Files
perfect-dark/src/include/game/game_006bd0.h
T
2021-11-24 22:19:57 +10:00

25 lines
699 B
C

#ifndef IN_GAME_GAME_006BD0_H
#define IN_GAME_GAME_006BD0_H
#include <ultra64.h>
#include "data.h"
#include "types.h"
f32 func0f006bd0(f32 arg0);
u32 func0f006c80(void);
Gfx *func0f008558(Gfx *gdl, s32 arg1);
void nbombReset(struct nbomb *nbomb);
s32 nbombCalculateAlpha(struct nbomb *nbomb);
Gfx *nbombCreateGdl(void);
Gfx *nbombRender(Gfx *gdl, struct nbomb *nbomb, Gfx *subgdl);
void func0f0099a4(void);
void nbombInflictDamage(struct nbomb *nbomb);
void nbombTick(struct nbomb *nbomb);
void nbombsTick(void);
Gfx *nbombsRender(Gfx *gdl);
void nbombCreateStorm(struct coord *pos, struct prop *prop);
f32 gasGetDoorFrac(s32 tagnum);
Gfx *func0f00a490(Gfx *gdl);
Gfx *gasRender(Gfx *gdl);
#endif