mirror of
https://gitlab.com/ryandwyer/perfect-dark
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24 lines
574 B
C
24 lines
574 B
C
#ifndef IN_GAME_GAME_165670_H
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#define IN_GAME_GAME_165670_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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u32 func0f165670(void);
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u32 func0f165728(void);
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u32 func0f1657cc(void);
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f32 func0f1657e4(void);
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void func0f1657f8(void);
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u32 func0f16598c(void);
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u32 func0f165c4c(void);
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void func0f165ee4(s32 stagenum);
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void func0f165eec(s32 stagenum, s32 arg1);
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void func0f1660a4(f32 arg0);
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Gfx *func0f1664a0(Gfx *gdl, u32 arg1);
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Gfx *gfxConsiderDisableFog(Gfx *gdl);
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u32 func0f1666f8(void);
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u32 func0f1667e8(void);
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s32 func0f1667f4(struct prop *prop, f32 *arg1);
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#endif
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