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https://gitlab.com/ryandwyer/perfect-dark
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22 lines
1.0 KiB
C
22 lines
1.0 KiB
C
#ifndef IN_GAME_EXPLOSION_H
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#define IN_GAME_EXPLOSION_H
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#include <ultra64.h>
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#include "types.h"
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bool explosionCreateSimple(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
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bool explosionCreateComplex(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum);
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f32 explosionGetHorizontalRangeAtFrame(struct explosion *exp, s32 frame);
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f32 explosionGetVerticalRangeAtFrame(struct explosion *exp, s32 frame);
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void explosionGetBboxAtFrame(struct coord *lower, struct coord *upper, s32 frame, struct prop *prop);
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void explosionAlertChrs(f32 *radius, struct coord *noisepos);
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bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool arg5, struct coord *arg6, s16 arg7, struct coord *arg8);
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u32 func0f12acec(void);
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bool func0f12af5c(struct explosion *exp, struct prop *prop, struct coord *pos1, struct coord *pos2);
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u32 func0f12b0e0(void);
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u32 func0f12bbdc(struct prop *prop);
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u32 explosionUpdateZ(struct prop *prop);
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u32 func0f12c654(void);
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u32 func0f12cd64(void);
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#endif
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