mirror of
https://gitlab.com/ryandwyer/perfect-dark
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22 lines
613 B
C
22 lines
613 B
C
#ifndef IN_GAME_ENV_H
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#define IN_GAME_ENV_H
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#include <ultra64.h>
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#include "data.h"
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#include "types.h"
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struct environment *envGetCurrent(void);
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f32 env0f1657e4(void);
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void env0f1657f8(void);
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void envApplyType1(struct envtype1 *sky);
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void envApplyType2(struct envtype2 *sky);
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void envSetStageNum(s32 stagenum);
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void envChooseAndApply(s32 stagenum, bool allowoverride);
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void envApplyTransitionFrac(f32 arg0);
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Gfx *envStartFog(Gfx *gdl, bool withalpha);
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Gfx *envStopFog(Gfx *gdl);
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bool env0f1666f8(struct coord *pos, f32 arg1);
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struct coord *env0f1667e8(void);
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s32 env0f1667f4(struct prop *prop, f32 *arg1);
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#endif
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