Files
perfect-dark/src/game/cheats.c
T
2022-12-07 21:00:03 +10:00

1568 lines
39 KiB
C

#include <ultra64.h>
#include "constants.h"
#include "lib/sched.h"
#include "lib/str.h"
#include "game/camdraw.h"
#include "game/cheats.h"
#include "game/inv.h"
#include "game/playermgr.h"
#include "game/training.h"
#include "game/gamefile.h"
#include "game/lang.h"
#include "game/pak.h"
#include "bss.h"
#include "data.h"
#include "string.h"
#include "types.h"
u32 g_CheatsActiveBank0;
u32 g_CheatsActiveBank1;
u32 g_CheatsEnabledBank0;
u32 g_CheatsEnabledBank1;
struct menuitem g_CheatsBuddiesMenuItems[];
struct menudialogdef g_CheatsBuddiesMenuDialog;
#define TIME(mins, secs) (mins * 60 + secs)
#define m
#define s
struct cheat g_Cheats[NUM_CHEATS] = {
{ L_MPWEAPONS_075, TIME(2 m, 3 s), SOLOSTAGEINDEX_EXTRACTION, DIFF_A, CHEATFLAG_TIMED | CHEATFLAG_TRANSFERPAK }, // Hurricane Fists
#if VERSION >= VERSION_NTSC_1_0
{ L_MPWEAPONS_076, TIME(1 m, 40 s), SOLOSTAGEINDEX_G5BUILDING, DIFF_A, CHEATFLAG_TIMED | CHEATFLAG_TRANSFERPAK }, // Cloaking Device
#else
{ L_MPWEAPONS_076, TIME(0 m, 59 s), SOLOSTAGEINDEX_G5BUILDING, DIFF_A, CHEATFLAG_TIMED | CHEATFLAG_TRANSFERPAK }, // Cloaking Device
#endif
{ L_MPWEAPONS_077, TIME(3 m, 50 s), SOLOSTAGEINDEX_ESCAPE, DIFF_A, CHEATFLAG_TIMED }, // Invincible
#if VERSION >= VERSION_NTSC_1_0
{ L_MPWEAPONS_078, TIME(5 m, 31 s), SOLOSTAGEINDEX_SKEDARRUINS, DIFF_PA, CHEATFLAG_TIMED | CHEATFLAG_TRANSFERPAK }, // All Guns in Solo
{ L_MPWEAPONS_079, TIME(7 m, 7 s), SOLOSTAGEINDEX_PELAGIC, DIFF_SA, CHEATFLAG_TIMED }, // Unlimited Ammo
{ L_MPWEAPONS_080, TIME(3 m, 11 s), SOLOSTAGEINDEX_AIRBASE, DIFF_SA, CHEATFLAG_TIMED }, // Unlimited Ammo, No Reloads
#else
{ L_MPWEAPONS_078, TIME(4 m, 7 s), SOLOSTAGEINDEX_SKEDARRUINS, DIFF_PA, CHEATFLAG_TIMED | CHEATFLAG_TRANSFERPAK }, // All Guns in Solo
{ L_MPWEAPONS_079, TIME(5 m, 50 s), SOLOSTAGEINDEX_PELAGIC, DIFF_SA, CHEATFLAG_TIMED }, // Unlimited Ammo
{ L_MPWEAPONS_080, TIME(2 m, 59 s), SOLOSTAGEINDEX_AIRBASE, DIFF_SA, CHEATFLAG_TIMED }, // Unlimited Ammo, No Reloads
#endif
{ L_MPWEAPONS_081, 0, SOLOSTAGEINDEX_INVESTIGATION, DIFF_A, CHEATFLAG_COMPLETION }, // Slo-mo Single Player
{ L_MPWEAPONS_082, 0, SOLOSTAGEINDEX_CHICAGO, DIFF_A, CHEATFLAG_COMPLETION }, // DK Mode
{ L_MPWEAPONS_083, TIME(2 m, 50 s), SOLOSTAGEINDEX_CRASHSITE, DIFF_A, CHEATFLAG_TIMED }, // Trent's Magnum
#if VERSION >= VERSION_NTSC_1_0
{ L_MPWEAPONS_084, TIME(7 m, 27 s), SOLOSTAGEINDEX_DEEPSEA, DIFF_PA, CHEATFLAG_TIMED }, // FarSight
#else
{ L_MPWEAPONS_084, TIME(5 m, 13 s), SOLOSTAGEINDEX_DEEPSEA, DIFF_PA, CHEATFLAG_TIMED }, // FarSight
#endif
{ L_MPWEAPONS_085, 0, SOLOSTAGEINDEX_G5BUILDING, DIFF_A, CHEATFLAG_COMPLETION }, // Small Jo
{ L_MPWEAPONS_086, 0, SOLOSTAGEINDEX_INFILTRATION, DIFF_A, CHEATFLAG_COMPLETION }, // Small Characters
{ L_MPWEAPONS_087, 0, SOLOSTAGEINDEX_DEFENSE, DIFF_A, CHEATFLAG_COMPLETION }, // Enemy Shields
{ L_MPWEAPONS_088, 0, SOLOSTAGEINDEX_DEEPSEA, DIFF_A, CHEATFLAG_COMPLETION }, // Jo Shield
#if VERSION >= VERSION_NTSC_1_0
{ L_MPWEAPONS_089, TIME(1 m, 45 s), SOLOSTAGEINDEX_DEFENSE, DIFF_A, CHEATFLAG_TIMED }, // Super Shield
#else
{ L_MPWEAPONS_089, TIME(1 m, 12 s), SOLOSTAGEINDEX_DEFENSE, DIFF_A, CHEATFLAG_TIMED }, // Super Shield
#endif
{ L_MPWEAPONS_090, 0, SOLOSTAGEINDEX_DEFECTION, DIFF_A, CHEATFLAG_COMPLETION }, // Classic Sight
{ L_MPWEAPONS_091, 0, SOLOSTAGEINDEX_AIRBASE, DIFF_A, CHEATFLAG_COMPLETION }, // Team Heads Only
#if VERSION >= VERSION_NTSC_1_0
{ L_MPWEAPONS_092, TIME(7 m, 59 s), SOLOSTAGEINDEX_RESCUE, DIFF_PA, CHEATFLAG_TIMED }, // Play as Elvis
#else
{ L_MPWEAPONS_092, TIME(7 m, 0 s), SOLOSTAGEINDEX_RESCUE, DIFF_PA, CHEATFLAG_TIMED }, // Play as Elvis
#endif
{ L_MPWEAPONS_093, 0, SOLOSTAGEINDEX_PELAGIC, DIFF_A, CHEATFLAG_COMPLETION }, // Enemy Rockets
#if VERSION >= VERSION_NTSC_1_0
{ L_MPWEAPONS_094, TIME(3 m, 55 s), SOLOSTAGEINDEX_AIRFORCEONE, DIFF_PA, CHEATFLAG_TIMED }, // Unlimited Ammo - Laptop Sentry Gun
#else
{ L_MPWEAPONS_094, TIME(2 m, 59 s), SOLOSTAGEINDEX_AIRFORCEONE, DIFF_PA, CHEATFLAG_TIMED }, // Unlimited Ammo - Laptop Sentry Gun
#endif
{ L_MPWEAPONS_095, TIME(1 m, 30 s), SOLOSTAGEINDEX_DEFECTION, DIFF_SA, CHEATFLAG_TIMED }, // Marquis of Queensbury Rules
{ L_MPWEAPONS_096, 0, SOLOSTAGEINDEX_CRASHSITE, DIFF_A, CHEATFLAG_COMPLETION }, // Perfect Darkness
{ L_MPWEAPONS_097, TIME(6 m, 30 s), SOLOSTAGEINDEX_INVESTIGATION, DIFF_PA, CHEATFLAG_TIMED }, // Pugilist
{ L_MPWEAPONS_098, TIME(5 m, 0 s), SOLOSTAGEINDEX_INFILTRATION, DIFF_SA, CHEATFLAG_TIMED }, // Hotshot
{ L_MPWEAPONS_099, TIME(2 m, 30 s), SOLOSTAGEINDEX_VILLA, DIFF_SA, CHEATFLAG_TIMED }, // Hit and Run
{ L_MPWEAPONS_100, TIME(5 m, 17 s), SOLOSTAGEINDEX_ATTACKSHIP, DIFF_SA, CHEATFLAG_TIMED }, // Alien
{ L_MPWEAPONS_101, 0, SOLOSTAGEINDEX_SKEDARRUINS, DIFF_A, CHEATFLAG_COMPLETION | CHEATFLAG_TRANSFERPAK }, // R-Tracker/Weapon Cache Locations
{ L_MPWEAPONS_102, 0, SOLOSTAGEINDEX_EXTRACTION, DIFF_A, CHEATFLAG_COMPLETION }, // Rocket Launcher
{ L_MPWEAPONS_103, 0, SOLOSTAGEINDEX_VILLA, DIFF_A, CHEATFLAG_COMPLETION }, // Sniper Rifle
{ L_MPWEAPONS_104, 0, SOLOSTAGEINDEX_RESCUE, DIFF_A, CHEATFLAG_COMPLETION }, // X-Ray Scanner
{ L_MPWEAPONS_105, 0, SOLOSTAGEINDEX_ESCAPE, DIFF_A, CHEATFLAG_COMPLETION }, // SuperDragon
{ L_MPWEAPONS_106, 0, SOLOSTAGEINDEX_AIRFORCEONE, DIFF_A, CHEATFLAG_COMPLETION }, // Laptop Gun
{ L_MPWEAPONS_107, 0, SOLOSTAGEINDEX_ATTACKSHIP, DIFF_A, CHEATFLAG_COMPLETION }, // Phoenix
#if VERSION >= VERSION_NTSC_1_0
{ L_MPWEAPONS_108, TIME(2 m, 0 s), SOLOSTAGEINDEX_CHICAGO, DIFF_PA, CHEATFLAG_TIMED }, // Psychosis Gun
#else
{ L_MPWEAPONS_108, TIME(1 m, 44 s), SOLOSTAGEINDEX_CHICAGO, DIFF_PA, CHEATFLAG_TIMED }, // Psychosis Gun
#endif
{ L_MPWEAPONS_109, WEAPON_PP9I, 0, 0, CHEATFLAG_FIRINGRANGE }, // PP9i
{ L_MPWEAPONS_110, WEAPON_CC13, 0, 0, CHEATFLAG_FIRINGRANGE }, // CC13
{ L_MPWEAPONS_111, WEAPON_KL01313, 0, 0, CHEATFLAG_FIRINGRANGE }, // KL01313
{ L_MPWEAPONS_112, WEAPON_KF7SPECIAL, 0, 0, CHEATFLAG_FIRINGRANGE }, // KF7 Special
{ L_MPWEAPONS_113, WEAPON_ZZT, 0, 0, CHEATFLAG_FIRINGRANGE }, // ZZT (9mm)
{ L_MPWEAPONS_114, WEAPON_DMC, 0, 0, CHEATFLAG_FIRINGRANGE }, // DMC
{ L_MPWEAPONS_115, WEAPON_AR53, 0, 0, CHEATFLAG_FIRINGRANGE }, // AR53
{ L_MPWEAPONS_116, WEAPON_RCP45, 0, 0, CHEATFLAG_FIRINGRANGE }, // RC-P45
};
u32 cheatIsUnlocked(s32 cheat_id)
{
struct cheat *cheat = &g_Cheats[cheat_id];
u32 unlocked = 0;
if (cheat->flags & CHEATFLAG_FIRINGRANGE) {
if (frIsClassicWeaponUnlocked(cheat->time)) {
unlocked++;
}
} else if (cheat->flags & CHEATFLAG_COMPLETION) {
if (g_GameFile.besttimes[cheat->stage_index][0]) {
unlocked++;
}
if (g_GameFile.besttimes[cheat->stage_index][1]) {
unlocked++;
}
if (g_GameFile.besttimes[cheat->stage_index][2]) {
unlocked++;
}
} else {
if (g_GameFile.besttimes[cheat->stage_index][cheat->difficulty] &&
g_GameFile.besttimes[cheat->stage_index][cheat->difficulty] <= cheat->time) {
unlocked++;
}
}
if ((cheat->flags & CHEATFLAG_TRANSFERPAK) && gamefileHasFlag(GAMEFILEFLAG_USED_TRANSFERPAK)) {
unlocked++;
}
return unlocked;
}
bool cheatIsActive(s32 cheat_id)
{
if (cheat_id < 32) {
return g_CheatsActiveBank0 & (1 << cheat_id);
}
return g_CheatsActiveBank1 & (1 << (cheat_id - 32));
}
void cheatActivate(s32 cheat_id)
{
u32 prevplayernum;
s32 playernum;
switch (cheat_id) {
case CHEAT_INVINCIBLE:
// Make all players invincible
prevplayernum = g_Vars.currentplayernum;
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
setCurrentPlayerNum(playernum);
g_Vars.currentplayer->invincible = 1;
}
setCurrentPlayerNum(prevplayernum);
break;
case CHEAT_ALLGUNS:
// Give all guns if only one player playing
if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) {
prevplayernum = g_Vars.currentplayernum;
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
setCurrentPlayerNum(playernum);
invSetAllGuns(true);
}
setCurrentPlayerNum(prevplayernum);
}
break;
}
if (cheat_id < 32) {
g_CheatsActiveBank0 = g_CheatsActiveBank0 | (1 << cheat_id);
} else {
g_CheatsActiveBank1 = g_CheatsActiveBank1 | (1 << (cheat_id - 32));
}
}
void cheatDeactivate(s32 cheat_id)
{
u32 prevplayernum;
s32 playernum;
switch (cheat_id) {
case CHEAT_INVINCIBLE:
prevplayernum = g_Vars.currentplayernum;
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
setCurrentPlayerNum(playernum);
g_Vars.currentplayer->invincible = 1; // @bug?
}
setCurrentPlayerNum(prevplayernum);
break;
case CHEAT_ALLGUNS:
if (PLAYERCOUNT() == 1 && g_Vars.normmplayerisrunning == false) {
prevplayernum = g_Vars.currentplayernum;
for (playernum = 0; playernum < PLAYERCOUNT(); playernum++) {
setCurrentPlayerNum(playernum);
invSetAllGuns(false);
}
setCurrentPlayerNum(prevplayernum);
}
break;
}
if (cheat_id < 32) {
g_CheatsActiveBank0 = g_CheatsActiveBank0 & ~(1 << cheat_id);
} else {
g_CheatsActiveBank1 = g_CheatsActiveBank1 & ~(1 << (cheat_id - 32));
}
}
void cheatsInit(void)
{
g_CheatsActiveBank0 = 0;
g_CheatsActiveBank1 = 0;
g_CheatsEnabledBank0 = 0;
g_CheatsEnabledBank1 = 0;
}
/**
* Apply cheats at level startup.
*/
void cheatsReset(void)
{
s32 cheat_id;
// Copy enabled cheats to active cheats, unless in CI training
// or weapon cheats not in solo
if (g_Vars.stagenum != STAGE_CITRAINING) {
g_CheatsActiveBank0 = g_CheatsEnabledBank0;
g_CheatsActiveBank1 = g_CheatsEnabledBank1;
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0 || g_Vars.normmplayerisrunning) {
// Co-op/counter-op/multi - deactivate "Weapons for Jo in Solo" cheats
g_CheatsActiveBank0 &= ~(
(1 << CHEAT_TRENTSMAGNUM) |
(1 << CHEAT_FARSIGHT) |
(1 << CHEAT_ROCKETLAUNCHER) |
(1 << CHEAT_SNIPERRIFLE) |
(1 << CHEAT_XRAYSCANNER) |
(1 << CHEAT_SUPERDRAGON) |
(1 << CHEAT_LAPTOPGUN)
);
g_CheatsActiveBank1 &= ~(
(1 << (CHEAT_PHOENIX - 32)) |
(1 << (CHEAT_PSYCHOSISGUN - 32)) |
(1 << (CHEAT_PP9I - 32)) |
(1 << (CHEAT_CC13 - 32)) |
(1 << (CHEAT_KL01313 - 32)) |
(1 << (CHEAT_KF7SPECIAL - 32)) |
(1 << (CHEAT_ZZT - 32)) |
(1 << (CHEAT_DMC - 32)) |
(1 << (CHEAT_AR53 - 32)) |
(1 << (CHEAT_RCP45 - 32))
);
}
} else {
g_CheatsActiveBank0 = 0;
g_CheatsActiveBank1 = 0;
}
// Set any "always on" cheats to active and properly activate all active cheats
for (cheat_id = 0; cheat_id != NUM_CHEATS; cheat_id++) {
if (g_Cheats[cheat_id].flags & CHEATFLAG_ALWAYSON) {
if (cheatIsUnlocked(cheat_id)) {
if (cheat_id < 32) {
g_CheatsActiveBank0 = g_CheatsActiveBank0 | (1 << cheat_id);
} else {
g_CheatsActiveBank1 = g_CheatsActiveBank1 | (1 << (cheat_id - 32));
}
} else {
if (cheat_id < 32) {
g_CheatsActiveBank0 = g_CheatsActiveBank0 & ~(1 << cheat_id);
} else {
g_CheatsActiveBank1 = g_CheatsActiveBank1 & ~(1 << (cheat_id - 32));
}
}
}
if (cheatIsActive(cheat_id)) {
cheatActivate(cheat_id);
}
}
}
MenuItemHandlerResult cheatCheckboxMenuHandler(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GET:
if (item->param < 32) {
if (g_CheatsEnabledBank0 & (1 << item->param)) {
return true;
}
return false;
}
if (g_CheatsEnabledBank1 & (1 << item->param)) {
return true;
}
return false;
case MENUOP_SET:
if (cheatIsUnlocked(item->param)) {
if (item->param < 32) {
// Bank 0
if (g_CheatsEnabledBank0 & (1 << item->param)) {
g_CheatsEnabledBank0 = g_CheatsEnabledBank0 & ~(1 << item->param);
} else {
// If enabling Marquis or enemy rockets, turn off the other
if (item->param == CHEAT_MARQUIS) {
g_CheatsEnabledBank0 &= ~(1 << CHEAT_ENEMYROCKETS);
}
if (item->param == CHEAT_ENEMYROCKETS) {
g_CheatsEnabledBank0 &= ~(1 << CHEAT_MARQUIS);
}
g_CheatsEnabledBank0 = g_CheatsEnabledBank0 | 1 << item->param;
}
} else {
// Bank 1
if (g_CheatsEnabledBank1 & (1 << item->param)) {
if (1);
g_CheatsEnabledBank1 = g_CheatsEnabledBank1 & ~(1 << item->param);
} else {
g_CheatsEnabledBank1 = g_CheatsEnabledBank1 | 1 << item->param;
}
}
}
break;
}
return 0;
}
MenuItemHandlerResult cheatMenuHandleBuddyCheckbox(s32 operation, struct menuitem *item, union handlerdata *data)
{
switch (operation) {
case MENUOP_GET:
if (item->param == 0) {
if (g_CheatsEnabledBank0 & (1 << CHEAT_PUGILIST | 1 << CHEAT_HOTSHOT | 1 << CHEAT_HITANDRUN | 1 << CHEAT_ALIEN)) {
return false;
}
return true;
}
if (g_CheatsEnabledBank0 & (1 << item->param)) {
return true;
}
return false;
case MENUOP_SET:
if (item->param == 0) {
// Velvet
g_CheatsEnabledBank0 &= ~(
(1 << CHEAT_PUGILIST) |
(1 << CHEAT_HOTSHOT) |
(1 << CHEAT_HITANDRUN) |
(1 << CHEAT_ALIEN)
);
} else if (cheatIsUnlocked(item->param)) {
// Not Velvet
g_CheatsEnabledBank0 = g_CheatsEnabledBank0 & ~(
(1 << CHEAT_PUGILIST) |
(1 << CHEAT_HOTSHOT) |
(1 << CHEAT_HITANDRUN) |
(1 << CHEAT_ALIEN)
);
g_CheatsEnabledBank0 = g_CheatsEnabledBank0 | (1 << item->param);
}
}
return 0;
}
char *cheatGetNameIfUnlocked(struct menuitem *item)
{
if (cheatIsUnlocked(item->param)) {
return langGet(g_Cheats[item->param].nametextid);
}
return langGet(L_MPWEAPONS_074); // "----------"
}
MenuDialogHandlerResult cheatMenuHandleDialog(s32 operation, struct menudialogdef *dialogdef, union handlerdata *data)
{
if (operation == MENUOP_OPEN) {
func0f14a52c();
if (gbpakIsAnyPerfectDark()) {
gamefileSetFlag(GAMEFILEFLAG_USED_TRANSFERPAK);
}
#if PIRACYCHECKS
{
u32 *ptr = (u32 *)&__scHandleTasks;
u32 *end = (u32 *)&__scHandleRSP;
u32 checksum = 0;
while (ptr < end) {
checksum ^= ~*ptr;
ptr++;
}
if (checksum != CHECKSUM_PLACEHOLDER) {
ptr = (u32 *)&__scHandleTasks + 20;
if (1);
end = &ptr[4];
while (ptr < end) {
*ptr = 0x00000012;
ptr++;
}
}
}
#endif
}
if (operation == MENUOP_CLOSE) {
if (gbpakIsAnyPerfectDark()) {
gamefileSetFlag(GAMEFILEFLAG_USED_TRANSFERPAK);
}
func0f14a560();
}
return 0;
}
struct menuitem g_CheatsWarningMenuItems[] = {
{
MENUITEMTYPE_LABEL,
0,
0,
L_MPMENU_479, // "If you activate any cheats, then you will be unable to progress further in the game while those cheats are active."
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_480, // "OK"
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_481, // "Cancel"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_CheatsWarningMenuDialog = {
MENUDIALOGTYPE_SUCCESS,
L_MPMENU_478, // "Warning"
g_CheatsWarningMenuItems,
NULL,
0,
NULL,
};
/**
* NTSC Beta uses g_StringPointer while newer versions use g_CheatMarqueeString.
*
* PAL Final introduces a string length check which ultimately doesn't do
* anything.
*
* JPN final removes the colon characters from the format strings.
*/
char *cheatGetMarquee(struct menuitem *arg0)
{
u32 cheat_id;
char *ptr;
char difficultyname[256];
char cheatname[256];
#if VERSION >= VERSION_JPN_FINAL
s32 len;
static s32 var80074020pf = 0;
static s32 var80074024pf = 0;
if (g_Menus[g_MpPlayerNum].curdialog
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem->type == MENUITEMTYPE_CHECKBOX) {
cheat_id = g_Menus[g_MpPlayerNum].curdialog->focuseditem->param;
if (g_Menus[g_MpPlayerNum].curdialog->definition == &g_CheatsBuddiesMenuDialog
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem == &g_CheatsBuddiesMenuItems[0]) {
// Velvet
sprintf(g_CheatMarqueeString, "%s %s", langGet(L_MPWEAPONS_143), langGet(L_MPWEAPONS_117)); // "Buddy Available", "Velvet Dark"
} else if (cheatIsUnlocked(cheat_id)) {
// Show cheat name
sprintf(g_CheatMarqueeString, "%s %s\n",
g_Menus[g_MpPlayerNum].curdialog->definition == &g_CheatsBuddiesMenuDialog ? langGet(L_MPWEAPONS_143) : langGet(L_MPWEAPONS_136), // "Buddy Available", "Cheat available"
langGet(g_Cheats[cheat_id].nametextid)
);
} else {
// Locked
strcpy(cheatname, langGet(g_Cheats[cheat_id].nametextid));
ptr = cheatname;
while (*ptr != '\n') {
ptr++;
}
*ptr = '\0';
if (g_Cheats[cheat_id].flags & CHEATFLAG_COMPLETION) {
sprintf(g_CheatMarqueeString, "%s %s %s %s %s",
langGet(L_MPWEAPONS_137), // "Complete"
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name1),
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name2),
langGet(L_MPWEAPONS_138), // "for cheat:"
&cheatname
);
} else {
// Timed
strcpy(difficultyname, langGet(L_OPTIONS_251 + g_Cheats[cheat_id].difficulty));
ptr = difficultyname;
while (*ptr != '\n') {
ptr++;
}
*ptr = '\0';
sprintf(g_CheatMarqueeString, "%s %s %s %s %s %s %d:%02d %s %s",
langGet(L_MPWEAPONS_137), // "Complete"
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name1),
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name2),
langGet(L_MPWEAPONS_139), // "on"
&difficultyname,
langGet(L_MPWEAPONS_140), // "in under"
g_Cheats[cheat_id].time / 60,
g_Cheats[cheat_id].time % 60,
langGet(L_MPWEAPONS_138), // "for cheat:"
&cheatname
);
}
if (g_Cheats[cheat_id].flags & CHEATFLAG_TRANSFERPAK) {
strcat(g_CheatMarqueeString, langGet(L_MPWEAPONS_141)); // " or insert Game Boy ..."
}
strcat(g_CheatMarqueeString, "\n");
}
len = strlen(g_CheatMarqueeString);
if (var80074024pf != len) {
var80074024pf = len;
if (len > var80074020pf) {
var80074020pf = len;
}
}
return g_CheatMarqueeString;
}
#elif VERSION >= VERSION_PAL_FINAL
s32 len;
static s32 var80074020pf = 0;
static s32 var80074024pf = 0;
if (g_Menus[g_MpPlayerNum].curdialog
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem->type == MENUITEMTYPE_CHECKBOX) {
cheat_id = g_Menus[g_MpPlayerNum].curdialog->focuseditem->param;
if (g_Menus[g_MpPlayerNum].curdialog->definition == &g_CheatsBuddiesMenuDialog
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem == &g_CheatsBuddiesMenuItems[0]) {
// Velvet
sprintf(g_CheatMarqueeString, "%s: %s", langGet(L_MPWEAPONS_143), langGet(L_MPWEAPONS_117)); // "Buddy Available", "Velvet Dark"
} else if (cheatIsUnlocked(cheat_id)) {
// Show cheat name
sprintf(g_CheatMarqueeString, "%s: %s\n",
g_Menus[g_MpPlayerNum].curdialog->definition == &g_CheatsBuddiesMenuDialog ? langGet(L_MPWEAPONS_143) : langGet(L_MPWEAPONS_136), // "Buddy Available", "Cheat available"
langGet(g_Cheats[cheat_id].nametextid)
);
} else {
// Locked
strcpy(cheatname, langGet(g_Cheats[cheat_id].nametextid));
ptr = cheatname;
while (*ptr != '\n') {
ptr++;
}
*ptr = '\0';
if (g_Cheats[cheat_id].flags & CHEATFLAG_COMPLETION) {
sprintf(g_CheatMarqueeString, "%s %s: %s %s %s",
langGet(L_MPWEAPONS_137), // "Complete"
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name1),
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name2),
langGet(L_MPWEAPONS_138), // "for cheat:"
&cheatname
);
} else {
// Timed
strcpy(difficultyname, langGet(L_OPTIONS_251 + g_Cheats[cheat_id].difficulty));
ptr = difficultyname;
while (*ptr != '\n') {
ptr++;
}
*ptr = '\0';
sprintf(g_CheatMarqueeString, "%s %s: %s %s %s %s %d:%02d %s %s",
langGet(L_MPWEAPONS_137), // "Complete"
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name1),
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name2),
langGet(L_MPWEAPONS_139), // "on"
&difficultyname,
langGet(L_MPWEAPONS_140), // "in under"
g_Cheats[cheat_id].time / 60,
g_Cheats[cheat_id].time % 60,
langGet(L_MPWEAPONS_138), // "for cheat:"
&cheatname
);
}
if (g_Cheats[cheat_id].flags & CHEATFLAG_TRANSFERPAK) {
strcat(g_CheatMarqueeString, langGet(L_MPWEAPONS_141)); // " or insert Game Boy ..."
}
strcat(g_CheatMarqueeString, "\n");
}
len = strlen(g_CheatMarqueeString);
if (var80074024pf != len) {
var80074024pf = len;
if (len > var80074020pf) {
var80074020pf = len;
}
}
return g_CheatMarqueeString;
}
#elif VERSION >= VERSION_NTSC_1_0
if (g_Menus[g_MpPlayerNum].curdialog
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem->type == MENUITEMTYPE_CHECKBOX) {
cheat_id = g_Menus[g_MpPlayerNum].curdialog->focuseditem->param;
if (g_Menus[g_MpPlayerNum].curdialog->definition == &g_CheatsBuddiesMenuDialog
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem == &g_CheatsBuddiesMenuItems[0]) {
// Velvet
sprintf(g_CheatMarqueeString, "%s: %s", langGet(L_MPWEAPONS_143), langGet(L_MPWEAPONS_117)); // "Buddy Available", "Velvet Dark"
} else if (cheatIsUnlocked(cheat_id)) {
// Show cheat name
sprintf(g_CheatMarqueeString, "%s: %s\n",
g_Menus[g_MpPlayerNum].curdialog->definition == &g_CheatsBuddiesMenuDialog ? langGet(L_MPWEAPONS_143) : langGet(L_MPWEAPONS_136), // "Buddy Available", "Cheat available"
langGet(g_Cheats[cheat_id].nametextid)
);
} else {
// Locked
strcpy(cheatname, langGet(g_Cheats[cheat_id].nametextid));
ptr = cheatname;
while (*ptr != '\n') {
ptr++;
}
*ptr = '\0';
if (g_Cheats[cheat_id].flags & CHEATFLAG_COMPLETION) {
sprintf(g_CheatMarqueeString, "%s %s: %s %s %s",
langGet(L_MPWEAPONS_137), // "Complete"
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name1),
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name2),
langGet(L_MPWEAPONS_138), // "for cheat:"
&cheatname
);
} else {
// Timed
strcpy(difficultyname, langGet(L_OPTIONS_251 + g_Cheats[cheat_id].difficulty));
ptr = difficultyname;
while (*ptr != '\n') {
ptr++;
}
*ptr = '\0';
sprintf(g_CheatMarqueeString, "%s %s: %s %s %s %s %d:%02d %s %s",
langGet(L_MPWEAPONS_137), // "Complete"
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name1),
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name2),
langGet(L_MPWEAPONS_139), // "on"
&difficultyname,
langGet(L_MPWEAPONS_140), // "in under"
g_Cheats[cheat_id].time / 60,
g_Cheats[cheat_id].time % 60,
langGet(L_MPWEAPONS_138), // "for cheat:"
&cheatname
);
}
if (g_Cheats[cheat_id].flags & CHEATFLAG_TRANSFERPAK) {
strcat(g_CheatMarqueeString, langGet(L_MPWEAPONS_141)); // " or insert Game Boy ..."
}
strcat(g_CheatMarqueeString, "\n");
}
return g_CheatMarqueeString;
}
#else
if (g_Menus[g_MpPlayerNum].curdialog
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem->type == MENUITEMTYPE_CHECKBOX) {
cheat_id = g_Menus[g_MpPlayerNum].curdialog->focuseditem->param;
if (g_Menus[g_MpPlayerNum].curdialog->definition == &g_CheatsBuddiesMenuDialog
&& g_Menus[g_MpPlayerNum].curdialog->focuseditem == &g_CheatsBuddiesMenuItems[0]) {
// Velvet
sprintf(g_StringPointer, "%s: %s", langGet(L_MPWEAPONS_143), langGet(L_MPWEAPONS_117)); // "Buddy Available", "Velvet Dark"
} else if (cheatIsUnlocked(cheat_id)) {
// Show cheat name
sprintf(g_StringPointer, "%s: %s\n",
g_Menus[g_MpPlayerNum].curdialog->definition == &g_CheatsBuddiesMenuDialog ? langGet(L_MPWEAPONS_143) : langGet(L_MPWEAPONS_136), // "Buddy Available", "Cheat available"
langGet(g_Cheats[cheat_id].nametextid)
);
} else {
// Locked
strcpy(cheatname, langGet(g_Cheats[cheat_id].nametextid));
ptr = cheatname;
while (*ptr != '\n') {
ptr++;
}
*ptr = '\0';
if (g_Cheats[cheat_id].flags & CHEATFLAG_COMPLETION) {
sprintf(g_StringPointer, "%s %s: %s %s %s",
langGet(L_MPWEAPONS_137), // "Complete"
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name1),
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name2),
langGet(L_MPWEAPONS_138), // "for cheat:"
&cheatname
);
} else {
// Timed
strcpy(difficultyname, langGet(L_OPTIONS_251 + g_Cheats[cheat_id].difficulty));
ptr = difficultyname;
while (*ptr != '\n') {
ptr++;
}
*ptr = '\0';
sprintf(g_StringPointer, "%s %s: %s %s %s %s %d:%02d %s %s",
langGet(L_MPWEAPONS_137), // "Complete"
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name1),
langGet(g_StageNames[g_Cheats[cheat_id].stage_index].name2),
langGet(L_MPWEAPONS_139), // "on"
&difficultyname,
langGet(L_MPWEAPONS_140), // "in under"
g_Cheats[cheat_id].time / 60,
g_Cheats[cheat_id].time % 60,
langGet(L_MPWEAPONS_138), // "for cheat:"
&cheatname
);
}
if (g_Cheats[cheat_id].flags & CHEATFLAG_TRANSFERPAK) {
strcat(g_StringPointer, langGet(L_MPWEAPONS_141)); // " or insert Game Boy ..."
}
strcat(g_StringPointer, "\n");
}
return g_StringPointer;
}
#endif
// No cheat selected
return langGet(L_MPWEAPONS_142); // "Select cheat for information"
}
MenuItemHandlerResult cheatMenuHandleTurnOffAllCheats(s32 operation, struct menuitem *item, union handlerdata *data)
{
if (operation == MENUOP_SET) {
g_CheatsEnabledBank0 = 0;
g_CheatsEnabledBank1 = 0;
}
return false;
}
#if VERSION >= VERSION_NTSC_1_0
s32 cheatGetByTimedStageIndex(s32 stage_index, s32 difficulty)
{
s32 cheat_id;
for (cheat_id = 0; cheat_id < NUM_CHEATS; cheat_id++) {
if (g_Cheats[cheat_id].stage_index == stage_index &&
g_Cheats[cheat_id].difficulty == difficulty &&
(g_Cheats[cheat_id].flags & CHEATFLAG_COMPLETION) == 0 &&
(g_Cheats[cheat_id].flags & CHEATFLAG_FIRINGRANGE) == 0) {
return cheat_id;
}
}
return -1;
}
#endif
#if VERSION >= VERSION_NTSC_1_0
s32 cheatGetByCompletedStageIndex(s32 stage_index)
{
s32 cheat_id;
for (cheat_id = 0; cheat_id < NUM_CHEATS; cheat_id++) {
if (g_Cheats[cheat_id].stage_index == stage_index && (g_Cheats[cheat_id].flags & CHEATFLAG_COMPLETION)) {
return cheat_id;
}
}
return -1;
}
#endif
#if VERSION >= VERSION_NTSC_1_0
s32 cheatGetTime(s32 cheat_id)
{
return g_Cheats[cheat_id].time;
}
#endif
#if VERSION >= VERSION_NTSC_1_0
char *cheatGetName(s32 cheat_id)
{
return langGet(g_Cheats[cheat_id].nametextid);
}
#endif
struct menuitem g_CheatsFunMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
CHEAT_DKMODE,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_SMALLJO,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_SMALLCHARACTERS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_TEAMHEADSONLY,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_PLAYASELVIS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_SLOMO,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_MARQUEE,
0,
MENUITEMFLAG_SMALLFONT | MENUITEMFLAG_MARQUEE_FADEBOTHSIDES,
(uintptr_t)&cheatGetMarquee,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_477, // "Done"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_CheatsFunMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_MPWEAPONS_118, // "Fun"
g_CheatsFunMenuItems,
cheatMenuHandleDialog,
0,
NULL,
};
struct menuitem g_CheatsGameplayMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
CHEAT_INVINCIBLE,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_CLOAKINGDEVICE,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_MARQUIS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_JOSHIELD,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_SUPERSHIELD,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_ENEMYSHIELDS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_ENEMYROCKETS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_PERFECTDARKNESS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_MARQUEE,
0,
MENUITEMFLAG_SMALLFONT | MENUITEMFLAG_MARQUEE_FADEBOTHSIDES,
(uintptr_t)&cheatGetMarquee,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_477, // "Done"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_CheatsGameplayMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_MPWEAPONS_119, // "Gameplay"
g_CheatsGameplayMenuItems,
cheatMenuHandleDialog,
0,
NULL,
};
struct menuitem g_CheatsSoloWeaponsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
CHEAT_ROCKETLAUNCHER,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_SNIPERRIFLE,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_SUPERDRAGON,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_LAPTOPGUN,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_PHOENIX,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_PSYCHOSISGUN,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_TRENTSMAGNUM,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_FARSIGHT,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_MARQUEE,
0,
MENUITEMFLAG_SMALLFONT | MENUITEMFLAG_MARQUEE_FADEBOTHSIDES,
(uintptr_t)&cheatGetMarquee,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_477, // "Done"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_CheatsSoloWeaponsMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_MPWEAPONS_122, // "Weapons for Jo in Solo"
g_CheatsSoloWeaponsMenuItems,
cheatMenuHandleDialog,
0,
NULL,
};
struct menuitem g_CheatsClassicWeaponsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
CHEAT_PP9I,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_CC13,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_KL01313,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_KF7SPECIAL,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_ZZT,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_DMC,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_AR53,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_RCP45,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x000000c8,
0,
NULL,
},
{
MENUITEMTYPE_MARQUEE,
0,
MENUITEMFLAG_SMALLFONT | MENUITEMFLAG_MARQUEE_FADEBOTHSIDES,
L_MPWEAPONS_144, // "Win Golds on the firing range to enable classic guns."
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x000000c8,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_477, // "Done"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_CheatsClassicWeaponsMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_MPWEAPONS_123, // "Classic Weapons for Jo in Solo"
g_CheatsClassicWeaponsMenuItems,
cheatMenuHandleDialog,
0,
NULL,
};
struct menuitem g_CheatsWeaponsMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
CHEAT_CLASSICSIGHT,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_UNLIMITEDAMMOLAPTOP,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_HURRICANEFISTS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_UNLIMITEDAMMO,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_UNLIMITEDAMMONORELOADS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_XRAYSCANNER,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_RTRACKER,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_ALLGUNS,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatCheckboxMenuHandler,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_MARQUEE,
0,
MENUITEMFLAG_SMALLFONT | MENUITEMFLAG_MARQUEE_FADEBOTHSIDES,
(uintptr_t)&cheatGetMarquee,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_477, // "Done"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_CheatsWeaponsMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_MPWEAPONS_120, // "Weapons"
g_CheatsWeaponsMenuItems,
cheatMenuHandleDialog,
0,
NULL,
};
struct menuitem g_CheatsBuddiesMenuItems[] = {
{
MENUITEMTYPE_CHECKBOX,
0,
0,
L_MPWEAPONS_117, // "Velvet Dark"
0,
cheatMenuHandleBuddyCheckbox,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_PUGILIST,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatMenuHandleBuddyCheckbox,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_HOTSHOT,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatMenuHandleBuddyCheckbox,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_HITANDRUN,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatMenuHandleBuddyCheckbox,
},
{
MENUITEMTYPE_CHECKBOX,
CHEAT_ALIEN,
0,
(uintptr_t)&cheatGetNameIfUnlocked,
0,
cheatMenuHandleBuddyCheckbox,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_MARQUEE,
0,
MENUITEMFLAG_SMALLFONT | MENUITEMFLAG_MARQUEE_FADEBOTHSIDES,
(uintptr_t)&cheatGetMarquee,
0,
NULL,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_477, // "Done"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_CheatsBuddiesMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_MPWEAPONS_121, // "Buddies"
g_CheatsBuddiesMenuItems,
cheatMenuHandleDialog,
0,
NULL,
};
struct menuitem g_CheatsMenuItems[] = {
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG,
L_MPWEAPONS_118, // "Fun"
0,
(void *)&g_CheatsFunMenuDialog,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG,
L_MPWEAPONS_119, // "Gameplay"
0,
(void *)&g_CheatsGameplayMenuDialog,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG,
L_MPWEAPONS_122, // "Weapons for Jo in Solo"
0,
(void *)&g_CheatsSoloWeaponsMenuDialog,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG,
L_MPWEAPONS_123, // "Classic Weapons for Jo in Solo"
0,
(void *)&g_CheatsClassicWeaponsMenuDialog,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG,
L_MPWEAPONS_120, // "Weapons"
0,
(void *)&g_CheatsWeaponsMenuDialog,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_OPENSDIALOG,
L_MPWEAPONS_121, // "Buddies"
0,
(void *)&g_CheatsBuddiesMenuDialog,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
0,
L_MPWEAPONS_217, // "Turn off all Cheats"
0,
cheatMenuHandleTurnOffAllCheats,
},
{
MENUITEMTYPE_SEPARATOR,
0,
0,
0x00000096,
0,
NULL,
},
{
MENUITEMTYPE_SELECTABLE,
0,
MENUITEMFLAG_SELECTABLE_CLOSESDIALOG | MENUITEMFLAG_SELECTABLE_CENTRE,
L_MPMENU_477, // "Done"
0,
NULL,
},
{ MENUITEMTYPE_END },
};
struct menudialogdef g_CheatsMenuDialog = {
MENUDIALOGTYPE_DEFAULT,
L_MPMENU_476, // "Cheats"
g_CheatsMenuItems,
cheatMenuHandleDialog,
0,
NULL,
};