Files
perfect-dark/src/game/game_013260.c
T

30 lines
1021 B
C

#include <ultra64.h>
#include "constants.h"
#include "game/data/data_000000.h"
#include "game/data/data_0083d0.h"
#include "game/data/data_0160b0.h"
#include "game/data/data_020df0.h"
#include "gvars/gvars.h"
#include "types.h"
GLOBAL_ASM(
glabel func0f013260
/* f013260: 3c01800a */ lui $at,0x800a
/* f013264: 3c03800a */ lui $v1,%hi(var800a3fc8)
/* f013268: 3c02800a */ lui $v0,%hi(var800a4130)
/* f01326c: ac203fc0 */ sw $zero,0x3fc0($at)
/* f013270: 24424130 */ addiu $v0,$v0,%lo(var800a4130)
/* f013274: 24633fc8 */ addiu $v1,$v1,%lo(var800a3fc8)
.L0f013278:
/* f013278: 24630024 */ addiu $v1,$v1,0x24
/* f01327c: 1462fffe */ bne $v1,$v0,.L0f013278
/* f013280: ac60ffe4 */ sw $zero,-0x1c($v1)
/* f013284: 3c01800a */ lui $at,0x800a
/* f013288: ac204130 */ sw $zero,0x4130($at)
/* f01328c: 3c018008 */ lui $at,0x8008
/* f013290: 03e00008 */ jr $ra
/* f013294: ac20f0b8 */ sw $zero,-0xf48($at)
/* f013298: 00000000 */ sll $zero,$zero,0x0
/* f01329c: 00000000 */ sll $zero,$zero,0x0
);