(TRACKTYPE_AMBIENT, 0.5f, FADETYPE_PAUSE);
musicQueueStartEvent(TRACKTYPE_MENU, tracknum, 0, musicGetVolume());
}
g_MenuTrack = tracknum;
}
/**
* Used when starting combat simulator matches.
*/
void musicSetStageAndStartMusic(s32 stagenum)
{
g_MusicStageNum = stagenum;
musicStartPrimary(0);
if (stageGetAmbientTrack(g_MusicStageNum) >= 0) {
musicStartAmbient(0);
}
}
/**
* Used for solo missions.
*/
void musicSetStage(s32 stagenum)
{
g_MusicStageNum = stagenum;
}
void musicStop(void)
{
#if VERSION >= VERSION_NTSC_1_0
func0f16d430();
musicQueueStopAllEvent();
musicQueueType5Event();
#else
musicQueueStopAllEvent();
#endif
}
void musicActivateNrg(void)
{
#if VERSION >= VERSION_NTSC_1_0
if (!g_MusicNrgIsActive)
#endif
{
if (stageGetNrgTrack(g_MusicStageNum) >= 0) {
musicQueueStopEvent(TRACKTYPE_NRG);
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.5, FADETYPE_PAUSE);
musicStartNrg(0);
g_MusicNrgIsActive = true;
}
}
}
void musicDeactivateNrg(void)
{
#if VERSION >= VERSION_NTSC_1_0
if (g_MusicNrgIsActive)
#endif
{
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicQueueFadeEvent(TRACKTYPE_NRG, 1, FADETYPE_STOP);
if (g_Vars.dontplaynrg == false) {
musicStartPrimary(0.5);
}
g_MusicNrgIsActive = false;
}
}
/**
* Called in many places when opening a pause menu.
*/
void musicStartMenu(void)
{
musicStartTrackAsMenu(menuChooseMusic());
}
void musicEndMenu(void)
{
musicQueueFadeEvent(TRACKTYPE_MENU, 1, FADETYPE_STOP);
if (func0f16d0a8(TRACKTYPE_NRG, 1)) {
musicStartNrg(1);
} else {
musicStartPrimary(1);
}
g_MenuTrack = -1;
}
void musicStartSoloDeath(void)
{
g_MusicSoloDeathIsPlaying = true;
#if VERSION >= VERSION_NTSC_1_0
func0f16d430();
#endif
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicQueueStopEvent(TRACKTYPE_NRG);
musicQueueStopEvent(TRACKTYPE_PRIMARY);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicQueueStartEvent(TRACKTYPE_PRIMARY, MUSIC_DEATH_SOLO, 0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
#if VERSION >= VERSION_NTSC_1_0
musicQueueType5Event();
#endif
}
void _musicStartMpDeath(f32 arg0)
{
#if VERSION >= VERSION_NTSC_1_0
func0f16d430();
musicQueueStartEvent(TRACKTYPE_DEATH, MUSIC_DEATH_MP, arg0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
musicQueueType5Event();
#else
musicQueueStartEvent(TRACKTYPE_DEATH, MUSIC_DEATH_MP, arg0, VOLUME(g_SfxVolume) > musicGetVolume() ? VOLUME(g_SfxVolume) : musicGetVolume());
#endif
}
void musicStartMpDeath(void)
{
#if VERSION >= VERSION_NTSC_1_0
func0f16d430();
#endif
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
if (g_MusicNrgIsActive) {
musicQueueFadeEvent(TRACKTYPE_NRG, 0.1f, FADETYPE_PAUSE);
} else {
musicQueueFadeEvent(TRACKTYPE_PRIMARY, 0.1f, FADETYPE_PAUSE);
}
_musicStartMpDeath(0);
g_MusicDeathTimer240 = TICKS(1200);
g_MusicMpDeathIsPlaying = true;
#if VERSION >= VERSION_NTSC_1_0
musicQueueType5Event();
#endif
}
void musicEndDeath(void)
{
musicQueueFadeEvent(TRACKTYPE_DEATH, 2, FADETYPE_STOP);
if (g_MusicNrgIsActive) {
musicStartNrg(2);
} else {
musicStartPrimary(2);
}
g_MusicMpDeathIsPlaying = false;
}
/**
* Stop all other music and play the given track.
*
* It's used by the AI scripting language, specifically for CI training and
* the Skedar King battle.
*
* The track type used is primary.
*/
void musicPlayTrackIsolated(s32 tracknum)
{
#if VERSION >= VERSION_NTSC_1_0
func0f16d430();
#endif
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicQueueStopEvent(TRACKTYPE_NRG);
musicQueueStopEvent(TRACKTYPE_PRIMARY);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicQueueStartEvent(TRACKTYPE_PRIMARY, tracknum, 0, musicGetVolume());
#if VERSION >= VERSION_NTSC_1_0
musicQueueType5Event();
#endif
}
/**
* Restart the level's default tracks after using the isolated track above.
*
* It's used by the AI scripting language, specifically when ending CI training.
*/
void musicPlayDefaultTracks(void)
{
musicQueueStopEvent(TRACKTYPE_PRIMARY);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicStartPrimary(0.5f);
}
/**
* Used by the title screen, as well as AF1's NRG theme which never ends.
*/
void musicStartTemporaryPrimary(s32 tracknum)
{
musicQueueStopEvent(TRACKTYPE_PRIMARY);
g_TemporaryPrimaryTrack = tracknum;
musicStartPrimary(0.5f);
}
/**
* Used by AI scripting on each stage.
*
* The cutscene track is played with a primary tracktype.
*
* The NRG theme will not play while a cutscene theme is active.
*/
void musicStartCutscene(s32 tracknum)
{
u32 volume;
musicQueueStopEvent(TRACKTYPE_MENU);
musicQueueStopEvent(TRACKTYPE_DEATH);
musicUnsetXReason(-1);
musicQueueStopEvent(TRACKTYPE_NRG);
musicQueueStopEvent(TRACKTYPE_PRIMARY);
if (g_SfxVolume < musicGetVolume()) {
volume = musicGetVolume();
} else {
volume = g_SfxVolume;
}
musicQueueStartEvent(TRACKTYPE_PRIMARY, tracknum, 0, volume);
g_Vars.dontplaynrg = true;
}
/**
* Used by AI scripting on each stage.
*/
void musicEndCutscene(void)
{
g_Vars.dontplaynrg = false;
musicQueueStopEvent(TRACKTYPE_PRIMARY);
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicStartPrimary(0.5f);
}
/**
* Used by AI scripting, and only to set the ambient track during the Defection
* intro and Extraction outro to traffic noises.
*/
void musicStartTemporaryAmbient(s32 tracknum)
{
g_TemporaryAmbientTrack = tracknum;
musicQueueStopEvent(TRACKTYPE_AMBIENT);
musicQueueStartEvent(TRACKTYPE_AMBIENT, tracknum, 0, VOLUME(g_SfxVolume));
}
void musicEndTemporaryAmbient(void)
{
g_TemporaryAmbientTrack = -1;
musicQueueStopEvent(TRACKTYPE_AMBIENT);
}
void musicSetXReason(s32 reason, u32 minsecs, u32 maxsecs)
{
if (g_AudioXReasonsActive[reason] == false) {
g_AudioXReasonsActive[reason] = true;
g_MusicXReasonMinDurations[reason] = minsecs * TICKS(240);
g_MusicXReasonMaxDurations[reason] = maxsecs * TICKS(240);
}
}
void musicUnsetXReason(s32 reason)
{
s32 i;
if (reason >= 0) {
g_AudioXReasonsActive[reason] = false;
} else {
for (i = 0; i < 4; i++) {
g_AudioXReasonsActive[i] = false;
g_MusicXReasonMinDurations[i] = 0;
g_MusicXReasonMaxDurations[i] = 0;
}
#if VERSION >= VERSION_NTSC_1_0
if (g_MusicNrgIsActive) {
musicDeactivateNrg();
}
#endif
}
}
/**
* Called by musicTick every 0.25 seconds.
*/
void musicTickAmbient(void)
{
if (g_TemporaryAmbientTrack == -1) {
if (musicIsAnyPlayerInAmbientRoom()) {
musicStartAmbient(1);
} else if (func0f16d124(TRACKTYPE_AMBIENT) == 1) {
musicQueueFadeEvent(TRACKTYPE_AMBIENT, 1, FADETYPE_PAUSE);
}
} else if (stageGetAmbientTrack(g_MusicStageNum) >= 0) {
musicStartAmbient(1);
}
}
void func0f16e1cc(void)
{
// empty
}